mirror of
https://github.com/overte-org/overte.git
synced 2025-04-20 03:44:02 +02:00
reduce calls to DependencyManager::get<> where possible
This commit is contained in:
parent
90c1132dd5
commit
3bc1321549
5 changed files with 38 additions and 28 deletions
|
@ -1177,10 +1177,11 @@ void VoxelBuffer::render(bool cursor) {
|
|||
|
||||
if (!_materials.isEmpty()) {
|
||||
_networkTextures.resize(_materials.size());
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
for (int i = 0; i < _materials.size(); i++) {
|
||||
const SharedObjectPointer material = _materials.at(i);
|
||||
if (material) {
|
||||
_networkTextures[i] = DependencyManager::get<TextureCache>()->getTexture(
|
||||
_networkTextures[i] = textureCache->getTexture(
|
||||
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
|
||||
}
|
||||
}
|
||||
|
@ -2231,10 +2232,11 @@ void HeightfieldNodeRenderer::render(const HeightfieldNodePointer& node, const g
|
|||
|
||||
const QVector<SharedObjectPointer>& materials = node->getMaterial()->getMaterials();
|
||||
_networkTextures.resize(materials.size());
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
for (int i = 0; i < materials.size(); i++) {
|
||||
const SharedObjectPointer& material = materials.at(i);
|
||||
if (material) {
|
||||
_networkTextures[i] = DependencyManager::get<TextureCache>()->getTexture(
|
||||
_networkTextures[i] = textureCache->getTexture(
|
||||
static_cast<MaterialObject*>(material.data())->getDiffuse(), SPLAT_TEXTURE);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -117,15 +117,16 @@ void DeferredLightingEffect::addSpotLight(const glm::vec3& position, float radiu
|
|||
|
||||
void DeferredLightingEffect::prepare() {
|
||||
// clear the normal and specular buffers
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, true, false);
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
textureCache->setPrimaryDrawBuffers(false, true, false);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(false, false, true);
|
||||
textureCache->setPrimaryDrawBuffers(false, false, true);
|
||||
// clearing to zero alpha for specular causes problems on my Nvidia card; clear to lowest non-zero value instead
|
||||
const float MAX_SPECULAR_EXPONENT = 128.0f;
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 1.0f / MAX_SPECULAR_EXPONENT);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
|
||||
DependencyManager::get<TextureCache>()->setPrimaryDrawBuffers(true, false, false);
|
||||
textureCache->setPrimaryDrawBuffers(true, false, false);
|
||||
}
|
||||
|
||||
void DeferredLightingEffect::render() {
|
||||
|
@ -137,8 +138,10 @@ void DeferredLightingEffect::render() {
|
|||
glDisable(GL_DEPTH_TEST);
|
||||
glDisable(GL_COLOR_MATERIAL);
|
||||
glDepthMask(false);
|
||||
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject();
|
||||
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
|
||||
QOpenGLFramebufferObject* freeFBO = Application::getInstance()->getGlowEffect()->getFreeFramebufferObject();
|
||||
|
@ -148,13 +151,13 @@ void DeferredLightingEffect::render() {
|
|||
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
|
||||
|
||||
glActiveTexture(GL_TEXTURE1);
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryNormalTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryNormalTextureID());
|
||||
|
||||
glActiveTexture(GL_TEXTURE2);
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimarySpecularTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimarySpecularTextureID());
|
||||
|
||||
glActiveTexture(GL_TEXTURE3);
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getPrimaryDepthTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getPrimaryDepthTextureID());
|
||||
|
||||
// get the viewport side (left, right, both)
|
||||
int viewport[4];
|
||||
|
@ -173,7 +176,7 @@ void DeferredLightingEffect::render() {
|
|||
bool shadowsEnabled = Menu::getInstance()->getShadowsEnabled();
|
||||
if (shadowsEnabled) {
|
||||
glActiveTexture(GL_TEXTURE4);
|
||||
glBindTexture(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getShadowDepthTextureID());
|
||||
glBindTexture(GL_TEXTURE_2D, textureCache->getShadowDepthTextureID());
|
||||
|
||||
program = &_directionalLightShadowMap;
|
||||
locations = &_directionalLightShadowMapLocations;
|
||||
|
@ -188,7 +191,7 @@ void DeferredLightingEffect::render() {
|
|||
program->bind();
|
||||
}
|
||||
program->setUniformValue(locations->shadowScale,
|
||||
1.0f / DependencyManager::get<TextureCache>()->getShadowFramebufferObject()->width());
|
||||
1.0f / textureCache->getShadowFramebufferObject()->width());
|
||||
|
||||
} else {
|
||||
program->bind();
|
||||
|
|
|
@ -699,6 +699,7 @@ void NetworkGeometry::clearLoadPriority(const QPointer<QObject>& owner) {
|
|||
|
||||
void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& url) {
|
||||
if (_meshes.size() > 0) {
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
for (int i = 0; i < _meshes.size(); i++) {
|
||||
NetworkMesh& mesh = _meshes[i];
|
||||
for (int j = 0; j < mesh.parts.size(); j++) {
|
||||
|
@ -707,19 +708,19 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
|
|||
QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
|
||||
if (part.diffuseTextureName == name) {
|
||||
part.diffuseTexture =
|
||||
DependencyManager::get<TextureCache>()->getTexture(url, DEFAULT_TEXTURE,
|
||||
textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
_geometry.meshes[i].isEye, QByteArray());
|
||||
part.diffuseTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.normalTextureName == name) {
|
||||
part.normalTexture = DependencyManager::get<TextureCache>()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.normalTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.normalTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.specularTextureName == name) {
|
||||
part.specularTexture = DependencyManager::get<TextureCache>()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.specularTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.specularTexture->setLoadPriorities(_loadPriorities);
|
||||
} else if (part.emissiveTextureName == name) {
|
||||
part.emissiveTexture = DependencyManager::get<TextureCache>()->getTexture(url, DEFAULT_TEXTURE,
|
||||
part.emissiveTexture = textureCache->getTexture(url, DEFAULT_TEXTURE,
|
||||
false, QByteArray());
|
||||
part.emissiveTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
|
@ -912,6 +913,8 @@ void NetworkGeometry::reinsert() {
|
|||
|
||||
void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
||||
_geometry = geometry;
|
||||
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
|
||||
foreach (const FBXMesh& mesh, _geometry.meshes) {
|
||||
NetworkMesh networkMesh;
|
||||
|
@ -920,28 +923,28 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
|
|||
foreach (const FBXMeshPart& part, mesh.parts) {
|
||||
NetworkMeshPart networkPart;
|
||||
if (!part.diffuseTexture.filename.isEmpty()) {
|
||||
networkPart.diffuseTexture = DependencyManager::get<TextureCache>()->getTexture(
|
||||
networkPart.diffuseTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.diffuseTexture.filename)), DEFAULT_TEXTURE,
|
||||
mesh.isEye, part.diffuseTexture.content);
|
||||
networkPart.diffuseTextureName = part.diffuseTexture.name;
|
||||
networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.normalTexture.filename.isEmpty()) {
|
||||
networkPart.normalTexture = DependencyManager::get<TextureCache>()->getTexture(
|
||||
networkPart.normalTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.normalTexture.filename)), NORMAL_TEXTURE,
|
||||
false, part.normalTexture.content);
|
||||
networkPart.normalTextureName = part.normalTexture.name;
|
||||
networkPart.normalTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.specularTexture.filename.isEmpty()) {
|
||||
networkPart.specularTexture = DependencyManager::get<TextureCache>()->getTexture(
|
||||
networkPart.specularTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.specularTexture.filename)), SPECULAR_TEXTURE,
|
||||
false, part.specularTexture.content);
|
||||
networkPart.specularTextureName = part.specularTexture.name;
|
||||
networkPart.specularTexture->setLoadPriorities(_loadPriorities);
|
||||
}
|
||||
if (!part.emissiveTexture.filename.isEmpty()) {
|
||||
networkPart.emissiveTexture = DependencyManager::get<TextureCache>()->getTexture(
|
||||
networkPart.emissiveTexture = textureCache->getTexture(
|
||||
_textureBase.resolved(QUrl(part.emissiveTexture.filename)), EMISSIVE_TEXTURE,
|
||||
false, part.emissiveTexture.content);
|
||||
networkPart.emissiveTextureName = part.emissiveTexture.name;
|
||||
|
|
|
@ -122,7 +122,8 @@ static void maybeRelease(QOpenGLFramebufferObject* fbo) {
|
|||
QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
||||
PerformanceTimer perfTimer("glowEffect");
|
||||
|
||||
QOpenGLFramebufferObject* primaryFBO = DependencyManager::get<TextureCache>()->getPrimaryFramebufferObject();
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
QOpenGLFramebufferObject* primaryFBO = textureCache->getPrimaryFramebufferObject();
|
||||
primaryFBO->release();
|
||||
glBindTexture(GL_TEXTURE_2D, primaryFBO->texture());
|
||||
|
||||
|
@ -138,7 +139,7 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
|||
glDepthMask(GL_FALSE);
|
||||
|
||||
QOpenGLFramebufferObject* destFBO = toTexture ?
|
||||
DependencyManager::get<TextureCache>()->getSecondaryFramebufferObject() : NULL;
|
||||
textureCache->getSecondaryFramebufferObject() : NULL;
|
||||
if (!Menu::getInstance()->isOptionChecked(MenuOption::EnableGlowEffect) || _isEmpty) {
|
||||
// copy the primary to the screen
|
||||
if (destFBO && QOpenGLFramebufferObject::hasOpenGLFramebufferBlit()) {
|
||||
|
@ -160,9 +161,9 @@ QOpenGLFramebufferObject* GlowEffect::render(bool toTexture) {
|
|||
} else {
|
||||
// diffuse into the secondary/tertiary (alternating between frames)
|
||||
QOpenGLFramebufferObject* oldDiffusedFBO =
|
||||
DependencyManager::get<TextureCache>()->getSecondaryFramebufferObject();
|
||||
textureCache->getSecondaryFramebufferObject();
|
||||
QOpenGLFramebufferObject* newDiffusedFBO =
|
||||
DependencyManager::get<TextureCache>()->getTertiaryFramebufferObject();
|
||||
textureCache->getTertiaryFramebufferObject();
|
||||
if (_isOddFrame) {
|
||||
qSwap(oldDiffusedFBO, newDiffusedFBO);
|
||||
}
|
||||
|
|
|
@ -2324,7 +2324,8 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
bool dontCullOutOfViewMeshParts = Menu::getInstance()->isOptionChecked(MenuOption::DontCullOutOfViewMeshParts);
|
||||
bool cullTooSmallMeshParts = !Menu::getInstance()->isOptionChecked(MenuOption::DontCullTooSmallMeshParts);
|
||||
bool dontReduceMaterialSwitches = Menu::getInstance()->isOptionChecked(MenuOption::DontReduceMaterialSwitches);
|
||||
|
||||
|
||||
TextureCache* textureCache = DependencyManager::get<TextureCache>();
|
||||
QString lastMaterialID;
|
||||
int meshPartsRendered = 0;
|
||||
updateVisibleJointStates();
|
||||
|
@ -2446,7 +2447,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
if (showDiffuse && diffuseMap) {
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, diffuseMap->getID());
|
||||
} else {
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, DependencyManager::get<TextureCache>()->getWhiteTextureID());
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, textureCache->getWhiteTextureID());
|
||||
}
|
||||
|
||||
if (locations->texcoordMatrices >= 0) {
|
||||
|
@ -2464,7 +2465,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE1);
|
||||
Texture* normalMap = networkPart.normalTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !normalMap ?
|
||||
DependencyManager::get<TextureCache>()->getBlueTextureID() : normalMap->getID());
|
||||
textureCache->getBlueTextureID() : normalMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
@ -2472,7 +2473,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->specularTextureUnit);
|
||||
Texture* specularMap = networkPart.specularTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !specularMap ?
|
||||
DependencyManager::get<TextureCache>()->getWhiteTextureID() : specularMap->getID());
|
||||
textureCache->getWhiteTextureID() : specularMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
@ -2493,7 +2494,7 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
|
|||
GLBATCH(glActiveTexture)(GL_TEXTURE0 + locations->emissiveTextureUnit);
|
||||
Texture* emissiveMap = networkPart.emissiveTexture.data();
|
||||
GLBATCH(glBindTexture)(GL_TEXTURE_2D, !emissiveMap ?
|
||||
DependencyManager::get<TextureCache>()->getWhiteTextureID() : emissiveMap->getID());
|
||||
textureCache->getWhiteTextureID() : emissiveMap->getID());
|
||||
GLBATCH(glActiveTexture)(GL_TEXTURE0);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue