Didn't need to disable depth writes after all (for now).

This commit is contained in:
Andrzej Kapolka 2014-01-28 12:03:41 -08:00
parent 3edb81baf4
commit cf05cf6178

View file

@ -272,7 +272,7 @@ bool Model::render(float alpha) {
glDisable(GL_ALPHA_TEST);
// render translucent meshes afterwards, with back face culling and no depth writes
// render translucent meshes afterwards, with back face culling
glEnable(GL_CULL_FACE);