less variability in verlet simulation loop count

This commit is contained in:
Andrew Meadows 2014-08-13 14:51:16 -07:00
parent b177686f74
commit 3d107cc7e5

View file

@ -207,8 +207,8 @@ void MyAvatar::simulate(float deltaTime) {
PerformanceTimer perfTimer("ragdoll");
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
const float minError = 0.00001f;
const float maxIterations = 10;
const quint64 maxUsec = 2000;
const float maxIterations = 3;
const quint64 maxUsec = 4000;
_physicsSimulation.setTranslation(_position);
_physicsSimulation.stepForward(deltaTime, minError, maxIterations, maxUsec);
} else {