Andrew Meadows
b0c3655076
Fix for bad bounding shape for multi-root models.
2014-05-22 11:40:36 -07:00
Andrzej Kapolka
2eee9a32ac
Removed debugging line.
2014-05-21 15:39:12 -07:00
Andrzej Kapolka
de7c05cb2d
More animation controls.
2014-05-21 15:30:50 -07:00
Andrzej Kapolka
0e15c82e49
Allow setting masked joints for each animation.
2014-05-21 11:58:20 -07:00
Andrzej Kapolka
ef9407b1a6
Merge branch 'master' of https://github.com/highfidelity/hifi into animenu
2014-05-21 10:58:44 -07:00
Andrzej Kapolka
0dfd787034
Added some basic method to allow scripts to run/stop animations on the avatar.
2014-05-21 10:44:51 -07:00
Andrzej Kapolka
1022f1bec4
Added a priority setting so that we can control the order in which animations
...
are applied.
2014-05-21 09:40:49 -07:00
Andrzej Kapolka
f709ea61b5
Need to initialize this to false.
2014-05-20 17:55:48 -07:00
Andrzej Kapolka
7124b4a196
Mask joints from animation when explicitly set.
2014-05-20 17:10:53 -07:00
Andrzej Kapolka
d3e5e3ccf1
A couple explanatory comments.
2014-05-20 15:41:11 -07:00
Andrzej Kapolka
49a0645677
Animation bits.
2014-05-20 15:23:15 -07:00
ZappoMan
1278470a91
properly handle FSTs that have translations and rotations
2014-05-20 13:31:08 -07:00
Andrzej Kapolka
62e7a31602
More work on animation configuration.
2014-05-19 18:09:33 -07:00
Andrew Meadows
49a7f8c910
formatting some lines that are too long
2014-05-15 12:42:38 -07:00
Andrew Meadows
e98f5c7486
merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/renderer/Model.cpp
2014-05-15 12:33:09 -07:00
Andrew Meadows
4640587445
more correct model bounding capsule
2014-05-15 12:28:55 -07:00
ZappoMan
18de6dddec
Merge branch 'master' of https://github.com/worklist/hifi into modelserver
2014-05-14 12:21:44 -07:00
Andrew Meadows
aad9d0441e
merge upstream/master to andrew/bispinor
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/SkeletonModel.cpp
libraries/avatars/src/HandData.cpp
libraries/avatars/src/HandData.h
2014-05-14 09:38:31 -07:00
Andrew Meadows
d2d9ca8788
optimization: only compute baseTransform once
2014-05-14 09:04:59 -07:00
ZappoMan
02bb816d5a
Merge branch 'master' of https://github.com/worklist/hifi into modelserver
2014-05-13 09:44:49 -07:00
Andrzej Kapolka
363f545f7c
After uploading, refresh the uploaded files so that they are immediately
...
redownloaded.
2014-05-09 17:50:08 -07:00
ZappoMan
106c8bffd8
first cut at animations in models
2014-05-09 16:08:06 -07:00
Philip Rosedale
c6b4b7c250
Merge pull request #2811 from AndrewMeadows/inertia
...
prevent avatar from getting trapped in voxel collisions
2014-05-07 16:54:28 -07:00
Andrew Meadows
9fc1c765d3
overhaul of CollisionInfo
...
store Cube info for sphereAACube collisions
2014-05-07 11:40:00 -07:00
Andrzej Kapolka
d0537e7ead
Specular map support.
2014-05-06 17:32:10 -07:00
Andrzej Kapolka
2a32700a30
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-05-05 17:03:31 -07:00
Andrzej Kapolka
f37460e39a
Basic attachment rendering.
2014-05-05 15:46:09 -07:00
Andrew Meadows
5ffd307926
Merge upstream/master into andrew/inertia
...
Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-05 13:54:25 -07:00
Andrzej Kapolka
3a4dfb92f6
Let's try using the neck parent rotation, rather than the neck, to fix
...
separate heads.
2014-05-02 19:37:42 -07:00
ZappoMan
8443bb0afc
fix a scale to fit bug, and add features to place models with hands
2014-05-02 13:19:33 -07:00
Andrzej Kapolka
3ebe1df6de
Merge branch 'master' of https://github.com/highfidelity/hifi
...
Conflicts:
interface/src/avatar/MyAvatar.h
2014-05-01 21:00:32 -07:00
Andrzej Kapolka
322e12b9de
Allow users to clear the head URL and have no separate head model.
2014-05-01 17:55:16 -07:00
ZappoMan
f7da070d77
more work, cleanup names, remove translation use snap to center
2014-05-01 11:29:17 -07:00
ZappoMan
293963c546
implement snap to center in model
2014-05-01 09:02:41 -07:00
ZappoMan
bb6444f5a9
more hacking got it working
2014-05-01 07:30:56 -07:00
ZappoMan
85484affa9
hacking
2014-04-30 17:55:54 -07:00
Andrew Meadows
34aaf98b53
cleanup around how boundary shape is computed
2014-04-29 15:16:50 -07:00
Andrzej Kapolka
2bac802407
One more unused variable.
2014-04-23 12:30:39 -07:00
Andrzej Kapolka
c8c3cf3664
Remove unused propagate option for applyRotationDelta.
2014-04-23 12:29:01 -07:00
Andrzej Kapolka
09bb51261a
Got that backwards.
2014-04-23 11:55:16 -07:00
Andrzej Kapolka
523498ee5b
Revert to using weight that doesn't depend on number of free joints.
2014-04-23 11:52:22 -07:00
Andrzej Kapolka
511fc8367f
More work on IK.
2014-04-23 11:34:34 -07:00
Andrzej Kapolka
f7bc1ae62c
Working on integrating rotation into IK.
2014-04-23 10:47:24 -07:00
Andrzej Kapolka
c471a55f1f
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-23 09:40:51 -07:00
Andrzej Kapolka
e2558bdac0
Experimenting with tweaking the Euler angles so that z, rather than y, is in
...
[-pi/2, pi/2].
2014-04-18 17:16:20 -07:00
Stephen Birarda
0a7ea17d43
fix a geometry race condition crash
2014-04-18 15:10:15 -07:00
Andrzej Kapolka
743034c986
Need to transfer parent rotation to child.
2014-04-18 15:09:37 -07:00
Andrzej Kapolka
6add0dfb42
Tweaked Hydra "IK" to propagate delta rotations up the hierarchy while
...
preserving joint constraints.
2014-04-18 15:04:42 -07:00
Andrew Meadows
26487aad06
more correct bounding shapes for Models
2014-04-18 11:19:21 -07:00
Andrew Meadows
cfdbdad2d8
improved method for disabling bad joint shapes
2014-04-17 16:22:35 -07:00
Andrew Meadows
3072161a30
improved collision shapes of models
2014-04-17 15:18:46 -07:00
Andrzej Kapolka
a12dd916fa
More plane intersection bits.
2014-04-10 11:24:45 -07:00
Andrzej Kapolka
f61c746b4a
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-04-10 09:45:23 -07:00
Andrzej Kapolka
9f58264cb6
Working on plane collisions, pushing back camera from intersecting avatars.
2014-04-09 18:07:56 -07:00
Andrew Meadows
22d2f84cff
merge upstream/master into andrew/scripting
2014-04-09 15:38:56 -07:00
Andrew Meadows
e480064e66
rename more shapeShape() to be collideShapes()
2014-04-09 13:07:54 -07:00
Stephen Birarda
684c6b5372
run regex header replacement on all cpp files
2014-04-09 09:35:42 -07:00
Andrzej Kapolka
15e9d45dc3
Switched from storing Euler angles to using quaternions along with a
...
quaternion editor. Also, use a default step of 0.01 for floats/doubles.
2014-04-07 15:41:42 -07:00
Andrzej Kapolka
a2b94aa433
Working on render modes.
2014-04-04 14:22:01 -07:00
Andrzej Kapolka
a0c7e4d3cc
Working on model rendering modes.
2014-04-04 11:45:03 -07:00
Andrew Meadows
933cade6b0
Re-add fullUpdate hint to Model::simulate()
2014-04-02 16:34:33 -07:00
Andrew Meadows
97ba5250a5
Only simulate() Avatar Models when necessary
...
Also: rebuild collision shapes when Model scale changes
2014-04-02 12:01:18 -07:00
Andrew Meadows
b65855a384
merge upstream/master into avatar-interaction
2014-04-01 12:53:47 -07:00
Andrew Meadows
3d43956c11
bounding shape relative to model's root Joint
2014-04-01 11:39:40 -07:00
Andrew Meadows
03d04e194d
Init bounding Extents for more correct shapes
2014-04-01 10:39:58 -07:00
Andrew Meadows
1bbdc9d78b
Adding bounding capsule shape for Model
...
Also:
Cleaned up the automatic geometry LOD loading
Removed staticExtents data member from FBXGeometry
Split debug rendering of bounding shapes from joint shapes
2014-04-01 09:25:25 -07:00
Andrew Meadows
5406490719
rename _shapes -> _jointShapes
...
also stubbed Model::createBoundingShape()
2014-03-28 11:00:30 -07:00
Andrzej Kapolka
ca9f0c01c1
Couple of quick fixes: reset the skeleton joints when space is pressed as a
...
last resort to fix broken IK, don't render display names at the origin if
we don't have a skeleton model.
2014-03-27 11:08:55 -07:00
Andrew Meadows
fff7a36b54
merge upstream/master into physics project
...
Conflicts:
interface/src/avatar/Hand.cpp
interface/src/avatar/Hand.h
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
interface/src/renderer/Model.h
2014-03-25 15:55:26 -07:00
Andrzej Kapolka
62884f1f4f
Don't use textures/fancy shaders when rendering shadow map. Closes #2270 .
2014-03-24 13:15:03 -07:00
Andrzej Kapolka
0fc0d50bda
Only post the blender if we have blendable meshes to blend.
2014-03-18 17:19:42 -07:00
Andrzej Kapolka
635f3b6dc3
Perform the mesh blending in worker threads and only when we've actually
...
received new data. Closes #2075 . Closes #2348 .
2014-03-18 16:38:05 -07:00
Andrzej Kapolka
299dbb93ea
Removed "springiness" bits.
2014-03-18 13:57:36 -07:00
Andrew Meadows
02c58447df
merge upstream/master into "shapes" project
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
interface/src/avatar/SkeletonModel.cpp
interface/src/avatar/SkeletonModel.h
libraries/avatars/src/HandData.h
libraries/shared/src/SharedUtil.h
2014-03-18 12:41:20 -07:00
Andrzej Kapolka
5b30f932c1
Fix for slight graphical glitches on loading avatars.
2014-03-13 14:09:12 -07:00
Andrzej Kapolka
43feef3ebd
Only update the full set of joints when we've received new data from the
...
mixer. Closes #2274 .
2014-03-13 12:03:02 -07:00
Andrzej Kapolka
ffe3717573
Enable back face culling on the opaque parts of avatars.
2014-03-12 15:10:33 -07:00
Andrzej Kapolka
e249b29b45
Merge pull request #2268 from AndrewMeadows/radians
...
prefer radians over degrees
2014-03-12 12:10:29 -07:00
Andrew Meadows
aa8c2fc8cb
use radians instead of degrees (almost) everywhere
2014-03-11 17:26:58 -07:00
Andrzej Kapolka
bc3bba9240
Get rid of unused, expensive "average color" nonsense.
2014-03-11 14:01:23 -07:00
Andrzej Kapolka
c6655382d6
Initialize scale to unity. Closes #2232 .
2014-03-10 10:52:46 -07:00
Andrew Meadows
47e340dafe
Merge upstream/master
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-07 09:16:33 -08:00
Andrzej Kapolka
44374732fa
Further joint bits.
2014-03-06 19:30:24 -08:00
Andrzej Kapolka
c5ab32235f
Merge branch 'master' of https://github.com/highfidelity/hifi into joints
2014-03-06 17:09:24 -08:00
Andrzej Kapolka
3adea84b81
Basic joint data sending. Closes #2166 .
2014-03-06 17:07:29 -08:00
Andrew Meadows
868e92c0fa
Merge upstream/master' into shapes branch
2014-03-06 12:45:43 -08:00
Andrew Meadows
778bdec6d8
Model now knows its bounding radius
2014-03-06 12:34:21 -08:00
Stephen Birarda
b705ec560f
cleanup resources directory references by copying beside the executable
2014-03-06 11:46:49 -08:00
Stephen Birarda
403f91c988
update resource references to use Qt resource system
2014-03-06 10:41:11 -08:00
Andrzej Kapolka
a7af3bc284
Merge branch 'master' of https://github.com/highfidelity/hifi
...
Conflicts:
interface/src/avatar/MyAvatar.cpp
2014-03-05 18:08:59 -08:00
Andrzej Kapolka
ad25455f86
Track hysteresis for next model separately, but just in case, don't use
...
recursion to fall back on hysteresis value. Closes #2209 .
2014-03-05 18:06:14 -08:00
Andrew Meadows
831a8cf580
remove unused cruft from Model class API
2014-03-05 12:15:34 -08:00
Andrew Meadows
a1856ac18b
fix bad transform math for placing shapes
2014-03-05 11:57:07 -08:00
Andrew Meadows
7db5aaaf37
new collision pipeline for avatar shapes
2014-03-05 07:08:59 -08:00
Andrew Meadows
3d426a24f1
Fixing build warnings
2014-03-04 09:54:34 -08:00
Andrew Meadows
7ba5bc71ea
Merge branch 'master' of ssh://github.com/highfidelity/hifi into shapes
...
Conflicts:
interface/src/renderer/FBXReader.cpp
interface/src/renderer/Model.cpp
interface/src/renderer/Model.h
2014-03-04 09:01:24 -08:00
Andrew Meadows
4ef2067421
Use capsules for some joints and render them.
2014-03-03 17:49:24 -08:00
Andrew Meadows
1c0826d696
Add JointShapeInfo for joint shape calculations
2014-03-03 12:31:09 -08:00
Stephen Birarda
60eb588e96
remove some unecessary null pointer checks
2014-03-03 11:36:01 -08:00
Andrew Meadows
8ef657e5b2
Render avatar collision shapes in the right spot
2014-02-28 17:05:08 -08:00
Andrzej Kapolka
0bb3752121
Fixed seg fault, don't attempt to transfer joints between different models
...
(as opposed to different LODs).
2014-02-28 14:29:18 -08:00
Andrzej Kapolka
21a149348b
When switching models, retain old one until new one is loaded. Closes #2146 .
2014-02-28 13:57:25 -08:00
Andrzej Kapolka
73ec568b4b
Further work on request limiting.
2014-02-27 19:28:45 -08:00
Andrew Meadows
b8c1bab4ae
Using pre-computed Model shapes for collisions
...
...instead of generating collision shapes on the fly
2014-02-27 17:52:35 -08:00
Andrew Meadows
50a5924574
Using shapes for collisions against Model
...
rather than building tapered capsule shapes on the fly
2014-02-27 17:33:36 -08:00
Andrew Meadows
9dc26ddfa7
First pass: add collision Shapes to Model
2014-02-27 15:50:16 -08:00
Andrzej Kapolka
e91d47174b
Removed unused function.
2014-02-27 12:37:17 -08:00
Andrzej Kapolka
cd2bd32210
Delay loading models until we know that we need them (i.e., that we're not
...
beyond billboard distance). Closes #2121 .
2014-02-27 12:30:46 -08:00
Andrzej Kapolka
f335bb8171
Preserve joint states when switching between LODs. Closes #2077 .
2014-02-26 13:40:09 -08:00
Andrzej Kapolka
8745ca3139
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-23 20:13:23 -08:00
Andrzej Kapolka
f5fece5eb5
Fix for Xcode warnings.
2014-02-23 20:11:46 -08:00
Andrzej Kapolka
ac02609bc2
The basic billboard behavior, closes #1864 .
2014-02-21 15:38:49 -08:00
Andrzej Kapolka
6b90a3994d
Working on avatar billboards.
2014-02-20 19:22:59 -08:00
Andrzej Kapolka
a8d0aa6d17
Merge branch 'master' of https://github.com/highfidelity/hifi into metavoxels
2014-02-19 14:57:18 -08:00
Andrzej Kapolka
f7fcbc234e
Fixes for Xcode warnings with no Visage, explanatory comments for Model's
...
base geometry pointer.
2014-02-19 11:47:40 -08:00
Andrzej Kapolka
55e2ebd92f
More spanner bits.
2014-02-18 13:58:44 -08:00
Andrew Meadows
4848aa1d16
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-17 09:14:06 -08:00
Andrew Meadows
335141049c
Cleaning up collision check API's and re-enabling collisions with particles.
2014-02-14 16:33:19 -08:00
Andrzej Kapolka
af0d395751
Added sanity check for zero vertices.
2014-02-14 13:11:16 -08:00
Andrzej Kapolka
76142c92f2
Adjust offset when skipping parts that don't match the translucency setting.
...
Closes #2001 .
2014-02-14 13:04:17 -08:00
Andrzej Kapolka
91fac4eebe
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-13 17:38:23 -08:00
Andrzej Kapolka
5f38c328d5
Removed debugging code.
2014-02-13 16:25:04 -08:00
Andrzej Kapolka
078b15c02d
Add some hysteresis on the LOD switching to prevent rapid switching back
...
and forth.
2014-02-13 16:20:43 -08:00
Andrew Meadows
50d864901e
Improved comment about limitation of collision check.
2014-02-13 14:02:25 -08:00
Andrzej Kapolka
6a39290bf5
Basic LOD switching based on distance to camera.
2014-02-13 13:37:29 -08:00
Andrew Meadows
cc70e099bf
Merge branch 'avatar-interaction' of ssh://github.com/AndrewMeadows/hifi into avatar-interaction
2014-02-12 08:31:05 -08:00
Andrew Meadows
04bc05cfe6
Moving hand-avatar collision trigger calls into MyAvatar
...
Also renaming some methods in Model to be more descriptive.
2014-02-12 08:29:22 -08:00
Andrzej Kapolka
3b1b067418
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-11 16:03:41 -08:00
Andrzej Kapolka
e29d6210bb
Merge pull request #1981 from AndrewMeadows/avatar-interaction
...
Avatar body-body collisions
2014-02-11 16:02:43 -08:00
Andrew Meadows
66dc4e17ad
Fixing formatting to be KR
2014-02-11 15:59:35 -08:00
Andrzej Kapolka
b6d77ec637
Switched from loading FBX and FST simultaneously to loading FST first, then
...
using its filename and texdir properties (as Faceshift does) to locate the
corresponding model. Also fixed a bug with the fallback models (they were
invisible after second failure).
2014-02-11 14:20:52 -08:00
Andrew Meadows
3b3359abce
Merge branch 'master' of ssh://github.com/highfidelity/hifi into avatar-interaction
2014-02-11 14:02:08 -08:00
Andrew Meadows
d0f9b78710
Adding avatar body-body collisions to prevent near-clipping.
2014-02-11 13:48:48 -08:00
Andrew Meadows
887fa0c938
Only resolve our hand collisions that would not move the other avatar.
...
This helps us only penetrate the moveable parts of other avatars.
2014-02-11 09:23:40 -08:00
Andrzej Kapolka
f9e9d62fe3
Merge branch 'master' of https://github.com/highfidelity/hifi
2014-02-10 19:02:58 -08:00
Andrzej Kapolka
2071da2c8a
Provide a means to specify a fallback for when we fail to load a model. Also
...
added missing associated resources for default model. Closes #1960 .
2014-02-10 18:50:36 -08:00
Andrew Meadows
e73c9f7095
It is now possible to "poke" moveable parts of the avatar skeleton.
2014-02-10 14:07:50 -08:00
Andrew Meadows
10296577f4
More info when colliding with meshes + stubbery for poking avatar.
2014-02-10 09:02:29 -08:00
Andrew Meadows
7a8186f1da
Adding ModelCollisionInfo struct to get more info about collisions against avatars.
...
Had to disable some collisions. Will go back and make them work again soon.
2014-02-07 10:48:30 -08:00
Andrzej Kapolka
cf05cf6178
Didn't need to disable depth writes after all (for now).
2014-01-28 12:03:41 -08:00
Andrzej Kapolka
3edb81baf4
Check for texture translucency, render translucent mesh parts after opaque
...
ones, without alpha testing, and with back face culling enabled.
2014-01-28 12:01:32 -08:00
Andrzej Kapolka
804ce83fa6
Get the base position/orientation directly from the avatar to prevent
...
jerkiness when flying with the Hydra. Also, restore arm lengths when the
Hydra becomes inactive.
2014-01-20 13:44:41 -08:00
Andrzej Kapolka
865b495e6c
Merge branch 'master' of https://github.com/worklist/hifi into debone
...
Conflicts:
interface/src/Audio.cpp
interface/src/Menu.cpp
interface/src/avatar/Avatar.h
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Webcam.cpp
interface/src/devices/Webcam.h
interface/src/renderer/FBXReader.cpp
2014-01-16 13:35:03 -08:00
Andrzej Kapolka
3f08504e3e
Replaced missing functionality.
2014-01-16 12:39:07 -08:00
Andrew Meadows
1266ffd0ca
merge of windows-build
...
Conflicts:
domain-server/src/DomainServer.cpp
interface/src/Application.cpp
interface/src/Menu.cpp
libraries/avatars/src/AvatarData.h
libraries/shared/src/NodeList.h
2014-01-16 09:00:13 -08:00
Andrew Meadows
4b94e53acf
Removing Model::findSpherePenetrationWithJoint() which was experimental method that was not finally used.
2014-01-15 17:02:02 -08:00
Andrew Meadows
32f3621855
merge upstream work into local repo
2014-01-15 14:13:48 -08:00
Brad Hefta-Gaub
170dbe6e85
Merge branch 'master' of git://github.com/worklist/hifi into windows_build
...
Conflicts:
assignment-client/src/audio/AudioMixer.cpp
domain-server/src/DomainServer.cpp
interface/src/Audio.cpp
interface/src/DataServerClient.cpp
interface/src/Oscilloscope.cpp
interface/src/PairingHandler.cpp
interface/src/Util.cpp
interface/src/avatar/MyAvatar.cpp
interface/src/devices/Faceshift.cpp
interface/src/devices/SerialInterface.cpp
interface/src/renderer/FBXReader.cpp
libraries/avatars/src/AvatarData.h
libraries/octree-server/src/OctreeServer.cpp
libraries/octree-server/src/OctreeServer.h
libraries/octree/src/ViewFrustum.cpp
libraries/shared/src/Logging.cpp
libraries/shared/src/Node.cpp
libraries/shared/src/Node.h
libraries/shared/src/NodeList.cpp
libraries/shared/src/NodeList.h
libraries/shared/src/PerfStat.cpp
libraries/shared/src/SharedUtil.cpp
libraries/voxels/src/VoxelTree.cpp
voxel-edit/src/main.cpp
2014-01-15 10:20:21 -08:00
Andrew Meadows
761fdc9d84
Adding methods to Model for accessing hand info and computing hand collisions.
2014-01-14 16:19:57 -08:00
Andrzej Kapolka
5d88953f12
First cut at stretching the arms out and aligning forearms with wrists.
...
Closes #1423 , #1504 .
2014-01-14 15:27:28 -08:00
Brad Hefta-Gaub
55babbf7b6
windows type mismatch warning fixes
2014-01-13 00:30:23 -08:00
Andrzej Kapolka
aa9fc290a5
Minimum chat circle radius from Ryan, basic avatar/voxel orbit behavior.
2014-01-03 16:46:11 -08:00
Andrzej Kapolka
6c27569e9b
Fix arm bending, compile warning.
2014-01-02 13:23:15 -08:00
Andrzej Kapolka
9a3c44ce7d
Enable alpha testing for models.
2013-12-09 14:49:37 -08:00
Andrzej Kapolka
02cd97deb1
Adjust palm collision size, use last free index when ignoring.
2013-12-05 16:28:33 -08:00
Andrzej Kapolka
ecff3a0542
Basic sphere/capsule-cone penetration test.
2013-12-05 15:36:34 -08:00
Andrzej Kapolka
b90c5bdae8
Option to render collision proxies, more general avatar penetration test, fix
...
for meshes with only one joint influence.
2013-12-05 14:00:38 -08:00
Andrzej Kapolka
1edfc90e5e
Missed a scale multiplier.
2013-12-05 12:02:48 -08:00
Andrzej Kapolka
0ea0887f66
Add a scale factor to bone radii.
2013-12-05 11:21:56 -08:00
Andrzej Kapolka
9b3560d414
Skip the hands' parents as well as the hands themselves.
2013-12-05 11:10:22 -08:00
Andrzej Kapolka
70ca1106b1
Working on testing the Leap/Hydra hands against the avatar body.
2013-12-03 17:28:36 -08:00
Andrzej Kapolka
817946bed5
Attempting to rotate longitudinally at elbow, rather than wrist.
2013-12-03 11:05:38 -08:00
Andrzej Kapolka
5cc5d9bba8
Progress towards shadow maps.
2013-11-20 16:23:54 -08:00
Andrzej Kapolka
76d8bd0a9c
Finger IK, take two.
2013-11-13 13:53:41 -08:00
Andrzej Kapolka
d87dccd614
Alignment to pull elbows towards ground.
2013-11-13 12:06:08 -08:00
Andrzej Kapolka
c2e4a70685
Back to the cyclic coordinate descent algorithm (easier to apply joint
...
constraints); Leap hands relative to eyes.
2013-11-13 10:35:20 -08:00
Andrzej Kapolka
a36f9d52af
Constraint fix, apply constraints to wrists.
2013-11-12 15:43:11 -08:00
Andrzej Kapolka
49c9d41dd5
Read and enforce angle constraints (untested).
2013-11-08 14:49:38 -08:00
Andrzej Kapolka
4360621daf
Adjustments to wrist rotations.
2013-11-07 13:17:08 -08:00
Andrzej Kapolka
f0e72d8d0c
Removed unused variable, debugging code.
2013-11-07 12:16:17 -08:00
Andrzej Kapolka
e6cd9a7368
Working on wiring up the fingers.
2013-11-07 12:12:48 -08:00
Andrzej Kapolka
be09d319b7
Gravity adjustments.
2013-11-06 17:58:05 -08:00
Andrzej Kapolka
afd3f6937c
Derp; I don't want the length of the scale, I want the average of the
...
components.
2013-11-06 17:05:10 -08:00
Andrzej Kapolka
97cf9f2285
Cleanup on aisle 3.
2013-11-06 15:58:35 -08:00
Andrzej Kapolka
1706c7c97a
New IK method: will be easier to add constraints, adds "gravity" influence to
...
sap potential energy.
2013-11-06 15:51:26 -08:00
Andrzej Kapolka
c55f8c5900
Forgot to return a value.
2013-11-05 16:14:21 -08:00
Andrzej Kapolka
9460fb87c2
Return arm to neutral position when mouse pointer is invisible.
2013-11-05 16:06:11 -08:00
Andrzej Kapolka
b2ed29dbff
Work around precision issues with multiplying matrices with high translation
...
magnitudes (by using relative translation).
2013-11-04 16:49:12 -08:00
Andrzej Kapolka
06e050f1c1
Normal map support almost there.
2013-10-29 22:13:00 -07:00
Andrzej Kapolka
4f34d89c4a
Added left hand/hand rotation setters in preparation for Leap integration.
2013-10-28 14:38:09 -07:00
Andrzej Kapolka
b56d47929b
Extremely basic IK based on implementation of the cyclic coordinate descent
...
algorithm. Actually seems to work pretty well.
2013-10-28 13:38:22 -07:00
Andrzej Kapolka
bae4a17605
Voxel attachments.
2013-10-24 13:59:04 -07:00
Andrzej Kapolka
240f65b7c5
Scale fixes.
2013-10-23 16:15:03 -07:00
Andrzej Kapolka
41f73b5e9d
Support for attaching models to joints.
2013-10-23 15:16:29 -07:00
Andrzej Kapolka
cf98d900f9
Removed unused variable.
2013-10-22 17:26:42 -07:00
Andrzej Kapolka
1f8bed9d9c
More transform rejiggery.
2013-10-22 15:31:27 -07:00
Andrzej Kapolka
a33c7ce20c
More work on extracting rotations.
2013-10-22 12:54:32 -07:00
Andrzej Kapolka
9d89baa506
Apply the neck position.
2013-10-21 17:30:26 -07:00
Andrzej Kapolka
b5f2dcfa55
Use the head position from the loaded skeleton, if available.
2013-10-21 16:58:01 -07:00
Andrzej Kapolka
349f7b363a
More work on custom skeletons.
2013-10-21 16:14:38 -07:00
Andrzej Kapolka
ea50d6f22e
Forgot these guys.
2013-10-18 17:49:34 -07:00