Commit graph

767 commits

Author SHA1 Message Date
David Rowe
aad3f1dfd9 Automatically switch to default model if avatar model is skeletonless 2015-03-03 22:34:07 -08:00
David Rowe
30b77d4200 Don't crash if avatar model at start-up or loaded is skeletonless 2015-03-03 22:34:06 -08:00
Seth Alves
8eec66c066 merge upstream, avatar can now fall onto a cube 2015-03-03 18:37:16 -08:00
Seth Alves
7e4b597ca3 keep physics specific code in PhysicsEngine 2015-03-03 15:45:10 -08:00
Seth Alves
5d4ef8d5b8 initial flailing 2015-03-03 14:30:26 -08:00
Sam Gateau
4619ba1f5b Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2015-03-03 10:56:04 -08:00
Stephen Birarda
5a601f3676 resolve conflicts on merge with upstream/master 2015-03-03 10:01:24 -08:00
Sam Gateau
ea88cbd75f Merge with upstream master 2015-02-27 13:19:50 -08:00
Stephen Birarda
fc2f6d47bb remove references to PrioVR in interface code 2015-02-26 17:28:00 -08:00
Atlante45
fdf9fdd877 Relax head/lean when not tracking 2015-02-26 20:05:47 +01:00
Atlante45
e37ef226fc Simplify lookForward compute 2015-02-26 19:21:14 +01:00
Sam Gateau
04a39275ef Trying to setup correctly the projection matrix for all the different cases... 2015-02-23 16:47:43 -08:00
Sam Gateau
90bff36fd3 trying to ge the shadow to render correctly 2015-02-22 18:48:48 -08:00
Stephen Birarda
11f3161029 resolve conflicts on merge with upstream/master 2015-02-04 10:38:05 -08:00
Atlante45
09a9f82256 More settings update 2015-02-03 10:52:50 -08:00
Atlante45
4562c29be8 Merge branch 'master' of https://github.com/highfidelity/hifi into android
Conflicts:
	interface/src/avatar/Hand.cpp
2015-01-30 12:02:11 -08:00
Atlante45
4ef87b9919 Merge branch 'master' of https://github.com/highfidelity/hifi into android
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/DatagramProcessor.cpp
	interface/src/Menu.cpp
	interface/src/ui/PreferencesDialog.cpp
	interface/src/ui/Stats.cpp
	libraries/audio-client/src/AudioClient.cpp
	libraries/audio-client/src/AudioClient.h
2015-01-28 13:13:32 -08:00
ZappoMan
4a6cc5c6f2 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/avatar/Hand.cpp
	interface/src/ui/overlays/ImageOverlay.cpp
2015-01-27 16:44:11 -08:00
Atlante45
4fce5113dd Use DM to access AvatarHashMap/Manager 2015-01-23 11:50:27 -08:00
Stephen Birarda
343b09c855 remove AudioClient dependency on Recorder 2015-01-21 13:21:37 -08:00
Stephen Birarda
f885dc229b final fixes for Audio includes in Interface 2015-01-21 12:31:10 -08:00
Stephen Birarda
0eced09f1d intial removal of Audio to audio-client 2015-01-21 11:49:06 -08:00
Atlante45
2b3f12a7c4 More settings hooks 2015-01-20 16:52:42 -08:00
Atlante45
e4fa9e508e Moved loadSetting to MyAvatar 2015-01-20 00:56:25 -08:00
Atlante45
c2b7ff1b54 Totally removed Application's setting memember 2015-01-18 19:10:30 -08:00
Atlante45
bfceaf2838 Moved FieldOfView related members out of Menu
Moved them to ViewFrustum
2015-01-17 22:37:02 -08:00
ZappoMan
db94949649 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9 rough pass at adding color to geometry cache 2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
Conflicts:
	assignment-client/src/voxels/VoxelServer.cpp
	interface/src/Application.cpp
	interface/src/Audio.cpp
	interface/src/DatagramProcessor.cpp
	interface/src/Menu.cpp
	interface/src/Util.cpp
	interface/src/avatar/MyAvatar.cpp
	interface/src/ui/ApplicationOverlay.cpp
	interface/src/ui/PreferencesDialog.cpp
	libraries/networking/src/NodeList.cpp
	libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
873403a333 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
Conflicts:
	interface/src/Audio.cpp
	interface/src/Audio.h
	interface/src/Menu.cpp
	interface/src/Menu.h
2015-01-06 12:27:16 -08:00
Philip Rosedale
413cbacbc1 Merge pull request #4043 from ZappoMan/voxelEctomy
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 10:07:38 -08:00
ZappoMan
b940dcfdb3 more voxel-ectomy cleaning up some remaining references to voxels 2015-01-06 09:27:48 -08:00
ZappoMan
bd1612f6a4 Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing 2015-01-05 16:51:31 -08:00
ZappoMan
7cf4bd1860 remove head mouse 2015-01-05 16:29:02 -08:00
Stephen Birarda
51bba4884f resolve conflicts on merge with upstream master 2015-01-05 14:40:48 -08:00
Stephen Birarda
dfb02aea0c resolve conflicts on merge, add cstring inc 2015-01-05 09:25:30 -08:00
ZappoMan
141e231958 more work on voxelEctomy 2014-12-30 18:41:56 -08:00
ZappoMan
4ea9bbc309 first major pass at voxelEctomy 2014-12-30 18:08:58 -08:00
ZappoMan
fbfa40e3c9 remove hair 2014-12-30 13:44:25 -08:00
Atlante45
296c0025de Switched to auto and changed macro 2014-12-18 15:42:38 -08:00
Atlante45
990362b8ff Merge branch 'cuckoo' of https://github.com/birarda/hifi into applications_diet_cpp11 2014-12-18 14:18:21 -08:00
Stephen Birarda
9f21b41d3f updates for new DependencyManager API 2014-12-17 18:08:41 -08:00
Stephen Birarda
7beb3a7b62 resolve conflicts on merge with upstream master 2014-12-17 16:57:35 -08:00
Atlante45
0bd9ed469e Changed NodeList::getInstance() calls to use the DM 2014-12-17 15:28:25 -08:00
ZappoMan
1a9cf126e4 Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
Conflicts:
	interface/src/Application.cpp
	libraries/entities-renderer/src/EntityTreeRenderer.h
2014-12-17 13:16:11 -08:00
ZappoMan
2be3b73e8c move TextRender to libraries/render-utils 2014-12-17 12:32:52 -08:00
Stephen Birarda
e86c5ff683 remove Audio dependency on Menu 2014-12-16 15:45:17 -08:00
Stephen Birarda
e0752cef54 remove collision sound creation calls 2014-12-16 15:35:37 -08:00
Atlante45
11a2ecab56 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/Menu.cpp
	interface/src/entities/EntityTreeRenderer.h
	interface/src/ui/ApplicationOverlay.cpp
	libraries/render-utils/src/GlowEffect.cpp
	libraries/render-utils/src/Model.cpp
2014-12-16 15:02:37 -08:00
Atlante45
2039895898 Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
Conflicts:
	interface/src/Application.cpp
	interface/src/Application.h
	interface/src/renderer/GlowEffect.cpp
	interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
89101872bb move Model and AnimationHandle to libraries 2014-12-16 14:04:39 -08:00
Atlante45
4d1529f77b typedefs 2014-12-16 14:02:22 -08:00
Stephen Birarda
a9eaa4b9f7 more decoupling of Audio from Interface 2014-12-16 12:43:06 -08:00
Atlante45
e5e2eb4e8a Moved GLCanvas in DM and DM to QSharedPointers 2014-12-15 16:20:52 -08:00
Stephen Birarda
1b48cf7f5a use DependencyManager for AddressManager 2014-12-15 14:54:20 -08:00
ZappoMan
e0a017e963 make GeometryCache work with DependancyManager 2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63 more render util cleanup 2014-12-15 08:16:42 -08:00
Atlante45
1d9e53e227 Switched avatar to DependencyManager for Faceshift 2014-12-14 16:28:28 -08:00
ZappoMan
cd92185c5b Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
Conflicts:
	examples/newEditEntities.js
	interface/src/avatar/MyAvatar.cpp
	interface/src/avatar/MyAvatar.h
	libraries/entities/src/EntityTree.h
2014-12-03 15:07:47 -08:00
Philip Rosedale
d63ace9f61 fix angular velocity from oculus, tweak hair 2014-12-02 23:53:46 -08:00
Philip Rosedale
57e2f71bb7 remove unused body delta pitch, roll 2014-12-02 23:24:47 -08:00
Philip Rosedale
3ca20a7eee Add jump/warp turning when in HMD 2014-12-02 23:08:34 -08:00
ZappoMan
526664ac57 delete old dead code 2014-12-01 22:11:34 -08:00
ZappoMan
6d7f799dbe oculus mirror lean hack 2014-12-01 10:32:35 -08:00
Philip Rosedale
d8a74a4db4 add max distance at which you will auto-magically look at someone else 2014-11-20 18:34:06 -06:00
Philip Rosedale
cd2a6f0f9c merge fix 2014-11-20 17:35:50 -06:00
Philip Rosedale
e1ad9d3b4b Fix eyes jittering when turning away/toward someone 2014-11-20 17:26:11 -06:00
Atlante45
4d5451fafe Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
Conflicts:
	interface/src/avatar/Avatar.cpp
	interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Andrew Meadows
82bf0f6210 menu item for "idle animations shift hips" hack 2014-11-19 09:38:10 -08:00
Andrew Meadows
6673d9d0c2 avatar stands on lowest toe 2014-11-19 09:13:24 -08:00
ZappoMan
13f08e65d1 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
	interface/src/renderer/Model.h
2014-11-12 19:31:27 -08:00
ZappoMan
4b22dadf09 first cut at implementing model scene rendering 2014-11-12 11:53:22 -08:00
Philip Rosedale
6af2b7aadf remove buckyballs and face shift lean driving (should be a script if desired) 2014-11-12 07:33:59 -08:00
AndrewMeadows
22dbebbe09 Merge pull request #3760 from DaveDubUK/20142
CR for Job #20142 - Walk Cycle Polish Description
2014-11-11 09:10:32 -08:00
DaveDubUK
7a1f7bd418 Update to walk.js v 1.1
Revised code structure (see /libraries for new files), walk animation
completely overhauled (now using geometric wave generators, Fourier
synthesis and Butterworth LP filtering for selected motion curve
construction), redesigned sidestepping animations, tweaked flying
animations, decreased maximum walk speed in Interface to more natural
human value, improved Hydra support, added support for Leap motion,
animation file sizes optimised, cleared out code used to work around now
fixed bugs, lots of minor tweaks and improvements. walk.js is now under
100,000 characters, but I had to use tabs instead of 4 spaces to get it
below the threshold.
2014-11-05 20:11:11 +00:00
Brad Hefta-Gaub
24c324fd1d Merge pull request #3735 from ctrlaltdavid/20126
CR for Job #20126 - Rift HUD shouldn't move with head
2014-11-04 15:52:10 -08:00
Andrew Meadows
92a6609ac0 simpler tuning system for walk velocities 2014-11-03 11:31:04 -08:00
David Rowe
02f9bb489f Fix some build warnings while in the vicinity 2014-10-31 12:49:21 -07:00
David Rowe
8e58e6e3b0 Remove unused methods 2014-10-31 12:48:30 -07:00
Andrew Meadows
9ddd05ca72 smoother avatar motion at low velocities 2014-10-29 12:13:07 -07:00
Andrew Meadows
c1728c0296 Merge upstream/master into andrew/experimental 2014-10-27 10:08:48 -07:00
Philip Rosedale
d5d0fbd9d8 Hair gravity always the same 2014-10-24 16:08:01 -07:00
Philip Rosedale
4e605f5f67 First headMove "no-barf" version with lean/nod to walk, turn 2014-10-21 00:20:08 -07:00
ZappoMan
fc507850be Merge branch 'master' of https://github.com/highfidelity/hifi into removeParticles 2014-10-16 20:36:28 -07:00
ZappoMan
4c85e9f581 removing particles 2014-10-13 14:10:57 -07:00
Philip Rosedale
9be2b33971 Hair draped for masks and driven by audio loudness 2014-10-10 17:06:11 -07:00
Philip Rosedale
2da4345b21 First person and mirror HMD view almost fixed 2014-10-09 13:32:35 -07:00
Philip Rosedale
c4c9f4820d First pass at simplifying camera, removes interpolation to target and setbacks 2014-10-08 10:00:47 -07:00
Philip Rosedale
63730a37da Bring initial walk speed down for easier maneuvering around people 2014-10-06 15:26:47 -07:00
Andrew Meadows
6aba2359ed Tweak low velocity avatar keyboard control. 2014-10-06 14:27:43 -07:00
Andrew Meadows
01a3eaa26b added experimental MyAvatar.setSkeletonOffset()
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
bd5c6517a5 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
Conflicts:
	interface/src/ui/MetavoxelEditor.cpp
	interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Sam Gateau
738369e21f Replacing glutSolidSphere by a cached Geometry
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)

- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using  fOuterRadius
2014-10-03 16:55:58 -07:00
Stephen Birarda
96aacab8ab load Address from settings to get back to domain and path 2014-10-03 10:42:15 -07:00
Andrzej Kapolka
9855fbcfb4 Don't bother using a callback to render the eye vectors; just rely on the
post-lighting call to Avatar::render, like everything else.  This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Stephen Birarda
7c738edbd8 Merge pull request #3488 from PhilipRosedale/master
Correct eye contact for Oculus users
2014-09-26 15:42:03 -07:00
AndrewMeadows
7f7861671e Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263 Position Rift camera at avatar model's mid-eye location 2014-09-25 22:49:12 -07:00
Philip Rosedale
1d4b86d85b Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus 2014-09-25 16:00:56 -07:00
Philip Rosedale
7836fd8a85 Add world space eye locations (for making eye contact) to the oculus manager 2014-09-25 11:58:41 -07:00
Philip Rosedale
fcc5eb9d0a Tuning of audio-driven mouths and brows to look better and not stay open 2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c Avatars look at your camera, not your avatar. Improvements to lookAt code 2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc Merge branch 'master' of https://github.com/worklist/hifi 2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a Avatar can look at corrected position when looking at me 2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71 Fix for billboards. 2014-09-22 15:01:39 -07:00
David Rowe
a11bf7f15b Decouple Rift head tracking from avatar's head position
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
AndrewMeadows
3d89aa9c9c Merge pull request #3463 from ey6es/deference
Break deferred lighting business out into its own class, use deferred lighting for voxels/avatars/entities/particles in addition to metavoxels.  Don't merge until after conference, obviously.
2014-09-22 10:42:25 -07:00
Atlante45
36a3372f58 Same fix for MyAvatar class 2014-09-19 15:47:13 -07:00
Andrzej Kapolka
8d3eef708a Move various avatar render bits to post-lighting section. 2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c54e1c937c Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrew Meadows
1ad08e34c4 support for mulitiple frames for scripted motor 2014-09-18 09:54:27 -07:00
Andrew Meadows
b8f49dc6ef fix vertical jitter (for real this time) 2014-09-17 21:56:38 -07:00
Andrew Meadows
8359e672bb merge upstream/master into andrew/ragdoll 2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268 scripted motor params are now Q_PROPERTIES 2014-09-17 17:55:10 -07:00
Andrew Meadows
21a17823d4 Fix for vertical jitter when walking on floor 2014-09-17 16:26:07 -07:00
Andrzej Kapolka
ce9ecba5d8 Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
	interface/resources/shaders/model.frag
	interface/resources/shaders/model_cascaded_shadow_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_map.frag
	interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
	interface/resources/shaders/model_cascaded_shadow_specular_map.frag
	interface/resources/shaders/model_normal_map.frag
	interface/resources/shaders/model_normal_specular_map.frag
	interface/resources/shaders/model_shadow_map.frag
	interface/resources/shaders/model_shadow_normal_map.frag
	interface/resources/shaders/model_shadow_normal_specular_map.frag
	interface/resources/shaders/model_shadow_specular_map.frag
	interface/resources/shaders/model_specular_map.frag
	interface/src/renderer/Model.cpp
	interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1 Merge pull request #3429 from ctrlaltdavid/20021
Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrew Meadows
489871d0d6 added MyAvatar.setMotorVelocity() & friends for JS 2014-09-16 17:09:32 -07:00
Andrzej Kapolka
07efda89ef Merge branch 'master' of https://github.com/highfidelity/hifi into deference 2014-09-16 13:20:43 -07:00
Andrew Meadows
612dc9d226 minor cleanup 2014-09-16 10:09:57 -07:00
Stephen Birarda
866f2005bd handle case where a location should be faced 2014-09-16 10:08:21 -07:00
Stephen Birarda
0033dfe5af use quat orientation to store locations and user locations 2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce More reliable floor detection for avatar movement.
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
David Rowe
c7b34b4f54 Lower left and right hands independently when no longer being tracked 2014-09-14 13:47:13 -07:00
Andrew Meadows
f2882618be merge upstream/master into andrew/inertia
Conflicts:
	interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3 collide against PhysSimulation instead of VoxelTree 2014-09-12 17:38:45 -07:00
Andrzej Kapolka
53933fc9c6 Working on deferred lighting for models. 2014-09-12 17:09:07 -07:00
Brad Hefta-Gaub
b209b70094 Merge pull request #3404 from birarda/data-web-domain-lookup
initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Stephen Birarda
348bcdb37a resolve conflicts on merge with upstream master 2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a fix error handling for location naming 2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772 merge upstream/master into andrew/inertia
Conflicts:
	interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Andrew Meadows
93864ee869 fix velocity drift of MyAvatar 2014-09-11 15:03:11 -07:00
Stephen Birarda
52176786d0 use prefix and not postfix operator 2014-09-11 14:13:39 -07:00
Stephen Birarda
81758c9df6 fix for drive key clear enumeration 2014-09-11 14:12:23 -07:00
Stephen Birarda
de24842cf0 fix stuck drive keys for Avatar when modifier released 2014-09-11 11:48:26 -07:00
Stephen Birarda
aaabe6b1e1 handle domain changes via address bar 2014-09-11 10:45:45 -07:00
Stephen Birarda
71f2c0b542 initial addition of the AddressManager with location switch hooked up 2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8 fix for flickering avatars 2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305 fix bug: zero velocity when teleporting to new locations 2014-09-05 17:51:18 -07:00
Andrew Meadows
ff09a0d41b merge upstream/master into andrew/inerita 2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca expose _measured_ MyAvatar velocity to JS 2014-09-05 11:44:13 -07:00
Andrew Meadows
27621b316d clarify how the size of the cube is computed 2014-09-04 15:41:24 -07:00
Andrew Meadows
e120697a9b merge upstream/master into andrew/ragdoll 2014-09-03 15:49:32 -07:00
AndrewMeadows
bd55da4a83 Merge pull request #3335 from ZappoMan/virtualEntities
Model Server to Entity Server Refactoring
2014-09-03 15:48:58 -07:00
Andrew Meadows
4270c4d989 merge upstream/master into andrew/ragdoll 2014-09-03 14:42:17 -07:00
Andrew Meadows
2c1aa31d1e give MyAvatar a VoxelShapeManager member 2014-09-03 13:19:41 -07:00
MarcelEdward
9662dced09 This patch updates the MyAvatar.cpp file.
It adds a check MyAvatar::goToLocationFromResponse to see if the user is online, if the teleport to the avatar is done and if not a message is shown which said that the user is not online
2014-09-03 16:59:00 +02:00
Andrew Meadows
aeb355e3da re-enabling legacy avatar-vs-voxel collisions
so that I don't break anything when this merges with upstream
2014-08-29 15:53:20 -07:00
Andrew Meadows
ebcc960ec7 merge upstream/master into andrew/ragdoll 2014-08-29 15:48:40 -07:00