Zach Pomerantz
0e9da87549
FetchSortCull->FetchCullSort
2016-12-29 19:27:37 -05:00
Brad Hefta-Gaub
a72f60152b
audit use of QTimer intervals to make sure we're using Qt::PreciseTimer when appropriate
2016-12-29 08:53:37 -08:00
Andrew Meadows
1e38170ba9
fix bitrot from AudioRingBuffer API change
2016-12-28 18:12:22 -08:00
Andrew Meadows
96a9ef8f44
fix bitrot after UDT overhaul
2016-12-28 18:11:54 -08:00
Andrew Meadows
39538db63a
fix bitrot from changed glm::vec3 API?
2016-12-28 18:10:45 -08:00
Andrew Meadows
9763566bdb
fix bitrot from April 2016
2016-12-28 18:09:31 -08:00
Andrew Meadows
522403cf48
fix build error on linux
2016-12-28 18:08:17 -08:00
Brad Davis
901c020aae
Optimizations, SIMD and const correctness
2016-12-27 15:39:38 -08:00
Zach Pomerantz
ca1a14e5b0
add RenderFetchSortCull task
2016-12-23 15:54:22 -05:00
Brad Davis
e58623bcc0
Working on test/trace script interface
2016-12-22 11:46:40 -08:00
Brad Davis
30a9961362
tracing polish
2016-12-16 14:02:27 -08:00
Ryan Huffman
7bb2755913
Add chrome tracing support
2016-12-16 01:14:01 -08:00
Seth Alves
26639aac15
Merge pull request #8789 from Atlante45/fix/settings
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Use JSON for application Settings
2016-12-15 07:00:46 -08:00
Brad Davis
5cbf7588ac
Fixes for building on MSVC 2015 / Qt 5.8
2016-12-02 14:58:09 -08:00
Atlante45
e6b9d3604d
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-12-01 09:45:50 -08:00
Atlante45
1d8c97b337
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-11-30 10:22:16 -08:00
Brad Davis
3b07e31eab
Working on OpenGL debuggability
2016-11-29 13:15:56 -08:00
samcake
d806b088a9
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-23 15:05:52 -08:00
Brad Davis
f2118614da
Fix camera in render perf test
2016-11-23 10:30:52 -08:00
Atlante45
3035d43772
Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings
2016-11-21 13:05:08 -08:00
samcake
784a0540ed
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-11-10 10:05:03 -08:00
Bradley Austin Davis
9e929ca629
Re-enable downsampling for non-sparse textures
2016-11-09 12:09:24 -08:00
samcake
6926cd274c
Merge with upstream
2016-11-02 18:15:08 -07:00
Seth Alves
3ad748cfe2
Merge branch 'master' of github.com:highfidelity/hifi into possible-fix-for-2068
2016-10-28 16:41:39 -07:00
Zach Pomerantz
e2826d311f
fix test interface
2016-10-28 14:57:18 -07:00
Seth Alves
edb3faac78
quiet warning
2016-10-27 12:55:32 -07:00
Seth Alves
ea3b513e71
quiet a couple warnings
2016-10-27 11:07:46 -07:00
Seth Alves
f47aeae2a7
stop passing bare pointers to EntityTreeRenderer all around
2016-10-27 10:10:22 -07:00
Brad Davis
4bb8d4e78e
Force all loaded textures to sparse compatible sizes
2016-10-25 17:47:39 -07:00
Atlante45
bad96d54ea
TCP congestion control first draft
2016-10-18 15:54:25 -07:00
Atlante45
d5429e76da
Warnings fixes and cleanup
2016-10-12 10:20:19 -07:00
samcake
6f7f949343
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-10-06 09:35:48 -07:00
Clément Brisset
808419d988
Merge pull request #8740 from AndrewMeadows/fix-physics-unit-tests
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fix CMAKE warning about un-unit-testable CPP file in physics unit tests
2016-10-05 16:22:26 -07:00
Andrew Meadows
7642e9fd1e
remove cmake warning about untestable CPP file
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also: fix some broken unit tests
2016-10-05 13:06:36 -07:00
Brad Davis
f3f55c9857
Fixing render-perf
2016-10-02 11:44:35 -07:00
Brad Davis
488d191428
Remove all oglplus usage and references
2016-10-02 11:44:34 -07:00
samcake
9b94a025fc
Refining the voxelization of the sphere in the view frustum grid
2016-09-26 18:41:53 -07:00
Brad Davis
2dd93e0586
Disable debug command list
2016-09-23 12:05:14 -07:00
Brad Davis
2886c51a29
Fixing use of widgets in test app
2016-09-23 12:05:08 -07:00
Brad Davis
2de7f62b95
Fixing loop logic
2016-09-23 12:05:07 -07:00
Brad Davis
5dbaa671ca
Add some more debugging in render perf test
2016-09-23 12:05:03 -07:00
Brad Davis
2a058fa419
Add file logging to perf tool
2016-09-23 12:04:59 -07:00
Brad Davis
f33d3a3b36
Migrate logging functionality to shared library
2016-09-23 12:04:58 -07:00
Brad Davis
0953027ef3
Identify pre-generated textures
2016-09-23 12:04:56 -07:00
Brad Davis
fa23fa7b2d
Working on cubemap mip bug
2016-09-23 12:04:55 -07:00
Brad Davis
2b5ed86a62
Fixing warnings
2016-09-23 12:04:45 -07:00
Brad Davis
93b0364f73
Working on sparse stability
2016-09-23 12:04:43 -07:00
Brad Davis
a7f0ba24ed
Dynamic texture memory management
2016-09-23 12:04:42 -07:00
samcake
3bcea4310d
Fixing the vizualisation shader for world to cluster space
2016-09-10 10:41:18 -07:00
samcake
108910052a
Adding the reverse transformation
2016-09-09 19:00:54 -07:00
Brad Davis
ecfe56085d
GLM update and GLI integration
2016-09-09 10:18:15 -07:00
Brad Hefta-Gaub
b56ad737d4
Merge pull request #8567 from hyperlogic/feature/tablet-ui-foundation
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Web Entities Virtual Keyboard + Event Bridge support
2016-09-08 18:36:46 -07:00
Brad Hefta-Gaub
3d54600843
Merge pull request #8513 from Atlante45/feat/network-port
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Add settings to change local port
2016-09-08 18:10:32 -07:00
samcake
139ba1b71c
REnaming the shaders correctly
2016-09-07 14:56:01 -07:00
Anthony J. Thibault
dc0d0c2d5c
Merge branch 'master' into feature/tablet-ui-foundation
2016-09-07 09:49:55 -07:00
sam
248f172832
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-06 23:37:16 -07:00
SamGondelman
9d447d4dcc
enabled qnetworkrequest redirects everywhere I could find them
2016-09-06 17:35:06 -07:00
Atlante45
eb007b24cd
Use invalid port to signal no value passed
2016-09-06 11:59:07 -07:00
samcake
92a9037b07
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-09-06 09:20:25 -07:00
Brad Davis
13a4671705
Texture load profiling test
2016-09-02 17:45:26 -07:00
Anthony J. Thibault
9122a33fff
only raise the webEntity virtual keyboard in HMD mode
2016-09-02 16:53:40 -07:00
samcake
560163bb75
removing a warning
2016-09-02 10:51:19 -07:00
samcake
354cbbc927
Investigate why the disable depth Bclamp doesn't work
2016-08-31 19:14:35 -07:00
Brad Davis
179e3565ef
More render-perf tweaks
2016-08-29 11:22:56 -07:00
Brad Davis
617633b85c
Moving to custom context creation
2016-08-29 11:21:54 -07:00
Brad Davis
0213dd0359
Don't bottleneck the render-perf tool on new frame creation
2016-08-26 19:08:50 -07:00
Andrew Meadows
cbacb02010
more unit tests for CollisionRenderMeshCache
2016-08-24 22:25:45 -07:00
Andrew Meadows
0d84e6ece5
first CollisionRenderMeshCache unit test
2016-08-24 22:25:45 -07:00
Andrew Meadows
c1216cbcaf
stubbery for CollisionRenderMeshCacheTests
2016-08-24 22:25:45 -07:00
Andrew Meadows
e473edff4a
fix shapeManagerTests
2016-08-24 22:25:45 -07:00
Zach Pomerantz
8c559bc65d
use lights from nontextured skyboxes
2016-08-16 13:27:22 -07:00
Brad Davis
0c990c621d
Fix perf tool build
2016-08-12 22:29:01 -07:00
Brad Davis
f9d522a1ae
Re-remove web from render-perf tool, add frame timing stats
2016-08-12 22:28:55 -07:00
Brad Davis
d548da02d9
Expose whether nsight is running to the app, disable some stuff under nsight
2016-08-12 22:28:50 -07:00
Brad Davis
4795ddd014
Perf test improvments (skybox support)
2016-08-12 22:28:49 -07:00
Bradley Austin Davis
d2fd7f88fd
Enabling OSX Oculus plugin
2016-08-12 22:28:43 -07:00
Brad Davis
c2509e9492
Working on draw crash bug, adding render thread trash handling
2016-08-12 22:28:27 -07:00
Brad Davis
adcfd55cc0
Batch replay reprojection
2016-08-12 22:28:23 -07:00
Bradley Austin Davis
274321de8a
First pass at threaded rendering
2016-08-12 22:18:36 -07:00
SamGondelman
9b27f8bc0f
Merge remote-tracking branch 'upstream/master' into loadingFade
2016-08-09 14:55:14 -07:00
Ryan Huffman
6854f9fda4
Remove stars shaders and renderable
2016-08-08 16:03:03 -07:00
SamGondelman
2eb0c7735f
working on fading shape entities
2016-08-03 13:30:05 -07:00
Bradley Austin Davis
5bbcbbb811
Update render perf tool to use the new API
2016-07-26 17:06:44 -07:00
Brad Hefta-Gaub
43064807d1
Merge pull request #8292 from jherico/webui
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Fix some UI elements triggered by WebViews
2016-07-23 13:47:04 -07:00
Brad Davis
4cbf804dd4
More work on perf testing
2016-07-21 22:32:13 -07:00
Brad Davis
faba1a4b4e
Fix UI elements triggered by WebViews
2016-07-21 15:13:07 -07:00
samcake
744474982d
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-17 13:28:03 -07:00
Brad Hefta-Gaub
72739cb6d9
Merge pull request #8228 from jherico/render-perf-updates
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More render performace testing work
2016-07-15 12:50:38 -07:00
samcake
219b41e813
Fix the mini mirror perf issue and improve the debugDeferredLighting script
2016-07-13 17:37:35 -07:00
samcake
8acc18ae8b
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-13 11:42:07 -07:00
samcake
9f91dd5bfc
Cleaning the gpu-test app to work with the new deferred pipeline
2016-07-13 10:19:42 -07:00
Brad Davis
6336362d40
Fixing decoration inflation
2016-07-12 17:23:13 -07:00
Brad Davis
f2220288fb
Expand frame decoration when mouse is over a window in HMD mode
2016-07-12 16:40:53 -07:00
Brad Davis
029251f293
More render performace testing work
2016-07-12 11:51:58 -07:00
samcake
5d4b55eeea
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-12 09:19:28 -07:00
samcake
ba7590712a
BRinging the intermediate render textures in the pipeline as varyings and not throug the singletonn anymore
2016-07-11 18:33:57 -07:00
Brad Hefta-Gaub
bcee128de0
Merge pull request #6959 from Triplelexx/20769
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CR for Job #20769 - Touchscreen camera input for Interface
2016-07-11 14:24:52 -07:00
samcake
ed67fe4051
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-07-08 09:04:40 -07:00
Brad Davis
dfdc1ca1c6
Ensuring render thread is highest priority
2016-07-07 11:14:56 -07:00
Brad Davis
5be238db08
Suppressing glew link warnings
2016-07-07 11:10:59 -07:00
Brad Davis
09f2a10613
Add rendering performance tool
2016-07-07 11:10:58 -07:00
samcake
7f6c441b22
COmpiling the test
2016-07-01 15:05:52 -07:00
samcake
ab98614dd4
Fixing the basic to compile the TestWindow
2016-07-01 14:39:32 -07:00
samcake
b37df393e2
Merging with the new GL45Backend
2016-06-29 10:40:28 -07:00
Brad Davis
b16812aa4d
Adding GL 4.5 backend
2016-06-28 18:55:24 -07:00
samcake
ec68eba3cb
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-24 09:37:52 -07:00
Triplelexx
90cd335bda
missed a brace
2016-06-24 10:48:25 +01:00
Triplelexx
fd4d9761ce
merge master and resolve conflicts
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* remove use of jointsCaptured flag in inputDevice update, TouchscreenDevice now locks the userInputMapper * resolve conflict in Application.cpp, userInputMapper no longer loads default mapping
2016-06-24 03:34:39 +01:00
Brad Hefta-Gaub
da74114b32
Merge pull request #8070 from AndrewMeadows/triangle-soup-4
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support btBvhTriangleMeshShape for static mesh entities
2016-06-23 12:17:32 -07:00
samcake
90e5697940
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
2016-06-22 09:06:47 -07:00
howard-stearns
8421931c56
Merge branch 'master' of https://github.com/highfidelity/hifi into vive-ui
2016-06-21 14:47:45 -07:00
Brad Hefta-Gaub
c322317878
rework plugins to not depend on PluginContainer unless they want to
2016-06-21 12:07:05 -07:00
samcake
0c882832bf
Bringing the Scattering type to the pixels and having a different shading during the lighting pass (for global right now)
2016-06-20 17:58:35 -07:00
Andrew Meadows
d64729372a
ShapeInfo name changes
2016-06-20 17:29:20 -07:00
Brad Davis
37e9f66639
Additional toolbar work
2016-06-20 15:41:21 -07:00
samcake
37a6d29406
Finally clean the lighting pass for global and local lights, split it into global and locals and make it work with the stereo single drawcall
2016-06-17 17:19:49 -07:00
Bradley Austin Davis
ec615caa80
Support toolbar API
2016-06-17 13:06:42 -07:00
Brad Davis
b9ee0c087e
Add a constant hud toggle button to the UI
2016-06-07 13:45:23 -07:00
Brad Davis
4e49f3f942
Fix browser and update dialogs
2016-06-02 19:54:25 -07:00
Brad Davis
8c13ff4ee1
Pinned UI support
2016-06-02 17:24:25 -07:00
Brad Hefta-Gaub
06cb625d09
Merge pull request #7959 from hyperlogic/tony/improved-avatar-mixer-precision
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Improved Avatar Mixer Rotation Precision
2016-05-25 17:14:12 -07:00
David Rowe
b9aa667c55
Fix QML test environment
2016-05-25 10:37:30 +12:00
Brad Hefta-Gaub
b8b39b962d
Merge pull request #7868 from jherico/entity_shape
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Add a generic shape primitive
2016-05-24 08:40:58 -07:00
Brad Hefta-Gaub
49ded9c4df
Merge pull request #7873 from ctrlaltdavid/20917
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restyle file browser
2016-05-24 08:40:38 -07:00
David Rowe
504516b627
Merge branch 'master' into 20917
2016-05-24 08:03:54 +12:00
Anthony J. Thibault
a1c32f8c44
Merge branch 'master' into tony/improved-avatar-mixer-precision
2016-05-23 10:24:52 -07:00
Brad Davis
2c703e963c
More shapes
2016-05-22 19:48:59 -07:00
Brad Davis
cd1e910844
Add a generic shape primitive
2016-05-21 23:46:44 -07:00
Seth Alves
40e862cf9e
quiet gcc 5 warnings
2016-05-21 16:53:01 -07:00
Brad Davis
07562f72af
Doing a pass over the input plugins and controller code
2016-05-20 14:50:23 -07:00
David Rowe
17b3101ca5
Merge branch 'master' into 20917
2016-05-20 18:50:01 +12:00
Atlante45
8be6bc6460
Add missing overrides
2016-05-19 22:00:22 -07:00
Anthony J. Thibault
818d1f4601
Added six byte quaternion compression routines & tests
2016-05-16 17:48:54 -07:00
Brad Davis
5ba8372c21
Moving GL backend out of GPU
2016-05-16 12:54:17 -07:00
David Rowe
88130ee5c8
Merge branch 'master' into 20917
2016-05-14 12:13:39 +12:00
Brad Davis
85272a87ba
Merge pull request #7859 from samcake/lemon
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Introduce the "Unlit" shading model support and apply it to Web Enitities
2016-05-12 15:09:50 -07:00
David Rowe
8f214a6b14
Merge branch 'master' into 99997
2016-05-12 17:50:34 +12:00
Brad Hefta-Gaub
d656f61c64
Merge pull request #7759 from jherico/app_plugin_type
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Don't expose raw pointer to the display plugin
2016-05-11 14:49:22 -07:00
samcake
1ec9ef560e
Fixing the srgb color format conversion for web entities
2016-05-11 10:46:54 -07:00
David Rowe
b8c0ec86af
Hide file filter if only 1 file type
2016-05-10 15:09:13 +12:00
David Rowe
6e59abc8f6
Switch file selection dialog over to using UI Toolkit files
2016-05-10 12:13:46 +12:00
Brad Davis
c54d0bc993
Don't expose raw pointer to the display plugin
2016-05-08 10:35:31 -07:00
Atlante45
df2683d989
Fix compile error
2016-05-05 16:09:45 -07:00
Anthony J. Thibault
d9063b199e
GeometryUtils: coneSphereAngle test
2016-04-26 13:31:06 -07:00
Brad Hefta-Gaub
c410242fb2
Merge pull request #7688 from jherico/texture_derez
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Reducing GPU texture memory footprint
2016-04-22 13:20:54 -07:00
David Rowe
a7b82e8cae
Decouple ui and shared libraries
2016-04-22 12:58:47 +12:00
Brad Davis
6c30194916
Support lowering the minimum mip of a texture at runtime
2016-04-21 14:46:12 -07:00
Brad Davis
b50f835d35
Warning and error fixes
2016-04-17 10:22:26 -07:00
Brad Davis
75c99fe416
Working on GPU library test code
2016-04-17 10:20:01 -07:00
Atlante45
afdfef1482
Make sure we don't use raw resource ptr
2016-04-12 13:51:11 -07:00
Zach Pomerantz
be489e8728
Codify qt qml version in one header
2016-04-07 17:35:31 -07:00
Triplelexx
11af0a421b
Merge branch 'master' into 20769
2016-04-03 22:57:55 +01:00
David Rowe
2ac9f282c7
Merge branch 'master' into 20855
2016-03-31 17:00:09 +13:00
Anthony J. Thibault
f4d834b07b
OctreeTests: added unit tests for EntityTreeElement child accessors
2016-03-30 16:15:29 -07:00
David Rowe
510d167c87
Merge branch 'master' into 20855
2016-03-31 08:43:35 +13:00
Anthony J. Thibault
c671fe7966
Updated AABox tests
2016-03-26 13:36:56 -07:00
Anthony J. Thibault
b4e70d9101
WIP: checkpoint
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* bug fix in AABox::operator+=
* added AABox::emiggen
* Avatar now has a default bound for it's skinned mesh.
* WIP: AABox tests; NEED MORE
* Model: split collision and model mesh render items.
Because ModelMeshRenderItems need special handling to update bounds for animated joints.
* Model: dynamically update the bound for rigidly bound animated meshes
* Rig: added access to geometryToRigTransform
* RenderableModelEntityItem: try to update bounds for skinned mesh to be the entity dimentions (this doesn't seem to be working)
* Geometry.cpp: removed unused bounds parameter in evalPartBounds
* ModelMeshPartPayload: bounds updating
* non-animated: use existing _localBound
* rigid bound mesh: use _localBound transformed by clusterMatrix joint transform
* fully skinned mesh: use _skinnedMeshBound provided by the application.
2016-03-25 21:29:20 -07:00
David Rowe
9280443425
Merge branch 'master' into 20855
2016-03-25 09:06:20 +13:00
Andrew Meadows
ecfe198e35
patch btCompoundShape memory leak
2016-03-23 14:39:49 -07:00
Andrew Meadows
119ef24d5d
cleanup ShapeManager API and fix bitrot in tests
2016-03-23 14:39:49 -07:00
Andrew Meadows
a52ac3cc50
remove excess whitespace
2016-03-23 14:39:49 -07:00
David Rowe
42b606c09d
Merge branch 'master' into 20855
2016-03-22 18:51:07 +13:00
Anthony J. Thibault
df5afffc77
AnimUtil: prevent accumulateTime from looping forever
...
This might happen with large dts, large timeScales.
2016-03-21 11:58:13 -07:00
David Rowe
3fa678a652
Style tabs and background
2016-03-19 14:52:40 +13:00
Bradley Austin Davis
7045680bc7
Reduce crashes on switching display plugins
2016-03-17 10:13:52 -07:00
Andrew Meadows
71a81331d1
unit tests for dynamic twist limit adjustment
2016-03-11 14:47:48 -08:00
Andrew Meadows
749dcf2c1d
dynamic adjustment for swing
2016-03-11 14:47:47 -08:00
Andrew Meadows
df9ccf76ab
fix animation-tests
2016-03-11 14:47:47 -08:00
Zach Pomerantz
755efd1840
Update test shaders
2016-03-10 23:03:03 -08:00
Stephen Birarda
a9dd88d834
Merge pull request #7320 from zzmp/feat/shader-includes
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Compile shaders into separate dir for inclusion
2016-03-10 21:07:49 -08:00
Zach Pomerantz
11867aa71d
Compile shaders to their own folders
2016-03-10 20:10:54 -08:00
Anthony J. Thibault
4a78300607
MyAvatar: Allow user to raise hands directly overhead.
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Previously we were using a infinitely tall vertical cylinder
to push hand IK targets out of the body, this had the
side-effect of preventing the hands from being raised over
the head. Now, we collide against the same 3d capsule
used by the physics system for avatar collisions.
2016-03-10 10:20:17 -08:00
Brad Davis
d428f3b96f
Working on crash bugs
2016-03-09 14:00:05 -08:00
Seth Alves
efdef52081
Merge pull request #7269 from ctrlaltdavid/20822
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Restyle bookmark dialogs
2016-03-09 07:31:15 -08:00
David Rowe
edc50f102d
Fix "duplicate bookmark" dialog
2016-03-09 11:55:09 +13:00
David Rowe
10e4e5e3a7
Use OffscreenUI icon enum instead of QMessageBox icon enum
2016-03-09 11:33:55 +13:00
David Rowe
03fb6b1444
Add ability to have icons in query dialogs
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Add icon to bookmark dialogs' titles.
2016-03-09 10:45:14 +13:00
Brad Davis
28103cf5ef
Migrate composition of the overlay and pointer to the present thread
2016-03-07 17:14:41 -08:00
David Rowe
ba1e8db34a
Add QML UI test dialogs for creating and deleting bookmarks
2016-03-08 13:51:13 +13:00
David Rowe
c83ed578db
Merge branch 'master' into 20812
2016-03-03 02:01:20 +13:00
David Rowe
247ba7d3dd
Merge branch 'master' into 20812
2016-02-27 11:05:47 +13:00
samcake
3ee6f9d6f2
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-25 23:48:53 -08:00
Andrew Meadows
f964df6c97
final names for ViewFrustum intersection tests
2016-02-25 18:09:35 -08:00
Andrew Meadows
5d1e283508
namechange TouchesKeyhole to IntersectsKeyhole
2016-02-25 18:09:35 -08:00
Andrew Meadows
2591c5ee3e
cleanup names that use "keyhole"
2016-02-25 18:09:35 -08:00
Andrew Meadows
9409339230
add ViewFrustum::cubeInKeyhole()
2016-02-25 18:09:35 -08:00
Andrew Meadows
669cc75596
adding ViewFrustumTests
2016-02-25 18:09:35 -08:00
Andrew Meadows
92581587b1
cleaned up AACubeTests, added AABoxTests
2016-02-25 18:09:35 -08:00
Andrew Meadows
5c11963de2
add unit tests for AACube
2016-02-25 18:09:35 -08:00
Andrew Meadows
dfdf375853
use shapeInFrustum() names again
...
but at the same time make the code more redable
also: add some more efficient shape-touches-view methods
and cleanup some whitespace
2016-02-25 18:09:35 -08:00
Andrew Meadows
8200babf78
fix warning about unused variable
2016-02-25 18:09:35 -08:00
David Rowe
4cc36d1df0
Update QML UI test environment for Settings > General dialog
2016-02-25 17:13:48 +13:00
samcake
ae6e625894
Merge branch 'master' of https://github.com/highfidelity/hifi into orange
2016-02-24 17:30:40 -08:00
samcake
a0d7ce145e
Adding support for emissive and occlusion maps, on to pr land
2016-02-24 17:30:29 -08:00
David Rowe
49c229897f
Give the "change avatar?" confirmation dialog a default action
2016-02-23 17:55:36 +13:00
David Rowe
26a46207c2
Set up QML tests for message box modal dialog restyling
2016-02-22 17:03:48 +13:00
samcake
39a7852979
MOving forward with PBR rendering, cleaning up the lighting shaders and the packi/unpack deferredBuffer shaders
2016-02-19 18:43:07 -08:00
Triplelexx
087e2e7f66
revise touchscreen camera control manipulation
...
Touchscreen camera control is now via a touchscreen device. Input must
be enabled with the menu option. Currently supports dragging and
gesturing to control avatar camera. Gesturing is handled by integration
of the Qt implementation.
2016-02-19 13:47:28 +00:00
David Rowe
54b27f3ac3
Merge branch 'master' into 20805
2016-02-18 23:35:37 +13:00
David Rowe
c07b1f9b1e
Tidying
2016-02-18 23:06:26 +13:00
David Rowe
42a44e0f67
First pass at restyling dialog frame
...
"Pin" button is implemented but disabled (as it was before).
2016-02-13 15:15:01 +13:00
Anthony J. Thibault
111ed65bf8
Controller Pose values are relative to Avatar.
...
Pass a InputCalibrationData to each inputPlugin and inputDevice.
This contains the most up sensorToWorldMatrix, avatarMat and hmdSensorMatrix.
Each input plugin can use this data to transform it's poses into Avatar space
before sending it up the chain.
This fixes a bug in the handControllerGrab.js script that relied on the hand controller
rotation/positions being in the avatar frame.
2016-02-11 17:18:01 -08:00
Chris Collins
c6bc91f8b2
Merge pull request #7084 from jherico/toolTabs
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Allow closed tabs to delete properly
2016-02-11 13:20:20 -08:00
David Rowe
b3233c2d21
Add Running Scripts dialog to UI tests
2016-02-12 10:13:28 +13:00
Brad Davis
2ee1f18e06
Allow closed tabs to delete properly
2016-02-11 10:27:24 -08:00
Brad Hefta-Gaub
d77d102384
add support for persisting the mono preview mode option
2016-02-10 22:01:17 -08:00
Brad Hefta-Gaub
d7db08d150
Merge pull request #7042 from howard-stearns/virtualBaton
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Virtual baton
2016-02-10 13:48:34 -08:00
Howard Stearns
4241f4b305
Convert all simple one-liners containing ') { ' to instead take up three lines.
2016-02-10 12:03:07 -08:00
Chris Collins
e61636e8a7
Merge pull request #7028 from zzmp/fix/overlay
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Add transparency and layering for overlays
sam is doing it
2016-02-09 09:18:32 -08:00
Howard Stearns
61e521bc63
Fix build (and remove unneeded test file).
2016-02-08 09:33:32 -08:00
Howard Stearns
4a50d7c456
Merge branch 'master' of https://github.com/highfidelity/hifi into virtualBaton
2016-02-07 18:41:04 -08:00
Howard Stearns
b08f364447
yes!
2016-02-07 18:29:10 -08:00
Bradley Austin Davis
dc0e038535
Add drive selection to the file dialog
2016-02-04 13:51:43 -08:00
Zach Pomerantz
d14ce8a9fe
Pass an explicit pipeline to render.*Instance calls
2016-02-03 19:18:56 -08:00
Atlante45
72790d361b
Update gpu-test
2016-02-01 18:50:01 +01:00
Atlante45
ccb183e518
Unify Named/Normal calls
2016-02-01 18:50:01 +01:00
Brad Hefta-Gaub
721a911cf1
Merge pull request #6972 from jherico/qml
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Small QML Fixes
2016-01-29 09:57:15 -08:00
Brad Davis
afd3ddf534
Cleaning up message box
2016-01-28 21:17:05 -08:00
Brad Davis
5b817ccc21
Make all 2D overlays QML
2016-01-28 16:03:26 -08:00
Brad Davis
18d6a09dc9
Better preferences dialog initial state
2016-01-28 09:20:31 -08:00
Brad Davis
664100b9b1
Attachment dialog
2016-01-26 21:55:40 -08:00
Brad Davis
fee920723a
Cleaning up test project
2016-01-26 17:25:20 -08:00
Brad Davis
e52e35df8c
Better initial window positioning
2016-01-23 22:06:13 -08:00
Brad Davis
71ae36f5c0
Button prefs and conditionally enabled prefs
2016-01-22 19:06:30 -08:00
Brad Davis
858bbbf987
Adding OffscreenUI API for QInputDialog functionality
2016-01-22 17:31:03 -08:00
Brad Davis
c7186590ea
Support for directory browsing
2016-01-22 17:30:09 -08:00
Brad Davis
205ab05506
First pass on preferences dialog
...
Conflicts:
tests/ui/qmlscratch.pro
2016-01-22 17:30:07 -08:00
Anthony J. Thibault
8bfa80d5fc
Merge remote-tracking branch 'upstream/master' into tony/hmd-recenter-on-rotation
2016-01-22 13:37:43 -08:00
Brad Davis
f343598d91
Focus hack for menu fix
2016-01-22 00:55:32 -08:00
Brad Davis
3d46eda165
Frame construction in onCompleted was messing up the browser keyboard focus
2016-01-22 00:55:31 -08:00
Brad Hefta-Gaub
e1c369dc10
Merge pull request #6766 from samcake/hdr
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Ambient Occlusion
2016-01-21 18:10:52 -08:00
Anthony J. Thibault
ca8a832818
CharacterController: added hard limit to follow displacement
...
To prevent tunneling when the rigid body cannot reach it's target due to being blocked by a wall or some other obstacle.
Also, added unit tests for physics/BulletUtil rotateVector and clampLength functions.
2016-01-21 17:27:45 -08:00
Anthony J. Thibault
a91c181a89
MyAvatar: Recenter when the head turns away from the hips
...
Compute HMD facing moving average.
When the moving average diverges from the hips by more then 45 degrees, recenter the body.
Also, the follow code has been changed, instead of a follow velocity being passed to the CharacterController
a desired target is passed. The CharacterController homes toward it's target based on the time remaining.
Any follow deltas applied to move the avatar's position closer to it's target is stored and re-applied
to the bodySensorMatrix. This centralizes the moving/homing code to one place, the CharacterContoller.
A new FollowHelper class was also introduced, it groups together the data and logic necessary to perform the
re-centering/follow procedure. This "hopefully" makes it easier to maintain.
2016-01-21 16:38:42 -08:00
samcake
2471a88e85
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-21 15:53:25 -08:00
Brad Davis
f9f9ddd8bd
Yet more atmosphere removal
2016-01-21 15:15:17 -08:00
Brad Davis
b8109af196
Ignite the atmosphere
2016-01-21 15:15:15 -08:00
Leonardo Murillo
098b7a4ff3
Merge pull request #6870 from birarda/console
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Your Stack Manager is now a Server Console
2016-01-21 14:31:34 -06:00
Brad Davis
d2900200a1
More cleanup & menu fixing
2016-01-20 11:23:56 -08:00
Stephen Birarda
8bc063e758
Merge branch 'master' of https://github.com/highfidelity/hifi into console
2016-01-19 16:21:19 -08:00
samcake
df496b065c
Merging with master
2016-01-18 16:40:34 -08:00
Brad Davis
5aa8398adb
Working on keyboard focus issues
2016-01-17 20:56:07 -08:00
Brad Davis
746c388f7a
Cleanup of QML windowing and message boxes
2016-01-15 23:14:49 -08:00
samcake
577666da6e
Merging upstream master
2016-01-14 15:10:54 -08:00
Atlante45
c30569cd55
Naming coding standard
2016-01-13 11:47:43 -08:00
Atlante45
205c14eb43
Remove unused headers
2016-01-13 11:47:43 -08:00
samcake
31bea5034c
Merge branch 'master' of https://github.com/highfidelity/hifi into hdr
2016-01-12 10:02:15 -08:00
Zach Pomerantz
801dde7950
Merge branch 'master' of github.com:highfidelity/hifi into feat/render-shape
2016-01-11 16:38:04 -08:00
Anthony J. Thibault
e4e4cb0110
Bug fix for Transform.postMult() with non-uniform scale.
...
Previously it would not flag the matrix as non-uniform, this would
cause some operations (such as inverse) to be incorrect.
2016-01-11 12:03:44 -08:00
Zach Pomerantz
d8ff133cc6
Fix include in gpu-test
2016-01-05 18:11:24 -08:00
Stephen Birarda
8d0478dbef
remove ALL_TEST_TARGETS debug
2016-01-04 16:03:40 -08:00
samcake
387706ea64
Fix shader-test compilation
2016-01-04 19:45:43 -04:00
Andrew Meadows
ec27c75332
Merge pull request #6660 from hyperlogic/tony/anim-expressions
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AnimExpression: boolean expression parser and evaluator
2015-12-30 08:36:44 -08:00
Anthony J. Thibault
5d596bcbc4
Added tests for GLMHelpers::safeEulerAngles.
...
To verify that converting to and from quats and eulers will use the same angle order.
Also I fixed some naming inconsistencies in GeometryUtilTests.
2015-12-29 10:07:38 -08:00
samcake
f9070ee989
Cleanup cruft in the shaders, glowIntensity and alphaThreshold not needed anymore
2015-12-22 12:41:31 -08:00
samcake
1e8e3fec87
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-19 11:38:20 -08:00
Brad Davis
6098c4a1d6
Revert "Revert "Migrate QML based web views to Qt WebEngine""
...
This reverts commit 1f3adeb666
.
2015-12-18 17:18:46 -08:00
samcake
7e66515beb
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-18 17:13:48 -08:00
Brad Davis
1f3adeb666
Revert "Migrate QML based web views to Qt WebEngine"
2015-12-18 17:09:38 -08:00
samcake
41525a7c4d
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-18 16:20:41 -08:00
Brad Davis
88b88a3306
Fixing warnings
2015-12-18 14:32:35 -08:00
Brad Davis
82c865af2c
Rename QmlWebWindow to OverlayWebWindow, move ctor registration to script engine
2015-12-17 12:20:38 -08:00
Brad Davis
fa5bab08b1
Support web content inside QML
2015-12-16 16:25:38 -08:00
Anthony J. Thibault
ab85e2967a
AnimExpression: support for unary not.
2015-12-15 13:18:30 -08:00
Anthony J. Thibault
22756d168b
Changed grammar to support boolean and and or.
2015-12-15 10:35:35 -08:00
Anthony J. Thibault
2b0ed55077
Merge branch 'master' into tony/anim-expressions
2015-12-15 10:35:19 -08:00
samcake
3554f54e17
Merge branch 'master' of https://github.com/highfidelity/hifi into graphicsMaster
2015-12-14 17:38:56 -08:00
Atlante45
146581714a
More warning fixes
2015-12-11 16:17:41 -08:00
Atlante45
ce51350b65
Fix warnings on windows 64bit
2015-12-11 15:42:15 -08:00
Sam Cake
7e59d5cc04
Fixing the failing test for shader compilations (because we removed the shadowing shaders)
2015-12-07 01:27:50 -08:00
Brad Hefta-Gaub
f71d2d00d2
Merge pull request #6548 from jherico/threaded_present
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Threaded present
2015-12-04 13:42:09 -08:00
Brad Davis
11917ca501
Fixing preview / vsync functionality
2015-12-04 12:46:19 -08:00
Brad Hefta-Gaub
15c4dbfb11
Merge pull request #6554 from Atlante45/warnings
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Last of the OpenGL warnings on OS X
2015-12-04 11:24:28 -08:00
Brad Hefta-Gaub
d07629489c
Merge pull request #6543 from Atlante45/pointer
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gpu::Shader::create* return shared_ptr
2015-12-04 11:17:02 -08:00
Atlante45
528a17422d
Last of the OpenGL warnings on OS X
2015-12-04 10:33:10 -08:00
Brad Davis
c4514743d1
Fixing tests, moving some plugin container stuff to base class
2015-12-04 10:28:19 -08:00
Brad Davis
b9ace94ff1
Prototyping threaded present
2015-12-04 10:28:16 -08:00
Brad Hefta-Gaub
6fbb67021f
Merge pull request #6530 from hyperlogic/tony/mirrored-model-entity-fix
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Fix for mirrored transforms in FBX models
2015-12-03 17:01:21 -08:00
Anthony J. Thibault
99223d0a3c
AnimExpression: support for parsing simple expressions
...
supports parens, binary +, -, / and *.
/ and * have higher precedence then + and -
2015-12-03 15:02:00 -08:00
Atlante45
3da80f5861
gpu::Shader::create* return shared_ptr
2015-12-03 14:56:07 -08:00
Brad Davis
cc80dfb9e1
Fixing case on gl surface format helper
2015-12-03 13:08:26 -08:00
Anthony J. Thibault
710ce7e639
Merge branch 'master' into tony/anim-expressions
2015-12-03 09:56:28 -08:00
Anthony J. Thibault
4f836568ad
Tests to verify AnimPose decomposition is working.
2015-12-02 17:26:32 -08:00
Anthony J. Thibault
f120e10ff4
Merge branch 'master' into tony/remove-joint-states
2015-11-24 15:00:05 -08:00
Anthony J. Thibault
0b410ecd92
RigTests build again
2015-11-21 11:09:31 -08:00
Anthony J. Thibault
cb89f09635
Removed EntityRig and AvatarRig. One Rig to rule them all.
2015-11-20 14:27:01 -08:00
Leonardo Murillo
9ad865c7f0
checkpoint
2015-11-20 15:19:45 -06:00
Brad Hefta-Gaub
4a0a481ac6
more fixes
2015-11-10 08:44:51 -08:00
Atlante45
767a7a7f1e
Fix warnings on OS X
2015-11-09 14:26:23 -08:00
samcake
7890aa6ec1
Merge pull request #6333 from jherico/rec2
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Adding clip serialization implementation, tests
2015-11-06 16:38:39 -08:00
Brad Davis
bf70ae4724
PR feedback
2015-11-06 15:59:13 -08:00
Brad Davis
7c433f47c0
Breaking up input devices and input plugins classes.
2015-11-06 15:20:00 -08:00
Brad Davis
4513b638db
Adding clip serialization implementation, tests
2015-11-06 14:40:21 -08:00
Brad Davis
1dc392bb36
Merge pull request #6330 from Atlante45/master
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// FIXME incredibly evil....
2015-11-06 11:43:33 -08:00
Brad Davis
0bf29a441f
Add recording classes
2015-11-06 11:14:46 -08:00
Atlante45
c53c0ec53f
Fix double delete on shutdown
2015-11-06 11:13:10 -08:00
Anthony J. Thibault
431a108c35
Bugfixes to expression for !!x expressions
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Added stub eval methods. only boolean not, boolean and, boolean or and unary minus
are implemented.
2015-11-04 20:13:17 -08:00
Anthony J. Thibault
04d8a598da
First step toward evaluation
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* added OpCodes
* added first parser rules
* removed mat4 support from AnimVariantMap
2015-11-04 16:56:34 -08:00
Anthony J. Thibault
32c40d37c0
Removed vec literals tokens and renamed int and float token types
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
7f0fc4f6eb
Added limited floating point support
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
340096d457
Initial version of AnimExpression class with minimal tokenizer
2015-11-04 14:51:05 -08:00
Anthony J. Thibault
e3e759248f
Merge branch 'master' into tony/anim-sync-blend
2015-11-02 08:37:10 -08:00
Brad Davis
cfb2fd1523
Support for runtime plugins (DLLs)
2015-11-01 11:12:12 -08:00
Anthony J. Thibault
f7b6fab0c3
Merge branch 'master' into tony/anim-sync-blend
2015-10-29 11:35:48 -07:00
Brad Davis
c4e82a85d9
Remove DeviceProxy in favor of InputDevice
2015-10-29 09:32:56 -07:00
Brad Davis
d61b3e5790
Fixing controller link requirements
2015-10-28 17:41:52 -07:00
Brad Davis
3c1a0930da
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
interface/src/avatar/MyAvatar.h
libraries/script-engine/src/ScriptEngine.cpp
libraries/script-engine/src/ScriptEngine.h
2015-10-28 13:38:22 -07:00
Brad Davis
5cbb2562cd
Move GL utilities out to their own library
2015-10-27 15:53:42 -07:00
Brad Davis
ef2d71e576
Merge remote-tracking branch 'upstream/master' into HEAD
...
Conflicts:
libraries/input-plugins/src/input-plugins/SixenseManager.cpp
2015-10-27 09:41:58 -07:00
Atlante45
9bead94fae
Remove cmake debug code
2015-10-26 12:07:12 -07:00
Brad Davis
bea6fdd890
Working on JSON parsing and cleanup
...
Conflicts:
libraries/controllers/src/controllers/Route.cpp
libraries/controllers/src/controllers/ScriptingInterface.cpp
libraries/controllers/src/controllers/StandardController.cpp
libraries/controllers/src/controllers/impl/RouteBuilderProxy.h
2015-10-20 10:20:28 -07:00
Brad Davis
5a0bb4c31b
Fixing line endings
2015-10-19 16:51:31 -07:00
Anthony J. Thibault
15f3894001
AnimTests: added tests for accumulateTime
2015-10-19 15:49:53 -07:00
Anthony J. Thibault
8e7e94c501
AnimTests: now compile and pass again.
2015-10-19 15:49:51 -07:00
Brad Davis
57be59935d
Move controller test to app
2015-10-17 19:13:38 -07:00
Brad Hefta-Gaub
293b7c12e1
change join to makeAxis, fix some warnings
2015-10-17 12:46:05 -07:00
Brad Davis
db0fa6b8ed
Update hydra mappings and test code
2015-10-16 17:23:09 -07:00
samcake
cdfe9788d1
Merging
2015-10-15 10:49:08 -07:00
Brad Davis
195045a4ec
Next time remember to hit build all before commiting
2015-10-14 17:20:30 -07:00
Brad Davis
0063f9ae1d
Merging old and new controller interfaces
2015-10-14 15:16:54 -07:00
samcake
3d5bf9aa1a
merging with current upstrem
2015-10-14 09:41:11 -07:00
samcake
fb4ff240ef
Merge branch 'controllers' of https://github.com/highfidelity/hifi into controllers
2015-10-13 09:16:00 -07:00
Brad Davis
8a0540234c
Find the joystick controller dynamically
2015-10-12 18:50:19 -07:00
samcake
dc32d5ae8d
Current status of my code for json
2015-10-12 18:03:21 -07:00
Brad Davis
58d3578fb1
Making anonymous mappings work
2015-10-12 17:59:01 -07:00
Brad Davis
f77878ee79
Merge remote-tracking branch 'upstream/master' into HEAD
2015-10-12 11:05:28 -07:00
Brad Davis
14f511350d
Working on refactoring the xbox hardware access and wiring up test code
2015-10-12 10:47:23 -07:00
Brad Davis
6f5f6450df
Cleanup CMake files
2015-10-11 00:01:03 -07:00
Brad Davis
14f33258ae
Working on test code, new controller interface
2015-10-10 16:08:44 -07:00
Brad Davis
52c65b917f
Merge remote-tracking branch 'upstream/master' into controllers
2015-10-10 12:48:49 -07:00
Brad Davis
9e4a7a6226
Working on controller refactoring
2015-10-10 03:05:42 -07:00
Brad Davis
c3775623aa
Splitting files, adding test skeleton
2015-10-09 17:23:52 -07:00
Atlante45
3e71c4cc4e
CR
2015-10-09 13:18:05 -07:00
Stephen Birarda
7bd98354d8
add override to supress warnings in ui-test
2015-10-05 15:53:52 -07:00
Brad Hefta-Gaub
430cbcca7e
first cut at adding surface normals to ray intersection
2015-09-27 21:57:50 -07:00
Brad Hefta-Gaub
5a80c4d0e7
Merge pull request #5886 from samcake/calvin
...
Expose multi Draw Indirect in Batch (Hijack Austin's work...)
2015-09-23 19:13:28 -07:00
samcake
7d8f3661ad
coding standard
2015-09-23 17:49:03 -07:00
samcake
b8e630a7a7
Less Warnigns
2015-09-23 17:46:10 -07:00
samcake
9c44c3e4a4
Removing warnings
2015-09-23 16:19:34 -07:00
samcake
83116fdd85
Fixed the code path with tseparate vertex format, still broken otherwise in the case of primitive instanced
2015-09-23 15:20:39 -07:00
samcake
8735aa8003
Merging Austin pr that adds the multi draw indirect and also fix the seprate vertex format feature for windows and linux
2015-09-23 12:19:17 -07:00
Anthony J. Thibault
a9848cd157
Merge branch 'master' into tony/lean-threshold
2015-09-23 10:54:12 -07:00
Brad Hefta-Gaub
9436d2922f
more warnings fixes
2015-09-22 21:18:04 -07:00
Brad Hefta-Gaub
52842cb287
more warnings fixes
2015-09-22 20:34:40 -07:00
Anthony J. Thibault
9ce43a57f1
Better head IK when in an HMD.
...
Because the current IK system doesn't quite handle what we need
for the head and neck IK, we do it procedurally in the rig, and
manually set both neck and head IK targets.
2015-09-22 19:58:21 -07:00
Brad Hefta-Gaub
7536fed09a
more warning fixes
2015-09-22 17:22:09 -07:00
Brad Davis
deaa4a747b
Batch side implementation of multi-draw indirect
2015-09-22 15:56:58 -07:00
samcake
910038cf82
Merging
2015-09-21 17:47:23 -07:00
Bradley Austin Davis
e024d23366
Instancing work, second pass
2015-09-21 13:27:02 -07:00
samcake
d3b1bcb86d
Redistributing the files to create the model-networking lib and separate that from the redner-utils
2015-09-21 13:21:35 -07:00
Anthony J. Thibault
eadf212418
Updated avatar.json with talking idle animation.
2015-09-18 18:31:53 -07:00
Anthony J. Thibault
5aeebba90e
Renamed AnimController to AnimManipulator, Removed offsets on IK targets
2015-09-16 15:49:47 -07:00
Anthony J. Thibault
70f5835278
Updated left hand point and grab State Machine and animations
2015-09-15 18:00:13 -07:00
Howard Stearns
848bb4fccb
Merge pull request #5813 from hyperlogic/tony/anim-hand-state-machines
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Added point and grab support to the AnimGraph
2015-09-15 15:47:19 -07:00
Anthony J. Thibault
1948829ca8
Improved state machine for right hand.
...
The hand state machine has the following features
* There's a idle to point animation, followed by a looping point hold state.
* There's a point to idle animation.
* The grab state is composed of a linear blend between an open and closed pose.
Additionally the C++ code will ramp on the left and right hand overlays,
This allows the fingers to be animated normally when the user is not actively
pointing or grabbing.
2015-09-15 15:09:08 -07:00
Anthony J. Thibault
90f46ba2c8
Added hand state machines to AnimGraph.
...
* Application: Forward trigger values to the MyAvatar's PalmData
* SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then
the Rig::inverseKinematics methods.
* AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets
* Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars
* avatar.json - udpated with new hand state machine with temporary animations
2015-09-14 18:54:12 -07:00
Andrew Meadows
75ec142827
fix animation-tests
2015-09-14 16:42:57 -07:00
Seth Alves
61c9da1d27
minimize diff
2015-09-12 10:43:20 -07:00
Seth Alves
49ee251238
quiet compiler
2015-09-12 09:59:25 -07:00
Anthony J. Thibault
7996a02bd8
Added head target to AnimGraph IK node.
...
* In HMD mode head orientation and position is set.
* When not in HMD only orientation is set, position should
default to the underlying pose position.
2015-09-11 09:48:48 -07:00
Anthony J. Thibault
663e37da66
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:37:47 -07:00
Anthony Thibault
e8ede3ad00
Merge pull request #5731 from ChristophHaag/master
...
build fixes
2015-09-10 11:36:45 -07:00
Anthony J. Thibault
3149baeefc
Merge branch 'master' into tony/ik-and-controllers
2015-09-10 11:04:31 -07:00
Howard Stearns
745872f914
More variants tests.
2015-09-09 15:45:23 -07:00
Anthony J. Thibault
756eb54a0a
AnimNodeLoader support for InverseKinematics node.
2015-09-09 15:28:21 -07:00
Howard Stearns
738da0116a
Simplify timer use.
2015-09-09 15:19:01 -07:00
Anthony J. Thibault
146836452f
Merge remote-tracking branch 'andrew/europium' into tony/ik-and-controllers
2015-09-09 09:40:55 -07:00
Anthony J. Thibault
75ecf0020d
WIP commit, added AnimController node.
2015-09-08 20:34:21 -07:00
Andrew Meadows
ee265aba4a
add AnimInverseKinematics class
2015-09-08 18:20:22 -07:00
Stephen Birarda
a3959109f1
resolve conflicts on merge with upstream/master
2015-09-08 15:18:39 -07:00
Brad Davis
5f1affaff9
Procedural skybox work
2015-09-08 14:31:16 -07:00
Christoph Haag
6a8f131a83
move assert into ifndef QT_NO_DEBUG it belongs to
2015-09-08 10:07:06 +02:00
Stephen Birarda
ed19987b7d
resolve conflicts on merge with upstream/master
2015-09-04 12:31:46 -06:00
Anthony J. Thibault
46b3a7fd23
Improved default avatar.json state machine.
...
Now triggers 7 states.
Idle, WalkFwd, WalkBwd, StrafeLeft, StrafeRight, TurnLeft & TurnRight.
As well as variable speed walking to match current velocity.
2015-09-02 17:28:06 -07:00
Anthony J. Thibault
d13a188dde
Compile fixes and added test case to verify onDone and onLoop triggers
2015-09-02 10:31:45 -07:00
Anthony J. Thibault
d151474446
Merge branch 'master' into ajt/new-anim-system
2015-09-02 10:00:36 -07:00
Anthony J. Thibault
7b4cb8655c
First pass integration of new anim system into rig.
2015-09-01 17:57:01 -07:00
Stephen Birarda
33f6933544
Merge branch 'master' of https://github.com/highfidelity/hifi into protocol
2015-09-01 14:36:16 -06:00
Anthony J. Thibault
9786954585
Added support for onDone and onLoop triggers.
2015-08-31 12:13:05 -07:00
Anthony J. Thibault
9d983e0614
Bug fix to AnimNode::setSkeletonModel and AnimNodeLoader.
...
Also updated avatar.json to test nested graphs under a SM.
2015-08-28 17:16:32 -07:00
Anthony J. Thibault
21c6ba9bdf
updated avatar.json to match current gist.
2015-08-27 21:27:37 -07:00
Anthony J. Thibault
3286a32afc
Initial version of AnimStateMachine.
...
No interpolation support, but basic avatar.json is working
with two states and two transitions between them.
2015-08-27 20:41:53 -07:00
Andrew Meadows
614fad0811
remove warnings from linux build
2015-08-27 19:12:25 -07:00
Stephen Birarda
80cf7b6c76
resolve conflicts on merge with upstream/master
2015-08-27 14:50:04 -07:00
Anthony J. Thibault
a04f356857
Merge branch 'master' into ajt/new-anim-system
2015-08-27 09:32:53 -07:00
Seth Alves
695ffa29c7
call setup_memory_debugger from common macros rather than from every CMakeLists.txt file
2015-08-26 11:09:59 -07:00
Anthony J. Thibault
46c1e008bc
Merge branch 'master' into ajt/new-anim-system
2015-08-26 10:37:39 -07:00
Atlante45
179ee73e26
Merge branch 'master' of https://github.com/highfidelity/hifi into update_protocol
2015-08-26 16:50:33 +02:00
Anthony J. Thibault
0c02a338f2
Added support for setting Variants in the json file.
...
For example: the avatar.json file was updated to use the "sine" Variant
to drive the Overlay alpha parameter.
2015-08-25 20:57:01 -07:00
Anthony J. Thibault
4abf0cbd63
AnimVariantMap is used in eval, MyAvatar loads avatar.json via url
2015-08-25 20:28:17 -07:00
Anthony J. Thibault
496c706bba
Added AnimVariantMap argument to evaluate.
2015-08-25 11:59:24 -07:00
Anthony J. Thibault
62f86e6a46
Added AnimVariant, renamed AnimClipTests to AnimTests.
...
* Added test for AnimVariant.
2015-08-25 11:33:57 -07:00
Anthony J. Thibault
7a2ca047cb
Added network resource download support to AnimNodeLoader.
2015-08-24 19:00:12 -07:00
Seiji Emery
4d9f45475e
Merge branch 'master' of https://github.com/highfidelity/hifi into gputest
2015-08-24 14:38:26 -07:00
Anthony J. Thibault
fa5256eefd
Merge branch 'master' into ajt/new-anim-system
2015-08-24 14:32:28 -07:00
Seiji Emery
bd18951be8
fixed AUTOSCRIBE_SHADER_LIB to work for targets outside of libraries/
2015-08-24 13:13:24 -07:00
Seiji Emery
691cb48a08
Fixed to use standard shaders from render-utils
2015-08-24 11:26:56 -07:00
Seiji Emery
e601484b17
...
2015-08-21 17:24:34 -07:00
Seiji Emery
14a76525b1
script dependency...?
...
(GeometryCache -> AnimationCache -> networking, fbx, model, animation,
script... >.>)
2015-08-21 16:56:26 -07:00
Brad Davis
c3991dbb8c
Merge pull request #5622 from hyperlogic/ajt/network-geometry-refactor
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ResourceCache, NetworkGeometry and Model refactoring and optimizations.
2015-08-20 23:57:16 -07:00
Anthony J. Thibault
1b3d7fabc8
ResourceCache, NetworkGeometry and Model refactoring and optimizations.
...
* Removed validation logic from Resource class, Qt does this internally and is more
standards compliant. This should result in more accurate caching and faster resource
fetching when cache is stale and validation fails.
* Added loaded and failed slots to Resource class, so it does not have to be polled.
* NetworkGeometry now uses multiple Resource objects to download
the fst/mapping file and the fbx/obj models.
* NetworkGeometry is no longer a subclass of Resource
* NetworkGeometry now has signals for success and failure, you no longer
have to poll it to determine when loading is complete (except for textures *sigh*)
Some functionality was removed
* NetworkGeometry no longer has a fallback
* NetworkGeometry no longer loads LODs or has lod logic.
* The number of FBXGeometry copies is greatly reduced.
* Model::setURL no supports fallback URL, delayLoad or retainCurrent option.
This can result in a pop when switching avatars, and there's no longer a default
if avatar loading fails.
2015-08-20 18:59:51 -07:00