mirror of
https://github.com/lubosz/overte.git
synced 2025-04-07 00:02:37 +02:00
Merge branch 'master' of https://github.com/highfidelity/hifi into skin
This commit is contained in:
commit
8acc18ae8b
59 changed files with 2217 additions and 968 deletions
|
@ -389,6 +389,8 @@ void DomainServer::setupNodeListAndAssignments() {
|
|||
const QVariant* idValueVariant = valueForKeyPath(settingsMap, METAVERSE_DOMAIN_ID_KEY_PATH);
|
||||
if (idValueVariant) {
|
||||
nodeList->setSessionUUID(idValueVariant->toString());
|
||||
} else {
|
||||
nodeList->setSessionUUID(QUuid::createUuid()); // Use random UUID
|
||||
}
|
||||
|
||||
connect(nodeList.data(), &LimitedNodeList::nodeAdded, this, &DomainServer::nodeAdded);
|
||||
|
|
|
@ -1,10 +1,10 @@
|
|||
{
|
||||
"name": "Oculus Touch to Standard",
|
||||
"channels": [
|
||||
{ "from": "OculusTouch.A", "to": "Standard.A" },
|
||||
{ "from": "OculusTouch.B", "to": "Standard.B" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.X" },
|
||||
{ "from": "OculusTouch.Y", "to": "Standard.Y" },
|
||||
{ "from": "OculusTouch.A", "to": "Standard.RightPrimaryThumb" },
|
||||
{ "from": "OculusTouch.B", "to": "Standard.RightSecondaryThumb" },
|
||||
{ "from": "OculusTouch.X", "to": "Standard.LeftPrimaryThumb" },
|
||||
{ "from": "OculusTouch.Y", "to": "Standard.LeftSecondaryThumb" },
|
||||
|
||||
{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
|
||||
{ "from": "OculusTouch.LX", "to": "Standard.LX" },
|
||||
|
|
|
@ -25,6 +25,7 @@ FocusScope {
|
|||
property rect recommendedRect: Qt.rect(0,0,0,0);
|
||||
property var expectedChildren;
|
||||
property bool repositionLocked: true
|
||||
property bool hmdHandMouseActive: false
|
||||
|
||||
onRepositionLockedChanged: {
|
||||
if (!repositionLocked) {
|
||||
|
|
|
@ -7,7 +7,7 @@ PreferencesDialog {
|
|||
id: root
|
||||
objectName: "AvatarPreferencesDialog"
|
||||
title: "Avatar Settings"
|
||||
showCategories: [ "Avatar Basics", "Avatar Tuning", "Avatar Camera" ]
|
||||
showCategories: [ "Avatar Basics", "Snapshots", "Avatar Tuning", "Avatar Camera" ]
|
||||
property var settings: Settings {
|
||||
category: root.objectName
|
||||
property alias x: root.x
|
||||
|
|
|
@ -1,117 +0,0 @@
|
|||
import QtQuick 2.5
|
||||
import QtQuick.Controls 1.4
|
||||
import QtQuick.Controls.Styles 1.4
|
||||
import QtQuick.XmlListModel 2.0
|
||||
|
||||
import "../../windows"
|
||||
import "../../js/Utils.js" as Utils
|
||||
import "../models"
|
||||
|
||||
Window {
|
||||
id: root
|
||||
resizable: true
|
||||
width: 516
|
||||
height: 616
|
||||
minSize: Qt.vector2d(500, 600);
|
||||
maxSize: Qt.vector2d(1000, 800);
|
||||
|
||||
property alias source: image.source
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
color: "white"
|
||||
|
||||
Item {
|
||||
anchors { fill: parent; margins: 8 }
|
||||
|
||||
Image {
|
||||
id: image
|
||||
anchors { top: parent.top; left: parent.left; right: parent.right; bottom: notesLabel.top; bottomMargin: 8 }
|
||||
fillMode: Image.PreserveAspectFit
|
||||
}
|
||||
|
||||
Text {
|
||||
id: notesLabel
|
||||
anchors { left: parent.left; bottom: notes.top; bottomMargin: 8; }
|
||||
text: "Notes about this image"
|
||||
font.pointSize: 14
|
||||
font.bold: true
|
||||
color: "#666"
|
||||
}
|
||||
|
||||
TextArea {
|
||||
id: notes
|
||||
anchors { left: parent.left; bottom: parent.bottom; right: shareButton.left; rightMargin: 8 }
|
||||
height: 60
|
||||
}
|
||||
|
||||
Button {
|
||||
id: shareButton
|
||||
anchors { verticalCenter: notes.verticalCenter; right: parent.right; }
|
||||
width: 120; height: 50
|
||||
text: "Share"
|
||||
|
||||
style: ButtonStyle {
|
||||
background: Rectangle {
|
||||
implicitWidth: 120
|
||||
implicitHeight: 50
|
||||
border.width: control.activeFocus ? 2 : 1
|
||||
color: "#333"
|
||||
radius: 9
|
||||
}
|
||||
label: Text {
|
||||
color: shareButton.enabled ? "white" : "gray"
|
||||
font.pixelSize: 18
|
||||
font.bold: true
|
||||
verticalAlignment: Text.AlignVCenter
|
||||
horizontalAlignment: Text.AlignHCenter
|
||||
anchors.fill: parent
|
||||
text: shareButton.text
|
||||
}
|
||||
}
|
||||
|
||||
onClicked: {
|
||||
enabled = false;
|
||||
uploadTimer.start();
|
||||
}
|
||||
|
||||
Timer {
|
||||
id: uploadTimer
|
||||
running: false
|
||||
interval: 5
|
||||
repeat: false
|
||||
onTriggered: {
|
||||
var uploaded = SnapshotUploader.uploadSnapshot(root.source.toString())
|
||||
console.log("Uploaded result " + uploaded)
|
||||
if (!uploaded) {
|
||||
console.log("Upload failed ");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Action {
|
||||
id: shareAction
|
||||
text: qsTr("OK")
|
||||
enabled: root.result ? true : false
|
||||
shortcut: Qt.Key_Return
|
||||
onTriggered: {
|
||||
root.destroy();
|
||||
}
|
||||
}
|
||||
|
||||
Action {
|
||||
id: cancelAction
|
||||
text: qsTr("Cancel")
|
||||
shortcut: Qt.Key_Escape
|
||||
onTriggered: {
|
||||
root.destroy();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
|
@ -21,7 +21,19 @@ Window {
|
|||
height: content.height
|
||||
visible: true
|
||||
// Disable this window from being able to call 'desktop.raise() and desktop.showDesktop'
|
||||
activator: Item {}
|
||||
activator: MouseArea {
|
||||
width: frame.decoration ? frame.decoration.width : window.width
|
||||
height: frame.decoration ? frame.decoration.height : window.height
|
||||
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
|
||||
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
|
||||
propagateComposedEvents: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
hoverEnabled: true
|
||||
onPressed: mouse.accepted = false;
|
||||
onEntered: window.mouseEntered();
|
||||
onExited: window.mouseExited();
|
||||
}
|
||||
property bool horizontal: true
|
||||
property real buttonSize: 50;
|
||||
property var buttons: []
|
||||
|
|
71
interface/resources/qml/windows/Decoration.qml
Normal file
71
interface/resources/qml/windows/Decoration.qml
Normal file
|
@ -0,0 +1,71 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
Rectangle {
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
signal inflateDecorations();
|
||||
signal deflateDecorations();
|
||||
|
||||
property int frameMargin: 9
|
||||
property int frameMarginLeft: frameMargin
|
||||
property int frameMarginRight: frameMargin
|
||||
property int frameMarginTop: 2 * frameMargin + iconSize
|
||||
property int frameMarginBottom: iconSize + 11
|
||||
|
||||
anchors {
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
|
||||
// Enable dragging of the window,
|
||||
// detect mouseover of the window (including decoration)
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
}
|
||||
Connections {
|
||||
target: window
|
||||
onMouseEntered: {
|
||||
if (desktop.hmdHandMouseActive) {
|
||||
root.inflateDecorations()
|
||||
}
|
||||
}
|
||||
onMouseExited: root.deflateDecorations();
|
||||
}
|
||||
Connections {
|
||||
target: desktop
|
||||
onHmdHandMouseActiveChanged: {
|
||||
if (desktop.hmdHandMouseActive) {
|
||||
if (window.activator.containsMouse) {
|
||||
root.inflateDecorations();
|
||||
}
|
||||
} else {
|
||||
root.deflateDecorations();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -16,104 +16,6 @@ import "../styles-uit"
|
|||
|
||||
Frame {
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
Rectangle {
|
||||
// Dialog frame
|
||||
id: frameContent
|
||||
|
||||
readonly property int iconSize: hifi.dimensions.frameIconSize
|
||||
readonly property int frameMargin: 9
|
||||
readonly property int frameMarginLeft: frameMargin
|
||||
readonly property int frameMarginRight: frameMargin
|
||||
readonly property int frameMarginTop: 2 * frameMargin + iconSize
|
||||
readonly property int frameMarginBottom: iconSize + 11
|
||||
|
||||
anchors {
|
||||
topMargin: -frameMarginTop
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
}
|
||||
|
||||
Row {
|
||||
id: controlsRow
|
||||
anchors {
|
||||
right: parent.right;
|
||||
top: parent.top;
|
||||
topMargin: frameContent.frameMargin + 1 // Move down a little to visually align with the title
|
||||
rightMargin: frameContent.frameMarginRight;
|
||||
}
|
||||
spacing: frameContent.iconSize / 4
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Pin" button
|
||||
visible: window.pinnable
|
||||
text: window.pinned ? hifi.glyphs.pinInverted : hifi.glyphs.pin
|
||||
color: pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: pinClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: true
|
||||
onClicked: window.pinned = !window.pinned;
|
||||
}
|
||||
}
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Close" button
|
||||
visible: window ? window.closable : false
|
||||
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
|
||||
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: frameContent.iconSize
|
||||
MouseArea {
|
||||
id: closeClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
onClicked: window.shown = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RalewayRegular {
|
||||
// Title
|
||||
id: titleText
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: frameContent.frameMarginLeft + hifi.dimensions.contentMargin.x
|
||||
right: controlsRow.left
|
||||
rightMargin: frameContent.iconSize
|
||||
top: parent.top
|
||||
topMargin: frameContent.frameMargin
|
||||
}
|
||||
text: window ? window.title : ""
|
||||
color: hifi.colors.white
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
}
|
||||
|
||||
DropShadow {
|
||||
source: titleText
|
||||
anchors.fill: titleText
|
||||
horizontalOffset: 2
|
||||
verticalOffset: 2
|
||||
samples: 2
|
||||
color: hifi.colors.baseGrayShadow60
|
||||
visible: (window && window.focus)
|
||||
cached: true
|
||||
}
|
||||
}
|
||||
DefaultFrameDecoration {}
|
||||
}
|
||||
|
||||
|
|
113
interface/resources/qml/windows/DefaultFrameDecoration.qml
Normal file
113
interface/resources/qml/windows/DefaultFrameDecoration.qml
Normal file
|
@ -0,0 +1,113 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
Decoration {
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
// Dialog frame
|
||||
id: root
|
||||
|
||||
property int iconSize: hifi.dimensions.frameIconSize
|
||||
frameMargin: 9
|
||||
frameMarginLeft: frameMargin
|
||||
frameMarginRight: frameMargin
|
||||
frameMarginTop: 2 * frameMargin + iconSize
|
||||
frameMarginBottom: iconSize + 11
|
||||
|
||||
onInflateDecorations: {
|
||||
if (!HMD.active) {
|
||||
return;
|
||||
}
|
||||
root.frameMargin = 18
|
||||
titleText.size = hifi.fontSizes.overlayTitle * 2
|
||||
root.iconSize = hifi.dimensions.frameIconSize * 2
|
||||
}
|
||||
|
||||
onDeflateDecorations: {
|
||||
root.frameMargin = 9
|
||||
titleText.size = hifi.fontSizes.overlayTitle
|
||||
root.iconSize = hifi.dimensions.frameIconSize
|
||||
}
|
||||
|
||||
|
||||
Row {
|
||||
id: controlsRow
|
||||
anchors {
|
||||
right: parent.right;
|
||||
top: parent.top;
|
||||
topMargin: root.frameMargin + 1 // Move down a little to visually align with the title
|
||||
rightMargin: root.frameMarginRight;
|
||||
}
|
||||
spacing: root.iconSize / 4
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Pin" button
|
||||
visible: window.pinnable
|
||||
text: window.pinned ? hifi.glyphs.pinInverted : hifi.glyphs.pin
|
||||
color: pinClickArea.pressed ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: root.iconSize
|
||||
MouseArea {
|
||||
id: pinClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
propagateComposedEvents: true
|
||||
onClicked: window.pinned = !window.pinned;
|
||||
}
|
||||
}
|
||||
|
||||
HiFiGlyphs {
|
||||
// "Close" button
|
||||
visible: window ? window.closable : false
|
||||
text: closeClickArea.containsPress ? hifi.glyphs.closeInverted : hifi.glyphs.close
|
||||
color: closeClickArea.containsMouse ? hifi.colors.redHighlight : hifi.colors.white
|
||||
size: root.iconSize
|
||||
MouseArea {
|
||||
id: closeClickArea
|
||||
anchors.fill: parent
|
||||
hoverEnabled: true
|
||||
onClicked: window.shown = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
RalewayRegular {
|
||||
// Title
|
||||
id: titleText
|
||||
anchors {
|
||||
left: parent.left
|
||||
leftMargin: root.frameMarginLeft + hifi.dimensions.contentMargin.x
|
||||
right: controlsRow.left
|
||||
rightMargin: root.iconSize
|
||||
top: parent.top
|
||||
topMargin: root.frameMargin
|
||||
}
|
||||
text: window ? window.title : ""
|
||||
color: hifi.colors.white
|
||||
size: hifi.fontSizes.overlayTitle
|
||||
}
|
||||
|
||||
DropShadow {
|
||||
source: titleText
|
||||
anchors.fill: titleText
|
||||
horizontalOffset: 2
|
||||
verticalOffset: 2
|
||||
samples: 2
|
||||
color: hifi.colors.baseGrayShadow60
|
||||
visible: (window && window.focus)
|
||||
cached: true
|
||||
}
|
||||
}
|
||||
|
|
@ -22,10 +22,10 @@ Item {
|
|||
|
||||
property bool gradientsSupported: desktop.gradientsSupported
|
||||
|
||||
readonly property int frameMarginLeft: frameContent.frameMarginLeft
|
||||
readonly property int frameMarginRight: frameContent.frameMarginRight
|
||||
readonly property int frameMarginTop: frameContent.frameMarginTop
|
||||
readonly property int frameMarginBottom: frameContent.frameMarginBottom
|
||||
readonly property int frameMarginLeft: frame.decoration ? frame.decoration.frameMarginLeft : 0
|
||||
readonly property int frameMarginRight: frame.decoration ? frame.decoration.frameMarginRight : 0
|
||||
readonly property int frameMarginTop: frame.decoration ? frame.decoration.frameMarginTop : 0
|
||||
readonly property int frameMarginBottom: frame.decoration ? frame.decoration.frameMarginBottom : 0
|
||||
|
||||
// Frames always fill their parents, but their decorations may extend
|
||||
// beyond the window via negative margin sizes
|
||||
|
@ -103,16 +103,14 @@ Item {
|
|||
}
|
||||
onReleased: {
|
||||
if (hid) {
|
||||
pane.visible = true
|
||||
frameContent.visible = true
|
||||
window.content.visible = true
|
||||
hid = false;
|
||||
}
|
||||
}
|
||||
onPositionChanged: {
|
||||
if (pressed) {
|
||||
if (pane.visible) {
|
||||
pane.visible = false;
|
||||
frameContent.visible = false
|
||||
if (window.content.visible) {
|
||||
window.content.visible = false;
|
||||
hid = true;
|
||||
}
|
||||
var delta = Qt.vector2d(mouseX, mouseY).minus(pressOrigin);
|
||||
|
|
|
@ -16,81 +16,11 @@ import "../styles-uit"
|
|||
|
||||
Frame {
|
||||
HifiConstants { id: hifi }
|
||||
property bool horizontalSpacers: false
|
||||
property bool verticalSpacers: false
|
||||
property alias horizontalSpacers: decoration.horizontalSpacers
|
||||
property alias verticalSpacers: decoration.verticalSpacers
|
||||
|
||||
Rectangle {
|
||||
// Dialog frame
|
||||
id: frameContent
|
||||
readonly property int frameMargin: 6
|
||||
readonly property int frameMarginLeft: frameMargin + (horizontalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginRight: frameMargin + (horizontalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginTop: frameMargin + (verticalSpacers ? 12 : 0)
|
||||
readonly property int frameMarginBottom: frameMargin + (verticalSpacers ? 12 : 0)
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 8
|
||||
height: window.height
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: 8
|
||||
height: window.height
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: 8
|
||||
width: window.width
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: 8
|
||||
width: window.width
|
||||
color: "gray";
|
||||
radius: 4
|
||||
}
|
||||
|
||||
anchors {
|
||||
leftMargin: -frameMarginLeft
|
||||
rightMargin: -frameMarginRight
|
||||
topMargin: -frameMarginTop
|
||||
bottomMargin: -frameMarginBottom
|
||||
}
|
||||
anchors.fill: parent
|
||||
color: hifi.colors.baseGrayHighlight40
|
||||
border {
|
||||
width: hifi.dimensions.borderWidth
|
||||
color: hifi.colors.faintGray50
|
||||
}
|
||||
radius: hifi.dimensions.borderRadius / 2
|
||||
|
||||
// Enable dragging of the window
|
||||
MouseArea {
|
||||
anchors.fill: parent
|
||||
drag.target: window
|
||||
}
|
||||
ToolFrameDecoration {
|
||||
id: decoration
|
||||
}
|
||||
}
|
||||
|
||||
|
|
96
interface/resources/qml/windows/ToolFrameDecoration.qml
Normal file
96
interface/resources/qml/windows/ToolFrameDecoration.qml
Normal file
|
@ -0,0 +1,96 @@
|
|||
//
|
||||
// DefaultFrame.qml
|
||||
//
|
||||
// Created by Bradley Austin Davis on 12 Jan 2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
import QtQuick 2.5
|
||||
import QtGraphicalEffects 1.0
|
||||
|
||||
import "."
|
||||
import "../styles-uit"
|
||||
|
||||
Decoration {
|
||||
id: root
|
||||
HifiConstants { id: hifi }
|
||||
|
||||
property bool horizontalSpacers: false
|
||||
property bool verticalSpacers: false
|
||||
|
||||
// Dialog frame
|
||||
property int spacerWidth: 8
|
||||
property int spacerRadius: 4
|
||||
property int spacerMargin: 12
|
||||
frameMargin: 6
|
||||
frameMarginLeft: frameMargin + (horizontalSpacers ? spacerMargin : 0)
|
||||
frameMarginRight: frameMargin + (horizontalSpacers ? spacerMargin : 0)
|
||||
frameMarginTop: frameMargin + (verticalSpacers ? spacerMargin : 0)
|
||||
frameMarginBottom: frameMargin + (verticalSpacers ? spacerMargin : 0)
|
||||
radius: hifi.dimensions.borderRadius / 2
|
||||
|
||||
onInflateDecorations: {
|
||||
if (!HMD.active) {
|
||||
return;
|
||||
}
|
||||
root.frameMargin = 18
|
||||
root.spacerWidth = 16
|
||||
root.spacerRadius = 8
|
||||
root.spacerMargin = 8
|
||||
}
|
||||
|
||||
onDeflateDecorations: {
|
||||
root.frameMargin = 6
|
||||
root.spacerWidth = 8
|
||||
root.spacerRadius = 4
|
||||
root.spacerMargin = 12
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.left: parent.left
|
||||
anchors.leftMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: root.spacerWidth
|
||||
height: decoration.height - 12
|
||||
color: "gray";
|
||||
radius: root.spacerRadius
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: horizontalSpacers
|
||||
anchors.right: parent.right
|
||||
anchors.rightMargin: 6
|
||||
anchors.verticalCenter: parent.verticalCenter
|
||||
width: root.spacerWidth
|
||||
height: decoration.height - 12
|
||||
color: "gray";
|
||||
radius: root.spacerRadius
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.top: parent.top
|
||||
anchors.topMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: root.spacerWidth
|
||||
width: decoration.width - 12
|
||||
color: "gray";
|
||||
radius: root.spacerRadius
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
visible: verticalSpacers
|
||||
anchors.bottom: parent.bottom
|
||||
anchors.bottomMargin: 6
|
||||
anchors.horizontalCenter: parent.horizontalCenter
|
||||
height: root.spacerWidth
|
||||
width: decoration.width - 12
|
||||
color: "gray";
|
||||
radius: root.spacerRadius
|
||||
}
|
||||
}
|
||||
|
|
@ -31,6 +31,8 @@ Fadable {
|
|||
// Signals
|
||||
//
|
||||
signal windowDestroyed();
|
||||
signal mouseEntered();
|
||||
signal mouseExited();
|
||||
|
||||
//
|
||||
// Native properties
|
||||
|
@ -113,11 +115,14 @@ Fadable {
|
|||
propagateComposedEvents: true
|
||||
acceptedButtons: Qt.AllButtons
|
||||
enabled: window.visible
|
||||
hoverEnabled: true
|
||||
onPressed: {
|
||||
//console.log("Pressed on activator area");
|
||||
window.raise();
|
||||
mouse.accepted = false;
|
||||
}
|
||||
onEntered: window.mouseEntered();
|
||||
onExited: window.mouseExited();
|
||||
}
|
||||
|
||||
// This mouse area serves to swallow mouse events while the mouse is over the window
|
||||
|
@ -287,4 +292,7 @@ Fadable {
|
|||
break;
|
||||
}
|
||||
}
|
||||
|
||||
onMouseEntered: console.log("Mouse entered " + window)
|
||||
onMouseExited: console.log("Mouse exited " + window)
|
||||
}
|
||||
|
|
35
interface/resources/shaders/hmd_hand_lasers.frag
Normal file
35
interface/resources/shaders/hmd_hand_lasers.frag
Normal file
|
@ -0,0 +1,35 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#version 410 core
|
||||
|
||||
uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
|
||||
layout(location = 0) in vec3 inLineDistance;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec2 d = inLineDistance.xy;
|
||||
d.y = abs(d.y);
|
||||
d.x = abs(d.x);
|
||||
if (d.x > 1.0) {
|
||||
d.x = (d.x - 1.0) / 0.02;
|
||||
} else {
|
||||
d.x = 0.0;
|
||||
}
|
||||
float alpha = 1.0 - length(d);
|
||||
if (alpha <= 0.0) {
|
||||
discard;
|
||||
}
|
||||
alpha = pow(alpha, 10.0);
|
||||
if (alpha < 0.05) {
|
||||
discard;
|
||||
}
|
||||
FragColor = vec4(color.rgb, alpha);
|
||||
}
|
70
interface/resources/shaders/hmd_hand_lasers.geom
Normal file
70
interface/resources/shaders/hmd_hand_lasers.geom
Normal file
|
@ -0,0 +1,70 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#version 410 core
|
||||
#extension GL_EXT_geometry_shader4 : enable
|
||||
|
||||
layout(location = 0) out vec3 outLineDistance;
|
||||
|
||||
layout(lines) in;
|
||||
layout(triangle_strip, max_vertices = 24) out;
|
||||
|
||||
vec3[2] getOrthogonals(in vec3 n, float scale) {
|
||||
float yDot = abs(dot(n, vec3(0, 1, 0)));
|
||||
|
||||
vec3 result[2];
|
||||
if (yDot < 0.9) {
|
||||
result[0] = normalize(cross(n, vec3(0, 1, 0)));
|
||||
} else {
|
||||
result[0] = normalize(cross(n, vec3(1, 0, 0)));
|
||||
}
|
||||
// The cross of result[0] and n is orthogonal to both, which are orthogonal to each other
|
||||
result[1] = cross(result[0], n);
|
||||
result[0] *= scale;
|
||||
result[1] *= scale;
|
||||
return result;
|
||||
}
|
||||
|
||||
|
||||
vec2 orthogonal(vec2 v) {
|
||||
vec2 result = v.yx;
|
||||
result.y *= -1.0;
|
||||
return result;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 endpoints[2];
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
endpoints[i] = gl_PositionIn[i].xy / gl_PositionIn[i].w;
|
||||
}
|
||||
vec2 lineNormal = normalize(endpoints[1] - endpoints[0]);
|
||||
vec2 lineOrthogonal = orthogonal(lineNormal);
|
||||
lineNormal *= 0.02;
|
||||
lineOrthogonal *= 0.02;
|
||||
|
||||
gl_Position = gl_PositionIn[0];
|
||||
gl_Position.xy -= lineOrthogonal;
|
||||
outLineDistance = vec3(-1.02, -1, gl_Position.z);
|
||||
EmitVertex();
|
||||
|
||||
gl_Position = gl_PositionIn[0];
|
||||
gl_Position.xy += lineOrthogonal;
|
||||
outLineDistance = vec3(-1.02, 1, gl_Position.z);
|
||||
EmitVertex();
|
||||
|
||||
gl_Position = gl_PositionIn[1];
|
||||
gl_Position.xy -= lineOrthogonal;
|
||||
outLineDistance = vec3(1.02, -1, gl_Position.z);
|
||||
EmitVertex();
|
||||
|
||||
gl_Position = gl_PositionIn[1];
|
||||
gl_Position.xy += lineOrthogonal;
|
||||
outLineDistance = vec3(1.02, 1, gl_Position.z);
|
||||
EmitVertex();
|
||||
|
||||
EndPrimitive();
|
||||
}
|
15
interface/resources/shaders/hmd_hand_lasers.vert
Normal file
15
interface/resources/shaders/hmd_hand_lasers.vert
Normal file
|
@ -0,0 +1,15 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
#version 410 core
|
||||
uniform mat4 mvp = mat4(1);
|
||||
|
||||
in vec3 Position;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(Position, 1);
|
||||
}
|
78
interface/resources/shaders/hmd_reproject.frag
Normal file
78
interface/resources/shaders/hmd_reproject.frag
Normal file
|
@ -0,0 +1,78 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#version 410 core
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform mat3 reprojection = mat3(1);
|
||||
uniform mat4 inverseProjections[2];
|
||||
uniform mat4 projections[2];
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vTexCoord;
|
||||
|
||||
mat4 eyeInverseProjection;
|
||||
mat4 eyeProjection;
|
||||
|
||||
float xoffset = 1.0;
|
||||
vec2 uvmin = vec2(0.0);
|
||||
vec2 uvmax = vec2(1.0);
|
||||
// determine the correct projection and inverse projection to use.
|
||||
if (vTexCoord.x < 0.5) {
|
||||
uvmax.x = 0.5;
|
||||
eyeInverseProjection = inverseProjections[0];
|
||||
eyeProjection = projections[0];
|
||||
} else {
|
||||
xoffset = -1.0;
|
||||
uvmin.x = 0.5;
|
||||
uvmax.x = 1.0;
|
||||
eyeInverseProjection = inverseProjections[1];
|
||||
eyeProjection = projections[1];
|
||||
}
|
||||
|
||||
// Account for stereo in calculating the per-eye NDC coordinates
|
||||
vec4 ndcSpace = vec4(vPosition, 1.0);
|
||||
ndcSpace.x *= 2.0;
|
||||
ndcSpace.x += xoffset;
|
||||
|
||||
// Convert from NDC to eyespace
|
||||
vec4 eyeSpace = eyeInverseProjection * ndcSpace;
|
||||
eyeSpace /= eyeSpace.w;
|
||||
|
||||
// Convert to a noramlized ray
|
||||
vec3 ray = eyeSpace.xyz;
|
||||
ray = normalize(ray);
|
||||
|
||||
// Adjust the ray by the rotation
|
||||
ray = reprojection * ray;
|
||||
|
||||
// Project back on to the texture plane
|
||||
ray *= eyeSpace.z / ray.z;
|
||||
|
||||
// Update the eyespace vector
|
||||
eyeSpace.xyz = ray;
|
||||
|
||||
// Reproject back into NDC
|
||||
ndcSpace = eyeProjection * eyeSpace;
|
||||
ndcSpace /= ndcSpace.w;
|
||||
ndcSpace.x -= xoffset;
|
||||
ndcSpace.x /= 2.0;
|
||||
|
||||
// Calculate the new UV coordinates
|
||||
uv = (ndcSpace.xy / 2.0) + 0.5;
|
||||
if (any(greaterThan(uv, uvmax)) || any(lessThan(uv, uvmin))) {
|
||||
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else {
|
||||
FragColor = texture(sampler, uv);
|
||||
}
|
||||
}
|
20
interface/resources/shaders/hmd_reproject.vert
Normal file
20
interface/resources/shaders/hmd_reproject.vert
Normal file
|
@ -0,0 +1,20 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#version 410 core
|
||||
in vec3 Position;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec3 vPosition;
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
vPosition = Position;
|
||||
}
|
65
interface/resources/shaders/hmd_ui_glow.frag
Normal file
65
interface/resources/shaders/hmd_ui_glow.frag
Normal file
|
@ -0,0 +1,65 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#version 410 core
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform float alpha = 1.0;
|
||||
uniform vec4 glowPoints = vec4(-1);
|
||||
uniform vec4 glowColors[2];
|
||||
uniform vec2 resolution = vec2(3960.0, 1188.0);
|
||||
uniform float radius = 0.005;
|
||||
|
||||
in vec3 vPosition;
|
||||
in vec2 vTexCoord;
|
||||
in vec4 vGlowPoints;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
float easeInOutCubic(float f) {
|
||||
const float d = 1.0;
|
||||
const float b = 0.0;
|
||||
const float c = 1.0;
|
||||
float t = f;
|
||||
if ((t /= d / 2.0) < 1.0) return c / 2.0 * t * t * t + b;
|
||||
return c / 2.0 * ((t -= 2.0) * t * t + 2.0) + b;
|
||||
}
|
||||
|
||||
void main() {
|
||||
vec2 aspect = resolution;
|
||||
aspect /= resolution.x;
|
||||
FragColor = texture(sampler, vTexCoord);
|
||||
|
||||
float glowIntensity = 0.0;
|
||||
float dist1 = distance(vTexCoord * aspect, glowPoints.xy * aspect);
|
||||
float dist2 = distance(vTexCoord * aspect, glowPoints.zw * aspect);
|
||||
float dist = min(dist1, dist2);
|
||||
vec3 glowColor = glowColors[0].rgb;
|
||||
if (dist2 < dist1) {
|
||||
glowColor = glowColors[1].rgb;
|
||||
}
|
||||
|
||||
if (dist <= radius) {
|
||||
glowIntensity = 1.0 - (dist / radius);
|
||||
glowColor.rgb = pow(glowColor, vec3(1.0 - glowIntensity));
|
||||
glowIntensity = easeInOutCubic(glowIntensity);
|
||||
glowIntensity = pow(glowIntensity, 0.5);
|
||||
}
|
||||
|
||||
if (alpha <= 0.0) {
|
||||
if (glowIntensity <= 0.0) {
|
||||
discard;
|
||||
}
|
||||
|
||||
FragColor = vec4(glowColor, glowIntensity);
|
||||
return;
|
||||
}
|
||||
|
||||
FragColor.rgb = mix(FragColor.rgb, glowColor.rgb, glowIntensity);
|
||||
FragColor.a *= alpha;
|
||||
}
|
23
interface/resources/shaders/hmd_ui_glow.vert
Normal file
23
interface/resources/shaders/hmd_ui_glow.vert
Normal file
|
@ -0,0 +1,23 @@
|
|||
//
|
||||
// Created by Bradley Austin Davis on 2016/07/11
|
||||
// Copyright 2013-2016 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#version 410 core
|
||||
|
||||
uniform mat4 mvp = mat4(1);
|
||||
|
||||
in vec3 Position;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec3 vPosition;
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
vPosition = Position;
|
||||
}
|
|
@ -1525,7 +1525,6 @@ void Application::initializeUi() {
|
|||
|
||||
// For some reason there is already an "Application" object in the QML context,
|
||||
// though I can't find it. Hence, "ApplicationInterface"
|
||||
rootContext->setContextProperty("SnapshotUploader", new SnapshotUploader());
|
||||
rootContext->setContextProperty("ApplicationInterface", this);
|
||||
rootContext->setContextProperty("Audio", &AudioScriptingInterface::getInstance());
|
||||
rootContext->setContextProperty("Controller", DependencyManager::get<controller::ScriptingInterface>().data());
|
||||
|
@ -5046,16 +5045,9 @@ void Application::takeSnapshot() {
|
|||
player->setMedia(QUrl::fromLocalFile(inf.absoluteFilePath()));
|
||||
player->play();
|
||||
|
||||
QString fileName = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot());
|
||||
QString path = Snapshot::saveSnapshot(getActiveDisplayPlugin()->getScreenshot());
|
||||
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
if (!accountManager->isLoggedIn()) {
|
||||
return;
|
||||
}
|
||||
|
||||
DependencyManager::get<OffscreenUi>()->load("hifi/dialogs/SnapshotShareDialog.qml", [=](QQmlContext*, QObject* dialog) {
|
||||
dialog->setProperty("source", QUrl::fromLocalFile(fileName));
|
||||
});
|
||||
emit DependencyManager::get<WindowScriptingInterface>()->snapshotTaken(path);
|
||||
}
|
||||
|
||||
float Application::getRenderResolutionScale() const {
|
||||
|
|
|
@ -1085,6 +1085,15 @@ void Avatar::computeShapeInfo(ShapeInfo& shapeInfo) {
|
|||
shapeInfo.setOffset(uniformScale * _skeletonModel->getBoundingCapsuleOffset());
|
||||
}
|
||||
|
||||
void Avatar::getCapsule(glm::vec3& start, glm::vec3& end, float& radius) {
|
||||
ShapeInfo shapeInfo;
|
||||
computeShapeInfo(shapeInfo);
|
||||
glm::vec3 halfExtents = shapeInfo.getHalfExtents(); // x = radius, y = halfHeight
|
||||
start = getPosition() - glm::vec3(0, halfExtents.y, 0) + shapeInfo.getOffset();
|
||||
end = getPosition() + glm::vec3(0, halfExtents.y, 0) + shapeInfo.getOffset();
|
||||
radius = halfExtents.x;
|
||||
}
|
||||
|
||||
void Avatar::setMotionState(AvatarMotionState* motionState) {
|
||||
_motionState = motionState;
|
||||
}
|
||||
|
|
|
@ -154,6 +154,7 @@ public:
|
|||
virtual void rebuildCollisionShape();
|
||||
|
||||
virtual void computeShapeInfo(ShapeInfo& shapeInfo);
|
||||
void getCapsule(glm::vec3& start, glm::vec3& end, float& radius);
|
||||
|
||||
AvatarMotionState* getMotionState() { return _motionState; }
|
||||
|
||||
|
|
|
@ -398,3 +398,76 @@ AvatarSharedPointer AvatarManager::getAvatarBySessionID(const QUuid& sessionID)
|
|||
|
||||
return findAvatar(sessionID);
|
||||
}
|
||||
|
||||
RayToAvatarIntersectionResult AvatarManager::findRayIntersection(const PickRay& ray,
|
||||
const QScriptValue& avatarIdsToInclude,
|
||||
const QScriptValue& avatarIdsToDiscard) {
|
||||
RayToAvatarIntersectionResult result;
|
||||
if (QThread::currentThread() != thread()) {
|
||||
QMetaObject::invokeMethod(const_cast<AvatarManager*>(this), "findRayIntersection", Qt::BlockingQueuedConnection,
|
||||
Q_RETURN_ARG(RayToAvatarIntersectionResult, result),
|
||||
Q_ARG(const PickRay&, ray),
|
||||
Q_ARG(const QScriptValue&, avatarIdsToInclude),
|
||||
Q_ARG(const QScriptValue&, avatarIdsToDiscard));
|
||||
return result;
|
||||
}
|
||||
|
||||
QVector<EntityItemID> avatarsToInclude = qVectorEntityItemIDFromScriptValue(avatarIdsToInclude);
|
||||
QVector<EntityItemID> avatarsToDiscard = qVectorEntityItemIDFromScriptValue(avatarIdsToDiscard);
|
||||
|
||||
glm::vec3 normDirection = glm::normalize(ray.direction);
|
||||
|
||||
for (auto avatarData : _avatarHash) {
|
||||
auto avatar = std::static_pointer_cast<Avatar>(avatarData);
|
||||
if ((avatarsToInclude.size() > 0 && !avatarsToInclude.contains(avatar->getID())) ||
|
||||
(avatarsToDiscard.size() > 0 && avatarsToDiscard.contains(avatar->getID()))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
float distance;
|
||||
BoxFace face;
|
||||
glm::vec3 surfaceNormal;
|
||||
|
||||
SkeletonModelPointer avatarModel = avatar->getSkeletonModel();
|
||||
|
||||
// It's better to intersect the ray against the avatar's actual mesh, but this is currently difficult to
|
||||
// do, because the transformed mesh data only exists over in GPU-land. As a compromise, this code
|
||||
// intersects against the avatars capsule and then against the (T-pose) mesh. The end effect is that picking
|
||||
// against the avatar is sort-of right, but you likely wont be able to pick against the arms.
|
||||
|
||||
// TODO -- find a way to extract transformed avatar mesh data from the rendering engine.
|
||||
|
||||
// if we weren't picking against the capsule, we would want to pick against the avatarBounds...
|
||||
// AABox avatarBounds = avatarModel->getRenderableMeshBound();
|
||||
// if (!avatarBounds.findRayIntersection(ray.origin, normDirection, distance, face, surfaceNormal)) {
|
||||
// // ray doesn't intersect avatar's bounding-box
|
||||
// continue;
|
||||
// }
|
||||
|
||||
glm::vec3 start;
|
||||
glm::vec3 end;
|
||||
float radius;
|
||||
avatar->getCapsule(start, end, radius);
|
||||
bool intersects = findRayCapsuleIntersection(ray.origin, normDirection, start, end, radius, distance);
|
||||
if (!intersects) {
|
||||
// ray doesn't intersect avatar's capsule
|
||||
continue;
|
||||
}
|
||||
|
||||
QString extraInfo;
|
||||
intersects = avatarModel->findRayIntersectionAgainstSubMeshes(ray.origin, normDirection,
|
||||
distance, face, surfaceNormal, extraInfo, true);
|
||||
|
||||
if (intersects && (!result.intersects || distance < result.distance)) {
|
||||
result.intersects = true;
|
||||
result.avatarID = avatar->getID();
|
||||
result.distance = distance;
|
||||
}
|
||||
}
|
||||
|
||||
if (result.intersects) {
|
||||
result.intersection = ray.origin + normDirection * result.distance;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
|
|
@ -70,6 +70,10 @@ public:
|
|||
|
||||
void addAvatarToSimulation(Avatar* avatar);
|
||||
|
||||
Q_INVOKABLE RayToAvatarIntersectionResult findRayIntersection(const PickRay& ray,
|
||||
const QScriptValue& avatarIdsToInclude = QScriptValue(),
|
||||
const QScriptValue& avatarIdsToDiscard = QScriptValue());
|
||||
|
||||
public slots:
|
||||
void setShouldShowReceiveStats(bool shouldShowReceiveStats) { _shouldShowReceiveStats = shouldShowReceiveStats; }
|
||||
void updateAvatarRenderStatus(bool shouldRenderAvatars);
|
||||
|
|
|
@ -212,8 +212,8 @@ public:
|
|||
virtual void clearJointsData() override;
|
||||
|
||||
Q_INVOKABLE void useFullAvatarURL(const QUrl& fullAvatarURL, const QString& modelName = QString());
|
||||
Q_INVOKABLE const QUrl& getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; }
|
||||
Q_INVOKABLE const QString& getFullAvatarModelName() const { return _fullAvatarModelName; }
|
||||
Q_INVOKABLE QUrl getFullAvatarURLFromPreferences() const { return _fullAvatarURLFromPreferences; }
|
||||
Q_INVOKABLE QString getFullAvatarModelName() const { return _fullAvatarModelName; }
|
||||
void resetFullAvatarURL();
|
||||
|
||||
|
||||
|
|
|
@ -15,6 +15,7 @@
|
|||
|
||||
#include <display-plugins/DisplayPlugin.h>
|
||||
#include <display-plugins/CompositorHelper.h>
|
||||
#include <OffscreenUi.h>
|
||||
#include <avatar/AvatarManager.h>
|
||||
#include "Application.h"
|
||||
|
||||
|
@ -110,13 +111,17 @@ QString HMDScriptingInterface::preferredAudioOutput() const {
|
|||
}
|
||||
|
||||
bool HMDScriptingInterface::setHandLasers(int hands, bool enabled, const glm::vec4& color, const glm::vec3& direction) const {
|
||||
auto offscreenUi = DependencyManager::get<OffscreenUi>();
|
||||
offscreenUi->executeOnUiThread([offscreenUi, enabled] {
|
||||
offscreenUi->getDesktop()->setProperty("hmdHandMouseActive", enabled);
|
||||
});
|
||||
return qApp->getActiveDisplayPlugin()->setHandLaser(hands,
|
||||
enabled ? DisplayPlugin::HandLaserMode::Overlay : DisplayPlugin::HandLaserMode::None,
|
||||
color, direction);
|
||||
}
|
||||
|
||||
void HMDScriptingInterface::disableHandLasers(int hands) const {
|
||||
qApp->getActiveDisplayPlugin()->setHandLaser(hands, DisplayPlugin::HandLaserMode::None);
|
||||
setHandLasers(hands, false, vec4(0), vec3(0));
|
||||
}
|
||||
|
||||
bool HMDScriptingInterface::suppressKeyboard() {
|
||||
|
|
|
@ -46,6 +46,7 @@ signals:
|
|||
void domainChanged(const QString& domainHostname);
|
||||
void svoImportRequested(const QString& url);
|
||||
void domainConnectionRefused(const QString& reasonMessage, int reasonCode);
|
||||
void snapshotTaken(const QString& path);
|
||||
|
||||
private slots:
|
||||
WebWindowClass* doCreateWebWindow(const QString& title, const QString& url, int width, int height);
|
||||
|
|
|
@ -35,7 +35,7 @@ void setupPreferences() {
|
|||
MyAvatar* myAvatar = DependencyManager::get<AvatarManager>()->getMyAvatar();
|
||||
static const QString AVATAR_BASICS { "Avatar Basics" };
|
||||
{
|
||||
auto getter = [=]()->QString {return myAvatar->getDisplayName(); };
|
||||
auto getter = [=]()->QString { return myAvatar->getDisplayName(); };
|
||||
auto setter = [=](const QString& value) { myAvatar->setDisplayName(value); };
|
||||
auto preference = new EditPreference(AVATAR_BASICS, "Avatar display name (optional)", getter, setter);
|
||||
preference->setPlaceholderText("Not showing a name");
|
||||
|
@ -43,7 +43,7 @@ void setupPreferences() {
|
|||
}
|
||||
|
||||
{
|
||||
auto getter = [=]()->QString {return myAvatar->getCollisionSoundURL(); };
|
||||
auto getter = [=]()->QString { return myAvatar->getCollisionSoundURL(); };
|
||||
auto setter = [=](const QString& value) { myAvatar->setCollisionSoundURL(value); };
|
||||
auto preference = new EditPreference(AVATAR_BASICS, "Avatar collision sound URL (optional)", getter, setter);
|
||||
preference->setPlaceholderText("Enter the URL of a sound to play when you bump into something");
|
||||
|
@ -56,20 +56,24 @@ void setupPreferences() {
|
|||
auto preference = new AvatarPreference(AVATAR_BASICS, "Appearance", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
{
|
||||
auto getter = [=]()->bool {return myAvatar->getSnapTurn(); };
|
||||
auto getter = [=]()->bool { return myAvatar->getSnapTurn(); };
|
||||
auto setter = [=](bool value) { myAvatar->setSnapTurn(value); };
|
||||
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Snap turn when in HMD", getter, setter));
|
||||
}
|
||||
{
|
||||
auto getter = [=]()->bool {return myAvatar->getClearOverlayWhenMoving(); };
|
||||
auto getter = [=]()->bool { return myAvatar->getClearOverlayWhenMoving(); };
|
||||
auto setter = [=](bool value) { myAvatar->setClearOverlayWhenMoving(value); };
|
||||
preferences->addPreference(new CheckPreference(AVATAR_BASICS, "Clear overlays when moving", getter, setter));
|
||||
}
|
||||
|
||||
// Snapshots
|
||||
static const QString SNAPSHOTS { "Snapshots" };
|
||||
{
|
||||
auto getter = []()->QString { return Snapshot::snapshotsLocation.get(); };
|
||||
auto setter = [](const QString& value) { Snapshot::snapshotsLocation.set(value); };
|
||||
auto preference = new BrowsePreference("Snapshots", "Put my snapshots here", getter, setter);
|
||||
auto preference = new BrowsePreference(SNAPSHOTS, "Put my snapshots here", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
}
|
||||
|
||||
|
@ -85,7 +89,7 @@ void setupPreferences() {
|
|||
}));
|
||||
|
||||
{
|
||||
auto getter = []()->bool {return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); };
|
||||
auto getter = []()->bool { return !Menu::getInstance()->isOptionChecked(MenuOption::DisableActivityLogger); };
|
||||
auto setter = [](bool value) { Menu::getInstance()->setIsOptionChecked(MenuOption::DisableActivityLogger, !value); };
|
||||
preferences->addPreference(new CheckPreference("Privacy", "Send data", getter, setter));
|
||||
}
|
||||
|
@ -184,7 +188,7 @@ void setupPreferences() {
|
|||
|
||||
static const QString AUDIO("Audio");
|
||||
{
|
||||
auto getter = []()->bool {return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getDynamicJitterBuffers(); };
|
||||
auto getter = []()->bool { return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getDynamicJitterBuffers(); };
|
||||
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setDynamicJitterBuffers(value); };
|
||||
preferences->addPreference(new CheckPreference(AUDIO, "Enable dynamic jitter buffers", getter, setter));
|
||||
}
|
||||
|
@ -207,7 +211,7 @@ void setupPreferences() {
|
|||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->bool {return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getUseStDevForJitterCalc(); };
|
||||
auto getter = []()->bool { return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getUseStDevForJitterCalc(); };
|
||||
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setUseStDevForJitterCalc(value); };
|
||||
preferences->addPreference(new CheckPreference(AUDIO, "Use standard deviation for dynamic jitter calc", getter, setter));
|
||||
}
|
||||
|
@ -236,7 +240,7 @@ void setupPreferences() {
|
|||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->bool {return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getRepetitionWithFade(); };
|
||||
auto getter = []()->bool { return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getRepetitionWithFade(); };
|
||||
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setRepetitionWithFade(value); };
|
||||
preferences->addPreference(new CheckPreference(AUDIO, "Repetition with fade", getter, setter));
|
||||
}
|
||||
|
@ -250,7 +254,7 @@ void setupPreferences() {
|
|||
preferences->addPreference(preference);
|
||||
}
|
||||
{
|
||||
auto getter = []()->bool {return DependencyManager::get<AudioClient>()->getOutputStarveDetectionEnabled(); };
|
||||
auto getter = []()->bool { return DependencyManager::get<AudioClient>()->getOutputStarveDetectionEnabled(); };
|
||||
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->setOutputStarveDetectionEnabled(value); };
|
||||
auto preference = new CheckPreference(AUDIO, "Output starve detection (automatic buffer size increase)", getter, setter);
|
||||
preferences->addPreference(preference);
|
||||
|
|
|
@ -44,6 +44,7 @@ const QString URL = "highfidelity_url";
|
|||
|
||||
Setting::Handle<QString> Snapshot::snapshotsLocation("snapshotsLocation",
|
||||
QStandardPaths::writableLocation(QStandardPaths::DesktopLocation));
|
||||
Setting::Handle<bool> Snapshot::hasSetSnapshotsLocation("hasSetSnapshotsLocation", false);
|
||||
|
||||
SnapshotMetaData* Snapshot::parseSnapshotData(QString snapshotPath) {
|
||||
|
||||
|
@ -103,7 +104,14 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary) {
|
|||
const int IMAGE_QUALITY = 100;
|
||||
|
||||
if (!isTemporary) {
|
||||
QString snapshotFullPath = snapshotsLocation.get();
|
||||
QString snapshotFullPath;
|
||||
if (!hasSetSnapshotsLocation.get()) {
|
||||
snapshotFullPath = QFileDialog::getExistingDirectory(nullptr, "Choose Snapshots Directory", snapshotsLocation.get());
|
||||
hasSetSnapshotsLocation.set(true);
|
||||
snapshotsLocation.set(snapshotFullPath);
|
||||
} else {
|
||||
snapshotFullPath = snapshotsLocation.get();
|
||||
}
|
||||
|
||||
if (!snapshotFullPath.endsWith(QDir::separator())) {
|
||||
snapshotFullPath.append(QDir::separator());
|
||||
|
@ -133,118 +141,3 @@ QFile* Snapshot::savedFileForSnapshot(QImage & shot, bool isTemporary) {
|
|||
return imageTempFile;
|
||||
}
|
||||
}
|
||||
|
||||
const QString FORUM_URL = "https://alphas.highfidelity.io";
|
||||
const QString FORUM_UPLOADS_URL = FORUM_URL + "/uploads";
|
||||
const QString FORUM_POST_URL = FORUM_URL + "/posts";
|
||||
const QString FORUM_REPLY_TO_TOPIC = "244";
|
||||
const QString FORUM_POST_TEMPLATE = "<img src='%1'/><p>%2</p>";
|
||||
const QString SHARE_DEFAULT_ERROR = "The server isn't responding. Please try again in a few minutes.";
|
||||
const QString SUCCESS_LABEL_TEMPLATE = "Success!!! Go check out your image ...<br/><a style='color:#333;text-decoration:none' href='%1'>%1</a>";
|
||||
|
||||
|
||||
QString SnapshotUploader::uploadSnapshot(const QUrl& fileUrl) {
|
||||
auto accountManager = DependencyManager::get<AccountManager>();
|
||||
if (accountManager->getAccountInfo().getDiscourseApiKey().isEmpty()) {
|
||||
OffscreenUi::warning(nullptr, "", "Your Discourse API key is missing, you cannot share snapshots. Please try to relog.");
|
||||
return QString();
|
||||
}
|
||||
|
||||
QHttpPart apiKeyPart;
|
||||
apiKeyPart.setHeader(QNetworkRequest::ContentDispositionHeader, QVariant("form-data; name=\"api_key\""));
|
||||
apiKeyPart.setBody(accountManager->getAccountInfo().getDiscourseApiKey().toLatin1());
|
||||
|
||||
QString filename = fileUrl.toLocalFile();
|
||||
qDebug() << filename;
|
||||
QFile* file = new QFile(filename);
|
||||
Q_ASSERT(file->exists());
|
||||
file->open(QIODevice::ReadOnly);
|
||||
|
||||
QHttpPart imagePart;
|
||||
imagePart.setHeader(QNetworkRequest::ContentTypeHeader, QVariant("image/jpeg"));
|
||||
imagePart.setHeader(QNetworkRequest::ContentDispositionHeader,
|
||||
QVariant("form-data; name=\"file\"; filename=\"" + file->fileName() + "\""));
|
||||
imagePart.setBodyDevice(file);
|
||||
|
||||
QHttpMultiPart* multiPart = new QHttpMultiPart(QHttpMultiPart::FormDataType);
|
||||
file->setParent(multiPart); // we cannot delete the file now, so delete it with the multiPart
|
||||
multiPart->append(apiKeyPart);
|
||||
multiPart->append(imagePart);
|
||||
|
||||
QUrl url(FORUM_UPLOADS_URL);
|
||||
QNetworkRequest request(url);
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
||||
|
||||
QString result;
|
||||
QEventLoop loop;
|
||||
|
||||
QSharedPointer<QNetworkReply> reply(NetworkAccessManager::getInstance().post(request, multiPart));
|
||||
QObject::connect(reply.data(), &QNetworkReply::finished, [&] {
|
||||
loop.quit();
|
||||
|
||||
qDebug() << reply->errorString();
|
||||
for (const auto& header : reply->rawHeaderList()) {
|
||||
qDebug() << "Header " << QString(header);
|
||||
}
|
||||
auto replyResult = reply->readAll();
|
||||
qDebug() << QString(replyResult);
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(replyResult);
|
||||
const QJsonObject& responseObject = jsonResponse.object();
|
||||
if (!responseObject.contains("url")) {
|
||||
OffscreenUi::warning(this, "", SHARE_DEFAULT_ERROR);
|
||||
return;
|
||||
}
|
||||
result = responseObject["url"].toString();
|
||||
});
|
||||
loop.exec();
|
||||
return result;
|
||||
}
|
||||
|
||||
QString SnapshotUploader::sendForumPost(const QString& snapshotPath, const QString& notes) {
|
||||
// post to Discourse forum
|
||||
QNetworkRequest request;
|
||||
request.setHeader(QNetworkRequest::UserAgentHeader, HIGH_FIDELITY_USER_AGENT);
|
||||
QUrl forumUrl(FORUM_POST_URL);
|
||||
|
||||
QUrlQuery query;
|
||||
query.addQueryItem("api_key", DependencyManager::get<AccountManager>()->getAccountInfo().getDiscourseApiKey());
|
||||
query.addQueryItem("topic_id", FORUM_REPLY_TO_TOPIC);
|
||||
query.addQueryItem("raw", FORUM_POST_TEMPLATE.arg(snapshotPath, notes));
|
||||
forumUrl.setQuery(query);
|
||||
|
||||
QByteArray postData = forumUrl.toEncoded(QUrl::RemoveFragment);
|
||||
request.setUrl(forumUrl);
|
||||
request.setHeader(QNetworkRequest::ContentTypeHeader, "application/x-www-form-urlencoded");
|
||||
|
||||
QNetworkReply* requestReply = NetworkAccessManager::getInstance().post(request, postData);
|
||||
|
||||
QEventLoop loop;
|
||||
QString result;
|
||||
connect(requestReply, &QNetworkReply::finished, [&] {
|
||||
loop.quit();
|
||||
QJsonDocument jsonResponse = QJsonDocument::fromJson(requestReply->readAll());
|
||||
requestReply->deleteLater();
|
||||
const QJsonObject& responseObject = jsonResponse.object();
|
||||
|
||||
if (!responseObject.contains("id")) {
|
||||
QString errorMessage(SHARE_DEFAULT_ERROR);
|
||||
if (responseObject.contains("errors")) {
|
||||
QJsonArray errorArray = responseObject["errors"].toArray();
|
||||
if (!errorArray.first().toString().isEmpty()) {
|
||||
errorMessage = errorArray.first().toString();
|
||||
}
|
||||
}
|
||||
OffscreenUi::warning(this, "", errorMessage);
|
||||
return;
|
||||
}
|
||||
|
||||
const QString urlTemplate = "%1/t/%2/%3/%4";
|
||||
result = urlTemplate.arg(FORUM_URL,
|
||||
responseObject["topic_slug"].toString(),
|
||||
QString::number(responseObject["topic_id"].toDouble()),
|
||||
QString::number(responseObject["post_number"].toDouble()));
|
||||
});
|
||||
loop.exec();
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
|
@ -39,16 +39,9 @@ public:
|
|||
static SnapshotMetaData* parseSnapshotData(QString snapshotPath);
|
||||
|
||||
static Setting::Handle<QString> snapshotsLocation;
|
||||
static Setting::Handle<bool> hasSetSnapshotsLocation;
|
||||
private:
|
||||
static QFile* savedFileForSnapshot(QImage & image, bool isTemporary);
|
||||
};
|
||||
|
||||
class SnapshotUploader : public QObject{
|
||||
Q_OBJECT
|
||||
public:
|
||||
SnapshotUploader(QObject* parent = nullptr) : QObject(parent) {}
|
||||
Q_INVOKABLE QString uploadSnapshot(const QUrl& fileUrl);
|
||||
Q_INVOKABLE QString sendForumPost(const QString& snapshotPath, const QString& notes);
|
||||
};
|
||||
|
||||
#endif // hifi_Snapshot_h
|
||||
|
|
|
@ -1,47 +0,0 @@
|
|||
//
|
||||
// SnapshotShareDialog.cpp
|
||||
// interface/src/ui
|
||||
//
|
||||
// Created by Stojce Slavkovski on 2/16/14.
|
||||
// Copyright 2014 High Fidelity, Inc.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
//
|
||||
|
||||
#if 0
|
||||
|
||||
|
||||
#include <OffscreenUi.h>
|
||||
|
||||
const int NARROW_SNAPSHOT_DIALOG_SIZE = 500;
|
||||
const int WIDE_SNAPSHOT_DIALOG_WIDTH = 650;
|
||||
const int SUCCESS_LABEL_HEIGHT = 140;
|
||||
|
||||
const QString SHARE_BUTTON_STYLE = "border-width:0;border-radius:9px;border-radius:9px;font-family:Arial;font-size:18px;"
|
||||
"font-weight:100;color:#FFFFFF;width: 120px;height: 50px;";
|
||||
const QString SHARE_BUTTON_ENABLED_STYLE = "background-color: #333;";
|
||||
const QString SHARE_BUTTON_DISABLED_STYLE = "background-color: #999;";
|
||||
|
||||
Q_DECLARE_METATYPE(QNetworkAccessManager::Operation)
|
||||
|
||||
SnapshotShareDialog::SnapshotShareDialog(QString fileName, QWidget* parent) :
|
||||
QDialog(parent),
|
||||
_fileName(fileName)
|
||||
{
|
||||
|
||||
|
||||
_ui.snapshotWidget->setPixmap(snaphsotPixmap);
|
||||
_ui.snapshotWidget->adjustSize();
|
||||
}
|
||||
|
||||
void SnapshotShareDialog::accept() {
|
||||
// prevent multiple clicks on share button
|
||||
_ui.shareButton->setEnabled(false);
|
||||
// gray out share button
|
||||
_ui.shareButton->setStyleSheet(SHARE_BUTTON_STYLE + SHARE_BUTTON_DISABLED_STYLE);
|
||||
uploadSnapshot();
|
||||
}
|
||||
|
||||
|
||||
#endif
|
|
@ -14,30 +14,11 @@
|
|||
#include <GeometryCache.h>
|
||||
#include <RegisteredMetaTypes.h>
|
||||
|
||||
|
||||
QString const Circle3DOverlay::TYPE = "circle3d";
|
||||
|
||||
Circle3DOverlay::Circle3DOverlay() :
|
||||
_startAt(0.0f),
|
||||
_endAt(360.0f),
|
||||
_outerRadius(1.0f),
|
||||
_innerRadius(0.0f),
|
||||
_hasTickMarks(false),
|
||||
_majorTickMarksAngle(0.0f),
|
||||
_minorTickMarksAngle(0.0f),
|
||||
_majorTickMarksLength(0.0f),
|
||||
_minorTickMarksLength(0.0f),
|
||||
_quadVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_lineVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_majorTicksVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_minorTicksVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_lastStartAt(-1.0f),
|
||||
_lastEndAt(-1.0f),
|
||||
_lastOuterRadius(-1.0f),
|
||||
_lastInnerRadius(-1.0f)
|
||||
{
|
||||
_majorTickMarksColor.red = _majorTickMarksColor.green = _majorTickMarksColor.blue = (unsigned char)0;
|
||||
_minorTickMarksColor.red = _minorTickMarksColor.green = _minorTickMarksColor.blue = (unsigned char)0;
|
||||
Circle3DOverlay::Circle3DOverlay() {
|
||||
memset(&_minorTickMarksColor, 0, sizeof(_minorTickMarksColor));
|
||||
memset(&_majorTickMarksColor, 0, sizeof(_majorTickMarksColor));
|
||||
}
|
||||
|
||||
Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
|
||||
|
@ -56,11 +37,7 @@ Circle3DOverlay::Circle3DOverlay(const Circle3DOverlay* circle3DOverlay) :
|
|||
_quadVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_lineVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_majorTicksVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_minorTicksVerticesID(GeometryCache::UNKNOWN_ID),
|
||||
_lastStartAt(-1.0f),
|
||||
_lastEndAt(-1.0f),
|
||||
_lastOuterRadius(-1.0f),
|
||||
_lastInnerRadius(-1.0f)
|
||||
_minorTicksVerticesID(GeometryCache::UNKNOWN_ID)
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -70,36 +47,25 @@ void Circle3DOverlay::render(RenderArgs* args) {
|
|||
}
|
||||
|
||||
float alpha = getAlpha();
|
||||
|
||||
if (alpha == 0.0f) {
|
||||
return; // do nothing if our alpha is 0, we're not visible
|
||||
}
|
||||
|
||||
// Create the circle in the coordinates origin
|
||||
float outerRadius = getOuterRadius();
|
||||
float innerRadius = getInnerRadius(); // only used in solid case
|
||||
float startAt = getStartAt();
|
||||
float endAt = getEndAt();
|
||||
|
||||
bool geometryChanged = (startAt != _lastStartAt || endAt != _lastEndAt ||
|
||||
innerRadius != _lastInnerRadius || outerRadius != _lastOuterRadius);
|
||||
|
||||
bool geometryChanged = _dirty;
|
||||
_dirty = false;
|
||||
|
||||
const float FULL_CIRCLE = 360.0f;
|
||||
const float SLICES = 180.0f; // The amount of segment to create the circle
|
||||
const float SLICE_ANGLE = FULL_CIRCLE / SLICES;
|
||||
|
||||
xColor colorX = getColor();
|
||||
const float MAX_COLOR = 255.0f;
|
||||
glm::vec4 color(colorX.red / MAX_COLOR, colorX.green / MAX_COLOR, colorX.blue / MAX_COLOR, alpha);
|
||||
|
||||
bool colorChanged = colorX.red != _lastColor.red || colorX.green != _lastColor.green || colorX.blue != _lastColor.blue;
|
||||
_lastColor = colorX;
|
||||
|
||||
auto geometryCache = DependencyManager::get<GeometryCache>();
|
||||
|
||||
Q_ASSERT(args->_batch);
|
||||
auto& batch = *args->_batch;
|
||||
if (args->_pipeline) {
|
||||
batch.setPipeline(args->_pipeline->pipeline);
|
||||
}
|
||||
|
||||
// FIXME: THe line width of _lineWidth is not supported anymore, we ll need a workaround
|
||||
|
||||
|
@ -110,81 +76,89 @@ void Circle3DOverlay::render(RenderArgs* args) {
|
|||
// for our overlay, is solid means we draw a ring between the inner and outer radius of the circle, otherwise
|
||||
// we just draw a line...
|
||||
if (getIsSolid()) {
|
||||
if (_quadVerticesID == GeometryCache::UNKNOWN_ID) {
|
||||
if (!_quadVerticesID) {
|
||||
_quadVerticesID = geometryCache->allocateID();
|
||||
}
|
||||
|
||||
if (geometryChanged || colorChanged) {
|
||||
|
||||
if (geometryChanged) {
|
||||
QVector<glm::vec2> points;
|
||||
|
||||
float angle = startAt;
|
||||
float angleInRadians = glm::radians(angle);
|
||||
glm::vec2 mostRecentInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
|
||||
glm::vec2 mostRecentOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
|
||||
while (angle < endAt) {
|
||||
angleInRadians = glm::radians(angle);
|
||||
glm::vec2 thisInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
|
||||
glm::vec2 thisOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
|
||||
points << mostRecentInnerPoint << mostRecentOuterPoint << thisOuterPoint; // first triangle
|
||||
points << mostRecentInnerPoint << thisInnerPoint << thisOuterPoint; // second triangle
|
||||
|
||||
angle += SLICE_ANGLE;
|
||||
QVector<glm::vec4> colors;
|
||||
|
||||
mostRecentInnerPoint = thisInnerPoint;
|
||||
mostRecentOuterPoint = thisOuterPoint;
|
||||
float pulseLevel = updatePulse();
|
||||
vec4 pulseModifier = vec4(1);
|
||||
if (_alphaPulse != 0.0f) {
|
||||
pulseModifier.a = (_alphaPulse >= 0.0f) ? pulseLevel : (1.0f - pulseLevel);
|
||||
}
|
||||
|
||||
// get the last slice portion....
|
||||
angle = endAt;
|
||||
angleInRadians = glm::radians(angle);
|
||||
glm::vec2 lastInnerPoint(cosf(angleInRadians) * innerRadius, sinf(angleInRadians) * innerRadius);
|
||||
glm::vec2 lastOuterPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
if (_colorPulse != 0.0f) {
|
||||
float pulseValue = (_colorPulse >= 0.0f) ? pulseLevel : (1.0f - pulseLevel);
|
||||
pulseModifier = vec4(vec3(pulseValue), pulseModifier.a);
|
||||
}
|
||||
vec4 innerStartColor = vec4(toGlm(_innerStartColor), _innerStartAlpha) * pulseModifier;
|
||||
vec4 outerStartColor = vec4(toGlm(_outerStartColor), _outerStartAlpha) * pulseModifier;
|
||||
vec4 innerEndColor = vec4(toGlm(_innerEndColor), _innerEndAlpha) * pulseModifier;
|
||||
vec4 outerEndColor = vec4(toGlm(_outerEndColor), _outerEndAlpha) * pulseModifier;
|
||||
|
||||
points << mostRecentInnerPoint << mostRecentOuterPoint << lastOuterPoint; // first triangle
|
||||
points << mostRecentInnerPoint << lastInnerPoint << lastOuterPoint; // second triangle
|
||||
|
||||
geometryCache->updateVertices(_quadVerticesID, points, color);
|
||||
if (_innerRadius <= 0) {
|
||||
_solidPrimitive = gpu::TRIANGLE_FAN;
|
||||
points << vec2();
|
||||
colors << innerStartColor;
|
||||
for (float angle = _startAt; angle <= _endAt; angle += SLICE_ANGLE) {
|
||||
float range = (angle - _startAt) / (_endAt - _startAt);
|
||||
float angleRadians = glm::radians(angle);
|
||||
points << glm::vec2(cosf(angleRadians) * _outerRadius, sinf(angleRadians) * _outerRadius);
|
||||
colors << glm::mix(outerStartColor, outerEndColor, range);
|
||||
}
|
||||
} else {
|
||||
_solidPrimitive = gpu::TRIANGLE_STRIP;
|
||||
for (float angle = _startAt; angle <= _endAt; angle += SLICE_ANGLE) {
|
||||
float range = (angle - _startAt) / (_endAt - _startAt);
|
||||
|
||||
float angleRadians = glm::radians(angle);
|
||||
points << glm::vec2(cosf(angleRadians) * _innerRadius, sinf(angleRadians) * _innerRadius);
|
||||
colors << glm::mix(innerStartColor, innerEndColor, range);
|
||||
|
||||
points << glm::vec2(cosf(angleRadians) * _outerRadius, sinf(angleRadians) * _outerRadius);
|
||||
colors << glm::mix(outerStartColor, outerEndColor, range);
|
||||
}
|
||||
}
|
||||
geometryCache->updateVertices(_quadVerticesID, points, colors);
|
||||
}
|
||||
|
||||
geometryCache->renderVertices(batch, gpu::TRIANGLES, _quadVerticesID);
|
||||
geometryCache->renderVertices(batch, _solidPrimitive, _quadVerticesID);
|
||||
|
||||
} else {
|
||||
if (_lineVerticesID == GeometryCache::UNKNOWN_ID) {
|
||||
if (!_lineVerticesID) {
|
||||
_lineVerticesID = geometryCache->allocateID();
|
||||
}
|
||||
|
||||
if (geometryChanged || colorChanged) {
|
||||
if (geometryChanged) {
|
||||
QVector<glm::vec2> points;
|
||||
|
||||
float angle = startAt;
|
||||
float angle = _startAt;
|
||||
float angleInRadians = glm::radians(angle);
|
||||
glm::vec2 firstPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
glm::vec2 firstPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
|
||||
points << firstPoint;
|
||||
|
||||
while (angle < endAt) {
|
||||
while (angle < _endAt) {
|
||||
angle += SLICE_ANGLE;
|
||||
angleInRadians = glm::radians(angle);
|
||||
glm::vec2 thisPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
glm::vec2 thisPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
|
||||
points << thisPoint;
|
||||
|
||||
if (getIsDashedLine()) {
|
||||
angle += SLICE_ANGLE / 2.0f; // short gap
|
||||
angleInRadians = glm::radians(angle);
|
||||
glm::vec2 dashStartPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
glm::vec2 dashStartPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
|
||||
points << dashStartPoint;
|
||||
}
|
||||
}
|
||||
|
||||
// get the last slice portion....
|
||||
angle = endAt;
|
||||
angle = _endAt;
|
||||
angleInRadians = glm::radians(angle);
|
||||
glm::vec2 lastPoint(cosf(angleInRadians) * outerRadius, sinf(angleInRadians) * outerRadius);
|
||||
glm::vec2 lastPoint(cosf(angleInRadians) * _outerRadius, sinf(angleInRadians) * _outerRadius);
|
||||
points << lastPoint;
|
||||
|
||||
geometryCache->updateVertices(_lineVerticesID, points, color);
|
||||
geometryCache->updateVertices(_lineVerticesID, points, vec4(toGlm(getColor()), getAlpha()));
|
||||
}
|
||||
|
||||
if (getIsDashedLine()) {
|
||||
|
@ -214,13 +188,13 @@ void Circle3DOverlay::render(RenderArgs* args) {
|
|||
if (getMajorTickMarksAngle() > 0.0f && getMajorTickMarksLength() != 0.0f) {
|
||||
|
||||
float tickMarkAngle = getMajorTickMarksAngle();
|
||||
float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
|
||||
float angle = _startAt - fmodf(_startAt, tickMarkAngle) + tickMarkAngle;
|
||||
float angleInRadians = glm::radians(angle);
|
||||
float tickMarkLength = getMajorTickMarksLength();
|
||||
float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
|
||||
float startRadius = (tickMarkLength > 0.0f) ? _innerRadius : _outerRadius;
|
||||
float endRadius = startRadius + tickMarkLength;
|
||||
|
||||
while (angle <= endAt) {
|
||||
while (angle <= _endAt) {
|
||||
angleInRadians = glm::radians(angle);
|
||||
|
||||
glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
|
||||
|
@ -236,13 +210,13 @@ void Circle3DOverlay::render(RenderArgs* args) {
|
|||
if (getMinorTickMarksAngle() > 0.0f && getMinorTickMarksLength() != 0.0f) {
|
||||
|
||||
float tickMarkAngle = getMinorTickMarksAngle();
|
||||
float angle = startAt - fmodf(startAt, tickMarkAngle) + tickMarkAngle;
|
||||
float angle = _startAt - fmodf(_startAt, tickMarkAngle) + tickMarkAngle;
|
||||
float angleInRadians = glm::radians(angle);
|
||||
float tickMarkLength = getMinorTickMarksLength();
|
||||
float startRadius = (tickMarkLength > 0.0f) ? innerRadius : outerRadius;
|
||||
float startRadius = (tickMarkLength > 0.0f) ? _innerRadius : _outerRadius;
|
||||
float endRadius = startRadius + tickMarkLength;
|
||||
|
||||
while (angle <= endAt) {
|
||||
while (angle <= _endAt) {
|
||||
angleInRadians = glm::radians(angle);
|
||||
|
||||
glm::vec2 thisPointA(cosf(angleInRadians) * startRadius, sinf(angleInRadians) * startRadius);
|
||||
|
@ -269,17 +243,10 @@ void Circle3DOverlay::render(RenderArgs* args) {
|
|||
|
||||
geometryCache->renderVertices(batch, gpu::LINES, _minorTicksVerticesID);
|
||||
}
|
||||
|
||||
if (geometryChanged) {
|
||||
_lastStartAt = startAt;
|
||||
_lastEndAt = endAt;
|
||||
_lastInnerRadius = innerRadius;
|
||||
_lastOuterRadius = outerRadius;
|
||||
}
|
||||
}
|
||||
|
||||
const render::ShapeKey Circle3DOverlay::getShapeKey() {
|
||||
auto builder = render::ShapeKey::Builder().withoutCullFace();
|
||||
auto builder = render::ShapeKey::Builder().withoutCullFace().withUnlit();
|
||||
if (getAlpha() != 1.0f) {
|
||||
builder.withTranslucent();
|
||||
}
|
||||
|
@ -289,72 +256,102 @@ const render::ShapeKey Circle3DOverlay::getShapeKey() {
|
|||
return builder.build();
|
||||
}
|
||||
|
||||
template<typename T> T fromVariant(const QVariant& v, bool& valid) {
|
||||
valid = v.isValid();
|
||||
return qvariant_cast<T>(v);
|
||||
}
|
||||
|
||||
template<> xColor fromVariant(const QVariant& v, bool& valid) {
|
||||
return xColorFromVariant(v, valid);
|
||||
}
|
||||
|
||||
template<typename T>
|
||||
bool updateIfValid(const QVariantMap& properties, const char* key, T& output) {
|
||||
bool valid;
|
||||
T result = fromVariant<T>(properties[key], valid);
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Don't signal updates if the value was already set
|
||||
if (result == output) {
|
||||
return false;
|
||||
}
|
||||
|
||||
output = result;
|
||||
return true;
|
||||
}
|
||||
|
||||
// Multicast, many outputs
|
||||
template<typename T>
|
||||
bool updateIfValid(const QVariantMap& properties, const char* key, std::initializer_list<std::reference_wrapper<T>> outputs) {
|
||||
bool valid;
|
||||
T value = fromVariant<T>(properties[key], valid);
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
bool updated = false;
|
||||
for (T& output : outputs) {
|
||||
if (output != value) {
|
||||
output = value;
|
||||
updated = true;
|
||||
}
|
||||
}
|
||||
return updated;
|
||||
}
|
||||
|
||||
// Multicast, multiple possible inputs, in order of preference
|
||||
template<typename T>
|
||||
bool updateIfValid(const QVariantMap& properties, const std::initializer_list<const char*> keys, T& output) {
|
||||
for (const char* key : keys) {
|
||||
if (updateIfValid<T>(properties, key, output)) {
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
void Circle3DOverlay::setProperties(const QVariantMap& properties) {
|
||||
Planar3DOverlay::setProperties(properties);
|
||||
_dirty |= updateIfValid<float>(properties, "alpha", { _innerStartAlpha, _innerEndAlpha, _outerStartAlpha, _outerEndAlpha });
|
||||
_dirty |= updateIfValid<float>(properties, "Alpha", { _innerStartAlpha, _innerEndAlpha, _outerStartAlpha, _outerEndAlpha });
|
||||
_dirty |= updateIfValid<float>(properties, "startAlpha", { _innerStartAlpha, _outerStartAlpha });
|
||||
_dirty |= updateIfValid<float>(properties, "endAlpha", { _innerEndAlpha, _outerEndAlpha });
|
||||
_dirty |= updateIfValid<float>(properties, "innerAlpha", { _innerStartAlpha, _innerEndAlpha });
|
||||
_dirty |= updateIfValid<float>(properties, "outerAlpha", { _outerStartAlpha, _outerEndAlpha });
|
||||
_dirty |= updateIfValid(properties, "innerStartAlpha", _innerStartAlpha);
|
||||
_dirty |= updateIfValid(properties, "innerEndAlpha", _innerEndAlpha);
|
||||
_dirty |= updateIfValid(properties, "outerStartAlpha", _outerStartAlpha);
|
||||
_dirty |= updateIfValid(properties, "outerEndAlpha", _outerEndAlpha);
|
||||
|
||||
QVariant startAt = properties["startAt"];
|
||||
if (startAt.isValid()) {
|
||||
setStartAt(startAt.toFloat());
|
||||
}
|
||||
_dirty |= updateIfValid<xColor>(properties, "color", { _innerStartColor, _innerEndColor, _outerStartColor, _outerEndColor });
|
||||
_dirty |= updateIfValid<xColor>(properties, "startColor", { _innerStartColor, _outerStartColor } );
|
||||
_dirty |= updateIfValid<xColor>(properties, "endColor", { _innerEndColor, _outerEndColor } );
|
||||
_dirty |= updateIfValid<xColor>(properties, "innerColor", { _innerStartColor, _innerEndColor } );
|
||||
_dirty |= updateIfValid<xColor>(properties, "outerColor", { _outerStartColor, _outerEndColor } );
|
||||
_dirty |= updateIfValid(properties, "innerStartColor", _innerStartColor);
|
||||
_dirty |= updateIfValid(properties, "innerEndColor", _innerEndColor);
|
||||
_dirty |= updateIfValid(properties, "outerStartColor", _outerStartColor);
|
||||
_dirty |= updateIfValid(properties, "outerEndColor", _outerEndColor);
|
||||
|
||||
QVariant endAt = properties["endAt"];
|
||||
if (endAt.isValid()) {
|
||||
setEndAt(endAt.toFloat());
|
||||
}
|
||||
_dirty |= updateIfValid(properties, "startAt", _startAt);
|
||||
_dirty |= updateIfValid(properties, "endAt", _endAt);
|
||||
|
||||
QVariant outerRadius = properties["radius"];
|
||||
if (!outerRadius.isValid()) {
|
||||
outerRadius = properties["outerRadius"];
|
||||
}
|
||||
if (outerRadius.isValid()) {
|
||||
setOuterRadius(outerRadius.toFloat());
|
||||
}
|
||||
_dirty |= updateIfValid(properties, { "radius", "outerRadius" }, _outerRadius);
|
||||
_dirty |= updateIfValid(properties, "innerRadius", _innerRadius);
|
||||
_dirty |= updateIfValid(properties, "hasTickMarks", _hasTickMarks);
|
||||
_dirty |= updateIfValid(properties, "majorTickMarksAngle", _majorTickMarksAngle);
|
||||
_dirty |= updateIfValid(properties, "minorTickMarksAngle", _minorTickMarksAngle);
|
||||
_dirty |= updateIfValid(properties, "majorTickMarksLength", _majorTickMarksLength);
|
||||
_dirty |= updateIfValid(properties, "minorTickMarksLength", _minorTickMarksLength);
|
||||
_dirty |= updateIfValid(properties, "majorTickMarksColor", _majorTickMarksColor);
|
||||
_dirty |= updateIfValid(properties, "minorTickMarksColor", _minorTickMarksColor);
|
||||
|
||||
QVariant innerRadius = properties["innerRadius"];
|
||||
if (innerRadius.isValid()) {
|
||||
setInnerRadius(innerRadius.toFloat());
|
||||
}
|
||||
|
||||
QVariant hasTickMarks = properties["hasTickMarks"];
|
||||
if (hasTickMarks.isValid()) {
|
||||
setHasTickMarks(hasTickMarks.toBool());
|
||||
}
|
||||
|
||||
QVariant majorTickMarksAngle = properties["majorTickMarksAngle"];
|
||||
if (majorTickMarksAngle.isValid()) {
|
||||
setMajorTickMarksAngle(majorTickMarksAngle.toFloat());
|
||||
}
|
||||
|
||||
QVariant minorTickMarksAngle = properties["minorTickMarksAngle"];
|
||||
if (minorTickMarksAngle.isValid()) {
|
||||
setMinorTickMarksAngle(minorTickMarksAngle.toFloat());
|
||||
}
|
||||
|
||||
QVariant majorTickMarksLength = properties["majorTickMarksLength"];
|
||||
if (majorTickMarksLength.isValid()) {
|
||||
setMajorTickMarksLength(majorTickMarksLength.toFloat());
|
||||
}
|
||||
|
||||
QVariant minorTickMarksLength = properties["minorTickMarksLength"];
|
||||
if (minorTickMarksLength.isValid()) {
|
||||
setMinorTickMarksLength(minorTickMarksLength.toFloat());
|
||||
}
|
||||
|
||||
bool valid;
|
||||
auto majorTickMarksColor = properties["majorTickMarksColor"];
|
||||
if (majorTickMarksColor.isValid()) {
|
||||
auto color = xColorFromVariant(majorTickMarksColor, valid);
|
||||
if (valid) {
|
||||
_majorTickMarksColor = color;
|
||||
}
|
||||
}
|
||||
|
||||
auto minorTickMarksColor = properties["minorTickMarksColor"];
|
||||
if (minorTickMarksColor.isValid()) {
|
||||
auto color = xColorFromVariant(majorTickMarksColor, valid);
|
||||
if (valid) {
|
||||
_minorTickMarksColor = color;
|
||||
}
|
||||
if (_innerStartAlpha < 1.0f || _innerEndAlpha < 1.0f || _outerStartAlpha < 1.0f || _outerEndAlpha < 1.0f) {
|
||||
// Force the alpha to 0.5, since we'll ignore it in the presence of these other values, but we need
|
||||
// it to be non-1 in order to get the right pipeline and non-0 in order to render at all.
|
||||
_alpha = 0.5f;
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -59,28 +59,34 @@ public:
|
|||
virtual Circle3DOverlay* createClone() const override;
|
||||
|
||||
protected:
|
||||
float _startAt;
|
||||
float _endAt;
|
||||
float _outerRadius;
|
||||
float _innerRadius;
|
||||
bool _hasTickMarks;
|
||||
float _majorTickMarksAngle;
|
||||
float _minorTickMarksAngle;
|
||||
float _majorTickMarksLength;
|
||||
float _minorTickMarksLength;
|
||||
float _startAt { 0 };
|
||||
float _endAt { 360 };
|
||||
float _outerRadius { 1 };
|
||||
float _innerRadius { 0 };
|
||||
|
||||
xColor _innerStartColor;
|
||||
xColor _innerEndColor;
|
||||
xColor _outerStartColor;
|
||||
xColor _outerEndColor;
|
||||
float _innerStartAlpha;
|
||||
float _innerEndAlpha;
|
||||
float _outerStartAlpha;
|
||||
float _outerEndAlpha;
|
||||
|
||||
bool _hasTickMarks { false };
|
||||
float _majorTickMarksAngle { 0 };
|
||||
float _minorTickMarksAngle { 0 };
|
||||
float _majorTickMarksLength { 0 };
|
||||
float _minorTickMarksLength { 0 };
|
||||
xColor _majorTickMarksColor;
|
||||
xColor _minorTickMarksColor;
|
||||
|
||||
int _quadVerticesID;
|
||||
int _lineVerticesID;
|
||||
int _majorTicksVerticesID;
|
||||
int _minorTicksVerticesID;
|
||||
gpu::Primitive _solidPrimitive { gpu::TRIANGLE_FAN };
|
||||
int _quadVerticesID { 0 };
|
||||
int _lineVerticesID { 0 };
|
||||
int _majorTicksVerticesID { 0 };
|
||||
int _minorTicksVerticesID { 0 };
|
||||
|
||||
xColor _lastColor;
|
||||
float _lastStartAt;
|
||||
float _lastEndAt;
|
||||
float _lastOuterRadius;
|
||||
float _lastInnerRadius;
|
||||
bool _dirty { true };
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -34,6 +34,7 @@
|
|||
#include <StreamUtils.h>
|
||||
#include <UUID.h>
|
||||
#include <shared/JSONHelpers.h>
|
||||
#include <ShapeInfo.h>
|
||||
|
||||
#include "AvatarLogging.h"
|
||||
|
||||
|
@ -1681,3 +1682,25 @@ AvatarEntityIDs AvatarData::getAndClearRecentlyDetachedIDs() {
|
|||
});
|
||||
return result;
|
||||
}
|
||||
|
||||
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& value) {
|
||||
QScriptValue obj = engine->newObject();
|
||||
obj.setProperty("intersects", value.intersects);
|
||||
QScriptValue avatarIDValue = quuidToScriptValue(engine, value.avatarID);
|
||||
obj.setProperty("avatarID", avatarIDValue);
|
||||
obj.setProperty("distance", value.distance);
|
||||
QScriptValue intersection = vec3toScriptValue(engine, value.intersection);
|
||||
obj.setProperty("intersection", intersection);
|
||||
return obj;
|
||||
}
|
||||
|
||||
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& value) {
|
||||
value.intersects = object.property("intersects").toVariant().toBool();
|
||||
QScriptValue avatarIDValue = object.property("avatarID");
|
||||
quuidFromScriptValue(avatarIDValue, value.avatarID);
|
||||
value.distance = object.property("distance").toVariant().toFloat();
|
||||
QScriptValue intersection = object.property("intersection");
|
||||
if (intersection.isValid()) {
|
||||
vec3FromScriptValue(intersection, value.intersection);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -495,4 +495,19 @@ public:
|
|||
|
||||
void registerAvatarTypes(QScriptEngine* engine);
|
||||
|
||||
class RayToAvatarIntersectionResult {
|
||||
public:
|
||||
RayToAvatarIntersectionResult() : intersects(false), avatarID(), distance(0) {}
|
||||
bool intersects;
|
||||
QUuid avatarID;
|
||||
float distance;
|
||||
glm::vec3 intersection;
|
||||
};
|
||||
|
||||
Q_DECLARE_METATYPE(RayToAvatarIntersectionResult)
|
||||
|
||||
QScriptValue RayToAvatarIntersectionResultToScriptValue(QScriptEngine* engine, const RayToAvatarIntersectionResult& results);
|
||||
void RayToAvatarIntersectionResultFromScriptValue(const QScriptValue& object, RayToAvatarIntersectionResult& results);
|
||||
|
||||
|
||||
#endif // hifi_AvatarData_h
|
||||
|
|
|
@ -12,6 +12,8 @@
|
|||
#include <glm/gtx/intersect.hpp>
|
||||
|
||||
#include <QtCore/QLoggingCategory>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QDateTime>
|
||||
#include <QtWidgets/QApplication>
|
||||
#include <QtWidgets/QWidget>
|
||||
|
||||
|
@ -34,6 +36,9 @@ static const QString REPROJECTION = "Allow Reprojection";
|
|||
static const QString FRAMERATE = DisplayPlugin::MENU_PATH() + ">Framerate";
|
||||
static const QString DEVELOPER_MENU_PATH = "Developer>" + DisplayPlugin::MENU_PATH();
|
||||
static const bool DEFAULT_MONO_VIEW = true;
|
||||
static const int NUMBER_OF_HANDS = 2;
|
||||
static const glm::mat4 IDENTITY_MATRIX;
|
||||
|
||||
|
||||
glm::uvec2 HmdDisplayPlugin::getRecommendedUiSize() const {
|
||||
return CompositorHelper::VIRTUAL_SCREEN_SIZE;
|
||||
|
@ -90,170 +95,6 @@ void HmdDisplayPlugin::internalDeactivate() {
|
|||
Parent::internalDeactivate();
|
||||
}
|
||||
|
||||
|
||||
static const char * REPROJECTION_VS = R"VS(#version 410 core
|
||||
in vec3 Position;
|
||||
in vec2 TexCoord;
|
||||
|
||||
out vec3 vPosition;
|
||||
out vec2 vTexCoord;
|
||||
|
||||
void main() {
|
||||
gl_Position = vec4(Position, 1);
|
||||
vTexCoord = TexCoord;
|
||||
vPosition = Position;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static GLint REPROJECTION_MATRIX_LOCATION = -1;
|
||||
static GLint INVERSE_PROJECTION_MATRIX_LOCATION = -1;
|
||||
static GLint PROJECTION_MATRIX_LOCATION = -1;
|
||||
static const char * REPROJECTION_FS = R"FS(#version 410 core
|
||||
|
||||
uniform sampler2D sampler;
|
||||
uniform mat3 reprojection = mat3(1);
|
||||
uniform mat4 inverseProjections[2];
|
||||
uniform mat4 projections[2];
|
||||
|
||||
in vec2 vTexCoord;
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
vec2 uv = vTexCoord;
|
||||
|
||||
mat4 eyeInverseProjection;
|
||||
mat4 eyeProjection;
|
||||
|
||||
float xoffset = 1.0;
|
||||
vec2 uvmin = vec2(0.0);
|
||||
vec2 uvmax = vec2(1.0);
|
||||
// determine the correct projection and inverse projection to use.
|
||||
if (vTexCoord.x < 0.5) {
|
||||
uvmax.x = 0.5;
|
||||
eyeInverseProjection = inverseProjections[0];
|
||||
eyeProjection = projections[0];
|
||||
} else {
|
||||
xoffset = -1.0;
|
||||
uvmin.x = 0.5;
|
||||
uvmax.x = 1.0;
|
||||
eyeInverseProjection = inverseProjections[1];
|
||||
eyeProjection = projections[1];
|
||||
}
|
||||
|
||||
// Account for stereo in calculating the per-eye NDC coordinates
|
||||
vec4 ndcSpace = vec4(vPosition, 1.0);
|
||||
ndcSpace.x *= 2.0;
|
||||
ndcSpace.x += xoffset;
|
||||
|
||||
// Convert from NDC to eyespace
|
||||
vec4 eyeSpace = eyeInverseProjection * ndcSpace;
|
||||
eyeSpace /= eyeSpace.w;
|
||||
|
||||
// Convert to a noramlized ray
|
||||
vec3 ray = eyeSpace.xyz;
|
||||
ray = normalize(ray);
|
||||
|
||||
// Adjust the ray by the rotation
|
||||
ray = reprojection * ray;
|
||||
|
||||
// Project back on to the texture plane
|
||||
ray *= eyeSpace.z / ray.z;
|
||||
|
||||
// Update the eyespace vector
|
||||
eyeSpace.xyz = ray;
|
||||
|
||||
// Reproject back into NDC
|
||||
ndcSpace = eyeProjection * eyeSpace;
|
||||
ndcSpace /= ndcSpace.w;
|
||||
ndcSpace.x -= xoffset;
|
||||
ndcSpace.x /= 2.0;
|
||||
|
||||
// Calculate the new UV coordinates
|
||||
uv = (ndcSpace.xy / 2.0) + 0.5;
|
||||
if (any(greaterThan(uv, uvmax)) || any(lessThan(uv, uvmin))) {
|
||||
FragColor = vec4(0.0, 0.0, 0.0, 1.0);
|
||||
} else {
|
||||
FragColor = texture(sampler, uv);
|
||||
}
|
||||
}
|
||||
)FS";
|
||||
|
||||
#ifdef DEBUG_REPROJECTION_SHADER
|
||||
#include <QtCore/QFile>
|
||||
#include <QtCore/QFileInfo>
|
||||
#include <QtCore/QDateTime>
|
||||
#include <PathUtils.h>
|
||||
|
||||
static const QString REPROJECTION_FS_FILE = "c:/Users/bdavis/Git/hifi/interface/resources/shaders/reproject.frag";
|
||||
|
||||
static ProgramPtr getReprojectionProgram() {
|
||||
static ProgramPtr _currentProgram;
|
||||
uint64_t now = usecTimestampNow();
|
||||
static uint64_t _lastFileCheck = now;
|
||||
|
||||
bool modified = false;
|
||||
if ((now - _lastFileCheck) > USECS_PER_MSEC * 100) {
|
||||
QFileInfo info(REPROJECTION_FS_FILE);
|
||||
QDateTime lastModified = info.lastModified();
|
||||
static QDateTime _lastModified = lastModified;
|
||||
qDebug() << lastModified.toTime_t();
|
||||
qDebug() << _lastModified.toTime_t();
|
||||
if (lastModified > _lastModified) {
|
||||
_lastModified = lastModified;
|
||||
modified = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!_currentProgram || modified) {
|
||||
_currentProgram.reset();
|
||||
try {
|
||||
QFile shaderFile(REPROJECTION_FS_FILE);
|
||||
shaderFile.open(QIODevice::ReadOnly);
|
||||
QString fragment = shaderFile.readAll();
|
||||
compileProgram(_currentProgram, REPROJECTION_VS, fragment.toLocal8Bit().data());
|
||||
} catch (const std::runtime_error& error) {
|
||||
qDebug() << "Failed to build: " << error.what();
|
||||
}
|
||||
if (!_currentProgram) {
|
||||
_currentProgram = loadDefaultShader();
|
||||
}
|
||||
}
|
||||
return _currentProgram;
|
||||
}
|
||||
#endif
|
||||
|
||||
static GLint PREVIEW_TEXTURE_LOCATION = -1;
|
||||
|
||||
static const char * LASER_VS = R"VS(#version 410 core
|
||||
uniform mat4 mvp = mat4(1);
|
||||
|
||||
in vec3 Position;
|
||||
|
||||
out vec3 vPosition;
|
||||
|
||||
void main() {
|
||||
gl_Position = mvp * vec4(Position, 1);
|
||||
vPosition = Position;
|
||||
}
|
||||
|
||||
)VS";
|
||||
|
||||
static const char * LASER_FS = R"FS(#version 410 core
|
||||
|
||||
uniform vec4 color = vec4(1.0, 1.0, 1.0, 1.0);
|
||||
in vec3 vPosition;
|
||||
|
||||
out vec4 FragColor;
|
||||
|
||||
void main() {
|
||||
FragColor = color;
|
||||
}
|
||||
|
||||
)FS";
|
||||
|
||||
void HmdDisplayPlugin::customizeContext() {
|
||||
Parent::customizeContext();
|
||||
// Only enable mirroring if we know vsync is disabled
|
||||
|
@ -263,24 +104,147 @@ void HmdDisplayPlugin::customizeContext() {
|
|||
#endif
|
||||
_enablePreview = !isVsyncEnabled();
|
||||
_sphereSection = loadSphereSection(_program, CompositorHelper::VIRTUAL_UI_TARGET_FOV.y, CompositorHelper::VIRTUAL_UI_ASPECT_RATIO);
|
||||
|
||||
using namespace oglplus;
|
||||
if (!_enablePreview) {
|
||||
const std::string version("#version 410 core\n");
|
||||
compileProgram(_previewProgram, version + DrawUnitQuadTexcoord_vert, version + DrawTexture_frag);
|
||||
PREVIEW_TEXTURE_LOCATION = Uniform<int>(*_previewProgram, "colorMap").Location();
|
||||
_previewUniforms.previewTexture = Uniform<int>(*_previewProgram, "colorMap").Location();
|
||||
}
|
||||
|
||||
compileProgram(_laserProgram, LASER_VS, LASER_FS);
|
||||
_laserGeometry = loadLaser(_laserProgram);
|
||||
updateReprojectionProgram();
|
||||
updateOverlayProgram();
|
||||
updateLaserProgram();
|
||||
|
||||
compileProgram(_reprojectionProgram, REPROJECTION_VS, REPROJECTION_FS);
|
||||
REPROJECTION_MATRIX_LOCATION = Uniform<glm::mat3>(*_reprojectionProgram, "reprojection").Location();
|
||||
INVERSE_PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "inverseProjections").Location();
|
||||
PROJECTION_MATRIX_LOCATION = Uniform<glm::mat4>(*_reprojectionProgram, "projections").Location();
|
||||
_laserGeometry = loadLaser(_laserProgram);
|
||||
}
|
||||
//#define LIVE_SHADER_RELOAD 1
|
||||
|
||||
static QString readFile(const QString& filename) {
|
||||
QFile file(filename);
|
||||
file.open(QFile::Text | QFile::ReadOnly);
|
||||
QString result;
|
||||
result.append(QTextStream(&file).readAll());
|
||||
return result;
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::updateReprojectionProgram() {
|
||||
static const QString vsFile = PathUtils::resourcesPath() + "/shaders/hmd_reproject.vert";
|
||||
static const QString fsFile = PathUtils::resourcesPath() + "/shaders/hmd_reproject.frag";
|
||||
#if LIVE_SHADER_RELOAD
|
||||
static qint64 vsBuiltAge = 0;
|
||||
static qint64 fsBuiltAge = 0;
|
||||
QFileInfo vsInfo(vsFile);
|
||||
QFileInfo fsInfo(fsFile);
|
||||
auto vsAge = vsInfo.lastModified().toMSecsSinceEpoch();
|
||||
auto fsAge = fsInfo.lastModified().toMSecsSinceEpoch();
|
||||
if (!_reprojectionProgram || vsAge > vsBuiltAge || fsAge > fsBuiltAge) {
|
||||
vsBuiltAge = vsAge;
|
||||
fsBuiltAge = fsAge;
|
||||
#else
|
||||
if (!_reprojectionProgram) {
|
||||
#endif
|
||||
QString vsSource = readFile(vsFile);
|
||||
QString fsSource = readFile(fsFile);
|
||||
ProgramPtr program;
|
||||
try {
|
||||
compileProgram(program, vsSource.toLocal8Bit().toStdString(), fsSource.toLocal8Bit().toStdString());
|
||||
if (program) {
|
||||
using namespace oglplus;
|
||||
_reprojectionUniforms.reprojectionMatrix = Uniform<glm::mat3>(*program, "reprojection").Location();
|
||||
_reprojectionUniforms.inverseProjectionMatrix = Uniform<glm::mat4>(*program, "inverseProjections").Location();
|
||||
_reprojectionUniforms.projectionMatrix = Uniform<glm::mat4>(*program, "projections").Location();
|
||||
_reprojectionProgram = program;
|
||||
}
|
||||
} catch (std::runtime_error& error) {
|
||||
qWarning() << "Error building reprojection shader " << error.what();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::updateLaserProgram() {
|
||||
static const QString vsFile = PathUtils::resourcesPath() + "/shaders/hmd_hand_lasers.vert";
|
||||
static const QString gsFile = PathUtils::resourcesPath() + "/shaders/hmd_hand_lasers.geom";
|
||||
static const QString fsFile = PathUtils::resourcesPath() + "/shaders/hmd_hand_lasers.frag";
|
||||
|
||||
#if LIVE_SHADER_RELOAD
|
||||
static qint64 vsBuiltAge = 0;
|
||||
static qint64 gsBuiltAge = 0;
|
||||
static qint64 fsBuiltAge = 0;
|
||||
QFileInfo vsInfo(vsFile);
|
||||
QFileInfo fsInfo(fsFile);
|
||||
QFileInfo gsInfo(fsFile);
|
||||
auto vsAge = vsInfo.lastModified().toMSecsSinceEpoch();
|
||||
auto fsAge = fsInfo.lastModified().toMSecsSinceEpoch();
|
||||
auto gsAge = gsInfo.lastModified().toMSecsSinceEpoch();
|
||||
if (!_laserProgram || vsAge > vsBuiltAge || fsAge > fsBuiltAge || gsAge > gsBuiltAge) {
|
||||
vsBuiltAge = vsAge;
|
||||
gsBuiltAge = gsAge;
|
||||
fsBuiltAge = fsAge;
|
||||
#else
|
||||
if (!_laserProgram) {
|
||||
#endif
|
||||
|
||||
QString vsSource = readFile(vsFile);
|
||||
QString fsSource = readFile(fsFile);
|
||||
QString gsSource = readFile(gsFile);
|
||||
ProgramPtr program;
|
||||
try {
|
||||
compileProgram(program, vsSource.toLocal8Bit().toStdString(), gsSource.toLocal8Bit().toStdString(), fsSource.toLocal8Bit().toStdString());
|
||||
if (program) {
|
||||
using namespace oglplus;
|
||||
_laserUniforms.color = Uniform<glm::vec4>(*program, "color").Location();
|
||||
_laserUniforms.mvp = Uniform<glm::mat4>(*program, "mvp").Location();
|
||||
_laserProgram = program;
|
||||
}
|
||||
} catch (std::runtime_error& error) {
|
||||
qWarning() << "Error building hand laser composite shader " << error.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::updateOverlayProgram() {
|
||||
static const QString vsFile = PathUtils::resourcesPath() + "/shaders/hmd_ui_glow.vert";
|
||||
static const QString fsFile = PathUtils::resourcesPath() + "/shaders/hmd_ui_glow.frag";
|
||||
|
||||
#if LIVE_SHADER_RELOAD
|
||||
static qint64 vsBuiltAge = 0;
|
||||
static qint64 fsBuiltAge = 0;
|
||||
QFileInfo vsInfo(vsFile);
|
||||
QFileInfo fsInfo(fsFile);
|
||||
auto vsAge = vsInfo.lastModified().toMSecsSinceEpoch();
|
||||
auto fsAge = fsInfo.lastModified().toMSecsSinceEpoch();
|
||||
if (!_overlayProgram || vsAge > vsBuiltAge || fsAge > fsBuiltAge) {
|
||||
vsBuiltAge = vsAge;
|
||||
fsBuiltAge = fsAge;
|
||||
#else
|
||||
if (!_overlayProgram) {
|
||||
#endif
|
||||
QString vsSource = readFile(vsFile);
|
||||
QString fsSource = readFile(fsFile);
|
||||
ProgramPtr program;
|
||||
try {
|
||||
compileProgram(program, vsSource.toLocal8Bit().toStdString(), fsSource.toLocal8Bit().toStdString());
|
||||
if (program) {
|
||||
using namespace oglplus;
|
||||
_overlayUniforms.mvp = Uniform<glm::mat4>(*program, "mvp").Location();
|
||||
_overlayUniforms.alpha = Uniform<float>(*program, "alpha").Location();
|
||||
_overlayUniforms.glowColors = Uniform<glm::vec4>(*program, "glowColors").Location();
|
||||
_overlayUniforms.glowPoints = Uniform<glm::vec4>(*program, "glowPoints").Location();
|
||||
_overlayUniforms.resolution = Uniform<glm::vec2>(*program, "resolution").Location();
|
||||
_overlayUniforms.radius = Uniform<float>(*program, "radius").Location();
|
||||
_overlayProgram = program;
|
||||
useProgram(_overlayProgram);
|
||||
Uniform<glm::vec2>(*_overlayProgram, _overlayUniforms.resolution).Set(CompositorHelper::VIRTUAL_SCREEN_SIZE);
|
||||
}
|
||||
} catch (std::runtime_error& error) {
|
||||
qWarning() << "Error building overlay composite shader " << error.what();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::uncustomizeContext() {
|
||||
_overlayProgram.reset();
|
||||
_sphereSection.reset();
|
||||
_compositeFramebuffer.reset();
|
||||
_previewProgram.reset();
|
||||
|
@ -312,12 +276,12 @@ void HmdDisplayPlugin::compositeScene() {
|
|||
using namespace oglplus;
|
||||
Texture::MinFilter(TextureTarget::_2D, TextureMinFilter::Linear);
|
||||
Texture::MagFilter(TextureTarget::_2D, TextureMagFilter::Linear);
|
||||
Uniform<glm::mat3>(*_reprojectionProgram, REPROJECTION_MATRIX_LOCATION).Set(_currentPresentFrameInfo.presentReprojection);
|
||||
Uniform<glm::mat3>(*_reprojectionProgram, _reprojectionUniforms.reprojectionMatrix).Set(_currentPresentFrameInfo.presentReprojection);
|
||||
//Uniform<glm::mat4>(*_reprojectionProgram, PROJECTION_MATRIX_LOCATION).Set(_eyeProjections);
|
||||
//Uniform<glm::mat4>(*_reprojectionProgram, INVERSE_PROJECTION_MATRIX_LOCATION).Set(_eyeInverseProjections);
|
||||
// FIXME what's the right oglplus mechanism to do this? It's not that ^^^ ... better yet, switch to a uniform buffer
|
||||
glUniformMatrix4fv(INVERSE_PROJECTION_MATRIX_LOCATION, 2, GL_FALSE, &(_eyeInverseProjections[0][0][0]));
|
||||
glUniformMatrix4fv(PROJECTION_MATRIX_LOCATION, 2, GL_FALSE, &(_eyeProjections[0][0][0]));
|
||||
glUniformMatrix4fv(_reprojectionUniforms.inverseProjectionMatrix, 2, GL_FALSE, &(_eyeInverseProjections[0][0][0]));
|
||||
glUniformMatrix4fv(_reprojectionUniforms.projectionMatrix, 2, GL_FALSE, &(_eyeProjections[0][0][0]));
|
||||
_plane->UseInProgram(*_reprojectionProgram);
|
||||
_plane->Draw();
|
||||
}
|
||||
|
@ -327,19 +291,93 @@ void HmdDisplayPlugin::compositeOverlay() {
|
|||
auto compositorHelper = DependencyManager::get<CompositorHelper>();
|
||||
glm::mat4 modelMat = compositorHelper->getModelTransform().getMatrix();
|
||||
|
||||
useProgram(_program);
|
||||
// set the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(_compositeOverlayAlpha);
|
||||
withPresentThreadLock([&] {
|
||||
_presentHandLasers = _handLasers;
|
||||
_presentHandPoses = _handPoses;
|
||||
_presentUiModelTransform = _uiModelTransform;
|
||||
});
|
||||
std::array<vec2, NUMBER_OF_HANDS> handGlowPoints { { vec2(-1), vec2(-1) } };
|
||||
|
||||
// compute the glow point interesections
|
||||
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
|
||||
if (_presentHandPoses[i] == IDENTITY_MATRIX) {
|
||||
continue;
|
||||
}
|
||||
const auto& handLaser = _presentHandLasers[i];
|
||||
if (!handLaser.valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& laserDirection = handLaser.direction;
|
||||
auto model = _presentHandPoses[i];
|
||||
auto castDirection = glm::quat_cast(model) * laserDirection;
|
||||
if (glm::abs(glm::length2(castDirection) - 1.0f) > EPSILON) {
|
||||
castDirection = glm::normalize(castDirection);
|
||||
castDirection = glm::inverse(_presentUiModelTransform.getRotation()) * castDirection;
|
||||
}
|
||||
|
||||
// FIXME fetch the actual UI radius from... somewhere?
|
||||
float uiRadius = 1.0f;
|
||||
|
||||
// Find the intersection of the laser with he UI and use it to scale the model matrix
|
||||
float distance;
|
||||
if (!glm::intersectRaySphere(vec3(_presentHandPoses[i][3]), castDirection, _presentUiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
vec3 intersectionPosition = vec3(_presentHandPoses[i][3]) + (castDirection * distance) - _presentUiModelTransform.getTranslation();
|
||||
intersectionPosition = glm::inverse(_presentUiModelTransform.getRotation()) * intersectionPosition;
|
||||
|
||||
// Take the interesection normal and convert it to a texture coordinate
|
||||
vec2 yawPitch;
|
||||
{
|
||||
vec2 xdir = glm::normalize(vec2(intersectionPosition.x, -intersectionPosition.z));
|
||||
yawPitch.x = glm::atan(xdir.x, xdir.y);
|
||||
yawPitch.y = (acosf(intersectionPosition.y) * -1.0f) + M_PI_2;
|
||||
}
|
||||
vec2 halfFov = CompositorHelper::VIRTUAL_UI_TARGET_FOV / 2.0f;
|
||||
|
||||
// Are we out of range
|
||||
if (glm::any(glm::greaterThan(glm::abs(yawPitch), halfFov))) {
|
||||
continue;
|
||||
}
|
||||
|
||||
yawPitch /= CompositorHelper::VIRTUAL_UI_TARGET_FOV;
|
||||
yawPitch += 0.5f;
|
||||
handGlowPoints[i] = yawPitch;
|
||||
}
|
||||
|
||||
updateOverlayProgram();
|
||||
if (!_overlayProgram) {
|
||||
return;
|
||||
}
|
||||
|
||||
useProgram(_overlayProgram);
|
||||
// Setup the uniforms
|
||||
{
|
||||
if (_overlayUniforms.alpha >= 0) {
|
||||
Uniform<float>(*_overlayProgram, _overlayUniforms.alpha).Set(_compositeOverlayAlpha);
|
||||
}
|
||||
if (_overlayUniforms.glowPoints >= 0) {
|
||||
vec4 glowPoints(handGlowPoints[0], handGlowPoints[1]);
|
||||
Uniform<glm::vec4>(*_overlayProgram, _overlayUniforms.glowPoints).Set(glowPoints);
|
||||
}
|
||||
if (_overlayUniforms.glowColors >= 0) {
|
||||
std::array<glm::vec4, NUMBER_OF_HANDS> glowColors;
|
||||
glowColors[0] = _presentHandLasers[0].color;
|
||||
glowColors[1] = _presentHandLasers[1].color;
|
||||
glProgramUniform4fv(GetName(*_overlayProgram), _overlayUniforms.glowColors, 2, &glowColors[0].r);
|
||||
}
|
||||
}
|
||||
|
||||
_sphereSection->Use();
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto modelView = glm::inverse(_currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye)) * modelMat;
|
||||
auto mvp = _eyeProjections[eye] * modelView;
|
||||
Uniform<glm::mat4>(*_program, _mvpUniform).Set(mvp);
|
||||
Uniform<glm::mat4>(*_overlayProgram, _overlayUniforms.mvp).Set(mvp);
|
||||
_sphereSection->Draw();
|
||||
});
|
||||
// restore the alpha
|
||||
Uniform<float>(*_program, _alphaUniform).Set(1.0);
|
||||
}
|
||||
|
||||
void HmdDisplayPlugin::compositePointer() {
|
||||
|
@ -423,7 +461,7 @@ void HmdDisplayPlugin::internalPresent() {
|
|||
glClearColor(0, 0, 0, 1);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
glViewport(targetViewportPosition.x, targetViewportPosition.y, targetViewportSize.x, targetViewportSize.y);
|
||||
glUniform1i(PREVIEW_TEXTURE_LOCATION, 0);
|
||||
glUniform1i(_previewUniforms.previewTexture, 0);
|
||||
glActiveTexture(GL_TEXTURE0);
|
||||
glBindTexture(GL_TEXTURE_2D, _previewTextureID);
|
||||
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
|
||||
|
@ -478,26 +516,17 @@ bool HmdDisplayPlugin::setHandLaser(uint32_t hands, HandLaserMode mode, const ve
|
|||
}
|
||||
|
||||
void HmdDisplayPlugin::compositeExtra() {
|
||||
const int NUMBER_OF_HANDS = 2;
|
||||
std::array<HandLaserInfo, NUMBER_OF_HANDS> handLasers;
|
||||
std::array<mat4, NUMBER_OF_HANDS> renderHandPoses;
|
||||
Transform uiModelTransform;
|
||||
withPresentThreadLock([&] {
|
||||
handLasers = _handLasers;
|
||||
renderHandPoses = _handPoses;
|
||||
uiModelTransform = _uiModelTransform;
|
||||
});
|
||||
|
||||
// If neither hand laser is activated, exit
|
||||
if (!handLasers[0].valid() && !handLasers[1].valid()) {
|
||||
if (!_presentHandLasers[0].valid() && !_presentHandLasers[1].valid()) {
|
||||
return;
|
||||
}
|
||||
|
||||
static const glm::mat4 identity;
|
||||
if (renderHandPoses[0] == identity && renderHandPoses[1] == identity) {
|
||||
if (_presentHandPoses[0] == IDENTITY_MATRIX && _presentHandPoses[1] == IDENTITY_MATRIX) {
|
||||
return;
|
||||
}
|
||||
|
||||
updateLaserProgram();
|
||||
|
||||
// Render hand lasers
|
||||
using namespace oglplus;
|
||||
useProgram(_laserProgram);
|
||||
|
@ -505,16 +534,16 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
std::array<mat4, NUMBER_OF_HANDS> handLaserModelMatrices;
|
||||
|
||||
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
|
||||
if (renderHandPoses[i] == identity) {
|
||||
if (_presentHandPoses[i] == IDENTITY_MATRIX) {
|
||||
continue;
|
||||
}
|
||||
const auto& handLaser = handLasers[i];
|
||||
const auto& handLaser = _presentHandLasers[i];
|
||||
if (!handLaser.valid()) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto& laserDirection = handLaser.direction;
|
||||
auto model = renderHandPoses[i];
|
||||
auto model = _presentHandPoses[i];
|
||||
auto castDirection = glm::quat_cast(model) * laserDirection;
|
||||
if (glm::abs(glm::length2(castDirection) - 1.0f) > EPSILON) {
|
||||
castDirection = glm::normalize(castDirection);
|
||||
|
@ -525,7 +554,7 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
|
||||
// Find the intersection of the laser with he UI and use it to scale the model matrix
|
||||
float distance;
|
||||
if (!glm::intersectRaySphere(vec3(renderHandPoses[i][3]), castDirection, uiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) {
|
||||
if (!glm::intersectRaySphere(vec3(_presentHandPoses[i][3]), castDirection, _presentUiModelTransform.getTranslation(), uiRadius * uiRadius, distance)) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
@ -539,19 +568,20 @@ void HmdDisplayPlugin::compositeExtra() {
|
|||
handLaserModelMatrices[i] = model;
|
||||
}
|
||||
|
||||
glEnable(GL_BLEND);
|
||||
for_each_eye([&](Eye eye) {
|
||||
eyeViewport(eye);
|
||||
auto eyePose = _currentPresentFrameInfo.presentPose * getEyeToHeadTransform(eye);
|
||||
auto view = glm::inverse(eyePose);
|
||||
const auto& projection = _eyeProjections[eye];
|
||||
for (int i = 0; i < NUMBER_OF_HANDS; ++i) {
|
||||
if (handLaserModelMatrices[i] == identity) {
|
||||
if (handLaserModelMatrices[i] == IDENTITY_MATRIX) {
|
||||
continue;
|
||||
}
|
||||
Uniform<glm::mat4>(*_laserProgram, "mvp").Set(projection * view * handLaserModelMatrices[i]);
|
||||
Uniform<glm::vec4>(*_laserProgram, "color").Set(handLasers[i].color);
|
||||
Uniform<glm::vec4>(*_laserProgram, "color").Set(_presentHandLasers[i].color);
|
||||
_laserGeometry->Draw();
|
||||
// TODO render some kind of visual indicator at the intersection point with the UI.
|
||||
}
|
||||
});
|
||||
glDisable(GL_BLEND);
|
||||
}
|
||||
|
|
|
@ -64,6 +64,11 @@ protected:
|
|||
Transform _uiModelTransform;
|
||||
std::array<HandLaserInfo, 2> _handLasers;
|
||||
std::array<glm::mat4, 2> _handPoses;
|
||||
|
||||
Transform _presentUiModelTransform;
|
||||
std::array<HandLaserInfo, 2> _presentHandLasers;
|
||||
std::array<mat4, 2> _presentHandPoses;
|
||||
|
||||
std::array<glm::mat4, 2> _eyeOffsets;
|
||||
std::array<glm::mat4, 2> _eyeProjections;
|
||||
std::array<glm::mat4, 2> _eyeInverseProjections;
|
||||
|
@ -87,21 +92,49 @@ protected:
|
|||
FrameInfo _currentRenderFrameInfo;
|
||||
|
||||
private:
|
||||
void updateOverlayProgram();
|
||||
void updateLaserProgram();
|
||||
void updateReprojectionProgram();
|
||||
|
||||
bool _enablePreview { false };
|
||||
bool _monoPreview { true };
|
||||
bool _enableReprojection { true };
|
||||
bool _firstPreview { true };
|
||||
|
||||
ProgramPtr _overlayProgram;
|
||||
struct OverlayUniforms {
|
||||
int32_t mvp { -1 };
|
||||
int32_t alpha { -1 };
|
||||
int32_t glowColors { -1 };
|
||||
int32_t glowPoints { -1 };
|
||||
int32_t resolution { -1 };
|
||||
int32_t radius { -1 };
|
||||
} _overlayUniforms;
|
||||
|
||||
ProgramPtr _previewProgram;
|
||||
struct PreviewUniforms {
|
||||
int32_t previewTexture { -1 };
|
||||
} _previewUniforms;
|
||||
|
||||
float _previewAspect { 0 };
|
||||
GLuint _previewTextureID { 0 };
|
||||
glm::uvec2 _prevWindowSize { 0, 0 };
|
||||
qreal _prevDevicePixelRatio { 0 };
|
||||
|
||||
ProgramPtr _reprojectionProgram;
|
||||
struct ReprojectionUniforms {
|
||||
int32_t reprojectionMatrix { -1 };
|
||||
int32_t inverseProjectionMatrix { -1 };
|
||||
int32_t projectionMatrix { -1 };
|
||||
} _reprojectionUniforms;
|
||||
|
||||
ShapeWrapperPtr _sphereSection;
|
||||
|
||||
ProgramPtr _laserProgram;
|
||||
struct LaserUniforms {
|
||||
int32_t mvp { -1 };
|
||||
int32_t color { -1 };
|
||||
} _laserUniforms;
|
||||
ShapeWrapperPtr _laserGeometry;
|
||||
};
|
||||
|
||||
|
|
|
@ -10,6 +10,7 @@
|
|||
//
|
||||
|
||||
#include <glm/gtx/quaternion.hpp>
|
||||
#include <set>
|
||||
|
||||
#include <QJsonDocument>
|
||||
#include <QtCore/QThread>
|
||||
|
@ -690,8 +691,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
glm::vec3 scaleToFit = dimensions / _model->getFBXGeometry().getUnscaledMeshExtents().size();
|
||||
// multiply each point by scale before handing the point-set off to the physics engine.
|
||||
// also determine the extents of the collision model.
|
||||
for (int i = 0; i < pointCollection.size(); i++) {
|
||||
for (int j = 0; j < pointCollection[i].size(); j++) {
|
||||
for (int32_t i = 0; i < pointCollection.size(); i++) {
|
||||
for (int32_t j = 0; j < pointCollection[i].size(); j++) {
|
||||
// compensate for registration
|
||||
pointCollection[i][j] += _model->getOffset();
|
||||
// scale so the collision points match the model points
|
||||
|
@ -708,9 +709,9 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
// compute meshPart local transforms
|
||||
QVector<glm::mat4> localTransforms;
|
||||
const FBXGeometry& fbxGeometry = _model->getFBXGeometry();
|
||||
int numberOfMeshes = fbxGeometry.meshes.size();
|
||||
int totalNumVertices = 0;
|
||||
for (int i = 0; i < numberOfMeshes; i++) {
|
||||
int32_t numMeshes = (int32_t)fbxGeometry.meshes.size();
|
||||
int32_t totalNumVertices = 0;
|
||||
for (int32_t i = 0; i < numMeshes; i++) {
|
||||
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
|
||||
if (mesh.clusters.size() > 0) {
|
||||
const FBXCluster& cluster = mesh.clusters.at(0);
|
||||
|
@ -722,7 +723,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
totalNumVertices += mesh.vertices.size();
|
||||
}
|
||||
const int MAX_VERTICES_PER_STATIC_MESH = 1e6;
|
||||
const int32_t MAX_VERTICES_PER_STATIC_MESH = 1e6;
|
||||
if (totalNumVertices > MAX_VERTICES_PER_STATIC_MESH) {
|
||||
qWarning() << "model" << getModelURL() << "has too many vertices" << totalNumVertices << "and will collide as a box.";
|
||||
info.setParams(SHAPE_TYPE_BOX, 0.5f * dimensions);
|
||||
|
@ -730,7 +731,9 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
|
||||
auto& meshes = _model->getGeometry()->getGeometry()->getMeshes();
|
||||
int32_t numMeshes = (int32_t)(meshes.size());
|
||||
|
||||
// the render geometry's mesh count should match that of the FBXGeometry
|
||||
assert(numMeshes == (int32_t)(meshes.size()));
|
||||
|
||||
ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
pointCollection.clear();
|
||||
|
@ -741,8 +744,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
|
||||
Extents extents;
|
||||
int meshCount = 0;
|
||||
int pointListIndex = 0;
|
||||
int32_t meshCount = 0;
|
||||
int32_t pointListIndex = 0;
|
||||
for (auto& mesh : meshes) {
|
||||
const gpu::BufferView& vertices = mesh->getVertexBuffer();
|
||||
const gpu::BufferView& indices = mesh->getIndexBuffer();
|
||||
|
@ -775,6 +778,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
if (type == SHAPE_TYPE_STATIC_MESH) {
|
||||
// copy into triangleIndices
|
||||
ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
|
||||
triangleIndices.clear();
|
||||
triangleIndices.reserve((int32_t)((gpu::Size)(triangleIndices.size()) + indices.getNumElements()));
|
||||
gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
|
||||
while (partItr != parts.cend<const model::Mesh::Part>()) {
|
||||
|
@ -823,6 +827,64 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
}
|
||||
++partItr;
|
||||
}
|
||||
} else if (type == SHAPE_TYPE_SIMPLE_COMPOUND) {
|
||||
// for each mesh copy unique part indices, separated by special bogus (flag) index values
|
||||
ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
|
||||
triangleIndices.clear();
|
||||
gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
|
||||
while (partItr != parts.cend<const model::Mesh::Part>()) {
|
||||
// collect unique list of indices for this part
|
||||
std::set<int32_t> uniqueIndices;
|
||||
if (partItr->_topology == model::Mesh::TRIANGLES) {
|
||||
assert(partItr->_numIndices % 3 == 0);
|
||||
auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
|
||||
auto indexEnd = indexItr + partItr->_numIndices;
|
||||
while (indexItr != indexEnd) {
|
||||
uniqueIndices.insert(*indexItr);
|
||||
++indexItr;
|
||||
}
|
||||
} else if (partItr->_topology == model::Mesh::TRIANGLE_STRIP) {
|
||||
assert(partItr->_numIndices > 2);
|
||||
auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
|
||||
auto indexEnd = indexItr + (partItr->_numIndices - 2);
|
||||
|
||||
// first triangle uses the first three indices
|
||||
uniqueIndices.insert(*(indexItr++));
|
||||
uniqueIndices.insert(*(indexItr++));
|
||||
uniqueIndices.insert(*(indexItr++));
|
||||
|
||||
// the rest use previous and next index
|
||||
uint32_t triangleCount = 1;
|
||||
while (indexItr != indexEnd) {
|
||||
if ((*indexItr) != model::Mesh::PRIMITIVE_RESTART_INDEX) {
|
||||
if (triangleCount % 2 == 0) {
|
||||
// even triangles use first two indices in order
|
||||
uniqueIndices.insert(*(indexItr - 2));
|
||||
uniqueIndices.insert(*(indexItr - 1));
|
||||
} else {
|
||||
// odd triangles swap order of first two indices
|
||||
uniqueIndices.insert(*(indexItr - 1));
|
||||
uniqueIndices.insert(*(indexItr - 2));
|
||||
}
|
||||
uniqueIndices.insert(*indexItr);
|
||||
++triangleCount;
|
||||
}
|
||||
++indexItr;
|
||||
}
|
||||
}
|
||||
|
||||
// store uniqueIndices in triangleIndices
|
||||
triangleIndices.reserve(triangleIndices.size() + (int32_t)uniqueIndices.size());
|
||||
for (auto index : uniqueIndices) {
|
||||
triangleIndices.push_back(index);
|
||||
}
|
||||
// flag end of part
|
||||
triangleIndices.push_back(END_OF_MESH_PART);
|
||||
|
||||
++partItr;
|
||||
}
|
||||
// flag end of mesh
|
||||
triangleIndices.push_back(END_OF_MESH);
|
||||
}
|
||||
++meshCount;
|
||||
}
|
||||
|
@ -830,13 +892,13 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
|
|||
// scale and shift
|
||||
glm::vec3 extentsSize = extents.size();
|
||||
glm::vec3 scaleToFit = dimensions / extentsSize;
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
for (int32_t i = 0; i < 3; ++i) {
|
||||
if (extentsSize[i] < 1.0e-6f) {
|
||||
scaleToFit[i] = 1.0f;
|
||||
}
|
||||
}
|
||||
for (auto points : pointCollection) {
|
||||
for (int i = 0; i < points.size(); ++i) {
|
||||
for (int32_t i = 0; i < points.size(); ++i) {
|
||||
points[i] = (points[i] * scaleToFit);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -87,6 +87,36 @@ ProgramPtr loadCubemapShader() {
|
|||
return result;
|
||||
}
|
||||
|
||||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& gs, const std::string& fs) {
|
||||
using namespace oglplus;
|
||||
try {
|
||||
result = std::make_shared<Program>();
|
||||
// attach the shaders to the program
|
||||
result->AttachShader(
|
||||
VertexShader()
|
||||
.Source(GLSLSource(vs))
|
||||
.Compile()
|
||||
);
|
||||
result->AttachShader(
|
||||
GeometryShader()
|
||||
.Source(GLSLSource(gs))
|
||||
.Compile()
|
||||
);
|
||||
result->AttachShader(
|
||||
FragmentShader()
|
||||
.Source(GLSLSource(fs))
|
||||
.Compile()
|
||||
);
|
||||
result->Link();
|
||||
} catch (ProgramBuildError& err) {
|
||||
Q_UNUSED(err);
|
||||
qWarning() << err.Log().c_str();
|
||||
Q_ASSERT_X(false, "compileProgram", "Failed to build shader program");
|
||||
qFatal("%s", (const char*)err.Message);
|
||||
result.reset();
|
||||
}
|
||||
}
|
||||
|
||||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs) {
|
||||
using namespace oglplus;
|
||||
try {
|
||||
|
|
|
@ -62,6 +62,8 @@ using Mat4Uniform = oglplus::Uniform<mat4>;
|
|||
ProgramPtr loadDefaultShader();
|
||||
ProgramPtr loadCubemapShader();
|
||||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& fs);
|
||||
void compileProgram(ProgramPtr & result, const std::string& vs, const std::string& gs, const std::string& fs);
|
||||
|
||||
ShapeWrapperPtr loadSkybox(ProgramPtr program);
|
||||
ShapeWrapperPtr loadPlane(ProgramPtr program, float aspect = 1.0f);
|
||||
ShapeWrapperPtr loadSphereSection(ProgramPtr program, float fov = PI / 3.0f * 2.0f, float aspect = 16.0f / 9.0f, int slices = 128, int stacks = 128);
|
||||
|
|
|
@ -50,9 +50,11 @@ void KeyboardMouseDevice::InputDevice::focusOutEvent() {
|
|||
|
||||
void KeyboardMouseDevice::keyPressEvent(QKeyEvent* event) {
|
||||
auto input = _inputDevice->makeInput((Qt::Key) event->key());
|
||||
auto result = _inputDevice->_buttonPressedMap.insert(input.getChannel());
|
||||
if (!result.second) {
|
||||
// key pressed again ? without catching the release event ?
|
||||
if (!(event->modifiers() & Qt::KeyboardModifier::ControlModifier)) {
|
||||
auto result = _inputDevice->_buttonPressedMap.insert(input.getChannel());
|
||||
if (result.second) {
|
||||
// key pressed again ? without catching the release event ?
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -564,10 +564,10 @@ bool AddressManager::handleViewpoint(const QString& viewpointString, bool should
|
|||
if (viewpointString[positionRegex.matchedLength() - 1] == QChar('/')
|
||||
&& orientationRegex.indexIn(viewpointString, positionRegex.matchedLength() - 1) != -1) {
|
||||
|
||||
glm::quat newOrientation = glm::normalize(glm::quat(orientationRegex.cap(4).toFloat(),
|
||||
orientationRegex.cap(1).toFloat(),
|
||||
orientationRegex.cap(2).toFloat(),
|
||||
orientationRegex.cap(3).toFloat()));
|
||||
newOrientation = glm::normalize(glm::quat(orientationRegex.cap(4).toFloat(),
|
||||
orientationRegex.cap(1).toFloat(),
|
||||
orientationRegex.cap(2).toFloat(),
|
||||
orientationRegex.cap(3).toFloat()));
|
||||
|
||||
if (!isNaN(newOrientation.x) && !isNaN(newOrientation.y) && !isNaN(newOrientation.z)
|
||||
&& !isNaN(newOrientation.w)) {
|
||||
|
|
|
@ -522,6 +522,7 @@ SharedNodePointer LimitedNodeList::addOrUpdateNode(const QUuid& uuid, NodeType_t
|
|||
const HifiSockAddr& publicSocket, const HifiSockAddr& localSocket,
|
||||
const NodePermissions& permissions,
|
||||
const QUuid& connectionSecret) {
|
||||
QReadLocker readLocker(&_nodeMutex);
|
||||
NodeHash::const_iterator it = _nodeHash.find(uuid);
|
||||
|
||||
if (it != _nodeHash.end()) {
|
||||
|
|
|
@ -131,7 +131,7 @@ public:
|
|||
|
||||
std::function<void(Node*)> linkedDataCreateCallback;
|
||||
|
||||
size_t size() const { return _nodeHash.size(); }
|
||||
size_t size() const { QReadLocker readLock(&_nodeMutex); return _nodeHash.size(); }
|
||||
|
||||
SharedNodePointer nodeWithUUID(const QUuid& nodeUUID);
|
||||
|
||||
|
@ -287,7 +287,7 @@ protected:
|
|||
|
||||
QUuid _sessionUUID;
|
||||
NodeHash _nodeHash;
|
||||
QReadWriteLock _nodeMutex;
|
||||
mutable QReadWriteLock _nodeMutex;
|
||||
udt::Socket _nodeSocket;
|
||||
QUdpSocket* _dtlsSocket;
|
||||
HifiSockAddr _localSockAddr;
|
||||
|
|
|
@ -513,6 +513,7 @@ void NodeList::processDomainServerConnectionTokenPacket(QSharedPointer<ReceivedM
|
|||
|
||||
void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message) {
|
||||
if (_domainHandler.getSockAddr().isNull()) {
|
||||
qWarning() << "IGNORING DomainList packet while not connected to a Domain Server";
|
||||
// refuse to process this packet if we aren't currently connected to the DS
|
||||
return;
|
||||
}
|
||||
|
@ -535,6 +536,10 @@ void NodeList::processDomainServerList(QSharedPointer<ReceivedMessage> message)
|
|||
if (!_domainHandler.isConnected()) {
|
||||
_domainHandler.setUUID(domainUUID);
|
||||
_domainHandler.setIsConnected(true);
|
||||
} else if (_domainHandler.getUUID() != domainUUID) {
|
||||
// Recieved packet from different domain.
|
||||
qWarning() << "IGNORING DomainList packet from" << domainUUID << "while connected to" << _domainHandler.getUUID();
|
||||
return;
|
||||
}
|
||||
|
||||
// pull our owner UUID from the packet, it's always the first thing
|
||||
|
|
|
@ -69,6 +69,7 @@ static const btVector3 _unitSphereDirections[NUM_UNIT_SPHERE_DIRECTIONS] = {
|
|||
|
||||
// util method
|
||||
btConvexHullShape* createConvexHull(const ShapeInfo::PointList& points) {
|
||||
//std::cout << "adebug createConvexHull() points.size() = " << points.size() << std::endl; // adebug
|
||||
assert(points.size() > 0);
|
||||
|
||||
btConvexHullShape* hull = new btConvexHullShape();
|
||||
|
@ -240,6 +241,7 @@ void deleteStaticMeshArray(btTriangleIndexVertexArray* dataArray) {
|
|||
btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
||||
btCollisionShape* shape = NULL;
|
||||
int type = info.getType();
|
||||
//std::cout << "adebug createShapeFromInfo() type = " << type << std::endl; // adebug
|
||||
switch(type) {
|
||||
case SHAPE_TYPE_BOX: {
|
||||
shape = new btBoxShape(glmToBullet(info.getHalfExtents()));
|
||||
|
@ -258,8 +260,7 @@ btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
|||
}
|
||||
break;
|
||||
case SHAPE_TYPE_COMPOUND:
|
||||
case SHAPE_TYPE_SIMPLE_HULL:
|
||||
case SHAPE_TYPE_SIMPLE_COMPOUND: {
|
||||
case SHAPE_TYPE_SIMPLE_HULL: {
|
||||
const ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
uint32_t numSubShapes = info.getNumSubShapes();
|
||||
if (numSubShapes == 1) {
|
||||
|
@ -270,12 +271,63 @@ btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
|||
trans.setIdentity();
|
||||
foreach (const ShapeInfo::PointList& hullPoints, pointCollection) {
|
||||
btConvexHullShape* hull = createConvexHull(hullPoints);
|
||||
compound->addChildShape (trans, hull);
|
||||
compound->addChildShape(trans, hull);
|
||||
}
|
||||
shape = compound;
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SHAPE_TYPE_SIMPLE_COMPOUND: {
|
||||
const ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
const ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
|
||||
uint32_t numIndices = triangleIndices.size();
|
||||
uint32_t numMeshes = info.getNumSubShapes();
|
||||
const uint32_t MIN_NUM_SIMPLE_COMPOUND_INDICES = 2; // END_OF_MESH_PART + END_OF_MESH
|
||||
if (numMeshes > 0 && numIndices > MIN_NUM_SIMPLE_COMPOUND_INDICES) {
|
||||
uint32_t i = 0;
|
||||
std::vector<btConvexHullShape*> hulls;
|
||||
for (auto& points : pointCollection) {
|
||||
// build a hull around each part
|
||||
while (i < numIndices) {
|
||||
ShapeInfo::PointList hullPoints;
|
||||
hullPoints.reserve(points.size());
|
||||
while (i < numIndices) {
|
||||
int32_t j = triangleIndices[i];
|
||||
++i;
|
||||
if (j == END_OF_MESH_PART) {
|
||||
// end of part
|
||||
break;
|
||||
}
|
||||
hullPoints.push_back(points[j]);
|
||||
}
|
||||
if (hullPoints.size() > 0) {
|
||||
btConvexHullShape* hull = createConvexHull(hullPoints);
|
||||
hulls.push_back(hull);
|
||||
}
|
||||
|
||||
assert(i < numIndices);
|
||||
if (triangleIndices[i] == END_OF_MESH) {
|
||||
// end of mesh
|
||||
++i;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
uint32_t numHulls = (uint32_t)hulls.size();
|
||||
if (numHulls == 1) {
|
||||
shape = hulls[0];
|
||||
} else {
|
||||
auto compound = new btCompoundShape();
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
for (auto hull : hulls) {
|
||||
compound->addChildShape(trans, hull);
|
||||
}
|
||||
shape = compound;
|
||||
}
|
||||
}
|
||||
}
|
||||
break;
|
||||
case SHAPE_TYPE_STATIC_MESH: {
|
||||
btTriangleIndexVertexArray* dataArray = createStaticMeshArray(info);
|
||||
shape = new StaticMeshShape(dataArray);
|
||||
|
|
|
@ -432,7 +432,7 @@ void GeometryCache::renderGrid(gpu::Batch& batch, const glm::vec2& minCorner, co
|
|||
renderQuad(batch, minCorner, maxCorner, MIN_TEX_COORD, MAX_TEX_COORD, color, id);
|
||||
}
|
||||
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color) {
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, const QVector<glm::vec4>& colors) {
|
||||
BatchItemDetails& details = _registeredVertices[id];
|
||||
|
||||
if (details.isCreated) {
|
||||
|
@ -469,11 +469,6 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
|
|||
details.vertices = points.size();
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
((int(color.z * 255.0f) & 0xFF) << 16) |
|
||||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
|
||||
float* vertexData = new float[details.vertices * FLOATS_PER_VERTEX];
|
||||
float* vertex = vertexData;
|
||||
|
||||
|
@ -481,16 +476,25 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
|
|||
int* colorDataAt = colorData;
|
||||
|
||||
const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);
|
||||
foreach(const glm::vec2& point, points) {
|
||||
auto pointCount = points.size();
|
||||
auto colorCount = colors.size();
|
||||
int compactColor = 0;
|
||||
for (auto i = 0; i < pointCount; ++i) {
|
||||
const auto& point = points[i];
|
||||
*(vertex++) = point.x;
|
||||
*(vertex++) = point.y;
|
||||
*(vertex++) = NORMAL.x;
|
||||
*(vertex++) = NORMAL.y;
|
||||
*(vertex++) = NORMAL.z;
|
||||
|
||||
if (i < colorCount) {
|
||||
const auto& color = colors[i];
|
||||
compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
((int(color.z * 255.0f) & 0xFF) << 16) |
|
||||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
}
|
||||
*(colorDataAt++) = compactColor;
|
||||
}
|
||||
|
||||
details.verticesBuffer->append(sizeof(float) * FLOATS_PER_VERTEX * details.vertices, (gpu::Byte*) vertexData);
|
||||
details.colorBuffer->append(sizeof(int) * details.vertices, (gpu::Byte*) colorData);
|
||||
delete[] vertexData;
|
||||
|
@ -501,7 +505,11 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, con
|
|||
#endif
|
||||
}
|
||||
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, const glm::vec4& color) {
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color) {
|
||||
updateVertices(id, points, QVector<glm::vec4>({ color }));
|
||||
}
|
||||
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, const QVector<glm::vec4>& colors) {
|
||||
BatchItemDetails& details = _registeredVertices[id];
|
||||
if (details.isCreated) {
|
||||
details.clear();
|
||||
|
@ -537,11 +545,8 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
|||
details.vertices = points.size();
|
||||
details.vertexSize = FLOATS_PER_VERTEX;
|
||||
|
||||
int compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
((int(color.z * 255.0f) & 0xFF) << 16) |
|
||||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
|
||||
// Default to white
|
||||
int compactColor = 0xFFFFFFFF;
|
||||
float* vertexData = new float[details.vertices * FLOATS_PER_VERTEX];
|
||||
float* vertex = vertexData;
|
||||
|
||||
|
@ -549,14 +554,23 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
|||
int* colorDataAt = colorData;
|
||||
|
||||
const glm::vec3 NORMAL(0.0f, 0.0f, 1.0f);
|
||||
foreach(const glm::vec3& point, points) {
|
||||
auto pointCount = points.size();
|
||||
auto colorCount = colors.size();
|
||||
for (auto i = 0; i < pointCount; ++i) {
|
||||
const glm::vec3& point = points[i];
|
||||
if (i < colorCount) {
|
||||
const glm::vec4& color = colors[i];
|
||||
compactColor = ((int(color.x * 255.0f) & 0xFF)) |
|
||||
((int(color.y * 255.0f) & 0xFF) << 8) |
|
||||
((int(color.z * 255.0f) & 0xFF) << 16) |
|
||||
((int(color.w * 255.0f) & 0xFF) << 24);
|
||||
}
|
||||
*(vertex++) = point.x;
|
||||
*(vertex++) = point.y;
|
||||
*(vertex++) = point.z;
|
||||
*(vertex++) = NORMAL.x;
|
||||
*(vertex++) = NORMAL.y;
|
||||
*(vertex++) = NORMAL.z;
|
||||
|
||||
*(colorDataAt++) = compactColor;
|
||||
}
|
||||
|
||||
|
@ -570,6 +584,10 @@ void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, con
|
|||
#endif
|
||||
}
|
||||
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, const glm::vec4& color) {
|
||||
updateVertices(id, points, QVector<glm::vec4>({ color }));
|
||||
}
|
||||
|
||||
void GeometryCache::updateVertices(int id, const QVector<glm::vec3>& points, const QVector<glm::vec2>& texCoords, const glm::vec4& color) {
|
||||
BatchItemDetails& details = _registeredVertices[id];
|
||||
|
||||
|
|
|
@ -283,7 +283,9 @@ public:
|
|||
const glm::vec4& color1, const glm::vec4& color2, int id = UNKNOWN_ID);
|
||||
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const glm::vec4& color);
|
||||
void updateVertices(int id, const QVector<glm::vec2>& points, const QVector<glm::vec4>& colors);
|
||||
void updateVertices(int id, const QVector<glm::vec3>& points, const glm::vec4& color);
|
||||
void updateVertices(int id, const QVector<glm::vec3>& points, const QVector<glm::vec4>& colors);
|
||||
void updateVertices(int id, const QVector<glm::vec3>& points, const QVector<glm::vec2>& texCoords, const glm::vec4& color);
|
||||
void renderVertices(gpu::Batch& batch, gpu::Primitive primitiveType, int id);
|
||||
|
||||
|
@ -360,7 +362,7 @@ private:
|
|||
|
||||
QHash<IntPair, VerticesIndices> _coneVBOs;
|
||||
|
||||
int _nextID{ 0 };
|
||||
int _nextID{ 1 };
|
||||
|
||||
QHash<int, Vec3PairVec4Pair> _lastRegisteredQuad3DTexture;
|
||||
QHash<Vec3PairVec4Pair, BatchItemDetails> _quad3DTextures;
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include <PathUtils.h>
|
||||
#include <PerfStat.h>
|
||||
#include <ViewFrustum.h>
|
||||
#include <GLMHelpers.h>
|
||||
|
||||
#include "AbstractViewStateInterface.h"
|
||||
#include "MeshPartPayload.h"
|
||||
|
|
|
@ -465,6 +465,7 @@ void ScriptEngine::init() {
|
|||
qScriptRegisterMetaType(this, EntityItemPropertiesToScriptValue, EntityItemPropertiesFromScriptValueHonorReadOnly);
|
||||
qScriptRegisterMetaType(this, EntityItemIDtoScriptValue, EntityItemIDfromScriptValue);
|
||||
qScriptRegisterMetaType(this, RayToEntityIntersectionResultToScriptValue, RayToEntityIntersectionResultFromScriptValue);
|
||||
qScriptRegisterMetaType(this, RayToAvatarIntersectionResultToScriptValue, RayToAvatarIntersectionResultFromScriptValue);
|
||||
qScriptRegisterSequenceMetaType<QVector<QUuid>>(this);
|
||||
qScriptRegisterSequenceMetaType<QVector<EntityItemID>>(this);
|
||||
|
||||
|
|
|
@ -26,6 +26,10 @@ const float MIN_SHAPE_OFFSET = 0.001f; // offsets less than 1mm will be ignored
|
|||
// trim convex hulls with many points down to only 42 points.
|
||||
const int MAX_HULL_POINTS = 42;
|
||||
|
||||
|
||||
const int32_t END_OF_MESH_PART = -1; // bogus vertex index at end of mesh part
|
||||
const int32_t END_OF_MESH = -2; // bogus vertex index at end of mesh
|
||||
|
||||
enum ShapeType {
|
||||
SHAPE_TYPE_NONE,
|
||||
SHAPE_TYPE_BOX,
|
||||
|
@ -50,7 +54,7 @@ public:
|
|||
|
||||
using PointList = QVector<glm::vec3>;
|
||||
using PointCollection = QVector<PointList>;
|
||||
using TriangleIndices = QVector<uint32_t>;
|
||||
using TriangleIndices = QVector<int32_t>;
|
||||
|
||||
void clear();
|
||||
|
||||
|
|
|
@ -23,5 +23,6 @@ Script.load("system/controllers/handControllerGrab.js");
|
|||
Script.load("system/controllers/handControllerPointer.js");
|
||||
Script.load("system/controllers/squeezeHands.js");
|
||||
Script.load("system/controllers/grab.js");
|
||||
Script.load("system/controllers/teleport.js");
|
||||
Script.load("system/dialTone.js");
|
||||
Script.load("system/firstPersonHMD.js");
|
||||
|
|
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
17
scripts/developer/utilities/tools/overlayFinder.js
Normal file
|
@ -0,0 +1,17 @@
|
|||
function mousePressEvent(event) {
|
||||
var overlay = Overlays.getOverlayAtPoint({
|
||||
x: event.x,
|
||||
y: event.y
|
||||
});
|
||||
// var pickRay = Camera.computePickRay(event.x, event.y);
|
||||
// var intersection = Overlays.findRayIntersection(pickRay);
|
||||
// print('intersection is: ' + intersection)
|
||||
};
|
||||
|
||||
Controller.mousePressEvent.connect(function(event) {
|
||||
mousePressEvent(event)
|
||||
});
|
||||
|
||||
Script.scriptEnding.connect(function() {
|
||||
Controller.mousePressEvent.disconnect(mousePressEvent);
|
||||
})
|
BIN
scripts/system/assets/models/teleport.fbx
Normal file
BIN
scripts/system/assets/models/teleport.fbx
Normal file
Binary file not shown.
|
@ -1984,10 +1984,24 @@ function MyController(hand) {
|
|||
|
||||
var noVelocity = false;
|
||||
if (this.grabbedEntity !== null) {
|
||||
|
||||
// If this looks like the release after adjusting something still held in the other hand, print the position
|
||||
// and rotation of the held thing to help content creators set the userData.
|
||||
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
|
||||
if (grabData.refCount > 1) {
|
||||
grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
|
||||
if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
|
||||
print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
|
||||
'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
|
||||
', "z":' + grabbedProperties.localPosition.z + '}, {"x":' + grabbedProperties.localRotation.x +
|
||||
', "y":' + grabbedProperties.localRotation.y + ', "z":' + grabbedProperties.localRotation.z +
|
||||
', "w":' + grabbedProperties.localRotation.w + '}]');
|
||||
}
|
||||
}
|
||||
|
||||
if (this.actionID !== null) {
|
||||
Entities.deleteAction(this.grabbedEntity, this.actionID);
|
||||
// sometimes we want things to stay right where they are when we let go.
|
||||
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
|
||||
var releaseVelocityData = getEntityCustomData(GRABBABLE_DATA_KEY, this.grabbedEntity, DEFAULT_GRABBABLE_DATA);
|
||||
if (releaseVelocityData.disableReleaseVelocity === true ||
|
||||
// this next line allowed both:
|
||||
|
@ -2247,11 +2261,18 @@ var handleHandMessages = function (channel, message, sender) {
|
|||
if (channel === 'Hifi-Hand-Disabler') {
|
||||
if (message === 'left') {
|
||||
handToDisable = LEFT_HAND;
|
||||
leftController.turnOffVisualizations();
|
||||
}
|
||||
if (message === 'right') {
|
||||
handToDisable = RIGHT_HAND;
|
||||
rightController.turnOffVisualizations();
|
||||
}
|
||||
if (message === 'both' || message === 'none') {
|
||||
if (message === 'both') {
|
||||
rightController.turnOffVisualizations();
|
||||
leftController.turnOffVisualizations();
|
||||
|
||||
}
|
||||
handToDisable = message;
|
||||
}
|
||||
} else if (channel === 'Hifi-Hand-Grab') {
|
||||
|
@ -2331,4 +2352,3 @@ function handleMenuItemEvent(menuItem) {
|
|||
}
|
||||
|
||||
Menu.menuItemEvent.connect(handleMenuItemEvent);
|
||||
|
||||
|
|
619
scripts/system/controllers/teleport.js
Normal file
619
scripts/system/controllers/teleport.js
Normal file
|
@ -0,0 +1,619 @@
|
|||
// Created by james b. pollack @imgntn on 7/2/2016
|
||||
// Copyright 2016 High Fidelity, Inc.
|
||||
//
|
||||
// Creates a beam and target and then teleports you there when you let go of either activation button.
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
var inTeleportMode = false;
|
||||
|
||||
var currentFadeSphereOpacity = 1;
|
||||
var fadeSphereInterval = null;
|
||||
var fadeSphereUpdateInterval = null;
|
||||
//milliseconds between fading one-tenth -- so this is a half second fade total
|
||||
var USE_FADE_MODE = false;
|
||||
var USE_FADE_OUT = true;
|
||||
var FADE_OUT_INTERVAL = 25;
|
||||
|
||||
// instant
|
||||
// var NUMBER_OF_STEPS = 0;
|
||||
// var SMOOTH_ARRIVAL_SPACING = 0;
|
||||
|
||||
// // slow
|
||||
// var SMOOTH_ARRIVAL_SPACING = 150;
|
||||
// var NUMBER_OF_STEPS = 2;
|
||||
|
||||
// medium-slow
|
||||
// var SMOOTH_ARRIVAL_SPACING = 100;
|
||||
// var NUMBER_OF_STEPS = 4;
|
||||
|
||||
// medium-fast
|
||||
var SMOOTH_ARRIVAL_SPACING = 33;
|
||||
var NUMBER_OF_STEPS = 6;
|
||||
|
||||
//fast
|
||||
// var SMOOTH_ARRIVAL_SPACING = 10;
|
||||
// var NUMBER_OF_STEPS = 20;
|
||||
|
||||
|
||||
var TARGET_MODEL_URL = Script.resolvePath("../assets/models/teleport.fbx");
|
||||
var TARGET_MODEL_DIMENSIONS = {
|
||||
x: 1.15,
|
||||
y: 0.5,
|
||||
z: 1.15
|
||||
|
||||
};
|
||||
|
||||
function ThumbPad(hand) {
|
||||
this.hand = hand;
|
||||
var _thisPad = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_thisPad.buttonValue = value;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
function Trigger(hand) {
|
||||
this.hand = hand;
|
||||
var _this = this;
|
||||
|
||||
this.buttonPress = function(value) {
|
||||
_this.buttonValue = value;
|
||||
|
||||
};
|
||||
|
||||
this.down = function() {
|
||||
var down = _this.buttonValue === 1 ? 1.0 : 0.0;
|
||||
return down
|
||||
};
|
||||
}
|
||||
|
||||
function Teleporter() {
|
||||
var _this = this;
|
||||
this.intersection = null;
|
||||
this.rightOverlayLine = null;
|
||||
this.leftOverlayLine = null;
|
||||
this.targetOverlay = null;
|
||||
this.updateConnected = null;
|
||||
this.smoothArrivalInterval = null;
|
||||
this.fadeSphere = null;
|
||||
this.teleportHand = null;
|
||||
|
||||
this.initialize = function() {
|
||||
this.createMappings();
|
||||
this.disableGrab();
|
||||
};
|
||||
|
||||
this.createTargetOverlay = function() {
|
||||
|
||||
var targetOverlayProps = {
|
||||
url: TARGET_MODEL_URL,
|
||||
dimensions: TARGET_MODEL_DIMENSIONS,
|
||||
visible: true,
|
||||
};
|
||||
|
||||
_this.targetOverlay = Overlays.addOverlay("model", targetOverlayProps);
|
||||
};
|
||||
|
||||
this.createMappings = function() {
|
||||
teleporter.telporterMappingInternalName = 'Hifi-Teleporter-Internal-Dev-' + Math.random();
|
||||
teleporter.teleportMappingInternal = Controller.newMapping(teleporter.telporterMappingInternalName);
|
||||
|
||||
Controller.enableMapping(teleporter.telporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.disableMappings = function() {
|
||||
Controller.disableMapping(teleporter.telporterMappingInternalName);
|
||||
};
|
||||
|
||||
this.enterTeleportMode = function(hand) {
|
||||
if (inTeleportMode === true) {
|
||||
return;
|
||||
}
|
||||
inTeleportMode = true;
|
||||
if (this.smoothArrivalInterval !== null) {
|
||||
Script.clearInterval(this.smoothArrivalInterval);
|
||||
}
|
||||
if (fadeSphereInterval !== null) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
}
|
||||
this.teleportHand = hand;
|
||||
this.initialize();
|
||||
Script.update.connect(this.update);
|
||||
this.updateConnected = true;
|
||||
};
|
||||
|
||||
this.createFadeSphere = function(avatarHead) {
|
||||
var sphereProps = {
|
||||
position: avatarHead,
|
||||
size: -1,
|
||||
color: {
|
||||
red: 0,
|
||||
green: 0,
|
||||
blue: 0,
|
||||
},
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true,
|
||||
drawInFront: false
|
||||
};
|
||||
|
||||
currentFadeSphereOpacity = 10;
|
||||
|
||||
_this.fadeSphere = Overlays.addOverlay("sphere", sphereProps);
|
||||
Script.clearInterval(fadeSphereInterval)
|
||||
Script.update.connect(_this.updateFadeSphere);
|
||||
if (USE_FADE_OUT === true) {
|
||||
this.fadeSphereOut();
|
||||
}
|
||||
|
||||
|
||||
};
|
||||
|
||||
this.fadeSphereOut = function() {
|
||||
|
||||
fadeSphereInterval = Script.setInterval(function() {
|
||||
if (currentFadeSphereOpacity <= 0) {
|
||||
Script.clearInterval(fadeSphereInterval);
|
||||
_this.deleteFadeSphere();
|
||||
fadeSphereInterval = null;
|
||||
return;
|
||||
}
|
||||
if (currentFadeSphereOpacity > 0) {
|
||||
currentFadeSphereOpacity = currentFadeSphereOpacity - 1;
|
||||
}
|
||||
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
alpha: currentFadeSphereOpacity / 10
|
||||
})
|
||||
|
||||
}, FADE_OUT_INTERVAL);
|
||||
};
|
||||
|
||||
|
||||
this.updateFadeSphere = function() {
|
||||
var headPosition = MyAvatar.getHeadPosition();
|
||||
Overlays.editOverlay(_this.fadeSphere, {
|
||||
position: headPosition
|
||||
})
|
||||
};
|
||||
|
||||
this.deleteFadeSphere = function() {
|
||||
if (_this.fadeSphere !== null) {
|
||||
Script.update.disconnect(_this.updateFadeSphere);
|
||||
Overlays.deleteOverlay(_this.fadeSphere);
|
||||
_this.fadeSphere = null;
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.deleteTargetOverlay = function() {
|
||||
Overlays.deleteOverlay(this.targetOverlay);
|
||||
this.intersection = null;
|
||||
this.targetOverlay = null;
|
||||
}
|
||||
|
||||
this.turnOffOverlayBeams = function() {
|
||||
this.rightOverlayOff();
|
||||
this.leftOverlayOff();
|
||||
}
|
||||
|
||||
this.exitTeleportMode = function(value) {
|
||||
if (this.updateConnected === true) {
|
||||
Script.update.disconnect(this.update);
|
||||
}
|
||||
this.disableMappings();
|
||||
this.turnOffOverlayBeams();
|
||||
|
||||
|
||||
this.updateConnected = null;
|
||||
|
||||
Script.setTimeout(function() {
|
||||
inTeleportMode = false;
|
||||
_this.enableGrab();
|
||||
}, 100);
|
||||
};
|
||||
|
||||
|
||||
|
||||
this.update = function() {
|
||||
|
||||
if (teleporter.teleportHand === 'left') {
|
||||
teleporter.leftRay();
|
||||
|
||||
if ((leftPad.buttonValue === 0 || leftTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||
_this.teleport();
|
||||
return;
|
||||
}
|
||||
|
||||
} else {
|
||||
teleporter.rightRay();
|
||||
|
||||
if ((rightPad.buttonValue === 0 || rightTrigger.buttonValue === 0) && inTeleportMode === true) {
|
||||
_this.teleport();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
this.rightRay = function() {
|
||||
|
||||
|
||||
var rightPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.RightHand).translation), MyAvatar.position);
|
||||
|
||||
var rightControllerRotation = Controller.getPoseValue(Controller.Standard.RightHand).rotation;
|
||||
|
||||
var rightRotation = Quat.multiply(MyAvatar.orientation, rightControllerRotation)
|
||||
|
||||
|
||||
var rightFinal = Quat.multiply(rightRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
var rightPickRay = {
|
||||
origin: rightPosition,
|
||||
direction: Quat.getUp(rightRotation),
|
||||
};
|
||||
|
||||
this.rightPickRay = rightPickRay;
|
||||
|
||||
var location = Vec3.sum(rightPickRay.origin, Vec3.multiply(rightPickRay.direction, 500));
|
||||
|
||||
|
||||
var rightIntersection = Entities.findRayIntersection(teleporter.rightPickRay, true, [], [this.targetEntity]);
|
||||
|
||||
if (rightIntersection.intersects) {
|
||||
this.rightLineOn(rightPickRay.origin, rightIntersection.intersection, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
if (this.targetOverlay !== null) {
|
||||
this.updateTargetOverlay(rightIntersection);
|
||||
} else {
|
||||
this.createTargetOverlay();
|
||||
}
|
||||
|
||||
} else {
|
||||
|
||||
this.deleteTargetOverlay();
|
||||
this.rightLineOn(rightPickRay.origin, location, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
this.leftRay = function() {
|
||||
var leftPosition = Vec3.sum(Vec3.multiplyQbyV(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).translation), MyAvatar.position);
|
||||
|
||||
var leftRotation = Quat.multiply(MyAvatar.orientation, Controller.getPoseValue(Controller.Standard.LeftHand).rotation)
|
||||
|
||||
|
||||
var leftFinal = Quat.multiply(leftRotation, Quat.angleAxis(90, {
|
||||
x: 1,
|
||||
y: 0,
|
||||
z: 0
|
||||
}));
|
||||
|
||||
|
||||
var leftPickRay = {
|
||||
origin: leftPosition,
|
||||
direction: Quat.getUp(leftRotation),
|
||||
};
|
||||
|
||||
this.leftPickRay = leftPickRay;
|
||||
|
||||
var location = Vec3.sum(MyAvatar.position, Vec3.multiply(leftPickRay.direction, 500));
|
||||
|
||||
|
||||
var leftIntersection = Entities.findRayIntersection(teleporter.leftPickRay, true, [], [this.targetEntity]);
|
||||
|
||||
if (leftIntersection.intersects) {
|
||||
|
||||
this.leftLineOn(leftPickRay.origin, leftIntersection.intersection, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
if (this.targetOverlay !== null) {
|
||||
this.updateTargetOverlay(leftIntersection);
|
||||
} else {
|
||||
this.createTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
} else {
|
||||
|
||||
|
||||
this.deleteTargetOverlay();
|
||||
this.leftLineOn(leftPickRay.origin, location, {
|
||||
red: 7,
|
||||
green: 36,
|
||||
blue: 44
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.rightLineOn = function(closePoint, farPoint, color) {
|
||||
if (this.rightOverlayLine === null) {
|
||||
var lineProperties = {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
drawInFront: true,
|
||||
glow: 1.0
|
||||
};
|
||||
|
||||
this.rightOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
} else {
|
||||
var success = Overlays.editOverlay(this.rightOverlayLine, {
|
||||
lineWidth: 50,
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
alpha: 1,
|
||||
glow: 1.0
|
||||
});
|
||||
}
|
||||
};
|
||||
|
||||
this.leftLineOn = function(closePoint, farPoint, color) {
|
||||
if (this.leftOverlayLine === null) {
|
||||
var lineProperties = {
|
||||
ignoreRayIntersection: true, // always ignore this
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0,
|
||||
drawInFront: true
|
||||
};
|
||||
|
||||
this.leftOverlayLine = Overlays.addOverlay("line3d", lineProperties);
|
||||
|
||||
} else {
|
||||
var success = Overlays.editOverlay(this.leftOverlayLine, {
|
||||
start: closePoint,
|
||||
end: farPoint,
|
||||
color: color,
|
||||
visible: true,
|
||||
alpha: 1,
|
||||
solid: true,
|
||||
glow: 1.0
|
||||
});
|
||||
}
|
||||
};
|
||||
this.rightOverlayOff = function() {
|
||||
if (this.rightOverlayLine !== null) {
|
||||
Overlays.deleteOverlay(this.rightOverlayLine);
|
||||
this.rightOverlayLine = null;
|
||||
}
|
||||
};
|
||||
|
||||
this.leftOverlayOff = function() {
|
||||
if (this.leftOverlayLine !== null) {
|
||||
Overlays.deleteOverlay(this.leftOverlayLine);
|
||||
this.leftOverlayLine = null;
|
||||
}
|
||||
};
|
||||
|
||||
this.updateTargetOverlay = function(intersection) {
|
||||
_this.intersection = intersection;
|
||||
|
||||
var rotation = Quat.lookAt(intersection.intersection, MyAvatar.position, Vec3.UP)
|
||||
var euler = Quat.safeEulerAngles(rotation)
|
||||
var position = {
|
||||
x: intersection.intersection.x,
|
||||
y: intersection.intersection.y + TARGET_MODEL_DIMENSIONS.y / 2,
|
||||
z: intersection.intersection.z
|
||||
}
|
||||
Overlays.editOverlay(this.targetOverlay, {
|
||||
position: position,
|
||||
rotation: Quat.fromPitchYawRollDegrees(0, euler.y, 0),
|
||||
});
|
||||
|
||||
};
|
||||
|
||||
this.disableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', this.teleportHand);
|
||||
};
|
||||
|
||||
this.enableGrab = function() {
|
||||
Messages.sendLocalMessage('Hifi-Hand-Disabler', 'none');
|
||||
};
|
||||
|
||||
this.triggerHaptics = function() {
|
||||
var hand = this.teleportHand === 'left' ? 0 : 1;
|
||||
var haptic = Controller.triggerShortHapticPulse(0.2, hand);
|
||||
};
|
||||
|
||||
this.teleport = function(value) {
|
||||
if (value === undefined) {
|
||||
this.exitTeleportMode();
|
||||
}
|
||||
if (this.intersection !== null) {
|
||||
if (USE_FADE_MODE === true) {
|
||||
this.createFadeSphere();
|
||||
}
|
||||
var offset = getAvatarFootOffset();
|
||||
this.intersection.intersection.y += offset;
|
||||
this.exitTeleportMode();
|
||||
this.smoothArrival();
|
||||
|
||||
}
|
||||
|
||||
};
|
||||
|
||||
|
||||
this.findMidpoint = function(start, end) {
|
||||
var xy = Vec3.sum(start, end);
|
||||
var midpoint = Vec3.multiply(0.5, xy);
|
||||
return midpoint
|
||||
};
|
||||
|
||||
|
||||
|
||||
this.getArrivalPoints = function(startPoint, endPoint) {
|
||||
var arrivalPoints = [];
|
||||
|
||||
|
||||
var i;
|
||||
var lastPoint;
|
||||
|
||||
for (i = 0; i < NUMBER_OF_STEPS; i++) {
|
||||
if (i === 0) {
|
||||
lastPoint = startPoint;
|
||||
}
|
||||
var newPoint = _this.findMidpoint(lastPoint, endPoint);
|
||||
lastPoint = newPoint;
|
||||
arrivalPoints.push(newPoint);
|
||||
}
|
||||
|
||||
arrivalPoints.push(endPoint)
|
||||
|
||||
return arrivalPoints
|
||||
};
|
||||
|
||||
this.smoothArrival = function() {
|
||||
|
||||
_this.arrivalPoints = _this.getArrivalPoints(MyAvatar.position, _this.intersection.intersection);
|
||||
_this.smoothArrivalInterval = Script.setInterval(function() {
|
||||
if (_this.arrivalPoints.length === 0) {
|
||||
Script.clearInterval(_this.smoothArrivalInterval);
|
||||
return;
|
||||
}
|
||||
|
||||
var landingPoint = _this.arrivalPoints.shift();
|
||||
MyAvatar.position = landingPoint;
|
||||
|
||||
if (_this.arrivalPoints.length === 1 || _this.arrivalPoints.length === 0) {
|
||||
_this.deleteTargetOverlay();
|
||||
}
|
||||
|
||||
|
||||
}, SMOOTH_ARRIVAL_SPACING)
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//related to repositioning the avatar after you teleport
|
||||
function getAvatarFootOffset() {
|
||||
var data = getJointData();
|
||||
var upperLeg, lowerLeg, foot, toe, toeTop;
|
||||
data.forEach(function(d) {
|
||||
|
||||
var jointName = d.joint;
|
||||
if (jointName === "RightUpLeg") {
|
||||
upperLeg = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightLeg") {
|
||||
lowerLeg = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightFoot") {
|
||||
foot = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightToeBase") {
|
||||
toe = d.translation.y;
|
||||
}
|
||||
if (jointName === "RightToe_End") {
|
||||
toeTop = d.translation.y
|
||||
}
|
||||
})
|
||||
|
||||
var myPosition = MyAvatar.position;
|
||||
var offset = upperLeg + lowerLeg + foot + toe + toeTop;
|
||||
offset = offset / 100;
|
||||
return offset
|
||||
};
|
||||
|
||||
function getJointData() {
|
||||
var allJointData = [];
|
||||
var jointNames = MyAvatar.jointNames;
|
||||
jointNames.forEach(function(joint, index) {
|
||||
var translation = MyAvatar.getJointTranslation(index);
|
||||
var rotation = MyAvatar.getJointRotation(index)
|
||||
allJointData.push({
|
||||
joint: joint,
|
||||
index: index,
|
||||
translation: translation,
|
||||
rotation: rotation
|
||||
});
|
||||
});
|
||||
|
||||
return allJointData;
|
||||
};
|
||||
|
||||
var leftPad = new ThumbPad('left');
|
||||
var rightPad = new ThumbPad('right');
|
||||
var leftTrigger = new Trigger('left');
|
||||
var rightTrigger = new Trigger('right');
|
||||
|
||||
var mappingName, teleportMapping;
|
||||
|
||||
var TELEPORT_DELAY = 100;
|
||||
|
||||
|
||||
function registerMappings() {
|
||||
mappingName = 'Hifi-Teleporter-Dev-' + Math.random();
|
||||
teleportMapping = Controller.newMapping(mappingName);
|
||||
teleportMapping.from(Controller.Standard.RT).peek().to(rightTrigger.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LT).peek().to(leftTrigger.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).peek().to(rightPad.buttonPress);
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).peek().to(leftPad.buttonPress);
|
||||
|
||||
teleportMapping.from(Controller.Standard.LeftPrimaryThumb).when(leftTrigger.down).to(function(value) {
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RightPrimaryThumb).when(rightTrigger.down).to(function(value) {
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.RT).when(Controller.Standard.RightPrimaryThumb).to(function(value) {
|
||||
teleporter.enterTeleportMode('right')
|
||||
return;
|
||||
});
|
||||
teleportMapping.from(Controller.Standard.LT).when(Controller.Standard.LeftPrimaryThumb).to(function(value) {
|
||||
teleporter.enterTeleportMode('left')
|
||||
return;
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
registerMappings();
|
||||
|
||||
var teleporter = new Teleporter();
|
||||
|
||||
Controller.enableMapping(mappingName);
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
|
||||
function cleanup() {
|
||||
teleportMapping.disable();
|
||||
teleporter.disableMappings();
|
||||
teleporter.deleteTargetOverlay();
|
||||
teleporter.turnOffOverlayBeams();
|
||||
teleporter.deleteFadeSphere();
|
||||
if (teleporter.updateConnected !== null) {
|
||||
Script.update.disconnect(teleporter.update);
|
||||
}
|
||||
}
|
|
@ -49,10 +49,10 @@
|
|||
// 2. Declare a text string.
|
||||
// 3. Call createNotifications(text, NotificationType) parsing the text.
|
||||
// example:
|
||||
// if (key.text === "s") {
|
||||
// if (key.text === "o") {
|
||||
// if (ctrlIsPressed === true) {
|
||||
// noteString = "Snapshot taken.";
|
||||
// createNotification(noteString, NotificationType.SNAPSHOT);
|
||||
// noteString = "Open script";
|
||||
// createNotification(noteString, NotificationType.OPEN_SCRIPT);
|
||||
// }
|
||||
// }
|
||||
|
||||
|
@ -233,8 +233,9 @@ function calculate3DOverlayPositions(noticeWidth, noticeHeight, y) {
|
|||
// Pushes data to each array and sets up data for 2nd dimension array
|
||||
// to handle auxiliary data not carried by the overlay class
|
||||
// specifically notification "heights", "times" of creation, and .
|
||||
function notify(notice, button, height) {
|
||||
var noticeWidth,
|
||||
function notify(notice, button, height, imageProperties, image) {
|
||||
var notificationText,
|
||||
noticeWidth,
|
||||
noticeHeight,
|
||||
positions,
|
||||
last;
|
||||
|
@ -246,20 +247,27 @@ function notify(notice, button, height) {
|
|||
noticeHeight = notice.height * NOTIFICATION_3D_SCALE;
|
||||
|
||||
notice.size = { x: noticeWidth, y: noticeHeight };
|
||||
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.bottomMargin = 0;
|
||||
notice.rightMargin = 0;
|
||||
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
|
||||
notice.isFacingAvatar = false;
|
||||
|
||||
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
|
||||
|
||||
if (!image) {
|
||||
notice.topMargin = 0.75 * notice.topMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.leftMargin = 2 * notice.leftMargin * NOTIFICATION_3D_SCALE;
|
||||
notice.bottomMargin = 0;
|
||||
notice.rightMargin = 0;
|
||||
notice.lineHeight = 10.0 * (fontSize / 12.0) * NOTIFICATION_3D_SCALE;
|
||||
notice.isFacingAvatar = false;
|
||||
|
||||
notificationText = Overlays.addOverlay("text3d", notice);
|
||||
notifications.push(notificationText);
|
||||
} else {
|
||||
notifications.push(Overlays.addOverlay("image3d", notice));
|
||||
}
|
||||
|
||||
button.url = button.imageURL;
|
||||
button.scale = button.width * NOTIFICATION_3D_SCALE;
|
||||
button.isFacingAvatar = false;
|
||||
|
||||
positions = calculate3DOverlayPositions(noticeWidth, noticeHeight, notice.y);
|
||||
|
||||
notifications.push((Overlays.addOverlay("text3d", notice)));
|
||||
buttons.push((Overlays.addOverlay("image3d", button)));
|
||||
overlay3DDetails.push({
|
||||
notificationOrientation: positions.notificationOrientation,
|
||||
|
@ -269,23 +277,44 @@ function notify(notice, button, height) {
|
|||
height: noticeHeight
|
||||
});
|
||||
} else {
|
||||
var notificationText = Overlays.addOverlay("text", notice);
|
||||
notifications.push((notificationText));
|
||||
buttons.push((Overlays.addOverlay("image", button)));
|
||||
if (!image) {
|
||||
notificationText = Overlays.addOverlay("text", notice);
|
||||
notifications.push((notificationText));
|
||||
} else {
|
||||
notifications.push(Overlays.addOverlay("image", notice));
|
||||
}
|
||||
buttons.push(Overlays.addOverlay("image", button));
|
||||
}
|
||||
|
||||
height = height + 1.0;
|
||||
heights.push(height);
|
||||
times.push(new Date().getTime() / 1000);
|
||||
myAlpha.push(0);
|
||||
last = notifications.length - 1;
|
||||
myAlpha.push(notifications[last].alpha);
|
||||
createArrays(notifications[last], buttons[last], times[last], heights[last], myAlpha[last]);
|
||||
fadeIn(notifications[last], buttons[last]);
|
||||
|
||||
if (imageProperties && !image) {
|
||||
var imageHeight = notice.width / imageProperties.aspectRatio;
|
||||
notice = {
|
||||
x: notice.x,
|
||||
y: notice.y + height,
|
||||
width: notice.width,
|
||||
height: imageHeight,
|
||||
subImage: { x: 0, y: 0 },
|
||||
color: { red: 255, green: 255, blue: 255},
|
||||
visible: true,
|
||||
imageURL: imageProperties.path,
|
||||
alpha: backgroundAlpha
|
||||
};
|
||||
notify(notice, button, imageHeight, imageProperties, true);
|
||||
}
|
||||
|
||||
return notificationText;
|
||||
}
|
||||
|
||||
// This function creates and sizes the overlays
|
||||
function createNotification(text, notificationType) {
|
||||
function createNotification(text, notificationType, imageProperties) {
|
||||
var count = (text.match(/\n/g) || []).length,
|
||||
breakPoint = 43.0, // length when new line is added
|
||||
extraLine = 0,
|
||||
|
@ -308,6 +337,7 @@ function createNotification(text, notificationType) {
|
|||
|
||||
level = (stack + 20.0);
|
||||
height = height + extraLine;
|
||||
|
||||
noticeProperties = {
|
||||
x: overlayLocationX,
|
||||
y: level,
|
||||
|
@ -336,12 +366,11 @@ function createNotification(text, notificationType) {
|
|||
};
|
||||
|
||||
if (Menu.isOptionChecked(PLAY_NOTIFICATION_SOUNDS_MENU_ITEM) &&
|
||||
Menu.isOptionChecked(NotificationType.getMenuString(notificationType)))
|
||||
{
|
||||
Menu.isOptionChecked(NotificationType.getMenuString(notificationType))) {
|
||||
randomSounds.playRandom();
|
||||
}
|
||||
|
||||
return notify(noticeProperties, buttonProperties, height);
|
||||
return notify(noticeProperties, buttonProperties, height, imageProperties);
|
||||
}
|
||||
|
||||
function deleteNotification(index) {
|
||||
|
@ -362,21 +391,12 @@ function deleteNotification(index) {
|
|||
|
||||
// wraps whole word to newline
|
||||
function stringDivider(str, slotWidth, spaceReplacer) {
|
||||
var p,
|
||||
left,
|
||||
right;
|
||||
var left, right;
|
||||
|
||||
if (str.length > slotWidth) {
|
||||
p = slotWidth;
|
||||
while (p > 0 && str[p] !== ' ') {
|
||||
p -= 1;
|
||||
}
|
||||
|
||||
if (p > 0) {
|
||||
left = str.substring(0, p);
|
||||
right = str.substring(p + 1);
|
||||
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
|
||||
}
|
||||
if (str.length > slotWidth && slotWidth > 0) {
|
||||
left = str.substring(0, slotWidth);
|
||||
right = str.substring(slotWidth);
|
||||
return left + spaceReplacer + stringDivider(right, slotWidth, spaceReplacer);
|
||||
}
|
||||
return str;
|
||||
}
|
||||
|
@ -504,7 +524,15 @@ function onMuteStateChanged() {
|
|||
}
|
||||
|
||||
function onDomainConnectionRefused(reason) {
|
||||
createNotification("Connection refused: " + reason, NotificationType.CONNECTION_REFUSED );
|
||||
createNotification("Connection refused: " + reason, NotificationType.CONNECTION_REFUSED);
|
||||
}
|
||||
|
||||
function onSnapshotTaken(path) {
|
||||
var imageProperties = {
|
||||
path: Script.resolvePath("file:///" + path),
|
||||
aspectRatio: Window.innerWidth / Window.innerHeight
|
||||
}
|
||||
createNotification(wordWrap("Snapshot saved to " + path), NotificationType.SNAPSHOT, imageProperties);
|
||||
}
|
||||
|
||||
// handles mouse clicks on buttons
|
||||
|
@ -541,13 +569,6 @@ function keyPressEvent(key) {
|
|||
if (key.key === 16777249) {
|
||||
ctrlIsPressed = true;
|
||||
}
|
||||
|
||||
if (key.text === "s") {
|
||||
if (ctrlIsPressed === true) {
|
||||
noteString = "Snapshot taken.";
|
||||
createNotification(noteString, NotificationType.SNAPSHOT);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function setup() {
|
||||
|
@ -615,5 +636,6 @@ Script.update.connect(update);
|
|||
Script.scriptEnding.connect(scriptEnding);
|
||||
Menu.menuItemEvent.connect(menuItemEvent);
|
||||
Window.domainConnectionRefused.connect(onDomainConnectionRefused);
|
||||
Window.snapshotTaken.connect(onSnapshotTaken);
|
||||
|
||||
setup();
|
||||
|
|
|
@ -28,6 +28,16 @@ ApplicationWindow {
|
|||
property var toolbar;
|
||||
property var lastButton;
|
||||
|
||||
Button {
|
||||
text: HMD.active ? "Disable HMD" : "Enable HMD"
|
||||
onClicked: HMD.active = !HMD.active
|
||||
}
|
||||
|
||||
Button {
|
||||
text: desktop.hmdHandMouseActive ? "Disable HMD HandMouse" : "Enable HMD HandMouse"
|
||||
onClicked: desktop.hmdHandMouseActive = !desktop.hmdHandMouseActive
|
||||
}
|
||||
|
||||
// Window visibility
|
||||
Button {
|
||||
text: "toggle desktop"
|
||||
|
@ -340,13 +350,13 @@ ApplicationWindow {
|
|||
}
|
||||
*/
|
||||
|
||||
/*
|
||||
Window {
|
||||
id: blue
|
||||
closable: true
|
||||
visible: true
|
||||
resizable: true
|
||||
destroyOnHidden: false
|
||||
title: "Blue"
|
||||
|
||||
width: 100; height: 100
|
||||
x: 1280 / 2; y: 720 / 2
|
||||
|
@ -366,7 +376,33 @@ ApplicationWindow {
|
|||
}
|
||||
}
|
||||
|
||||
Window {
|
||||
id: green
|
||||
closable: true
|
||||
visible: true
|
||||
resizable: true
|
||||
title: "Green"
|
||||
destroyOnHidden: false
|
||||
|
||||
width: 100; height: 100
|
||||
x: 1280 / 2; y: 720 / 2
|
||||
Settings {
|
||||
category: "TestWindow.Green"
|
||||
property alias x: green.x
|
||||
property alias y: green.y
|
||||
property alias width: green.width
|
||||
property alias height: green.height
|
||||
}
|
||||
|
||||
Rectangle {
|
||||
anchors.fill: parent
|
||||
visible: true
|
||||
color: "green"
|
||||
Component.onDestruction: console.log("Green destroyed")
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
Rectangle { width: 100; height: 100; x: 100; y: 100; color: "#00f" }
|
||||
|
||||
Window {
|
||||
|
|
Loading…
Reference in a new issue