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Removed unused variable.
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@ -66,7 +66,6 @@ void Model::simulate(float deltaTime) {
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// set up world vertices on first simulate after load
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const FBXGeometry& geometry = _geometry->getFBXGeometry();
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if (_jointStates.isEmpty()) {
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QVector<glm::vec3> vertices;
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foreach (const FBXJoint& joint, geometry.joints) {
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JointState state;
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state.rotation = joint.rotation;
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