fix bug: variable should be float rather than int

This commit is contained in:
Andrew Meadows 2014-08-08 08:26:25 -07:00
parent 5de762361a
commit bcb0cb2c3c

View file

@ -206,7 +206,7 @@ void MyAvatar::simulate(float deltaTime) {
{
PerformanceTimer perfTimer("ragdoll");
if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) {
const int minError = 0.01f;
const float minError = 0.01f;
const float maxIterations = 10;
const quint64 maxUsec = 2000;
_physicsSimulation.setTranslation(_position);