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add other ragdolls to simulation
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parent
87350ad2d0
commit
0f784a9cc5
3 changed files with 28 additions and 9 deletions
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@ -204,6 +204,7 @@ void MyAvatar::simulate(float deltaTime) {
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const int minError = 0.01f;
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const float maxIterations = 10;
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const quint64 maxUsec = 2000;
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_physicsSimulation.setTranslation(_position);
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_physicsSimulation.stepForward(deltaTime, minError, maxIterations, maxUsec);
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} else {
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_skeletonModel.moveShapesTowardJoints(1.0f);
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@ -230,12 +231,10 @@ void MyAvatar::simulate(float deltaTime) {
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} else {
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_trapDuration = 0.0f;
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}
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/* TODO: Andrew to make this work
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if (_collisionGroups & COLLISION_GROUP_AVATARS) {
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PerformanceTimer perfTimer("avatars");
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updateCollisionWithAvatars(deltaTime);
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}
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*/
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}
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// consider updating our billboard
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@ -1566,13 +1565,11 @@ void MyAvatar::updateCollisionWithAvatars(float deltaTime) {
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PhysicsSimulation* simulation = skeleton->getSimulation();
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if (avatar == nearestAvatar) {
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if (simulation != &(_physicsSimulation)) {
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std::cout << "adebug adding other avatar " << avatar << " to simulation" << std::endl; // adebug
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skeleton->setEnableShapes(true);
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_physicsSimulation.addEntity(skeleton);
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_physicsSimulation.addRagdoll(skeleton);
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}
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} else if (simulation == &(_physicsSimulation)) {
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std::cout << "adebug removing other avatar " << avatar << " from simulation" << std::endl; // adebug
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_physicsSimulation.removeRagdoll(skeleton);
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_physicsSimulation.removeEntity(skeleton);
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skeleton->setEnableShapes(false);
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@ -44,6 +44,19 @@ PhysicsSimulation::~PhysicsSimulation() {
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_otherRagdolls.clear();
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}
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void PhysicsSimulation::setRagdoll(Ragdoll* ragdoll) {
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if (_ragdoll != ragdoll) {
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if (_ragdoll) {
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_ragdoll->_ragdollSimulation = NULL;
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}
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_ragdoll = ragdoll;
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if (_ragdoll) {
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assert(!(_ragdoll->_ragdollSimulation));
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_ragdoll->_ragdollSimulation = this;
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}
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}
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}
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void PhysicsSimulation::setEntity(PhysicsEntity* entity) {
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if (_entity != entity) {
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if (_entity) {
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@ -79,6 +92,7 @@ bool PhysicsSimulation::addEntity(PhysicsEntity* entity) {
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return false;
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}
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// add to list
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assert(!(entity->_simulation));
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entity->_simulation = this;
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_otherEntities.push_back(entity);
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return true;
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@ -128,19 +142,26 @@ bool PhysicsSimulation::addRagdoll(Ragdoll* doll) {
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// list is full
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return false;
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}
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for (int i = 0; i < numDolls; ++i) {
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if (doll == _otherRagdolls[i]) {
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// already in list
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return true;
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if (doll->_ragdollSimulation == this) {
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for (int i = 0; i < numDolls; ++i) {
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if (doll == _otherRagdolls[i]) {
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// already in list
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return true;
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}
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}
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}
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// add to list
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assert(!(doll->_ragdollSimulation));
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doll->_ragdollSimulation = this;
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_otherRagdolls.push_back(doll);
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return true;
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}
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void PhysicsSimulation::removeRagdoll(Ragdoll* doll) {
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int numDolls = _otherRagdolls.size();
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if (doll->_ragdollSimulation != this) {
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return;
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}
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for (int i = 0; i < numDolls; ++i) {
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if (doll == _otherRagdolls[i]) {
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if (i == numDolls - 1) {
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@ -152,6 +173,7 @@ void PhysicsSimulation::removeRagdoll(Ragdoll* doll) {
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_otherRagdolls.pop_back();
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_otherRagdolls[i] = lastDoll;
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}
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doll->_ragdollSimulation = NULL;
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break;
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}
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}
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@ -31,7 +31,7 @@ public:
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void setTranslation(const glm::vec3& translation) { _translation = translation; }
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const glm::vec3& getTranslation() const { return _translation; }
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void setRagdoll(Ragdoll* ragdoll) { _ragdoll = ragdoll; }
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void setRagdoll(Ragdoll* ragdoll);
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void setEntity(PhysicsEntity* entity);
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/// \return true if entity was added to or is already in the list
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