some cleanup

This commit is contained in:
ZappoMan 2014-11-13 14:53:37 -08:00
parent 3ff89be3fd
commit 49ef6f8be0

View file

@ -1553,10 +1553,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) {
int opaqueMeshPartsRendered = 0;
// now, for each model in the scene, render the mesh portions
//bool pickProgramsNeeded = true;
//SkinLocations* skinLocations;
//GLenum specularTextureUnit;
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args);
opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args);
@ -2015,7 +2011,7 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool
}
// if we selected a program, then unselect it
if (!pickProgramsNeeded) {
//GLBATCH(glUseProgram)(0);
GLBATCH(glUseProgram)(0);
}
return meshPartsRendered;
}