mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 04:44:11 +02:00
group materials together when rendering models
This commit is contained in:
parent
ffb7bcf9d3
commit
d1f263ecc5
9 changed files with 256 additions and 101 deletions
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@ -430,6 +430,7 @@ Menu::Menu() :
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QMenu* modelCullingMenu = modelDebugMenu->addMenu("Culling");
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addCheckableActionToQMenuAndActionHash(modelCullingMenu, MenuOption::DontCullOutOfViewMeshParts, 0, false);
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addCheckableActionToQMenuAndActionHash(modelCullingMenu, MenuOption::DontCullTooSmallMeshParts, 0, false);
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addCheckableActionToQMenuAndActionHash(modelCullingMenu, MenuOption::DontReduceMaterialSwitches, 0, false);
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QMenu* voxelOptionsMenu = developerMenu->addMenu("Voxels");
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addCheckableActionToQMenuAndActionHash(voxelOptionsMenu, MenuOption::VoxelTextures);
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@ -374,6 +374,7 @@ namespace MenuOption {
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const QString ControlWithSpeech = "Control With Speech";
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const QString DontCullOutOfViewMeshParts = "Don't Cull Out Of View Mesh Parts";
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const QString DontCullTooSmallMeshParts = "Don't Cull Too Small Mesh Parts";
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const QString DontReduceMaterialSwitches = "Don't Attempt to Reduce Material Switches";
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const QString DecreaseAvatarSize = "Decrease Avatar Size";
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const QString DecreaseVoxelSize = "Decrease Voxel Size";
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const QString DisableActivityLogger = "Disable Activity Logger";
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@ -1299,10 +1299,32 @@ void Model::segregateMeshGroups() {
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_meshesOpaqueSkinned.clear();
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_meshesOpaqueTangentsSpecularSkinned.clear();
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_meshesOpaqueSpecularSkinned.clear();
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_unsortedMeshesTranslucentTangents.clear();
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_unsortedMeshesTranslucent.clear();
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_unsortedMeshesTranslucentTangentsSpecular.clear();
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_unsortedMeshesTranslucentSpecular.clear();
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_unsortedMeshesTranslucentTangentsSkinned.clear();
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_unsortedMeshesTranslucentSkinned.clear();
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_unsortedMeshesTranslucentTangentsSpecularSkinned.clear();
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_unsortedMeshesTranslucentSpecularSkinned.clear();
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_unsortedMeshesOpaqueTangents.clear();
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_unsortedMeshesOpaque.clear();
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_unsortedMeshesOpaqueTangentsSpecular.clear();
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_unsortedMeshesOpaqueSpecular.clear();
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_unsortedMeshesOpaqueTangentsSkinned.clear();
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_unsortedMeshesOpaqueSkinned.clear();
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_unsortedMeshesOpaqueTangentsSpecularSkinned.clear();
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_unsortedMeshesOpaqueSpecularSkinned.clear();
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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const QVector<NetworkMesh>& networkMeshes = _geometry->getMeshes();
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// Run through all of the meshes, and place them into their segregated, but unsorted buckets
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for (int i = 0; i < networkMeshes.size(); i++) {
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const NetworkMesh& networkMesh = networkMeshes.at(i);
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const FBXMesh& mesh = geometry.meshes.at(i);
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@ -1312,79 +1334,171 @@ void Model::segregateMeshGroups() {
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bool hasTangents = !mesh.tangents.isEmpty();
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bool hasSpecular = mesh.hasSpecularTexture();
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bool isSkinned = state.clusterMatrices.size() > 1;
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QString materialID = mesh.parts.at(0).materialID;
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if (translucentMesh && !hasTangents && !hasSpecular && !isSkinned) {
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_meshesTranslucent.append(i);
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_unsortedMeshesTranslucent.insertMulti(materialID, i);
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} else if (translucentMesh && hasTangents && !hasSpecular && !isSkinned) {
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_meshesTranslucentTangents.append(i);
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_unsortedMeshesTranslucentTangents.insertMulti(materialID, i);
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} else if (translucentMesh && hasTangents && hasSpecular && !isSkinned) {
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_meshesTranslucentTangentsSpecular.append(i);
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_unsortedMeshesTranslucentTangentsSpecular.insertMulti(materialID, i);
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} else if (translucentMesh && !hasTangents && hasSpecular && !isSkinned) {
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_meshesTranslucentSpecular.append(i);
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_unsortedMeshesTranslucentSpecular.insertMulti(materialID, i);
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} else if (translucentMesh && hasTangents && !hasSpecular && isSkinned) {
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_meshesTranslucentTangentsSkinned.append(i);
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_unsortedMeshesTranslucentTangentsSkinned.insertMulti(materialID, i);
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} else if (translucentMesh && !hasTangents && !hasSpecular && isSkinned) {
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_meshesTranslucentSkinned.append(i);
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_unsortedMeshesTranslucentSkinned.insertMulti(materialID, i);
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} else if (translucentMesh && hasTangents && hasSpecular && isSkinned) {
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_meshesTranslucentTangentsSpecularSkinned.append(i);
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_unsortedMeshesTranslucentTangentsSpecularSkinned.insertMulti(materialID, i);
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} else if (translucentMesh && !hasTangents && hasSpecular && isSkinned) {
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_meshesTranslucentSpecularSkinned.append(i);
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_unsortedMeshesTranslucentSpecularSkinned.insertMulti(materialID, i);
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} else if (!translucentMesh && !hasTangents && !hasSpecular && !isSkinned) {
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_meshesOpaque.append(i);
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_unsortedMeshesOpaque.insertMulti(materialID, i);
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} else if (!translucentMesh && hasTangents && !hasSpecular && !isSkinned) {
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_meshesOpaqueTangents.append(i);
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_unsortedMeshesOpaqueTangents.insertMulti(materialID, i);
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} else if (!translucentMesh && hasTangents && hasSpecular && !isSkinned) {
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_meshesOpaqueTangentsSpecular.append(i);
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_unsortedMeshesOpaqueTangentsSpecular.insertMulti(materialID, i);
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} else if (!translucentMesh && !hasTangents && hasSpecular && !isSkinned) {
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_meshesOpaqueSpecular.append(i);
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_unsortedMeshesOpaqueSpecular.insertMulti(materialID, i);
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} else if (!translucentMesh && hasTangents && !hasSpecular && isSkinned) {
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_meshesOpaqueTangentsSkinned.append(i);
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_unsortedMeshesOpaqueTangentsSkinned.insertMulti(materialID, i);
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} else if (!translucentMesh && !hasTangents && !hasSpecular && isSkinned) {
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_meshesOpaqueSkinned.append(i);
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_unsortedMeshesOpaqueSkinned.insertMulti(materialID, i);
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} else if (!translucentMesh && hasTangents && hasSpecular && isSkinned) {
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_meshesOpaqueTangentsSpecularSkinned.append(i);
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_unsortedMeshesOpaqueTangentsSpecularSkinned.insertMulti(materialID, i);
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} else if (!translucentMesh && !hasTangents && hasSpecular && isSkinned) {
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_meshesOpaqueSpecularSkinned.append(i);
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_unsortedMeshesOpaqueSpecularSkinned.insertMulti(materialID, i);
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} else {
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qDebug() << "unexpected!!! this mesh didn't fall into any or our groups???";
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}
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}
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foreach(int i, _unsortedMeshesTranslucent) {
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_meshesTranslucent.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentTangents) {
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_meshesTranslucentTangents.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentTangentsSpecular) {
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_meshesTranslucentTangentsSpecular.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentSpecular) {
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_meshesTranslucentSpecular.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentSkinned) {
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_meshesTranslucentSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentTangentsSkinned) {
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_meshesTranslucentTangentsSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentTangentsSpecularSkinned) {
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_meshesTranslucentTangentsSpecularSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesTranslucentSpecularSkinned) {
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_meshesTranslucentSpecularSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesOpaque) {
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_meshesOpaque.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueTangents) {
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_meshesOpaqueTangents.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueTangentsSpecular) {
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_meshesOpaqueTangentsSpecular.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueSpecular) {
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_meshesOpaqueSpecular.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueSkinned) {
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_meshesOpaqueSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueTangentsSkinned) {
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_meshesOpaqueTangentsSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueTangentsSpecularSkinned) {
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_meshesOpaqueTangentsSpecularSkinned.append(i);
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}
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foreach(int i, _unsortedMeshesOpaqueSpecularSkinned) {
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_meshesOpaqueSpecularSkinned.append(i);
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}
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_unsortedMeshesTranslucentTangents.clear();
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_unsortedMeshesTranslucent.clear();
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_unsortedMeshesTranslucentTangentsSpecular.clear();
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_unsortedMeshesTranslucentSpecular.clear();
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_unsortedMeshesTranslucentTangentsSkinned.clear();
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_unsortedMeshesTranslucentSkinned.clear();
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_unsortedMeshesTranslucentTangentsSpecularSkinned.clear();
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_unsortedMeshesTranslucentSpecularSkinned.clear();
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_unsortedMeshesOpaqueTangents.clear();
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_unsortedMeshesOpaque.clear();
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_unsortedMeshesOpaqueTangentsSpecular.clear();
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_unsortedMeshesOpaqueSpecular.clear();
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_unsortedMeshesOpaqueTangentsSkinned.clear();
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_unsortedMeshesOpaqueSkinned.clear();
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_unsortedMeshesOpaqueTangentsSpecularSkinned.clear();
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_unsortedMeshesOpaqueSpecularSkinned.clear();
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_meshGroupsKnown = true;
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}
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int Model::renderMeshes(RenderMode mode, bool translucent, float alphaThreshold,
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bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args) {
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bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
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bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
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bool dontReduceMaterialSwitches = Menu::getInstance()->isOptionChecked(MenuOption::DontReduceMaterialSwitches);
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QString lastMaterialID;
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int meshPartsRendered = 0;
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updateVisibleJointStates();
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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@ -1507,9 +1621,6 @@ int Model::renderMeshes(RenderMode mode, bool translucent, float alphaThreshold,
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// if we got here, then check to see if this mesh is in view
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if (args) {
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bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
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bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
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bool shouldRender = true;
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args->_meshesConsidered++;
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@ -1600,39 +1711,49 @@ int Model::renderMeshes(RenderMode mode, bool translucent, float alphaThreshold,
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glBindTexture(GL_TEXTURE_2D, 0);
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} else {
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glm::vec4 diffuse = glm::vec4(part.diffuseColor, part.opacity);
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if (!(translucent && alphaThreshold == 0.0f)) {
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glAlphaFunc(GL_EQUAL, diffuse.a = Application::getInstance()->getGlowEffect()->getIntensity());
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}
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glm::vec4 specular = glm::vec4(part.specularColor, 1.0f);
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glMaterialfv(GL_FRONT, GL_AMBIENT, (const float*)&diffuse);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, (const float*)&diffuse);
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glMaterialfv(GL_FRONT, GL_SPECULAR, (const float*)&specular);
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glMaterialf(GL_FRONT, GL_SHININESS, part.shininess);
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if (dontReduceMaterialSwitches || lastMaterialID != part.materialID) {
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//qDebug() << "Material Changed ---------------------------------------------";
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//qDebug() << "NEW part.materialID:" << part.materialID;
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glm::vec4 diffuse = glm::vec4(part.diffuseColor, part.opacity);
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if (!(translucent && alphaThreshold == 0.0f)) {
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glAlphaFunc(GL_EQUAL, diffuse.a = Application::getInstance()->getGlowEffect()->getIntensity());
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}
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glm::vec4 specular = glm::vec4(part.specularColor, 1.0f);
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glMaterialfv(GL_FRONT, GL_AMBIENT, (const float*)&diffuse);
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glMaterialfv(GL_FRONT, GL_DIFFUSE, (const float*)&diffuse);
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glMaterialfv(GL_FRONT, GL_SPECULAR, (const float*)&specular);
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glMaterialf(GL_FRONT, GL_SHININESS, part.shininess);
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Texture* diffuseMap = networkPart.diffuseTexture.data();
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if (mesh.isEye && diffuseMap) {
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diffuseMap = (_dilatedTextures[i][j] =
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static_cast<DilatableNetworkTexture*>(diffuseMap)->getDilatedTexture(_pupilDilation)).data();
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}
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glBindTexture(GL_TEXTURE_2D, !diffuseMap ?
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Application::getInstance()->getTextureCache()->getWhiteTextureID() : diffuseMap->getID());
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Texture* diffuseMap = networkPart.diffuseTexture.data();
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if (mesh.isEye && diffuseMap) {
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diffuseMap = (_dilatedTextures[i][j] =
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static_cast<DilatableNetworkTexture*>(diffuseMap)->getDilatedTexture(_pupilDilation)).data();
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}
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glBindTexture(GL_TEXTURE_2D, !diffuseMap ?
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Application::getInstance()->getTextureCache()->getWhiteTextureID() : diffuseMap->getID());
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if (!mesh.tangents.isEmpty()) {
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glActiveTexture(GL_TEXTURE1);
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Texture* normalMap = networkPart.normalTexture.data();
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glBindTexture(GL_TEXTURE_2D, !normalMap ?
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Application::getInstance()->getTextureCache()->getBlueTextureID() : normalMap->getID());
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glActiveTexture(GL_TEXTURE0);
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}
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if (!mesh.tangents.isEmpty()) {
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glActiveTexture(GL_TEXTURE1);
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Texture* normalMap = networkPart.normalTexture.data();
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glBindTexture(GL_TEXTURE_2D, !normalMap ?
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Application::getInstance()->getTextureCache()->getBlueTextureID() : normalMap->getID());
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glActiveTexture(GL_TEXTURE0);
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}
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if (specularTextureUnit) {
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glActiveTexture(specularTextureUnit);
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Texture* specularMap = networkPart.specularTexture.data();
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glBindTexture(GL_TEXTURE_2D, !specularMap ?
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Application::getInstance()->getTextureCache()->getWhiteTextureID() : specularMap->getID());
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glActiveTexture(GL_TEXTURE0);
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if (specularTextureUnit) {
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glActiveTexture(specularTextureUnit);
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Texture* specularMap = networkPart.specularTexture.data();
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glBindTexture(GL_TEXTURE_2D, !specularMap ?
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Application::getInstance()->getTextureCache()->getWhiteTextureID() : specularMap->getID());
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glActiveTexture(GL_TEXTURE0);
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}
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if (args) {
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args->_materialSwitches++;
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}
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}
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lastMaterialID = part.materialID;
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}
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meshPartsRendered++;
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@ -338,6 +338,26 @@ private:
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bool _meshGroupsKnown;
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QMap<QString, int> _unsortedMeshesTranslucent;
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QMap<QString, int> _unsortedMeshesTranslucentTangents;
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QMap<QString, int> _unsortedMeshesTranslucentTangentsSpecular;
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QMap<QString, int> _unsortedMeshesTranslucentSpecular;
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QMap<QString, int> _unsortedMeshesTranslucentSkinned;
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QMap<QString, int> _unsortedMeshesTranslucentTangentsSkinned;
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QMap<QString, int> _unsortedMeshesTranslucentTangentsSpecularSkinned;
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QMap<QString, int> _unsortedMeshesTranslucentSpecularSkinned;
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QMap<QString, int> _unsortedMeshesOpaque;
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QMap<QString, int> _unsortedMeshesOpaqueTangents;
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QMap<QString, int> _unsortedMeshesOpaqueTangentsSpecular;
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QMap<QString, int> _unsortedMeshesOpaqueSpecular;
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QMap<QString, int> _unsortedMeshesOpaqueSkinned;
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QMap<QString, int> _unsortedMeshesOpaqueTangentsSkinned;
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QMap<QString, int> _unsortedMeshesOpaqueTangentsSpecularSkinned;
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QMap<QString, int> _unsortedMeshesOpaqueSpecularSkinned;
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QVector<int> _meshesTranslucent;
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QVector<int> _meshesTranslucentTangents;
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QVector<int> _meshesTranslucentTangentsSpecular;
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@ -459,7 +459,7 @@ void Stats::display(
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VoxelSystem* voxels = Application::getInstance()->getVoxels();
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lines = _expanded ? 15 : 3;
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lines = _expanded ? 14 : 3;
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if (_expanded && Menu::getInstance()->isOptionChecked(MenuOption::AudioSpatialProcessing)) {
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lines += 10; // spatial audio processing adds 1 spacing line and 8 extra lines of info
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}
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@ -468,44 +468,54 @@ void Stats::display(
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lines * STATS_PELS_PER_LINE + 10);
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horizontalOffset += 5;
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// Model/Entity render details
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EntityTreeRenderer* entities = Application::getInstance()->getEntities();
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voxelStats.str("");
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voxelStats << "Entity Items rendered: " << entities->getItemsRendered()
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<< " / Out of view:" << entities->getItemsOutOfView()
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<< " / Too small:" << entities->getItemsTooSmall();
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verticalOffset += STATS_PELS_PER_LINE;
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drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
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if (_expanded) {
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// Model/Entity render details
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EntityTreeRenderer* entities = Application::getInstance()->getEntities();
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voxelStats.str("");
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voxelStats << "Entity Items rendered: " << entities->getItemsRendered()
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<< " Out of view:" << entities->getItemsOutOfView()
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<< " Too small:" << entities->getItemsTooSmall();
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voxelStats << " Meshes rendered: " << entities->getMeshesRendered()
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<< " / Out of view:" << entities->getMeshesOutOfView()
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<< " / Too small:" << entities->getMeshesTooSmall();
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verticalOffset += STATS_PELS_PER_LINE;
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drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats << "Meshes rendered: " << entities->getMeshesRendered()
|
||||
<< " Out of view:" << entities->getMeshesOutOfView()
|
||||
<< " Too small:" << entities->getMeshesTooSmall();
|
||||
voxelStats << " Triangles: " << entities->getTrianglesRendered()
|
||||
<< " / Quads:" << entities->getQuadsRendered()
|
||||
<< " / Material Switches:" << entities->getMaterialSwitches();
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats << "Triangles: " << entities->getTrianglesRendered() << " Quads:" << entities->getQuadsRendered();
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats << "Mesh Parts Rendered Opaque: " << entities->getOpaqueMeshPartsRendered()
|
||||
<< " Translucent:" << entities->getTranslucentMeshPartsRendered();
|
||||
voxelStats << " Mesh Parts Rendered Opaque: " << entities->getOpaqueMeshPartsRendered()
|
||||
<< " / Translucent:" << entities->getTranslucentMeshPartsRendered();
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats.precision(4);
|
||||
voxelStats << "Voxels Drawn: " << voxels->getVoxelsWritten() / 1000.f << "K " <<
|
||||
"Abandoned: " << voxels->getAbandonedVoxels() / 1000.f << "K ";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
if (_expanded) {
|
||||
// Local Voxel Memory Usage
|
||||
voxelStats.str("");
|
||||
voxelStats << "Voxels Memory Nodes: " << VoxelTreeElement::getTotalMemoryUsage() / 1000000.f << "MB";
|
||||
voxelStats << " Voxels Memory Nodes: " << VoxelTreeElement::getTotalMemoryUsage() / 1000000.f << "MB";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats <<
|
||||
"Geometry RAM: " << voxels->getVoxelMemoryUsageRAM() / 1000000.f << "MB / " <<
|
||||
" Geometry RAM: " << voxels->getVoxelMemoryUsageRAM() / 1000000.f << "MB / " <<
|
||||
"VBO: " << voxels->getVoxelMemoryUsageVBO() / 1000000.f << "MB";
|
||||
if (voxels->hasVoxelMemoryUsageGPU()) {
|
||||
voxelStats << " / GPU: " << voxels->getVoxelMemoryUsageGPU() / 1000000.f << "MB";
|
||||
|
@ -516,18 +526,11 @@ void Stats::display(
|
|||
// Voxel Rendering
|
||||
voxelStats.str("");
|
||||
voxelStats.precision(4);
|
||||
voxelStats << "Voxel Rendering Slots Max: " << voxels->getMaxVoxels() / 1000.f << "K";
|
||||
voxelStats << " Voxel Rendering Slots Max: " << voxels->getMaxVoxels() / 1000.f << "K";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats.precision(4);
|
||||
voxelStats << "Drawn: " << voxels->getVoxelsWritten() / 1000.f << "K " <<
|
||||
"Abandoned: " << voxels->getAbandonedVoxels() / 1000.f << "K ";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
// iterate all the current voxel stats, and list their sending modes, and total voxel counts
|
||||
std::stringstream sendingMode("");
|
||||
sendingMode << "Octree Sending Mode: [";
|
||||
|
@ -598,44 +601,44 @@ void Stats::display(
|
|||
}
|
||||
|
||||
QString serversTotalString = locale.toString((uint)totalNodes); // consider adding: .rightJustified(10, ' ');
|
||||
unsigned long localTotal = VoxelTreeElement::getNodeCount();
|
||||
QString localTotalString = locale.toString((uint)localTotal); // consider adding: .rightJustified(10, ' ');
|
||||
|
||||
// Server Voxels
|
||||
voxelStats.str("");
|
||||
voxelStats << "Server voxels: " << qPrintable(serversTotalString);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
if (_expanded) {
|
||||
QString serversInternalString = locale.toString((uint)totalInternal);
|
||||
QString serversLeavesString = locale.toString((uint)totalLeaves);
|
||||
|
||||
// Server Octree Elements
|
||||
if (!_expanded) {
|
||||
voxelStats.str("");
|
||||
voxelStats <<
|
||||
"Internal: " << qPrintable(serversInternalString) << " " <<
|
||||
"Leaves: " << qPrintable(serversLeavesString) << "";
|
||||
voxelStats << "Octree Elements Server: " << qPrintable(serversTotalString)
|
||||
<< " Local:" << qPrintable(localTotalString);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
||||
unsigned long localTotal = VoxelTreeElement::getNodeCount();
|
||||
QString localTotalString = locale.toString((uint)localTotal); // consider adding: .rightJustified(10, ' ');
|
||||
|
||||
// Local Voxels
|
||||
voxelStats.str("");
|
||||
voxelStats << "Local voxels: " << qPrintable(localTotalString);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
if (_expanded) {
|
||||
voxelStats.str("");
|
||||
voxelStats << "Octree Elements -";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
QString serversInternalString = locale.toString((uint)totalInternal);
|
||||
QString serversLeavesString = locale.toString((uint)totalLeaves);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats << " Server: " << qPrintable(serversTotalString) <<
|
||||
" Internal: " << qPrintable(serversInternalString) <<
|
||||
" Leaves: " << qPrintable(serversLeavesString);
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
|
||||
// Local Voxels
|
||||
unsigned long localInternal = VoxelTreeElement::getInternalNodeCount();
|
||||
unsigned long localLeaves = VoxelTreeElement::getLeafNodeCount();
|
||||
QString localInternalString = locale.toString((uint)localInternal);
|
||||
QString localLeavesString = locale.toString((uint)localLeaves);
|
||||
|
||||
voxelStats.str("");
|
||||
voxelStats <<
|
||||
"Internal: " << qPrintable(localInternalString) << " " <<
|
||||
"Leaves: " << qPrintable(localLeavesString) << "";
|
||||
voxelStats << " Local: " << qPrintable(serversTotalString) <<
|
||||
" Internal: " << qPrintable(localInternalString) <<
|
||||
" Leaves: " << qPrintable(localLeavesString) << "";
|
||||
verticalOffset += STATS_PELS_PER_LINE;
|
||||
drawText(horizontalOffset, verticalOffset, scale, rotation, font, (char*)voxelStats.str().c_str(), color);
|
||||
}
|
||||
|
|
|
@ -659,6 +659,7 @@ public:
|
|||
glm::vec3 emissive;
|
||||
float shininess;
|
||||
float opacity;
|
||||
QString id;
|
||||
};
|
||||
|
||||
class Cluster {
|
||||
|
@ -1319,7 +1320,8 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
}
|
||||
}
|
||||
}
|
||||
materials.insert(getID(object.properties), material);
|
||||
material.id = getID(object.properties);
|
||||
materials.insert(material.id, material);
|
||||
|
||||
} else if (object.name == "Deformer") {
|
||||
if (object.properties.last() == "Cluster") {
|
||||
|
@ -1621,6 +1623,7 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
|
|||
if (!specularTexture.filename.isNull()) {
|
||||
part.specularTexture = specularTexture;
|
||||
}
|
||||
part.materialID = material.id;
|
||||
}
|
||||
}
|
||||
materialIndex++;
|
||||
|
|
|
@ -115,6 +115,8 @@ public:
|
|||
FBXTexture diffuseTexture;
|
||||
FBXTexture normalTexture;
|
||||
FBXTexture specularTexture;
|
||||
|
||||
QString materialID;
|
||||
};
|
||||
|
||||
/// A single mesh (with optional blendshapes) extracted from an FBX document.
|
||||
|
|
|
@ -163,7 +163,7 @@ bool OctreeRenderer::renderOperation(OctreeElement* element, void* extraData) {
|
|||
|
||||
void OctreeRenderer::render(RenderMode renderMode) {
|
||||
RenderArgs args = { this, _viewFrustum, getSizeScale(), getBoundaryLevelAdjust(), renderMode,
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
|
||||
if (_tree) {
|
||||
_tree->lockForRead();
|
||||
_tree->recurseTreeWithOperation(renderOperation, &args);
|
||||
|
@ -179,6 +179,7 @@ void OctreeRenderer::render(RenderMode renderMode) {
|
|||
_itemsOutOfView = args._itemsOutOfView;
|
||||
_itemsTooSmall = args._itemsTooSmall;
|
||||
|
||||
_materialSwitches = args._materialSwitches;
|
||||
_trianglesRendered = args._trianglesRendered;
|
||||
_quadsRendered = args._quadsRendered;
|
||||
|
||||
|
|
|
@ -74,6 +74,7 @@ public:
|
|||
int getMeshesOutOfView() const { return _meshesOutOfView; }
|
||||
int getMeshesTooSmall() const { return _meshesTooSmall; }
|
||||
|
||||
int getMaterialSwitches() const { return _materialSwitches; }
|
||||
int getTrianglesRendered() const { return _trianglesRendered; }
|
||||
int getQuadsRendered() const { return _quadsRendered; }
|
||||
|
||||
|
@ -95,6 +96,7 @@ protected:
|
|||
int _meshesOutOfView;
|
||||
int _meshesTooSmall;
|
||||
|
||||
int _materialSwitches;
|
||||
int _trianglesRendered;
|
||||
int _quadsRendered;
|
||||
|
||||
|
@ -120,6 +122,7 @@ public:
|
|||
int _meshesOutOfView;
|
||||
int _meshesTooSmall;
|
||||
|
||||
int _materialSwitches;
|
||||
int _trianglesRendered;
|
||||
int _quadsRendered;
|
||||
|
||||
|
|
Loading…
Reference in a new issue