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Removed commented lines.
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1 changed files with 0 additions and 3 deletions
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@ -440,14 +440,11 @@ bool Model::render(float alpha, RenderMode mode) {
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glEnable(GL_BLEND);
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glDepthMask(false);
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glDepthFunc(GL_LEQUAL);
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//glEnable(GL_POLYGON_OFFSET_FILL);
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//glPolygonOffset(-1.0f, -1.0f);
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Application::getInstance()->getTextureCache()->setPrimaryDrawBuffers(true);
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renderMeshes(mode, true, 0.0f);
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//glDisable(GL_POLYGON_OFFSET_FILL);
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glDepthMask(true);
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glDepthFunc(GL_LESS);
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glDisable(GL_CULL_FACE);
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