Merge branch 'master' of https://github.com/highfidelity/hifi into priority

Conflicts:
	interface/src/avatar/SkeletonModel.cpp
This commit is contained in:
Andrzej Kapolka 2014-05-14 10:23:44 -07:00
commit 498f9e73ac
18 changed files with 97 additions and 314 deletions

View file

@ -3411,6 +3411,8 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(scriptFinished(const QString&)));
scriptEngine->registerGlobalObject("Overlays", &_overlays);
QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", WindowScriptingInterface::getInstance());
@ -3453,6 +3455,14 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
return scriptEngine;
}
void Application::scriptFinished(const QString& scriptName) {
if (_scriptEnginesHash.remove(scriptName)) {
_runningScriptsWidget->scriptStopped(scriptName);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
bumpSettings();
}
}
void Application::stopAllScripts(bool restart) {
// stops all current running scripts
for (QHash<QString, ScriptEngine*>::const_iterator it = _scriptEnginesHash.constBegin();
@ -3463,18 +3473,12 @@ void Application::stopAllScripts(bool restart) {
it.value()->stop();
qDebug() << "stopping script..." << it.key();
}
_scriptEnginesHash.clear();
_runningScriptsWidget->setRunningScripts(getRunningScripts());
bumpSettings();
}
void Application::stopScript(const QString &scriptName) {
if (_scriptEnginesHash.contains(scriptName)) {
_scriptEnginesHash.value(scriptName)->stop();
qDebug() << "stopping script..." << scriptName;
_scriptEnginesHash.remove(scriptName);
_runningScriptsWidget->setRunningScripts(getRunningScripts());
bumpSettings();
}
}

View file

@ -297,6 +297,7 @@ public slots:
void toggleLogDialog();
void initAvatarAndViewFrustum();
ScriptEngine* loadScript(const QString& fileNameString, bool loadScriptFromEditor = false);
void scriptFinished(const QString& scriptName);
void stopAllScripts(bool restart = false);
void stopScript(const QString& scriptName);
void reloadAllScripts();

View file

@ -60,15 +60,13 @@ BuckyBalls::BuckyBalls() {
void BuckyBalls::grab(PalmData& palm, float deltaTime) {
float penetration;
glm::vec3 diff;
FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
glm::vec3 fingerTipPosition = finger.getTipPosition();
glm::vec3 fingerTipPosition = palm.getFingerTipPosition();
if (palm.getControllerButtons() & BUTTON_FWD) {
if (!_bballIsGrabbed[palm.getSixenseID()]) {
// Look for a ball to grab
for (int i = 0; i < NUM_BBALLS; i++) {
diff = _bballPosition[i] - fingerTipPosition;
glm::vec3 diff = _bballPosition[i] - fingerTipPosition;
penetration = glm::length(diff) - (_bballRadius[i] + COLLISION_RADIUS);
if (penetration < 0.f) {
_bballIsGrabbed[palm.getSixenseID()] = i;
@ -77,7 +75,7 @@ void BuckyBalls::grab(PalmData& palm, float deltaTime) {
}
if (_bballIsGrabbed[palm.getSixenseID()]) {
// If ball being grabbed, move with finger
diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
glm::vec3 diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
penetration = glm::length(diff) - (_bballRadius[_bballIsGrabbed[palm.getSixenseID()]] + COLLISION_RADIUS);
_bballPosition[_bballIsGrabbed[palm.getSixenseID()]] -= glm::normalize(diff) * penetration;
glm::vec3 fingerTipVelocity = palm.getTipVelocity();

View file

@ -609,18 +609,6 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
const PalmData* palm = handData->getPalm(i);
if (palm && palm->hasPaddle()) {
// create a disk collision proxy where the hand is
glm::vec3 fingerAxis(0.0f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
// compute finger axis
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
int jointIndex = -1;
glm::vec3 handPosition;
if (i == 0) {
@ -631,6 +619,8 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
_skeletonModel.getRightHandPosition(handPosition);
jointIndex = _skeletonModel.getRightHandJointIndex();
}
glm::vec3 fingerAxis = palm->getFingerDirection();
glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 diskNormal = palm->getNormal();
const float DISK_THICKNESS = 0.08f;

View file

@ -54,10 +54,9 @@ enum ScreenTintLayer {
NUM_SCREEN_TINT_LAYERS
};
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
// Grayson as he's building a street around here for demo dinner 2
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.0f, 0.5f * TREE_SCALE);
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found).
// This is the start location in the Sandbox (xyz: 6270, 211, 6000).
const glm::vec3 START_LOCATION(0.38269043f * TREE_SCALE, 0.01287842f * TREE_SCALE, 0.36621094f * TREE_SCALE);
class Texture;

View file

@ -23,7 +23,6 @@
using namespace std;
const float FINGERTIP_COLLISION_RADIUS = 0.01f;
const float PALM_COLLISION_RADIUS = 0.03f;
@ -176,8 +175,7 @@ void Hand::renderHandTargets(bool isMine) {
if (!palm.isActive()) {
continue;
}
glm::vec3 targetPosition;
palm.getBallHoldPosition(targetPosition);
glm::vec3 targetPosition = palm.getFingerTipPosition();
glPushMatrix();
glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
@ -197,59 +195,20 @@ void Hand::renderHandTargets(bool isMine) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
if (palm.isActive()) {
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
if (finger.isActive()) {
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
glm::vec3 tip = finger.getTipPosition();
glm::vec3 root = finger.getRootPosition();
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
// Render sphere at palm/finger root
glm::vec3 palmNormal = root + palm.getNormal() * PALM_DISK_THICKNESS;
Avatar::renderJointConnectingCone(root, palmNormal, PALM_DISK_RADIUS, 0.0f);
glPushMatrix();
glTranslatef(root.x, root.y, root.z);
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
glPopMatrix();
}
}
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
glm::vec3 tip = palm.getFingerTipPosition();
glm::vec3 root = palm.getPosition();
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
// Render sphere at palm/finger root
glm::vec3 offsetFromPalm = root + palm.getNormal() * PALM_DISK_THICKNESS;
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f);
glPushMatrix();
glTranslatef(root.x, root.y, root.z);
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
glPopMatrix();
}
}
/*
// Draw the hand paddles
int MAX_NUM_PADDLES = 2; // one for left and one for right
glColor4f(handColor.r, handColor.g, handColor.b, 0.3f);
for (int i = 0; i < MAX_NUM_PADDLES; i++) {
const PalmData* palm = getPalm(i);
if (palm) {
// compute finger axis
glm::vec3 fingerAxis(0.f);
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
const FingerData& finger = (palm->getFingers())[f];
if (finger.isActive()) {
glm::vec3 fingerTip = finger.getTipPosition();
glm::vec3 fingerRoot = finger.getRootPosition();
fingerAxis = glm::normalize(fingerTip - fingerRoot);
break;
}
}
// compute paddle position
glm::vec3 handPosition;
if (i == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
_owningAvatar->getSkeletonModel().getLeftHandPosition(handPosition);
} else if (i == SIXENSE_CONTROLLER_ID_RIGHT_HAND) {
_owningAvatar->getSkeletonModel().getRightHandPosition(handPosition);
}
glm::vec3 tip = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
glm::vec3 root = tip + palm->getNormal() * HAND_PADDLE_THICKNESS;
// render a very shallow cone as the paddle
Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f);
}
}
*/
glDepthMask(GL_TRUE);
glEnable(GL_DEPTH_TEST);

View file

@ -137,15 +137,8 @@ void MyAvatar::simulate(float deltaTime) {
Application::getInstance()->getCamera()->setScale(scale);
}
// update the movement of the hand and process handshaking with other avatars...
bool pointing = false;
if (_mousePressed) {
_handState = HAND_STATE_GRASPING;
} else if (pointing) {
_handState = HAND_STATE_POINTING;
} else {
_handState = HAND_STATE_NULL;
}
// no extra movement of the hand here any more ...
_handState = HAND_STATE_NULL;
updateOrientation(deltaTime);

View file

@ -49,14 +49,14 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
return;
}
// find the left and rightmost active Leap palms
// find the left and rightmost active palms
int leftPalmIndex, rightPalmIndex;
Hand* hand = _owningAvatar->getHand();
hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
const float HAND_RESTORATION_RATE = 0.25f;
if (leftPalmIndex == -1) {
// no Leap data; set hands from mouse
// palms are not yet set, use mouse
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
restoreRightHandPosition(HAND_RESTORATION_RATE);
} else {
@ -162,7 +162,7 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
return;
}
// rotate palm to align with palm direction
// rotate palm to align with its normal (normal points out of hand's palm)
glm::quat palmRotation;
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
getJointRotation(parentJointIndex, palmRotation, true);
@ -171,27 +171,9 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
}
palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()) * palmRotation;
// sort the finger indices by raw x, get the average direction
QVector<IndexValue> fingerIndices;
glm::vec3 direction;
for (size_t i = 0; i < palm.getNumFingers(); i++) {
glm::vec3 fingerVector = palm.getFingers()[i].getTipPosition() - palm.getPosition();
float length = glm::length(fingerVector);
if (length > EPSILON) {
direction += fingerVector / length;
}
fingerVector = glm::inverse(palmRotation) * fingerVector * -sign;
IndexValue indexValue = { (int)i, atan2f(fingerVector.z, fingerVector.x) };
fingerIndices.append(indexValue);
}
qSort(fingerIndices.begin(), fingerIndices.end());
// rotate forearm according to average finger direction
float directionLength = glm::length(direction);
const unsigned int MIN_ROTATION_FINGERS = 3;
if (directionLength > EPSILON && palm.getNumFingers() >= MIN_ROTATION_FINGERS) {
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
}
// rotate palm to align with finger direction
glm::vec3 direction = palm.getFingerDirection();
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
// set hand position, rotation
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {

View file

@ -22,9 +22,9 @@ const int CALIBRATION_STATE_Z = 3;
const int CALIBRATION_STATE_COMPLETE = 4;
// default (expected) location of neck in sixense space
const float NECK_X = 250.f; // millimeters
const float NECK_Y = 300.f; // millimeters
const float NECK_Z = 300.f; // millimeters
const float NECK_X = 0.25f; // meters
const float NECK_Y = 0.3f; // meters
const float NECK_Z = 0.3f; // meters
#endif
SixenseManager::SixenseManager() {
@ -107,7 +107,10 @@ void SixenseManager::update(float deltaTime) {
palm->setTrigger(data->trigger);
palm->setJoystick(data->joystick_x, data->joystick_y);
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
position *= METERS_PER_MILLIMETER;
// Transform the measured position into body frame.
glm::vec3 neck = _neckBase;
// Zeroing y component of the "neck" effectively raises the measured position a little bit.
@ -117,15 +120,12 @@ void SixenseManager::update(float deltaTime) {
// Rotation of Palm
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
glm::vec3 newNormal = rotation * PALM_VECTOR;
palm->setRawNormal(newNormal);
palm->setRawRotation(rotation);
// Compute current velocity from position change
glm::vec3 rawVelocity;
if (deltaTime > 0.f) {
rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f;
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
} else {
rawVelocity = glm::vec3(0.0f);
}
@ -140,29 +140,17 @@ void SixenseManager::update(float deltaTime) {
_amountMoved = glm::vec3(0.0f);
}
// initialize the "finger" based on the direction
FingerData finger(palm, hand);
finger.setActive(true);
finger.setRawRootPosition(position);
const float FINGER_LENGTH = 300.0f; // Millimeters
// Store the one fingertip in the palm structure so we can track velocity
const float FINGER_LENGTH = 0.3f; // meters
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
// Store the one fingertip in the palm structure so we can track velocity
glm::vec3 oldTipPosition = palm->getTipRawPosition();
if (deltaTime > 0.f) {
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f);
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
} else {
palm->setTipVelocity(glm::vec3(0.f));
}
palm->setTipPosition(newTipPosition);
// three fingers indicates to the skeleton that we have enough data to determine direction
palm->getFingers().clear();
palm->getFingers().push_back(finger);
palm->getFingers().push_back(finger);
palm->getFingers().push_back(finger);
}
if (numActiveControllers == 2) {
@ -171,7 +159,7 @@ void SixenseManager::update(float deltaTime) {
// if the controllers haven't been moved in a while, disable
const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * 1000 * 1000)) {
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) {
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
it->setActive(false);
}
@ -188,8 +176,8 @@ void SixenseManager::update(float deltaTime) {
// (4) move arms a bit forward (Z)
// (5) release BUTTON_FWD on both hands
const float MINIMUM_ARM_REACH = 300.f; // millimeters
const float MAXIMUM_NOISE_LEVEL = 50.f; // millimeters
const float MINIMUM_ARM_REACH = 0.3f; // meters
const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters
const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
@ -229,14 +217,17 @@ void SixenseManager::updateCalibration(const sixenseControllerData* controllers)
return;
}
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
const float* pos = dataLeft->pos;
glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
positionLeft *= METERS_PER_MILLIMETER;
pos = dataRight->pos;
glm::vec3 positionRight(pos[0], pos[1], pos[2]);
positionRight *= METERS_PER_MILLIMETER;
if (_calibrationState == CALIBRATION_STATE_IDLE) {
float reach = glm::distance(positionLeft, positionRight);
if (reach > 2.f * MINIMUM_ARM_REACH) {
if (reach > 2.0f * MINIMUM_ARM_REACH) {
qDebug("started: sixense calibration");
_averageLeft = positionLeft;
_averageRight = positionRight;

View file

@ -128,6 +128,7 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
jointIsSet.fill(false, numJoints);
int numJointsSet = 0;
int lastNumJointsSet = -1;
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
while (numJointsSet < numJoints && numJointsSet != lastNumJointsSet) {
lastNumJointsSet = numJointsSet;
for (int i = 0; i < numJoints; ++i) {
@ -138,7 +139,6 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
const FBXJoint& joint = geometry.joints[i];
int parentIndex = joint.parentIndex;
if (parentIndex == -1) {
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
glm::quat combinedRotation = joint.preRotation * state.rotation * joint.postRotation;
state.transform = baseTransform * geometry.offset * glm::translate(state.translation) * joint.preTransform *
glm::mat4_cast(combinedRotation) * joint.postTransform;

View file

@ -200,7 +200,7 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex
case PALM_SPATIALCONTROL:
return palmData->getNormal();
case TIP_SPATIALCONTROL:
return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
return palmData->getFingerDirection();
}
}
return glm::vec3(0); // bad index

View file

@ -157,6 +157,10 @@ void RunningScriptsWidget::paintEvent(QPaintEvent* event) {
painter.end();
}
void RunningScriptsWidget::scriptStopped(const QString& scriptName) {
_recentlyLoadedScripts.prepend(scriptName);
}
void RunningScriptsWidget::stopScript(int row, int column) {
if (column == 1) { // make sure the user has clicked on the close icon
_lastStoppedScript = _runningScriptsTable->item(row, 0)->toolTip();
@ -169,11 +173,6 @@ void RunningScriptsWidget::loadScript(int row, int column) {
}
void RunningScriptsWidget::allScriptsStopped() {
QStringList list = Application::getInstance()->getRunningScripts();
for (int i = 0; i < list.size(); ++i) {
_recentlyLoadedScripts.prepend(list.at(i));
}
Application::getInstance()->stopAllScripts();
}

View file

@ -36,6 +36,7 @@ protected:
virtual void paintEvent(QPaintEvent* event);
public slots:
void scriptStopped(const QString& scriptName);
void setBoundary(const QRect& rect);
private slots:

View file

@ -26,8 +26,8 @@ HandData::HandData(AvatarData* owningAvatar) :
addNewPalm();
}
glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const {
return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE;
glm::vec3 HandData::worldToLocalVector(const glm::vec3& worldVector) const {
return glm::inverse(getBaseOrientation()) * worldVector;
}
PalmData& HandData::addNewPalm() {
@ -66,69 +66,21 @@ void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex)
PalmData::PalmData(HandData* owningHandData) :
_rawRotation(0.f, 0.f, 0.f, 1.f),
_rawPosition(0.f),
_rawNormal(0.f, 1.f, 0.f),
_rawVelocity(0.f),
_rotationalVelocity(0.f),
_totalPenetration(0.f),
_controllerButtons(0),
_isActive(false),
_leapID(LEAPID_INVALID),
_sixenseID(SIXENSEID_INVALID),
_numFramesWithoutData(0),
_owningHandData(owningHandData),
_isCollidingWithVoxel(false),
_isCollidingWithPalm(false),
_collisionlessPaddleExpiry(0)
{
for (int i = 0; i < NUM_FINGERS_PER_HAND; ++i) {
_fingers.push_back(FingerData(this, owningHandData));
}
_collisionlessPaddleExpiry(0) {
}
void PalmData::addToPosition(const glm::vec3& delta) {
// convert to Leap coordinates, then add to palm and finger positions
glm::vec3 leapDelta = _owningHandData->worldVectorToLeapVector(delta);
_rawPosition += leapDelta;
for (size_t i = 0; i < getNumFingers(); i++) {
FingerData& finger = _fingers[i];
if (finger.isActive()) {
finger.setRawTipPosition(finger.getTipRawPosition() + leapDelta);
finger.setRawRootPosition(finger.getRootRawPosition() + leapDelta);
}
}
}
FingerData::FingerData(PalmData* owningPalmData, HandData* owningHandData) :
_tipRawPosition(0, 0, 0),
_rootRawPosition(0, 0, 0),
_isActive(false),
_leapID(LEAPID_INVALID),
_numFramesWithoutData(0),
_owningPalmData(owningPalmData),
_owningHandData(owningHandData)
{
const int standardTrailLength = 10;
setTrailLength(standardTrailLength);
}
void HandData::setFingerTrailLength(unsigned int length) {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
finger.setTrailLength(length);
}
}
}
void HandData::updateFingerTrails() {
for (size_t i = 0; i < getNumPalms(); ++i) {
PalmData& palm = getPalms()[i];
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
FingerData& finger = palm.getFingers()[f];
finger.updateTrail();
}
}
_rawPosition += _owningHandData->worldToLocalVector(delta);
}
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
@ -157,54 +109,20 @@ glm::vec3 HandData::getBasePosition() const {
return _owningAvatarData->getPosition();
}
void FingerData::setTrailLength(unsigned int length) {
_tipTrailPositions.resize(length);
_tipTrailCurrentStartIndex = 0;
_tipTrailCurrentValidLength = 0;
glm::vec3 PalmData::getFingerTipPosition() const {
glm::vec3 fingerOffset(0.0f, 0.0f, 0.3f);
glm::vec3 palmOffset(0.0f, -0.08f, 0.0f);
return getPosition() + _owningHandData->localToWorldDirection(_rawRotation * (fingerOffset + palmOffset));
}
void FingerData::updateTrail() {
if (_tipTrailPositions.size() == 0)
return;
if (_isActive) {
// Add the next point in the trail.
_tipTrailCurrentStartIndex--;
if (_tipTrailCurrentStartIndex < 0)
_tipTrailCurrentStartIndex = _tipTrailPositions.size() - 1;
_tipTrailPositions[_tipTrailCurrentStartIndex] = getTipPosition();
if (_tipTrailCurrentValidLength < (int)_tipTrailPositions.size())
_tipTrailCurrentValidLength++;
}
else {
// It's not active, so just kill the trail.
_tipTrailCurrentValidLength = 0;
}
glm::vec3 PalmData::getFingerDirection() const {
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 0.0f, 1.0f);
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_FINGER_DIRECTION);
}
int FingerData::getTrailNumPositions() {
return _tipTrailCurrentValidLength;
}
const glm::vec3& FingerData::getTrailPosition(int index) {
if (index >= _tipTrailCurrentValidLength) {
static glm::vec3 zero(0,0,0);
return zero;
}
int posIndex = (index + _tipTrailCurrentStartIndex) % _tipTrailCurrentValidLength;
return _tipTrailPositions[posIndex];
}
void PalmData::getBallHoldPosition(glm::vec3& position) const {
const float BALL_FORWARD_OFFSET = 0.08f; // put the ball a bit forward of fingers
position = BALL_FORWARD_OFFSET * getNormal();
if (_fingers.size() > 0) {
position += _fingers[0].getTipPosition();
} else {
position += getPosition();
}
glm::vec3 PalmData::getNormal() const {
const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, -1.0f, 0.0f);
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_PALM_DIRECTION);
}

View file

@ -21,7 +21,6 @@
#include "SharedUtil.h"
class AvatarData;
class FingerData;
class PalmData;
const int NUM_HANDS = 2;
@ -31,8 +30,6 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
const int LEAPID_INVALID = -1;
const int SIXENSEID_INVALID = -1;
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
@ -41,17 +38,16 @@ public:
HandData(AvatarData* owningAvatar);
virtual ~HandData() {}
// These methods return the positions in Leap-relative space.
// To convert to world coordinates, use Hand::leapPositionToWorldPosition.
// position conversion
glm::vec3 leapPositionToWorldPosition(const glm::vec3& leapPosition) {
return getBasePosition() + getBaseOrientation() * (leapPosition * LEAP_UNIT_SCALE);
glm::vec3 localToWorldPosition(const glm::vec3& localPosition) {
return getBasePosition() + getBaseOrientation() * localPosition;
}
glm::vec3 leapDirectionToWorldDirection(const glm::vec3& leapDirection) {
return getBaseOrientation() * leapDirection;
glm::vec3 localToWorldDirection(const glm::vec3& localVector) {
return getBaseOrientation() * localVector;
}
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
glm::vec3 worldToLocalVector(const glm::vec3& worldVector) const;
std::vector<PalmData>& getPalms() { return _palms; }
const std::vector<PalmData>& getPalms() const { return _palms; }
@ -63,9 +59,6 @@ public:
/// both is not found.
void getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const;
void setFingerTrailLength(unsigned int length);
void updateFingerTrails();
/// Checks for penetration between the described sphere and the hand.
/// \param penetratorCenter the center of the penetration test sphere
/// \param penetratorRadius the radius of the penetration test sphere
@ -89,71 +82,23 @@ private:
HandData& operator= (const HandData&);
};
class FingerData {
public:
FingerData(PalmData* owningPalmData, HandData* owningHandData);
glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipRawPosition); }
glm::vec3 getRootPosition() const { return _owningHandData->leapPositionToWorldPosition(_rootRawPosition); }
const glm::vec3& getTipRawPosition() const { return _tipRawPosition; }
const glm::vec3& getRootRawPosition() const { return _rootRawPosition; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setRawTipPosition(const glm::vec3& pos) { _tipRawPosition = pos; }
void setRawRootPosition(const glm::vec3& pos) { _rootRawPosition = pos; }
void setTrailLength(unsigned int length);
void updateTrail();
int getTrailNumPositions();
const glm::vec3& getTrailPosition(int index);
void incrementFramesWithoutData() { _numFramesWithoutData++; }
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
int getFramesWithoutData() const { return _numFramesWithoutData; }
private:
glm::vec3 _tipRawPosition;
glm::vec3 _rootRawPosition;
bool _isActive; // This has current valid data
int _leapID; // the Leap's serial id for this tracked object
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
std::vector<glm::vec3> _tipTrailPositions;
int _tipTrailCurrentStartIndex;
int _tipTrailCurrentValidLength;
PalmData* _owningPalmData;
HandData* _owningHandData;
};
class PalmData {
public:
PalmData(HandData* owningHandData);
glm::vec3 getPosition() const { return _owningHandData->leapPositionToWorldPosition(_rawPosition); }
glm::vec3 getNormal() const { return _owningHandData->leapDirectionToWorldDirection(_rawNormal); }
glm::vec3 getVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_rawVelocity); }
glm::vec3 getPosition() const { return _owningHandData->localToWorldPosition(_rawPosition); }
glm::vec3 getVelocity() const { return _owningHandData->localToWorldDirection(_rawVelocity); }
const glm::vec3& getRawPosition() const { return _rawPosition; }
const glm::vec3& getRawNormal() const { return _rawNormal; }
bool isActive() const { return _isActive; }
int getLeapID() const { return _leapID; }
int getSixenseID() const { return _sixenseID; }
std::vector<FingerData>& getFingers() { return _fingers; }
const std::vector<FingerData>& getFingers() const { return _fingers; }
size_t getNumFingers() const { return _fingers.size(); }
void setActive(bool active) { _isActive = active; }
void setLeapID(int id) { _leapID = id; }
void setSixenseID(int id) { _sixenseID = id; }
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
glm::quat getRawRotation() const { return _rawRotation; }
void setRawPosition(const glm::vec3& pos) { _rawPosition = pos; }
void setRawNormal(const glm::vec3& normal) { _rawNormal = normal; }
void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; }
const glm::vec3& getRawVelocity() const { return _rawVelocity; }
void addToPosition(const glm::vec3& delta);
@ -162,11 +107,11 @@ public:
void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.f); }
void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
const glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipPosition); }
const glm::vec3 getTipPosition() const { return _owningHandData->localToWorldPosition(_tipPosition); }
const glm::vec3& getTipRawPosition() const { return _tipPosition; }
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
const glm::vec3 getTipVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_tipVelocity); }
const glm::vec3 getTipVelocity() const { return _owningHandData->localToWorldDirection(_tipVelocity); }
const glm::vec3& getTipRawVelocity() const { return _tipVelocity; }
void incrementFramesWithoutData() { _numFramesWithoutData++; }
@ -198,11 +143,14 @@ public:
/// Store position where the palm holds the ball.
void getBallHoldPosition(glm::vec3& position) const;
// return world-frame:
glm::vec3 getFingerTipPosition() const;
glm::vec3 getFingerDirection() const;
glm::vec3 getNormal() const;
private:
std::vector<FingerData> _fingers;
glm::quat _rawRotation;
glm::vec3 _rawPosition;
glm::vec3 _rawNormal;
glm::vec3 _rawVelocity;
glm::vec3 _rotationalVelocity;
glm::quat _lastRotation;
@ -216,7 +164,6 @@ private:
float _joystickX, _joystickY;
bool _isActive; // This has current valid data
int _leapID; // the Leap's serial id for this tracked object
int _sixenseID; // Sixense controller ID for this palm
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
HandData* _owningHandData;

View file

@ -76,11 +76,11 @@ void DataServerAccountInfo::setDiscourseApiKey(const QString& discourseApiKey) {
}
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
out << info._accessToken << info._username << info._xmppPassword;
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey;
return out;
}
QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info) {
in >> info._accessToken >> info._username >> info._xmppPassword;
in >> info._accessToken >> info._username >> info._xmppPassword >> info._discourseApiKey;
return in;
}

View file

@ -21,7 +21,7 @@
#include "DTLSClientSession.h"
#include "HifiSockAddr.h"
const QString DEFAULT_DOMAIN_HOSTNAME = "alpha.highfidelity.io";
const QString DEFAULT_DOMAIN_HOSTNAME = "sandbox.highfidelity.io";
const unsigned short DEFAULT_DOMAIN_SERVER_PORT = 40102;
const unsigned short DEFAULT_DOMAIN_SERVER_DTLS_PORT = 40103;

View file

@ -54,6 +54,7 @@ static const float SQUARE_ROOT_OF_3 = (float)sqrt(3.f);
static const float METERS_PER_DECIMETER = 0.1f;
static const float METERS_PER_CENTIMETER = 0.01f;
static const float METERS_PER_MILLIMETER = 0.001f;
static const float MILLIMETERS_PER_METER = 1000.0f;
static const quint64 USECS_PER_MSEC = 1000;
static const quint64 MSECS_PER_SECOND = 1000;
static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;