mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 19:04:32 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into priority
Conflicts: interface/src/avatar/SkeletonModel.cpp
This commit is contained in:
commit
498f9e73ac
18 changed files with 97 additions and 314 deletions
|
@ -3411,6 +3411,8 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
|
|||
scriptEngine->registerGlobalObject("Clipboard", clipboardScriptable);
|
||||
connect(scriptEngine, SIGNAL(finished(const QString&)), clipboardScriptable, SLOT(deleteLater()));
|
||||
|
||||
connect(scriptEngine, SIGNAL(finished(const QString&)), this, SLOT(scriptFinished(const QString&)));
|
||||
|
||||
scriptEngine->registerGlobalObject("Overlays", &_overlays);
|
||||
|
||||
QScriptValue windowValue = scriptEngine->registerGlobalObject("Window", WindowScriptingInterface::getInstance());
|
||||
|
@ -3453,6 +3455,14 @@ ScriptEngine* Application::loadScript(const QString& scriptName, bool loadScript
|
|||
return scriptEngine;
|
||||
}
|
||||
|
||||
void Application::scriptFinished(const QString& scriptName) {
|
||||
if (_scriptEnginesHash.remove(scriptName)) {
|
||||
_runningScriptsWidget->scriptStopped(scriptName);
|
||||
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
||||
bumpSettings();
|
||||
}
|
||||
}
|
||||
|
||||
void Application::stopAllScripts(bool restart) {
|
||||
// stops all current running scripts
|
||||
for (QHash<QString, ScriptEngine*>::const_iterator it = _scriptEnginesHash.constBegin();
|
||||
|
@ -3463,18 +3473,12 @@ void Application::stopAllScripts(bool restart) {
|
|||
it.value()->stop();
|
||||
qDebug() << "stopping script..." << it.key();
|
||||
}
|
||||
_scriptEnginesHash.clear();
|
||||
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
||||
bumpSettings();
|
||||
}
|
||||
|
||||
void Application::stopScript(const QString &scriptName) {
|
||||
if (_scriptEnginesHash.contains(scriptName)) {
|
||||
_scriptEnginesHash.value(scriptName)->stop();
|
||||
qDebug() << "stopping script..." << scriptName;
|
||||
_scriptEnginesHash.remove(scriptName);
|
||||
_runningScriptsWidget->setRunningScripts(getRunningScripts());
|
||||
bumpSettings();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -297,6 +297,7 @@ public slots:
|
|||
void toggleLogDialog();
|
||||
void initAvatarAndViewFrustum();
|
||||
ScriptEngine* loadScript(const QString& fileNameString, bool loadScriptFromEditor = false);
|
||||
void scriptFinished(const QString& scriptName);
|
||||
void stopAllScripts(bool restart = false);
|
||||
void stopScript(const QString& scriptName);
|
||||
void reloadAllScripts();
|
||||
|
|
|
@ -60,15 +60,13 @@ BuckyBalls::BuckyBalls() {
|
|||
|
||||
void BuckyBalls::grab(PalmData& palm, float deltaTime) {
|
||||
float penetration;
|
||||
glm::vec3 diff;
|
||||
FingerData& finger = palm.getFingers()[0]; // Sixense has only one finger
|
||||
glm::vec3 fingerTipPosition = finger.getTipPosition();
|
||||
glm::vec3 fingerTipPosition = palm.getFingerTipPosition();
|
||||
|
||||
if (palm.getControllerButtons() & BUTTON_FWD) {
|
||||
if (!_bballIsGrabbed[palm.getSixenseID()]) {
|
||||
// Look for a ball to grab
|
||||
for (int i = 0; i < NUM_BBALLS; i++) {
|
||||
diff = _bballPosition[i] - fingerTipPosition;
|
||||
glm::vec3 diff = _bballPosition[i] - fingerTipPosition;
|
||||
penetration = glm::length(diff) - (_bballRadius[i] + COLLISION_RADIUS);
|
||||
if (penetration < 0.f) {
|
||||
_bballIsGrabbed[palm.getSixenseID()] = i;
|
||||
|
@ -77,7 +75,7 @@ void BuckyBalls::grab(PalmData& palm, float deltaTime) {
|
|||
}
|
||||
if (_bballIsGrabbed[palm.getSixenseID()]) {
|
||||
// If ball being grabbed, move with finger
|
||||
diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
|
||||
glm::vec3 diff = _bballPosition[_bballIsGrabbed[palm.getSixenseID()]] - fingerTipPosition;
|
||||
penetration = glm::length(diff) - (_bballRadius[_bballIsGrabbed[palm.getSixenseID()]] + COLLISION_RADIUS);
|
||||
_bballPosition[_bballIsGrabbed[palm.getSixenseID()]] -= glm::normalize(diff) * penetration;
|
||||
glm::vec3 fingerTipVelocity = palm.getTipVelocity();
|
||||
|
|
|
@ -609,18 +609,6 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
|
|||
const PalmData* palm = handData->getPalm(i);
|
||||
if (palm && palm->hasPaddle()) {
|
||||
// create a disk collision proxy where the hand is
|
||||
glm::vec3 fingerAxis(0.0f);
|
||||
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
|
||||
const FingerData& finger = (palm->getFingers())[f];
|
||||
if (finger.isActive()) {
|
||||
// compute finger axis
|
||||
glm::vec3 fingerTip = finger.getTipPosition();
|
||||
glm::vec3 fingerRoot = finger.getRootPosition();
|
||||
fingerAxis = glm::normalize(fingerTip - fingerRoot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
int jointIndex = -1;
|
||||
glm::vec3 handPosition;
|
||||
if (i == 0) {
|
||||
|
@ -631,6 +619,8 @@ bool Avatar::findParticleCollisions(const glm::vec3& particleCenter, float parti
|
|||
_skeletonModel.getRightHandPosition(handPosition);
|
||||
jointIndex = _skeletonModel.getRightHandJointIndex();
|
||||
}
|
||||
|
||||
glm::vec3 fingerAxis = palm->getFingerDirection();
|
||||
glm::vec3 diskCenter = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
|
||||
glm::vec3 diskNormal = palm->getNormal();
|
||||
const float DISK_THICKNESS = 0.08f;
|
||||
|
|
|
@ -54,10 +54,9 @@ enum ScreenTintLayer {
|
|||
NUM_SCREEN_TINT_LAYERS
|
||||
};
|
||||
|
||||
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found)
|
||||
// this is basically in the center of the ground plane. Slightly adjusted. This was asked for by
|
||||
// Grayson as he's building a street around here for demo dinner 2
|
||||
const glm::vec3 START_LOCATION(0.485f * TREE_SCALE, 0.0f, 0.5f * TREE_SCALE);
|
||||
// Where one's own Avatar begins in the world (will be overwritten if avatar data file is found).
|
||||
// This is the start location in the Sandbox (xyz: 6270, 211, 6000).
|
||||
const glm::vec3 START_LOCATION(0.38269043f * TREE_SCALE, 0.01287842f * TREE_SCALE, 0.36621094f * TREE_SCALE);
|
||||
|
||||
class Texture;
|
||||
|
||||
|
|
|
@ -23,7 +23,6 @@
|
|||
|
||||
using namespace std;
|
||||
|
||||
const float FINGERTIP_COLLISION_RADIUS = 0.01f;
|
||||
const float PALM_COLLISION_RADIUS = 0.03f;
|
||||
|
||||
|
||||
|
@ -176,8 +175,7 @@ void Hand::renderHandTargets(bool isMine) {
|
|||
if (!palm.isActive()) {
|
||||
continue;
|
||||
}
|
||||
glm::vec3 targetPosition;
|
||||
palm.getBallHoldPosition(targetPosition);
|
||||
glm::vec3 targetPosition = palm.getFingerTipPosition();
|
||||
glPushMatrix();
|
||||
glTranslatef(targetPosition.x, targetPosition.y, targetPosition.z);
|
||||
|
||||
|
@ -197,59 +195,20 @@ void Hand::renderHandTargets(bool isMine) {
|
|||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
if (palm.isActive()) {
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
if (finger.isActive()) {
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
|
||||
glm::vec3 tip = finger.getTipPosition();
|
||||
glm::vec3 root = finger.getRootPosition();
|
||||
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
|
||||
// Render sphere at palm/finger root
|
||||
glm::vec3 palmNormal = root + palm.getNormal() * PALM_DISK_THICKNESS;
|
||||
Avatar::renderJointConnectingCone(root, palmNormal, PALM_DISK_RADIUS, 0.0f);
|
||||
glPushMatrix();
|
||||
glTranslatef(root.x, root.y, root.z);
|
||||
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
|
||||
glPopMatrix();
|
||||
|
||||
}
|
||||
}
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, alpha);
|
||||
glm::vec3 tip = palm.getFingerTipPosition();
|
||||
glm::vec3 root = palm.getPosition();
|
||||
Avatar::renderJointConnectingCone(root, tip, PALM_FINGER_ROD_RADIUS, PALM_FINGER_ROD_RADIUS);
|
||||
// Render sphere at palm/finger root
|
||||
glm::vec3 offsetFromPalm = root + palm.getNormal() * PALM_DISK_THICKNESS;
|
||||
Avatar::renderJointConnectingCone(root, offsetFromPalm, PALM_DISK_RADIUS, 0.0f);
|
||||
glPushMatrix();
|
||||
glTranslatef(root.x, root.y, root.z);
|
||||
glutSolidSphere(PALM_BALL_RADIUS, 20.0f, 20.0f);
|
||||
glPopMatrix();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
// Draw the hand paddles
|
||||
int MAX_NUM_PADDLES = 2; // one for left and one for right
|
||||
glColor4f(handColor.r, handColor.g, handColor.b, 0.3f);
|
||||
for (int i = 0; i < MAX_NUM_PADDLES; i++) {
|
||||
const PalmData* palm = getPalm(i);
|
||||
if (palm) {
|
||||
// compute finger axis
|
||||
glm::vec3 fingerAxis(0.f);
|
||||
for (size_t f = 0; f < palm->getNumFingers(); ++f) {
|
||||
const FingerData& finger = (palm->getFingers())[f];
|
||||
if (finger.isActive()) {
|
||||
glm::vec3 fingerTip = finger.getTipPosition();
|
||||
glm::vec3 fingerRoot = finger.getRootPosition();
|
||||
fingerAxis = glm::normalize(fingerTip - fingerRoot);
|
||||
break;
|
||||
}
|
||||
}
|
||||
// compute paddle position
|
||||
glm::vec3 handPosition;
|
||||
if (i == SIXENSE_CONTROLLER_ID_LEFT_HAND) {
|
||||
_owningAvatar->getSkeletonModel().getLeftHandPosition(handPosition);
|
||||
} else if (i == SIXENSE_CONTROLLER_ID_RIGHT_HAND) {
|
||||
_owningAvatar->getSkeletonModel().getRightHandPosition(handPosition);
|
||||
}
|
||||
glm::vec3 tip = handPosition + HAND_PADDLE_OFFSET * fingerAxis;
|
||||
glm::vec3 root = tip + palm->getNormal() * HAND_PADDLE_THICKNESS;
|
||||
// render a very shallow cone as the paddle
|
||||
Avatar::renderJointConnectingCone(root, tip, HAND_PADDLE_RADIUS, 0.f);
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
glDepthMask(GL_TRUE);
|
||||
glEnable(GL_DEPTH_TEST);
|
||||
|
||||
|
|
|
@ -137,15 +137,8 @@ void MyAvatar::simulate(float deltaTime) {
|
|||
Application::getInstance()->getCamera()->setScale(scale);
|
||||
}
|
||||
|
||||
// update the movement of the hand and process handshaking with other avatars...
|
||||
bool pointing = false;
|
||||
if (_mousePressed) {
|
||||
_handState = HAND_STATE_GRASPING;
|
||||
} else if (pointing) {
|
||||
_handState = HAND_STATE_POINTING;
|
||||
} else {
|
||||
_handState = HAND_STATE_NULL;
|
||||
}
|
||||
// no extra movement of the hand here any more ...
|
||||
_handState = HAND_STATE_NULL;
|
||||
|
||||
updateOrientation(deltaTime);
|
||||
|
||||
|
|
|
@ -49,14 +49,14 @@ void SkeletonModel::simulate(float deltaTime, bool fullUpdate) {
|
|||
return;
|
||||
}
|
||||
|
||||
// find the left and rightmost active Leap palms
|
||||
// find the left and rightmost active palms
|
||||
int leftPalmIndex, rightPalmIndex;
|
||||
Hand* hand = _owningAvatar->getHand();
|
||||
hand->getLeftRightPalmIndices(leftPalmIndex, rightPalmIndex);
|
||||
|
||||
const float HAND_RESTORATION_RATE = 0.25f;
|
||||
if (leftPalmIndex == -1) {
|
||||
// no Leap data; set hands from mouse
|
||||
// palms are not yet set, use mouse
|
||||
if (_owningAvatar->getHandState() == HAND_STATE_NULL) {
|
||||
restoreRightHandPosition(HAND_RESTORATION_RATE);
|
||||
} else {
|
||||
|
@ -162,7 +162,7 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
|||
return;
|
||||
}
|
||||
|
||||
// rotate palm to align with palm direction
|
||||
// rotate palm to align with its normal (normal points out of hand's palm)
|
||||
glm::quat palmRotation;
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||
getJointRotation(parentJointIndex, palmRotation, true);
|
||||
|
@ -171,27 +171,9 @@ void SkeletonModel::applyPalmData(int jointIndex, PalmData& palm) {
|
|||
}
|
||||
palmRotation = rotationBetween(palmRotation * geometry.palmDirection, palm.getNormal()) * palmRotation;
|
||||
|
||||
// sort the finger indices by raw x, get the average direction
|
||||
QVector<IndexValue> fingerIndices;
|
||||
glm::vec3 direction;
|
||||
for (size_t i = 0; i < palm.getNumFingers(); i++) {
|
||||
glm::vec3 fingerVector = palm.getFingers()[i].getTipPosition() - palm.getPosition();
|
||||
float length = glm::length(fingerVector);
|
||||
if (length > EPSILON) {
|
||||
direction += fingerVector / length;
|
||||
}
|
||||
fingerVector = glm::inverse(palmRotation) * fingerVector * -sign;
|
||||
IndexValue indexValue = { (int)i, atan2f(fingerVector.z, fingerVector.x) };
|
||||
fingerIndices.append(indexValue);
|
||||
}
|
||||
qSort(fingerIndices.begin(), fingerIndices.end());
|
||||
|
||||
// rotate forearm according to average finger direction
|
||||
float directionLength = glm::length(direction);
|
||||
const unsigned int MIN_ROTATION_FINGERS = 3;
|
||||
if (directionLength > EPSILON && palm.getNumFingers() >= MIN_ROTATION_FINGERS) {
|
||||
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
|
||||
}
|
||||
// rotate palm to align with finger direction
|
||||
glm::vec3 direction = palm.getFingerDirection();
|
||||
palmRotation = rotationBetween(palmRotation * glm::vec3(-sign, 0.0f, 0.0f), direction) * palmRotation;
|
||||
|
||||
// set hand position, rotation
|
||||
if (Menu::getInstance()->isOptionChecked(MenuOption::AlignForearmsWithWrists)) {
|
||||
|
|
|
@ -22,9 +22,9 @@ const int CALIBRATION_STATE_Z = 3;
|
|||
const int CALIBRATION_STATE_COMPLETE = 4;
|
||||
|
||||
// default (expected) location of neck in sixense space
|
||||
const float NECK_X = 250.f; // millimeters
|
||||
const float NECK_Y = 300.f; // millimeters
|
||||
const float NECK_Z = 300.f; // millimeters
|
||||
const float NECK_X = 0.25f; // meters
|
||||
const float NECK_Y = 0.3f; // meters
|
||||
const float NECK_Z = 0.3f; // meters
|
||||
#endif
|
||||
|
||||
SixenseManager::SixenseManager() {
|
||||
|
@ -107,7 +107,10 @@ void SixenseManager::update(float deltaTime) {
|
|||
palm->setTrigger(data->trigger);
|
||||
palm->setJoystick(data->joystick_x, data->joystick_y);
|
||||
|
||||
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
|
||||
glm::vec3 position(data->pos[0], data->pos[1], data->pos[2]);
|
||||
position *= METERS_PER_MILLIMETER;
|
||||
|
||||
// Transform the measured position into body frame.
|
||||
glm::vec3 neck = _neckBase;
|
||||
// Zeroing y component of the "neck" effectively raises the measured position a little bit.
|
||||
|
@ -117,15 +120,12 @@ void SixenseManager::update(float deltaTime) {
|
|||
// Rotation of Palm
|
||||
glm::quat rotation(data->rot_quat[3], -data->rot_quat[0], data->rot_quat[1], -data->rot_quat[2]);
|
||||
rotation = glm::angleAxis(PI, glm::vec3(0.f, 1.f, 0.f)) * _orbRotation * rotation;
|
||||
const glm::vec3 PALM_VECTOR(0.0f, -1.0f, 0.0f);
|
||||
glm::vec3 newNormal = rotation * PALM_VECTOR;
|
||||
palm->setRawNormal(newNormal);
|
||||
palm->setRawRotation(rotation);
|
||||
|
||||
// Compute current velocity from position change
|
||||
glm::vec3 rawVelocity;
|
||||
if (deltaTime > 0.f) {
|
||||
rawVelocity = (position - palm->getRawPosition()) / deltaTime / 1000.f;
|
||||
rawVelocity = (position - palm->getRawPosition()) / deltaTime;
|
||||
} else {
|
||||
rawVelocity = glm::vec3(0.0f);
|
||||
}
|
||||
|
@ -140,29 +140,17 @@ void SixenseManager::update(float deltaTime) {
|
|||
_amountMoved = glm::vec3(0.0f);
|
||||
}
|
||||
|
||||
// initialize the "finger" based on the direction
|
||||
FingerData finger(palm, hand);
|
||||
finger.setActive(true);
|
||||
finger.setRawRootPosition(position);
|
||||
const float FINGER_LENGTH = 300.0f; // Millimeters
|
||||
// Store the one fingertip in the palm structure so we can track velocity
|
||||
const float FINGER_LENGTH = 0.3f; // meters
|
||||
const glm::vec3 FINGER_VECTOR(0.0f, 0.0f, FINGER_LENGTH);
|
||||
const glm::vec3 newTipPosition = position + rotation * FINGER_VECTOR;
|
||||
finger.setRawTipPosition(position + rotation * FINGER_VECTOR);
|
||||
|
||||
// Store the one fingertip in the palm structure so we can track velocity
|
||||
glm::vec3 oldTipPosition = palm->getTipRawPosition();
|
||||
if (deltaTime > 0.f) {
|
||||
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime / 1000.f);
|
||||
palm->setTipVelocity((newTipPosition - oldTipPosition) / deltaTime);
|
||||
} else {
|
||||
palm->setTipVelocity(glm::vec3(0.f));
|
||||
}
|
||||
palm->setTipPosition(newTipPosition);
|
||||
|
||||
// three fingers indicates to the skeleton that we have enough data to determine direction
|
||||
palm->getFingers().clear();
|
||||
palm->getFingers().push_back(finger);
|
||||
palm->getFingers().push_back(finger);
|
||||
palm->getFingers().push_back(finger);
|
||||
}
|
||||
|
||||
if (numActiveControllers == 2) {
|
||||
|
@ -171,7 +159,7 @@ void SixenseManager::update(float deltaTime) {
|
|||
|
||||
// if the controllers haven't been moved in a while, disable
|
||||
const unsigned int MOVEMENT_DISABLE_SECONDS = 3;
|
||||
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * 1000 * 1000)) {
|
||||
if (usecTimestampNow() - _lastMovement > (MOVEMENT_DISABLE_SECONDS * USECS_PER_SECOND)) {
|
||||
for (std::vector<PalmData>::iterator it = hand->getPalms().begin(); it != hand->getPalms().end(); it++) {
|
||||
it->setActive(false);
|
||||
}
|
||||
|
@ -188,8 +176,8 @@ void SixenseManager::update(float deltaTime) {
|
|||
// (4) move arms a bit forward (Z)
|
||||
// (5) release BUTTON_FWD on both hands
|
||||
|
||||
const float MINIMUM_ARM_REACH = 300.f; // millimeters
|
||||
const float MAXIMUM_NOISE_LEVEL = 50.f; // millimeters
|
||||
const float MINIMUM_ARM_REACH = 0.3f; // meters
|
||||
const float MAXIMUM_NOISE_LEVEL = 0.05f; // meters
|
||||
const quint64 LOCK_DURATION = USECS_PER_SECOND / 4; // time for lock to be acquired
|
||||
|
||||
void SixenseManager::updateCalibration(const sixenseControllerData* controllers) {
|
||||
|
@ -229,14 +217,17 @@ void SixenseManager::updateCalibration(const sixenseControllerData* controllers)
|
|||
return;
|
||||
}
|
||||
|
||||
// NOTE: Sixense API returns pos data in millimeters but we IMMEDIATELY convert to meters.
|
||||
const float* pos = dataLeft->pos;
|
||||
glm::vec3 positionLeft(pos[0], pos[1], pos[2]);
|
||||
positionLeft *= METERS_PER_MILLIMETER;
|
||||
pos = dataRight->pos;
|
||||
glm::vec3 positionRight(pos[0], pos[1], pos[2]);
|
||||
positionRight *= METERS_PER_MILLIMETER;
|
||||
|
||||
if (_calibrationState == CALIBRATION_STATE_IDLE) {
|
||||
float reach = glm::distance(positionLeft, positionRight);
|
||||
if (reach > 2.f * MINIMUM_ARM_REACH) {
|
||||
if (reach > 2.0f * MINIMUM_ARM_REACH) {
|
||||
qDebug("started: sixense calibration");
|
||||
_averageLeft = positionLeft;
|
||||
_averageRight = positionRight;
|
||||
|
|
|
@ -128,6 +128,7 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
|
|||
jointIsSet.fill(false, numJoints);
|
||||
int numJointsSet = 0;
|
||||
int lastNumJointsSet = -1;
|
||||
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
|
||||
while (numJointsSet < numJoints && numJointsSet != lastNumJointsSet) {
|
||||
lastNumJointsSet = numJointsSet;
|
||||
for (int i = 0; i < numJoints; ++i) {
|
||||
|
@ -138,7 +139,6 @@ QVector<Model::JointState> Model::createJointStates(const FBXGeometry& geometry)
|
|||
const FBXJoint& joint = geometry.joints[i];
|
||||
int parentIndex = joint.parentIndex;
|
||||
if (parentIndex == -1) {
|
||||
glm::mat4 baseTransform = glm::mat4_cast(_rotation) * glm::scale(_scale) * glm::translate(_offset);
|
||||
glm::quat combinedRotation = joint.preRotation * state.rotation * joint.postRotation;
|
||||
state.transform = baseTransform * geometry.offset * glm::translate(state.translation) * joint.preTransform *
|
||||
glm::mat4_cast(combinedRotation) * joint.postTransform;
|
||||
|
|
|
@ -200,7 +200,7 @@ glm::vec3 ControllerScriptingInterface::getSpatialControlNormal(int controlIndex
|
|||
case PALM_SPATIALCONTROL:
|
||||
return palmData->getNormal();
|
||||
case TIP_SPATIALCONTROL:
|
||||
return palmData->getNormal(); // currently the tip doesn't have a unique normal, use the palm normal
|
||||
return palmData->getFingerDirection();
|
||||
}
|
||||
}
|
||||
return glm::vec3(0); // bad index
|
||||
|
|
|
@ -157,6 +157,10 @@ void RunningScriptsWidget::paintEvent(QPaintEvent* event) {
|
|||
painter.end();
|
||||
}
|
||||
|
||||
void RunningScriptsWidget::scriptStopped(const QString& scriptName) {
|
||||
_recentlyLoadedScripts.prepend(scriptName);
|
||||
}
|
||||
|
||||
void RunningScriptsWidget::stopScript(int row, int column) {
|
||||
if (column == 1) { // make sure the user has clicked on the close icon
|
||||
_lastStoppedScript = _runningScriptsTable->item(row, 0)->toolTip();
|
||||
|
@ -169,11 +173,6 @@ void RunningScriptsWidget::loadScript(int row, int column) {
|
|||
}
|
||||
|
||||
void RunningScriptsWidget::allScriptsStopped() {
|
||||
QStringList list = Application::getInstance()->getRunningScripts();
|
||||
for (int i = 0; i < list.size(); ++i) {
|
||||
_recentlyLoadedScripts.prepend(list.at(i));
|
||||
}
|
||||
|
||||
Application::getInstance()->stopAllScripts();
|
||||
}
|
||||
|
||||
|
|
|
@ -36,6 +36,7 @@ protected:
|
|||
virtual void paintEvent(QPaintEvent* event);
|
||||
|
||||
public slots:
|
||||
void scriptStopped(const QString& scriptName);
|
||||
void setBoundary(const QRect& rect);
|
||||
|
||||
private slots:
|
||||
|
|
|
@ -26,8 +26,8 @@ HandData::HandData(AvatarData* owningAvatar) :
|
|||
addNewPalm();
|
||||
}
|
||||
|
||||
glm::vec3 HandData::worldVectorToLeapVector(const glm::vec3& worldVector) const {
|
||||
return glm::inverse(getBaseOrientation()) * worldVector / LEAP_UNIT_SCALE;
|
||||
glm::vec3 HandData::worldToLocalVector(const glm::vec3& worldVector) const {
|
||||
return glm::inverse(getBaseOrientation()) * worldVector;
|
||||
}
|
||||
|
||||
PalmData& HandData::addNewPalm() {
|
||||
|
@ -66,69 +66,21 @@ void HandData::getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex)
|
|||
PalmData::PalmData(HandData* owningHandData) :
|
||||
_rawRotation(0.f, 0.f, 0.f, 1.f),
|
||||
_rawPosition(0.f),
|
||||
_rawNormal(0.f, 1.f, 0.f),
|
||||
_rawVelocity(0.f),
|
||||
_rotationalVelocity(0.f),
|
||||
_totalPenetration(0.f),
|
||||
_controllerButtons(0),
|
||||
_isActive(false),
|
||||
_leapID(LEAPID_INVALID),
|
||||
_sixenseID(SIXENSEID_INVALID),
|
||||
_numFramesWithoutData(0),
|
||||
_owningHandData(owningHandData),
|
||||
_isCollidingWithVoxel(false),
|
||||
_isCollidingWithPalm(false),
|
||||
_collisionlessPaddleExpiry(0)
|
||||
{
|
||||
for (int i = 0; i < NUM_FINGERS_PER_HAND; ++i) {
|
||||
_fingers.push_back(FingerData(this, owningHandData));
|
||||
}
|
||||
_collisionlessPaddleExpiry(0) {
|
||||
}
|
||||
|
||||
void PalmData::addToPosition(const glm::vec3& delta) {
|
||||
// convert to Leap coordinates, then add to palm and finger positions
|
||||
glm::vec3 leapDelta = _owningHandData->worldVectorToLeapVector(delta);
|
||||
_rawPosition += leapDelta;
|
||||
for (size_t i = 0; i < getNumFingers(); i++) {
|
||||
FingerData& finger = _fingers[i];
|
||||
if (finger.isActive()) {
|
||||
finger.setRawTipPosition(finger.getTipRawPosition() + leapDelta);
|
||||
finger.setRawRootPosition(finger.getRootRawPosition() + leapDelta);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
FingerData::FingerData(PalmData* owningPalmData, HandData* owningHandData) :
|
||||
_tipRawPosition(0, 0, 0),
|
||||
_rootRawPosition(0, 0, 0),
|
||||
_isActive(false),
|
||||
_leapID(LEAPID_INVALID),
|
||||
_numFramesWithoutData(0),
|
||||
_owningPalmData(owningPalmData),
|
||||
_owningHandData(owningHandData)
|
||||
{
|
||||
const int standardTrailLength = 10;
|
||||
setTrailLength(standardTrailLength);
|
||||
}
|
||||
|
||||
void HandData::setFingerTrailLength(unsigned int length) {
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
finger.setTrailLength(length);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HandData::updateFingerTrails() {
|
||||
for (size_t i = 0; i < getNumPalms(); ++i) {
|
||||
PalmData& palm = getPalms()[i];
|
||||
for (size_t f = 0; f < palm.getNumFingers(); ++f) {
|
||||
FingerData& finger = palm.getFingers()[f];
|
||||
finger.updateTrail();
|
||||
}
|
||||
}
|
||||
_rawPosition += _owningHandData->worldToLocalVector(delta);
|
||||
}
|
||||
|
||||
bool HandData::findSpherePenetration(const glm::vec3& penetratorCenter, float penetratorRadius, glm::vec3& penetration,
|
||||
|
@ -157,54 +109,20 @@ glm::vec3 HandData::getBasePosition() const {
|
|||
return _owningAvatarData->getPosition();
|
||||
}
|
||||
|
||||
void FingerData::setTrailLength(unsigned int length) {
|
||||
_tipTrailPositions.resize(length);
|
||||
_tipTrailCurrentStartIndex = 0;
|
||||
_tipTrailCurrentValidLength = 0;
|
||||
glm::vec3 PalmData::getFingerTipPosition() const {
|
||||
glm::vec3 fingerOffset(0.0f, 0.0f, 0.3f);
|
||||
glm::vec3 palmOffset(0.0f, -0.08f, 0.0f);
|
||||
return getPosition() + _owningHandData->localToWorldDirection(_rawRotation * (fingerOffset + palmOffset));
|
||||
}
|
||||
|
||||
void FingerData::updateTrail() {
|
||||
if (_tipTrailPositions.size() == 0)
|
||||
return;
|
||||
|
||||
if (_isActive) {
|
||||
// Add the next point in the trail.
|
||||
_tipTrailCurrentStartIndex--;
|
||||
if (_tipTrailCurrentStartIndex < 0)
|
||||
_tipTrailCurrentStartIndex = _tipTrailPositions.size() - 1;
|
||||
|
||||
_tipTrailPositions[_tipTrailCurrentStartIndex] = getTipPosition();
|
||||
|
||||
if (_tipTrailCurrentValidLength < (int)_tipTrailPositions.size())
|
||||
_tipTrailCurrentValidLength++;
|
||||
}
|
||||
else {
|
||||
// It's not active, so just kill the trail.
|
||||
_tipTrailCurrentValidLength = 0;
|
||||
}
|
||||
glm::vec3 PalmData::getFingerDirection() const {
|
||||
const glm::vec3 LOCAL_FINGER_DIRECTION(0.0f, 0.0f, 1.0f);
|
||||
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_FINGER_DIRECTION);
|
||||
}
|
||||
|
||||
int FingerData::getTrailNumPositions() {
|
||||
return _tipTrailCurrentValidLength;
|
||||
}
|
||||
|
||||
const glm::vec3& FingerData::getTrailPosition(int index) {
|
||||
if (index >= _tipTrailCurrentValidLength) {
|
||||
static glm::vec3 zero(0,0,0);
|
||||
return zero;
|
||||
}
|
||||
int posIndex = (index + _tipTrailCurrentStartIndex) % _tipTrailCurrentValidLength;
|
||||
return _tipTrailPositions[posIndex];
|
||||
}
|
||||
|
||||
void PalmData::getBallHoldPosition(glm::vec3& position) const {
|
||||
const float BALL_FORWARD_OFFSET = 0.08f; // put the ball a bit forward of fingers
|
||||
position = BALL_FORWARD_OFFSET * getNormal();
|
||||
if (_fingers.size() > 0) {
|
||||
position += _fingers[0].getTipPosition();
|
||||
} else {
|
||||
position += getPosition();
|
||||
}
|
||||
glm::vec3 PalmData::getNormal() const {
|
||||
const glm::vec3 LOCAL_PALM_DIRECTION(0.0f, -1.0f, 0.0f);
|
||||
return _owningHandData->localToWorldDirection(_rawRotation * LOCAL_PALM_DIRECTION);
|
||||
}
|
||||
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@
|
|||
#include "SharedUtil.h"
|
||||
|
||||
class AvatarData;
|
||||
class FingerData;
|
||||
class PalmData;
|
||||
|
||||
const int NUM_HANDS = 2;
|
||||
|
@ -31,8 +30,6 @@ const int NUM_FINGERS = NUM_HANDS * NUM_FINGERS_PER_HAND;
|
|||
const int LEAPID_INVALID = -1;
|
||||
const int SIXENSEID_INVALID = -1;
|
||||
|
||||
const float LEAP_UNIT_SCALE = 0.001f; ///< convert mm to meters
|
||||
|
||||
const int SIXENSE_CONTROLLER_ID_LEFT_HAND = 0;
|
||||
const int SIXENSE_CONTROLLER_ID_RIGHT_HAND = 1;
|
||||
|
||||
|
@ -41,17 +38,16 @@ public:
|
|||
HandData(AvatarData* owningAvatar);
|
||||
virtual ~HandData() {}
|
||||
|
||||
// These methods return the positions in Leap-relative space.
|
||||
// To convert to world coordinates, use Hand::leapPositionToWorldPosition.
|
||||
|
||||
// position conversion
|
||||
glm::vec3 leapPositionToWorldPosition(const glm::vec3& leapPosition) {
|
||||
return getBasePosition() + getBaseOrientation() * (leapPosition * LEAP_UNIT_SCALE);
|
||||
glm::vec3 localToWorldPosition(const glm::vec3& localPosition) {
|
||||
return getBasePosition() + getBaseOrientation() * localPosition;
|
||||
}
|
||||
glm::vec3 leapDirectionToWorldDirection(const glm::vec3& leapDirection) {
|
||||
return getBaseOrientation() * leapDirection;
|
||||
|
||||
glm::vec3 localToWorldDirection(const glm::vec3& localVector) {
|
||||
return getBaseOrientation() * localVector;
|
||||
}
|
||||
glm::vec3 worldVectorToLeapVector(const glm::vec3& worldVector) const;
|
||||
|
||||
glm::vec3 worldToLocalVector(const glm::vec3& worldVector) const;
|
||||
|
||||
std::vector<PalmData>& getPalms() { return _palms; }
|
||||
const std::vector<PalmData>& getPalms() const { return _palms; }
|
||||
|
@ -63,9 +59,6 @@ public:
|
|||
/// both is not found.
|
||||
void getLeftRightPalmIndices(int& leftPalmIndex, int& rightPalmIndex) const;
|
||||
|
||||
void setFingerTrailLength(unsigned int length);
|
||||
void updateFingerTrails();
|
||||
|
||||
/// Checks for penetration between the described sphere and the hand.
|
||||
/// \param penetratorCenter the center of the penetration test sphere
|
||||
/// \param penetratorRadius the radius of the penetration test sphere
|
||||
|
@ -89,71 +82,23 @@ private:
|
|||
HandData& operator= (const HandData&);
|
||||
};
|
||||
|
||||
class FingerData {
|
||||
public:
|
||||
FingerData(PalmData* owningPalmData, HandData* owningHandData);
|
||||
|
||||
glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipRawPosition); }
|
||||
glm::vec3 getRootPosition() const { return _owningHandData->leapPositionToWorldPosition(_rootRawPosition); }
|
||||
const glm::vec3& getTipRawPosition() const { return _tipRawPosition; }
|
||||
const glm::vec3& getRootRawPosition() const { return _rootRawPosition; }
|
||||
bool isActive() const { return _isActive; }
|
||||
int getLeapID() const { return _leapID; }
|
||||
|
||||
void setActive(bool active) { _isActive = active; }
|
||||
void setLeapID(int id) { _leapID = id; }
|
||||
void setRawTipPosition(const glm::vec3& pos) { _tipRawPosition = pos; }
|
||||
void setRawRootPosition(const glm::vec3& pos) { _rootRawPosition = pos; }
|
||||
|
||||
void setTrailLength(unsigned int length);
|
||||
void updateTrail();
|
||||
|
||||
int getTrailNumPositions();
|
||||
const glm::vec3& getTrailPosition(int index);
|
||||
|
||||
void incrementFramesWithoutData() { _numFramesWithoutData++; }
|
||||
void resetFramesWithoutData() { _numFramesWithoutData = 0; }
|
||||
int getFramesWithoutData() const { return _numFramesWithoutData; }
|
||||
|
||||
private:
|
||||
glm::vec3 _tipRawPosition;
|
||||
glm::vec3 _rootRawPosition;
|
||||
bool _isActive; // This has current valid data
|
||||
int _leapID; // the Leap's serial id for this tracked object
|
||||
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
|
||||
std::vector<glm::vec3> _tipTrailPositions;
|
||||
int _tipTrailCurrentStartIndex;
|
||||
int _tipTrailCurrentValidLength;
|
||||
PalmData* _owningPalmData;
|
||||
HandData* _owningHandData;
|
||||
};
|
||||
|
||||
class PalmData {
|
||||
public:
|
||||
PalmData(HandData* owningHandData);
|
||||
glm::vec3 getPosition() const { return _owningHandData->leapPositionToWorldPosition(_rawPosition); }
|
||||
glm::vec3 getNormal() const { return _owningHandData->leapDirectionToWorldDirection(_rawNormal); }
|
||||
glm::vec3 getVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_rawVelocity); }
|
||||
glm::vec3 getPosition() const { return _owningHandData->localToWorldPosition(_rawPosition); }
|
||||
glm::vec3 getVelocity() const { return _owningHandData->localToWorldDirection(_rawVelocity); }
|
||||
|
||||
const glm::vec3& getRawPosition() const { return _rawPosition; }
|
||||
const glm::vec3& getRawNormal() const { return _rawNormal; }
|
||||
bool isActive() const { return _isActive; }
|
||||
int getLeapID() const { return _leapID; }
|
||||
int getSixenseID() const { return _sixenseID; }
|
||||
|
||||
|
||||
std::vector<FingerData>& getFingers() { return _fingers; }
|
||||
const std::vector<FingerData>& getFingers() const { return _fingers; }
|
||||
size_t getNumFingers() const { return _fingers.size(); }
|
||||
|
||||
void setActive(bool active) { _isActive = active; }
|
||||
void setLeapID(int id) { _leapID = id; }
|
||||
void setSixenseID(int id) { _sixenseID = id; }
|
||||
|
||||
void setRawRotation(const glm::quat rawRotation) { _rawRotation = rawRotation; };
|
||||
glm::quat getRawRotation() const { return _rawRotation; }
|
||||
void setRawPosition(const glm::vec3& pos) { _rawPosition = pos; }
|
||||
void setRawNormal(const glm::vec3& normal) { _rawNormal = normal; }
|
||||
void setRawVelocity(const glm::vec3& velocity) { _rawVelocity = velocity; }
|
||||
const glm::vec3& getRawVelocity() const { return _rawVelocity; }
|
||||
void addToPosition(const glm::vec3& delta);
|
||||
|
@ -162,11 +107,11 @@ public:
|
|||
void resolvePenetrations() { addToPosition(-_totalPenetration); _totalPenetration = glm::vec3(0.f); }
|
||||
|
||||
void setTipPosition(const glm::vec3& position) { _tipPosition = position; }
|
||||
const glm::vec3 getTipPosition() const { return _owningHandData->leapPositionToWorldPosition(_tipPosition); }
|
||||
const glm::vec3 getTipPosition() const { return _owningHandData->localToWorldPosition(_tipPosition); }
|
||||
const glm::vec3& getTipRawPosition() const { return _tipPosition; }
|
||||
|
||||
void setTipVelocity(const glm::vec3& velocity) { _tipVelocity = velocity; }
|
||||
const glm::vec3 getTipVelocity() const { return _owningHandData->leapDirectionToWorldDirection(_tipVelocity); }
|
||||
const glm::vec3 getTipVelocity() const { return _owningHandData->localToWorldDirection(_tipVelocity); }
|
||||
const glm::vec3& getTipRawVelocity() const { return _tipVelocity; }
|
||||
|
||||
void incrementFramesWithoutData() { _numFramesWithoutData++; }
|
||||
|
@ -198,11 +143,14 @@ public:
|
|||
/// Store position where the palm holds the ball.
|
||||
void getBallHoldPosition(glm::vec3& position) const;
|
||||
|
||||
// return world-frame:
|
||||
glm::vec3 getFingerTipPosition() const;
|
||||
glm::vec3 getFingerDirection() const;
|
||||
glm::vec3 getNormal() const;
|
||||
|
||||
private:
|
||||
std::vector<FingerData> _fingers;
|
||||
glm::quat _rawRotation;
|
||||
glm::vec3 _rawPosition;
|
||||
glm::vec3 _rawNormal;
|
||||
glm::vec3 _rawVelocity;
|
||||
glm::vec3 _rotationalVelocity;
|
||||
glm::quat _lastRotation;
|
||||
|
@ -216,7 +164,6 @@ private:
|
|||
float _joystickX, _joystickY;
|
||||
|
||||
bool _isActive; // This has current valid data
|
||||
int _leapID; // the Leap's serial id for this tracked object
|
||||
int _sixenseID; // Sixense controller ID for this palm
|
||||
int _numFramesWithoutData; // after too many frames without data, this tracked object assumed lost.
|
||||
HandData* _owningHandData;
|
||||
|
|
|
@ -76,11 +76,11 @@ void DataServerAccountInfo::setDiscourseApiKey(const QString& discourseApiKey) {
|
|||
}
|
||||
|
||||
QDataStream& operator<<(QDataStream &out, const DataServerAccountInfo& info) {
|
||||
out << info._accessToken << info._username << info._xmppPassword;
|
||||
out << info._accessToken << info._username << info._xmppPassword << info._discourseApiKey;
|
||||
return out;
|
||||
}
|
||||
|
||||
QDataStream& operator>>(QDataStream &in, DataServerAccountInfo& info) {
|
||||
in >> info._accessToken >> info._username >> info._xmppPassword;
|
||||
in >> info._accessToken >> info._username >> info._xmppPassword >> info._discourseApiKey;
|
||||
return in;
|
||||
}
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
#include "DTLSClientSession.h"
|
||||
#include "HifiSockAddr.h"
|
||||
|
||||
const QString DEFAULT_DOMAIN_HOSTNAME = "alpha.highfidelity.io";
|
||||
const QString DEFAULT_DOMAIN_HOSTNAME = "sandbox.highfidelity.io";
|
||||
|
||||
const unsigned short DEFAULT_DOMAIN_SERVER_PORT = 40102;
|
||||
const unsigned short DEFAULT_DOMAIN_SERVER_DTLS_PORT = 40103;
|
||||
|
|
|
@ -54,6 +54,7 @@ static const float SQUARE_ROOT_OF_3 = (float)sqrt(3.f);
|
|||
static const float METERS_PER_DECIMETER = 0.1f;
|
||||
static const float METERS_PER_CENTIMETER = 0.01f;
|
||||
static const float METERS_PER_MILLIMETER = 0.001f;
|
||||
static const float MILLIMETERS_PER_METER = 1000.0f;
|
||||
static const quint64 USECS_PER_MSEC = 1000;
|
||||
static const quint64 MSECS_PER_SECOND = 1000;
|
||||
static const quint64 USECS_PER_SECOND = USECS_PER_MSEC * MSECS_PER_SECOND;
|
||||
|
|
Loading…
Reference in a new issue