ZappoMan
|
b2f64b9362
|
cleanup
|
2014-11-12 12:17:46 -08:00 |
|
ZappoMan
|
9f3f815f55
|
shuffle to hopefully cleanup diff
|
2014-11-12 12:10:57 -08:00 |
|
ZappoMan
|
4b22dadf09
|
first cut at implementing model scene rendering
|
2014-11-12 11:53:22 -08:00 |
|
Sam Gateau
|
6096a61ecc
|
avoid for a new Transform for identity gpu::Batch::setTransformModel when rendering model part which are blend shapes
|
2014-11-12 00:52:40 -08:00 |
|
Sam Gateau
|
b716a512c6
|
Stable version of the Transform and usage for Model rendering with soimilar performances and same accuracy level
|
2014-11-12 00:26:44 -08:00 |
|
Sam Gateau
|
668c5e298d
|
clean up the Transform class and the rendering path in Model.cpp
|
2014-11-11 16:39:00 -08:00 |
|
Sam Gateau
|
ad51416c28
|
move the transform class files to the Shared library, still problem with negative scale composition
|
2014-11-11 09:54:35 -08:00 |
|
Andrzej Kapolka
|
0c1ea784b9
|
Set face.
|
2014-11-10 11:49:02 -08:00 |
|
Sam Gateau
|
631ed9da78
|
let's start reusing the Batch per model from frame to frame
|
2014-11-10 10:04:19 -08:00 |
|
Andrzej Kapolka
|
6445b3aa5d
|
Linux warnings fixes.
|
2014-11-07 15:59:16 -08:00 |
|
Sam Gateau
|
9d146e7ea3
|
improving the evalFromRawMatrix decomposition
|
2014-11-07 14:27:22 -08:00 |
|
Sam Gateau
|
e1a9830d9a
|
mirror doesn't work with the new transform stack
|
2014-11-07 09:58:32 -08:00 |
|
Sam Gateau
|
555360e470
|
Merge branch 'temp0' of https://github.com/samcake/hifi into temp1
|
2014-11-06 14:04:03 -08:00 |
|
Sam Gateau
|
bed524716d
|
Removed all the prefix to the enum values, since all the enums are in the gpu scope we consider its good to avoid name colisions
|
2014-11-06 14:01:43 -08:00 |
|
Sam Gateau
|
67535a386c
|
first take at the Transform encapsulating a transform matrix
|
2014-11-06 09:55:34 -08:00 |
|
Sam Gateau
|
441d09a460
|
debugiing the mysterious glError coming from glFrustum
|
2014-11-04 16:42:58 -08:00 |
|
Sam Gateau
|
c842060dc5
|
fix names for stream and Batch interface
|
2014-11-04 14:51:57 -08:00 |
|
Sam Gateau
|
f413f93c62
|
fix the bug for blend shape when more than one and clean the model rendering with the new stream and buffer gpu api
|
2014-11-03 23:26:39 -08:00 |
|
Sam Gateau
|
48769928c5
|
Trying to fix the skinning issue
|
2014-11-03 13:20:12 -08:00 |
|
Sam Gateau
|
fba1526389
|
Migrating the model rendering code to use the new gpu api for input buffers and stream format
|
2014-11-03 09:56:14 -08:00 |
|
Sam Gateau
|
2390559969
|
INtroducing the stream format and the Stream and making it work for the model mesh
|
2014-10-31 10:02:26 -07:00 |
|
Stephen Birarda
|
5b3897f1cf
|
Merge pull request #3690 from ZappoMan/rayPickSubMeshes
Ray pick sub meshes
|
2014-10-29 12:10:29 -07:00 |
|
ZappoMan
|
ac3a963eca
|
fix build buster
|
2014-10-29 12:01:43 -07:00 |
|
ZappoMan
|
c3d1d13fa9
|
Merge branch 'master' of https://github.com/highfidelity/hifi into rayPickSubMeshes
|
2014-10-29 11:56:27 -07:00 |
|
ZappoMan
|
17a20ceb16
|
pass the submesh name as extraInfo in the ray pick result
|
2014-10-29 10:49:24 -07:00 |
|
ZappoMan
|
3e9bc23c2f
|
moving RenderArgs into shared so it can be used by overlays, first cut at ray picking against submeshes
|
2014-10-29 10:19:04 -07:00 |
|
Sam Gateau
|
22e0e4643c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp0
|
2014-10-29 10:17:42 -07:00 |
|
Sam Gateau
|
dbdd5293fa
|
Merged with master
|
2014-10-28 18:31:02 -07:00 |
|
Sam Gateau
|
7aaac69d35
|
Merge branch 'master' of https://github.com/highfidelity/hifi into temp1
|
2014-10-28 18:22:42 -07:00 |
|
Sam Gateau
|
da70ec4c89
|
Fix the rendering bug on yosemite: due to the attribute channel number assigned by the compiler which colllides with the fixed pipeline vertex attrib channels, forced the attribute bind location after 3
|
2014-10-28 18:22:06 -07:00 |
|
Stephen Birarda
|
6ba0845767
|
fix warnings that were bugging Xcode
|
2014-10-28 15:39:28 -07:00 |
|
Sam Gateau
|
88eaeaee7d
|
Introducing the COntext and the Backend object and the specialized GLBackend for the real OpenGL backend to the graphics api
|
2014-10-28 14:42:22 -07:00 |
|
Sam Gateau
|
89f9e5b01b
|
try to get more coherent names
|
2014-10-27 11:49:51 -07:00 |
|
Sam Gateau
|
ff44a460d6
|
Add NSIGHT Profiliing capability
|
2014-10-27 11:40:52 -07:00 |
|
Sam Gateau
|
d92c03364a
|
Improve comment regarding the replacement of the QGLProgram->bind()
|
2014-10-23 14:53:43 -07:00 |
|
Sam Gateau
|
d13283192f
|
Fix the bug happening on mac due to order in which parmaeters are evaluated for all of the gl calls, now fixed with an order independant code
|
2014-10-22 14:07:15 -07:00 |
|
Sam Gateau
|
821284edfd
|
Introduce the gpu::Batch for the full Model::render call
|
2014-10-21 17:46:41 -07:00 |
|
Sam Gateau
|
00dbe486d9
|
FIrst working version of the GLBatching system introduced in the MOdelrendering path
|
2014-10-21 10:50:53 -07:00 |
|
Sam Gateau
|
0def490db7
|
startign to record all the gl commands in the Batch
|
2014-10-17 18:17:44 -07:00 |
|
ZappoMan
|
47f5d499f6
|
small optimization
|
2014-10-16 15:26:01 -07:00 |
|
ZappoMan
|
148b880bb1
|
handle case of meshes with multiple parts with different materials better, don't mix them in with single material meshes
|
2014-10-16 14:32:07 -07:00 |
|
ZappoMan
|
d1f263ecc5
|
group materials together when rendering models
|
2014-10-16 14:05:35 -07:00 |
|
ZappoMan
|
ffb7bcf9d3
|
wire up different culling options to debug menus
|
2014-10-16 09:32:24 -07:00 |
|
ZappoMan
|
bf77adc4bc
|
add support for LOD occulsion for too small meshes in Model::render()
|
2014-10-16 00:30:24 -07:00 |
|
ZappoMan
|
4c7ecba579
|
spelling change
|
2014-10-15 20:23:04 -07:00 |
|
ZappoMan
|
921a3fb8c0
|
switch QList<> to QVector<> and add some guards against out of range indices
|
2014-10-15 20:18:04 -07:00 |
|
ZappoMan
|
56b4d58f18
|
implement mesh groups and pull out shader programs in renderMeshes() to outside the loop based on group
|
2014-10-15 17:08:47 -07:00 |
|
ZappoMan
|
8a83511942
|
first cut at separating opaque from transparent meshes
|
2014-10-15 14:40:42 -07:00 |
|
ZappoMan
|
46cb780aa5
|
view cull mesh parts
|
2014-10-15 10:08:21 -07:00 |
|
Andrzej Kapolka
|
4c617c6d55
|
Stop using the emissive color for glow.
|
2014-09-29 14:51:45 -07:00 |
|
AndrewMeadows
|
7f7861671e
|
Merge pull request #3471 from ctrlaltdavid/20055
Code Review for Job #20055
|
2014-09-26 14:00:33 -07:00 |
|
David Rowe
|
aa9511c263
|
Position Rift camera at avatar model's mid-eye location
|
2014-09-25 22:49:12 -07:00 |
|
Andrzej Kapolka
|
6c907a9d83
|
Read the emissive color property and use it to effect glow.
|
2014-09-19 16:49:51 -07:00 |
|
Andrzej Kapolka
|
9515145b9b
|
Removed commented lines.
|
2014-09-19 15:48:56 -07:00 |
|
Andrzej Kapolka
|
646c0dc48f
|
Working on translucent model bits.
|
2014-09-19 15:31:46 -07:00 |
|
Andrzej Kapolka
|
c6aad42f21
|
Move LocalLight to AvatarManager, apply it at the avatar level.
|
2014-09-18 17:09:53 -07:00 |
|
Andrzej Kapolka
|
b9ae005e53
|
Working on the actual deferred lights.
|
2014-09-18 16:12:46 -07:00 |
|
Andrzej Kapolka
|
5c22fe7bd1
|
Translucency tweak.
|
2014-09-18 13:27:15 -07:00 |
|
Andrzej Kapolka
|
fb7e633cac
|
Post-merge fixes.
|
2014-09-18 13:17:23 -07:00 |
|
Andrzej Kapolka
|
c54e1c937c
|
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
Conflicts:
interface/src/avatar/Head.cpp
|
2014-09-18 13:08:55 -07:00 |
|
Andrzej Kapolka
|
e0a56b4a95
|
Rejiggered the blender handling: allow up to N blenders active at once so
that with small numbers of avatars, the blenders can stack for lower latency.
|
2014-09-17 17:57:08 -07:00 |
|
Atlante45
|
3751e05ce3
|
Fixes crash in Model::scaleToFit()
|
2014-09-17 13:37:16 -07:00 |
|
Andrzej Kapolka
|
fbd1efad81
|
Allow specifying material opacity.
|
2014-09-16 17:52:39 -07:00 |
|
Andrzej Kapolka
|
bfaac9eae1
|
Deferred lighting tweaks.
|
2014-09-15 18:38:10 -07:00 |
|
Andrzej Kapolka
|
580d591dc4
|
Working on getting glow to work with deferred lighting.
|
2014-09-15 17:11:36 -07:00 |
|
Andrzej Kapolka
|
9caa4d3a08
|
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
|
2014-09-15 12:19:30 -07:00 |
|
Andrzej Kapolka
|
919112fe7c
|
Starting to work on handling translucent meshes with deferred lighting.
|
2014-09-15 12:18:59 -07:00 |
|
ZappoMan
|
c32d5db75c
|
fix bug with attachments being stretched
|
2014-09-13 15:32:21 -07:00 |
|
Andrzej Kapolka
|
72f38900bb
|
Fix for blending on models.
|
2014-09-12 17:31:03 -07:00 |
|
Andrzej Kapolka
|
982ab75b61
|
Merge branch 'master' of https://github.com/highfidelity/hifi into deference
|
2014-09-12 17:09:25 -07:00 |
|
Andrzej Kapolka
|
53933fc9c6
|
Working on deferred lighting for models.
|
2014-09-12 17:09:07 -07:00 |
|
Andrzej Kapolka
|
97813a2f72
|
Make sure we note that the blender finished even if the geometry changed.
|
2014-09-12 15:34:49 -07:00 |
|
Andrzej Kapolka
|
72a6254fa1
|
Only allow one "blender" to run at a time for each model.
|
2014-09-12 15:24:38 -07:00 |
|
ZappoMan
|
f00947ada7
|
handle registration point in rendering of box, sphere, and model entities
|
2014-09-11 08:33:41 -07:00 |
|
ZappoMan
|
b78b8ccbb0
|
first cut at replacing radius with dimensions
|
2014-09-09 13:33:05 -07:00 |
|
ZappoMan
|
2bcad6ab2b
|
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualEntities
Conflicts:
assignment-client/src/Agent.cpp
examples/editModels.js
|
2014-08-28 21:19:56 -07:00 |
|
Andrzej Kapolka
|
e29a4e7683
|
Merge pull request #3312 from AndrewMeadows/ragdoll
use dispatchTable for shape-vs-shape collision queries
|
2014-08-25 15:43:48 -07:00 |
|
Andrew Meadows
|
6cdee21a50
|
fix for clearJointData() in JS scripts
let the JointState class verify animation priority
|
2014-08-25 10:40:28 -07:00 |
|
Andrew Meadows
|
bc1276944c
|
merge upstream/master into andrew/ragdoll
|
2014-08-21 08:21:36 -07:00 |
|
Andrew Meadows
|
080c191727
|
namechange updateConstraint() -> buildConstraint()
|
2014-08-21 08:20:31 -07:00 |
|
Andrew Meadows
|
7e4c72445e
|
JS scripts set joint animation priorities
|
2014-08-20 17:14:59 -07:00 |
|
ZappoMan
|
ef86d86234
|
split out entity rendering into subclasses, improved rendering of models
|
2014-08-20 15:49:50 -07:00 |
|
Atlante45
|
b13604f968
|
JS API for recording
|
2014-08-19 16:43:26 -07:00 |
|
Atlante45
|
52640c8482
|
Various tweaks and code cleanup
|
2014-08-18 14:23:29 -07:00 |
|
Andrzej Kapolka
|
668f6d3cfd
|
Support for shadows on heightmaps.
|
2014-08-15 16:13:47 -07:00 |
|
Andrew Meadows
|
5de762361a
|
remove cleanup of Model::_jointStates tree
the cleanup causes crashes and broken models
|
2014-08-08 08:20:42 -07:00 |
|
Andrew Meadows
|
9a55252587
|
remove extraneous roots from Model::_jointStates
|
2014-08-07 17:02:28 -07:00 |
|
Andrew Meadows
|
87350ad2d0
|
ragdoll simulation now in model-relative frame
(same rotation as world-frame, but translated to MyAvatar origin)
|
2014-08-07 11:45:06 -07:00 |
|
Atlante45
|
fb670275c2
|
Don't recompute unchaged transform
|
2014-07-28 16:42:16 -07:00 |
|
Andrew Meadows
|
2aaa628a67
|
send visible joint state when colliding as ragdoll
|
2014-07-24 08:42:34 -07:00 |
|
Andrzej Kapolka
|
02bf76240a
|
Multiply local light colors by material diffuse reflectance.
|
2014-07-22 18:30:28 -07:00 |
|
Andrzej Kapolka
|
4f87524821
|
Switched back to using uniforms for light parameters, as using the fixed
function state killed my frame rate. Also cleaned up some of the location
tracking.
|
2014-07-22 18:03:13 -07:00 |
|
Andrzej Kapolka
|
be028c2b01
|
Fixes for local lights.
|
2014-07-22 14:13:51 -07:00 |
|
Andrew Meadows
|
b8fb5e0298
|
namechange FromBindFrame ==> InBindFrame
|
2014-07-14 15:33:05 -07:00 |
|
Andrew Meadows
|
00544aa975
|
add JointState::_positionInParentFrame
|
2014-07-14 15:18:34 -07:00 |
|
Andrew Meadows
|
b012c0a008
|
update visible transforms right before render
|
2014-07-10 16:19:27 -07:00 |
|
Andrew Meadows
|
8fa7bf4fa0
|
rename: ParentFrame --> ConstrainedFrame
|
2014-07-09 16:43:46 -07:00 |
|
TonyPeng
|
ef4b95c6e0
|
Merged from master. Get rid of redundant GL fog states. Moved local light parameters to shader uniform arrays.
|
2014-07-09 13:27:42 -07:00 |
|
TonyPeng
|
56eadcb0dc
|
Get rid of redundant GL calls for fog. Enable and disable fog during rendering stage of voxels. Moved the local light parameters to shader uniform arrays.
|
2014-07-09 12:05:34 -07:00 |
|
TonyPeng
|
94e81da557
|
Added local lights to avatar. Added haze to voxel.
|
2014-07-08 09:44:28 -07:00 |
|