temp disable of screen flash for avatar collisions

This commit is contained in:
Andrew Meadows 2014-04-23 14:37:24 -07:00
parent 96ca537400
commit 10265a4a3e

View file

@ -820,7 +820,7 @@ void MyAvatar::updateCollisionSound(const glm::vec3 &penetration, float deltaTim
std::min(COLLISION_LOUDNESS * velocityTowardCollision, 1.0f),
frequency * (1.0f + velocityTangentToCollision / velocityTowardCollision),
std::min(velocityTangentToCollision / velocityTowardCollision * NOISE_SCALING, 1.0f),
1.0f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, true);
1.0f - DURATION_SCALING * powf(frequency, 0.5f) / velocityTowardCollision, false);
}
}