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Fixed seg fault, don't attempt to transfer joints between different models
(as opposed to different LODs).
This commit is contained in:
parent
21a149348b
commit
0bb3752121
2 changed files with 62 additions and 49 deletions
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@ -102,43 +102,7 @@ void Model::reset() {
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void Model::simulate(float deltaTime, bool delayLoad) {
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// update our LOD
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QVector<JointState> newJointStates;
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if (_geometry) {
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QSharedPointer<NetworkGeometry> geometry = _geometry;
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if (_nextGeometry) {
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if (!delayLoad) {
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_nextGeometry->setLoadPriority(this, -_lodDistance);
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_nextGeometry->ensureLoading();
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}
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if (_nextGeometry->isLoaded()) {
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geometry = _nextGeometry;
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_nextGeometry.clear();
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}
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}
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geometry = geometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
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if (_geometry != geometry) {
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if (!_jointStates.isEmpty()) {
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// copy the existing joint states
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const FBXGeometry& oldGeometry = _geometry->getFBXGeometry();
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const FBXGeometry& newGeometry = geometry->getFBXGeometry();
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newJointStates = createJointStates(newGeometry);
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for (QHash<QString, int>::const_iterator it = oldGeometry.jointIndices.constBegin();
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it != oldGeometry.jointIndices.constEnd(); it++) {
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int newIndex = newGeometry.jointIndices.value(it.key());
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if (newIndex != 0) {
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newJointStates[newIndex - 1] = _jointStates.at(it.value() - 1);
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}
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}
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}
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deleteGeometry();
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_dilatedTextures.clear();
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_geometry = geometry;
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}
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if (!delayLoad) {
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_geometry->setLoadPriority(this, -_lodDistance);
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_geometry->ensureLoading();
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}
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}
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QVector<JointState> newJointStates = updateGeometry(delayLoad);
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if (!isActive()) {
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return;
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}
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@ -451,19 +415,10 @@ void Model::setURL(const QUrl& url, const QUrl& fallback, bool retainCurrent, bo
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_url = url;
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// if so instructed, keep the current geometry until the new one is loaded
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_nextGeometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
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if (retainCurrent && isActive() && !_nextGeometry->isLoaded()) {
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return;
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_nextBaseGeometry = _nextGeometry = Application::getInstance()->getGeometryCache()->getGeometry(url, fallback, delayLoad);
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if (!retainCurrent || !isActive() || _nextGeometry->isLoaded()) {
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applyNextGeometry();
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}
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// delete our local geometry and custom textures
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deleteGeometry();
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_dilatedTextures.clear();
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_lodHysteresis = NetworkGeometry::NO_HYSTERESIS;
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// we retain a reference to the base geometry so that its reference count doesn't fall to zero
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_baseGeometry = _geometry = _nextGeometry;
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_nextGeometry.reset();
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}
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glm::vec4 Model::computeAverageColor() const {
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@ -826,6 +781,61 @@ void Model::applyCollision(CollisionInfo& collision) {
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}
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}
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QVector<Model::JointState> Model::updateGeometry(bool delayLoad) {
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QVector<JointState> newJointStates;
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if (_nextGeometry) {
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_nextGeometry = _nextGeometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
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if (!delayLoad) {
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_nextGeometry->setLoadPriority(this, -_lodDistance);
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_nextGeometry->ensureLoading();
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}
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if (_nextGeometry->isLoaded()) {
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applyNextGeometry();
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return newJointStates;
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}
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}
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if (!_geometry) {
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return newJointStates;
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}
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QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(_lodDistance, _lodHysteresis, delayLoad);
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if (_geometry != geometry) {
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if (!_jointStates.isEmpty()) {
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// copy the existing joint states
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const FBXGeometry& oldGeometry = _geometry->getFBXGeometry();
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const FBXGeometry& newGeometry = geometry->getFBXGeometry();
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newJointStates = createJointStates(newGeometry);
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for (QHash<QString, int>::const_iterator it = oldGeometry.jointIndices.constBegin();
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it != oldGeometry.jointIndices.constEnd(); it++) {
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int newIndex = newGeometry.jointIndices.value(it.key());
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if (newIndex != 0) {
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newJointStates[newIndex - 1] = _jointStates.at(it.value() - 1);
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}
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}
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}
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deleteGeometry();
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_dilatedTextures.clear();
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_geometry = geometry;
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}
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if (!delayLoad) {
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_geometry->setLoadPriority(this, -_lodDistance);
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_geometry->ensureLoading();
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}
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return newJointStates;
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}
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void Model::applyNextGeometry() {
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// delete our local geometry and custom textures
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deleteGeometry();
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_dilatedTextures.clear();
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_lodHysteresis = NetworkGeometry::NO_HYSTERESIS;
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// we retain a reference to the base geometry so that its reference count doesn't fall to zero
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_baseGeometry = _nextBaseGeometry;
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_geometry = _nextGeometry;
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_nextBaseGeometry.reset();
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_nextGeometry.reset();
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}
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void Model::deleteGeometry() {
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foreach (Model* attachment, _attachments) {
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delete attachment;
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@ -237,10 +237,13 @@ protected:
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private:
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QVector<JointState> updateGeometry(bool delayLoad);
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void applyNextGeometry();
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void deleteGeometry();
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void renderMeshes(float alpha, bool translucent);
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QSharedPointer<NetworkGeometry> _baseGeometry; ///< reference required to prevent collection of base
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QSharedPointer<NetworkGeometry> _nextBaseGeometry;
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QSharedPointer<NetworkGeometry> _nextGeometry;
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float _lodDistance;
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float _lodHysteresis;
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