Merge branch 'master' into tony/anim-expressions

This commit is contained in:
Anthony J. Thibault 2015-12-15 10:35:19 -08:00
commit 2b0ed55077
484 changed files with 11856 additions and 7996 deletions

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@ -1,5 +1,7 @@
Please read the [general build guide](BUILD.md) for information on dependencies required for all platforms. Only Windows specific instructions are found in this file.
Interface can be built as 32 or 64 bit.
###Visual Studio 2013
You can use the Community or Professional editions of Visual Studio 2013.
@ -25,25 +27,26 @@ We expect nmake.exe to be located at the following path.
###Qt
You can use the online installer or the offline installer. If you use the offline installer, be sure to select the "OpenGL" version.
NOTE: Qt does not support 64-bit builds on Windows 7, so you must use the 32-bit version of libraries for interface.exe to run. The 32-bit version of the static library is the one linked by our CMake find modules.
* [Download the online installer](http://qt-project.org/downloads)
* When it asks you to select components, ONLY select the following:
* When it asks you to select components, ONLY select one of the following, 32- or 64-bit to match your build preference:
* Qt > Qt 5.5.1 > **msvc2013 32-bit**
* Qt > Qt 5.5.1 > **msvc2013 64-bit**
* [Download the offline installer](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013-5.5.1.exe)
* Download the offline installer, 32- or 64-bit to match your build preference:
* [32-bit](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013-5.5.1.exe)
* [64-bit](http://download.qt.io/official_releases/qt/5.5/5.5.1/qt-opensource-windows-x86-msvc2013_64-5.5.1.exe)
Once Qt is installed, you need to manually configure the following:
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.5.1\msvc2013\lib\cmake` directory.
* Set the QT_CMAKE_PREFIX_PATH environment variable to your `Qt\5.5.1\msvc2013\lib\cmake` or `Qt\5.5.1\msvc2013_64\lib\cmake` directory.
* You can set an environment variable from Control Panel > System > Advanced System Settings > Environment Variables > New
###External Libraries
As it stands, Hifi/Interface is a 32-bit application, so all libraries should also be 32-bit.
All libraries should be 32- or 64-bit to match your build preference.
CMake will need to know where the headers and libraries for required external dependencies are.
We use CMake's `fixup_bundle` to find the DLLs all of our exectuable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
We use CMake's `fixup_bundle` to find the DLLs all of our executable targets require, and then copy them beside the executable in a post-build step. If `fixup_bundle` is having problems finding a DLL, you can fix it manually on your end by adding the folder containing that DLL to your path. Let us know which DLL CMake had trouble finding, as it is possible a tweak to our CMake files is required.
The recommended route for CMake to find the external dependencies is to place all of the dependencies in one folder and set one ENV variable - HIFI_LIB_DIR. That ENV variable should point to a directory with the following structure:
@ -69,17 +72,23 @@ Your system may already have several versions of the OpenSSL DLL's (ssleay32.dll
QSslSocket: cannot resolve SSL_CTX_set_next_proto_select_cb
QSslSocket: cannot resolve SSL_get0_next_proto_negotiated
To prevent these problems, install OpenSSL yourself. Download the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Visual C++ 2008 Redistributables
* Win32 OpenSSL v1.0.1p
To prevent these problems, install OpenSSL yourself. Download one of the following binary packages [from this website](http://slproweb.com/products/Win32OpenSSL.html):
* Win32 OpenSSL v1.0.1q
* Win64 OpenSSL v1.0.1q
Install OpenSSL into the Windows system directory, to make sure that Qt uses the version that you've just installed, and not some other version.
###Build High Fidelity using Visual Studio
Follow the same build steps from the CMake section of [BUILD.md](BUILD.md), but pass a different generator to CMake.
For 32-bit builds:
cmake .. -G "Visual Studio 12"
For 64-bit builds:
cmake .. -G "Visual Studio 12 Win64"
Open %HIFI_DIR%\build\hifi.sln and compile.
###Running Interface

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@ -36,7 +36,12 @@ if (WIN32)
if (MSVC10)
set(WINDOW_SDK_PATH "C:\\Program Files\\Microsoft SDKs\\Windows\\v7.1 ")
elseif (MSVC12)
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\x86 ")
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(WINDOW_SDK_FOLDER "x64")
else()
set(WINDOW_SDK_FOLDER "x86")
endif()
set(WINDOW_SDK_PATH "C:\\Program Files (x86)\\Windows Kits\\8.1\\Lib\\winv6.3\\um\\${WINDOW_SDK_FOLDER}")
endif ()
message (WINDOW_SDK_PATH= ${WINDOW_SDK_PATH})
set(CMAKE_PREFIX_PATH ${CMAKE_PREFIX_PATH} ${WINDOW_SDK_PATH})
@ -221,3 +226,36 @@ if (HIFI_MEMORY_DEBUGGING)
MESSAGE("-- Memory debugging is enabled")
endif (UNIX)
endif ()
include_application_version()
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE)
message(STATUS "+++++ Package for deployment will be generated on this build +++++")
file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/full-stack-deployment)
set(ICONPATH_INTERFACE "$INSTDIR/${PATH_INSTALL_DATA}/interface.ico")
set(ICONPATH_STACK_MANAGER "$INSTDIR/${PATH_INSTALL_DATA}/stack-manager.ico")
string(REPLACE "/" "\\\\" ICONPATH_INTERFACE ${ICONPATH_INTERFACE})
string(REPLACE "/" "\\\\" ICONPATH_STACK_MANAGER ${ICONPATH_STACK_MANAGER})
set(CPACK_PACKAGE_NAME "High Fidelity")
set(CPACK_PACKAGE_VENDOR "High Fidelity, Inc")
set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "High Fidelity Interface and Stack")
set(CPACK_PACKAGE_VERSION "${BUILD_SEQ}")
set(CPACK_PACKAGE_VERSION_MAJOR "${BUILD_SEQ}")
set(CPACK_PACKAGE_VERSION_MINOR "0")
set(CPACK_PACKAGE_VERSION_PATCH "0")
set(CPACK_PACKAGE_INSTALL_DIRECTORY "High Fidelity-${BUILD_SEQ}")
set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
set(CPACK_PACKAGE_EXECUTABLES
stack-manager "Stack Manager"
interface "Interface"
)
if (WIN32)
install(DIRECTORY ${CMAKE_BINARY_DIR}/full-stack-deployment/ DESTINATION "./")
endif (WIN32)
include(CPack)
endif ()

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@ -11,3 +11,4 @@ link_hifi_libraries(
include_application_version()
package_libraries_for_deployment()
consolidate_stack_components()

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@ -16,6 +16,7 @@
#include <QtNetwork/QNetworkRequest>
#include <QtNetwork/QNetworkReply>
#include <AssetClient.h>
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
@ -36,6 +37,7 @@
#include <EntityScriptingInterface.h> // TODO: consider moving to scriptengine.h
#include "avatars/ScriptableAvatar.h"
#include "entities/AssignmentParentFinder.h"
#include "RecordingScriptingInterface.h"
#include "AbstractAudioInterface.h"
@ -43,8 +45,8 @@
static const int RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES = 10;
Agent::Agent(NLPacket& packet) :
ThreadedAssignment(packet),
Agent::Agent(ReceivedMessage& message) :
ThreadedAssignment(message),
_entityEditSender(),
_receivedAudioStream(AudioConstants::NETWORK_FRAME_SAMPLES_STEREO, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES,
InboundAudioStream::Settings(0, false, RECEIVED_AUDIO_STREAM_CAPACITY_FRAMES, false,
@ -61,6 +63,8 @@ Agent::Agent(NLPacket& packet) :
connect(assetThread, &QThread::started, assetClient.data(), &AssetClient::init);
assetThread->start();
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
DependencyManager::set<ResourceCacheSharedItems>();
DependencyManager::set<SoundCache>();
DependencyManager::set<AudioInjectorManager>();
@ -79,46 +83,48 @@ Agent::Agent(NLPacket& packet) :
packetReceiver.registerListener(PacketType::Jurisdiction, this, "handleJurisdictionPacket");
}
void Agent::handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
auto packetType = packet->getType();
void Agent::handleOctreePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto packetType = message->getType();
if (packetType == PacketType::OctreeStats) {
int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(packet, senderNode);
if (packet->getPayloadSize() > statsMessageLength) {
int statsMessageLength = OctreeHeadlessViewer::parseOctreeStats(message, senderNode);
if (message->getSize() > statsMessageLength) {
// pull out the piggybacked packet and create a new QSharedPointer<NLPacket> for it
int piggyBackedSizeWithHeader = packet->getPayloadSize() - statsMessageLength;
int piggyBackedSizeWithHeader = message->getSize() - statsMessageLength;
auto buffer = std::unique_ptr<char[]>(new char[piggyBackedSizeWithHeader]);
memcpy(buffer.get(), packet->getPayload() + statsMessageLength, piggyBackedSizeWithHeader);
memcpy(buffer.get(), message->getRawMessage() + statsMessageLength, piggyBackedSizeWithHeader);
auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, packet->getSenderSockAddr());
packet = QSharedPointer<NLPacket>(newPacket.release());
auto newPacket = NLPacket::fromReceivedPacket(std::move(buffer), piggyBackedSizeWithHeader, message->getSenderSockAddr());
message = QSharedPointer<ReceivedMessage>::create(*newPacket);
} else {
return; // bail since no piggyback data
}
packetType = packet->getType();
packetType = message->getType();
} // fall through to piggyback message
if (packetType == PacketType::EntityData || packetType == PacketType::EntityErase) {
_entityViewer.processDatagram(*packet, senderNode);
if (packetType == PacketType::EntityData) {
_entityViewer.processDatagram(*message, senderNode);
} else if (packetType == PacketType::EntityErase) {
_entityViewer.processEraseMessage(*message, senderNode);
}
}
void Agent::handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void Agent::handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
NodeType_t nodeType;
packet->peekPrimitive(&nodeType);
message->peekPrimitive(&nodeType);
// PacketType_JURISDICTION, first byte is the node type...
if (nodeType == NodeType::EntityServer) {
DependencyManager::get<EntityScriptingInterface>()->getJurisdictionListener()->
queueReceivedPacket(packet, senderNode);
queueReceivedPacket(message, senderNode);
}
}
void Agent::handleAudioPacket(QSharedPointer<NLPacket> packet) {
_receivedAudioStream.parseData(*packet);
void Agent::handleAudioPacket(QSharedPointer<ReceivedMessage> message) {
_receivedAudioStream.parseData(*message);
_lastReceivedAudioLoudness = _receivedAudioStream.getNextOutputFrameLoudness();
@ -131,6 +137,7 @@ void Agent::run() {
// make sure we request our script once the agent connects to the domain
auto nodeList = DependencyManager::get<NodeList>();
connect(&nodeList->getDomainHandler(), &DomainHandler::connectedToDomain, this, &Agent::requestScript);
ThreadedAssignment::commonInit(AGENT_LOGGING_NAME, NodeType::Agent);
@ -223,6 +230,7 @@ void Agent::executeScript() {
// call model URL setters with empty URLs so our avatar, if user, will have the default models
scriptedAvatar->setFaceModelURL(QUrl());
scriptedAvatar->setSkeletonModelURL(QUrl());
// give this AvatarData object to the script engine
_scriptEngine->registerGlobalObject("Avatar", scriptedAvatar.data());
@ -279,6 +287,8 @@ void Agent::executeScript() {
entityScriptingInterface->setEntityTree(_entityViewer.getTree());
DependencyManager::set<AssignmentParentFinder>(_entityViewer.getTree());
// wire up our additional agent related processing to the update signal
QObject::connect(_scriptEngine.get(), &ScriptEngine::update, this, &Agent::processAgentAvatarAndAudio);
@ -379,7 +389,7 @@ void Agent::processAgentAvatarAndAudio(float deltaTime) {
int numAvailableBytes = (soundByteArray.size() - _numAvatarSoundSentBytes) > SCRIPT_AUDIO_BUFFER_BYTES
? SCRIPT_AUDIO_BUFFER_BYTES
: soundByteArray.size() - _numAvatarSoundSentBytes;
numAvailableSamples = numAvailableBytes / sizeof(int16_t);
numAvailableSamples = (int16_t)numAvailableBytes / sizeof(int16_t);
// check if the all of the _numAvatarAudioBufferSamples to be sent are silence

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@ -39,7 +39,7 @@ class Agent : public ThreadedAssignment {
Q_PROPERTY(QUuid sessionUUID READ getSessionUUID)
public:
Agent(NLPacket& packet);
Agent(ReceivedMessage& message);
void setIsAvatar(bool isAvatar);
bool isAvatar() const { return _isAvatar; }
@ -63,9 +63,10 @@ private slots:
void scriptRequestFinished();
void executeScript();
void handleAudioPacket(QSharedPointer<NLPacket> packet);
void handleOctreePacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleJurisdictionPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAudioPacket(QSharedPointer<ReceivedMessage> message);
void handleOctreePacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleJurisdictionPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void processAgentAvatarAndAudio(float deltaTime);
private:

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@ -225,11 +225,11 @@ void AssignmentClient::sendAssignmentRequest() {
}
}
void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<NLPacket> packet) {
void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<ReceivedMessage> message) {
qDebug() << "Received a PacketType::CreateAssignment - attempting to unpack.";
// construct the deployed assignment from the packet data
_currentAssignment = AssignmentFactory::unpackAssignment(*packet);
_currentAssignment = AssignmentFactory::unpackAssignment(*message);
if (_currentAssignment && !_isAssigned) {
qDebug() << "Received an assignment -" << *_currentAssignment;
@ -239,7 +239,7 @@ void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<NLPacket> pac
// switch our DomainHandler hostname and port to whoever sent us the assignment
nodeList->getDomainHandler().setSockAddr(packet->getSenderSockAddr(), _assignmentServerHostname);
nodeList->getDomainHandler().setSockAddr(message->getSenderSockAddr(), _assignmentServerHostname);
nodeList->getDomainHandler().setAssignmentUUID(_currentAssignment->getUUID());
qDebug() << "Destination IP for assignment is" << nodeList->getDomainHandler().getIP().toString();
@ -274,8 +274,8 @@ void AssignmentClient::handleCreateAssignmentPacket(QSharedPointer<NLPacket> pac
}
}
void AssignmentClient::handleStopNodePacket(QSharedPointer<NLPacket> packet) {
const HifiSockAddr& senderSockAddr = packet->getSenderSockAddr();
void AssignmentClient::handleStopNodePacket(QSharedPointer<ReceivedMessage> message) {
const HifiSockAddr& senderSockAddr = message->getSenderSockAddr();
if (senderSockAddr.getAddress() == QHostAddress::LocalHost ||
senderSockAddr.getAddress() == QHostAddress::LocalHostIPv6) {

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@ -38,8 +38,8 @@ public slots:
void aboutToQuit();
private slots:
void handleCreateAssignmentPacket(QSharedPointer<NLPacket> packet);
void handleStopNodePacket(QSharedPointer<NLPacket> packet);
void handleCreateAssignmentPacket(QSharedPointer<ReceivedMessage> message);
void handleStopNodePacket(QSharedPointer<ReceivedMessage> message);
private:
void setUpStatusToMonitor();

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@ -207,14 +207,14 @@ void AssignmentClientMonitor::checkSpares() {
}
}
void AssignmentClientMonitor::handleChildStatusPacket(QSharedPointer<NLPacket> packet) {
void AssignmentClientMonitor::handleChildStatusPacket(QSharedPointer<ReceivedMessage> message) {
// read out the sender ID
QUuid senderID = QUuid::fromRfc4122(packet->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
QUuid senderID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
auto nodeList = DependencyManager::get<NodeList>();
SharedNodePointer matchingNode = nodeList->nodeWithUUID(senderID);
const HifiSockAddr& senderSockAddr = packet->getSenderSockAddr();
const HifiSockAddr& senderSockAddr = message->getSenderSockAddr();
AssignmentClientChildData* childData = nullptr;
@ -251,7 +251,7 @@ void AssignmentClientMonitor::handleChildStatusPacket(QSharedPointer<NLPacket> p
// get child's assignment type out of the packet
quint8 assignmentType;
packet->readPrimitive(&assignmentType);
message->readPrimitive(&assignmentType);
childData->setChildType((Assignment::Type) assignmentType);

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@ -36,7 +36,7 @@ public:
private slots:
void checkSpares();
void childProcessFinished();
void handleChildStatusPacket(QSharedPointer<NLPacket> packet);
void handleChildStatusPacket(QSharedPointer<ReceivedMessage> message);
public slots:
void aboutToQuit();

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@ -19,26 +19,26 @@
#include "assets/AssetServer.h"
#include "messages/MessagesMixer.h"
ThreadedAssignment* AssignmentFactory::unpackAssignment(NLPacket& packet) {
ThreadedAssignment* AssignmentFactory::unpackAssignment(ReceivedMessage& message) {
quint8 packedType;
packet.peekPrimitive(&packedType);
message.peekPrimitive(&packedType);
Assignment::Type unpackedType = (Assignment::Type) packedType;
switch (unpackedType) {
case Assignment::AudioMixerType:
return new AudioMixer(packet);
return new AudioMixer(message);
case Assignment::AvatarMixerType:
return new AvatarMixer(packet);
return new AvatarMixer(message);
case Assignment::AgentType:
return new Agent(packet);
return new Agent(message);
case Assignment::EntityServerType:
return new EntityServer(packet);
return new EntityServer(message);
case Assignment::AssetServerType:
return new AssetServer(packet);
return new AssetServer(message);
case Assignment::MessagesMixerType:
return new MessagesMixer(packet);
return new MessagesMixer(message);
default:
return NULL;
}

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@ -16,7 +16,7 @@
class AssignmentFactory {
public:
static ThreadedAssignment* unpackAssignment(NLPacket& packet);
static ThreadedAssignment* unpackAssignment(ReceivedMessage& message);
};
#endif // hifi_AssignmentFactory_h

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@ -27,8 +27,8 @@
const QString ASSET_SERVER_LOGGING_TARGET_NAME = "asset-server";
AssetServer::AssetServer(NLPacket& packet) :
ThreadedAssignment(packet),
AssetServer::AssetServer(ReceivedMessage& message) :
ThreadedAssignment(message),
_taskPool(this)
{
@ -40,7 +40,7 @@ AssetServer::AssetServer(NLPacket& packet) :
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerListener(PacketType::AssetGet, this, "handleAssetGet");
packetReceiver.registerListener(PacketType::AssetGetInfo, this, "handleAssetGetInfo");
packetReceiver.registerMessageListener(PacketType::AssetUpload, this, "handleAssetUpload");
packetReceiver.registerListener(PacketType::AssetUpload, this, "handleAssetUpload");
}
void AssetServer::run() {
@ -84,20 +84,20 @@ void AssetServer::run() {
}
}
void AssetServer::handleAssetGetInfo(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void AssetServer::handleAssetGetInfo(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
QByteArray assetHash;
MessageID messageID;
uint8_t extensionLength;
if (packet->getPayloadSize() < qint64(SHA256_HASH_LENGTH + sizeof(messageID) + sizeof(extensionLength))) {
if (message->getSize() < qint64(SHA256_HASH_LENGTH + sizeof(messageID) + sizeof(extensionLength))) {
qDebug() << "ERROR bad file request";
return;
}
packet->readPrimitive(&messageID);
assetHash = packet->readWithoutCopy(SHA256_HASH_LENGTH);
packet->readPrimitive(&extensionLength);
QByteArray extension = packet->read(extensionLength);
message->readPrimitive(&messageID);
assetHash = message->readWithoutCopy(SHA256_HASH_LENGTH);
message->readPrimitive(&extensionLength);
QByteArray extension = message->read(extensionLength);
auto replyPacket = NLPacket::create(PacketType::AssetGetInfoReply);
@ -122,26 +122,26 @@ void AssetServer::handleAssetGetInfo(QSharedPointer<NLPacket> packet, SharedNode
nodeList->sendPacket(std::move(replyPacket), *senderNode);
}
void AssetServer::handleAssetGet(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void AssetServer::handleAssetGet(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto minSize = qint64(sizeof(MessageID) + SHA256_HASH_LENGTH + sizeof(uint8_t) + sizeof(DataOffset) + sizeof(DataOffset));
if (packet->getPayloadSize() < minSize) {
if (message->getSize() < minSize) {
qDebug() << "ERROR bad file request";
return;
}
// Queue task
auto task = new SendAssetTask(packet, senderNode, _resourcesDirectory);
auto task = new SendAssetTask(message, senderNode, _resourcesDirectory);
_taskPool.start(task);
}
void AssetServer::handleAssetUpload(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
void AssetServer::handleAssetUpload(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (senderNode->getCanRez()) {
qDebug() << "Starting an UploadAssetTask for upload from" << uuidStringWithoutCurlyBraces(senderNode->getUUID());
auto task = new UploadAssetTask(packetList, senderNode, _resourcesDirectory);
auto task = new UploadAssetTask(message, senderNode, _resourcesDirectory);
_taskPool.start(task);
} else {
// this is a node the domain told us is not allowed to rez entities
@ -151,7 +151,7 @@ void AssetServer::handleAssetUpload(QSharedPointer<NLPacketList> packetList, Sha
auto permissionErrorPacket = NLPacket::create(PacketType::AssetUploadReply, sizeof(MessageID) + sizeof(AssetServerError));
MessageID messageID;
packetList->readPrimitive(&messageID);
message->readPrimitive(&messageID);
// write the message ID and a permission denied error
permissionErrorPacket->writePrimitive(messageID);

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@ -18,19 +18,20 @@
#include <QThreadPool>
#include "AssetUtils.h"
#include "ReceivedMessage.h"
class AssetServer : public ThreadedAssignment {
Q_OBJECT
public:
AssetServer(NLPacket& packet);
AssetServer(ReceivedMessage& message);
public slots:
void run();
private slots:
void handleAssetGetInfo(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAssetGet(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAssetUpload(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleAssetGetInfo(QSharedPointer<ReceivedMessage> packet, SharedNodePointer senderNode);
void handleAssetGet(QSharedPointer<ReceivedMessage> packet, SharedNodePointer senderNode);
void handleAssetUpload(QSharedPointer<ReceivedMessage> packetList, SharedNodePointer senderNode);
void sendStatsPacket();

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@ -22,9 +22,9 @@
#include "AssetUtils.h"
SendAssetTask::SendAssetTask(QSharedPointer<NLPacket> packet, const SharedNodePointer& sendToNode, const QDir& resourcesDir) :
SendAssetTask::SendAssetTask(QSharedPointer<ReceivedMessage> message, const SharedNodePointer& sendToNode, const QDir& resourcesDir) :
QRunnable(),
_packet(packet),
_message(message),
_senderNode(sendToNode),
_resourcesDir(resourcesDir)
{
@ -36,16 +36,16 @@ void SendAssetTask::run() {
uint8_t extensionLength;
DataOffset start, end;
_packet->readPrimitive(&messageID);
QByteArray assetHash = _packet->read(SHA256_HASH_LENGTH);
_packet->readPrimitive(&extensionLength);
QByteArray extension = _packet->read(extensionLength);
_message->readPrimitive(&messageID);
QByteArray assetHash = _message->read(SHA256_HASH_LENGTH);
_message->readPrimitive(&extensionLength);
QByteArray extension = _message->read(extensionLength);
// `start` and `end` indicate the range of data to retrieve for the asset identified by `assetHash`.
// `start` is inclusive, `end` is exclusive. Requesting `start` = 1, `end` = 10 will retrieve 9 bytes of data,
// starting at index 1.
_packet->readPrimitive(&start);
_packet->readPrimitive(&end);
_message->readPrimitive(&start);
_message->readPrimitive(&end);
QString hexHash = assetHash.toHex();

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@ -25,12 +25,12 @@ class NLPacket;
class SendAssetTask : public QRunnable {
public:
SendAssetTask(QSharedPointer<NLPacket> packet, const SharedNodePointer& sendToNode, const QDir& resourcesDir);
SendAssetTask(QSharedPointer<ReceivedMessage> message, const SharedNodePointer& sendToNode, const QDir& resourcesDir);
void run();
private:
QSharedPointer<NLPacket> _packet;
QSharedPointer<ReceivedMessage> _message;
SharedNodePointer _senderNode;
QDir _resourcesDir;
};

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@ -19,9 +19,9 @@
#include <NLPacketList.h>
UploadAssetTask::UploadAssetTask(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode,
UploadAssetTask::UploadAssetTask(QSharedPointer<ReceivedMessage> receivedMessage, SharedNodePointer senderNode,
const QDir& resourcesDir) :
_packetList(packetList),
_receivedMessage(receivedMessage),
_senderNode(senderNode),
_resourcesDir(resourcesDir)
{
@ -29,7 +29,7 @@ UploadAssetTask::UploadAssetTask(QSharedPointer<NLPacketList> packetList, Shared
}
void UploadAssetTask::run() {
auto data = _packetList->getMessage();
auto data = _receivedMessage->getMessage();
QBuffer buffer { &data };
buffer.open(QIODevice::ReadOnly);

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@ -19,17 +19,19 @@
#include <QtCore/QRunnable>
#include <QtCore/QSharedPointer>
#include "ReceivedMessage.h"
class NLPacketList;
class Node;
class UploadAssetTask : public QRunnable {
public:
UploadAssetTask(QSharedPointer<NLPacketList> packetList, QSharedPointer<Node> senderNode, const QDir& resourcesDir);
UploadAssetTask(QSharedPointer<ReceivedMessage> message, QSharedPointer<Node> senderNode, const QDir& resourcesDir);
void run();
private:
QSharedPointer<NLPacketList> _packetList;
QSharedPointer<ReceivedMessage> _receivedMessage;
QSharedPointer<Node> _senderNode;
QDir _resourcesDir;
};

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@ -75,8 +75,8 @@ bool AudioMixer::shouldMute(float quietestFrame) {
return (quietestFrame > _noiseMutingThreshold);
}
AudioMixer::AudioMixer(NLPacket& packet) :
ThreadedAssignment(packet),
AudioMixer::AudioMixer(ReceivedMessage& message) :
ThreadedAssignment(message),
_trailingSleepRatio(1.0f),
_minAudibilityThreshold(LOUDNESS_TO_DISTANCE_RATIO / 2.0f),
_performanceThrottlingRatio(0.0f),
@ -438,7 +438,6 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
AudioMixerClientData* listenerNodeData = static_cast<AudioMixerClientData*>(node->getLinkedData());
// zero out the client mix for this node
memset(_preMixSamples, 0, sizeof(_preMixSamples));
memset(_mixSamples, 0, sizeof(_mixSamples));
// loop through all other nodes that have sufficient audio to mix
@ -459,6 +458,9 @@ int AudioMixer::prepareMixForListeningNode(Node* node) {
if (otherNodeStream->getType() == PositionalAudioStream::Microphone) {
streamUUID = otherNode->getUUID();
}
// clear out the pre-mix samples before filling it up with this source
memset(_preMixSamples, 0, sizeof(_preMixSamples));
if (*otherNode != *node || otherNodeStream->shouldLoopbackForNode()) {
streamsMixed += addStreamToMixForListeningNodeWithStream(listenerNodeData, streamUUID,
@ -542,17 +544,17 @@ void AudioMixer::sendAudioEnvironmentPacket(SharedNodePointer node) {
}
}
void AudioMixer::handleNodeAudioPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
DependencyManager::get<NodeList>()->updateNodeWithDataFromPacket(packet, sendingNode);
void AudioMixer::handleNodeAudioPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
DependencyManager::get<NodeList>()->updateNodeWithDataFromPacket(message, sendingNode);
}
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
if (sendingNode->getCanAdjustLocks()) {
auto newPacket = NLPacket::create(PacketType::MuteEnvironment, packet->getPayloadSize());
auto newPacket = NLPacket::create(PacketType::MuteEnvironment, message->getSize());
// Copy payload
newPacket->write(packet->getPayload(), packet->getPayloadSize());
newPacket->write(message->getRawMessage(), message->getSize());
nodeList->eachNode([&](const SharedNodePointer& node){
if (node->getType() == NodeType::Agent && node->getActiveSocket() &&

View file

@ -28,7 +28,7 @@ const int READ_DATAGRAMS_STATS_WINDOW_SECONDS = 30;
class AudioMixer : public ThreadedAssignment {
Q_OBJECT
public:
AudioMixer(NLPacket& packet);
AudioMixer(ReceivedMessage& message);
void deleteLater() { qDebug() << "DELETE LATER CALLED?"; QObject::deleteLater(); }
public slots:
@ -41,8 +41,8 @@ public slots:
private slots:
void broadcastMixes();
void handleNodeAudioPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void handleMuteEnvironmentPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void handleNodeAudioPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
private:
void domainSettingsRequestComplete();

View file

@ -49,18 +49,18 @@ AvatarAudioStream* AudioMixerClientData::getAvatarAudioStream() const {
return NULL;
}
int AudioMixerClientData::parseData(NLPacket& packet) {
PacketType packetType = packet.getType();
int AudioMixerClientData::parseData(ReceivedMessage& message) {
PacketType packetType = message.getType();
if (packetType == PacketType::AudioStreamStats) {
// skip over header, appendFlag, and num stats packed
packet.seek(sizeof(quint8) + sizeof(quint16));
message.seek(sizeof(quint8) + sizeof(quint16));
// read the downstream audio stream stats
packet.readPrimitive(&_downstreamAudioStreamStats);
message.readPrimitive(&_downstreamAudioStreamStats);
return packet.pos();
return message.getPosition();
} else {
PositionalAudioStream* matchingStream = NULL;
@ -74,10 +74,10 @@ int AudioMixerClientData::parseData(NLPacket& packet) {
// we don't have a mic stream yet, so add it
// read the channel flag to see if our stream is stereo or not
packet.seek(sizeof(quint16));
message.seek(sizeof(quint16));
quint8 channelFlag;
packet.readPrimitive(&channelFlag);
message.readPrimitive(&channelFlag);
bool isStereo = channelFlag == 1;
@ -89,11 +89,11 @@ int AudioMixerClientData::parseData(NLPacket& packet) {
// this is injected audio
// grab the stream identifier for this injected audio
packet.seek(sizeof(quint16));
QUuid streamIdentifier = QUuid::fromRfc4122(packet.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
message.seek(sizeof(quint16));
QUuid streamIdentifier = QUuid::fromRfc4122(message.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
bool isStereo;
packet.readPrimitive(&isStereo);
message.readPrimitive(&isStereo);
if (!_audioStreams.contains(streamIdentifier)) {
// we don't have this injected stream yet, so add it
@ -105,9 +105,9 @@ int AudioMixerClientData::parseData(NLPacket& packet) {
}
// seek to the beginning of the packet so that the next reader is in the right spot
packet.seek(0);
message.seek(0);
return matchingStream->parseData(packet);
return matchingStream->parseData(message);
}
return 0;
}
@ -171,7 +171,7 @@ void AudioMixerClientData::sendAudioStreamStatsPackets(const SharedNodePointer&
statsPacket->writePrimitive(appendFlag);
appendFlag = 1;
int numStreamStatsRoomFor = (statsPacket->size() - sizeof(quint8) - sizeof(quint16)) / sizeof(AudioStreamStats);
int numStreamStatsRoomFor = (int)(statsPacket->size() - sizeof(quint8) - sizeof(quint16)) / sizeof(AudioStreamStats);
// calculate and pack the number of stream stats to follow
quint16 numStreamStatsToPack = std::min(numStreamStatsRemaining, numStreamStatsRoomFor);

View file

@ -42,7 +42,7 @@ public:
const QHash<QUuid, PositionalAudioStream*>& getAudioStreams() const { return _audioStreams; }
AvatarAudioStream* getAvatarAudioStream() const;
int parseData(NLPacket& packet);
int parseData(ReceivedMessage& message);
void checkBuffersBeforeFrameSend();

View file

@ -34,8 +34,8 @@ const QString AVATAR_MIXER_LOGGING_NAME = "avatar-mixer";
const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 60;
const unsigned int AVATAR_DATA_SEND_INTERVAL_MSECS = (1.0f / (float) AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND) * 1000;
AvatarMixer::AvatarMixer(NLPacket& packet) :
ThreadedAssignment(packet),
AvatarMixer::AvatarMixer(ReceivedMessage& message) :
ThreadedAssignment(message),
_broadcastThread(),
_lastFrameTimestamp(QDateTime::currentMSecsSinceEpoch()),
_trailingSleepRatio(1.0f),
@ -157,7 +157,7 @@ void AvatarMixer::broadcastAvatarData() {
++_sumListeners;
AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getPosition();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
// reset the internal state for correct random number distribution
distribution.reset();
@ -290,7 +290,7 @@ void AvatarMixer::broadcastAvatarData() {
// The full rate distance is the distance at which EVERY update will be sent for this avatar
// at twice the full rate distance, there will be a 50% chance of sending this avatar's update
glm::vec3 otherPosition = otherAvatar.getPosition();
glm::vec3 otherPosition = otherAvatar.getClientGlobalPosition();
float distanceToAvatar = glm::length(myPosition - otherPosition);
// potentially update the max full rate distance for this frame
@ -424,19 +424,19 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
}
}
void AvatarMixer::handleAvatarDataPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void AvatarMixer::handleAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->updateNodeWithDataFromPacket(packet, senderNode);
nodeList->updateNodeWithDataFromPacket(message, senderNode);
}
void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (senderNode->getLinkedData()) {
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
if (nodeData != nullptr) {
AvatarData& avatar = nodeData->getAvatar();
// parse the identity packet and update the change timestamp if appropriate
if (avatar.hasIdentityChangedAfterParsing(*packet)) {
if (avatar.hasIdentityChangedAfterParsing(message->getMessage())) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setIdentityChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}
@ -444,13 +444,13 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<NLPacket> packet, Sh
}
}
void AvatarMixer::handleAvatarBillboardPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void AvatarMixer::handleAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
AvatarMixerClientData* nodeData = dynamic_cast<AvatarMixerClientData*>(senderNode->getLinkedData());
if (nodeData) {
AvatarData& avatar = nodeData->getAvatar();
// parse the billboard packet and update the change timestamp if appropriate
if (avatar.hasBillboardChangedAfterParsing(*packet)) {
if (avatar.hasBillboardChangedAfterParsing(message->getMessage())) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->setBillboardChangeTimestamp(QDateTime::currentMSecsSinceEpoch());
}
@ -458,8 +458,8 @@ void AvatarMixer::handleAvatarBillboardPacket(QSharedPointer<NLPacket> packet, S
}
}
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<NLPacket> packet) {
DependencyManager::get<NodeList>()->processKillNode(*packet);
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message) {
DependencyManager::get<NodeList>()->processKillNode(*message);
}
void AvatarMixer::sendStatsPacket() {

View file

@ -21,7 +21,7 @@
class AvatarMixer : public ThreadedAssignment {
Q_OBJECT
public:
AvatarMixer(NLPacket& packet);
AvatarMixer(ReceivedMessage& message);
~AvatarMixer();
public slots:
/// runs the avatar mixer
@ -32,10 +32,10 @@ public slots:
void sendStatsPacket();
private slots:
void handleAvatarDataPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleAvatarBillboardPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<NLPacket> packet);
void handleAvatarDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarBillboardPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void domainSettingsRequestComplete();
private:

View file

@ -13,12 +13,12 @@
#include "AvatarMixerClientData.h"
int AvatarMixerClientData::parseData(NLPacket& packet) {
int AvatarMixerClientData::parseData(ReceivedMessage& message) {
// pull the sequence number from the data first
packet.readPrimitive(&_lastReceivedSequenceNumber);
message.readPrimitive(&_lastReceivedSequenceNumber);
// compute the offset to the data payload
return _avatar.parseDataFromBuffer(packet.readWithoutCopy(packet.bytesLeftToRead()));
return _avatar->parseDataFromBuffer(message.readWithoutCopy(message.getBytesLeftToRead()));
}
bool AvatarMixerClientData::checkAndSetHasReceivedFirstPacketsFrom(const QUuid& uuid) {
@ -40,7 +40,7 @@ uint16_t AvatarMixerClientData::getLastBroadcastSequenceNumber(const QUuid& node
}
void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
jsonObject["display_name"] = _avatar.getDisplayName();
jsonObject["display_name"] = _avatar->getDisplayName();
jsonObject["full_rate_distance"] = _fullRateDistance;
jsonObject["max_av_distance"] = _maxAvatarDistance;
jsonObject["num_avs_sent_last_frame"] = _numAvatarsSentLastFrame;
@ -49,7 +49,7 @@ void AvatarMixerClientData::loadJSONStats(QJsonObject& jsonObject) const {
jsonObject["total_num_out_of_order_sends"] = _numOutOfOrderSends;
jsonObject[OUTBOUND_AVATAR_DATA_STATS_KEY] = getOutboundAvatarDataKbps();
jsonObject[INBOUND_AVATAR_DATA_STATS_KEY] = _avatar.getAverageBytesReceivedPerSecond() / (float) BYTES_PER_KILOBIT;
jsonObject[INBOUND_AVATAR_DATA_STATS_KEY] = _avatar->getAverageBytesReceivedPerSecond() / (float) BYTES_PER_KILOBIT;
jsonObject["av_data_receive_rate"] = _avatar.getReceiveRate();
jsonObject["av_data_receive_rate"] = _avatar->getReceiveRate();
}

View file

@ -33,8 +33,8 @@ const QString INBOUND_AVATAR_DATA_STATS_KEY = "inbound_av_data_kbps";
class AvatarMixerClientData : public NodeData {
Q_OBJECT
public:
int parseData(NLPacket& packet);
AvatarData& getAvatar() { return _avatar; }
int parseData(ReceivedMessage& message) override;
AvatarData& getAvatar() { return *_avatar; }
bool checkAndSetHasReceivedFirstPacketsFrom(const QUuid& uuid);
@ -80,7 +80,7 @@ public:
void loadJSONStats(QJsonObject& jsonObject) const;
private:
AvatarData _avatar;
AvatarSharedPointer _avatar { new AvatarData() };
uint16_t _lastReceivedSequenceNumber { 0 };
std::unordered_map<QUuid, uint16_t> _lastBroadcastSequenceNumbers;

View file

@ -0,0 +1,19 @@
//
// AssignmentParentFinder.cpp
// assignment-client/src/entities
//
// Created by Seth Alves on 2015-10-22
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AssignmentParentFinder.h"
SpatiallyNestableWeakPointer AssignmentParentFinder::find(QUuid parentID) const {
SpatiallyNestableWeakPointer parent;
// search entities
parent = _tree->findEntityByEntityItemID(parentID);
return parent;
}

View file

@ -0,0 +1,34 @@
//
// AssignmentParentFinder.h
// interface/src/entities
//
// Created by Seth Alves on 2015-10-21
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AssignmentParentFinder_h
#define hifi_AssignmentParentFinder_h
#include <memory>
#include <QUuid>
#include <EntityTree.h>
#include <SpatialParentFinder.h>
// This interface is used to turn a QUuid into a pointer to a "parent" -- something that children can
// be spatially relative to. At this point, this means either an EntityItem or an Avatar.
class AssignmentParentFinder : public SpatialParentFinder {
public:
AssignmentParentFinder(EntityTreePointer tree) : _tree(tree) { }
virtual ~AssignmentParentFinder() { }
virtual SpatiallyNestableWeakPointer find(QUuid parentID) const;
protected:
EntityTreePointer _tree;
};
#endif // hifi_AssignmentParentFinder_h

View file

@ -16,13 +16,14 @@
#include "EntityServer.h"
#include "EntityServerConsts.h"
#include "EntityNodeData.h"
#include "AssignmentParentFinder.h"
const char* MODEL_SERVER_NAME = "Entity";
const char* MODEL_SERVER_LOGGING_TARGET_NAME = "entity-server";
const char* LOCAL_MODELS_PERSIST_FILE = "resources/models.svo";
EntityServer::EntityServer(NLPacket& packet) :
OctreeServer(packet),
EntityServer::EntityServer(ReceivedMessage& message) :
OctreeServer(message),
_entitySimulation(NULL)
{
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
@ -40,9 +41,9 @@ EntityServer::~EntityServer() {
tree->removeNewlyCreatedHook(this);
}
void EntityServer::handleEntityPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void EntityServer::handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (_octreeInboundPacketProcessor) {
_octreeInboundPacketProcessor->queueReceivedPacket(packet, senderNode);
_octreeInboundPacketProcessor->queueReceivedPacket(message, senderNode);
}
}
@ -60,6 +61,10 @@ OctreePointer EntityServer::createTree() {
tree->setSimulation(simpleSimulation);
_entitySimulation = simpleSimulation;
}
DependencyManager::registerInheritance<SpatialParentFinder, AssignmentParentFinder>();
DependencyManager::set<AssignmentParentFinder>(tree);
return tree;
}

View file

@ -30,7 +30,7 @@ struct ViewerSendingStats {
class EntityServer : public OctreeServer, public NewlyCreatedEntityHook {
Q_OBJECT
public:
EntityServer(NLPacket& packet);
EntityServer(ReceivedMessage& message);
~EntityServer();
// Subclasses must implement these methods
@ -50,10 +50,10 @@ public:
virtual void entityCreated(const EntityItem& newEntity, const SharedNodePointer& senderNode) override;
virtual void readAdditionalConfiguration(const QJsonObject& settingsSectionObject) override;
virtual QString serverSubclassStats();
virtual QString serverSubclassStats() override;
virtual void trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& viewerNode);
virtual void trackViewerGone(const QUuid& viewerNode);
virtual void trackSend(const QUuid& dataID, quint64 dataLastEdited, const QUuid& viewerNode) override;
virtual void trackViewerGone(const QUuid& viewerNode) override;
public slots:
void pruneDeletedEntities();
@ -62,7 +62,7 @@ protected:
virtual OctreePointer createTree() override;
private slots:
void handleEntityPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleEntityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
private:
EntitySimulation* _entitySimulation;

View file

@ -20,13 +20,13 @@
const QString MESSAGES_MIXER_LOGGING_NAME = "messages-mixer";
MessagesMixer::MessagesMixer(NLPacket& packet) : ThreadedAssignment(packet)
MessagesMixer::MessagesMixer(ReceivedMessage& message) : ThreadedAssignment(message)
{
connect(DependencyManager::get<NodeList>().data(), &NodeList::nodeKilled, this, &MessagesMixer::nodeKilled);
auto& packetReceiver = DependencyManager::get<NodeList>()->getPacketReceiver();
packetReceiver.registerMessageListener(PacketType::MessagesData, this, "handleMessages");
packetReceiver.registerMessageListener(PacketType::MessagesSubscribe, this, "handleMessagesSubscribe");
packetReceiver.registerMessageListener(PacketType::MessagesUnsubscribe, this, "handleMessagesUnsubscribe");
packetReceiver.registerListener(PacketType::MessagesData, this, "handleMessages");
packetReceiver.registerListener(PacketType::MessagesSubscribe, this, "handleMessagesSubscribe");
packetReceiver.registerListener(PacketType::MessagesUnsubscribe, this, "handleMessagesUnsubscribe");
}
void MessagesMixer::nodeKilled(SharedNodePointer killedNode) {
@ -35,10 +35,10 @@ void MessagesMixer::nodeKilled(SharedNodePointer killedNode) {
}
}
void MessagesMixer::handleMessages(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
void MessagesMixer::handleMessages(QSharedPointer<ReceivedMessage> receivedMessage, SharedNodePointer senderNode) {
QString channel, message;
QUuid senderID;
MessagesClient::decodeMessagesPacket(packetList, channel, message, senderID);
MessagesClient::decodeMessagesPacket(receivedMessage, channel, message, senderID);
auto nodeList = DependencyManager::get<NodeList>();
@ -53,13 +53,13 @@ void MessagesMixer::handleMessages(QSharedPointer<NLPacketList> packetList, Shar
});
}
void MessagesMixer::handleMessagesSubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
QString channel = QString::fromUtf8(packetList->getMessage());
void MessagesMixer::handleMessagesSubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
QString channel = QString::fromUtf8(message->getMessage());
_channelSubscribers[channel] << senderNode->getUUID();
}
void MessagesMixer::handleMessagesUnsubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode) {
QString channel = QString::fromUtf8(packetList->getMessage());
void MessagesMixer::handleMessagesUnsubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
QString channel = QString::fromUtf8(message->getMessage());
if (_channelSubscribers.contains(channel)) {
_channelSubscribers[channel].remove(senderNode->getUUID());
}

View file

@ -21,7 +21,7 @@
class MessagesMixer : public ThreadedAssignment {
Q_OBJECT
public:
MessagesMixer(NLPacket& packet);
MessagesMixer(ReceivedMessage& message);
public slots:
void run();
@ -29,9 +29,9 @@ public slots:
void sendStatsPacket();
private slots:
void handleMessages(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleMessagesSubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleMessagesUnsubscribe(QSharedPointer<NLPacketList> packetList, SharedNodePointer senderNode);
void handleMessages(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleMessagesSubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleMessagesUnsubscribe(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
private:
QHash<QString,QSet<QUuid>> _channelSubscribers;

View file

@ -75,7 +75,7 @@ void OctreeInboundPacketProcessor::midProcess() {
}
}
void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
void OctreeInboundPacketProcessor::processPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
if (_shuttingDown) {
qDebug() << "OctreeInboundPacketProcessor::processPacket() while shutting down... ignoring incoming packet";
return;
@ -85,22 +85,22 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
if (debugProcessPacket) {
qDebug("OctreeInboundPacketProcessor::processPacket() payload=%p payloadLength=%lld",
packet->getPayload(),
packet->getPayloadSize());
message->getRawMessage(),
message->getSize());
}
// Ask our tree subclass if it can handle the incoming packet...
PacketType packetType = packet->getType();
PacketType packetType = message->getType();
if (_myServer->getOctree()->handlesEditPacketType(packetType)) {
PerformanceWarning warn(debugProcessPacket, "processPacket KNOWN TYPE", debugProcessPacket);
_receivedPacketCount++;
unsigned short int sequence;
packet->readPrimitive(&sequence);
message->readPrimitive(&sequence);
quint64 sentAt;
packet->readPrimitive(&sentAt);
message->readPrimitive(&sentAt);
quint64 arrivedAt = usecTimestampNow();
if (sentAt > arrivedAt) {
@ -118,7 +118,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
if (debugProcessPacket || _myServer->wantsDebugReceiving()) {
qDebug() << "PROCESSING THREAD: got '" << packetType << "' packet - " << _receivedPacketCount << " command from client";
qDebug() << " receivedBytes=" << packet->getDataSize();
qDebug() << " receivedBytes=" << message->getSize();
qDebug() << " sequence=" << sequence;
qDebug() << " sentAt=" << sentAt << " usecs";
qDebug() << " arrivedAt=" << arrivedAt << " usecs";
@ -132,29 +132,29 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
qDebug() << " numBytesPacketHeader=" << NLPacket::totalHeaderSize(packetType);
qDebug() << " sizeof(sequence)=" << sizeof(sequence);
qDebug() << " sizeof(sentAt)=" << sizeof(sentAt);
qDebug() << " atByte (in payload)=" << packet->pos();
qDebug() << " payload size=" << packet->getPayloadSize();
qDebug() << " atByte (in payload)=" << message->getPosition();
qDebug() << " payload size=" << message->getSize();
if (!packet->bytesLeftToRead()) {
if (!message->getBytesLeftToRead()) {
qDebug() << " ----- UNEXPECTED ---- got a packet without any edit details!!!! --------";
}
}
const unsigned char* editData = nullptr;
while (packet->bytesLeftToRead() > 0) {
while (message->getBytesLeftToRead() > 0) {
editData = reinterpret_cast<const unsigned char*>(packet->getPayload() + packet->pos());
editData = reinterpret_cast<const unsigned char*>(message->getRawMessage() + message->getPosition());
int maxSize = packet->bytesLeftToRead();
int maxSize = message->getBytesLeftToRead();
if (debugProcessPacket) {
qDebug() << " --- inside while loop ---";
qDebug() << " maxSize=" << maxSize;
qDebug("OctreeInboundPacketProcessor::processPacket() %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld maxSize=%d",
packetType, packet->getPayload(), packet->getPayloadSize(), editData,
packet->pos(), maxSize);
packetType, message->getRawMessage(), message->getSize(), editData,
message->getPosition(), maxSize);
}
quint64 startProcess, startLock = usecTimestampNow();
@ -162,7 +162,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
_myServer->getOctree()->withWriteLock([&] {
startProcess = usecTimestampNow();
editDataBytesRead =
_myServer->getOctree()->processEditPacketData(*packet, editData, maxSize, sendingNode);
_myServer->getOctree()->processEditPacketData(*message, editData, maxSize, sendingNode);
});
quint64 endProcess = usecTimestampNow();
@ -178,12 +178,12 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
lockWaitTime += thisLockWaitTime;
// skip to next edit record in the packet
packet->seek(packet->pos() + editDataBytesRead);
message->seek(message->getPosition() + editDataBytesRead);
if (debugProcessPacket) {
qDebug() << " editDataBytesRead=" << editDataBytesRead;
qDebug() << " AFTER processEditPacketData payload position=" << packet->pos();
qDebug() << " AFTER processEditPacketData payload size=" << packet->getPayloadSize();
qDebug() << " AFTER processEditPacketData payload position=" << message->getPosition();
qDebug() << " AFTER processEditPacketData payload size=" << message->getSize();
}
}
@ -191,7 +191,7 @@ void OctreeInboundPacketProcessor::processPacket(QSharedPointer<NLPacket> packet
if (debugProcessPacket) {
qDebug("OctreeInboundPacketProcessor::processPacket() DONE LOOPING FOR %hhu "
"payload=%p payloadLength=%lld editData=%p payloadPosition=%lld",
packetType, packet->getPayload(), packet->getPayloadSize(), editData, packet->pos());
packetType, message->getRawMessage(), message->getSize(), editData, message->getPosition());
}
// Make sure our Node and NodeList knows we've heard from this node.
@ -293,7 +293,7 @@ int OctreeInboundPacketProcessor::sendNackPackets() {
qDebug() << "NACK Sent back to editor/client... destinationNode=" << nodeUUID;
packetsSent += nackPacketList->getNumPackets();
packetsSent += (int)nackPacketList->getNumPackets();
// send the list of nack packets
totalBytesSent += nodeList->sendPacketList(std::move(nackPacketList), *destinationNode);

View file

@ -78,7 +78,7 @@ public:
protected:
virtual void processPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
virtual void processPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode);
virtual unsigned long getMaxWait() const;
virtual void preProcess();

View file

@ -33,8 +33,6 @@ OctreeQueryNode::OctreeQueryNode() :
_lastTimeBagEmpty(0),
_viewFrustumChanging(false),
_viewFrustumJustStoppedChanging(true),
_currentPacketIsColor(true),
_currentPacketIsCompressed(false),
_octreeSendThread(NULL),
_lastClientBoundaryLevelAdjust(0),
_lastClientOctreeSizeScale(DEFAULT_OCTREE_SIZE_SCALE),
@ -179,15 +177,9 @@ void OctreeQueryNode::resetOctreePacket() {
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.
_currentPacketIsColor = getWantColor();
_currentPacketIsCompressed = getWantCompression();
OCTREE_PACKET_FLAGS flags = 0;
if (_currentPacketIsColor) {
setAtBit(flags, PACKET_IS_COLOR_BIT);
}
if (_currentPacketIsCompressed) {
setAtBit(flags, PACKET_IS_COMPRESSED_BIT);
}
setAtBit(flags, PACKET_IS_COLOR_BIT); // always color
setAtBit(flags, PACKET_IS_COMPRESSED_BIT); // always compressed
_octreePacket->reset();
@ -212,10 +204,9 @@ void OctreeQueryNode::writeToPacket(const unsigned char* buffer, unsigned int by
// compressed packets include lead bytes which contain compressed size, this allows packing of
// multiple compressed portions together
if (_currentPacketIsCompressed) {
OCTREE_PACKET_INTERNAL_SECTION_SIZE sectionSize = bytes;
_octreePacket->writePrimitive(sectionSize);
}
OCTREE_PACKET_INTERNAL_SECTION_SIZE sectionSize = bytes;
_octreePacket->writePrimitive(sectionSize);
if (bytes <= _octreePacket->bytesAvailableForWrite()) {
_octreePacket->write(reinterpret_cast<const char*>(buffer), bytes);
_octreePacketWaiting = true;
@ -234,6 +225,8 @@ bool OctreeQueryNode::updateCurrentViewFrustum() {
newestViewFrustum.setPosition(getCameraPosition());
newestViewFrustum.setOrientation(getCameraOrientation());
newestViewFrustum.setKeyholeRadius(getKeyholeRadius());
// Also make sure it's got the correct lens details from the camera
float originalFOV = getCameraFov();
float wideFOV = originalFOV + VIEW_FRUSTUM_FOV_OVERSEND;
@ -371,11 +364,11 @@ const NLPacket* OctreeQueryNode::getNextNackedPacket() {
return nullptr;
}
void OctreeQueryNode::parseNackPacket(NLPacket& packet) {
void OctreeQueryNode::parseNackPacket(ReceivedMessage& message) {
// read sequence numbers
while (packet.bytesLeftToRead()) {
while (message.getBytesLeftToRead()) {
OCTREE_PACKET_SEQUENCE sequenceNumber;
packet.readPrimitive(&sequenceNumber);
message.readPrimitive(&sequenceNumber);
_nackedSequenceNumbers.enqueue(sequenceNumber);
}
}

View file

@ -14,7 +14,6 @@
#include <iostream>
#include <CoverageMap.h>
#include <NodeData.h>
#include <OctreeConstants.h>
#include <OctreeElementBag.h>
@ -55,7 +54,6 @@ public:
void setMaxLevelReached(int maxLevelReached) { _maxLevelReachedInLastSearch = maxLevelReached; }
OctreeElementBag elementBag;
CoverageMap map;
OctreeElementExtraEncodeData extraEncodeData;
ViewFrustum& getCurrentViewFrustum() { return _currentViewFrustum; }
@ -77,12 +75,6 @@ public:
quint64 getLastTimeBagEmpty() const { return _lastTimeBagEmpty; }
void setLastTimeBagEmpty() { _lastTimeBagEmpty = _sceneSendStartTime; }
bool getCurrentPacketIsColor() const { return _currentPacketIsColor; }
bool getCurrentPacketIsCompressed() const { return _currentPacketIsCompressed; }
bool getCurrentPacketFormatMatches() {
return (getCurrentPacketIsColor() == getWantColor() && getCurrentPacketIsCompressed() == getWantCompression());
}
bool hasLodChanged() const { return _lodChanged; }
OctreeSceneStats stats;
@ -108,7 +100,7 @@ public:
OCTREE_PACKET_SEQUENCE getSequenceNumber() const { return _sequenceNumber; }
void parseNackPacket(NLPacket& packet);
void parseNackPacket(ReceivedMessage& message);
bool hasNextNackedPacket() const;
const NLPacket* getNextNackedPacket();
@ -135,8 +127,6 @@ private:
quint64 _lastTimeBagEmpty;
bool _viewFrustumChanging;
bool _viewFrustumJustStoppedChanging;
bool _currentPacketIsColor;
bool _currentPacketIsCompressed;
OctreeSendThread* _octreeSendThread;

View file

@ -309,37 +309,29 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
int truePacketsSent = 0;
int trueBytesSent = 0;
int packetsSentThisInterval = 0;
bool isFullScene = ((!viewFrustumChanged || !nodeData->getWantDelta()) && nodeData->getViewFrustumJustStoppedChanging())
bool isFullScene = ((!viewFrustumChanged) && nodeData->getViewFrustumJustStoppedChanging())
|| nodeData->hasLodChanged();
bool somethingToSend = true; // assume we have something
// FOR NOW... node tells us if it wants to receive only view frustum deltas
bool wantDelta = viewFrustumChanged && nodeData->getWantDelta();
// If our packet already has content in it, then we must use the color choice of the waiting packet.
// If we're starting a fresh packet, then...
// If we're moving, and the client asked for low res, then we force monochrome, otherwise, use
// the clients requested color state.
bool wantColor = nodeData->getWantColor();
bool wantCompression = nodeData->getWantCompression();
// If we have a packet waiting, and our desired want color, doesn't match the current waiting packets color
// then let's just send that waiting packet.
if (!nodeData->getCurrentPacketFormatMatches()) {
if (nodeData->isPacketWaiting()) {
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
} else {
nodeData->resetOctreePacket();
}
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
if (wantCompression) {
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
}
_packetData.changeSettings(wantCompression, targetSize);
if (nodeData->isPacketWaiting()) {
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
} else {
nodeData->resetOctreePacket();
}
int targetSize = MAX_OCTREE_PACKET_DATA_SIZE;
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
const ViewFrustum* lastViewFrustum = wantDelta ? &nodeData->getLastKnownViewFrustum() : NULL;
_packetData.changeSettings(true, targetSize); // FIXME - eventually support only compressed packets
const ViewFrustum* lastViewFrustum = viewFrustumChanged ? &nodeData->getLastKnownViewFrustum() : NULL;
// If the current view frustum has changed OR we have nothing to send, then search against
// the current view frustum for things to send.
@ -350,12 +342,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
if (nodeData->moveShouldDump() || nodeData->hasLodChanged()) {
nodeData->dumpOutOfView();
}
nodeData->map.erase();
}
if (!viewFrustumChanged && !nodeData->getWantDelta()) {
// only set our last sent time if we weren't resetting due to frustum change
nodeData->setLastTimeBagEmpty();
}
// track completed scenes and send out the stats packet accordingly
@ -430,39 +416,15 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
return;
}
/* TODO: Looking for a way to prevent locking and encoding a tree that is not
// going to result in any packets being sent...
//
// If our node is root, and the root hasn't changed, and our view hasn't changed,
// and we've already seen at least one duplicate packet, then we probably don't need
// to lock the tree and encode, because the result should be that no bytes will be
// encoded, and this will be a duplicate packet from the last one we sent...
OctreeElementPointer root = _myServer->getOctree()->getRoot();
bool skipEncode = false;
if (
(subTree == root)
&& (nodeData->getLastRootTimestamp() == root->getLastChanged())
&& !viewFrustumChanged
&& (nodeData->getDuplicatePacketCount() > 0)
) {
qDebug() << "is root, root not changed, view not changed, already seen a duplicate!"
<< "Can we skip it?";
skipEncode = true;
}
*/
bool wantOcclusionCulling = nodeData->getWantOcclusionCulling();
CoverageMap* coverageMap = wantOcclusionCulling ? &nodeData->map : IGNORE_COVERAGE_MAP;
float octreeSizeScale = nodeData->getOctreeSizeScale();
int boundaryLevelAdjustClient = nodeData->getBoundaryLevelAdjust();
int boundaryLevelAdjust = boundaryLevelAdjustClient + (viewFrustumChanged && nodeData->getWantLowResMoving()
? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
int boundaryLevelAdjust = boundaryLevelAdjustClient +
(viewFrustumChanged ? LOW_RES_MOVING_ADJUST : NO_BOUNDARY_ADJUST);
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(), wantColor,
WANT_EXISTS_BITS, DONT_CHOP, wantDelta, lastViewFrustum,
wantOcclusionCulling, coverageMap, boundaryLevelAdjust, octreeSizeScale,
EncodeBitstreamParams params(INT_MAX, &nodeData->getCurrentViewFrustum(),
WANT_EXISTS_BITS, DONT_CHOP, viewFrustumChanged, lastViewFrustum,
boundaryLevelAdjust, octreeSizeScale,
nodeData->getLastTimeBagEmpty(),
isFullScene, &nodeData->stats, _myServer->getJurisdiction(),
&nodeData->extraEncodeData);
@ -488,20 +450,9 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// the packet and send it
completedScene = nodeData->elementBag.isEmpty();
// if we're trying to fill a full size packet, then we use this logic to determine if we have a DIDNT_FIT case.
if (_packetData.getTargetSize() == MAX_OCTREE_PACKET_DATA_SIZE) {
if (_packetData.hasContent() && bytesWritten == 0 &&
params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
}
} else {
// in compressed mode and we are trying to pack more... and we don't care if the _packetData has
// content or not... because in this case even if we were unable to pack any data, we want to drop
// below to our sendNow logic, but we do want to track that we attempted to pack extra
if (params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
extraPackingAttempts++;
if (bytesWritten == 0 && params.stopReason == EncodeBitstreamParams::DIDNT_FIT) {
lastNodeDidntFit = true;
}
}
nodeData->stats.encodeStopped();
@ -527,15 +478,13 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// if for some reason the finalized size is greater than our available size, then probably the "compressed"
// form actually inflated beyond our padding, and in this case we will send the current packet, then
// write to out new packet...
unsigned int writtenSize = _packetData.getFinalizedSize()
+ (nodeData->getCurrentPacketIsCompressed() ? sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE) : 0);
unsigned int writtenSize = _packetData.getFinalizedSize() + sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
if (writtenSize > nodeData->getAvailable()) {
packetsSentThisInterval += handlePacketSend(nodeData, trueBytesSent, truePacketsSent);
}
nodeData->writeToPacket(_packetData.getFinalizedData(), _packetData.getFinalizedSize());
extraPackingAttempts = 0;
quint64 compressAndWriteEnd = usecTimestampNow();
compressAndWriteElapsedUsec = (float)(compressAndWriteEnd - compressAndWriteStart);
}
@ -544,9 +493,8 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// the packet doesn't have enough space to bother attempting to pack more...
bool sendNow = true;
if (nodeData->getCurrentPacketIsCompressed() &&
nodeData->getAvailable() >= MINIMUM_ATTEMPT_MORE_PACKING &&
extraPackingAttempts <= REASONABLE_NUMBER_OF_PACKING_ATTEMPTS) {
if (!completedScene && (nodeData->getAvailable() >= MINIMUM_ATTEMPT_MORE_PACKING &&
extraPackingAttempts <= REASONABLE_NUMBER_OF_PACKING_ATTEMPTS)) {
sendNow = false; // try to pack more
}
@ -557,9 +505,8 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
quint64 packetSendingEnd = usecTimestampNow();
packetSendingElapsedUsec = (float)(packetSendingEnd - packetSendingStart);
if (wantCompression) {
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
}
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE);
extraPackingAttempts = 0;
} else {
// If we're in compressed mode, then we want to see if we have room for more in this wire packet.
// but we've finalized the _packetData, so we want to start a new section, we will do that by
@ -569,7 +516,7 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
// a larger compressed size then uncompressed size
targetSize = nodeData->getAvailable() - sizeof(OCTREE_PACKET_INTERNAL_SECTION_SIZE) - COMPRESS_PADDING;
}
_packetData.changeSettings(nodeData->getWantCompression(), targetSize); // will do reset
_packetData.changeSettings(true, targetSize); // will do reset - NOTE: Always compressed
}
OctreeServer::trackTreeWaitTime(lockWaitElapsedUsec);
@ -634,7 +581,6 @@ int OctreeSendThread::packetDistributor(OctreeQueryNode* nodeData, bool viewFrus
if (nodeData->elementBag.isEmpty()) {
nodeData->updateLastKnownViewFrustum();
nodeData->setViewSent(true);
nodeData->map.erase(); // It would be nice if we could save this, and only reset it when the view frustum changes
}
} // end if bag wasn't empty, and so we sent stuff...

View file

@ -210,8 +210,8 @@ void OctreeServer::trackProcessWaitTime(float time) {
_averageProcessWaitTime.updateAverage(time);
}
OctreeServer::OctreeServer(NLPacket& packet) :
ThreadedAssignment(packet),
OctreeServer::OctreeServer(ReceivedMessage& message) :
ThreadedAssignment(message),
_argc(0),
_argv(NULL),
_parsedArgV(NULL),
@ -878,12 +878,12 @@ void OctreeServer::parsePayload() {
}
}
void OctreeServer::handleOctreeQueryPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void OctreeServer::handleOctreeQueryPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
if (!_isFinished) {
// If we got a query packet, then we're talking to an agent, and we
// need to make sure we have it in our nodeList.
auto nodeList = DependencyManager::get<NodeList>();
nodeList->updateNodeWithDataFromPacket(packet, senderNode);
nodeList->updateNodeWithDataFromPacket(message, senderNode);
OctreeQueryNode* nodeData = dynamic_cast<OctreeQueryNode*>(senderNode->getLinkedData());
if (nodeData && !nodeData->isOctreeSendThreadInitalized()) {
@ -892,17 +892,17 @@ void OctreeServer::handleOctreeQueryPacket(QSharedPointer<NLPacket> packet, Shar
}
}
void OctreeServer::handleOctreeDataNackPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
void OctreeServer::handleOctreeDataNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
// If we got a nack packet, then we're talking to an agent, and we
// need to make sure we have it in our nodeList.
OctreeQueryNode* nodeData = dynamic_cast<OctreeQueryNode*>(senderNode->getLinkedData());
if (nodeData) {
nodeData->parseNackPacket(*packet);
nodeData->parseNackPacket(*message);
}
}
void OctreeServer::handleJurisdictionRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode) {
_jurisdictionSender->queueReceivedPacket(packet, senderNode);
void OctreeServer::handleJurisdictionRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
_jurisdictionSender->queueReceivedPacket(message, senderNode);
}
bool OctreeServer::readOptionBool(const QString& optionName, const QJsonObject& settingsSectionObject, bool& result) {

View file

@ -34,7 +34,7 @@ const int DEFAULT_PACKETS_PER_INTERVAL = 2000; // some 120,000 packets per secon
class OctreeServer : public ThreadedAssignment, public HTTPRequestHandler {
Q_OBJECT
public:
OctreeServer(NLPacket& packet);
OctreeServer(ReceivedMessage& message);
~OctreeServer();
/// allows setting of run arguments
@ -135,9 +135,9 @@ public slots:
private slots:
void domainSettingsRequestComplete();
void handleOctreeQueryPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleOctreeDataNackPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleJurisdictionRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer senderNode);
void handleOctreeQueryPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleOctreeDataNackPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleJurisdictionRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
protected:
virtual OctreePointer createTree() = 0;

View file

@ -15,17 +15,16 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
# 0.6 public
# URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
# URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
# 0.7 alpha
# URL https://s3.amazonaws.com/static.oculus.com/sdk-downloads/0.7.0.0/Public/Alpha/ovr_sdk_win_0.7.0.0_RC1.zip
# URL_MD5 a562bb9d117087b2cf9d86653ea70fd8
# 0.8 public
# URL http://static.oculus.com/sdk-downloads/0.8.0.0/Public/1445451746/ovr_sdk_win_0.8.0.0.zip
# URL_MD5 54944b03b95149d6010f84eb701b9647
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://static.oculus.com/sdk-downloads/0.6.0.1/Public/1435190862/ovr_sdk_win_0.6.0.1.zip
URL_MD5 4b3ef825f9a1d6d3035c9f6820687da9
URL http://static.oculus.com/sdk-downloads/0.8.0.0/Public/1445451746/ovr_sdk_win_0.8.0.0.zip
URL_MD5 54944b03b95149d6010f84eb701b9647
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -4,7 +4,7 @@ if (WIN32)
set(PLATFORM_CMAKE_ARGS "-DUSE_MSVC_RUNTIME_LIBRARY_DLL=1")
else ()
set(PLATFORM_CMAKE_ARGS "-DBUILD_SHARED_LIBS=1")
if (ANDROID)
list(APPEND PLATFORM_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
elseif (APPLE)
@ -14,30 +14,28 @@ endif ()
include(ExternalProject)
if (WIN32)
if (WIN32)
ExternalProject_Add(
${EXTERNAL_NAME}
# URL https://bullet.googlecode.com/files/bullet-2.82-r2704.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-ccd-fix.zip
URL_MD5 d95b07eb120de7dd7786361c0b5a8d9f
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0 -DUSE_DX11=0
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz
URL_MD5 03051bf112dcc78ddd296f9cab38fd68
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0 -DUSE_DX11=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
)
else ()
ExternalProject_Add(
${EXTERNAL_NAME}
#URL http://bullet.googlecode.com/files/bullet-2.82-r2704.tgz
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.82-ccd-fix.tgz
URL_MD5 fb140a4983b4109aa1c825a162aa8d64
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_DEMOS=0 -DUSE_GLUT=0
URL http://hifi-public.s3.amazonaws.com/dependencies/bullet-2.83-ccd-and-cmake-fixes.tgz
URL_MD5 03051bf112dcc78ddd296f9cab38fd68
CMAKE_ARGS ${PLATFORM_CMAKE_ARGS} -DCMAKE_BUILD_TYPE=RelWithDebInfo -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DBUILD_EXTRAS=0 -DINSTALL_LIBS=1 -DBUILD_BULLET3=0 -DBUILD_OPENGL3_DEMOS=0 -DBUILD_BULLET2_DEMOS=0 -DBUILD_UNIT_TESTS=0 -DUSE_GLUT=0
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
)
)
endif ()
# Hide this external target (for ide users)
@ -55,7 +53,7 @@ if (APPLE OR UNIX OR ANDROID)
else ()
set(BULLET_LIB_EXT "so")
endif ()
set(LIB_PREFIX "lib")
elseif (WIN32)
set(BULLET_LIB_EXT "lib")
@ -63,13 +61,13 @@ endif ()
if (DEFINED BULLET_LIB_EXT)
set(_BULLET_LIB_PAIRS "DYNAMICS_LIBRARY\;BulletDynamics" "COLLISION_LIBRARY\;BulletCollision" "MATH_LIBRARY\;LinearMath" "SOFTBODY_LIBRARY\;BulletSoftBody")
foreach(_LIB_PAIR ${_BULLET_LIB_PAIRS})
list(GET _LIB_PAIR 0 _LIB_VAR_NAME)
list(GET _LIB_PAIR 1 _LIB_NAME)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_RELEASE ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} release library location")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_${_LIB_VAR_NAME}_DEBUG ${BULLET_LIB_DIR}/${LIB_PREFIX}${_LIB_NAME}_Debug.${BULLET_LIB_EXT} CACHE FILEPATH "${_LIB_NAME} debug library location")
else ()

View file

@ -1,31 +0,0 @@
set(EXTERNAL_NAME gverb)
if (ANDROID)
set(ANDROID_CMAKE_ARGS "-DCMAKE_TOOLCHAIN_FILE=${CMAKE_TOOLCHAIN_FILE}" "-DANDROID_NATIVE_API_LEVEL=19")
endif ()
include(ExternalProject)
ExternalProject_Add(
${EXTERNAL_NAME}
URL http://hifi-public.s3.amazonaws.com/dependencies/gverb-master.zip
URL_MD5 8b16d586390a2102804e46b87820dfc6
CMAKE_ARGS ${ANDROID_CMAKE_ARGS} -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR>
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1
)
# Hide this external target (for ide users)
set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIRS ${INSTALL_DIR}/include CACHE FILEPATH "Path to gverb include directory")
if (WIN32)
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/gverb.lib CACHE FILEPATH "List of gverb libraries")
else ()
set(${EXTERNAL_NAME_UPPER}_LIBRARIES ${INSTALL_DIR}/lib/libgverb.a CACHE FILEPATH "List of gverb libraries")
endif ()

View file

@ -7,9 +7,8 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
ExternalProject_Add(
${EXTERNAL_NAME}
#URL https://github.com/ValveSoftware/openvr/archive/0.9.1.zip
URL http://hifi-public.s3.amazonaws.com/dependencies/openvr-0.9.1.zip
URL_MD5 f986f5a6815e9454c53c5bf58ce02fdc
URL https://github.com/ValveSoftware/openvr/archive/v0.9.12.zip
URL_MD5 c08dced68ce4e341e1467e6814ae419d
CONFIGURE_COMMAND ""
BUILD_COMMAND ""
INSTALL_COMMAND ""

View file

@ -63,7 +63,11 @@ set_target_properties(${EXTERNAL_NAME} PROPERTIES FOLDER "hidden/externals")
if (APPLE)
# NOOP
elseif (WIN32)
ExternalProject_Get_Property(${EXTERNAL_NAME} SOURCE_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${SOURCE_DIR}/include CACHE PATH "Location of SDL2 include directory")
@ -75,8 +79,12 @@ elseif (WIN32)
set(${EXTERNAL_NAME_UPPER}_DLL_PATH ${SOURCE_DIR}/lib/x86 CACHE PATH "Location of SDL2 DLL")
endif()
add_paths_to_fixup_libs(${${EXTERNAL_NAME_UPPER}_DLL_PATH})
else ()
ExternalProject_Get_Property(${EXTERNAL_NAME} INSTALL_DIR)
set(${EXTERNAL_NAME_UPPER}_INCLUDE_DIR ${INSTALL_DIR}/include/SDL2 CACHE PATH "Location of SDL2 include directory")
set(${EXTERNAL_NAME_UPPER}_LIBRARY_TEMP ${INSTALL_DIR}/lib/libSDL2.so CACHE FILEPATH "Path to SDL2 library")
endif ()

View file

@ -8,14 +8,14 @@ string(TOUPPER ${EXTERNAL_NAME} EXTERNAL_NAME_UPPER)
#set(SIXENSE_URL_MD5 "10cc8dc470d2ac1244a88cf04bc549cc")
#set(SIXENSE_NEW_LAYOUT 0)
#set(SIXENSE_URL "http://public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
#set(SIXENSE_URL_MD5 "752a3901f334124e9cffc2ba4136ef7d")
#set(SIXENSE_NEW_LAYOUT 1)
set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
set(SIXENSE_URL_MD5 "93c3a6795cce777a0f472b09532935f1")
set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_071615.zip")
set(SIXENSE_URL_MD5 "752a3901f334124e9cffc2ba4136ef7d")
set(SIXENSE_NEW_LAYOUT 1)
#set(SIXENSE_URL "http://hifi-public.s3.amazonaws.com/dependencies/SixenseSDK_102215.zip")
#set(SIXENSE_URL_MD5 "93c3a6795cce777a0f472b09532935f1")
#set(SIXENSE_NEW_LAYOUT 1)
ExternalProject_Add(
${EXTERNAL_NAME}
URL ${SIXENSE_URL}

View file

@ -0,0 +1,27 @@
macro(CONSOLIDATE_STACK_COMPONENTS)
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE AND WIN32)
# Copy all the output for this target into the common deployment location
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy_directory $<TARGET_FILE_DIR:${TARGET_NAME}> ${CMAKE_BINARY_DIR}/full-stack-deployment
)
# Copy icon files for interface and stack manager
if (TARGET_NAME STREQUAL "interface" OR TARGET_NAME STREQUAL "stack-manager")
if (TARGET_NAME STREQUAL "interface")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/icon/interface.ico")
set (ICON_DESTINATION_NAME "interface.ico")
elseif (TARGET_NAME STREQUAL "stack-manager")
set (ICON_FILE_PATH "${PROJECT_SOURCE_DIR}/assets/icon.ico")
set (ICON_DESTINATION_NAME "stack-manager.ico")
endif ()
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${ICON_FILE_PATH} ${CMAKE_BINARY_DIR}/full-stack-deployment/${ICON_DESTINATION_NAME}
)
endif ()
endif ()
endmacro()

View file

@ -10,10 +10,15 @@
#
macro(INCLUDE_APPLICATION_VERSION)
#
# We are relying on Jenkins defined environment variables to determine the origin of this build
# and will only package if this is a PR or Release build
if (DEFINED ENV{JOB_ID})
set (DEPLOY_PACKAGE 1)
set (BUILD_SEQ $ENV{JOB_ID})
elseif (DEFINED ENV{ghprbPullId})
set (BUILD_SEQ "PR: $ENV{ghprbPullId} - Commit: $ENV{ghprbActualCommit}")
set (DEPLOY_PACKAGE 1)
set (BUILD_SEQ "PR-$ENV{ghprbPullId}")
else ()
set(BUILD_SEQ "dev")
endif ()

View file

@ -1,5 +1,5 @@
#
# CopyDllsBesideWindowsExecutable.cmake
# PackageLibrariesForDeployment.cmake
# cmake/macros
#
# Copyright 2015 High Fidelity, Inc.

View file

@ -15,4 +15,4 @@ macro(TARGET_BULLET)
target_include_directories(${TARGET_NAME} SYSTEM PRIVATE ${BULLET_INCLUDE_DIRS})
endif()
target_link_libraries(${TARGET_NAME} ${BULLET_LIBRARIES})
endmacro()
endmacro()

View file

@ -88,4 +88,4 @@ find_package_handle_standard_args(Bullet "Could NOT find Bullet, try to set the
BULLET_INCLUDE_DIRS
BULLET_DYNAMICS_LIBRARY BULLET_COLLISION_LIBRARY BULLET_MATH_LIBRARY BULLET_SOFTBODY_LIBRARY
BULLET_LIBRARIES
)
)

View file

@ -18,10 +18,16 @@ hifi_library_search_hints("leapmotion")
find_path(LEAPMOTION_INCLUDE_DIRS Leap.h PATH_SUFFIXES include HINTS ${LEAPMOTION_SEARCH_DIRS})
if (WIN32)
find_library(LEAPMOTION_LIBRARY_DEBUG Leapd PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
find_library(LEAPMOTION_LIBRARY_RELEASE Leap PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
find_path(LEAPMOTION_DLL_PATH Leap.dll PATH_SUFFIXES lib/x86 HINTS ${LEAPMOTION_SEARCH_DIRS})
if ("${CMAKE_SIZEOF_VOID_P}" EQUAL "8")
set(ARCH_DIR "x64")
else()
set(ARCH_DIR "x86")
endif()
find_library(LEAPMOTION_LIBRARY_DEBUG Leapd PATH_SUFFIXES "lib/${ARCH_DIR}" HINTS ${LEAPMOTION_SEARCH_DIRS})
find_library(LEAPMOTION_LIBRARY_RELEASE Leap PATH_SUFFIXES "lib/${ARCH_DIR}" HINTS ${LEAPMOTION_SEARCH_DIRS})
find_path(LEAPMOTION_DLL_PATH Leap.dll PATH_SUFFIXES "lib/${ARCH_DIR}" HINTS ${LEAPMOTION_SEARCH_DIRS})
elseif (APPLE)
find_library(LEAPMOTION_LIBRARY_RELEASE Leap PATH_SUFFIXES lib HINTS ${LEAPMOTION_SEARCH_DIRS})
endif ()

View file

@ -107,7 +107,7 @@ if (WIN32 AND NOT CYGWIN)
select_library_configurations(SSL_EAY)
set(OPENSSL_LIBRARIES ${SSL_EAY_LIBRARY} ${LIB_EAY_LIBRARY})
find_path(OPENSSL_DLL_PATH NAMES ssleay32.dll PATH_SUFFIXES "bin" ${_OPENSSL_ROOT_HINTS_AND_PATHS})
elseif (MINGW)
@ -252,6 +252,15 @@ endif ()
if (WIN32)
add_paths_to_fixup_libs(${OPENSSL_DLL_PATH})
#
# For some reason fixup misses the following DLL and only copies libeay32. There's gotta be a better way to handle this
# but for now resorting to the following interm solution
if (DEFINED DEPLOY_PACKAGE AND DEPLOY_PACKAGE)
add_custom_command(
TARGET ${TARGET_NAME} POST_BUILD
COMMAND "${CMAKE_COMMAND}" -E copy ${OPENSSL_DLL_PATH}/ssleay32.dll ${CMAKE_BINARY_DIR}/full-stack-deployment/
)
endif ()
endif ()
mark_as_advanced(OPENSSL_INCLUDE_DIR OPENSSL_LIBRARIES OPENSSL_SEARCH_DIRS)

View file

@ -1,33 +0,0 @@
# Try to find the RSSDK library
#
# You must provide a RSSDK_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# RSSDK_FOUND - system found RSSDK
# RSSDK_INCLUDE_DIRS - the RSSDK include directory
# RSSDK_LIBRARIES - Link this to use RSSDK
#
# Created on 12/7/2014 by Thijs Wenker
# Copyright (c) 2014 High Fidelity
#
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("rssdk")
find_path(RSSDK_INCLUDE_DIRS pxcbase.h PATH_SUFFIXES include HINTS ${RSSDK_SEARCH_DIRS})
if (WIN32)
find_library(RSSDK_LIBRARY_DEBUG libpxc_d PATH_SUFFIXES lib/Win32 HINTS ${RSSDK_SEARCH_DIRS})
find_library(RSSDK_LIBRARY_RELEASE libpxc PATH_SUFFIXES lib/Win32 HINTS ${RSSDK_SEARCH_DIRS})
endif ()
include(SelectLibraryConfigurations)
select_library_configurations(RSSDK)
set(RSSDK_LIBRARIES "${RSSDK_LIBRARY}")
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RSSDK DEFAULT_MSG RSSDK_INCLUDE_DIRS RSSDK_LIBRARIES)
mark_as_advanced(RSSDK_INCLUDE_DIRS RSSDK_LIBRARIES RSSDK_SEARCH_DIRS)

View file

@ -1,30 +0,0 @@
#
# FindRtMidi.cmake
#
# Try to find the RtMidi library
#
# You can provide a RTMIDI_ROOT_DIR which contains lib and include directories
#
# Once done this will define
#
# RTMIDI_FOUND - system found RtMidi
# RTMIDI_INCLUDE_DIRS - the RtMidi include directory
# RTMIDI_LIBRARIES - link to this to use RtMidi
#
# Created on 6/30/2014 by Stephen Birarda
# Copyright 2014 High Fidelity, Inc.
#
# Distributed under the Apache License, Version 2.0.
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
include("${MACRO_DIR}/HifiLibrarySearchHints.cmake")
hifi_library_search_hints("rtmidi")
find_path(RTMIDI_INCLUDE_DIRS RtMidi.h PATH_SUFFIXES include HINTS ${RTMIDI_SEARCH_DIRS})
find_library(RTMIDI_LIBRARIES NAMES rtmidi PATH_SUFFIXES lib HINTS ${RTMIDI_SEARCH_DIRS})
include(FindPackageHandleStandardArgs)
find_package_handle_standard_args(RtMidi DEFAULT_MSG RTMIDI_INCLUDE_DIRS RTMIDI_LIBRARIES)
mark_as_advanced(RTMIDI_INCLUDE_DIRS RTMIDI_LIBRARIES RTMIDI_SEARCH_DIRS)

View file

@ -53,4 +53,4 @@ else()
endif()
file(GLOB RUNTIME_PLUGINS "${BUNDLE_PLUGIN_DIR}/*.${PLUGIN_EXTENSION}")
fixup_bundle("${BUNDLE_EXECUTABLE}" "${RUNTIME_PLUGINS}" "@FIXUP_LIBS@")
fixup_bundle("${BUNDLE_EXECUTABLE}" "${RUNTIME_PLUGINS}" "@FIXUP_LIBS@")

View file

@ -38,3 +38,4 @@ endif (UNIX)
include_application_version()
package_libraries_for_deployment()
consolidate_stack_components()

View file

@ -51,15 +51,15 @@ const NodeSet STATICALLY_ASSIGNED_NODES = NodeSet() << NodeType::AudioMixer
<< NodeType::AssetServer
<< NodeType::MessagesMixer;
void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> packet) {
if (packet->getPayloadSize() == 0) {
void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<ReceivedMessage> message) {
if (message->getSize() == 0) {
return;
}
QDataStream packetStream(packet.data());
QDataStream packetStream(message->getMessage());
// read a NodeConnectionData object from the packet so we can pass around this data while we're inspecting it
NodeConnectionData nodeConnection = NodeConnectionData::fromDataStream(packetStream, packet->getSenderSockAddr());
NodeConnectionData nodeConnection = NodeConnectionData::fromDataStream(packetStream, message->getSenderSockAddr());
if (nodeConnection.localSockAddr.isNull() || nodeConnection.publicSockAddr.isNull()) {
qDebug() << "Unexpected data received for node local socket or public socket. Will not allow connection.";
@ -72,7 +72,7 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> pack
if (!VALID_NODE_TYPES.contains(nodeConnection.nodeType)) {
qDebug() << "Received an invalid node type with connect request. Will not allow connection from"
<< nodeConnection.senderSockAddr;
<< nodeConnection.senderSockAddr << ": " << nodeConnection.nodeType;
return;
}
@ -87,11 +87,11 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> pack
QString username;
QByteArray usernameSignature;
if (packet->bytesLeftToRead() > 0) {
if (message->getBytesLeftToRead() > 0) {
// read username from packet
packetStream >> username;
if (packet->bytesLeftToRead() > 0) {
if (message->getBytesLeftToRead() > 0) {
// read user signature from packet
packetStream >> usernameSignature;
}
@ -103,14 +103,14 @@ void DomainGatekeeper::processConnectRequestPacket(QSharedPointer<NLPacket> pack
if (node) {
// set the sending sock addr and node interest set on this node
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(node->getLinkedData());
nodeData->setSendingSockAddr(packet->getSenderSockAddr());
nodeData->setSendingSockAddr(message->getSenderSockAddr());
nodeData->setNodeInterestSet(nodeConnection.interestList.toSet());
// signal that we just connected a node so the DomainServer can get it a list
// and broadcast its presence right away
emit connectedNode(node);
} else {
qDebug() << "Refusing connection from node at" << packet->getSenderSockAddr();
qDebug() << "Refusing connection from node at" << message->getSenderSockAddr();
}
}
@ -572,10 +572,10 @@ void DomainGatekeeper::handlePeerPingTimeout() {
}
}
void DomainGatekeeper::processICEPeerInformationPacket(QSharedPointer<NLPacket> packet) {
void DomainGatekeeper::processICEPeerInformationPacket(QSharedPointer<ReceivedMessage> message) {
// loop through the packet and pull out network peers
// any peer we don't have we add to the hash, otherwise we update
QDataStream iceResponseStream(packet.data());
QDataStream iceResponseStream(message->getMessage());
NetworkPeer* receivedPeer = new NetworkPeer;
iceResponseStream >> *receivedPeer;
@ -600,15 +600,15 @@ void DomainGatekeeper::processICEPeerInformationPacket(QSharedPointer<NLPacket>
}
}
void DomainGatekeeper::processICEPingPacket(QSharedPointer<NLPacket> packet) {
void DomainGatekeeper::processICEPingPacket(QSharedPointer<ReceivedMessage> message) {
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
auto pingReplyPacket = limitedNodeList->constructICEPingReplyPacket(*packet, limitedNodeList->getSessionUUID());
auto pingReplyPacket = limitedNodeList->constructICEPingReplyPacket(*message, limitedNodeList->getSessionUUID());
limitedNodeList->sendPacket(std::move(pingReplyPacket), packet->getSenderSockAddr());
limitedNodeList->sendPacket(std::move(pingReplyPacket), message->getSenderSockAddr());
}
void DomainGatekeeper::processICEPingReplyPacket(QSharedPointer<NLPacket> packet) {
QDataStream packetStream(packet.data());
void DomainGatekeeper::processICEPingReplyPacket(QSharedPointer<ReceivedMessage> message) {
QDataStream packetStream(message->getMessage());
QUuid nodeUUID;
packetStream >> nodeUUID;
@ -617,6 +617,6 @@ void DomainGatekeeper::processICEPingReplyPacket(QSharedPointer<NLPacket> packet
if (sendingPeer) {
// we had this NetworkPeer in our connecting list - add the right sock addr to our connected list
sendingPeer->activateMatchingOrNewSymmetricSocket(packet->getSenderSockAddr());
sendingPeer->activateMatchingOrNewSymmetricSocket(message->getSenderSockAddr());
}
}

View file

@ -41,10 +41,10 @@ public:
void removeICEPeer(const QUuid& peerUUID) { _icePeers.remove(peerUUID); }
public slots:
void processConnectRequestPacket(QSharedPointer<NLPacket> packet);
void processICEPingPacket(QSharedPointer<NLPacket> packet);
void processICEPingReplyPacket(QSharedPointer<NLPacket> packet);
void processICEPeerInformationPacket(QSharedPointer<NLPacket> packet);
void processConnectRequestPacket(QSharedPointer<ReceivedMessage> message);
void processICEPingPacket(QSharedPointer<ReceivedMessage> message);
void processICEPingReplyPacket(QSharedPointer<ReceivedMessage> message);
void processICEPeerInformationPacket(QSharedPointer<ReceivedMessage> message);
void publicKeyJSONCallback(QNetworkReply& requestReply);

View file

@ -273,7 +273,7 @@ void DomainServer::setupNodeListAndAssignments(const QUuid& sessionUUID) {
packetReceiver.registerListener(PacketType::RequestAssignment, this, "processRequestAssignmentPacket");
packetReceiver.registerListener(PacketType::DomainListRequest, this, "processListRequestPacket");
packetReceiver.registerListener(PacketType::DomainServerPathQuery, this, "processPathQueryPacket");
packetReceiver.registerMessageListener(PacketType::NodeJsonStats, this, "processNodeJSONStatsPacket");
packetReceiver.registerListener(PacketType::NodeJsonStats, this, "processNodeJSONStatsPacket");
packetReceiver.registerListener(PacketType::DomainDisconnectRequest, this, "processNodeDisconnectRequestPacket");
// NodeList won't be available to the settings manager when it is created, so call registerListener here
@ -578,10 +578,10 @@ void DomainServer::populateDefaultStaticAssignmentsExcludingTypes(const QSet<Ass
}
}
void DomainServer::processListRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode) {
void DomainServer::processListRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
QDataStream packetStream(packet.data());
NodeConnectionData nodeRequestData = NodeConnectionData::fromDataStream(packetStream, packet->getSenderSockAddr(), false);
QDataStream packetStream(message->getMessage());
NodeConnectionData nodeRequestData = NodeConnectionData::fromDataStream(packetStream, message->getSenderSockAddr(), false);
// update this node's sockets in case they have changed
sendingNode->setPublicSocket(nodeRequestData.publicSockAddr);
@ -591,7 +591,7 @@ void DomainServer::processListRequestPacket(QSharedPointer<NLPacket> packet, Sha
DomainServerNodeData* nodeData = reinterpret_cast<DomainServerNodeData*>(sendingNode->getLinkedData());
nodeData->setNodeInterestSet(nodeRequestData.interestList.toSet());
sendDomainListToNode(sendingNode, packet->getSenderSockAddr());
sendDomainListToNode(sendingNode, message->getSenderSockAddr());
}
unsigned int DomainServer::countConnectedUsers() {
@ -764,9 +764,9 @@ void DomainServer::broadcastNewNode(const SharedNodePointer& addedNode) {
);
}
void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packet) {
void DomainServer::processRequestAssignmentPacket(QSharedPointer<ReceivedMessage> message) {
// construct the requested assignment from the packet data
Assignment requestAssignment(*packet);
Assignment requestAssignment(*message);
// Suppress these for Assignment::AgentType to once per 5 seconds
static QElapsedTimer noisyMessageTimer;
@ -784,14 +784,14 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packe
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Received a request for assignment type [^ ]+ from [^ ]+");
qDebug() << "Received a request for assignment type" << requestAssignment.getType()
<< "from" << packet->getSenderSockAddr();
<< "from" << message->getSenderSockAddr();
noisyMessageTimer.restart();
}
SharedAssignmentPointer assignmentToDeploy = deployableAssignmentForRequest(requestAssignment);
if (assignmentToDeploy) {
qDebug() << "Deploying assignment -" << *assignmentToDeploy.data() << "- to" << packet->getSenderSockAddr();
qDebug() << "Deploying assignment -" << *assignmentToDeploy.data() << "- to" << message->getSenderSockAddr();
// give this assignment out, either the type matches or the requestor said they will take any
static std::unique_ptr<NLPacket> assignmentPacket;
@ -812,7 +812,7 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packe
assignmentStream << uniqueAssignment;
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
limitedNodeList->sendUnreliablePacket(*assignmentPacket, packet->getSenderSockAddr());
limitedNodeList->sendUnreliablePacket(*assignmentPacket, message->getSenderSockAddr());
// give the information for that deployed assignment to the gatekeeper so it knows to that that node
// in when it comes back around
@ -824,7 +824,7 @@ void DomainServer::processRequestAssignmentPacket(QSharedPointer<NLPacket> packe
static QString repeatedMessage = LogHandler::getInstance().addOnlyOnceMessageRegex
("Unable to fulfill assignment request of type [^ ]+ from [^ ]+");
qDebug() << "Unable to fulfill assignment request of type" << requestAssignment.getType()
<< "from" << packet->getSenderSockAddr();
<< "from" << message->getSenderSockAddr();
noisyMessageTimer.restart();
}
}
@ -993,7 +993,7 @@ void DomainServer::sendHeartbeatToIceServer() {
DependencyManager::get<LimitedNodeList>()->sendHeartbeatToIceServer(_iceServerSocket);
}
void DomainServer::processNodeJSONStatsPacket(QSharedPointer<NLPacketList> packetList, SharedNodePointer sendingNode) {
void DomainServer::processNodeJSONStatsPacket(QSharedPointer<ReceivedMessage> packetList, SharedNodePointer sendingNode) {
auto nodeData = dynamic_cast<DomainServerNodeData*>(sendingNode->getLinkedData());
if (nodeData) {
nodeData->updateJSONStats(packetList->getMessage());
@ -1767,17 +1767,17 @@ void DomainServer::addStaticAssignmentsToQueue() {
}
}
void DomainServer::processPathQueryPacket(QSharedPointer<NLPacket> packet) {
void DomainServer::processPathQueryPacket(QSharedPointer<ReceivedMessage> message) {
// this is a query for the viewpoint resulting from a path
// first pull the query path from the packet
// figure out how many bytes the sender said this path is
quint16 numPathBytes;
packet->readPrimitive(&numPathBytes);
message->readPrimitive(&numPathBytes);
if (numPathBytes <= packet->bytesLeftToRead()) {
if (numPathBytes <= message->getBytesLeftToRead()) {
// the number of path bytes makes sense for the sent packet - pull out the path
QString pathQuery = QString::fromUtf8(packet->getPayload() + packet->pos(), numPathBytes);
QString pathQuery = QString::fromUtf8(message->getRawMessage() + message->getPosition(), numPathBytes);
// our settings contain paths that start with a leading slash, so make sure this query has that
if (!pathQuery.startsWith("/")) {
@ -1825,7 +1825,7 @@ void DomainServer::processPathQueryPacket(QSharedPointer<NLPacket> packet) {
// send off the packet - see if we can associate this outbound data to a particular node
// TODO: does this senderSockAddr always work for a punched DS client?
nodeList->sendPacket(std::move(pathResponsePacket), packet->getSenderSockAddr());
nodeList->sendPacket(std::move(pathResponsePacket), message->getSenderSockAddr());
}
}
@ -1837,11 +1837,11 @@ void DomainServer::processPathQueryPacket(QSharedPointer<NLPacket> packet) {
}
}
void DomainServer::processNodeDisconnectRequestPacket(QSharedPointer<NLPacket> packet) {
void DomainServer::processNodeDisconnectRequestPacket(QSharedPointer<ReceivedMessage> message) {
// This packet has been matched to a source node and they're asking not to be in the domain anymore
auto limitedNodeList = DependencyManager::get<LimitedNodeList>();
const QUuid& nodeUUID = packet->getSourceID();
const QUuid& nodeUUID = message->getSourceID();
qDebug() << "Received a disconnect request from node with UUID" << nodeUUID;

View file

@ -56,11 +56,11 @@ public slots:
void restart();
void processRequestAssignmentPacket(QSharedPointer<NLPacket> packet);
void processListRequestPacket(QSharedPointer<NLPacket> packet, SharedNodePointer sendingNode);
void processNodeJSONStatsPacket(QSharedPointer<NLPacketList> packetList, SharedNodePointer sendingNode);
void processPathQueryPacket(QSharedPointer<NLPacket> packet);
void processNodeDisconnectRequestPacket(QSharedPointer<NLPacket> packet);
void processRequestAssignmentPacket(QSharedPointer<ReceivedMessage> packet);
void processListRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void processNodeJSONStatsPacket(QSharedPointer<ReceivedMessage> packetList, SharedNodePointer sendingNode);
void processPathQueryPacket(QSharedPointer<ReceivedMessage> packet);
void processNodeDisconnectRequestPacket(QSharedPointer<ReceivedMessage> message);
private slots:
void aboutToQuit();

View file

@ -67,9 +67,9 @@ DomainServerSettingsManager::DomainServerSettingsManager() :
QMetaObject::invokeMethod(QCoreApplication::instance(), "quit", Qt::QueuedConnection);
}
void DomainServerSettingsManager::processSettingsRequestPacket(QSharedPointer<NLPacket> packet) {
void DomainServerSettingsManager::processSettingsRequestPacket(QSharedPointer<ReceivedMessage> message) {
Assignment::Type type;
packet->readPrimitive(&type);
message->readPrimitive(&type);
QJsonObject responseObject = responseObjectForType(QString::number(type));
auto json = QJsonDocument(responseObject).toJson();
@ -79,7 +79,7 @@ void DomainServerSettingsManager::processSettingsRequestPacket(QSharedPointer<NL
packetList->write(json);
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->sendPacketList(std::move(packetList), packet->getSenderSockAddr());
nodeList->sendPacketList(std::move(packetList), message->getSenderSockAddr());
}
void DomainServerSettingsManager::setupConfigMap(const QStringList& argumentList) {

View file

@ -18,7 +18,7 @@
#include <HifiConfigVariantMap.h>
#include <HTTPManager.h>
#include <NLPacket.h>
#include <ReceivedMessage.h>
const QString SETTINGS_PATHS_KEY = "paths";
@ -42,7 +42,7 @@ public:
QVariantMap& getSettingsMap() { return _configMap.getMergedConfig(); }
private slots:
void processSettingsRequestPacket(QSharedPointer<NLPacket> packet);
void processSettingsRequestPacket(QSharedPointer<ReceivedMessage> message);
private:
QJsonObject responseObjectForType(const QString& typeValue, bool isAuthenticated = false);

View file

@ -14,7 +14,6 @@
// Goes into "paused" when the '.' key (and automatically when started in HMD), and normal when pressing any key.
// See MAIN CONTROL, below, for what "paused" actually does.
var IK_WINDOW_AFTER_GOING_ACTIVE = 3000; // milliseconds
var OVERLAY_DATA = {
text: "Paused:\npress any key to continue",
font: {size: 75},
@ -31,7 +30,6 @@ function playAwayAnimation() {
return {isAway: true, isNotAway: false, isNotMoving: false, ikOverlayAlpha: 0.0};
}
if (stopper) {
Script.clearTimeout(stopper);
stopper = false;
MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); // do it now, before making new assignment
}
@ -47,15 +45,14 @@ function stopAwayAnimation() {
// It cannot be as soon as we want to stop the away animation, because then things will look goofy as we come out of that animation.
// (Imagine an away animation that sits or kneels, and then stands back up when coming out of it. If head is at the HMD, then it won't
// want to track the standing up animation.)
// Our standard anim graph flips 'awayOutroOnDone' for one frame, but it's a trigger (not an animVar) and other folks might use different graphs.
// So... Just give us a fixed amount of time to be done with animation, before we turn ik back on.
// The anim graph will trigger awayOutroOnDone when awayOutro is finished.
var backToNormal = false;
stopper = Script.setTimeout(function () {
backToNormal = true;
stopper = false;
}, IK_WINDOW_AFTER_GOING_ACTIVE);
stopper = true;
function animateActive(state) {
if (state.ikOverlayAlpha) {
if (state.awayOutroOnDone) {
backToNormal = true;
stopper = false;
} else if (state.ikOverlayAlpha) {
// Once the right state gets reflected back to us, we don't need the hander any more.
// But we are locked against handler changes during the execution of a handler, so remove asynchronously.
Script.setTimeout(function () { MyAvatar.removeAnimationStateHandler(activeAnimationHandlerId); }, 0);
@ -63,7 +60,7 @@ function stopAwayAnimation() {
// It might be cool to "come back to life" by fading the ik overlay back in over a short time. But let's see how this goes.
return {isAway: false, isNotAway: true, ikOverlayAlpha: backToNormal ? 1.0 : 0.0}; // IWBNI we had a way of deleting an anim var.
}
activeAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateActive, ['isAway', 'isNotAway', 'isNotMoving', 'ikOverlayAlpha']);
activeAnimationHandlerId = MyAvatar.addAnimationStateHandler(animateActive, ['ikOverlayAlpha', 'awayOutroOnDone']);
}
// OVERLAY

View file

@ -0,0 +1,105 @@
{
"assets": {
"crowd-boos.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/crowd-boos.wav",
"atp_url": "atp:c632c92b166ade60aa16b23ff1dfdf712856caeb83bd9311980b2d5edac821af.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"crowd-cheers-organ.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/crowd-cheers-organ.wav",
"atp_url": "atp:b8044401a846ed29f881a0b9b80cf1ba41f26327180c28fc9c70d144f9b70045.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"crowd-medium.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/crowd-medium.wav",
"atp_url": "atp:0821bf2ac60dd2f356dfdd948e8bb89c23984dc3584612f6c815765154f02cae.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"baseball-hitting-bat-1.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/baseball-hitting-bat-1.wav",
"atp_url": "atp:6f0b691a0c9c9ece6557d97fe242b1faec4020fe26efc9c17327993b513c5fe5.wav",
"attribution": "CC BY 3.0 - Credit: https://www.freesound.org/people/SocializedArtist45/"
},
"baseball-hitting-bat-set-1.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/baseball-hitting-bat-set-1.wav",
"atp_url": "atp:5be5806205158ebdc5c3623ceb7ae73315028b51ffeae24292aff7042e3fa6a9.wav",
"attribution": "CC BY 3.0 - Credit: CGEffex - https://www.freesound.org/people/CGEffex/"
},
"baseball-hitting-bat-set-2.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/baseball-hitting-bat-set-2.wav",
"atp_url": "atp:e68661374e2145c480809c26134782aad11e0de456c7802170c7abccc4028873.wav",
"attribution": "CC BY 3.0 - Credit: CGEffex - https://www.freesound.org/people/CGEffex/"
},
"baseball-hitting-bat-set-3.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/baseball-hitting-bat-set-3.wav",
"atp_url": "atp:787e3c9af17dd3929527787176ede83d6806260e63ddd5a4cef48cd22e32c6f7.wav",
"attribution": "CC BY 3.0 - Credit: CGEffex - https://www.freesound.org/people/CGEffex/"
},
"baseball-hitting-bat-set-4.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/baseball-hitting-bat-set-4.wav",
"atp_url": "atp:fc65383431a6238c7a4749f0f6f061f75a604ed5e17d775ab1b2955609e67ebb.wav",
"attribution": "CC BY 3.0 - Credit: CGEffex - https://www.freesound.org/people/CGEffex/"
},
"chatter-loop.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/chatter-loop.wav",
"atp_url": "atp:d9978e693035d4e2b5c7b546c8cccfb2dde5677834d9eed5206ccb2da55b4732.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"zorba-organ.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/zorba-organ.wav",
"atp_url": "atp:1ee58f4d929fdef7c2989cd8be964952a24cdd653d80f57b6a89a2ae8e3029e1.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"charge-organ.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/charge-organ.wav",
"atp_url": "atp:cefaba2d5f1a378382ee046716bffcf6b6a40676649b23a1e81a996efe22d7d3.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"ball-game.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/ball-game.wav",
"atp_url": "atp:fb41e37f8f8f7b78e546ac78800df6e39edaa09b2df4bfa0afdd8d749dac38b8.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"clapping.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/clapping.wav",
"atp_url": "atp:44a83a788ccfd2924e35c902c34808b24dbd0309d000299ce01a355f91cf8115.wav",
"attribution": "CC BY 3.0 - Credit: Alyssa Galindo - http://freesound.org/people/AshFox/"
},
"pop1.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/pop1.wav",
"atp_url": "atp:a2bf79c95fe74c2c6c9188acc7230f7cd1b0f6008f2c81954ecd93eca0497ec6.wav"
},
"pop2.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/pop2.wav",
"atp_url": "atp:901067ebc2cda4c0d86ec02fcca2ed901e85f9097ad68bbde78b4cad8eaf2ed7.wav"
},
"pop3.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/pop3.wav",
"atp_url": "atp:830312930577cb1ea36ba2d743e957debbacceb441b20addead5a6faa05a3771.wav"
},
"pop4.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/pop4.wav",
"atp_url": "atp:62e80d0a9f084cf731bcc66ca6e9020ee88587417071a281eee3167307b53560.wav"
},
"fire1.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/fire1.wav",
"atp_url": "atp:ee6afe565576c4546c6d6cd89c1af532484c9b60ab30574d6b40c2df022f7260.wav",
"attribution": "CC BY 3.0 - Credir: dcsimon - https://www.freesound.org/people/dcsimon/sounds/160720/"
},
"fire2.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/fire2.wav",
"atp_url": "atp:91ef19ba1c78be82d3fd06530cd05ceb90d1e75f4204c66819c208c55da049ef.wav",
"attribution": "CC BY 3.0 - Credit: dcsimon - https://www.freesound.org/people/dcsimon/sounds/160720/"
},
"fire3.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/fire3.wav",
"atp_url": "atp:ee56993daf775012cf49293bfd5971eec7e5c396642f8bfbea902ba8f47b56cd.wav",
"attribution": "CC BY 3.0 - Credit: dcsimon - https://www.freesound.org/people/dcsimon/sounds/160720/"
},
"fire4.wav": {
"s3_url": "http://hifi-public.s3.amazonaws.com/birarda/baseball/fireworks/fire4.wav",
"atp_url": "atp:37775d267f00f82242a7e7f61f3f3d7bf64a54c5a3799e7f2540fa5f6b79bd02.wav",
"attribution": "CC BY 3.0 - Credit: dcsimon - https://www.freesound.org/people/dcsimon/sounds/160720/"
}
}
}

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//
// baseballCrowd.js
// examples/acScripts
//
// Created by Stephen Birarda on 10/20/15.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var chatter = SoundCache.getSound("atp:d9978e693035d4e2b5c7b546c8cccfb2dde5677834d9eed5206ccb2da55b4732.wav");
var extras = [
SoundCache.getSound("atp:1ee58f4d929fdef7c2989cd8be964952a24cdd653d80f57b6a89a2ae8e3029e1.wav"), // zorba
SoundCache.getSound("atp:cefaba2d5f1a378382ee046716bffcf6b6a40676649b23a1e81a996efe22d7d3.wav"), // charge
SoundCache.getSound("atp:fb41e37f8f8f7b78e546ac78800df6e39edaa09b2df4bfa0afdd8d749dac38b8.wav"), // take me out to the ball game
SoundCache.getSound("atp:44a83a788ccfd2924e35c902c34808b24dbd0309d000299ce01a355f91cf8115.wav") // clapping
];
var CHATTER_VOLUME = 0.20
var EXTRA_VOLUME = 0.25
function playChatter() {
if (chatter.downloaded && !chatter.isPlaying) {
Audio.playSound(chatter, { loop: true, volume: CHATTER_VOLUME });
}
}
chatter.ready.connect(playChatter);
var currentInjector = null;
function playRandomExtras() {
if ((!currentInjector || !currentInjector.isPlaying) && (Math.random() < (1.0 / 1800.0))) {
// play a random extra sound about every 30s
currentInjector = Audio.playSound(
extras[Math.floor(Math.random() * extras.length)],
{ volume: EXTRA_VOLUME }
);
}
}
Script.update.connect(playRandomExtras);

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examples/baseball/bat.js Normal file
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//
// bat.js
// examples/baseball/
//
// Created by Ryan Huffman on Nov 9, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function() {
Script.include("pitching.js");
var pitchingMachine = null;
this.pitchAndHideAvatar = function() {
if (!pitchingMachine) {
pitchingMachine = getOrCreatePitchingMachine();
Script.update.connect(function(dt) { pitchingMachine.update(dt); });
}
pitchingMachine.start();
MyAvatar.shouldRenderLocally = false;
};
this.startNearGrab = function() {
// send the avatar to the baseball location so that they're ready to bat
location = "/baseball"
this.pitchAndHideAvatar()
};
this.continueNearGrab = function() {
this.pitchAndHideAvatar()
};
this.releaseGrab = function() {
if (pitchingMachine) {
pitchingMachine.stop();
}
MyAvatar.shouldRenderLocally = true;
};
});

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//
// createBatButton.js
// examples/baseball/moreBatsButton.js
//
// Created by Stephen Birarda on 10/28/2015.
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
(function(){
this.clickReleaseOnEntity = function(entityID, mouseEvent) {
if (!mouseEvent.isLeftButton) {
return;
}
this.dropBats();
};
this.startNearTrigger = function() {
this.dropBats();
};
this.startFarTrigger = function() {
this.dropBats();
};
this.dropBats = function() {
// if the bat box is near us, grab it's position
var nearby = Entities.findEntities(this.position, 20);
nearby.forEach(function(id) {
var properties = Entities.getEntityProperties(id, ["name", "position"]);
if (properties.name && properties.name == "Bat Box") {
boxPosition = properties.position;
}
});
var BAT_DROP_HEIGHT = 2.0;
var dropPosition;
if (!boxPosition) {
// we got no bat box position, drop in front of the avatar instead
} else {
// drop the bat above the bat box
dropPosition = Vec3.sum(boxPosition, { x: 0.0, y: BAT_DROP_HEIGHT, z: 0.0});
}
var BAT_MODEL = "atp:c47deaae09cca927f6bc9cca0e8bbe77fc618f8c3f2b49899406a63a59f885cb.fbx";
var BAT_COLLISION_HULL = "atp:9eafceb7510c41d50661130090de7e0632aa4da236ebda84a0059a4be2130e0c.obj";
var SCRIPT_URL = "http://rawgit.com/birarda/hifi/baseball/examples/baseball/bat.js"
var batUserData = {
grabbableKey: {
spatialKey: {
leftRelativePosition: { x: 0.9, y: 0.05, z: -0.05 },
rightRelativePosition: { x: 0.9, y: 0.05, z: 0.05 },
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 45)
}
}
}
// add the fresh bat at the drop position
var bat = Entities.addEntity({
name: 'Bat',
type: "Model",
modelURL: BAT_MODEL,
position: dropPosition,
compoundShapeURL: BAT_COLLISION_HULL,
collisionsWillMove: true,
velocity: { x: 0, y: 0.05, z: 0}, // workaround for gravity not taking effect on add
gravity: { x: 0, y: -9.81, z: 0},
rotation: Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0),
script: SCRIPT_URL,
userData: JSON.stringify(batUserData)
});
};
});

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//
// firework.js
// examples/baseball/
//
// Created by Ryan Huffman on Nov 9, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include("utils.js");
var emitters = [];
var smokeTrailSettings = {
"name":"ParticlesTest Emitter",
"type": "ParticleEffect",
"color":{"red":205,"green":84.41176470588235,"blue":84.41176470588235},
"maxParticles":1000,
"velocity": { x: 0, y: 18.0, z: 0 },
"lifetime": 20,
"lifespan":3,
"emitRate":100,
"emitSpeed":0.5,
"speedSpread":0,
"emitOrientation":{"x":0,"y":0,"z":0,"w":1},
"emitDimensions":{"x":0,"y":0,"z":0},
"emitRadiusStart":0.5,
"polarStart":1,
"polarFinish":1,
"azimuthStart":0,
"azimuthFinish":0,
"emitAcceleration":{"x":0,"y":-0.70000001192092896,"z":0},
"accelerationSpread":{"x":0,"y":0,"z":0},
"particleRadius":0.03999999910593033,
"radiusSpread":0,
"radiusStart":0.13999999910593033,
"radiusFinish":0.14,
"colorSpread":{"red":0,"green":0,"blue":0},
"colorStart":{"red":255,"green":255,"blue":255},
"colorFinish":{"red":255,"green":255,"blue":255},
"alpha":1,
"alphaSpread":0,
"alphaStart":0,
"alphaFinish":1,
"textures":"https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png"
};
var fireworkSettings = {
"name":"ParticlesTest Emitter",
"type": "ParticleEffect",
"color":{"red":205,"green":84.41176470588235,"blue":84.41176470588235},
"maxParticles":1000,
"lifetime": 20,
"lifespan":4,
"emitRate":1000,
"emitSpeed":1.5,
"speedSpread":1.0,
"emitOrientation":{"x":-0.2,"y":0,"z":0,"w":0.7000000000000001},
"emitDimensions":{"x":0,"y":0,"z":0},
"emitRadiusStart":0.5,
"polarStart":1,
"polarFinish":1.2,
"azimuthStart":-Math.PI,
"azimuthFinish":Math.PI,
"emitAcceleration":{"x":0,"y":-0.70000001192092896,"z":0},
"accelerationSpread":{"x":0,"y":0,"z":0},
"particleRadius":0.03999999910593033,
"radiusSpread":0,
"radiusStart":0.13999999910593033,
"radiusFinish":0.14,
"colorSpread":{"red":0,"green":0,"blue":0},
"colorStart":{"red":255,"green":255,"blue":255},
"colorFinish":{"red":255,"green":255,"blue":255},
"alpha":1,
"alphaSpread":0,
"alphaStart":0,
"alphaFinish":1,
"textures":"https://hifi-public.s3.amazonaws.com/alan/Particles/spark_2.png",
};
var popSounds = getSounds([
"atp:a2bf79c95fe74c2c6c9188acc7230f7cd1b0f6008f2c81954ecd93eca0497ec6.wav",
"atp:901067ebc2cda4c0d86ec02fcca2ed901e85f9097ad68bbde78b4cad8eaf2ed7.wav",
"atp:830312930577cb1ea36ba2d743e957debbacceb441b20addead5a6faa05a3771.wav",
"atp:62e80d0a9f084cf731bcc66ca6e9020ee88587417071a281eee3167307b53560.wav"
]);
var launchSounds = getSounds([
"atp:ee6afe565576c4546c6d6cd89c1af532484c9b60ab30574d6b40c2df022f7260.wav",
"atp:91ef19ba1c78be82d3fd06530cd05ceb90d1e75f4204c66819c208c55da049ef.wav",
"atp:ee56993daf775012cf49293bfd5971eec7e5c396642f8bfbea902ba8f47b56cd.wav",
"atp:37775d267f00f82242a7e7f61f3f3d7bf64a54c5a3799e7f2540fa5f6b79bd02.wav"
]);
function playRandomSound(sounds, options) {
Audio.playSound(sounds[randomInt(sounds.length)], options);
}
function shootFirework(position, color, options) {
smokeTrailSettings.position = position;
smokeTrailSettings.velocity = randomVec3(-5, 5, 10, 20, 10, 15);
smokeTrailSettings.gravity = randomVec3(-5, 5, -9.8, -9.8, 20, 40);
playRandomSound(launchSounds, { position: {x: 0, y: 0 , z: 0}, volume: 3.0 });
var smokeID = Entities.addEntity(smokeTrailSettings);
Script.setTimeout(function() {
Entities.editEntity(smokeID, { emitRate: 0 });
var position = Entities.getEntityProperties(smokeID, ['position']).position;
fireworkSettings.position = position;
fireworkSettings.colorStart = color;
fireworkSettings.colorFinish = color;
var burstID = Entities.addEntity(fireworkSettings);
playRandomSound(popSounds, { position: {x: 0, y: 0 , z: 0}, volume: 3.0 });
Script.setTimeout(function() {
Entities.editEntity(burstID, { emitRate: 0 });
}, 500);
Script.setTimeout(function() {
Entities.deleteEntity(smokeID);
Entities.deleteEntity(burstID);
}, 10000);
}, 2000);
}
playFireworkShow = function(position, numberOfFireworks, duration) {
for (var i = 0; i < numberOfFireworks; i++) {
var randomOffset = randomVec3(-15, 15, -3, 3, -1, 1);
var randomPosition = Vec3.sum(position, randomOffset);
Script.setTimeout(function(position) {
return function() {
var color = randomColor(128, 255, 128, 255, 128, 255);
shootFirework(position, color, fireworkSettings);
}
}(randomPosition), Math.random() * duration)
}
}

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function info(message) {
print("[INFO] " + message);
}
function error(message) {
print("[ERROR] " + message);
}
/******************************************************************************
* PolyLine
*****************************************************************************/
var LINE_DIMENSIONS = { x: 2000, y: 2000, z: 2000 };
var MAX_LINE_LENGTH = 40; // This must be 2 or greater;
var PolyLine = function(position, color, defaultStrokeWidth) {
//info("Creating polyline");
//Vec3.print("New line at", position);
this.position = position;
this.color = color;
this.defaultStrokeWidth = 0.10;
this.points = [
{ x: 0, y: 0, z: 0 },
];
this.strokeWidths = [
this.defaultStrokeWidth,
]
this.normals = [
{ x: 1, y: 0, z: 0 },
]
this.entityID = Entities.addEntity({
type: "PolyLine",
position: position,
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
dimensions: LINE_DIMENSIONS,
color: color,
lifetime: 20,
});
};
PolyLine.prototype.enqueuePoint = function(position) {
if (this.isFull()) {
error("Hit max PolyLine size");
return;
}
//Vec3.print("pos", position);
//info("Number of points: " + this.points.length);
position = Vec3.subtract(position, this.position);
this.points.push(position);
this.normals.push({ x: 1, y: 0, z: 0 });
this.strokeWidths.push(this.defaultStrokeWidth);
Entities.editEntity(this.entityID, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
});
};
PolyLine.prototype.dequeuePoint = function() {
if (this.points.length == 0) {
error("Hit min PolyLine size");
return;
}
this.points = this.points.slice(1);
this.normals = this.normals.slice(1);
this.strokeWidths = this.strokeWidths.slice(1);
Entities.editEntity(this.entityID, {
linePoints: this.points,
normals: this.normals,
strokeWidths: this.strokeWidths,
});
};
PolyLine.prototype.getFirstPoint = function() {
return Vec3.sum(this.position, this.points[0]);
};
PolyLine.prototype.getLastPoint = function() {
return Vec3.sum(this.position, this.points[this.points.length - 1]);
};
PolyLine.prototype.getSize = function() {
return this.points.length;
}
PolyLine.prototype.isFull = function() {
return this.points.length >= MAX_LINE_LENGTH;
};
PolyLine.prototype.destroy = function() {
Entities.deleteEntity(this.entityID);
this.points = [];
};
/******************************************************************************
* InfiniteLine
*****************************************************************************/
InfiniteLine = function(position, color) {
this.position = position;
this.color = color;
this.lines = [new PolyLine(position, color)];
this.size = 0;
};
InfiniteLine.prototype.enqueuePoint = function(position) {
var currentLine;
if (this.lines.length == 0) {
currentLine = new PolyLine(position, this.color);
this.lines.push(currentLine);
} else {
currentLine = this.lines[this.lines.length - 1];
}
if (currentLine.isFull()) {
//info("Current line is full, creating new line");
//Vec3.print("Last line is", currentLine.getLastPoint());
//Vec3.print("New line is", position);
var newLine = new PolyLine(currentLine.getLastPoint(), this.color);
this.lines.push(newLine);
currentLine = newLine;
}
currentLine.enqueuePoint(position);
++this.size;
};
InfiniteLine.prototype.dequeuePoint = function() {
if (this.lines.length == 0) {
error("Trying to dequeue from InfiniteLine when no points are left");
return;
}
var lastLine = this.lines[0];
lastLine.dequeuePoint();
if (lastLine.getSize() <= 1) {
this.lines = this.lines.slice(1);
}
--this.size;
};
InfiniteLine.prototype.getFirstPoint = function() {
return this.lines.length > 0 ? this.lines[0].getFirstPoint() : null;
};
InfiniteLine.prototype.getLastPoint = function() {
return this.lines.length > 0 ? this.lines[lines.length - 1].getLastPoint() : null;
};
InfiniteLine.prototype.destroy = function() {
for (var i = 0; i < this.lines.length; ++i) {
this.lines[i].destroy();
}
this.size = 0;
};

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//
// pitching.js
// examples/baseball/
//
// Created by Ryan Huffman on Nov 9, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
print("Loading pitching");
Script.include("../libraries/line.js");
Script.include("firework.js");
Script.include("utils.js");
var DISTANCE_BILLBOARD_NAME = "CurrentScore";
var HIGH_SCORE_BILLBOARD_NAME = "HighScore";
var distanceBillboardEntityID = null;
var highScoreBillboardEntityID = null;
function getDistanceBillboardEntityID() {
if (distanceBillboardEntityID === null) {
distanceBillboardEntityID = findEntity({name: DISTANCE_BILLBOARD_NAME }, 1000);
}
return distanceBillboardEntityID;
}
function getHighScoreBillboardEntityID() {
if (highScoreBillboardEntityID === null) {
highScoreBillboardEntityID = findEntity({name: HIGH_SCORE_BILLBOARD_NAME }, 1000);
}
return highScoreBillboardEntityID;
}
var METERS_TO_FEET = 3.28084;
var AUDIO = {
crowdBoos: [
SoundCache.getSound("atp:c632c92b166ade60aa16b23ff1dfdf712856caeb83bd9311980b2d5edac821af.wav", false)
],
crowdCheers: [
SoundCache.getSound("atp:0821bf2ac60dd2f356dfdd948e8bb89c23984dc3584612f6c815765154f02cae.wav", false),
SoundCache.getSound("atp:b8044401a846ed29f881a0b9b80cf1ba41f26327180c28fc9c70d144f9b70045.wav", false),
],
batHit: [
SoundCache.getSound("atp:6f0b691a0c9c9ece6557d97fe242b1faec4020fe26efc9c17327993b513c5fe5.wav", false),
SoundCache.getSound("atp:5be5806205158ebdc5c3623ceb7ae73315028b51ffeae24292aff7042e3fa6a9.wav", false),
SoundCache.getSound("atp:e68661374e2145c480809c26134782aad11e0de456c7802170c7abccc4028873.wav", false),
SoundCache.getSound("atp:787e3c9af17dd3929527787176ede83d6806260e63ddd5a4cef48cd22e32c6f7.wav", false),
SoundCache.getSound("atp:fc65383431a6238c7a4749f0f6f061f75a604ed5e17d775ab1b2955609e67ebb.wav", false),
],
strike: [
SoundCache.getSound("atp:2a258076a85fffde4ba04b5ddc1de9034c7ae7d2af8c5d93d4fed0bcdef3472a.wav", false),
SoundCache.getSound("atp:518363524af3ed9b9ae4ca2ceee61f01aecd37e266a51c5a5f5487efe2520fd5.wav", false),
SoundCache.getSound("atp:d51d38b089574acbdfdf53ef733bfb3ab41d848fb8c0b6659c7790a785240009.wav", false),
],
foul: [
SoundCache.getSound("atp:316fa18ff9eef457f670452b449a8dc5a41ccabd4e948781c50aaafaae63b0ab.wav", false),
SoundCache.getSound("atp:c84d88352d38437edd7414b26dc74e567618712caeb59fec70822398b0c5a279.wav", false),
]
}
var PITCH_THUNK_SOUND_URL = "http://hifi-public.s3.amazonaws.com/sounds/ping_pong_gun/pong_sound.wav";
var pitchSound = SoundCache.getSound(PITCH_THUNK_SOUND_URL, false);
updateBillboard("");
var PITCHING_MACHINE_URL = "atp:87d4879530b698741ecc45f6f31789aac11f7865a2c3bec5fe9b061a182c80d4.fbx";
// This defines an offset to pitch a ball from with respect to the machine's position. The offset is a
// percentage of the machine's dimensions. So, { x: 0.5, y: -1.0, z: 0.0 } would offset on 50% on the
// machine's x axis, -100% on the y axis, and 0% on the z-axis. For the dimensions { x: 100, y: 100, z: 100 },
// that would result in an offset of { x: 50, y: -100, z: 0 }. This makes it easy to calculate an offset if
// the machine's dimensions change.
var PITCHING_MACHINE_OUTPUT_OFFSET_PCT = {
x: 0.0,
y: 0.25,
z: -1.05,
};
var PITCHING_MACHINE_PROPERTIES = {
name: "Pitching Machine",
type: "Model",
position: {
x: -0.93,
y: 0.8,
z: -19.8
},
velocity: {
x: 0,
y: -0.01,
z: 0
},
gravity: {
x: 0.0,
y: -9.8,
z: 0.0
},
registrationPoint: {
x: 0.5,
y: 0.5,
z: 0.5
},
rotation: Quat.fromPitchYawRollDegrees(0, 180, 0),
modelURL: PITCHING_MACHINE_URL,
dimensions: {
x: 0.4,
y: 0.61,
z: 0.39
},
collisionsWillMove: false,
shapeType: "Box"
};
PITCHING_MACHINE_PROPERTIES.dimensions = Vec3.multiply(2.5, PITCHING_MACHINE_PROPERTIES.dimensions);
var DISTANCE_FROM_PLATE = PITCHING_MACHINE_PROPERTIES.position.z;
var PITCH_RATE = 5000;
getOrCreatePitchingMachine = function() {
// Search for pitching machine
var entities = findEntities({ name: PITCHING_MACHINE_PROPERTIES.name }, 1000);
var pitchingMachineID = null;
// Create if it doesn't exist
if (entities.length == 0) {
pitchingMachineID = Entities.addEntity(PITCHING_MACHINE_PROPERTIES);
} else {
pitchingMachineID = entities[0];
}
// Wrap with PitchingMachine object and return
return new PitchingMachine(pitchingMachineID);
}
// The pitching machine wraps an entity ID and uses it's position & rotation to determin where to
// pitch the ball from and in which direction, and uses the dimensions to determine the scale of them ball.
function PitchingMachine(pitchingMachineID) {
this.pitchingMachineID = pitchingMachineID;
this.enabled = false;
this.baseball = null;
this.injector = null;
}
PitchingMachine.prototype = {
pitchBall: function() {
cleanupTrail();
if (!this.enabled) {
return;
}
print("Pitching ball");
var machineProperties = Entities.getEntityProperties(this.pitchingMachineID, ["dimensions", "position", "rotation"]);
var pitchFromPositionBase = machineProperties.position;
var pitchFromOffset = vec3Mult(machineProperties.dimensions, PITCHING_MACHINE_OUTPUT_OFFSET_PCT);
pitchFromOffset = Vec3.multiplyQbyV(machineProperties.rotation, pitchFromOffset);
var pitchFromPosition = Vec3.sum(pitchFromPositionBase, pitchFromOffset);
var pitchDirection = Quat.getFront(machineProperties.rotation);
var ballScale = machineProperties.dimensions.x / PITCHING_MACHINE_PROPERTIES.dimensions.x;
var speed = randomFloat(BASEBALL_MIN_SPEED, BASEBALL_MAX_SPEED);
var velocity = Vec3.multiply(speed, pitchDirection);
this.baseball = new Baseball(pitchFromPosition, velocity, ballScale);
if (!this.injector) {
this.injector = Audio.playSound(pitchSound, {
position: pitchFromPosition,
volume: 1.0
});
} else {
this.injector.restart();
}
},
start: function() {
if (this.enabled) {
return;
}
print("Starting Pitching Machine");
this.enabled = true;
this.pitchBall();
},
stop: function() {
if (!this.enabled) {
return;
}
print("Stopping Pitching Machine");
this.enabled = false;
},
update: function(dt) {
if (this.baseball) {
this.baseball.update(dt);
if (this.baseball.finished()) {
this.baseball = null;
var self = this;
Script.setTimeout(function() { self.pitchBall(); }, 3000);
}
}
}
};
var BASEBALL_MODEL_URL = "atp:7185099f1f650600ca187222573a88200aeb835454bd2f578f12c7fb4fd190fa.fbx";
var BASEBALL_MIN_SPEED = 7.0;
var BASEBALL_MAX_SPEED = 15.0;
var BASEBALL_RADIUS = 0.07468;
var BASEBALL_PROPERTIES = {
name: "Baseball",
type: "Model",
modelURL: BASEBALL_MODEL_URL,
shapeType: "Sphere",
position: {
x: 0,
y: 0,
z: 0
},
dimensions: {
x: BASEBALL_RADIUS,
y: BASEBALL_RADIUS,
z: BASEBALL_RADIUS
},
collisionsWillMove: true,
angularVelocity: {
x: 17.0,
y: 0,
z: -8.0,
x: 0.0,
y: 0,
z: 0.0,
},
angularDamping: 0.0,
damping: 0.0,
restitution: 0.5,
friction: 0.0,
friction: 0.5,
lifetime: 20,
gravity: {
x: 0,
y: 0,
z: 0
}
};
var BASEBALL_STATE = {
PITCHING: 0,
HIT: 1,
HIT_LANDED: 2,
STRIKE: 3,
FOUL: 4
};
function vec3Mult(a, b) {
return {
x: a.x * b.x,
y: a.y * b.y,
z: a.z * b.z,
};
}
function map(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
function orientationOf(vector) {
var RAD_TO_DEG = 180.0 / Math.PI;
var Y_AXIS = { x: 0, y: 1, z: 0 };
var X_AXIS = { x: 1, y: 0, z: 0 };
var direction = Vec3.normalize(vector);
var yaw = Quat.angleAxis(Math.atan2(direction.x, direction.z) * RAD_TO_DEG, Y_AXIS);
var pitch = Quat.angleAxis(Math.asin(-direction.y) * RAD_TO_DEG, X_AXIS);
return Quat.multiply(yaw, pitch);
}
var ACCELERATION_SPREAD = 0.35;
var TRAIL_COLOR = { red: 128, green: 255, blue: 89 };
var TRAIL_LIFETIME = 20;
var trail = null;
var trailInterval = null;
function cleanupTrail() {
if (trail) {
Script.clearInterval(this.trailInterval);
trailInterval = null;
trail.destroy();
trail = null;
}
}
function setupTrail(entityID, position) {
cleanupTrail();
var lastPosition = position;
trail = new InfiniteLine(position, { red: 128, green: 255, blue: 89 }, 20);
trailInterval = Script.setInterval(function() {
var properties = Entities.getEntityProperties(entityID, ['position']);
if (Vec3.distance(properties.position, lastPosition)) {
var strokeWidth = Math.log(1 + trail.size) * 0.05;
trail.enqueuePoint(properties.position, strokeWidth);
lastPosition = properties.position;
}
}, 50);
}
function Baseball(position, velocity, ballScale) {
var self = this;
this.state = BASEBALL_STATE.PITCHING;
// Setup entity properties
var properties = shallowCopy(BASEBALL_PROPERTIES);
properties.position = position;
properties.velocity = velocity;
properties.dimensions = Vec3.multiply(ballScale, properties.dimensions);
/*
properties.gravity = {
x: randomFloat(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
y: randomFloat(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
z: 0.0,
};
*/
// Create entity
this.entityID = Entities.addEntity(properties);
this.timeSincePitched = 0;
this.timeSinceHit = 0;
this.hitBallAtPosition = null;
this.distanceTravelled = 0;
this.wasHighScore = false;
this.landed = false;
// Listen for collision for the lifetime of the entity
Script.addEventHandler(this.entityID, "collisionWithEntity", function(entityA, entityB, collision) {
self.collisionCallback(entityA, entityB, collision);
});
if (Math.random() < 0.5) {
for (var i = 0; i < 50; i++) {
Script.setTimeout(function() {
Entities.editEntity(entityID, {
gravity: {
x: randomFloat(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
y: randomFloat(-ACCELERATION_SPREAD, ACCELERATION_SPREAD),
z: 0.0,
}
})
}, i * 100);
}
}
}
// Update the stadium billboard with the current distance or a text message and update the high score
// if it has been beaten.
function updateBillboard(distanceOrMessage) {
var distanceBillboardEntityID = getDistanceBillboardEntityID();
if (distanceBillboardEntityID) {
Entities.editEntity(distanceBillboardEntityID, {
text: distanceOrMessage
});
}
var highScoreBillboardEntityID = getHighScoreBillboardEntityID();
// If a number was passed in, let's see if it is larger than the current high score
// and update it if so.
if (!isNaN(distanceOrMessage) && highScoreBillboardEntityID) {
var properties = Entities.getEntityProperties(highScoreBillboardEntityID, ["text"]);
var bestDistance = parseInt(properties.text);
if (distanceOrMessage >= bestDistance) {
Entities.editEntity(highScoreBillboardEntityID, {
text: distanceOrMessage,
});
return true;
}
}
return false;
}
var FIREWORKS_SHOW_POSITION = { x: 0, y: 0, z: -78.0 };
var FIREWORK_PER_X_FEET = 100;
var MAX_FIREWORKS = 10;
Baseball.prototype = {
finished: function() {
return this.state == BASEBALL_STATE.FOUL
|| this.state == BASEBALL_STATE.STRIKE
|| this.state == BASEBALL_STATE.HIT_LANDED;
},
update: function(dt) {
this.timeSincePitched += dt;
if (this.state == BASEBALL_STATE.HIT) {
this.timeSinceHit += dt;
var myProperties = Entities.getEntityProperties(this.entityID, ['position', 'velocity']);
var speed = Vec3.length(myProperties.velocity);
this.distanceTravelled = Vec3.distance(this.hitBallAtPosition, myProperties.position) * METERS_TO_FEET;
var wasHighScore = updateBillboard(Math.ceil(this.distanceTravelled));
if (this.landed || this.timeSinceHit > 10 || speed < 1) {
this.wasHighScore = wasHighScore;
this.ballLanded();
}
} else if (this.state == BASEBALL_STATE.PITCHING) {
if (this.timeSincePitched > 10) {
print("TIMED OUT WHILE PITCHING");
this.state = BASEBALL_STATE.STRIKE;
}
}
},
ballLanded: function() {
this.state = BASEBALL_STATE.HIT_LANDED;
var numberOfFireworks = Math.floor(this.distanceTravelled / FIREWORK_PER_X_FEET);
if (numberOfFireworks > 0) {
numberOfFireworks = Math.min(MAX_FIREWORKS, numberOfFireworks);
playFireworkShow(FIREWORKS_SHOW_POSITION, numberOfFireworks, 2000);
}
print("Ball took " + this.timeSinceHit.toFixed(3) + " seconds to land");
print("Ball travelled " + this.distanceTravelled + " feet")
},
collisionCallback: function(entityA, entityB, collision) {
var self = this;
var myProperties = Entities.getEntityProperties(this.entityID, ['position', 'velocity']);
var myPosition = myProperties.position;
var myVelocity = myProperties.velocity;
// Activate gravity
Entities.editEntity(self.entityID, {
gravity: { x: 0, y: -9.8, z: 0 }
});
var name = Entities.getEntityProperties(entityB, ["name"]).name;
if (name == "Bat") {
if (this.state == BASEBALL_STATE.PITCHING) {
print("HIT");
var FOUL_MIN_YAW = -135.0;
var FOUL_MAX_YAW = 135.0;
var yaw = Math.atan2(myVelocity.x, myVelocity.z) * 180 / Math.PI;
var foul = yaw > FOUL_MIN_YAW && yaw < FOUL_MAX_YAW;
var speedMultiplier = 2;
if (foul && myVelocity.z > 0) {
var TUNNELED_PITCH_RANGE = 15.0;
var xzDist = Math.sqrt(myVelocity.x * myVelocity.x + myVelocity.z * myVelocity.z);
var pitch = Math.atan2(myVelocity.y, xzDist) * 180 / Math.PI;
print("Pitch: ", pitch);
// If the pitch is going straight out the back and has a pitch in the range TUNNELED_PITCH_RANGE,
// let's assume the ball tunneled through the bat and reverse its direction.
if (Math.abs(pitch) < TUNNELED_PITCH_RANGE) {
print("Reversing hit");
myVelocity.x *= -1;
myVelocity.y *= -1;
myVelocity.z *= -1;
yaw = Math.atan2(myVelocity.x, myVelocity.z) * 180 / Math.PI;
foul = yaw > FOUL_MIN_YAW && yaw < FOUL_MAX_YAW;
speedMultiplier = 3;
}
}
// Update ball velocity
Entities.editEntity(self.entityID, {
velocity: Vec3.multiply(speedMultiplier, myVelocity)
});
// Setup line update interval
setupTrail(self.entityID, myPosition);
// Setup bat hit sound
playRandomSound(AUDIO.batHit, {
position: myPosition,
volume: 2.0
});
// Setup crowd reaction sound
var speed = Vec3.length(myVelocity);
Script.setTimeout(function() {
playRandomSound((speed < 5.0) ? AUDIO.crowdBoos : AUDIO.crowdCheers, {
position: { x: 0 ,y: 0, z: 0 },
volume: 1.0
});
}, 500);
if (foul) {
print("FOUL, yaw: ", yaw);
updateBillboard("FOUL");
this.state = BASEBALL_STATE.FOUL;
playRandomSound(AUDIO.foul, {
position: myPosition,
volume: 2.0
});
} else {
print("HIT ", yaw);
this.state = BASEBALL_STATE.HIT;
}
}
} else if (name == "stadium") {
//entityCollisionWithGround(entityB, this.entityID, collision);
this.landed = true;
} else if (name == "backstop") {
if (this.state == BASEBALL_STATE.PITCHING) {
print("STRIKE");
this.state = BASEBALL_STATE.STRIKE;
updateBillboard("STRIKE");
playRandomSound(AUDIO.strike, {
position: myPosition,
volume: 2.0
});
}
}
}
}
function entityCollisionWithGround(ground, entity, collision) {
var ZERO_VEC = { x: 0, y: 0, z: 0 };
var dVelocityMagnitude = Vec3.length(collision.velocityChange);
var position = Entities.getEntityProperties(entity, "position").position;
var particleRadius = 0.3;
var speed = map(dVelocityMagnitude, 0.05, 3, 0.02, 0.09);
var displayTime = 400;
var orientationChange = orientationOf(collision.velocityChange);
var dustEffect = Entities.addEntity({
type: "ParticleEffect",
name: "Dust-Puff",
position: position,
color: {red: 195, green: 170, blue: 185},
lifespan: 3,
lifetime: 2,//displayTime/1000 * 2, //So we can fade particle system out gracefully
emitRate: 5,
emitSpeed: speed,
emitAcceleration: ZERO_VEC,
accelerationSpread: ZERO_VEC,
isEmitting: true,
polarStart: Math.PI/2,
polarFinish: Math.PI/2,
emitOrientation: orientationChange,
radiusSpread: 0.1,
radiusStart: particleRadius,
radiusFinish: particleRadius + particleRadius / 2,
particleRadius: particleRadius,
alpha: 0.45,
alphaFinish: 0.001,
textures: "https://hifi-public.s3.amazonaws.com/alan/Playa/Particles/Particle-Sprite-Gen.png"
});
}
Script.scriptEnding.connect(function() {
cleanupTrail();
Entities.deleteEntity(pitchingMachineID);
});

View file

@ -0,0 +1,92 @@
//
// utils.js
// examples/baseball/
//
// Created by Ryan Huffman on Nov 9, 2015
// Copyright 2015 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
randomInt = function(low, high) {
return Math.floor(randomFloat(low, high));
};
randomFloat = function(low, high) {
if (high === undefined) {
high = low;
low = 0;
}
return low + Math.random() * (high - low);
};
randomColor = function(redMin, redMax, greenMin, greenMax, blueMin, blueMax) {
return {
red: Math.ceil(randomFloat(redMin, redMax)),
green: Math.ceil(randomFloat(greenMin, greenMax)),
blue: Math.ceil(randomFloat(blueMin, blueMax)),
}
};
randomVec3 = function(xMin, xMax, yMin, yMax, zMin, zMax) {
return {
x: randomFloat(xMin, xMax),
y: randomFloat(yMin, yMax),
z: randomFloat(zMin, zMax),
}
};
getSounds = function(soundURLs) {
var sounds = [];
for (var i = 0; i < soundURLs.length; ++i) {
sounds.push(SoundCache.getSound(soundURLs[i], false));
}
return sounds;
};
playRandomSound = function(sounds, options) {
if (options === undefined) {
options = {
volume: 1.0,
position: MyAvatar.position,
}
}
return Audio.playSound(sounds[randomInt(sounds.length)], options);
}
shallowCopy = function(obj) {
var copy = {}
for (var key in obj) {
copy[key] = obj[key];
}
return copy;
}
findEntity = function(properties, searchRadius) {
var entities = findEntities(properties, searchRadius);
return entities.length > 0 ? entities[0] : null;
}
// Return all entities with properties `properties` within radius `searchRadius`
findEntities = function(properties, searchRadius) {
var entities = Entities.findEntities(MyAvatar.position, searchRadius);
var matchedEntities = [];
var keys = Object.keys(properties);
for (var i = 0; i < entities.length; ++i) {
var match = true;
var candidateProperties = Entities.getEntityProperties(entities[i], keys);
for (var key in properties) {
if (candidateProperties[key] != properties[key]) {
// This isn't a match, move to next entity
match = false;
break;
}
}
if (match) {
matchedEntities.push(entities[i]);
}
}
return matchedEntities;
}

View file

@ -34,9 +34,10 @@ var BUMPER_ON_VALUE = 0.5;
// distant manipulation
//
var DISTANCE_HOLDING_RADIUS_FACTOR = 5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_RADIUS_FACTOR = 3.5; // multiplied by distance between hand and object
var DISTANCE_HOLDING_ACTION_TIMEFRAME = 0.1; // how quickly objects move to their new position
var DISTANCE_HOLDING_ROTATION_EXAGGERATION_FACTOR = 2.0; // object rotates this much more than hand did
var MOVE_WITH_HEAD = true; // experimental head-controll of distantly held objects
var NO_INTERSECT_COLOR = {
red: 10,
@ -200,6 +201,43 @@ function entityIsGrabbedByOther(entityID) {
return false;
}
function getSpatialOffsetPosition(hand, spatialKey) {
var position = Vec3.ZERO;
if (hand !== RIGHT_HAND && spatialKey.leftRelativePosition) {
position = spatialKey.leftRelativePosition;
}
if (hand === RIGHT_HAND && spatialKey.rightRelativePosition) {
position = spatialKey.rightRelativePosition;
}
if (spatialKey.relativePosition) {
position = spatialKey.relativePosition;
}
return position;
}
var yFlip = Quat.angleAxis(180, Vec3.UNIT_Y);
function getSpatialOffsetRotation(hand, spatialKey) {
var rotation = Quat.IDENTITY;
if (hand !== RIGHT_HAND && spatialKey.leftRelativeRotation) {
rotation = spatialKey.leftRelativeRotation;
}
if (hand === RIGHT_HAND && spatialKey.rightRelativeRotation) {
rotation = spatialKey.rightRelativeRotation;
}
if (spatialKey.relativeRotation) {
rotation = spatialKey.relativeRotation;
}
// Flip left hand
if (hand !== RIGHT_HAND) {
rotation = Quat.multiply(yFlip, rotation);
}
return rotation;
}
function MyController(hand) {
this.hand = hand;
@ -223,20 +261,12 @@ function MyController(hand) {
this.triggerValue = 0; // rolling average of trigger value
this.rawTriggerValue = 0;
this.rawBumperValue = 0;
this.overlayLine = null;
this.offsetPosition = {
x: 0.0,
y: 0.0,
z: 0.0
};
this.offsetRotation = {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0
};
this.ignoreIK = false;
this.offsetPosition = Vec3.ZERO;
this.offsetRotation = Quat.IDENTITY;
var _this = this;
@ -658,6 +688,13 @@ function MyController(hand) {
this.currentObjectTime = now;
this.handRelativePreviousPosition = Vec3.subtract(handControllerPosition, MyAvatar.position);
this.handPreviousRotation = handRotation;
this.currentCameraOrientation = Camera.orientation;
// compute a constant based on the initial conditions which we use below to exagerate hand motion onto the held object
this.radiusScalar = Math.log(Vec3.distance(this.currentObjectPosition, handControllerPosition) + 1.0);
if (this.radiusScalar < 1.0) {
this.radiusScalar = 1.0;
}
this.actionID = NULL_ACTION_ID;
this.actionID = Entities.addAction("spring", this.grabbedEntity, {
@ -689,8 +726,6 @@ function MyController(hand) {
this.currentAvatarOrientation = MyAvatar.orientation;
this.overlayLineOff();
};
this.continueDistanceHolding = function() {
@ -719,8 +754,12 @@ function MyController(hand) {
this.lineOn(handPosition, Vec3.subtract(grabbedProperties.position, handPosition), INTERSECT_COLOR);
// the action was set up on a previous call. update the targets.
var radius = Math.max(Vec3.distance(this.currentObjectPosition, handControllerPosition) *
DISTANCE_HOLDING_RADIUS_FACTOR, DISTANCE_HOLDING_RADIUS_FACTOR);
var radius = Vec3.distance(this.currentObjectPosition, handControllerPosition) *
this.radiusScalar * DISTANCE_HOLDING_RADIUS_FACTOR;
if (radius < 1.0) {
radius = 1.0;
}
// how far did avatar move this timestep?
var currentPosition = MyAvatar.position;
var avatarDeltaPosition = Vec3.subtract(currentPosition, this.currentAvatarPosition);
@ -751,11 +790,11 @@ function MyController(hand) {
var handMoved = Vec3.subtract(handToAvatar, this.handRelativePreviousPosition);
this.handRelativePreviousPosition = handToAvatar;
// magnify the hand movement but not the change from avatar movement & rotation
// magnify the hand movement but not the change from avatar movement & rotation
handMoved = Vec3.subtract(handMoved, handMovementFromTurning);
var superHandMoved = Vec3.multiply(handMoved, radius);
// Move the object by the magnified amount and then by amount from avatar movement & rotation
// Move the object by the magnified amount and then by amount from avatar movement & rotation
var newObjectPosition = Vec3.sum(this.currentObjectPosition, superHandMoved);
newObjectPosition = Vec3.sum(newObjectPosition, avatarDeltaPosition);
newObjectPosition = Vec3.sum(newObjectPosition, objectMovementFromTurning);
@ -777,6 +816,16 @@ function MyController(hand) {
Entities.callEntityMethod(this.grabbedEntity, "continueDistantGrab");
// mix in head motion
if (MOVE_WITH_HEAD) {
var objDistance = Vec3.length(objectToAvatar);
var before = Vec3.multiplyQbyV(this.currentCameraOrientation, { x: 0.0, y: 0.0, z: objDistance });
var after = Vec3.multiplyQbyV(Camera.orientation, { x: 0.0, y: 0.0, z: objDistance });
var change = Vec3.subtract(before, after);
this.currentCameraOrientation = Camera.orientation;
this.currentObjectPosition = Vec3.sum(this.currentObjectPosition, change);
}
Entities.updateAction(this.grabbedEntity, this.actionID, {
targetPosition: this.currentObjectPosition,
linearTimeScale: DISTANCE_HOLDING_ACTION_TIMEFRAME,
@ -815,13 +864,12 @@ function MyController(hand) {
if (this.state != STATE_NEAR_GRABBING && grabbableData.spatialKey) {
// if an object is "equipped" and has a spatialKey, use it.
if (grabbableData.spatialKey.relativePosition) {
this.offsetPosition = grabbableData.spatialKey.relativePosition;
}
if (grabbableData.spatialKey.relativeRotation) {
this.offsetRotation = grabbableData.spatialKey.relativeRotation;
}
this.ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
this.offsetPosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
this.offsetRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
} else {
this.ignoreIK = false;
var objectRotation = grabbedProperties.rotation;
this.offsetRotation = Quat.multiply(Quat.inverse(handRotation), objectRotation);
@ -838,7 +886,8 @@ function MyController(hand) {
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
});
if (this.actionID === NULL_ACTION_ID) {
this.actionID = null;
@ -922,7 +971,8 @@ function MyController(hand) {
relativeRotation: this.offsetRotation,
ttl: ACTION_TTL,
kinematic: NEAR_GRABBING_KINEMATIC,
kinematicSetVelocity: true
kinematicSetVelocity: true,
ignoreIK: this.ignoreIK
});
this.actionTimeout = now + (ACTION_TTL * MSEC_PER_SEC);
}
@ -946,23 +996,9 @@ function MyController(hand) {
var grabbableData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
// use a spring to pull the object to where it will be when equipped
var relativeRotation = {
x: 0.0,
y: 0.0,
z: 0.0,
w: 1.0
};
var relativePosition = {
x: 0.0,
y: 0.0,
z: 0.0
};
if (grabbableData.spatialKey.relativePosition) {
relativePosition = grabbableData.spatialKey.relativePosition;
}
if (grabbableData.spatialKey.relativeRotation) {
relativeRotation = grabbableData.spatialKey.relativeRotation;
}
var relativeRotation = getSpatialOffsetRotation(this.hand, grabbableData.spatialKey);
var relativePosition = getSpatialOffsetPosition(this.hand, grabbableData.spatialKey);
var ignoreIK = grabbableData.spatialKey.ignoreIK ? grabbableData.spatialKey.ignoreIK : false;
var handRotation = this.getHandRotation();
var handPosition = this.getHandPosition();
var targetRotation = Quat.multiply(handRotation, relativeRotation);
@ -977,7 +1013,8 @@ function MyController(hand) {
linearTimeScale: EQUIP_SPRING_TIMEFRAME,
targetRotation: targetRotation,
angularTimeScale: EQUIP_SPRING_TIMEFRAME,
ttl: ACTION_TTL
ttl: ACTION_TTL,
ignoreIK: ignoreIK
});
if (this.equipSpringID === NULL_ACTION_ID) {
this.equipSpringID = null;
@ -990,7 +1027,8 @@ function MyController(hand) {
linearTimeScale: EQUIP_SPRING_TIMEFRAME,
targetRotation: targetRotation,
angularTimeScale: EQUIP_SPRING_TIMEFRAME,
ttl: ACTION_TTL
ttl: ACTION_TTL,
ignoreIK: ignoreIK
});
}

View file

@ -20,6 +20,9 @@ var leapHands = (function () {
hasHandAndWristJoints,
handToWristOffset = [], // For avatars without a wrist joint we control an estimate of a proper hand joint position
HAND_OFFSET = 0.4, // Relative distance of wrist to hand versus wrist to index finger knuckle
handAnimationStateHandlers,
handAnimationStateFunctions,
handAnimationStateProperties,
hands,
wrists,
NUM_HANDS = 2, // 0 = left; 1 = right
@ -37,7 +40,14 @@ var leapHands = (function () {
avatarScale,
avatarFaceModelURL,
avatarSkeletonModelURL,
settingsTimer;
settingsTimer,
HMD_CAMERA_TO_AVATAR_ROTATION = [
Quat.angleAxis(180.0, { x: 0, y: 0, z: 1 }),
Quat.angleAxis(-180.0, { x: 0, y: 0, z: 1 })
],
DESKTOP_CAMERA_TO_AVATAR_ROTATION =
Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), Quat.angleAxis(90.0, { x: 0, y: 0, z: 1 })),
LEAP_THUMB_ROOT_ADJUST = [Quat.fromPitchYawRollDegrees(0, 0, 20), Quat.fromPitchYawRollDegrees(0, 0, -20)];
function printSkeletonJointNames() {
var jointNames,
@ -125,6 +135,26 @@ var leapHands = (function () {
*/
}
function animateLeftHand() {
var ROTATION_AND_POSITION = 0;
return {
leftHandType: ROTATION_AND_POSITION,
leftHandPosition: hands[0].position,
leftHandRotation: hands[0].rotation
};
}
function animateRightHand() {
var ROTATION_AND_POSITION = 0;
return {
rightHandType: ROTATION_AND_POSITION,
rightHandPosition: hands[1].position,
rightHandRotation: hands[1].rotation
};
}
function finishCalibration() {
var avatarPosition,
handPosition,
@ -166,10 +196,8 @@ var leapHands = (function () {
MyAvatar.clearJointData("LeftHand");
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
MyAvatar.clearJointData("RightHand");
MyAvatar.clearJointData("RightForeArm");
MyAvatar.clearJointData("RightArm");
calibrationStatus = CALIBRATED;
print("Leap Motion: Calibrated");
@ -193,12 +221,10 @@ var leapHands = (function () {
}
// Set avatar arms vertical, forearms horizontal, as "zero" position for calibration
MyAvatar.setJointRotation("LeftArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 90.0, 90.0));
MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointRotation("RightArm", Quat.fromPitchYawRollDegrees(90.0, 0.0, 0.0));
MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, -90.0, -90.0));
MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollRadians(0.0, 0.0, 0.0));
MyAvatar.setJointRotation("LeftForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, 90.0));
MyAvatar.setJointRotation("LeftHand", Quat.fromPitchYawRollDegrees(0.0, 90.0, 0.0));
MyAvatar.setJointRotation("RightForeArm", Quat.fromPitchYawRollDegrees(0.0, 0.0, -90.0));
MyAvatar.setJointRotation("RightHand", Quat.fromPitchYawRollDegrees(0.0, -90.0, 0.0));
// Wait for arms to assume their positions before calculating
Script.setTimeout(finishCalibration, CALIBRATION_TIME);
@ -319,6 +345,13 @@ var leapHands = (function () {
]
];
handAnimationStateHandlers = [null, null];
handAnimationStateFunctions = [animateLeftHand, animateRightHand];
handAnimationStateProperties = [
["leftHandType", "leftHandPosition", "leftHandRotation"],
["rightHandType", "rightHandPosition", "rightHandPosition"]
];
setIsOnHMD();
settingsTimer = Script.setInterval(checkSettings, 2000);
@ -348,6 +381,12 @@ var leapHands = (function () {
return;
}
// Hand animation handlers ...
if (handAnimationStateHandlers[h] === null) {
handAnimationStateHandlers[h] = MyAvatar.addAnimationStateHandler(handAnimationStateFunctions[h],
handAnimationStateProperties[h]);
}
// Hand position ...
handOffset = hands[h].controller.getAbsTranslation();
handRotation = hands[h].controller.getAbsRotation();
@ -362,37 +401,41 @@ var leapHands = (function () {
// Hand offset in camera coordinates ...
handOffset = {
x: hands[h].zeroPosition.x - handOffset.x,
y: hands[h].zeroPosition.y - handOffset.z,
z: hands[h].zeroPosition.z + handOffset.y
x: -handOffset.x,
y: -handOffset.z,
z: -handOffset.y - hands[h].zeroPosition.z
};
handOffset.z = -handOffset.z;
// Hand offset in world coordinates ...
cameraOrientation = Camera.getOrientation();
handOffset = Vec3.sum(Camera.getPosition(), Vec3.multiplyQbyV(cameraOrientation, handOffset));
// Hand offset in avatar coordinates ...
// Hand offset in avatar coordinates ...
inverseAvatarOrientation = Quat.inverse(MyAvatar.orientation);
handOffset = Vec3.subtract(handOffset, MyAvatar.position);
handOffset = Vec3.multiplyQbyV(inverseAvatarOrientation, handOffset);
handOffset.z = -handOffset.z;
handOffset.x = -handOffset.x;
// Hand rotation in camera coordinates ...
handRotation = {
x: -handRotation.x,
x: -handRotation.y,
y: -handRotation.z,
z: -handRotation.y,
z: -handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
handRotation = Quat.multiply(Quat.angleAxis(180.0, { x: 0, y: 1, z: 0 }), handRotation);
cameraOrientation.x = -cameraOrientation.x;
cameraOrientation.z = -cameraOrientation.z;
handRotation = Quat.multiply(cameraOrientation, handRotation);
handRotation = Quat.multiply(inverseAvatarOrientation, handRotation);
handRotation = Quat.multiply(HMD_CAMERA_TO_AVATAR_ROTATION[h], handRotation);
cameraOrientation = {
x: cameraOrientation.z,
y: cameraOrientation.y,
z: cameraOrientation.x,
w: cameraOrientation.w
};
cameraOrientation = Quat.multiply(cameraOrientation, Quat.inverse(MyAvatar.orientation));
handRotation = Quat.multiply(handRotation, cameraOrientation); // Works!!!
} else {
@ -411,18 +454,19 @@ var leapHands = (function () {
// Hand rotation in camera coordinates ...
handRotation = {
x: -handRotation.x,
y: -handRotation.z,
z: -handRotation.y,
x: handRotation.z,
y: handRotation.y,
z: handRotation.x,
w: handRotation.w
};
// Hand rotation in avatar coordinates ...
handRotation = Quat.multiply(Quat.angleAxis(90.0, { x: 1, y: 0, z: 0 }), handRotation);
handRotation = Quat.multiply(DESKTOP_CAMERA_TO_AVATAR_ROTATION, handRotation);
}
// Set hand position and orientation ...
MyAvatar.setJointModelPositionAndOrientation(hands[h].jointName, handOffset, handRotation, true);
// Set hand position and orientation for animation state handler ...
hands[h].position = handOffset;
hands[h].rotation = handRotation;
// Set finger joints ...
for (i = 0; i < NUM_FINGERS; i += 1) {
@ -436,6 +480,10 @@ var leapHands = (function () {
z: side * -locRotation.x,
w: locRotation.w
};
if (j === 0) {
// Adjust avatar thumb root joint rotation to make avatar hands look better
locRotation = Quat.multiply(LEAP_THUMB_ROOT_ADJUST[h], locRotation);
}
} else {
locRotation = {
x: -locRotation.x,
@ -458,14 +506,9 @@ var leapHands = (function () {
hands[h].inactiveCount += 1;
if (hands[h].inactiveCount === MAX_HAND_INACTIVE_COUNT) {
if (h === 0) {
MyAvatar.clearJointData("LeftHand");
MyAvatar.clearJointData("LeftForeArm");
MyAvatar.clearJointData("LeftArm");
} else {
MyAvatar.clearJointData("RightHand");
MyAvatar.clearJointData("RightForeArm");
MyAvatar.clearJointData("RightArm");
if (handAnimationStateHandlers[h] !== null) {
MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
handAnimationStateHandlers[h] = null;
}
}
}
@ -483,6 +526,9 @@ var leapHands = (function () {
for (h = 0; h < NUM_HANDS; h += 1) {
Controller.releaseInputController(hands[h].controller);
Controller.releaseInputController(wrists[h].controller);
if (handAnimationStateHandlers[h] !== null) {
MyAvatar.removeAnimationStateHandler(handAnimationStateHandlers[h]);
}
for (i = 0; i < NUM_FINGERS; i += 1) {
for (j = 0; j < NUM_FINGER_JOINTS; j += 1) {
if (fingers[h][i][j].controller !== null) {

View file

@ -0,0 +1,226 @@
// earthquakes_live.js
//
// exploratory implementation in prep for abstract latlong to earth graphing tool for VR
// shows all of the quakes in the past 24 hours reported by the USGS
//
// created by james b. pollack @imgntn on 12/5/2015
// Copyright 2015 High Fidelity, Inc.
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
// working notes: maybe try doing markers as boxes,rotated to the sphere normal, and with the height representing some value
Script.include('../libraries/promise.js');
var Promise = loadPromise();
Script.include('../libraries/tinyColor.js');
var tinyColor = loadTinyColor();
//you could make it the size of the actual earth.
var EARTH_SPHERE_RADIUS = 6371;
var EARTH_SPHERE_RADIUS = 2;
var EARTH_CENTER_POSITION = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(EARTH_SPHERE_RADIUS, Quat.getFront(Camera.getOrientation())));
var EARTH_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/earthquakes_live/models/earth-noclouds.fbx';
var SHOULD_SPIN=false;
var POLL_FOR_CHANGES = true;
//USGS updates the data every five minutes
var CHECK_QUAKE_FREQUENCY = 5 * 60 * 1000;
var QUAKE_MARKER_DIMENSIONS = {
x: 0.01,
y: 0.01,
z: 0.01
};
function createEarth() {
var earthProperties = {
name: 'Earth',
type: 'Model',
modelURL: EARTH_MODEL_URL,
position: EARTH_CENTER_POSITION,
dimensions: {
x: EARTH_SPHERE_RADIUS,
y: EARTH_SPHERE_RADIUS,
z: EARTH_SPHERE_RADIUS
},
rotation: Quat.fromPitchYawRollDegrees(0, 90, 0),
// collisionsWillMove: true,
//if you have a shapetype it blocks the smaller markers
// shapeType:'sphere'
// userData: JSON.stringify({
// grabbableKey: {
// grabbable: false
// }
// })
}
return Entities.addEntity(earthProperties)
}
function latLongToVector3(lat, lon, radius, height) {
var phi = (lat) * Math.PI / 180;
var theta = (lon - 180) * Math.PI / 180;
var x = -(radius + height) * Math.cos(phi) * Math.cos(theta);
var y = (radius + height) * Math.sin(phi);
var z = (radius + height) * Math.cos(phi) * Math.sin(theta);
return {
x: x,
y: y,
z: z
};
}
function getQuakePosition(earthquake) {
var longitude = earthquake.geometry.coordinates[0];
var latitude = earthquake.geometry.coordinates[1];
var depth = earthquake.geometry.coordinates[2];
var latlng = latLongToVector3(latitude, longitude, EARTH_SPHERE_RADIUS / 2, 0);
var position = EARTH_CENTER_POSITION;
var finalPosition = Vec3.sum(position, latlng);
//print('finalpos::' + JSON.stringify(finalPosition))
return finalPosition
}
var QUAKE_URL = 'http://earthquake.usgs.gov/earthquakes/feed/v1.0/summary/all_day.geojson'
function get(url) {
print('getting' + url)
// Return a new promise.
return new Promise(function(resolve, reject) {
// Do the usual XHR stuff
var req = new XMLHttpRequest();
req.open('GET', url);
req.onreadystatechange = function() {
print('req status:: ' + JSON.stringify(req.status))
if (req.readyState == 4 && req.status == 200) {
var myArr = JSON.parse(req.responseText);
resolve(myArr);
}
};
req.send();
});
}
function createQuakeMarker(earthquake) {
var markerProperties = {
name: earthquake.properties.place,
type: 'Sphere',
parentID:earth,
dimensions: QUAKE_MARKER_DIMENSIONS,
position: getQuakePosition(earthquake),
ignoreForCollisions:true,
lifetime: 6000,
color: getQuakeMarkerColor(earthquake)
}
// print('marker properties::' + JSON.stringify(markerProperties))
return Entities.addEntity(markerProperties);
}
function getQuakeMarkerColor(earthquake) {
var color = {};
var magnitude = earthquake.properties.mag;
//realistic but will never get full red coloring and will probably be pretty dull for most. must experiment
var sValue = scale(magnitude, 0, 10, 0, 100);
var HSL_string = "hsl(0, " + sValue + "%, 50%)"
var color = tinyColor(HSL_string);
var finalColor = {
red: color._r,
green: color._g,
blue: color._b
}
return finalColor
}
function scale(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
function processQuakes(earthquakes) {
print('quakers length' + earthquakes.length)
earthquakes.forEach(function(quake) {
// print('PROCESSING A QUAKE')
var marker = createQuakeMarker(quake);
markers.push(marker);
})
print('markers length:' + markers.length)
}
var quakes;
var markers = [];
var earth = createEarth();
function getThenProcessQuakes() {
get(QUAKE_URL).then(function(response) {
print('got it::' + response.features.length)
quakes = response.features;
processQuakes(quakes);
//print("Success!" + JSON.stringify(response));
}, function(error) {
print('error getting quakes')
});
}
function cleanupMarkers() {
print('CLEANING UP MARKERS')
while (markers.length > 0) {
Entities.deleteEntity(markers.pop());
}
}
function cleanupEarth() {
Entities.deleteEntity(earth);
Script.update.disconnect(spinEarth);
}
function cleanupInterval() {
if (pollingInterval !== null) {
Script.clearInterval(pollingInterval)
}
}
Script.scriptEnding.connect(cleanupMarkers);
Script.scriptEnding.connect(cleanupEarth);
Script.scriptEnding.connect(cleanupInterval);
getThenProcessQuakes();
var pollingInterval = null;
if (POLL_FOR_CHANGES === true) {
pollingInterval = Script.setInterval(function() {
cleanupMarkers();
getThenProcessQuakes()
}, CHECK_QUAKE_FREQUENCY)
}
function spinEarth(){
Entities.editEntity(earth,{
angularVelocity:{
x:0,
y:0.25,
z:0
}
})
}
if(SHOULD_SPIN===true){
Script.update.connect(spinEarth);
}

View file

@ -0,0 +1,55 @@
//
// createAvatarDetector.js
//
// Created by James B. Pollack @imgntn on 12/7/2015
// Copyright 2015 High Fidelity, Inc.
//
// Run this script if you want the rats to run away from you.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
var avatarDetector = null;
function createAvatarDetector() {
var detectorProperties = {
name: 'Hifi-Avatar-Detector',
type: 'Box',
position: MyAvatar.position,
dimensions: {
x: 1,
y: 2,
z: 1
},
collisionsWillMove: false,
ignoreForCollisions: true,
visible: false,
color: {
red: 255,
green: 0,
blue: 0
}
}
avatarDetector = Entities.addEntity(detectorProperties);
};
var updateAvatarDetector = function() {
// print('updating detector position' + JSON.stringify(MyAvatar.position))
Entities.editEntity(avatarDetector, {
position: MyAvatar.position
});
};
var cleanup = function() {
Script.update.disconnect(updateAvatarDetector);
Entities.deleteEntity(avatarDetector);
}
createAvatarDetector();
Script.scriptEnding.connect(cleanup);
Script.update.connect(updateAvatarDetector);

View file

@ -0,0 +1,471 @@
//
// ratCreator.js
//
// Created by James B. Pollack @imgntn on 12/7/2015
// Copyright 2015 High Fidelity, Inc.
//
// This script spawns some rats that have simple steering behaviors applied to them.
// Run it in the 'drylake' environment, or adjust all object locations to match your scene.
//
// Steering bevhaviors from ratSteer.js:
// The rats will move from a spawning point toward their nest.
// They will avoid avoider blocks moving across the alley
// They will avoid avatars running createAvatarDetector.js
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
Script.include('ratSteer.js');
var steer = loadSteer();
Script.include('../libraries/tween.js');
var TWEEN = loadTween();
var USE_CONSTANT_SPAWNER = true;
var RAT_SPAWNER_LOCATION = {
x: 1000.5,
y: 98,
z: 1040
};
var RAT_NEST_LOCATION = {
x: 1003.5,
y: 99,
z: 964.2
};
var RAT_DIMENSIONS = {
x: 0.22,
y: 0.32,
z: 1.14
};
var RAT_MODEL_URL = 'http://hifi-content.s3.amazonaws.com/james/rat/models/rat_model.fbx';
var RAT_IDLE_ANIMATION_URL = 'http://hifi-content.s3.amazonaws.com/james/rat/animations/idle.fbx';
var RAT_WALKING_ANIMATION_URL = 'http://hifi-content.s3.amazonaws.com/james/rat/animations/walk.fbx';
var RAT_RUNNING_ANIMATION_URL = 'http://hifi-content.s3.amazonaws.com/james/rat/animations/run.fbx';
var RAT_DEATH_ANIMATION_URL = 'http://hifi-content.s3.amazonaws.com/james/rat/animations/death.fbx';
var RAT_IN_NEST_DISTANCE = 4;
//how many milliseconds between rats
var RAT_SPAWN_RATE = 2500;
var RAT_SOUND_URL = 'http://hifi-public.s3.amazonaws.com/sounds/Rats_Squeaks_Active.wav';
var ratRunningSound = SoundCache.getSound(RAT_SOUND_URL);
function playRatRunningAnimation(rat) {
var animationSettings = JSON.stringify({
running: true
});
Entities.editEntity(rat, {
animationURL: RAT_RUNNING_ANIMATION_URL,
animation: {
url: RAT_RUNNING_ANIMATION_URL,
running: true,
fps: 30
},
});
}
function playRatDeathAnimation(rat) {
var animationSettings = JSON.stringify({
running: true
});
Entities.editEntity(rat, {
animationURL: RAT_DEATH_ANIMATION_URL,
animationSettings: animationSettings
});
}
var modelRatProperties = {
name: 'rat',
type: 'Model',
modelURL: RAT_MODEL_URL,
dimensions: RAT_DIMENSIONS,
position: RAT_SPAWNER_LOCATION,
shapeType: 'Box',
damping: 0.8,
angularDamping: 0.99,
friction: 0.75,
collisionsWillMove: true,
ignoreForCollisions: false,
gravity: {
x: 0,
y: -9.8,
z: 0
},
lifetime: 30,
userData: JSON.stringify({
grabbableKey: {
grabbable: false
}
})
};
var targetProperties = {
name: 'Hifi-Rat-Nest',
type: 'Box',
color: {
red: 0,
green: 255,
blue: 0
},
dimensions: {
x: 1,
y: 1,
z: 1
},
visible: false,
position: RAT_NEST_LOCATION
};
var target = Entities.addEntity(targetProperties);
function addRat() {
var rat = Entities.addEntity(modelRatProperties);
return rat;
}
//every sixth rat will play a sound
var RAT_SOUND_RATE = 6;
//spawn rate will be multiplied by this to clear any sounds hanging around
var RAT_SOUND_CLEAR_RATE = 3;
var rats = [];
var metaRats = [];
var ratCount = 0;
var AVOIDER_Y_HEIGHT = 99;
var FIRST_AVOIDER_START_POSITION = {
x: 1004,
y: AVOIDER_Y_HEIGHT,
z: 1019
};
var FIRST_AVOIDER_FINISH_POSITION = {
x: 997,
y: AVOIDER_Y_HEIGHT,
z: 1019
};
var SECOND_AVOIDER_START_POSITION = {
x: 998,
y: AVOIDER_Y_HEIGHT,
z: 998
};
var SECOND_AVOIDER_FINISH_POSITION = {
x: 1005,
y: AVOIDER_Y_HEIGHT,
z: 999
};
var THIRD_AVOIDER_START_POSITION = {
x: 1001.5,
y: 100,
z: 978
};
var THIRD_AVOIDER_FINISH_POSITION = {
x: 1005,
y: 100,
z: 974
};
cleanupLeftoverAvoidersBeforeStart();
var avoiders = [];
addAvoiderBlock(FIRST_AVOIDER_START_POSITION);
addAvoiderBlock(SECOND_AVOIDER_START_POSITION);
addAvoiderBlock(THIRD_AVOIDER_START_POSITION);
function addAvoiderBlock(position) {
var avoiderProperties = {
name: 'Hifi-Rat-Avoider',
type: 'Box',
color: {
red: 255,
green: 0,
blue: 255
},
dimensions: {
x: 1,
y: 1,
z: 1
},
position: position,
collisionsWillMove: false,
ignoreForCollisions: true,
visible: false
};
var avoider = Entities.addEntity(avoiderProperties);
avoiders.push(avoider);
}
tweenAvoider(avoiders[0], FIRST_AVOIDER_START_POSITION, FIRST_AVOIDER_FINISH_POSITION);
tweenAvoider(avoiders[1], SECOND_AVOIDER_START_POSITION, SECOND_AVOIDER_FINISH_POSITION);
tweenAvoider(avoiders[2], THIRD_AVOIDER_START_POSITION, THIRD_AVOIDER_FINISH_POSITION);
function tweenAvoider(entityID, startPosition, endPosition) {
var ANIMATION_DURATION = 4200;
var begin = {
x: startPosition.x,
y: startPosition.y,
z: startPosition.z
};
var end = endPosition;
var original = startPosition;
var tweenHead = new TWEEN.Tween(begin).to(end, ANIMATION_DURATION);
function updateTo() {
Entities.editEntity(entityID, {
position: {
x: begin.x,
y: begin.y,
z: begin.z
}
});
}
function updateBack() {
Entities.editEntity(entityID, {
position: {
x: begin.x,
y: begin.y,
z: begin.z
}
})
}
var tweenBack = new TWEEN.Tween(begin).to(original, ANIMATION_DURATION).onUpdate(updateBack);
tweenHead.onUpdate(function() {
updateTo()
});
tweenHead.chain(tweenBack);
tweenBack.chain(tweenHead);
tweenHead.start();
}
function updateTweens() {
TWEEN.update();
}
function createRatSoundInjector() {
var audioOptions = {
volume: 0.05,
loop: false
};
var injector = Audio.playSound(ratRunningSound, audioOptions);
return injector;
}
function moveRats() {
rats.forEach(function(rat) {
//remove the rat if its near the nest
checkDistanceFromNest(rat);
//see if there are avatars to run from
var avatarFlightVectors = steer.fleeAllAvatars(rat);
var averageAvatarFlight;
var i;
for (i = 0; i < avatarFlightVectors.length; i++) {
if (i === 0) {
averageAvatarFlight = avatarFlightVectors[0];
} else {
averageAvatarFlight = Vec3.sum(avatarFlightVectors[i - 1], avatarFlightVectors[i]);
}
}
averageAvatarFlight = Vec3.multiply(averageAvatarFlight, 1 / avatarFlightVectors.length);
//see if there are avoiders to flee
var avoidBlockVectors = steer.fleeAvoiderBlocks(rat);
var averageAvoiderFlight;
var j;
for (j = 0; j < avoidBlockVectors.length; j++) {
if (j === 0) {
averageAvoiderFlight = avoidBlockVectors[0];
} else {
averageAvoiderFlight = Vec3.sum(avoidBlockVectors[j - 1], avoidBlockVectors[j]);
}
};
averageAvoiderFlight = Vec3.multiply(averageAvoiderFlight, 1 / avoidBlockVectors.length);
//add all of the vectors and divide them by total to get average vector
//start by trying to go toward the nest
var seek = steer.arrive(rat, target);
var averageVector = seek;
var divisorCount = 1;
//if there are avatars to run away from
if (avatarFlightVectors.length > 0) {
divisorCount++;
averageVector = Vec3.sum(averageVector, averageAvatarFlight);
}
//or if there are avoider blocks to run away from
if (avoidBlockVectors.length > 0) {
divisorCount++;
averageVector = Vec3.sum(averageVector, averageAvoiderFlight);
}
averageVector = Vec3.multiply(averageVector, 1 / divisorCount);
var thisRatProps = Entities.getEntityProperties(rat, ["position", "rotation"]);
var ratPosition = thisRatProps.position;
var ratToNest = Vec3.subtract(RAT_NEST_LOCATION, ratPosition);
var ratRotation = Quat.rotationBetween(Vec3.UNIT_Z, ratToNest);
var eulerAngle = Quat.safeEulerAngles(ratRotation);
eulerAngle.x = 0;
eulerAngle.z = 0;
var constrainedRotation = Quat.fromVec3Degrees(eulerAngle);
Entities.editEntity(rat, {
velocity: averageVector,
rotation: constrainedRotation,
});
//have to make a 'meta' rat object to keep track of rats for updating sound injector locations. parenting sounds would make this easy.
var metaRat = getMetaRatByRat(rat);
if (metaRat !== undefined) {
if (metaRat.injector !== undefined) {
if (metaRat.injector.isPlaying === true) {
metaRat.injector.options = {
loop: true,
position: ratPosition
};
}
}
}
})
}
Script.update.connect(moveRats)
Script.update.connect(updateTweens);
function checkDistanceFromNest(rat) {
var ratProps = Entities.getEntityProperties(rat, "position");
var distance = Vec3.distance(ratProps.position, RAT_NEST_LOCATION);
if (distance < RAT_IN_NEST_DISTANCE) {
//at nest
removeRatFromScene(rat);
}
}
function removeRatFromScene(rat) {
var index = rats.indexOf(rat);
if (index > -1) {
rats.splice(index, 1);
Entities.deleteEntity(rat);
}
var metaRatIndex = findWithAttr(metaRats, 'rat', rat);
if (metaRatIndex > -1) {
metaRats[index].injector.stop();
metaRats.splice(index, 1);
}
}
function popRatFromStack(entityID) {
var index = rats.indexOf(entityID);
if (index > -1) {
rats.splice(index, 1);
}
var metaRatIndex = findWithAttr(metaRats, 'rat', entityID);
if (metaRatIndex > -1) {
metaRats[index].injector.stop();
metaRats.splice(index, 1);
}
}
function findWithAttr(array, attr, value) {
for (var i = 0; i < array.length; i += 1) {
if (array[i][attr] === value) {
return i;
}
}
}
function getMetaRatByRat(rat) {
var result = metaRats.filter(function(metaRat) {
return rat === metaRat.rat;
});
return result[0];
}
Entities.deletingEntity.connect(popRatFromStack);
function cleanupLeftoverAvoidersBeforeStart() {
//sometimes if we crash or something there could be extra avoider blocks around. clear them out.
var nearbyEntities = Entities.findEntities(RAT_SPAWNER_LOCATION, 100);
var entityIndex;
for (entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var entityProps = Entities.getEntityProperties(entityID);
if (entityProps.name === 'Hifi-Rat-Avoider') {
Entities.deleteEntity(entityID);
}
}
}
function cleanup() {
while (rats.length > 0) {
Entities.deleteEntity(rats.pop());
}
while (avoiders.length > 0) {
Entities.deleteEntity(avoiders.pop());
}
Entities.deleteEntity(target);
Script.update.disconnect(moveRats);
Script.update.disconnect(updateTweens);
Entities.deletingEntity.disconnect(popRatFromStack);
Script.clearInterval(ratSpawnerInterval);
}
Script.scriptEnding.connect(cleanup);
var ratSpawnerInterval;
if (USE_CONSTANT_SPAWNER === true) {
ratSpawnerInterval = Script.setInterval(function() {
var rat = addRat();
playRatRunningAnimation(rat);
rats.push(rat);
ratCount++;
if (ratCount % RAT_SOUND_RATE === 0) {
var metaRat = {
rat: rat,
injector: createRatSoundInjector()
}
metaRats.push(metaRat);
Script.setTimeout(function() {
//if we have too many injectors hanging around there are problems
metaRat.injector.stop();
delete metaRat.injector;
}, RAT_SPAWN_RATE * RAT_SOUND_CLEAR_RATE;
}
}, RAT_SPAWN_RATE);
}

View file

@ -0,0 +1,183 @@
//
// ratSteer.js
//
// Created by James B. Pollack @imgntn on 12/7/2015
// Copyright 2015 High Fidelity, Inc.
//
// This is an example of steering behaviors that can be applied entities.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
function flee(thisEntity, target) {
var targetPosition = Entities.getEntityProperties(target, "position").position;
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var MAX_SPEED = 1;
var MAX_FORCE = 1;
var FLEE_RANGE = 2;
var desired = Vec3.subtract(location, targetPosition);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
return steer;
} else {
//target too far away to flee
return
}
}
function fleeAllAvatars(thisEntity) {
//print('FLEE AVATARS');
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var nearbyEntities = Entities.findEntities(location, 3);
var flightVectors = [];
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var entityProps = Entities.getEntityProperties(entityID);
if (entityProps.name === 'Hifi-Avatar-Detector') {
//found an avatar to flee
var MAX_SPEED = 8;
var MAX_FORCE = 8;
var FLEE_AVATAR_RANGE = 3;
var desired = Vec3.subtract(location, entityProps.position);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_AVATAR_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
flightVectors.push(steer);
} else {
// target too far away from this avatar to flee
}
}
}
return flightVectors;
}
function fleeAvoiderBlocks(thisEntity) {
// print('FLEE AVOIDER BLOCKS');
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var nearbyEntities = Entities.findEntities(location, 2);
var flightVectors = [];
for (var entityIndex = 0; entityIndex < nearbyEntities.length; entityIndex++) {
var entityID = nearbyEntities[entityIndex];
var entityProps = Entities.getEntityProperties(entityID);
if (entityProps.name === 'Hifi-Rat-Avoider') {
//found an avoiderblock to flee
var MAX_SPEED = 11;
var MAX_FORCE = 6;
var FLEE_AVOIDER_RANGE = 5;
var desired = Vec3.subtract(location, entityProps.position);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
desired = Vec3.multiply(MAX_SPEED, desired);
if (d < FLEE_AVOIDER_RANGE) {
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
flightVectors.push(steer);
} else {
//target too far away from this avoider to flee
}
}
}
return flightVectors;
}
function arrive(thisEntity, target) {
var targetPosition = Entities.getEntityProperties(target, "position").position;
var properties = Entities.getEntityProperties(thisEntity, ["position", "velocity"]);
var location = properties.position;
var velocity = properties.velocity;
var MAX_SPEED = 10;
var MAX_FORCE = 6;
var ARRIVAL_DISTANCE = 2;
var desired = Vec3.subtract(targetPosition, location);
var d = Vec3.length(desired);
desired = Vec3.normalize(desired);
if (d < ARRIVAL_DISTANCE) {
var m = scale(d, 0, ARRIVAL_DISTANCE, 0, MAX_SPEED);
} else {
desired = Vec3.multiply(MAX_SPEED, desired);
}
var steer = Vec3.subtract(desired, velocity);
var steerVector = new V3(desired.x, 0, desired.z);
steer = steerVector.limit(MAX_FORCE);
return steer;
}
function V3(x, y, z) {
this.x = x;
this.y = y;
this.z = z;
return
}
V3.prototype.length = function() {
return Math.sqrt(this.x * this.x + this.y * this.y + this.z * this.z);
};
V3.prototype.limit = function(s) {
var len = this.length();
if (len > s && len > 0) {
this.scale(s / len);
}
return this;
};
V3.prototype.scale = function(f) {
this.x *= f;
this.y *= f;
this.z *= f;
return this;
};
var v3 = new V3();
var scale = function(value, min1, max1, min2, max2) {
return min2 + (max2 - min2) * ((value - min1) / (max1 - min1));
}
loadSteer = function() {
return {
flee: flee,
fleeAllAvatars: fleeAllAvatars,
fleeAvoiderBlocks: fleeAvoiderBlocks,
arrive: arrive
};
}

View file

@ -392,6 +392,11 @@ var toolBar = (function() {
url,
file;
if (!event.isLeftButton) {
// if another mouse button than left is pressed ignore it
return false;
}
clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
@ -997,7 +1002,8 @@ function setupModelMenus() {
menuName: "Edit",
menuItemName: "Models",
isSeparator: true,
beforeItem: "Physics"
beforeItem: "Physics",
grouping: "Advanced"
});
if (!Menu.menuItemExists("Edit", "Delete")) {
print("no delete... adding ours");
@ -1007,7 +1013,8 @@ function setupModelMenus() {
shortcutKeyEvent: {
text: "backspace"
},
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
modelMenuAddedDelete = true;
} else {
@ -1018,7 +1025,8 @@ function setupModelMenus() {
menuName: "Edit",
menuItemName: "Entity List...",
shortcutKey: "CTRL+META+L",
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
@ -1026,7 +1034,8 @@ function setupModelMenus() {
shortcutKey: "CTRL+META+L",
afterItem: "Entity List...",
isCheckable: true,
isChecked: true
isChecked: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
@ -1034,79 +1043,91 @@ function setupModelMenus() {
shortcutKey: "CTRL+META+S",
afterItem: "Allow Selecting of Large Models",
isCheckable: true,
isChecked: true
isChecked: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Allow Selecting of Lights",
shortcutKey: "CTRL+SHIFT+META+L",
afterItem: "Allow Selecting of Small Models",
isCheckable: true
isCheckable: true,
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Select All Entities In Box",
shortcutKey: "CTRL+SHIFT+META+A",
afterItem: "Allow Selecting of Lights"
afterItem: "Allow Selecting of Lights",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "Edit",
menuItemName: "Select All Entities Touching Box",
shortcutKey: "CTRL+SHIFT+META+T",
afterItem: "Select All Entities In Box"
afterItem: "Select All Entities In Box",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Models",
isSeparator: true,
beforeItem: "Settings"
beforeItem: "Settings",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Export Entities",
shortcutKey: "CTRL+META+E",
afterItem: "Models"
afterItem: "Models",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Import Entities",
shortcutKey: "CTRL+META+I",
afterItem: "Export Entities"
afterItem: "Export Entities",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "File",
menuItemName: "Import Entities from URL",
shortcutKey: "CTRL+META+U",
afterItem: "Import Entities"
afterItem: "Import Entities",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_AUTO_FOCUS_ON_SELECT,
isCheckable: true,
isChecked: Settings.getValue(SETTING_AUTO_FOCUS_ON_SELECT) == "true"
isChecked: Settings.getValue(SETTING_AUTO_FOCUS_ON_SELECT) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_EASE_ON_FOCUS,
afterItem: MENU_AUTO_FOCUS_ON_SELECT,
isCheckable: true,
isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true"
isChecked: Settings.getValue(SETTING_EASE_ON_FOCUS) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_SHOW_LIGHTS_IN_EDIT_MODE,
afterItem: MENU_EASE_ON_FOCUS,
isCheckable: true,
isChecked: Settings.getValue(SETTING_SHOW_LIGHTS_IN_EDIT_MODE) == "true"
isChecked: Settings.getValue(SETTING_SHOW_LIGHTS_IN_EDIT_MODE) == "true",
grouping: "Advanced"
});
Menu.addMenuItem({
menuName: "View",
menuName: "Edit",
menuItemName: MENU_SHOW_ZONES_IN_EDIT_MODE,
afterItem: MENU_SHOW_LIGHTS_IN_EDIT_MODE,
isCheckable: true,
isChecked: Settings.getValue(SETTING_SHOW_ZONES_IN_EDIT_MODE) == "true"
isChecked: Settings.getValue(SETTING_SHOW_ZONES_IN_EDIT_MODE) == "true",
grouping: "Advanced"
});
Entities.setLightsArePickable(false);
@ -1133,10 +1154,10 @@ function cleanupModelMenus() {
Menu.removeMenuItem("File", "Import Entities");
Menu.removeMenuItem("File", "Import Entities from URL");
Menu.removeMenuItem("View", MENU_AUTO_FOCUS_ON_SELECT);
Menu.removeMenuItem("View", MENU_EASE_ON_FOCUS);
Menu.removeMenuItem("View", MENU_SHOW_LIGHTS_IN_EDIT_MODE);
Menu.removeMenuItem("View", MENU_SHOW_ZONES_IN_EDIT_MODE);
Menu.removeMenuItem("Edit", MENU_AUTO_FOCUS_ON_SELECT);
Menu.removeMenuItem("Edit", MENU_EASE_ON_FOCUS);
Menu.removeMenuItem("Edit", MENU_SHOW_LIGHTS_IN_EDIT_MODE);
Menu.removeMenuItem("Edit", MENU_SHOW_ZONES_IN_EDIT_MODE);
}
Script.scriptEnding.connect(function() {

View file

@ -32,7 +32,7 @@ function randVector(a, b) {
var startTimeInSeconds = new Date().getTime() / 1000;
var NATURAL_SIZE_OF_BUTTERFLY = { x: 1.0, y: 0.4, z: 0.2 };
var NATURAL_SIZE_OF_BUTTERFLY = { x:0.5, y: 0.2, z: 0.1 };
var lifeTime = 3600; // One hour lifespan
var range = 7.0; // Over what distance in meters do you want the flock to fly around
@ -65,8 +65,8 @@ function addButterfly() {
var color = { red: 100, green: 100, blue: 100 };
var size = 0;
var MINSIZE = 0.06;
var RANGESIZE = 0.2;
var MINSIZE = 0.01;
var RANGESIZE = 0.05;
var maxSize = MINSIZE + RANGESIZE;
size = MINSIZE + Math.random() * RANGESIZE;
@ -74,7 +74,7 @@ function addButterfly() {
var dimensions = Vec3.multiply(NATURAL_SIZE_OF_BUTTERFLY, (size / maxSize));
var GRAVITY = -0.2;
var newFrameRate = 20 + Math.random() * 30;
var newFrameRate = 29 + Math.random() * 30;
var properties = {
type: "Model",
lifetime: lifeTime,
@ -86,17 +86,13 @@ function addButterfly() {
dimensions: dimensions,
color: color,
animation: {
url: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx",
firstFrame: 0,
url: "http://hifi-content.s3.amazonaws.com/james/butterfly/butterfly.fbx",
fps: newFrameRate,
currentFrame: 0,
hold: false,
lastFrame: 10000,
loop: true,
running: true,
startAutomatically:false
},
modelURL: "http://public.highfidelity.io/models/content/butterfly/butterfly.fbx"
modelURL: "http://hifi-content.s3.amazonaws.com/james/butterfly/butterfly.fbx"
};
butterflies.push(Entities.addEntity(properties));
}

View file

@ -223,7 +223,10 @@
var elDimensionsZ = document.getElementById("property-dim-z");
var elResetToNaturalDimensions = document.getElementById("reset-to-natural-dimensions");
var elRescaleDimensionsPct = document.getElementById("dimension-rescale-pct");
var elRescaleDimensionsButton = document.getElementById("dimension-rescale-button");
var elRescaleDimensionsButton = document.getElementById("dimension-rescale-button");
var elParentID = document.getElementById("property-parent-id");
var elParentJointIndex = document.getElementById("property-parent-joint-index");
var elRegistrationX = document.getElementById("property-reg-x");
var elRegistrationY = document.getElementById("property-reg-y");
@ -295,7 +298,6 @@
var elModelAnimationLastFrame = document.getElementById("property-model-animation-last-frame");
var elModelAnimationLoop = document.getElementById("property-model-animation-loop");
var elModelAnimationHold = document.getElementById("property-model-animation-hold");
var elModelAnimationStartAutomatically = document.getElementById("property-model-animation-start-automatically");
var elModelTextures = document.getElementById("property-model-textures");
var elModelOriginalTextures = document.getElementById("property-model-original-textures");
@ -453,6 +455,9 @@
elDimensionsY.value = properties.dimensions.y.toFixed(2);
elDimensionsZ.value = properties.dimensions.z.toFixed(2);
elParentID.value = properties.parentID;
elParentJointIndex.value = properties.parentJointIndex;
elRegistrationX.value = properties.registrationPoint.x.toFixed(2);
elRegistrationY.value = properties.registrationPoint.y.toFixed(2);
elRegistrationZ.value = properties.registrationPoint.z.toFixed(2);
@ -526,7 +531,6 @@
elModelAnimationLastFrame.value = properties.animation.lastFrame;
elModelAnimationLoop.checked = properties.animation.loop;
elModelAnimationHold.checked = properties.animation.hold;
elModelAnimationStartAutomatically.checked = properties.animation.startAutomatically;
elModelTextures.value = properties.textures;
elModelOriginalTextures.value = properties.originalTextures;
} else if (properties.type == "Web") {
@ -666,6 +670,9 @@
elDimensionsY.addEventListener('change', dimensionsChangeFunction);
elDimensionsZ.addEventListener('change', dimensionsChangeFunction);
elParentID.addEventListener('change', createEmitTextPropertyUpdateFunction('parentID'));
elParentJointIndex.addEventListener('change', createEmitNumberPropertyUpdateFunction('parentJointIndex'));
var registrationChangeFunction = createEmitVec3PropertyUpdateFunction(
'registrationPoint', elRegistrationX, elRegistrationY, elRegistrationZ);
elRegistrationX.addEventListener('change', registrationChangeFunction);
@ -776,7 +783,6 @@
elModelAnimationLastFrame.addEventListener('change', createEmitGroupNumberPropertyUpdateFunction('animation', 'lastFrame'));
elModelAnimationLoop.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('animation', 'loop'));
elModelAnimationHold.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('animation', 'hold'));
elModelAnimationStartAutomatically.addEventListener('change', createEmitGroupCheckedPropertyUpdateFunction('animation', 'startAutomatically'));
elModelTextures.addEventListener('change', createEmitTextPropertyUpdateFunction('textures'));
@ -1055,6 +1061,19 @@
</div>
</div>
<div class="property">
<span class="label" style="float: left; margin-right: 6px">ParentID</span>
<div class="value" style="overflow: hidden;">
<input type="text" id="property-parent-id">
</div>
</div>
<div class="property">
<span class="label" style="float: left; margin-right: 6px">ParentJointIndex</span>
<div class="value" style="overflow: hidden;">
<input type="text" id="property-parent-joint-index">
</div>
</div>
<div class="property">
<div class="label">Registration</div>
<div class="value">
@ -1326,12 +1345,6 @@
<input type='checkbox' id="property-model-animation-hold">
</span>
</div>
<div class="model-section property">
<span class="label">Animation Start Automatically</span>
<span class="value">
<input type='checkbox' id="property-model-animation-start-automatically">
</span>
</div>
<div class="model-section property">
<div class="label">Textures</div>
<div class="value">

View file

@ -2340,6 +2340,11 @@ SelectionDisplay = (function () {
that.mousePressEvent = function(event) {
if (!event.isLeftButton) {
// if another mouse button than left is pressed ignore it
return false;
}
var somethingClicked = false;
var pickRay = Camera.computePickRay(event.x, event.y);

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View file

@ -74,7 +74,9 @@ var keysToIgnore = [
'shapeType',
'isEmitting',
'sittingPoints',
'originalTextures'
'originalTextures',
'parentJointIndex',
'parentID'
];
var individualKeys = [];

View file

@ -128,7 +128,6 @@ function setUp() {
blue: 255
},
lifespan: 5.0,
visible: false,
locked: false,
isEmitting: true,
lifetime: 3600 // 1 hour; just in case

View file

@ -47,7 +47,12 @@ function makeBasketball() {
modelURL: basketballURL,
restitution: 1.0,
damping: 0.00001,
shapeType: "sphere"
shapeType: "sphere",
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
originalPosition = position;
}

View file

@ -66,16 +66,6 @@
max2: 15
}
var BOW_SPATIAL_KEY = {
relativePosition: {
x: 0,
y: 0.06,
z: 0.11
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, -90, 90)
}
var USE_DEBOUNCE = false;
var TRIGGER_CONTROLS = [
@ -163,11 +153,9 @@
var handToDisable = this.initialHand === 'right' ? 'left' : 'right';
Messages.sendMessage('Hifi-Hand-Disabler', handToDisable);
setEntityCustomData('grabbableKey', this.entityID, {
grabbable: false,
invertSolidWhileHeld: true,
spatialKey: BOW_SPATIAL_KEY
});
var data = getEntityCustomData('grabbableKey', this.entityID, {});
data.grabbable = false;
setEntityCustomData('grabbableKey', this.entityID, data);
},
continueNearGrab: function() {
@ -221,11 +209,10 @@
this.isGrabbed = false;
this.stringDrawn = false;
this.deleteStrings();
setEntityCustomData('grabbableKey', this.entityID, {
grabbable: true,
invertSolidWhileHeld: true,
spatialKey: BOW_SPATIAL_KEY
});
var data = getEntityCustomData('grabbableKey', this.entityID, {});
data.grabbable = true;
setEntityCustomData('grabbableKey', this.entityID, data);
Entities.deleteEntity(this.preNotchString);
Entities.deleteEntity(this.arrow);
this.aiming = false;

View file

@ -48,12 +48,17 @@ var bow = Entities.addEntity({
grabbableKey: {
invertSolidWhileHeld: true,
spatialKey: {
relativePosition: {
x: 0,
y: 0.06,
z: 0.11
leftRelativePosition: {
x: -0.02,
y: 0.08,
z: 0.09
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, -90, 90)
relativePosition: {
x: 0.02,
y: 0.08,
z: 0.09
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, 90, -90)
}
}
})

View file

@ -53,8 +53,13 @@ var wand = Entities.addEntity({
y: 0.1,
z: 0
},
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, 90)
relativeRotation: Quat.fromPitchYawRollDegrees(0, 0, -90)
}
}
})
});
});
function scriptEnding() {
Entities.deleteEntity(wand);
}
Script.scriptEnding.connect(scriptEnding);

View file

@ -15,12 +15,20 @@ function createDoll() {
var scriptURL = Script.resolvePath("doll.js");
var center = Vec3.sum(Vec3.sum(MyAvatar.position, { x: 0, y: 0.5, z: 0 }), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var naturalDimensions = { x: 1.63, y: 1.67, z: 0.26};
var naturalDimensions = {
x: 1.63,
y: 1.67,
z: 0.26
};
var desiredDimensions = Vec3.multiply(naturalDimensions, 0.15);
var doll = Entities.addEntity({
type: "Model",
name: "doll",
@ -39,7 +47,12 @@ function createDoll() {
y: 0,
z: 0
},
collisionsWillMove: true
collisionsWillMove: true,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
return doll;
}

View file

@ -18,14 +18,27 @@ var scriptURL = Script.resolvePath('flashlight.js');
var modelURL = "https://hifi-public.s3.amazonaws.com/models/props/flashlight.fbx";
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {x: 0, y: 0.5, z: 0}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var center = Vec3.sum(Vec3.sum(MyAvatar.position, {
x: 0,
y: 0.5,
z: 0
}), Vec3.multiply(0.5, Quat.getFront(Camera.getOrientation())));
var flashlight = Entities.addEntity({
type: "Model",
modelURL: modelURL,
position: center,
dimensions: { x: 0.08, y: 0.30, z: 0.08},
dimensions: {
x: 0.08,
y: 0.30,
z: 0.08
},
collisionsWillMove: true,
shapeType: 'box',
script: scriptURL
});
script: scriptURL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true
}
})
});

View file

@ -25,7 +25,7 @@
//we are creating lights that we don't want to get stranded so lets make sure that we can get rid of them
var startTime = Date.now();
//if you're going to be using this in a dungeon or something and holding it for a long time, increase this lifetime value.
var LIFETIME = 25;
var LIFETIME = 100;
var MSEC_PER_SEC = 1000.0;
// this is the "constructor" for the entity as a JS object we don't do much here, but we do want to remember
@ -85,9 +85,14 @@
this.hand = 'LEFT';
},
startNearGrab: function() {
startNearGrab: function(entityID) {
if (!this.hasSpotlight) {
var modelProperties = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
var lightTransform = evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
var glowLightTransform = glowLightWorldTransform(modelProperties.position, modelProperties.rotation);
//this light casts the beam
this.spotlight = Entities.addEntity({
type: "Light",
@ -97,6 +102,7 @@
y: 2,
z: 20
},
parentID: this.entityID,
color: {
red: 255,
green: 255,
@ -105,7 +111,9 @@
intensity: 2,
exponent: 0.3,
cutoff: 20,
lifetime: LIFETIME
lifetime: LIFETIME,
position: lightTransform.p,
rotation: lightTransform.q,
});
//this light creates the effect of a bulb at the end of the flashlight
@ -116,6 +124,7 @@
y: 0.25,
z: 0.25
},
parentID: this.entityID,
isSpotlight: false,
color: {
red: 255,
@ -123,8 +132,11 @@
blue: 255
},
exponent: 0,
lifetime: LIFETIME,
cutoff: 90, // in degrees
lifetime: LIFETIME
position: glowLightTransform.p,
rotation: glowLightTransform.q,
});
this.hasSpotlight = true;
@ -142,7 +154,6 @@
//only set the active hand once -- if we always read the current hand, our 'holding' hand will get overwritten
this.setWhichHand();
} else {
this.updateLightPositions();
this.changeLightWithTriggerPressure(this.whichHand);
}
},
@ -159,29 +170,7 @@
this.lightOn = false;
}
},
updateLightPositions: function() {
var modelProperties = Entities.getEntityProperties(this.entityID, ['position', 'rotation']);
//move the two lights along the vectors we set above
var lightTransform = evalLightWorldTransform(modelProperties.position, modelProperties.rotation);
var glowLightTransform = glowLightWorldTransform(modelProperties.position, modelProperties.rotation);
//move them with the entity model
Entities.editEntity(this.spotlight, {
position: lightTransform.p,
rotation: lightTransform.q,
lifetime: (Date.now() - startTime) / MSEC_PER_SEC + LIFETIME
});
Entities.editEntity(this.glowLight, {
position: glowLightTransform.p,
rotation: glowLightTransform.q,
lifetime: (Date.now() - startTime) / MSEC_PER_SEC + LIFETIME
});
},
changeLightWithTriggerPressure: function(flashLightHand) {
if (flashLightHand === 'LEFT') {

View file

@ -35,7 +35,12 @@ var pingPongGun = Entities.addEntity({
z: 0.47
},
collisionsWillMove: true,
collisionSoundURL: COLLISION_SOUND_URL
collisionSoundURL: COLLISION_SOUND_URL,
userData: JSON.stringify({
grabbableKey: {
invertSolidWhileHeld: true
}
})
});
function cleanUp() {

View file

@ -28,10 +28,10 @@ var pistol = Entities.addEntity({
spatialKey: {
relativePosition: {
x: 0,
y: 0,
z: 0
y: 0.05,
z: -0.08
},
relativeRotation: Quat.fromPitchYawRollDegrees(45, 90, 0)
relativeRotation: Quat.fromPitchYawRollDegrees(90, 90, 0)
},
invertSolidWhileHeld: true
}

View file

@ -12,31 +12,57 @@
Script.include("cookies.js");
var audioOptions = new AudioEffectOptions({
maxRoomSize: 50,
bandwidth: 10000,
preDelay: 20,
lateDelay: 0,
reverbTime: 2,
earlyDiffusion: 100,
lateDiffusion: 100,
roomSize: 50,
reverbTime: 4,
damping: 0.50,
inputBandwidth: 0.8,
earlyLevel: 0,
tailLevel: 0,
dryLevel: -6,
wetLevel: -6
density: 100,
bassMult: 1.5,
bassFreq: 250,
highGain: -6,
highFreq: 3000,
modRate: 2.3,
modDepth: 50,
earlyGain: 0,
lateGain: 0,
earlyMixLeft: 20,
earlyMixRight: 20,
lateMixLeft: 90,
lateMixRight: 90,
wetDryMix: 50,
});
AudioDevice.setReverbOptions(audioOptions);
AudioDevice.setReverb(true);
print("Reverb is ON.");
var panel = new Panel(10, 200);
var panel = new Panel(10, 160);
var parameters = [
{ name: "roomSize", min: 0, max: 100, units: " feet" },
{ name: "reverbTime", min: 0, max: 10, units: " sec" },
{ name: "damping", min: 0, max: 1, units: " " },
{ name: "inputBandwidth", min: 0, max: 1, units: " " },
{ name: "earlyLevel", min: -48, max: 0, units: " dB" },
{ name: "tailLevel", min: -48, max: 0, units: " dB" },
{ name: "wetLevel", min: -48, max: 0, units: " dB" },
{ name: "bandwidth", min: 1000, max: 12000, units: " Hz" },
{ name: "preDelay", min: 0, max: 333, units: " ms" },
{ name: "lateDelay", min: 0, max: 166, units: " ms" },
{ name: "reverbTime", min: 0.1, max: 10, units: " seconds" },
{ name: "earlyDiffusion", min: 0, max: 100, units: " percent" },
{ name: "lateDiffusion", min: 0, max: 100, units: " percent" },
{ name: "roomSize", min: 0, max: 100, units: " percent" },
{ name: "density", min: 0, max: 100, units: " percent" },
{ name: "bassMult", min: 0.1, max: 4, units: " ratio" },
{ name: "bassFreq", min: 10, max: 500, units: " Hz" },
{ name: "highGain", min: -24, max: 0, units: " dB" },
{ name: "highFreq", min: 1000, max: 12000, units: " Hz" },
{ name: "modRate", min: 0.1, max: 10, units: " Hz" },
{ name: "modDepth", min: 0, max: 100, units: " percent" },
{ name: "earlyGain", min: -96, max: 24, units: " dB" },
{ name: "lateGain", min: -96, max: 24, units: " dB" },
{ name: "earlyMixLeft", min: 0, max: 100, units: " percent" },
{ name: "earlyMixRight", min: 0, max: 100, units: " percent" },
{ name: "lateMixLeft", min: 0, max: 100, units: " percent" },
{ name: "lateMixRight", min: 0, max: 100, units: " percent" },
{ name: "wetDryMix", min: 0, max: 100, units: " percent" },
]
function setter(name) {
@ -48,7 +74,7 @@ function getter(name) {
}
function displayer(units) {
return function(value) { return (value).toFixed(1) + units; };
return function(value) { return (value).toFixed(1) + units; }
}
// create a slider for each parameter

View file

@ -2,7 +2,7 @@ set(TARGET_NAME interface)
project(${TARGET_NAME})
# set a default root dir for each of our optional externals if it was not passed
set(OPTIONAL_EXTERNALS "LeapMotion" "RtMidi" "RSSDK")
set(OPTIONAL_EXTERNALS "LeapMotion")
if(WIN32)
list(APPEND OPTIONAL_EXTERNALS "3DConnexionClient")
@ -100,6 +100,15 @@ else()
add_executable(${TARGET_NAME} ${INTERFACE_SRCS} ${QM})
endif()
# These are external plugins, but we need to do the 'add dependency' here so that their
# binary directories get added to the fixup path
add_dependency_external_projects(sixense)
add_dependency_external_projects(sdl2)
if (WIN32)
add_dependency_external_projects(OpenVR)
endif()
# disable /OPT:REF and /OPT:ICF for the Debug builds
# This will prevent the following linker warnings
# LINK : warning LNK4075: ignoring '/INCREMENTAL' due to '/OPT:ICF' specification
@ -161,13 +170,6 @@ foreach(EXTERNAL ${OPTIONAL_EXTERNALS})
endif ()
endforeach()
# special OS X modifications for RtMidi library
if (RTMIDI_FOUND AND NOT DISABLE_RTMIDI AND APPLE)
find_library(CoreMIDI CoreMIDI)
add_definitions(-D__MACOSX_CORE__)
target_link_libraries(${TARGET_NAME} ${CoreMIDI})
endif ()
# include headers for interface and InterfaceConfig.
include_directories("${PROJECT_SOURCE_DIR}/src")
@ -201,7 +203,6 @@ else (APPLE)
# link target to external libraries
if (WIN32)
# target_link_libraries(${TARGET_NAME} wsock32.lib Winmm.lib)
target_link_libraries(${TARGET_NAME} wsock32.lib Winmm.lib)
else (WIN32)
# Nothing else required on linux apparently
@ -209,3 +210,4 @@ else (APPLE)
endif (APPLE)
package_libraries_for_deployment()
consolidate_stack_components()

View file

@ -1,9 +0,0 @@
Instructions for adding the Intel Realsense (RSSDK) to Interface
Thijs Wenker, December 19, 2014
This is Windows only for now.
1. Download the SDK at https://software.intel.com/en-us/intel-realsense-sdk/download
2. Copy the `lib` and `include` folder inside this directory

View file

@ -1,43 +0,0 @@
Instructions for adding the RtMidi library to Interface
Stephen Birarda, June 30, 2014
1. Download the RtMidi tarball from High Fidelity S3.
http://public.highfidelity.io/dependencies/rtmidi-2.1.0.tar.gz
2. Copy RtMidi.h to externals/rtmidi/include.
3. Compile the RtMidi library.
3. Copy either librtmidi.dylib (dynamic) or librtmidi.a (static) to externals/rtmidi/lib
4. Delete your build directory, run cmake and build, and you should be all set.
=========================
RtMidi: realtime MIDI i/o C++ classes<BR>
Copyright (c) 2003-2014 Gary P. Scavone
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
(the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
Any person wishing to distribute modifications to the Software is
asked to send the modifications to the original developer so that
they can be incorporated into the canonical version. This is,
however, not a binding provision of this license.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

View file

@ -13,12 +13,11 @@
{ "from": "Hydra.RB", "to": "Standard.RB" },
{ "from": "Hydra.RS", "to": "Standard.RS" },
{ "from": [ "Hydra.L3", "Hydra.L4" ], "to": "Standard.LeftPrimaryThumb" },
{ "from": [ "Hydra.L1", "Hydra.L2" ], "to": "Standard.LeftSecondaryThumb" },
{ "from": [ "Hydra.R3", "Hydra.R4" ], "to": "Standard.RightPrimaryThumb" },
{ "from": [ "Hydra.R1", "Hydra.R2" ], "to": "Standard.RightSecondaryThumb" },
{ "from": [ "Hydra.L1", "Hydra.L2", "Hydra.L3", "Hydra.L4" ], "to": "Standard.LeftPrimaryThumb" },
{ "from": [ "Hydra.L0" ], "to": "Standard.LeftSecondaryThumb" },
{ "from": [ "Hydra.R1", "Hydra.R2", "Hydra.R3", "Hydra.R4" ], "to": "Standard.RightPrimaryThumb" },
{ "from": [ "Hydra.R0" ], "to": "Standard.RightSecondaryThumb" },
{ "from": "Hydra.LeftHand", "to": "Standard.LeftHand" },
{ "from": "Hydra.RightHand", "to": "Standard.RightHand" }

View file

@ -45,7 +45,12 @@ Item {
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
text: "Framerate: " + root.framerate
text: "Render Rate: " + root.renderrate
}
Text {
color: root.fontColor;
font.pixelSize: root.fontSize
text: "Present Rate: " + root.presentrate
}
Text {
color: root.fontColor;

View file

@ -47,8 +47,9 @@ Item {
}
}
implicitHeight: label.implicitHeight * 1.5
implicitHeight: source.visible ? label.implicitHeight * 1.5 : 0
implicitWidth: label.implicitWidth + label.height * 2.5
visible: source.visible
Timer {
id: timer
@ -66,6 +67,7 @@ Item {
color: label.color
text: checkText()
size: label.height
visible: source.visible
font.pixelSize: size
function checkText() {
if (!source || source.type != 1 || !source.checkable) {
@ -89,6 +91,7 @@ Item {
verticalAlignment: Text.AlignVCenter
color: source.enabled ? hifi.colors.text : hifi.colors.disabledText
enabled: source.enabled && source.visible
visible: source.visible
function typedText() {
if (source) {
switch (source.type) {
@ -109,7 +112,7 @@ Item {
x: listView.width - width - 4
size: label.height
width: implicitWidth
visible: source.type == 2
visible: source.visible && (source.type == 2)
text: "\uF0DA"
anchors.verticalCenter: parent.verticalCenter
color: label.color

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