David Rowe
aad3f1dfd9
Automatically switch to default model if avatar model is skeletonless
2015-03-03 22:34:07 -08:00
David Rowe
30b77d4200
Don't crash if avatar model at start-up or loaded is skeletonless
2015-03-03 22:34:06 -08:00
Seth Alves
8eec66c066
merge upstream, avatar can now fall onto a cube
2015-03-03 18:37:16 -08:00
Seth Alves
7e4b597ca3
keep physics specific code in PhysicsEngine
2015-03-03 15:45:10 -08:00
Seth Alves
5d4ef8d5b8
initial flailing
2015-03-03 14:30:26 -08:00
Sam Gateau
4619ba1f5b
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
2015-03-03 10:56:04 -08:00
Stephen Birarda
5a601f3676
resolve conflicts on merge with upstream/master
2015-03-03 10:01:24 -08:00
Sam Gateau
ea88cbd75f
Merge with upstream master
2015-02-27 13:19:50 -08:00
Stephen Birarda
fc2f6d47bb
remove references to PrioVR in interface code
2015-02-26 17:28:00 -08:00
Atlante45
fdf9fdd877
Relax head/lean when not tracking
2015-02-26 20:05:47 +01:00
Atlante45
e37ef226fc
Simplify lookForward compute
2015-02-26 19:21:14 +01:00
Sam Gateau
04a39275ef
Trying to setup correctly the projection matrix for all the different cases...
2015-02-23 16:47:43 -08:00
Sam Gateau
90bff36fd3
trying to ge the shadow to render correctly
2015-02-22 18:48:48 -08:00
Stephen Birarda
11f3161029
resolve conflicts on merge with upstream/master
2015-02-04 10:38:05 -08:00
Atlante45
09a9f82256
More settings update
2015-02-03 10:52:50 -08:00
Atlante45
4562c29be8
Merge branch 'master' of https://github.com/highfidelity/hifi into android
...
Conflicts:
interface/src/avatar/Hand.cpp
2015-01-30 12:02:11 -08:00
Atlante45
4ef87b9919
Merge branch 'master' of https://github.com/highfidelity/hifi into android
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/ui/PreferencesDialog.cpp
interface/src/ui/Stats.cpp
libraries/audio-client/src/AudioClient.cpp
libraries/audio-client/src/AudioClient.h
2015-01-28 13:13:32 -08:00
ZappoMan
4a6cc5c6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/ui/overlays/ImageOverlay.cpp
2015-01-27 16:44:11 -08:00
Atlante45
4fce5113dd
Use DM to access AvatarHashMap/Manager
2015-01-23 11:50:27 -08:00
Stephen Birarda
343b09c855
remove AudioClient dependency on Recorder
2015-01-21 13:21:37 -08:00
Stephen Birarda
f885dc229b
final fixes for Audio includes in Interface
2015-01-21 12:31:10 -08:00
Stephen Birarda
0eced09f1d
intial removal of Audio to audio-client
2015-01-21 11:49:06 -08:00
Atlante45
2b3f12a7c4
More settings hooks
2015-01-20 16:52:42 -08:00
Atlante45
e4fa9e508e
Moved loadSetting to MyAvatar
2015-01-20 00:56:25 -08:00
Atlante45
c2b7ff1b54
Totally removed Application's setting memember
2015-01-18 19:10:30 -08:00
Atlante45
bfceaf2838
Moved FieldOfView related members out of Menu
...
Moved them to ViewFrustum
2015-01-17 22:37:02 -08:00
ZappoMan
db94949649
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
...
Conflicts:
interface/src/avatar/SkeletonModel.cpp
2015-01-14 17:55:03 -08:00
ZappoMan
e6388a65b9
rough pass at adding color to geometry cache
2015-01-13 20:53:05 -08:00
Atlante45
2a82ff9768
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet_cpp11
...
Conflicts:
assignment-client/src/voxels/VoxelServer.cpp
interface/src/Application.cpp
interface/src/Audio.cpp
interface/src/DatagramProcessor.cpp
interface/src/Menu.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/ui/ApplicationOverlay.cpp
interface/src/ui/PreferencesDialog.cpp
libraries/networking/src/NodeList.cpp
libraries/shared/src/DependencyManager.h
2015-01-13 11:03:14 -08:00
ZappoMan
873403a333
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
...
Conflicts:
interface/src/Audio.cpp
interface/src/Audio.h
interface/src/Menu.cpp
interface/src/Menu.h
2015-01-06 12:27:16 -08:00
Philip Rosedale
413cbacbc1
Merge pull request #4043 from ZappoMan/voxelEctomy
...
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 10:07:38 -08:00
ZappoMan
b940dcfdb3
more voxel-ectomy cleaning up some remaining references to voxels
2015-01-06 09:27:48 -08:00
ZappoMan
bd1612f6a4
Merge branch 'master' of https://github.com/highfidelity/hifi into gpuStreamizing
2015-01-05 16:51:31 -08:00
ZappoMan
7cf4bd1860
remove head mouse
2015-01-05 16:29:02 -08:00
Stephen Birarda
51bba4884f
resolve conflicts on merge with upstream master
2015-01-05 14:40:48 -08:00
Stephen Birarda
dfb02aea0c
resolve conflicts on merge, add cstring inc
2015-01-05 09:25:30 -08:00
ZappoMan
141e231958
more work on voxelEctomy
2014-12-30 18:41:56 -08:00
ZappoMan
4ea9bbc309
first major pass at voxelEctomy
2014-12-30 18:08:58 -08:00
ZappoMan
fbfa40e3c9
remove hair
2014-12-30 13:44:25 -08:00
Atlante45
296c0025de
Switched to auto and changed macro
2014-12-18 15:42:38 -08:00
Atlante45
990362b8ff
Merge branch 'cuckoo' of https://github.com/birarda/hifi into applications_diet_cpp11
2014-12-18 14:18:21 -08:00
Stephen Birarda
9f21b41d3f
updates for new DependencyManager API
2014-12-17 18:08:41 -08:00
Stephen Birarda
7beb3a7b62
resolve conflicts on merge with upstream master
2014-12-17 16:57:35 -08:00
Atlante45
0bd9ed469e
Changed NodeList::getInstance() calls to use the DM
2014-12-17 15:28:25 -08:00
ZappoMan
1a9cf126e4
Merge branch 'master' of https://github.com/highfidelity/hifi into librarization
...
Conflicts:
interface/src/Application.cpp
libraries/entities-renderer/src/EntityTreeRenderer.h
2014-12-17 13:16:11 -08:00
ZappoMan
2be3b73e8c
move TextRender to libraries/render-utils
2014-12-17 12:32:52 -08:00
Stephen Birarda
e86c5ff683
remove Audio dependency on Menu
2014-12-16 15:45:17 -08:00
Stephen Birarda
e0752cef54
remove collision sound creation calls
2014-12-16 15:35:37 -08:00
Atlante45
11a2ecab56
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/Menu.cpp
interface/src/entities/EntityTreeRenderer.h
interface/src/ui/ApplicationOverlay.cpp
libraries/render-utils/src/GlowEffect.cpp
libraries/render-utils/src/Model.cpp
2014-12-16 15:02:37 -08:00
Atlante45
2039895898
Merge branch 'master' of https://github.com/highfidelity/hifi into applications_diet
...
Conflicts:
interface/src/Application.cpp
interface/src/Application.h
interface/src/renderer/GlowEffect.cpp
interface/src/renderer/TextureCache.cpp
2014-12-16 14:27:50 -08:00
ZappoMan
89101872bb
move Model and AnimationHandle to libraries
2014-12-16 14:04:39 -08:00
Atlante45
4d1529f77b
typedefs
2014-12-16 14:02:22 -08:00
Stephen Birarda
a9eaa4b9f7
more decoupling of Audio from Interface
2014-12-16 12:43:06 -08:00
Atlante45
e5e2eb4e8a
Moved GLCanvas in DM and DM to QSharedPointers
2014-12-15 16:20:52 -08:00
Stephen Birarda
1b48cf7f5a
use DependencyManager for AddressManager
2014-12-15 14:54:20 -08:00
ZappoMan
e0a017e963
make GeometryCache work with DependancyManager
2014-12-15 10:49:34 -08:00
ZappoMan
4ac673fe63
more render util cleanup
2014-12-15 08:16:42 -08:00
Atlante45
1d9e53e227
Switched avatar to DependencyManager for Faceshift
2014-12-14 16:28:28 -08:00
ZappoMan
cd92185c5b
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickWork
...
Conflicts:
examples/newEditEntities.js
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/MyAvatar.h
libraries/entities/src/EntityTree.h
2014-12-03 15:07:47 -08:00
Philip Rosedale
d63ace9f61
fix angular velocity from oculus, tweak hair
2014-12-02 23:53:46 -08:00
Philip Rosedale
57e2f71bb7
remove unused body delta pitch, roll
2014-12-02 23:24:47 -08:00
Philip Rosedale
3ca20a7eee
Add jump/warp turning when in HMD
2014-12-02 23:08:34 -08:00
ZappoMan
526664ac57
delete old dead code
2014-12-01 22:11:34 -08:00
ZappoMan
6d7f799dbe
oculus mirror lean hack
2014-12-01 10:32:35 -08:00
Philip Rosedale
d8a74a4db4
add max distance at which you will auto-magically look at someone else
2014-11-20 18:34:06 -06:00
Philip Rosedale
cd2a6f0f9c
merge fix
2014-11-20 17:35:50 -06:00
Philip Rosedale
e1ad9d3b4b
Fix eyes jittering when turning away/toward someone
2014-11-20 17:26:11 -06:00
Atlante45
4d5451fafe
Merge branch 'master' of https://github.com/highfidelity/hifi into death_to_dot_f
...
Conflicts:
interface/src/avatar/Avatar.cpp
interface/src/avatar/SkeletonModel.cpp
2014-11-19 17:28:24 -08:00
Atlante45
ae3bcc8f06
No more .f
2014-11-19 16:53:39 -08:00
Andrew Meadows
82bf0f6210
menu item for "idle animations shift hips" hack
2014-11-19 09:38:10 -08:00
Andrew Meadows
6673d9d0c2
avatar stands on lowest toe
2014-11-19 09:13:24 -08:00
ZappoMan
13f08e65d1
Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
...
Conflicts:
interface/src/renderer/Model.h
2014-11-12 19:31:27 -08:00
ZappoMan
4b22dadf09
first cut at implementing model scene rendering
2014-11-12 11:53:22 -08:00
Philip Rosedale
6af2b7aadf
remove buckyballs and face shift lean driving (should be a script if desired)
2014-11-12 07:33:59 -08:00
AndrewMeadows
22dbebbe09
Merge pull request #3760 from DaveDubUK/20142
...
CR for Job #20142 - Walk Cycle Polish Description
2014-11-11 09:10:32 -08:00
DaveDubUK
7a1f7bd418
Update to walk.js v 1.1
...
Revised code structure (see /libraries for new files), walk animation
completely overhauled (now using geometric wave generators, Fourier
synthesis and Butterworth LP filtering for selected motion curve
construction), redesigned sidestepping animations, tweaked flying
animations, decreased maximum walk speed in Interface to more natural
human value, improved Hydra support, added support for Leap motion,
animation file sizes optimised, cleared out code used to work around now
fixed bugs, lots of minor tweaks and improvements. walk.js is now under
100,000 characters, but I had to use tabs instead of 4 spaces to get it
below the threshold.
2014-11-05 20:11:11 +00:00
Brad Hefta-Gaub
24c324fd1d
Merge pull request #3735 from ctrlaltdavid/20126
...
CR for Job #20126 - Rift HUD shouldn't move with head
2014-11-04 15:52:10 -08:00
Andrew Meadows
92a6609ac0
simpler tuning system for walk velocities
2014-11-03 11:31:04 -08:00
David Rowe
02f9bb489f
Fix some build warnings while in the vicinity
2014-10-31 12:49:21 -07:00
David Rowe
8e58e6e3b0
Remove unused methods
2014-10-31 12:48:30 -07:00
Andrew Meadows
9ddd05ca72
smoother avatar motion at low velocities
2014-10-29 12:13:07 -07:00
Andrew Meadows
c1728c0296
Merge upstream/master into andrew/experimental
2014-10-27 10:08:48 -07:00
Philip Rosedale
d5d0fbd9d8
Hair gravity always the same
2014-10-24 16:08:01 -07:00
Philip Rosedale
4e605f5f67
First headMove "no-barf" version with lean/nod to walk, turn
2014-10-21 00:20:08 -07:00
ZappoMan
fc507850be
Merge branch 'master' of https://github.com/highfidelity/hifi into removeParticles
2014-10-16 20:36:28 -07:00
ZappoMan
4c85e9f581
removing particles
2014-10-13 14:10:57 -07:00
Philip Rosedale
9be2b33971
Hair draped for masks and driven by audio loudness
2014-10-10 17:06:11 -07:00
Philip Rosedale
2da4345b21
First person and mirror HMD view almost fixed
2014-10-09 13:32:35 -07:00
Philip Rosedale
c4c9f4820d
First pass at simplifying camera, removes interpolation to target and setbacks
2014-10-08 10:00:47 -07:00
Philip Rosedale
63730a37da
Bring initial walk speed down for easier maneuvering around people
2014-10-06 15:26:47 -07:00
Andrew Meadows
6aba2359ed
Tweak low velocity avatar keyboard control.
2014-10-06 14:27:43 -07:00
Andrew Meadows
01a3eaa26b
added experimental MyAvatar.setSkeletonOffset()
...
for improved walk animations
2014-10-05 19:10:55 -07:00
Sam Gateau
bd5c6517a5
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
...
Conflicts:
interface/src/ui/MetavoxelEditor.cpp
interface/src/ui/overlays/Sphere3DOverlay.cpp
2014-10-03 17:31:05 -07:00
Sam Gateau
738369e21f
Replacing glutSolidSphere by a cached Geometry
...
Instead of calling glutSolidSphere, just call Application::getInstance()->getGeometryCache()->renderSphere(...)
- replaced all the instances of "glutSolidSphere"
- Changed the atmosphere shaders so instead of drawing a sphere of the size of the atmosphere, we draw a unit sphere, the vertices get scaled at the right radius in th vertex shader using fOuterRadius
2014-10-03 16:55:58 -07:00
Stephen Birarda
96aacab8ab
load Address from settings to get back to domain and path
2014-10-03 10:42:15 -07:00
Andrzej Kapolka
9855fbcfb4
Don't bother using a callback to render the eye vectors; just rely on the
...
post-lighting call to Avatar::render, like everything else. This should fix
the crash that Philip was seeing (presumably due to avatars' being deleted
during the draw process).
2014-09-29 11:45:12 -07:00
Stephen Birarda
7c738edbd8
Merge pull request #3488 from PhilipRosedale/master
...
Correct eye contact for Oculus users
2014-09-26 15:42:03 -07:00
AndrewMeadows
7f7861671e
Merge pull request #3471 from ctrlaltdavid/20055
...
Code Review for Job #20055
2014-09-26 14:00:33 -07:00
David Rowe
aa9511c263
Position Rift camera at avatar model's mid-eye location
2014-09-25 22:49:12 -07:00
Philip Rosedale
1d4b86d85b
Blink first with one eye and at slightly different speeds, look back and forth exactly at eyes when receiving gaze in Oculus
2014-09-25 16:00:56 -07:00
Philip Rosedale
7836fd8a85
Add world space eye locations (for making eye contact) to the oculus manager
2014-09-25 11:58:41 -07:00
Philip Rosedale
fcc5eb9d0a
Tuning of audio-driven mouths and brows to look better and not stay open
2014-09-24 16:37:55 -07:00
Philip Rosedale
75e536235c
Avatars look at your camera, not your avatar. Improvements to lookAt code
2014-09-24 14:38:44 -07:00
Philip Rosedale
729d3cf9bc
Merge branch 'master' of https://github.com/worklist/hifi
2014-09-23 12:50:52 -07:00
Philip Rosedale
21a15cff2a
Avatar can look at corrected position when looking at me
2014-09-23 12:50:47 -07:00
Andrzej Kapolka
aeb424cd71
Fix for billboards.
2014-09-22 15:01:39 -07:00
David Rowe
a11bf7f15b
Decouple Rift head tracking from avatar's head position
...
This makes the Rift's view reflect the user's physical movements exactly
while the avatar follows the movements as best it can.
2014-09-22 11:02:12 -07:00
AndrewMeadows
3d89aa9c9c
Merge pull request #3463 from ey6es/deference
...
Break deferred lighting business out into its own class, use deferred lighting for voxels/avatars/entities/particles in addition to metavoxels. Don't merge until after conference, obviously.
2014-09-22 10:42:25 -07:00
Atlante45
36a3372f58
Same fix for MyAvatar class
2014-09-19 15:47:13 -07:00
Andrzej Kapolka
8d3eef708a
Move various avatar render bits to post-lighting section.
2014-09-19 13:13:05 -07:00
Andrzej Kapolka
c54e1c937c
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
...
Conflicts:
interface/src/avatar/Head.cpp
2014-09-18 13:08:55 -07:00
Andrew Meadows
1ad08e34c4
support for mulitiple frames for scripted motor
2014-09-18 09:54:27 -07:00
Andrew Meadows
b8f49dc6ef
fix vertical jitter (for real this time)
2014-09-17 21:56:38 -07:00
Andrew Meadows
8359e672bb
merge upstream/master into andrew/ragdoll
2014-09-17 17:56:35 -07:00
Andrew Meadows
cefe8e0268
scripted motor params are now Q_PROPERTIES
2014-09-17 17:55:10 -07:00
Andrew Meadows
21a17823d4
Fix for vertical jitter when walking on floor
2014-09-17 16:26:07 -07:00
Andrzej Kapolka
ce9ecba5d8
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
...
Conflicts:
interface/resources/shaders/model.frag
interface/resources/shaders/model_cascaded_shadow_map.frag
interface/resources/shaders/model_cascaded_shadow_normal_map.frag
interface/resources/shaders/model_cascaded_shadow_normal_specular_map.frag
interface/resources/shaders/model_cascaded_shadow_specular_map.frag
interface/resources/shaders/model_normal_map.frag
interface/resources/shaders/model_normal_specular_map.frag
interface/resources/shaders/model_shadow_map.frag
interface/resources/shaders/model_shadow_normal_map.frag
interface/resources/shaders/model_shadow_normal_specular_map.frag
interface/resources/shaders/model_shadow_specular_map.frag
interface/resources/shaders/model_specular_map.frag
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-09-17 13:50:13 -07:00
AndrewMeadows
42a84b7ff1
Merge pull request #3429 from ctrlaltdavid/20021
...
Code Review for Job #20021
2014-09-17 09:19:29 -07:00
Andrew Meadows
489871d0d6
added MyAvatar.setMotorVelocity() & friends for JS
2014-09-16 17:09:32 -07:00
Andrzej Kapolka
07efda89ef
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
2014-09-16 13:20:43 -07:00
Andrew Meadows
612dc9d226
minor cleanup
2014-09-16 10:09:57 -07:00
Stephen Birarda
866f2005bd
handle case where a location should be faced
2014-09-16 10:08:21 -07:00
Stephen Birarda
0033dfe5af
use quat orientation to store locations and user locations
2014-09-16 09:57:21 -07:00
Andrew Meadows
b2432876ce
More reliable floor detection for avatar movement.
...
Also tweaked max walking speed.
2014-09-15 13:53:37 -07:00
David Rowe
c7b34b4f54
Lower left and right hands independently when no longer being tracked
2014-09-14 13:47:13 -07:00
Andrew Meadows
f2882618be
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-09-12 17:50:26 -07:00
Andrew Meadows
62867391a3
collide against PhysSimulation instead of VoxelTree
2014-09-12 17:38:45 -07:00
Andrzej Kapolka
53933fc9c6
Working on deferred lighting for models.
2014-09-12 17:09:07 -07:00
Brad Hefta-Gaub
b209b70094
Merge pull request #3404 from birarda/data-web-domain-lookup
...
initial transition to new metaverse API
2014-09-12 13:45:40 -07:00
Stephen Birarda
348bcdb37a
resolve conflicts on merge with upstream master
2014-09-12 11:23:16 -07:00
Stephen Birarda
745edb8b0a
fix error handling for location naming
2014-09-12 09:10:47 -07:00
Andrew Meadows
645d573772
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/Application.cpp
2014-09-12 07:37:30 -07:00
Andrew Meadows
93864ee869
fix velocity drift of MyAvatar
2014-09-11 15:03:11 -07:00
Stephen Birarda
52176786d0
use prefix and not postfix operator
2014-09-11 14:13:39 -07:00
Stephen Birarda
81758c9df6
fix for drive key clear enumeration
2014-09-11 14:12:23 -07:00
Stephen Birarda
de24842cf0
fix stuck drive keys for Avatar when modifier released
2014-09-11 11:48:26 -07:00
Stephen Birarda
aaabe6b1e1
handle domain changes via address bar
2014-09-11 10:45:45 -07:00
Stephen Birarda
71f2c0b542
initial addition of the AddressManager with location switch hooked up
2014-09-11 10:14:00 -07:00
Andrew Meadows
15025bf8d8
fix for flickering avatars
2014-09-08 13:08:08 -07:00
Andrew Meadows
bd8fc75305
fix bug: zero velocity when teleporting to new locations
2014-09-05 17:51:18 -07:00
Andrew Meadows
ff09a0d41b
merge upstream/master into andrew/inerita
2014-09-05 11:47:49 -07:00
Andrew Meadows
7be411b4ca
expose _measured_ MyAvatar velocity to JS
2014-09-05 11:44:13 -07:00
Andrew Meadows
27621b316d
clarify how the size of the cube is computed
2014-09-04 15:41:24 -07:00
Andrew Meadows
e120697a9b
merge upstream/master into andrew/ragdoll
2014-09-03 15:49:32 -07:00
AndrewMeadows
bd55da4a83
Merge pull request #3335 from ZappoMan/virtualEntities
...
Model Server to Entity Server Refactoring
2014-09-03 15:48:58 -07:00
Andrew Meadows
4270c4d989
merge upstream/master into andrew/ragdoll
2014-09-03 14:42:17 -07:00
Andrew Meadows
2c1aa31d1e
give MyAvatar a VoxelShapeManager member
2014-09-03 13:19:41 -07:00
MarcelEdward
9662dced09
This patch updates the MyAvatar.cpp file.
...
It adds a check MyAvatar::goToLocationFromResponse to see if the user is online, if the teleport to the avatar is done and if not a message is shown which said that the user is not online
2014-09-03 16:59:00 +02:00
Andrew Meadows
aeb355e3da
re-enabling legacy avatar-vs-voxel collisions
...
so that I don't break anything when this merges with upstream
2014-08-29 15:53:20 -07:00
Andrew Meadows
ebcc960ec7
merge upstream/master into andrew/ragdoll
2014-08-29 15:48:40 -07:00