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improved collision shapes of models
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parent
3acc518e8a
commit
3072161a30
2 changed files with 38 additions and 9 deletions
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@ -1516,7 +1516,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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}
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float radiusScale = extractUniformScale(joint.transform * fbxCluster.inverseBindMatrix);
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JointShapeInfo& jointShapeInfo = jointShapeInfos[jointIndex];
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jointShapeInfo.boneBegin = rotateMeshToJoint * (radiusScale * (boneBegin - boneEnd));
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float totalWeight = 0.0f;
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for (int j = 0; j < cluster.indices.size(); j++) {
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@ -1578,7 +1577,6 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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}
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}
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float radiusScale = extractUniformScale(joint.transform * firstFBXCluster.inverseBindMatrix);
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jointShapeInfo.boneBegin = rotateMeshToJoint * (radiusScale * (boneBegin - boneEnd));
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glm::vec3 averageVertex(0.f);
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foreach (const glm::vec3& vertex, extracted.mesh.vertices) {
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@ -1614,6 +1612,14 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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FBXJoint& joint = geometry.joints[i];
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JointShapeInfo& jointShapeInfo = jointShapeInfos[i];
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if (joint.parentIndex == -1) {
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jointShapeInfo.boneBegin = glm::vec3(0.0f);
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} else {
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const FBXJoint& parentJoint = geometry.joints[joint.parentIndex];
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glm::quat inverseRotation = glm::inverse(extractRotation(joint.transform));
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jointShapeInfo.boneBegin = inverseRotation * (extractTranslation(parentJoint.transform) - extractTranslation(joint.transform));
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}
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// we use a capsule if the joint ANY mesh vertices successfully projected onto the bone
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// AND its boneRadius is not too close to zero
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bool collideLikeCapsule = jointShapeInfo.numProjectedVertices > 0
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@ -1625,12 +1631,12 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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joint.shapeType = Shape::CAPSULE_SHAPE;
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} else {
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// collide the joint like a sphere
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joint.shapeType = Shape::SPHERE_SHAPE;
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if (jointShapeInfo.numVertices > 0) {
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jointShapeInfo.averageVertex /= (float)jointShapeInfo.numVertices;
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joint.shapePosition = jointShapeInfo.averageVertex;
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} else {
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joint.shapePosition = glm::vec3(0.f);
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joint.shapeType = Shape::SPHERE_SHAPE;
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}
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if (jointShapeInfo.numProjectedVertices == 0
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&& jointShapeInfo.numVertices > 0) {
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@ -1639,6 +1645,15 @@ FBXGeometry extractFBXGeometry(const FBXNode& node, const QVariantHash& mapping)
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jointShapeInfo.averageRadius /= (float)jointShapeInfo.numVertices;
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joint.boneRadius = jointShapeInfo.averageRadius;
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}
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float distanceFromEnd = glm::length(joint.shapePosition);
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float distanceFromBegin = glm::distance(joint.shapePosition, jointShapeInfo.boneBegin);
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if (distanceFromEnd > joint.distanceToParent && distanceFromBegin > joint.distanceToParent) {
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// The shape is further from both joint endpoints than the endpoints are from each other
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// which probably means the model has a bad transform somewhere. We disable this shape
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// by setting its radius to zero.
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joint.boneRadius = 0.0f;
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}
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}
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}
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geometry.palmDirection = parseVec3(mapping.value("palmDirection", "0, -1, 0").toString());
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@ -510,24 +510,38 @@ void Model::rebuildShapes() {
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capsule->getEndPoint(endPoint);
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glm::vec3 startPoint;
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capsule->getStartPoint(startPoint);
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glm::vec3 axis = (halfHeight + radius) * glm::normalize(endPoint - startPoint);
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// add some points that bound a sphere at the center of the capsule
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glm::vec3 axis = glm::vec3(radius);
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shapeExtents.addPoint(worldPosition + axis);
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shapeExtents.addPoint(worldPosition - axis);
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// add the two furthest surface points of the capsule
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axis = (halfHeight + radius) * glm::normalize(endPoint - startPoint);
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shapeExtents.addPoint(worldPosition + axis);
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shapeExtents.addPoint(worldPosition - axis);
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totalExtents.addExtents(shapeExtents);
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} else {
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SphereShape* sphere = new SphereShape(radius, worldPosition);
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_jointShapes.push_back(sphere);
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glm::vec3 axis = glm::vec3(radius);
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shapeExtents.addPoint(worldPosition + axis);
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shapeExtents.addPoint(worldPosition - axis);
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if (radius > 0.0f) {
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// only include sphere shapes with non-zero radius
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glm::vec3 axis = glm::vec3(radius);
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shapeExtents.addPoint(worldPosition + axis);
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shapeExtents.addPoint(worldPosition - axis);
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totalExtents.addExtents(shapeExtents);
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}
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}
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totalExtents.addExtents(shapeExtents);
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}
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// bounding shape
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// NOTE: we assume that the longest side of totalExtents is the yAxis
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glm::vec3 diagonal = totalExtents.maximum - totalExtents.minimum;
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float capsuleRadius = 0.25f * (diagonal.x + diagonal.z); // half the average of x and z
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// the radius is half the RMS of the X and Z sides:
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float capsuleRadius = 0.5f * sqrtf(0.5f * (diagonal.x * diagonal.x + diagonal.z * diagonal.z));
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_boundingShape.setRadius(capsuleRadius);
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_boundingShape.setHalfHeight(0.5f * diagonal.y - capsuleRadius);
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_boundingShapeLocalOffset = inverseRotation * (0.5f * (totalExtents.maximum + totalExtents.minimum) - rootPosition);
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