Commit graph

441 commits

Author SHA1 Message Date
ZappoMan
16c1e597f1 remove Application dependency from Model 2014-12-16 12:53:22 -08:00
ZappoMan
58183515e6 more windows shenanigans 2014-12-16 12:23:54 -08:00
ZappoMan
fc1e1ecfc0 move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled 2014-12-16 11:27:44 -08:00
ZappoMan
41c135c4e5 move GlowEffect to libraries 2014-12-15 19:19:21 -08:00
ZappoMan
e53833b306 make GlowEffect support DependencyManager 2014-12-15 17:29:48 -08:00
ZappoMan
bfcc78c57d replaced Application::resourcesPath() with PathUtils::resourcesPath() 2014-12-15 15:20:18 -08:00
ZappoMan
3bc1321549 reduce calls to DependencyManager::get<> where possible 2014-12-15 11:40:17 -08:00
ZappoMan
049cb25f07 make ModelBlender work with DependancyManager 2014-12-15 10:56:29 -08:00
ZappoMan
e0a017e963 make GeometryCache work with DependancyManager 2014-12-15 10:49:34 -08:00
ZappoMan
7d75d2d1bf make TextureCache work with DependancyManager 2014-12-15 10:34:16 -08:00
ZappoMan
4ac673fe63 more render util cleanup 2014-12-15 08:16:42 -08:00
ZappoMan
e9ea6b20ce use TextureCache::getInstance() instead of Application::getInstance()->getTextureCache() 2014-12-15 08:16:18 -08:00
ZappoMan
2df4c017f1 move GeometryCache out of application and remove dependency on Model 2014-12-15 08:15:55 -08:00
Andrzej Kapolka
7611354df6 Fix for normal maps on skinned models. 2014-12-11 14:43:58 -08:00
ZappoMan
d698594899 use common findRayTriangleIntersection 2014-12-06 19:39:02 -08:00
ZappoMan
1a1fb18ba1 removed dead code 2014-12-06 15:03:26 -08:00
ZappoMan
3bb16ce831 properly wire up precision picking in JS api 2014-12-06 12:03:46 -08:00
ZappoMan
7ea85073f4 introduce precision picking in API form 2014-12-06 11:45:49 -08:00
ZappoMan
303274a554 tweaks and debug cleanup 2014-12-06 10:59:48 -08:00
ZappoMan
1fec69698e get the triangle picking for submeshes working, remove some debug 2014-12-05 23:23:21 -08:00
ZappoMan
f1c6e2d1a2 more debugging 2014-12-05 19:52:48 -08:00
ZappoMan
ae647d39d0 fix models with registrations other than 0,0,0 2014-12-05 16:14:18 -08:00
ZappoMan
a6b86da47a basics of triangle picking working for models 2014-12-05 11:31:27 -08:00
ZappoMan
6b5fdceb6e more work on improved model picking 2014-12-04 16:48:04 -08:00
ZappoMan
37ffa48fa3 more work on improved model picking 2014-12-04 16:43:12 -08:00
ZappoMan
b6fd3628c8 first round of hacking on implementing rendering of models for detailed ray picking 2014-12-04 12:00:38 -08:00
Sam Gateau
c78af1c982 fixing the bug when lighmaps are diasppearing in the <apartment>, i don;t understand why 2014-11-27 10:48:36 -08:00
Sam Gateau
77077f4e9c hack a separate emissive information in the g-buffer 2014-11-25 18:17:28 -08:00
dev
ce103acdf6 More debugging of the FBXReader in order to understand how to interpret the material fields 2014-11-24 18:32:36 -08:00
Sam Gateau
6a63099a0f Fixed syntax issues and review critics, put all the debugging code in a #define block 2014-11-24 15:24:20 -08:00
Sam Gateau
68e2df8fc2 add a emissive parameter value to the lightmap shaders 2014-11-24 14:35:42 -08:00
Sam Gateau
f67b4b9ff4 clean out comments so the 2 rendering modes for entities work, scene batch or per model batch 2014-11-24 11:44:54 -08:00
Sam Gateau
87471df7a1 First version of the lighmap working 2014-11-21 18:08:34 -08:00
Sam Gateau
7daff18101 Merge branch 'master' of https://github.com/highfidelity/hifi into tot 2014-11-20 09:57:59 -08:00
Sam Gateau
764ad72471 adding the light map support from FBX 2014-11-20 09:54:41 -08:00
Atlante45
ae3bcc8f06 No more .f 2014-11-19 16:53:39 -08:00
Sam Gateau
4f878682a9 fix syntax 2014-11-14 12:38:50 -08:00
Sam Gateau
d9ae3eb5b6 clean version of the simple stereo ack, not available for Occulus yet 2014-11-14 12:07:59 -08:00
Sam Gateau
f09b58c255 Merge branch 'master' of https://github.com/highfidelity/hifi into temp0 2014-11-14 10:05:01 -08:00
Sam Gateau
642f436fba first draft of factorizing the rendering traversal for both sides in stereo 2014-11-14 09:56:36 -08:00
ZappoMan
6a4f1c857f fix a couple bugs 2014-11-13 18:35:04 -08:00
ZappoMan
49ef6f8be0 some cleanup 2014-11-13 14:53:37 -08:00
ZappoMan
3ff89be3fd actually only pick programs once 2014-11-13 14:51:47 -08:00
ZappoMan
d7d7db4494 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering 2014-11-13 14:47:15 -08:00
ZappoMan
7ba3c74bc0 more work on render model scenes 2014-11-13 14:47:02 -08:00
Sam Gateau
7e2c4c0561 SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprint 2014-11-13 10:57:32 -08:00
ZappoMan
63a8608ac6 handle per model transforms, default scene mode off 2014-11-12 20:20:36 -08:00
ZappoMan
13f08e65d1 Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
	interface/src/renderer/Model.h
2014-11-12 19:31:27 -08:00
Sam Gateau
8fb04af59d defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design 2014-11-12 16:40:45 -08:00
ZappoMan
ba760c4108 remove warning 2014-11-12 13:38:10 -08:00