mirror of
https://github.com/lubosz/overte.git
synced 2025-04-12 17:32:30 +02:00
working on fading shape entities
This commit is contained in:
parent
d63a0ef08f
commit
2eb0c7735f
16 changed files with 81 additions and 56 deletions
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@ -776,7 +776,7 @@ void Avatar::renderDisplayName(gpu::Batch& batch, const ViewFrustum& view, const
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{
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PROFILE_RANGE_BATCH(batch, __FUNCTION__":renderBevelCornersRect");
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, true, true, true);
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, true, true, true);
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DependencyManager::get<GeometryCache>()->renderBevelCornersRect(batch, left, bottom, width, height,
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bevelDistance, backgroundColor);
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}
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@ -47,7 +47,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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@ -55,7 +55,7 @@ void Cube3DOverlay::render(RenderArgs* args) {
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batch->setModelTransform(transform);
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geometryCache->renderSolidCubeInstance(*batch, cubeColor, pipeline);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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transform.setScale(1.0f);
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batch->setModelTransform(transform);
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@ -57,12 +57,12 @@ void Line3DOverlay::render(RenderArgs* args) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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if (getIsDashedLine()) {
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// TODO: add support for color to renderDashedLine()
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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geometryCache->renderDashedLine(*batch, _start, _end, colorv4, _geometryCacheID);
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} else if (_glow > 0.0f) {
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geometryCache->renderGlowLine(*batch, _start, _end, colorv4, _glow, _glowWidth, _geometryCacheID);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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geometryCache->renderLine(*batch, _start, _end, colorv4, _geometryCacheID);
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}
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}
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@ -61,7 +61,7 @@ void Rectangle3DOverlay::render(RenderArgs* args) {
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geometryCache->bindSimpleProgram(*batch);
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geometryCache->renderQuad(*batch, topLeft, bottomRight, rectangleColor);
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} else {
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geometryCache->bindSimpleProgram(*batch, false, false, true, true);
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geometryCache->bindSimpleProgram(*batch, false, false, false, true, true);
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if (getIsDashedLine()) {
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glm::vec3 point1(-halfDimensions.x, -halfDimensions.y, 0.0f);
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glm::vec3 point2(halfDimensions.x, -halfDimensions.y, 0.0f);
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@ -47,7 +47,7 @@ void Shape3DOverlay::render(RenderArgs* args) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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transform.setScale(dimensions);
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@ -46,7 +46,7 @@ void Sphere3DOverlay::render(RenderArgs* args) {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = args->_pipeline;
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if (!pipeline) {
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pipeline = _isSolid ? geometryCache->getShapePipeline() : geometryCache->getWireShapePipeline();
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pipeline = _isSolid ? geometryCache->getOpaqueShapePipeline() : geometryCache->getWireShapePipeline();
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}
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if (_isSolid) {
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@ -101,7 +101,7 @@ void Web3DOverlay::render(RenderArgs* args) {
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batch.setModelTransform(transform);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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geometryCache->bindSimpleProgram(batch, true, false, true, false);
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geometryCache->bindSimpleProgram(batch, true, false, false, true, false);
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geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color);
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batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
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}
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@ -105,16 +105,12 @@ void RenderableShapeEntityItem::render(RenderArgs* args) {
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DependencyManager::get<GeometryCache>()->renderShape(batch, MAPPING[_shape]);
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} else {
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// FIXME, support instanced multi-shape rendering using multidraw indirect
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float fadeRatio = Interpolate::calculateFadeRatio(_fadeStartTime);
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if (fadeRatio < 1.0f) {
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color = glm::vec4(0.0f, 0.0f, 1.0f, 0.5f);
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DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
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} else {
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DependencyManager::get<GeometryCache>()->renderSolidShapeInstance(batch, MAPPING[_shape], color);
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}
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color.a *= Interpolate::calculateFadeRatio(_fadeStartTime);
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto pipeline = color.a < 1.0f ? geometryCache->getTransparentShapePipeline() : geometryCache->getOpaqueShapePipeline();
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geometryCache->renderSolidShapeInstance(batch, MAPPING[_shape], color, pipeline);
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}
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static const auto triCount = DependencyManager::get<GeometryCache>()->getShapeTriangleCount(MAPPING[_shape]);
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args->_details._trianglesRendered += (int)triCount;
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}
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@ -22,7 +22,7 @@ public:
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static EntityItemPointer factory(const EntityItemID& entityID, const EntityItemProperties& properties);
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static EntityItemPointer boxFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
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static EntityItemPointer sphereFactory(const EntityItemID& entityID, const EntityItemProperties& properties);
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RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID), _fadeStartTime(usecTimestampNow()) {}
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RenderableShapeEntityItem(const EntityItemID& entityItemID) : ShapeEntityItem(entityItemID) {}
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void render(RenderArgs* args) override;
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void setUserData(const QString& value) override;
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@ -33,7 +33,7 @@ public:
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private:
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QSharedPointer<Procedural> _procedural;
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quint64 _fadeStartTime { 0 };
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quint64 _fadeStartTime { usecTimestampNow() };
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};
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@ -62,7 +62,7 @@ void RenderableTextEntityItem::render(RenderArgs* args) {
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batch.setModelTransform(transformToTopLeft);
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, true);
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, false, false, false, false, true);
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DependencyManager::get<GeometryCache>()->renderQuad(batch, minCorner, maxCorner, backgroundColor);
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float scale = _lineHeight / _textRenderer->getFontSize();
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@ -208,8 +208,9 @@ void RenderableWebEntityItem::render(RenderArgs* args) {
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batch._glActiveBindTexture(GL_TEXTURE0, GL_TEXTURE_2D, _texture);
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textured = emissive = true;
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}
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, textured, culled, emissive);
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bool transparent = false;
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DependencyManager::get<GeometryCache>()->bindSimpleProgram(batch, textured, transparent, culled, emissive);
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DependencyManager::get<GeometryCache>()->renderQuad(batch, topLeft, bottomRight, texMin, texMax, glm::vec4(1.0f, 1.0f, 1.0f, 0.0f));
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}
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@ -73,6 +73,8 @@ void packDeferredFragmentTranslucent(vec3 normal, float alpha, vec3 albedo, vec3
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discard;
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}
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_fragColor0 = vec4(albedo.rgb, alpha);
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_fragColor1 = vec4(packNormal(normal), clamp(roughness, 0.0, 1.0));
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}
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<@endif@>
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@ -397,14 +397,25 @@ gpu::Stream::FormatPointer& getInstancedSolidStreamFormat() {
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return INSTANCED_SOLID_STREAM_FORMAT;
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}
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render::ShapePipelinePointer GeometryCache::_simplePipeline;
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render::ShapePipelinePointer GeometryCache::_simpleOpaquePipeline;
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render::ShapePipelinePointer GeometryCache::_simpleTransparentPipeline;
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render::ShapePipelinePointer GeometryCache::_simpleWirePipeline;
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GeometryCache::GeometryCache() :
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_nextID(0) {
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buildShapes();
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GeometryCache::_simplePipeline =
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std::make_shared<render::ShapePipeline>(getSimplePipeline(), nullptr,
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GeometryCache::_simpleOpaquePipeline =
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std::make_shared<render::ShapePipeline>(getSimplePipeline(false, false, true, false), nullptr,
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[](const render::ShapePipeline&, gpu::Batch& batch) {
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// Set the defaults needed for a simple program
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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DependencyManager::get<TextureCache>()->getWhiteTexture());
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::NORMAL_FITTING,
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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);
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GeometryCache::_simpleTransparentPipeline =
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std::make_shared<render::ShapePipeline>(getSimplePipeline(false, true, true, false), nullptr,
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[](const render::ShapePipeline&, gpu::Batch& batch) {
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// Set the defaults needed for a simple program
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batch.setResourceTexture(render::ShapePipeline::Slot::MAP::ALBEDO,
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@ -1703,6 +1714,7 @@ class SimpleProgramKey {
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public:
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enum FlagBit {
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IS_TEXTURED_FLAG = 0,
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IS_TRANSPARENT_FLAG,
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IS_CULLED_FLAG,
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IS_UNLIT_FLAG,
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HAS_DEPTH_BIAS_FLAG,
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@ -1712,6 +1724,7 @@ public:
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enum Flag {
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IS_TEXTURED = (1 << IS_TEXTURED_FLAG),
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IS_TRANSPARENT = (1 << IS_TRANSPARENT_FLAG),
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IS_CULLED = (1 << IS_CULLED_FLAG),
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IS_UNLIT = (1 << IS_UNLIT_FLAG),
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HAS_DEPTH_BIAS = (1 << HAS_DEPTH_BIAS_FLAG),
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@ -1721,6 +1734,7 @@ public:
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bool isFlag(short flagNum) const { return bool((_flags & flagNum) != 0); }
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bool isTextured() const { return isFlag(IS_TEXTURED); }
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bool isTransparent() const { return isFlag(IS_TRANSPARENT); }
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bool isCulled() const { return isFlag(IS_CULLED); }
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bool isUnlit() const { return isFlag(IS_UNLIT); }
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bool hasDepthBias() const { return isFlag(HAS_DEPTH_BIAS); }
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@ -1731,9 +1745,9 @@ public:
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int getRaw() const { return *reinterpret_cast<const int*>(this); }
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SimpleProgramKey(bool textured = false, bool culled = true,
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SimpleProgramKey(bool textured = false, bool transparent = false, bool culled = true,
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bool unlit = false, bool depthBias = false) {
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_flags = (textured ? IS_TEXTURED : 0) | (culled ? IS_CULLED : 0) |
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_flags = (textured ? IS_TEXTURED : 0) | (transparent ? IS_TRANSPARENT : 0) | (culled ? IS_CULLED : 0) |
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(unlit ? IS_UNLIT : 0) | (depthBias ? HAS_DEPTH_BIAS : 0);
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}
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@ -1748,8 +1762,8 @@ inline bool operator==(const SimpleProgramKey& a, const SimpleProgramKey& b) {
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return a.getRaw() == b.getRaw();
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}
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void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool culled, bool unlit, bool depthBiased) {
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batch.setPipeline(getSimplePipeline(textured, culled, unlit, depthBiased));
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void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
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batch.setPipeline(getSimplePipeline(textured, transparent, culled, unlit, depthBiased));
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// If not textured, set a default albedo map
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if (!textured) {
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@ -1761,8 +1775,8 @@ void GeometryCache::bindSimpleProgram(gpu::Batch& batch, bool textured, bool cul
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DependencyManager::get<TextureCache>()->getNormalFittingTexture());
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}
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gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled, bool unlit, bool depthBiased) {
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SimpleProgramKey config { textured, culled, unlit, depthBiased };
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gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool transparent, bool culled, bool unlit, bool depthBiased) {
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SimpleProgramKey config { textured, transparent, culled, unlit, depthBiased };
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// Compile the shaders
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static std::once_flag once;
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@ -1798,7 +1812,7 @@ gpu::PipelinePointer GeometryCache::getSimplePipeline(bool textured, bool culled
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state->setDepthBias(1.0f);
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state->setDepthBiasSlopeScale(1.0f);
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}
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state->setBlendFunction(false,
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state->setBlendFunction(config.isTransparent(),
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gpu::State::SRC_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::INV_SRC_ALPHA,
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gpu::State::FACTOR_ALPHA, gpu::State::BLEND_OP_ADD, gpu::State::ONE);
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@ -152,12 +152,13 @@ public:
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// Bind the pipeline and get the state to render static geometry
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void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool culled = true,
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void bindSimpleProgram(gpu::Batch& batch, bool textured = false, bool transparent = false, bool culled = true,
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bool unlit = false, bool depthBias = false);
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// Get the pipeline to render static geometry
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gpu::PipelinePointer getSimplePipeline(bool textured = false, bool culled = true,
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gpu::PipelinePointer getSimplePipeline(bool textured = false, bool transparent = false, bool culled = true,
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bool unlit = false, bool depthBias = false);
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render::ShapePipelinePointer getShapePipeline() { return GeometryCache::_simplePipeline; }
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render::ShapePipelinePointer getOpaqueShapePipeline() { return GeometryCache::_simpleOpaquePipeline; }
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render::ShapePipelinePointer getTransparentShapePipeline() { return GeometryCache::_simpleTransparentPipeline; }
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render::ShapePipelinePointer getWireShapePipeline() { return GeometryCache::_simpleWirePipeline; }
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// Static (instanced) geometry
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@ -165,42 +166,42 @@ public:
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void renderWireShapeInstances(gpu::Batch& batch, Shape shape, size_t count, gpu::BufferPointer& colorBuffer);
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void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
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void renderSolidShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
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renderSolidShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
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}
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void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec4& color = glm::vec4(1),
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
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void renderWireShapeInstance(gpu::Batch& batch, Shape shape, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
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renderWireShapeInstance(batch, shape, glm::vec4(color, 1.0f), pipeline);
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}
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void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
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void renderSolidSphereInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
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renderSolidSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
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}
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void renderWireSphereInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
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void renderWireSphereInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
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renderWireSphereInstance(batch, glm::vec4(color, 1.0f), pipeline);
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}
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void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline);
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void renderSolidCubeInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline) {
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const render::ShapePipelinePointer& pipeline = _simpleOpaquePipeline) {
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renderSolidCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
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}
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void renderWireCubeInstance(gpu::Batch& batch, const glm::vec4& color,
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const render::ShapePipelinePointer& pipeline = _simplePipeline);
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline);
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void renderWireCubeInstance(gpu::Batch& batch, const glm::vec3& color,
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const render::ShapePipelinePointer& pipeline = _simpleWirePipeline) {
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renderWireCubeInstance(batch, glm::vec4(color, 1.0f), pipeline);
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@ -412,7 +413,8 @@ private:
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gpu::ShaderPointer _simpleShader;
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gpu::ShaderPointer _unlitShader;
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static render::ShapePipelinePointer _simplePipeline;
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static render::ShapePipelinePointer _simpleOpaquePipeline;
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static render::ShapePipelinePointer _simpleTransparentPipeline;
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static render::ShapePipelinePointer _simpleWirePipeline;
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gpu::PipelinePointer _glowLinePipeline;
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QHash<SimpleProgramKey, gpu::PipelinePointer> _simplePrograms;
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@ -29,13 +29,23 @@ void main(void) {
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if (_color.a <= 0.0) {
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texel = colorToLinearRGBA(texel);
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}
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packDeferredFragment(
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normalize(_normal.xyz),
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texel.a,
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_color.rgb * texel.rgb,
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DEFAULT_ROUGHNESS,
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DEFAULT_METALLIC,
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DEFAULT_EMISSIVE,
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DEFAULT_OCCLUSION,
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DEFAULT_SCATTERING);
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if (_color.a * texel.a < 1.0) {
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packDeferredFragmentTranslucent(
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normalize(_normal),
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_color.a * texel.a,
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_color.rgb * texel.rgb,
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DEFAULT_FRESNEL,
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DEFAULT_ROUGHNESS);
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} else {
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packDeferredFragment(
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normalize(_normal),
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1.0,
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_color.rgb * texel.rgb,
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DEFAULT_ROUGHNESS,
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DEFAULT_METALLIC,
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DEFAULT_EMISSIVE,
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DEFAULT_OCCLUSION,
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DEFAULT_SCATTERING);
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}
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}
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@ -78,7 +78,7 @@ void FloorTextureTest::renderTest(size_t testId, RenderArgs* args) {
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texture->incremementMinMip();
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}
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geometryCache->bindSimpleProgram(batch, true, true, true);
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geometryCache->bindSimpleProgram(batch, true, false, true, true);
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batch.setInputBuffer(0, vertexBuffer, 0, sizeof(Vertex));
|
||||
batch.setInputFormat(vertexFormat);
|
||||
batch.setIndexBuffer(gpu::UINT16, indexBuffer, 0);
|
||||
|
|
Loading…
Reference in a new issue