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Ensuring render thread is highest priority
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@ -319,6 +319,7 @@ public:
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}
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QTestWindow() {
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QThread::currentThread()->setPriority(QThread::HighestPriority);
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AbstractViewStateInterface::setInstance(this);
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_octree = DependencyManager::set<EntityTreeRenderer>(false, this, nullptr);
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_octree->init();
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