Merge branch 'master' of https://github.com/highfidelity/hifi into deference

This commit is contained in:
Andrzej Kapolka 2014-09-12 17:09:25 -07:00
commit 982ab75b61
3 changed files with 14 additions and 12 deletions

View file

@ -298,8 +298,8 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
void GeometryCache::setBlendedVertices(const QPointer<Model>& model, const QWeakPointer<NetworkGeometry>& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
if (!model.isNull() && model->getGeometry() == geometry) {
model->setBlendedVertices(vertices, normals);
if (!model.isNull()) {
model->setBlendedVertices(geometry, vertices, normals);
}
}

View file

@ -678,8 +678,8 @@ Blender::Blender(Model* model, const QWeakPointer<NetworkGeometry>& geometry,
}
void Blender::run() {
// make sure the model/geometry still exists
if (_model.isNull() || _geometry.isNull()) {
// make sure the model still exists
if (_model.isNull()) {
return;
}
QVector<glm::vec3> vertices, normals;
@ -1102,24 +1102,25 @@ void Model::renderJointCollisionShapes(float alpha) {
// implement this when we have shapes for regular models
}
void Model::setBlendedVertices(const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
void Model::setBlendedVertices(const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices,
const QVector<glm::vec3>& normals) {
_blenderPending = false;
// start the next blender if required
const FBXGeometry& geometry = _geometry->getFBXGeometry();
const FBXGeometry& fbxGeometry = _geometry->getFBXGeometry();
if (_blendRequired) {
_blendRequired = false;
if (geometry.hasBlendedMeshes()) {
if (fbxGeometry.hasBlendedMeshes()) {
_blenderPending = true;
QThreadPool::globalInstance()->start(new Blender(this, _geometry, geometry.meshes, _blendshapeCoefficients));
QThreadPool::globalInstance()->start(new Blender(this, _geometry, fbxGeometry.meshes, _blendshapeCoefficients));
}
}
if (_blendedVertexBuffers.isEmpty()) {
if (_geometry != geometry || _blendedVertexBuffers.isEmpty()) {
return;
}
int index = 0;
for (int i = 0; i < geometry.meshes.size(); i++) {
const FBXMesh& mesh = geometry.meshes.at(i);
for (int i = 0; i < fbxGeometry.meshes.size(); i++) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
if (mesh.blendshapes.isEmpty()) {
continue;
}

View file

@ -166,7 +166,8 @@ public:
virtual void renderJointCollisionShapes(float alpha);
/// Sets blended vertices computed in a separate thread.
void setBlendedVertices(const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
void setBlendedVertices(const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices,
const QVector<glm::vec3>& normals);
class LocalLight {
public: