From bcb0cb2c3c09ea77d0c3f85d7f0c6bc959c2afb6 Mon Sep 17 00:00:00 2001 From: Andrew Meadows Date: Fri, 8 Aug 2014 08:26:25 -0700 Subject: [PATCH] fix bug: variable should be float rather than int --- interface/src/avatar/MyAvatar.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/interface/src/avatar/MyAvatar.cpp b/interface/src/avatar/MyAvatar.cpp index 0b940dc3df..f59064732c 100644 --- a/interface/src/avatar/MyAvatar.cpp +++ b/interface/src/avatar/MyAvatar.cpp @@ -206,7 +206,7 @@ void MyAvatar::simulate(float deltaTime) { { PerformanceTimer perfTimer("ragdoll"); if (Menu::getInstance()->isOptionChecked(MenuOption::CollideAsRagdoll)) { - const int minError = 0.01f; + const float minError = 0.01f; const float maxIterations = 10; const quint64 maxUsec = 2000; _physicsSimulation.setTranslation(_position);