ZappoMan
|
16c1e597f1
|
remove Application dependency from Model
|
2014-12-16 12:53:22 -08:00 |
|
ZappoMan
|
58183515e6
|
more windows shenanigans
|
2014-12-16 12:23:54 -08:00 |
|
ZappoMan
|
fc1e1ecfc0
|
move DeferredLightingEffect and AmbientOcclusionEffect to libraries, make them DependencyManager enabled
|
2014-12-16 11:27:44 -08:00 |
|
ZappoMan
|
41c135c4e5
|
move GlowEffect to libraries
|
2014-12-15 19:19:21 -08:00 |
|
ZappoMan
|
e53833b306
|
make GlowEffect support DependencyManager
|
2014-12-15 17:29:48 -08:00 |
|
ZappoMan
|
bfcc78c57d
|
replaced Application::resourcesPath() with PathUtils::resourcesPath()
|
2014-12-15 15:20:18 -08:00 |
|
ZappoMan
|
3bc1321549
|
reduce calls to DependencyManager::get<> where possible
|
2014-12-15 11:40:17 -08:00 |
|
ZappoMan
|
049cb25f07
|
make ModelBlender work with DependancyManager
|
2014-12-15 10:56:29 -08:00 |
|
ZappoMan
|
e0a017e963
|
make GeometryCache work with DependancyManager
|
2014-12-15 10:49:34 -08:00 |
|
ZappoMan
|
7d75d2d1bf
|
make TextureCache work with DependancyManager
|
2014-12-15 10:34:16 -08:00 |
|
ZappoMan
|
4ac673fe63
|
more render util cleanup
|
2014-12-15 08:16:42 -08:00 |
|
ZappoMan
|
e9ea6b20ce
|
use TextureCache::getInstance() instead of Application::getInstance()->getTextureCache()
|
2014-12-15 08:16:18 -08:00 |
|
ZappoMan
|
2df4c017f1
|
move GeometryCache out of application and remove dependency on Model
|
2014-12-15 08:15:55 -08:00 |
|
Andrzej Kapolka
|
7611354df6
|
Fix for normal maps on skinned models.
|
2014-12-11 14:43:58 -08:00 |
|
ZappoMan
|
d698594899
|
use common findRayTriangleIntersection
|
2014-12-06 19:39:02 -08:00 |
|
ZappoMan
|
1a1fb18ba1
|
removed dead code
|
2014-12-06 15:03:26 -08:00 |
|
ZappoMan
|
3bb16ce831
|
properly wire up precision picking in JS api
|
2014-12-06 12:03:46 -08:00 |
|
ZappoMan
|
7ea85073f4
|
introduce precision picking in API form
|
2014-12-06 11:45:49 -08:00 |
|
ZappoMan
|
303274a554
|
tweaks and debug cleanup
|
2014-12-06 10:59:48 -08:00 |
|
ZappoMan
|
1fec69698e
|
get the triangle picking for submeshes working, remove some debug
|
2014-12-05 23:23:21 -08:00 |
|
ZappoMan
|
f1c6e2d1a2
|
more debugging
|
2014-12-05 19:52:48 -08:00 |
|
ZappoMan
|
ae647d39d0
|
fix models with registrations other than 0,0,0
|
2014-12-05 16:14:18 -08:00 |
|
ZappoMan
|
a6b86da47a
|
basics of triangle picking working for models
|
2014-12-05 11:31:27 -08:00 |
|
ZappoMan
|
6b5fdceb6e
|
more work on improved model picking
|
2014-12-04 16:48:04 -08:00 |
|
ZappoMan
|
37ffa48fa3
|
more work on improved model picking
|
2014-12-04 16:43:12 -08:00 |
|
ZappoMan
|
b6fd3628c8
|
first round of hacking on implementing rendering of models for detailed ray picking
|
2014-12-04 12:00:38 -08:00 |
|
Sam Gateau
|
c78af1c982
|
fixing the bug when lighmaps are diasppearing in the <apartment>, i don;t understand why
|
2014-11-27 10:48:36 -08:00 |
|
Sam Gateau
|
77077f4e9c
|
hack a separate emissive information in the g-buffer
|
2014-11-25 18:17:28 -08:00 |
|
dev
|
ce103acdf6
|
More debugging of the FBXReader in order to understand how to interpret the material fields
|
2014-11-24 18:32:36 -08:00 |
|
Sam Gateau
|
6a63099a0f
|
Fixed syntax issues and review critics, put all the debugging code in a #define block
|
2014-11-24 15:24:20 -08:00 |
|
Sam Gateau
|
68e2df8fc2
|
add a emissive parameter value to the lightmap shaders
|
2014-11-24 14:35:42 -08:00 |
|
Sam Gateau
|
f67b4b9ff4
|
clean out comments so the 2 rendering modes for entities work, scene batch or per model batch
|
2014-11-24 11:44:54 -08:00 |
|
Sam Gateau
|
87471df7a1
|
First version of the lighmap working
|
2014-11-21 18:08:34 -08:00 |
|
Sam Gateau
|
7daff18101
|
Merge branch 'master' of https://github.com/highfidelity/hifi into tot
|
2014-11-20 09:57:59 -08:00 |
|
Sam Gateau
|
764ad72471
|
adding the light map support from FBX
|
2014-11-20 09:54:41 -08:00 |
|
Atlante45
|
ae3bcc8f06
|
No more .f
|
2014-11-19 16:53:39 -08:00 |
|
Sam Gateau
|
4f878682a9
|
fix syntax
|
2014-11-14 12:38:50 -08:00 |
|
Sam Gateau
|
d9ae3eb5b6
|
clean version of the simple stereo ack, not available for Occulus yet
|
2014-11-14 12:07:59 -08:00 |
|
Sam Gateau
|
f09b58c255
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2014-11-14 10:05:01 -08:00 |
|
Sam Gateau
|
642f436fba
|
first draft of factorizing the rendering traversal for both sides in stereo
|
2014-11-14 09:56:36 -08:00 |
|
ZappoMan
|
6a4f1c857f
|
fix a couple bugs
|
2014-11-13 18:35:04 -08:00 |
|
ZappoMan
|
49ef6f8be0
|
some cleanup
|
2014-11-13 14:53:37 -08:00 |
|
ZappoMan
|
3ff89be3fd
|
actually only pick programs once
|
2014-11-13 14:51:47 -08:00 |
|
ZappoMan
|
d7d7db4494
|
Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
|
2014-11-13 14:47:15 -08:00 |
|
ZappoMan
|
7ba3c74bc0
|
more work on render model scenes
|
2014-11-13 14:47:02 -08:00 |
|
Sam Gateau
|
7e2c4c0561
|
SImplified the Transform usage in the gpu::api, no more pointers, just values. Improved the Transform by compressing the memory footprint
|
2014-11-13 10:57:32 -08:00 |
|
ZappoMan
|
63a8608ac6
|
handle per model transforms, default scene mode off
|
2014-11-12 20:20:36 -08:00 |
|
ZappoMan
|
13f08e65d1
|
Merge branch 'master' of https://github.com/highfidelity/hifi into modelSceneRendering
Conflicts:
interface/src/renderer/Model.h
|
2014-11-12 19:31:27 -08:00 |
|
Sam Gateau
|
8fb04af59d
|
defined the ViewTransform as the matrix transforming from eye space to world space (the opposite of before this commit) since it seems a better design
|
2014-11-12 16:40:45 -08:00 |
|
ZappoMan
|
ba760c4108
|
remove warning
|
2014-11-12 13:38:10 -08:00 |
|