From 49ef6f8be087f85b146d219b3081a351d9168110 Mon Sep 17 00:00:00 2001 From: ZappoMan Date: Thu, 13 Nov 2014 14:53:37 -0800 Subject: [PATCH] some cleanup --- interface/src/renderer/Model.cpp | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/interface/src/renderer/Model.cpp b/interface/src/renderer/Model.cpp index 997322637c..c007f44f2e 100644 --- a/interface/src/renderer/Model.cpp +++ b/interface/src/renderer/Model.cpp @@ -1553,10 +1553,6 @@ void Model::endScene(RenderMode mode, RenderArgs* args) { int opaqueMeshPartsRendered = 0; // now, for each model in the scene, render the mesh portions - //bool pickProgramsNeeded = true; - //SkinLocations* skinLocations; - //GLenum specularTextureUnit; - opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, false, args); opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, false, true, args); opaqueMeshPartsRendered += renderMeshesForModelsInScene(batch, mode, false, DEFAULT_ALPHA_THRESHOLD, false, true, false, args); @@ -2015,7 +2011,7 @@ int Model::renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool } // if we selected a program, then unselect it if (!pickProgramsNeeded) { - //GLBATCH(glUseProgram)(0); + GLBATCH(glUseProgram)(0); } return meshPartsRendered; }