remove unused cruft from Model class API

This commit is contained in:
Andrew Meadows 2014-03-05 12:15:34 -08:00
parent a1856ac18b
commit 831a8cf580
2 changed files with 0 additions and 32 deletions

View file

@ -418,18 +418,10 @@ bool Model::getRightHandRotation(glm::quat& rotation) const {
return getJointRotation(getRightHandJointIndex(), rotation);
}
bool Model::setLeftHandPosition(const glm::vec3& position) {
return setJointPosition(getLeftHandJointIndex(), position);
}
bool Model::restoreLeftHandPosition(float percent) {
return restoreJointPosition(getLeftHandJointIndex(), percent);
}
bool Model::setLeftHandRotation(const glm::quat& rotation) {
return setJointRotation(getLeftHandJointIndex(), rotation);
}
bool Model::getLeftShoulderPosition(glm::vec3& position) const {
return getJointPosition(getLastFreeJointIndex(getLeftHandJointIndex()), position);
}
@ -438,18 +430,10 @@ float Model::getLeftArmLength() const {
return getLimbLength(getLeftHandJointIndex());
}
bool Model::setRightHandPosition(const glm::vec3& position) {
return setJointPosition(getRightHandJointIndex(), position);
}
bool Model::restoreRightHandPosition(float percent) {
return restoreJointPosition(getRightHandJointIndex(), percent);
}
bool Model::setRightHandRotation(const glm::quat& rotation) {
return setJointRotation(getRightHandJointIndex(), rotation);
}
bool Model::getRightShoulderPosition(glm::vec3& position) const {
return getJointPosition(getLastFreeJointIndex(getRightHandJointIndex()), position);
}

View file

@ -125,19 +125,11 @@ public:
/// \return true whether or not the rotation was found
bool getRightHandRotation(glm::quat& rotation) const;
/// Sets the position of the left hand using inverse kinematics.
/// \return whether or not the left hand joint was found
bool setLeftHandPosition(const glm::vec3& position);
/// Restores some percentage of the default position of the left hand.
/// \param percent the percentage of the default position to restore
/// \return whether or not the left hand joint was found
bool restoreLeftHandPosition(float percent = 1.0f);
/// Sets the rotation of the left hand.
/// \return whether or not the left hand joint was found
bool setLeftHandRotation(const glm::quat& rotation);
/// Gets the position of the left shoulder.
/// \return whether or not the left shoulder joint was found
bool getLeftShoulderPosition(glm::vec3& position) const;
@ -145,19 +137,11 @@ public:
/// Returns the extended length from the left hand to its last free ancestor.
float getLeftArmLength() const;
/// Sets the position of the right hand using inverse kinematics.
/// \return whether or not the right hand joint was found
bool setRightHandPosition(const glm::vec3& position);
/// Restores some percentage of the default position of the right hand.
/// \param percent the percentage of the default position to restore
/// \return whether or not the right hand joint was found
bool restoreRightHandPosition(float percent = 1.0f);
/// Sets the rotation of the right hand.
/// \return whether or not the right hand joint was found
bool setRightHandRotation(const glm::quat& rotation);
/// Gets the position of the right shoulder.
/// \return whether or not the right shoulder joint was found
bool getRightShoulderPosition(glm::vec3& position) const;