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Removed debugging code.
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1 changed files with 1 additions and 1 deletions
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@ -93,7 +93,7 @@ void Model::simulate(float deltaTime) {
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// update our LOD
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if (_geometry) {
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QSharedPointer<NetworkGeometry> geometry = _geometry->getLODOrFallback(glm::distance(_translation,
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glm::vec3() /* Application::getInstance()->getCamera()->getPosition() */), _lodHysteresis);
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Application::getInstance()->getCamera()->getPosition()), _lodHysteresis);
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if (_geometry != geometry) {
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deleteGeometry();
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_dilatedTextures.clear();
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