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https://github.com/overte-org/overte.git
synced 2025-04-11 08:54:01 +02:00
move GeometryCache out of application and remove dependency on Model
This commit is contained in:
parent
e253b8afa4
commit
2df4c017f1
5 changed files with 81 additions and 57 deletions
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@ -35,6 +35,7 @@
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#include <EntityCollisionSystem.h>
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#include <EntityEditPacketSender.h>
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#include <GeometryCache.h>
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#include <NetworkPacket.h>
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#include <NodeList.h>
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#include <OctreeQuery.h>
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@ -63,7 +64,6 @@
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#include "entities/EntityTreeRenderer.h"
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#include "renderer/AmbientOcclusionEffect.h"
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#include "renderer/DeferredLightingEffect.h"
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#include "renderer/GeometryCache.h"
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#include "renderer/GlowEffect.h"
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#include "scripting/ControllerScriptingInterface.h"
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#include "ui/BandwidthDialog.h"
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@ -1149,7 +1149,7 @@ void Blender::run() {
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}
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}
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// post the result to the geometry cache, which will dispatch to the model if still alive
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QMetaObject::invokeMethod(Application::getInstance()->getGeometryCache(), "setBlendedVertices",
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QMetaObject::invokeMethod(ModelBlender::getInstance(), "setBlendedVertices",
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Q_ARG(const QPointer<Model>&, _model), Q_ARG(int, _blendNumber),
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Q_ARG(const QWeakPointer<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
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Q_ARG(const QVector<glm::vec3>&, normals));
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@ -1312,7 +1312,7 @@ void Model::simulateInternal(float deltaTime) {
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// post the blender if we're not currently waiting for one to finish
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if (geometry.hasBlendedMeshes() && _blendshapeCoefficients != _blendedBlendshapeCoefficients) {
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_blendedBlendshapeCoefficients = _blendshapeCoefficients;
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Application::getInstance()->getGeometryCache()->noteRequiresBlend(this);
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ModelBlender::getInstance()->noteRequiresBlend(this);
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}
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}
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@ -2544,3 +2544,43 @@ int Model::renderMeshesFromList(QVector<int>& list, gpu::Batch& batch, RenderMod
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return meshPartsRendered;
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}
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ModelBlender* ModelBlender::getInstance() {
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static ModelBlender instance;
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return &instance;
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}
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ModelBlender::ModelBlender() :
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_pendingBlenders(0) {
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}
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ModelBlender::~ModelBlender() {
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}
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void ModelBlender::noteRequiresBlend(Model* model) {
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if (_pendingBlenders < QThread::idealThreadCount()) {
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if (model->maybeStartBlender()) {
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_pendingBlenders++;
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}
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return;
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}
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if (!_modelsRequiringBlends.contains(model)) {
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_modelsRequiringBlends.append(model);
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}
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}
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void ModelBlender::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
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const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
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if (!model.isNull()) {
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model->setBlendedVertices(blendNumber, geometry, vertices, normals);
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}
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_pendingBlenders--;
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while (!_modelsRequiringBlends.isEmpty()) {
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Model* nextModel = _modelsRequiringBlends.takeFirst();
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if (nextModel && nextModel->maybeStartBlender()) {
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_pendingBlenders++;
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return;
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}
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}
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}
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@ -453,12 +453,35 @@ private:
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static int renderMeshesForModelsInScene(gpu::Batch& batch, RenderMode mode, bool translucent, float alphaThreshold,
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bool hasLightmap, bool hasTangents, bool hasSpecular, bool isSkinned, RenderArgs* args);
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};
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Q_DECLARE_METATYPE(QPointer<Model>)
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Q_DECLARE_METATYPE(QWeakPointer<NetworkGeometry>)
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Q_DECLARE_METATYPE(QVector<glm::vec3>)
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/// Handle management of pending models that need blending
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class ModelBlender : public QObject {
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Q_OBJECT
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public:
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static ModelBlender* getInstance();
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ModelBlender();
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virtual ~ModelBlender();
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/// Adds the specified model to the list requiring vertex blends.
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void noteRequiresBlend(Model* model);
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public slots:
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void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
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const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
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private:
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QList<QPointer<Model> > _modelsRequiringBlends;
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int _pendingBlenders;
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};
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#endif // hifi_Model_h
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@ -15,13 +15,13 @@
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#include <QRunnable>
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#include <QThreadPool>
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#include "Application.h"
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#include "GeometryCache.h"
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#include "Model.h"
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#include "world.h"
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#include <SharedUtil.h>
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GeometryCache::GeometryCache() :
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_pendingBlenders(0) {
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#include "TextureCache.h"
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#include "GeometryCache.h"
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GeometryCache::GeometryCache() {
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}
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GeometryCache::~GeometryCache() {
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@ -505,33 +505,6 @@ QSharedPointer<NetworkGeometry> GeometryCache::getGeometry(const QUrl& url, cons
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return getResource(url, fallback, delayLoad).staticCast<NetworkGeometry>();
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}
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void GeometryCache::noteRequiresBlend(Model* model) {
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if (_pendingBlenders < QThread::idealThreadCount()) {
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if (model->maybeStartBlender()) {
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_pendingBlenders++;
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}
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return;
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}
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if (!_modelsRequiringBlends.contains(model)) {
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_modelsRequiringBlends.append(model);
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}
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}
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void GeometryCache::setBlendedVertices(const QPointer<Model>& model, int blendNumber,
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const QWeakPointer<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
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if (!model.isNull()) {
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model->setBlendedVertices(blendNumber, geometry, vertices, normals);
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}
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_pendingBlenders--;
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while (!_modelsRequiringBlends.isEmpty()) {
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Model* nextModel = _modelsRequiringBlends.takeFirst();
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if (nextModel && nextModel->maybeStartBlender()) {
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_pendingBlenders++;
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return;
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}
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}
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}
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QSharedPointer<Resource> GeometryCache::createResource(const QUrl& url,
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const QSharedPointer<Resource>& fallback, bool delayLoad, const void* extra) {
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QSharedPointer<NetworkGeometry> geometry(new NetworkGeometry(url, fallback.staticCast<NetworkGeometry>(), delayLoad),
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@ -732,19 +705,19 @@ void NetworkGeometry::setTextureWithNameToURL(const QString& name, const QUrl& u
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QSharedPointer<NetworkTexture> matchingTexture = QSharedPointer<NetworkTexture>();
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if (part.diffuseTextureName == name) {
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part.diffuseTexture =
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Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE,
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_geometry.meshes[i].isEye, QByteArray());
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part.diffuseTexture->setLoadPriorities(_loadPriorities);
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} else if (part.normalTextureName == name) {
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part.normalTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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part.normalTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.normalTexture->setLoadPriorities(_loadPriorities);
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} else if (part.specularTextureName == name) {
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part.specularTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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part.specularTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.specularTexture->setLoadPriorities(_loadPriorities);
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} else if (part.emissiveTextureName == name) {
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part.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(url, DEFAULT_TEXTURE,
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part.emissiveTexture = TextureCache::getInstance()->getTexture(url, DEFAULT_TEXTURE,
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false, QByteArray());
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part.emissiveTexture->setLoadPriorities(_loadPriorities);
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}
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@ -945,28 +918,28 @@ void NetworkGeometry::setGeometry(const FBXGeometry& geometry) {
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foreach (const FBXMeshPart& part, mesh.parts) {
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NetworkMeshPart networkPart;
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if (!part.diffuseTexture.filename.isEmpty()) {
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networkPart.diffuseTexture = Application::getInstance()->getTextureCache()->getTexture(
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networkPart.diffuseTexture = TextureCache::getInstance()->getTexture(
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_textureBase.resolved(QUrl(part.diffuseTexture.filename)), DEFAULT_TEXTURE,
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mesh.isEye, part.diffuseTexture.content);
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networkPart.diffuseTextureName = part.diffuseTexture.name;
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networkPart.diffuseTexture->setLoadPriorities(_loadPriorities);
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}
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if (!part.normalTexture.filename.isEmpty()) {
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networkPart.normalTexture = Application::getInstance()->getTextureCache()->getTexture(
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networkPart.normalTexture = TextureCache::getInstance()->getTexture(
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_textureBase.resolved(QUrl(part.normalTexture.filename)), NORMAL_TEXTURE,
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false, part.normalTexture.content);
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networkPart.normalTextureName = part.normalTexture.name;
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networkPart.normalTexture->setLoadPriorities(_loadPriorities);
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}
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if (!part.specularTexture.filename.isEmpty()) {
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networkPart.specularTexture = Application::getInstance()->getTextureCache()->getTexture(
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networkPart.specularTexture = TextureCache::getInstance()->getTexture(
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_textureBase.resolved(QUrl(part.specularTexture.filename)), SPECULAR_TEXTURE,
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false, part.specularTexture.content);
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networkPart.specularTextureName = part.specularTexture.name;
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networkPart.specularTexture->setLoadPriorities(_loadPriorities);
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}
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if (!part.emissiveTexture.filename.isEmpty()) {
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networkPart.emissiveTexture = Application::getInstance()->getTextureCache()->getTexture(
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networkPart.emissiveTexture = TextureCache::getInstance()->getTexture(
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_textureBase.resolved(QUrl(part.emissiveTexture.filename)), EMISSIVE_TEXTURE,
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false, part.emissiveTexture.content);
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networkPart.emissiveTextureName = part.emissiveTexture.name;
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@ -26,7 +26,6 @@
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#include "gpu/Stream.h"
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class Model;
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class NetworkGeometry;
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class NetworkMesh;
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class NetworkTexture;
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@ -52,14 +51,6 @@ public:
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/// \param delayLoad if true, don't load the geometry immediately; wait until load is first requested
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QSharedPointer<NetworkGeometry> getGeometry(const QUrl& url, const QUrl& fallback = QUrl(), bool delayLoad = false);
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/// Adds the specified model to the list requiring vertex blends.
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void noteRequiresBlend(Model* model);
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public slots:
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void setBlendedVertices(const QPointer<Model>& model, int blendNumber, const QWeakPointer<NetworkGeometry>& geometry,
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const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
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protected:
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virtual QSharedPointer<Resource> createResource(const QUrl& url,
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@ -78,9 +69,6 @@ private:
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QHash<IntPair, QOpenGLBuffer> _gridBuffers;
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QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
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QList<QPointer<Model> > _modelsRequiringBlends;
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int _pendingBlenders;
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};
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/// Geometry loaded from the network.
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