Merge branch 'master' of https://github.com/highfidelity/hifi into skin

This commit is contained in:
samcake 2016-07-17 13:28:03 -07:00
commit 744474982d
47 changed files with 2323 additions and 1020 deletions

View file

@ -298,7 +298,8 @@ void AssetServer::handleAssetGetInfo(QSharedPointer<ReceivedMessage> message, Sh
message->readPrimitive(&messageID);
assetHash = message->readWithoutCopy(SHA256_HASH_LENGTH);
auto replyPacket = NLPacket::create(PacketType::AssetGetInfoReply);
auto size = qint64(sizeof(MessageID) + SHA256_HASH_LENGTH + sizeof(AssetServerError) + sizeof(qint64));
auto replyPacket = NLPacket::create(PacketType::AssetGetInfoReply, size, true);
QByteArray hexHash = assetHash.toHex();
@ -347,7 +348,7 @@ void AssetServer::handleAssetUpload(QSharedPointer<ReceivedMessage> message, Sha
// for now this also means it isn't allowed to add assets
// so return a packet with error that indicates that
auto permissionErrorPacket = NLPacket::create(PacketType::AssetUploadReply, sizeof(MessageID) + sizeof(AssetServerError));
auto permissionErrorPacket = NLPacket::create(PacketType::AssetUploadReply, sizeof(MessageID) + sizeof(AssetServerError), true);
MessageID messageID;
message->readPrimitive(&messageID);

View file

@ -43,7 +43,7 @@ void UploadAssetTask::run() {
qDebug() << "UploadAssetTask reading a file of " << fileSize << "bytes from"
<< uuidStringWithoutCurlyBraces(_senderNode->getUUID());
auto replyPacket = NLPacket::create(PacketType::AssetUploadReply);
auto replyPacket = NLPacket::create(PacketType::AssetUploadReply, -1, true);
replyPacket->writePrimitive(messageID);
if (fileSize > MAX_UPLOAD_SIZE) {

View file

@ -62,7 +62,7 @@
#include "AudioMixer.h"
const float LOUDNESS_TO_DISTANCE_RATIO = 0.00001f;
const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.18f;
const float DEFAULT_ATTENUATION_PER_DOUBLING_IN_DISTANCE = 0.5f; // attenuation = -6dB * log2(distance)
const float DEFAULT_NOISE_MUTING_THRESHOLD = 0.003f;
const QString AUDIO_MIXER_LOGGING_TARGET_NAME = "audio-mixer";
const QString AUDIO_ENV_GROUP_KEY = "audio_env";
@ -141,13 +141,14 @@ float AudioMixer::gainForSource(const PositionalAudioStream& streamToAdd,
}
if (distanceBetween >= ATTENUATION_BEGINS_AT_DISTANCE) {
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = 1.0f - (logf(distanceBetween / ATTENUATION_BEGINS_AT_DISTANCE) / logf(2.0f)
* attenuationPerDoublingInDistance);
if (distanceCoefficient < 0) {
distanceCoefficient = 0;
}
// translate the zone setting to gain per log2(distance)
float g = 1.0f - attenuationPerDoublingInDistance;
g = (g < EPSILON) ? EPSILON : g;
g = (g > 1.0f) ? 1.0f : g;
// calculate the distance coefficient using the distance to this node
float distanceCoefficient = exp2f(log2f(g) * log2f(distanceBetween/ATTENUATION_BEGINS_AT_DISTANCE));
// multiply the current attenuation coefficient by the distance coefficient
gain *= distanceCoefficient;

View file

@ -589,8 +589,8 @@
"name": "attenuation_per_doubling_in_distance",
"label": "Default Domain Attenuation",
"help": "Factor between 0 and 1.0 (0: No attenuation, 1.0: extreme attenuation)",
"placeholder": "0.18",
"default": "0.18",
"placeholder": "0.5",
"default": "0.5",
"advanced": false
},
{
@ -686,7 +686,7 @@
"name": "coefficient",
"label": "Attenuation coefficient",
"can_set": true,
"placeholder": "0.18"
"placeholder": "0.5"
}
]
},

View file

@ -3,9 +3,17 @@
"channels": [
{ "from": "Hydra.LY", "filters": "invert", "to": "Standard.LY" },
{ "from": "Hydra.LX", "to": "Standard.LX" },
{ "from": "Hydra.LT", "to": "Standard.LTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "Hydra.LT", "to": "Standard.LT" },
{ "from": "Hydra.RY", "filters": "invert", "to": "Standard.RY" },
{ "from": "Hydra.RX", "to": "Standard.RX" },
{ "from": "Hydra.RT", "to": "Standard.RTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "Hydra.RT", "to": "Standard.RT" },
{ "from": "Hydra.LB", "to": "Standard.LB" },

View file

@ -8,6 +8,10 @@
{ "from": "OculusTouch.LY", "filters": "invert", "to": "Standard.LY" },
{ "from": "OculusTouch.LX", "to": "Standard.LX" },
{ "from": "OculusTouch.LT", "to": "Standard.LTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "OculusTouch.LT", "to": "Standard.LT" },
{ "from": "OculusTouch.LS", "to": "Standard.LS" },
{ "from": "OculusTouch.LeftGrip", "to": "Standard.LeftGrip" },
@ -15,6 +19,10 @@
{ "from": "OculusTouch.RY", "filters": "invert", "to": "Standard.RY" },
{ "from": "OculusTouch.RX", "to": "Standard.RX" },
{ "from": "OculusTouch.RT", "to": "Standard.RTClick",
"peek": true,
"filters": [ { "type": "hysteresis", "min": 0.85, "max": 0.9 } ]
},
{ "from": "OculusTouch.RT", "to": "Standard.RT" },
{ "from": "OculusTouch.RS", "to": "Standard.RS" },
{ "from": "OculusTouch.RightGrip", "to": "Standard.RightGrip" },

View file

@ -10,14 +10,7 @@
{ "from": "Standard.RB", "to": "Actions.UiNavGroup" },
{ "from": [ "Standard.A", "Standard.X" ], "to": "Actions.UiNavSelect" },
{ "from": [ "Standard.B", "Standard.Y" ], "to": "Actions.UiNavBack" },
{
"from": [ "Standard.RT", "Standard.LT" ],
"to": "Actions.UiNavSelect",
"filters": [
{ "type": "deadZone", "min": 0.5 },
"constrainToInteger"
]
},
{ "from": [ "Standard.RTClick", "Standard.LTClick" ], "to": "Actions.UiNavSelect" },
{
"from": "Standard.LX", "to": "Actions.UiNavLateral",
"filters": [

View file

@ -9,6 +9,8 @@
{ "type": "deadZone", "min": 0.05 }
]
},
{ "from": "Vive.LTClick", "to": "Standard.LTClick" },
{ "from": "Vive.LeftGrip", "to": "Standard.LeftGrip" },
{ "from": "Vive.LS", "to": "Standard.LS" },
{ "from": "Vive.LSTouch", "to": "Standard.LSTouch" },
@ -21,6 +23,8 @@
{ "type": "deadZone", "min": 0.05 }
]
},
{ "from": "Vive.RTClick", "to": "Standard.RTClick" },
{ "from": "Vive.RightGrip", "to": "Standard.RightGrip" },
{ "from": "Vive.RS", "to": "Standard.RS" },
{ "from": "Vive.RSTouch", "to": "Standard.RSTouch" },

View file

@ -19,26 +19,13 @@ Window {
shown: true
width: content.width
height: content.height
visible: true
// Disable this window from being able to call 'desktop.raise() and desktop.showDesktop'
activator: MouseArea {
width: frame.decoration ? frame.decoration.width : window.width
height: frame.decoration ? frame.decoration.height : window.height
x: frame.decoration ? frame.decoration.anchors.leftMargin : 0
y: frame.decoration ? frame.decoration.anchors.topMargin : 0
propagateComposedEvents: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
hoverEnabled: true
onPressed: mouse.accepted = false;
onEntered: window.mouseEntered();
onExited: window.mouseExited();
}
activator: Item {}
property bool horizontal: true
property real buttonSize: 50;
property var buttons: []
property var container: horizontal ? row : column
Settings {
category: "toolbar/" + window.objectName
property alias x: window.x

View file

@ -4,48 +4,20 @@ import QtQuick.Controls 1.4
Item {
id: button
property alias imageURL: image.source
property alias alpha: button.opacity
property alias alpha: image.opacity
property var subImage;
property int yOffset: 0
property int buttonState: 0
property int hoverOffset: 0
property int hoverState: -1
property int defaultState: -1
property var toolbar;
property real size: 50 // toolbar ? toolbar.buttonSize : 50
width: size; height: size
property bool pinned: false
clip: true
Behavior on opacity {
NumberAnimation {
duration: 150
easing.type: Easing.InOutCubic
}
}
property alias fadeTargetProperty: button.opacity
onFadeTargetPropertyChanged: {
visible = (fadeTargetProperty !== 0.0);
}
onVisibleChanged: {
if ((!visible && fadeTargetProperty != 0.0) || (visible && fadeTargetProperty == 0.0)) {
var target = visible;
visible = !visible;
fadeTargetProperty = target ? 1.0 : 0.0;
return;
}
}
function updateOffset() {
yOffset = size * (buttonState + hoverOffset);
}
onButtonStateChanged: {
hoverOffset = 0; // subtle: show the new state without hover. don't wait for mouse to be moved away
// The above is per UX design, but ALSO avoid a subtle issue that would be a problem because
// the hand controllers don't move the mouse when not triggered, so releasing the trigger would
// never show unhovered.
updateOffset();
yOffset = size * buttonState;
}
Component.onCompleted: {
@ -64,18 +36,28 @@ Item {
width: parent.width
}
Timer {
id: asyncClickSender
interval: 10
repeat: false
running: false
onTriggered: button.clicked();
}
MouseArea {
id: mouseArea
hoverEnabled: true
anchors.fill: parent
onClicked: button.clicked();
onClicked: asyncClickSender.start();
onEntered: {
hoverOffset = 2;
updateOffset();
if (hoverState >= 0) {
buttonState = hoverState;
}
}
onExited: {
hoverOffset = 0;
updateOffset();
if (defaultState >= 0) {
buttonState = defaultState;
}
}
}
}

View file

@ -45,6 +45,7 @@ FocusScope {
onVisibleChanged: recalcSize();
onCountChanged: recalcSize();
focus: true
highlightMoveDuration: 0
highlight: Rectangle {
anchors {

View file

@ -43,23 +43,45 @@ Rectangle {
// Enable dragging of the window,
// detect mouseover of the window (including decoration)
MouseArea {
id: decorationMouseArea
anchors.fill: parent
drag.target: window
hoverEnabled: true
onEntered: window.mouseEntered();
onExited: {
if (!containsMouseGlobal()) {
window.mouseExited();
}
}
function containsMouseGlobal() {
var reticlePos = Reticle.position;
var globalPosition = decorationMouseArea.mapToItem(desktop, 0, 0);
var localPosition = {
x: reticlePos.x - globalPosition.x,
y: reticlePos.y - globalPosition.y,
};
return localPosition.x >= 0 && localPosition.x <= width &&
localPosition.y >= 0 && localPosition.y <= height;
}
}
Connections {
target: window
onMouseEntered: {
if (desktop.hmdHandMouseActive) {
root.inflateDecorations()
}
}
}
onMouseExited: {
root.deflateDecorations();
}
onMouseExited: root.deflateDecorations();
}
Connections {
target: desktop
onHmdHandMouseActiveChanged: {
if (desktop.hmdHandMouseActive) {
if (window.activator.containsMouse) {
if (decorationMouseArea.containsMouse) {
root.inflateDecorations();
}
} else {

View file

@ -115,14 +115,10 @@ Fadable {
propagateComposedEvents: true
acceptedButtons: Qt.AllButtons
enabled: window.visible
hoverEnabled: true
onPressed: {
//console.log("Pressed on activator area");
window.raise();
mouse.accepted = false;
}
onEntered: window.mouseEntered();
onExited: window.mouseExited();
}
// This mouse area serves to swallow mouse events while the mouse is over the window

View file

@ -4704,6 +4704,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
qScriptRegisterMetaType(scriptEngine, RayToOverlayIntersectionResultToScriptValue,
RayToOverlayIntersectionResultFromScriptValue);
scriptEngine->registerGlobalObject("OffscreenFlags", DependencyManager::get<OffscreenUi>()->getFlags());
scriptEngine->registerGlobalObject("Desktop", DependencyManager::get<DesktopScriptingInterface>().data());
scriptEngine->registerGlobalObject("Toolbars", DependencyManager::get<ToolbarScriptingInterface>().data());

View file

@ -24,9 +24,14 @@
static const QString FILENAME_FORMAT = "hifi-log_%1_%2.txt";
static const QString DATETIME_FORMAT = "yyyy-MM-dd_hh.mm.ss";
static const QString LOGS_DIRECTORY = "Logs";
static const QString IPADDR_WILDCARD = "[0-9]*.[0-9]*.[0-9]*.[0-9]*";
static const QString DATETIME_WILDCARD = "20[0-9][0-9]-[0,1][0-9]-[0-3][0-9]_[0-2][0-9].[0-6][0-9].[0-6][0-9]";
static const QString FILENAME_WILDCARD = "hifi-log_" + IPADDR_WILDCARD + "_" + DATETIME_WILDCARD + ".txt";
// Max log size is 512 KB. We send log files to our crash reporter, so we want to keep this relatively
// small so it doesn't go over the 2MB zipped limit for all of the files we send.
static const qint64 MAX_LOG_SIZE = 512 * 1024;
// Max log files found in the log directory is 100.
static const qint64 MAX_LOG_DIR_SIZE = 512 * 1024 * 100;
// Max log age is 1 hour
static const uint64_t MAX_LOG_AGE_USECS = USECS_PER_SECOND * 3600;
@ -71,6 +76,22 @@ void FilePersistThread::rollFileIfNecessary(QFile& file, bool notifyListenersIfR
_lastRollTime = now;
}
QStringList nameFilters;
nameFilters << FILENAME_WILDCARD;
QDir logQDir(FileUtils::standardPath(LOGS_DIRECTORY));
logQDir.setNameFilters(nameFilters);
logQDir.setSorting(QDir::Time);
QFileInfoList filesInDir = logQDir.entryInfoList();
qint64 totalSizeOfDir = 0;
foreach(QFileInfo dirItm, filesInDir){
if (totalSizeOfDir < MAX_LOG_DIR_SIZE){
totalSizeOfDir += dirItm.size();
} else {
QFile file(dirItm.filePath());
file.remove();
}
}
}
}

View file

@ -8,6 +8,8 @@
#include "ToolbarScriptingInterface.h"
#include <QtCore/QThread>
#include <OffscreenUi.h>
class QmlWrapper : public QObject {
@ -79,7 +81,11 @@ public:
Q_INVOKABLE QObject* addButton(const QVariant& properties) {
QVariant resultVar;
bool invokeResult = QMetaObject::invokeMethod(_qmlObject, "addButton", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, properties));
Qt::ConnectionType connectionType = Qt::AutoConnection;
if (QThread::currentThread() != _qmlObject->thread()) {
connectionType = Qt::BlockingQueuedConnection;
}
bool invokeResult = QMetaObject::invokeMethod(_qmlObject, "addButton", connectionType, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, properties));
if (!invokeResult) {
return nullptr;
}
@ -101,8 +107,12 @@ public:
QObject* ToolbarScriptingInterface::getToolbar(const QString& toolbarId) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
auto desktop = offscreenUi->getDesktop();
Qt::ConnectionType connectionType = Qt::AutoConnection;
if (QThread::currentThread() != desktop->thread()) {
connectionType = Qt::BlockingQueuedConnection;
}
QVariant resultVar;
bool invokeResult = QMetaObject::invokeMethod(desktop, "getToolbar", Qt::BlockingQueuedConnection, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, toolbarId));
bool invokeResult = QMetaObject::invokeMethod(desktop, "getToolbar", connectionType, Q_RETURN_ARG(QVariant, resultVar), Q_ARG(QVariant, toolbarId));
if (!invokeResult) {
return nullptr;
}

View file

@ -1308,7 +1308,7 @@ float AudioClient::gainForSource(float distance, float volume) {
// attenuate based on distance
if (distance >= ATTENUATION_BEGINS_AT_DISTANCE) {
gain /= distance; // attenuation = -6dB * log2(distance)
gain /= (distance/ATTENUATION_BEGINS_AT_DISTANCE); // attenuation = -6dB * log2(distance)
}
return gain;

View file

@ -65,6 +65,8 @@ Input::NamedVector StandardController::getAvailableInputs() const {
// Triggers
makePair(LT, "LT"),
makePair(RT, "RT"),
makePair(LT_CLICK, "LTClick"),
makePair(RT_CLICK, "RTClick"),
// Finger abstractions
makePair(LEFT_PRIMARY_THUMB, "LeftPrimaryThumb"),

View file

@ -46,6 +46,7 @@ namespace controller {
LS_CENTER,
LS_X,
LS_Y,
LT_CLICK,
RIGHT_PRIMARY_THUMB,
RIGHT_SECONDARY_THUMB,
@ -56,6 +57,7 @@ namespace controller {
RS_CENTER,
RS_X,
RS_Y,
RT_CLICK,
LEFT_PRIMARY_INDEX,
LEFT_SECONDARY_INDEX,

View file

@ -26,6 +26,7 @@
#include "filters/InvertFilter.h"
#include "filters/PulseFilter.h"
#include "filters/ScaleFilter.h"
#include "conditionals/AndConditional.h"
using namespace controller;
@ -58,12 +59,22 @@ QObject* RouteBuilderProxy::peek(bool enable) {
}
QObject* RouteBuilderProxy::when(const QScriptValue& expression) {
_route->conditional = _parent.conditionalFor(expression);
auto newConditional = _parent.conditionalFor(expression);
if (_route->conditional) {
_route->conditional = ConditionalPointer(new AndConditional(_route->conditional, newConditional));
} else {
_route->conditional = newConditional;
}
return this;
}
QObject* RouteBuilderProxy::whenQml(const QJSValue& expression) {
_route->conditional = _parent.conditionalFor(expression);
auto newConditional = _parent.conditionalFor(expression);
if (_route->conditional) {
_route->conditional = ConditionalPointer(new AndConditional(_route->conditional, newConditional));
} else {
_route->conditional = newConditional;
}
return this;
}

View file

@ -442,3 +442,12 @@ glm::mat4 CompositorHelper::getReticleTransform(const glm::mat4& eyePose, const
}
return result;
}
QVariant ReticleInterface::getPosition() const {
return vec2toVariant(_compositor->getReticlePosition());
}
void ReticleInterface::setPosition(QVariant position) {
_compositor->setReticlePosition(vec2FromVariant(position));
}

View file

@ -174,7 +174,7 @@ private:
// Scripting interface available to control the Reticle
class ReticleInterface : public QObject {
Q_OBJECT
Q_PROPERTY(glm::vec2 position READ getPosition WRITE setPosition)
Q_PROPERTY(QVariant position READ getPosition WRITE setPosition)
Q_PROPERTY(bool visible READ getVisible WRITE setVisible)
Q_PROPERTY(float depth READ getDepth WRITE setDepth)
Q_PROPERTY(glm::vec2 maximumPosition READ getMaximumPosition)
@ -198,8 +198,8 @@ public:
Q_INVOKABLE float getDepth() { return _compositor->getReticleDepth(); }
Q_INVOKABLE void setDepth(float depth) { _compositor->setReticleDepth(depth); }
Q_INVOKABLE glm::vec2 getPosition() { return _compositor->getReticlePosition(); }
Q_INVOKABLE void setPosition(glm::vec2 position) { _compositor->setReticlePosition(position); }
Q_INVOKABLE QVariant getPosition() const;
Q_INVOKABLE void setPosition(QVariant position);
Q_INVOKABLE glm::vec2 getMaximumPosition() { return _compositor->getReticleMaximumPosition(); }

View file

@ -709,9 +709,9 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
// compute meshPart local transforms
QVector<glm::mat4> localTransforms;
const FBXGeometry& fbxGeometry = _model->getFBXGeometry();
int32_t numMeshes = (int32_t)fbxGeometry.meshes.size();
int32_t totalNumVertices = 0;
for (int32_t i = 0; i < numMeshes; i++) {
int numFbxMeshes = fbxGeometry.meshes.size();
int totalNumVertices = 0;
for (int i = 0; i < numFbxMeshes; i++) {
const FBXMesh& mesh = fbxGeometry.meshes.at(i);
if (mesh.clusters.size() > 0) {
const FBXCluster& cluster = mesh.clusters.at(0);
@ -730,10 +730,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
return;
}
auto& meshes = _model->getGeometry()->getGeometry()->getMeshes();
// the render geometry's mesh count should match that of the FBXGeometry
assert(numMeshes == (int32_t)(meshes.size()));
auto& meshes = _model->getGeometry()->getMeshes();
int32_t numMeshes = (int32_t)(meshes.size());
ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
pointCollection.clear();

View file

@ -70,7 +70,7 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
auto modelCache = DependencyManager::get<ModelCache>();
GeometryExtra extra{ mapping, _textureBaseUrl };
// Get the raw GeometryResource, not the wrapped NetworkGeometry
// Get the raw GeometryResource
_geometryResource = modelCache->getResource(url, QUrl(), &extra).staticCast<GeometryResource>();
// Avoid caching nested resources - their references will be held by the parent
_geometryResource->_isCacheable = false;
@ -90,8 +90,8 @@ void GeometryMappingResource::downloadFinished(const QByteArray& data) {
void GeometryMappingResource::onGeometryMappingLoaded(bool success) {
if (success && _geometryResource) {
_geometry = _geometryResource->_geometry;
_shapes = _geometryResource->_shapes;
_fbxGeometry = _geometryResource->_fbxGeometry;
_meshParts = _geometryResource->_meshParts;
_meshes = _geometryResource->_meshes;
_materials = _geometryResource->_materials;
@ -200,31 +200,31 @@ void GeometryDefinitionResource::downloadFinished(const QByteArray& data) {
void GeometryDefinitionResource::setGeometryDefinition(FBXGeometry::Pointer fbxGeometry) {
// Assume ownership of the geometry pointer
_geometry = fbxGeometry;
_fbxGeometry = fbxGeometry;
// Copy materials
QHash<QString, size_t> materialIDAtlas;
for (const FBXMaterial& material : _geometry->materials) {
for (const FBXMaterial& material : _fbxGeometry->materials) {
materialIDAtlas[material.materialID] = _materials.size();
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
}
std::shared_ptr<NetworkMeshes> meshes = std::make_shared<NetworkMeshes>();
std::shared_ptr<NetworkShapes> shapes = std::make_shared<NetworkShapes>();
std::shared_ptr<GeometryMeshes> meshes = std::make_shared<GeometryMeshes>();
std::shared_ptr<GeometryMeshParts> parts = std::make_shared<GeometryMeshParts>();
int meshID = 0;
for (const FBXMesh& mesh : _geometry->meshes) {
for (const FBXMesh& mesh : _fbxGeometry->meshes) {
// Copy mesh pointers
meshes->emplace_back(mesh._mesh);
int partID = 0;
for (const FBXMeshPart& part : mesh.parts) {
// Construct local shapes
shapes->push_back(std::make_shared<NetworkShape>(meshID, partID, (int)materialIDAtlas[part.materialID]));
// Construct local parts
parts->push_back(std::make_shared<MeshPart>(meshID, partID, (int)materialIDAtlas[part.materialID]));
partID++;
}
meshID++;
}
_meshes = meshes;
_shapes = shapes;
_meshParts = parts;
finishedLoading(true);
}
@ -250,17 +250,15 @@ QSharedPointer<Resource> ModelCache::createResource(const QUrl& url, const QShar
return QSharedPointer<Resource>(resource, &Resource::deleter);
}
std::shared_ptr<NetworkGeometry> ModelCache::getGeometry(const QUrl& url, const QVariantHash& mapping, const QUrl& textureBaseUrl) {
GeometryResource::Pointer ModelCache::getGeometryResource(const QUrl& url, const QVariantHash& mapping, const QUrl& textureBaseUrl) {
GeometryExtra geometryExtra = { mapping, textureBaseUrl };
GeometryResource::Pointer resource = getResource(url, QUrl(), &geometryExtra).staticCast<GeometryResource>();
if (resource) {
if (resource->isLoaded() && resource->shouldSetTextures()) {
resource->setTextures();
}
return std::make_shared<NetworkGeometry>(resource);
} else {
return NetworkGeometry::Pointer();
}
return resource;
}
const QVariantMap Geometry::getTextures() const {
@ -278,9 +276,9 @@ const QVariantMap Geometry::getTextures() const {
// FIXME: The materials should only be copied when modified, but the Model currently caches the original
Geometry::Geometry(const Geometry& geometry) {
_geometry = geometry._geometry;
_fbxGeometry = geometry._fbxGeometry;
_meshes = geometry._meshes;
_shapes = geometry._shapes;
_meshParts = geometry._meshParts;
_materials.reserve(geometry._materials.size());
for (const auto& material : geometry._materials) {
@ -336,9 +334,9 @@ bool Geometry::areTexturesLoaded() const {
return true;
}
const std::shared_ptr<const NetworkMaterial> Geometry::getShapeMaterial(int shapeID) const {
if ((shapeID >= 0) && (shapeID < (int)_shapes->size())) {
int materialID = _shapes->at(shapeID)->materialID;
const std::shared_ptr<const NetworkMaterial> Geometry::getShapeMaterial(int partID) const {
if ((partID >= 0) && (partID < (int)_meshParts->size())) {
int materialID = _meshParts->at(partID)->materialID;
if ((materialID >= 0) && (materialID < (int)_materials.size())) {
return _materials[materialID];
}
@ -352,7 +350,7 @@ void GeometryResource::deleter() {
}
void GeometryResource::setTextures() {
for (const FBXMaterial& material : _geometry->materials) {
for (const FBXMaterial& material : _fbxGeometry->materials) {
_materials.push_back(std::make_shared<NetworkMaterial>(material, _textureBaseUrl));
}
}
@ -361,26 +359,40 @@ void GeometryResource::resetTextures() {
_materials.clear();
}
NetworkGeometry::NetworkGeometry(const GeometryResource::Pointer& networkGeometry) : _resource(networkGeometry) {
connect(_resource.data(), &Resource::finished, this, &NetworkGeometry::resourceFinished);
connect(_resource.data(), &Resource::onRefresh, this, &NetworkGeometry::resourceRefreshed);
void GeometryResourceWatcher::startWatching() {
connect(_resource.data(), &Resource::finished, this, &GeometryResourceWatcher::resourceFinished);
connect(_resource.data(), &Resource::onRefresh, this, &GeometryResourceWatcher::resourceRefreshed);
if (_resource->isLoaded()) {
resourceFinished(!_resource->getURL().isEmpty());
}
}
void NetworkGeometry::resourceFinished(bool success) {
// FIXME: Model is not set up to handle a refresh
if (_instance) {
return;
}
if (success) {
_instance = std::make_shared<Geometry>(*_resource);
}
emit finished(success);
void GeometryResourceWatcher::stopWatching() {
disconnect(_resource.data(), &Resource::finished, this, &GeometryResourceWatcher::resourceFinished);
disconnect(_resource.data(), &Resource::onRefresh, this, &GeometryResourceWatcher::resourceRefreshed);
}
void NetworkGeometry::resourceRefreshed() {
void GeometryResourceWatcher::setResource(GeometryResource::Pointer resource) {
if (_resource) {
stopWatching();
}
_resource = resource;
if (_resource) {
if (_resource->isLoaded()) {
_geometryRef = std::make_shared<Geometry>(*_resource);
} else {
startWatching();
}
}
}
void GeometryResourceWatcher::resourceFinished(bool success) {
if (success) {
_geometryRef = std::make_shared<Geometry>(*_resource);
}
}
void GeometryResourceWatcher::resourceRefreshed() {
// FIXME: Model is not set up to handle a refresh
// _instance.reset();
}

View file

@ -22,52 +22,30 @@
#include "TextureCache.h"
// Alias instead of derive to avoid copying
using NetworkMesh = model::Mesh;
class NetworkTexture;
class NetworkMaterial;
class NetworkShape;
class NetworkGeometry;
class MeshPart;
class GeometryMappingResource;
/// Stores cached model geometries.
class ModelCache : public ResourceCache, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
/// Loads a model geometry from the specified URL.
std::shared_ptr<NetworkGeometry> getGeometry(const QUrl& url,
const QVariantHash& mapping = QVariantHash(), const QUrl& textureBaseUrl = QUrl());
protected:
friend class GeometryMappingResource;
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
ModelCache();
virtual ~ModelCache() = default;
};
class Geometry {
public:
using Pointer = std::shared_ptr<Geometry>;
using WeakPointer = std::weak_ptr<Geometry>;
Geometry() = default;
Geometry(const Geometry& geometry);
// Immutable over lifetime
using NetworkMeshes = std::vector<std::shared_ptr<const NetworkMesh>>;
using NetworkShapes = std::vector<std::shared_ptr<const NetworkShape>>;
using GeometryMeshes = std::vector<std::shared_ptr<const model::Mesh>>;
using GeometryMeshParts = std::vector<std::shared_ptr<const MeshPart>>;
// Mutable, but must retain structure of vector
using NetworkMaterials = std::vector<std::shared_ptr<NetworkMaterial>>;
const FBXGeometry& getGeometry() const { return *_geometry; }
const NetworkMeshes& getMeshes() const { return *_meshes; }
const FBXGeometry& getFBXGeometry() const { return *_fbxGeometry; }
const GeometryMeshes& getMeshes() const { return *_meshes; }
const std::shared_ptr<const NetworkMaterial> getShapeMaterial(int shapeID) const;
const QVariantMap getTextures() const;
@ -79,9 +57,9 @@ protected:
friend class GeometryMappingResource;
// Shared across all geometries, constant throughout lifetime
std::shared_ptr<const FBXGeometry> _geometry;
std::shared_ptr<const NetworkMeshes> _meshes;
std::shared_ptr<const NetworkShapes> _shapes;
std::shared_ptr<const FBXGeometry> _fbxGeometry;
std::shared_ptr<const GeometryMeshes> _meshes;
std::shared_ptr<const GeometryMeshParts> _meshParts;
// Copied to each geometry, mutable throughout lifetime via setTextures
NetworkMaterials _materials;
@ -108,7 +86,7 @@ protected:
// Geometries may not hold onto textures while cached - that is for the texture cache
// Instead, these methods clear and reset textures from the geometry when caching/loading
bool shouldSetTextures() const { return _geometry && _materials.empty(); }
bool shouldSetTextures() const { return _fbxGeometry && _materials.empty(); }
void setTextures();
void resetTextures();
@ -118,22 +96,21 @@ protected:
bool _isCacheable { true };
};
class NetworkGeometry : public QObject {
class GeometryResourceWatcher : public QObject {
Q_OBJECT
public:
using Pointer = std::shared_ptr<NetworkGeometry>;
using Pointer = std::shared_ptr<GeometryResourceWatcher>;
NetworkGeometry() = delete;
NetworkGeometry(const GeometryResource::Pointer& networkGeometry);
GeometryResourceWatcher() = delete;
GeometryResourceWatcher(Geometry::Pointer& geometryPtr) : _geometryRef(geometryPtr) {}
const QUrl& getURL() { return _resource->getURL(); }
void setResource(GeometryResource::Pointer resource);
/// Returns the geometry, if it is loaded (must be checked!)
const Geometry::Pointer& getGeometry() { return _instance; }
QUrl getURL() const { return (bool)_resource ? _resource->getURL() : QUrl(); }
signals:
/// Emitted when the NetworkGeometry loads (or fails to)
void finished(bool success);
private:
void startWatching();
void stopWatching();
private slots:
void resourceFinished(bool success);
@ -141,7 +118,27 @@ private slots:
private:
GeometryResource::Pointer _resource;
Geometry::Pointer _instance { nullptr };
Geometry::Pointer& _geometryRef;
};
/// Stores cached model geometries.
class ModelCache : public ResourceCache, public Dependency {
Q_OBJECT
SINGLETON_DEPENDENCY
public:
GeometryResource::Pointer getGeometryResource(const QUrl& url,
const QVariantHash& mapping = QVariantHash(), const QUrl& textureBaseUrl = QUrl());
protected:
friend class GeometryMappingResource;
virtual QSharedPointer<Resource> createResource(const QUrl& url, const QSharedPointer<Resource>& fallback,
const void* extra);
private:
ModelCache();
virtual ~ModelCache() = default;
};
class NetworkMaterial : public model::Material {
@ -185,9 +182,9 @@ private:
bool _isOriginal { true };
};
class NetworkShape {
class MeshPart {
public:
NetworkShape(int mesh, int part, int material) : meshID { mesh }, partID { part }, materialID { material } {}
MeshPart(int mesh, int part, int material) : meshID { mesh }, partID { part }, materialID { material } {}
int meshID { -1 };
int partID { -1 };
int materialID { -1 };

View file

@ -402,8 +402,6 @@ private:
QHash<Vec2FloatPairPair, GridBuffer> _gridBuffers;
QHash<int, GridBuffer> _registeredGridBuffers;
QHash<QUrl, QWeakPointer<NetworkGeometry> > _networkGeometry;
gpu::ShaderPointer _simpleShader;
gpu::ShaderPointer _unlitShader;
static render::ShapePipelinePointer _simplePipeline;

View file

@ -324,7 +324,7 @@ ModelMeshPartPayload::ModelMeshPartPayload(Model* model, int _meshIndex, int par
_shapeID(shapeIndex) {
assert(_model && _model->isLoaded());
auto& modelMesh = _model->getGeometry()->getGeometry()->getMeshes().at(_meshIndex);
auto& modelMesh = _model->getGeometry()->getMeshes().at(_meshIndex);
updateMeshPart(modelMesh, partIndex);
updateTransform(transform, offsetTransform);
@ -345,7 +345,7 @@ void ModelMeshPartPayload::initCache() {
_isBlendShaped = !mesh.blendshapes.isEmpty();
}
auto networkMaterial = _model->getGeometry()->getGeometry()->getShapeMaterial(_shapeID);
auto networkMaterial = _model->getGeometry()->getShapeMaterial(_shapeID);
if (networkMaterial) {
_drawMaterial = networkMaterial;
};
@ -398,7 +398,7 @@ ItemKey ModelMeshPartPayload::getKey() const {
ShapeKey ModelMeshPartPayload::getShapeKey() const {
assert(_model->isLoaded());
const FBXGeometry& geometry = _model->getFBXGeometry();
const auto& networkMeshes = _model->getGeometry()->getGeometry()->getMeshes();
const auto& networkMeshes = _model->getGeometry()->getMeshes();
// guard against partially loaded meshes
if (_meshIndex >= (int)networkMeshes.size() || _meshIndex >= (int)geometry.meshes.size() || _meshIndex >= (int)_model->_meshStates.size()) {

View file

@ -31,7 +31,7 @@
using namespace std;
int nakedModelPointerTypeId = qRegisterMetaType<ModelPointer>();
int weakNetworkGeometryPointerTypeId = qRegisterMetaType<std::weak_ptr<NetworkGeometry> >();
int weakGeometryResourceBridgePointerTypeId = qRegisterMetaType<Geometry::WeakPointer >();
int vec3VectorTypeId = qRegisterMetaType<QVector<glm::vec3> >();
float Model::FAKE_DIMENSION_PLACEHOLDER = -1.0f;
#define HTTP_INVALID_COM "http://invalid.com"
@ -79,6 +79,10 @@ void initCollisionHullMaterials() {
Model::Model(RigPointer rig, QObject* parent) :
QObject(parent),
_renderGeometry(),
_collisionGeometry(),
_renderWatcher(_renderGeometry),
_collisionWatcher(_collisionGeometry),
_translation(0.0f),
_rotation(),
_scale(1.0f, 1.0f, 1.0f),
@ -98,7 +102,6 @@ Model::Model(RigPointer rig, QObject* parent) :
_calculatedMeshTrianglesValid(false),
_meshGroupsKnown(false),
_isWireframe(false),
_renderCollisionHull(false),
_rig(rig) {
// we may have been created in the network thread, but we live in the main thread
if (_viewState) {
@ -116,7 +119,7 @@ AbstractViewStateInterface* Model::_viewState = NULL;
bool Model::needsFixupInScene() const {
if (readyToAddToScene()) {
if (_needsUpdateTextures && _geometry->getGeometry()->areTexturesLoaded()) {
if (_needsUpdateTextures && _renderGeometry->areTexturesLoaded()) {
_needsUpdateTextures = false;
return true;
}
@ -793,13 +796,13 @@ int Model::getLastFreeJointIndex(int jointIndex) const {
void Model::setTextures(const QVariantMap& textures) {
if (isLoaded()) {
_needsUpdateTextures = true;
_geometry->getGeometry()->setTextures(textures);
_renderGeometry->setTextures(textures);
}
}
void Model::setURL(const QUrl& url) {
// don't recreate the geometry if it's the same URL
if (_url == url && _geometry && _geometry->getURL() == url) {
if (_url == url && _renderWatcher.getURL() == url) {
return;
}
@ -818,16 +821,16 @@ void Model::setURL(const QUrl& url) {
invalidCalculatedMeshBoxes();
deleteGeometry();
_geometry = DependencyManager::get<ModelCache>()->getGeometry(url);
_renderWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
onInvalidate();
}
void Model::setCollisionModelURL(const QUrl& url) {
if (_collisionUrl == url) {
if (_collisionUrl == url && _collisionWatcher.getURL() == url) {
return;
}
_collisionUrl = url;
_collisionGeometry = DependencyManager::get<ModelCache>()->getGeometry(url);
_collisionWatcher.setResource(DependencyManager::get<ModelCache>()->getGeometryResource(url));
}
bool Model::getJointPositionInWorldFrame(int jointIndex, glm::vec3& position) const {
@ -883,7 +886,7 @@ QStringList Model::getJointNames() const {
class Blender : public QRunnable {
public:
Blender(ModelPointer model, int blendNumber, const std::weak_ptr<NetworkGeometry>& geometry,
Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients);
virtual void run();
@ -892,12 +895,12 @@ private:
ModelPointer _model;
int _blendNumber;
std::weak_ptr<NetworkGeometry> _geometry;
Geometry::WeakPointer _geometry;
QVector<FBXMesh> _meshes;
QVector<float> _blendshapeCoefficients;
};
Blender::Blender(ModelPointer model, int blendNumber, const std::weak_ptr<NetworkGeometry>& geometry,
Blender::Blender(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<FBXMesh>& meshes, const QVector<float>& blendshapeCoefficients) :
_model(model),
_blendNumber(blendNumber),
@ -940,7 +943,7 @@ void Blender::run() {
// post the result to the geometry cache, which will dispatch to the model if still alive
QMetaObject::invokeMethod(DependencyManager::get<ModelBlender>().data(), "setBlendedVertices",
Q_ARG(ModelPointer, _model), Q_ARG(int, _blendNumber),
Q_ARG(const std::weak_ptr<NetworkGeometry>&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const Geometry::WeakPointer&, _geometry), Q_ARG(const QVector<glm::vec3>&, vertices),
Q_ARG(const QVector<glm::vec3>&, normals));
}
@ -1151,7 +1154,7 @@ bool Model::maybeStartBlender() {
if (isLoaded()) {
const FBXGeometry& fbxGeometry = getFBXGeometry();
if (fbxGeometry.hasBlendedMeshes()) {
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _geometry,
QThreadPool::globalInstance()->start(new Blender(getThisPointer(), ++_blendNumber, _renderGeometry,
fbxGeometry.meshes, _blendshapeCoefficients));
return true;
}
@ -1159,10 +1162,10 @@ bool Model::maybeStartBlender() {
return false;
}
void Model::setBlendedVertices(int blendNumber, const std::weak_ptr<NetworkGeometry>& geometry,
void Model::setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
auto geometryRef = geometry.lock();
if (!geometryRef || _geometry != geometryRef || _blendedVertexBuffers.empty() || blendNumber < _appliedBlendNumber) {
if (!geometryRef || _renderGeometry != geometryRef || _blendedVertexBuffers.empty() || blendNumber < _appliedBlendNumber) {
return;
}
_appliedBlendNumber = blendNumber;
@ -1205,27 +1208,23 @@ AABox Model::getRenderableMeshBound() const {
}
void Model::segregateMeshGroups() {
NetworkGeometry::Pointer networkGeometry;
Geometry::Pointer geometry;
bool showingCollisionHull = false;
if (_showCollisionHull && _collisionGeometry) {
if (isCollisionLoaded()) {
networkGeometry = _collisionGeometry;
geometry = _collisionGeometry;
showingCollisionHull = true;
} else {
return;
}
} else {
assert(isLoaded());
networkGeometry = _geometry;
geometry = _renderGeometry;
}
const FBXGeometry& geometry = networkGeometry->getGeometry()->getGeometry();
const auto& networkMeshes = networkGeometry->getGeometry()->getMeshes();
const auto& meshes = geometry->getMeshes();
// all of our mesh vectors must match in size
auto geoMeshesSize = geometry.meshes.size();
if ((int)networkMeshes.size() != geoMeshesSize ||
// geometry.meshes.size() != _meshStates.size()) {
geoMeshesSize > _meshStates.size()) {
if ((int)meshes.size() != _meshStates.size()) {
qDebug() << "WARNING!!!! Mesh Sizes don't match! We will not segregate mesh groups yet.";
return;
}
@ -1249,23 +1248,25 @@ void Model::segregateMeshGroups() {
// Run through all of the meshes, and place them into their segregated, but unsorted buckets
int shapeID = 0;
for (int i = 0; i < (int)networkMeshes.size(); i++) {
const FBXMesh& mesh = geometry.meshes.at(i);
const auto& networkMesh = networkMeshes.at(i);
uint32_t numMeshes = (uint32_t)meshes.size();
for (uint32_t i = 0; i < numMeshes; i++) {
const auto& mesh = meshes.at(i);
if (mesh) {
// Create the render payloads
int totalParts = mesh.parts.size();
for (int partIndex = 0; partIndex < totalParts; partIndex++) {
if (showingCollisionHull) {
if (_collisionHullMaterials.empty()) {
initCollisionHullMaterials();
// Create the render payloads
int numParts = (int)mesh->getNumParts();
for (int partIndex = 0; partIndex < numParts; partIndex++) {
if (showingCollisionHull) {
if (_collisionHullMaterials.empty()) {
initCollisionHullMaterials();
}
_collisionRenderItemsSet << std::make_shared<MeshPartPayload>(mesh, partIndex, _collisionHullMaterials[partIndex % NUM_COLLISION_HULL_COLORS], transform, offset);
} else {
_modelMeshRenderItemsSet << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
}
_collisionRenderItemsSet << std::make_shared<MeshPartPayload>(networkMesh, partIndex, _collisionHullMaterials[partIndex % NUM_COLLISION_HULL_COLORS], transform, offset);
} else {
_modelMeshRenderItemsSet << std::make_shared<ModelMeshPartPayload>(this, i, partIndex, shapeID, transform, offset);
}
shapeID++;
shapeID++;
}
}
}
_meshGroupsKnown = true;
@ -1328,7 +1329,7 @@ void ModelBlender::noteRequiresBlend(ModelPointer model) {
}
void ModelBlender::setBlendedVertices(ModelPointer model, int blendNumber,
const std::weak_ptr<NetworkGeometry>& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
const Geometry::WeakPointer& geometry, const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals) {
if (model) {
model->setBlendedVertices(blendNumber, geometry, vertices, normals);
}

View file

@ -97,7 +97,7 @@ public:
bool showCollisionHull = false);
void removeFromScene(std::shared_ptr<render::Scene> scene, render::PendingChanges& pendingChanges);
void renderSetup(RenderArgs* args);
bool isRenderable() const { return !_meshStates.isEmpty() || (isActive() && getGeometry()->getGeometry()->getMeshes().empty()); }
bool isRenderable() const { return !_meshStates.isEmpty() || (isActive() && _renderGeometry->getMeshes().empty()); }
bool isVisible() const { return _isVisible; }
@ -107,11 +107,11 @@ public:
bool maybeStartBlender();
/// Sets blended vertices computed in a separate thread.
void setBlendedVertices(int blendNumber, const std::weak_ptr<NetworkGeometry>& geometry,
void setBlendedVertices(int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
bool isLoaded() const { return _geometry && _geometry->getGeometry(); }
bool isCollisionLoaded() const { return _collisionGeometry && _collisionGeometry->getGeometry(); }
bool isLoaded() const { return (bool)_renderGeometry; }
bool isCollisionLoaded() const { return (bool)_collisionGeometry; }
void setIsWireframe(bool isWireframe) { _isWireframe = isWireframe; }
bool isWireframe() const { return _isWireframe; }
@ -128,18 +128,18 @@ public:
virtual void updateClusterMatrices(glm::vec3 modelPosition, glm::quat modelOrientation);
/// Returns a reference to the shared geometry.
const NetworkGeometry::Pointer& getGeometry() const { return _geometry; }
const Geometry::Pointer& getGeometry() const { return _renderGeometry; }
/// Returns a reference to the shared collision geometry.
const NetworkGeometry::Pointer& getCollisionGeometry() const { return _collisionGeometry; }
const Geometry::Pointer& getCollisionGeometry() const { return _collisionGeometry; }
const QVariantMap getTextures() const { assert(isLoaded()); return _geometry->getGeometry()->getTextures(); }
const QVariantMap getTextures() const { assert(isLoaded()); return _renderGeometry->getTextures(); }
void setTextures(const QVariantMap& textures);
/// Provided as a convenience, will crash if !isLoaded()
// And so that getGeometry() isn't chained everywhere
const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return getGeometry()->getGeometry()->getGeometry(); }
const FBXGeometry& getFBXGeometry() const { assert(isLoaded()); return _renderGeometry->getFBXGeometry(); }
/// Provided as a convenience, will crash if !isCollisionLoaded()
const FBXGeometry& getCollisionFBXGeometry() const { assert(isCollisionLoaded()); return getCollisionGeometry()->getGeometry()->getGeometry(); }
const FBXGeometry& getCollisionFBXGeometry() const { assert(isCollisionLoaded()); return _collisionGeometry->getFBXGeometry(); }
// Set the model to use for collisions.
// Should only be called from the model's rendering thread to avoid access violations of changed geometry.
@ -263,7 +263,11 @@ protected:
/// \return true if joint exists
bool getJointPosition(int jointIndex, glm::vec3& position) const;
NetworkGeometry::Pointer _geometry;
Geometry::Pointer _renderGeometry; // only ever set by its watcher
Geometry::Pointer _collisionGeometry; // only ever set by its watcher
GeometryResourceWatcher _renderWatcher;
GeometryResourceWatcher _collisionWatcher;
glm::vec3 _translation;
glm::quat _rotation;
@ -330,8 +334,6 @@ protected:
void deleteGeometry();
void initJointTransforms();
NetworkGeometry::Pointer _collisionGeometry;
float _pupilDilation;
QVector<float> _blendshapeCoefficients;
@ -373,9 +375,6 @@ protected:
static AbstractViewStateInterface* _viewState;
bool _renderCollisionHull;
QSet<std::shared_ptr<MeshPartPayload>> _collisionRenderItemsSet;
QMap<render::ItemID, render::PayloadPointer> _collisionRenderItems;
@ -395,7 +394,7 @@ protected:
};
Q_DECLARE_METATYPE(ModelPointer)
Q_DECLARE_METATYPE(std::weak_ptr<NetworkGeometry>)
Q_DECLARE_METATYPE(Geometry::WeakPointer)
/// Handle management of pending models that need blending
class ModelBlender : public QObject, public Dependency {
@ -408,7 +407,7 @@ public:
void noteRequiresBlend(ModelPointer model);
public slots:
void setBlendedVertices(ModelPointer model, int blendNumber, const std::weak_ptr<NetworkGeometry>& geometry,
void setBlendedVertices(ModelPointer model, int blendNumber, const Geometry::WeakPointer& geometry,
const QVector<glm::vec3>& vertices, const QVector<glm::vec3>& normals);
private:

View file

@ -71,28 +71,24 @@ void main() {
lineOrthogonal *= 0.02;
gl_Position = gl_PositionIn[0];
gl_Position.xy -= lineNormal;
gl_Position.xy -= lineOrthogonal;
outColor = inColor[0];
outLineDistance = vec3(-1.02, -1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[0];
gl_Position.xy -= lineNormal;
gl_Position.xy += lineOrthogonal;
outColor = inColor[0];
outLineDistance = vec3(-1.02, 1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[1];
gl_Position.xy += lineNormal;
gl_Position.xy -= lineOrthogonal;
outColor = inColor[1];
outLineDistance = vec3(1.02, -1, gl_Position.z);
EmitVertex();
gl_Position = gl_PositionIn[1];
gl_Position.xy += lineNormal;
gl_Position.xy += lineOrthogonal;
outColor = inColor[1];
outLineDistance = vec3(1.02, 1, gl_Position.z);

View file

@ -29,6 +29,9 @@ class OffscreenFlags : public QObject {
Q_OBJECT
Q_PROPERTY(bool navigationFocused READ isNavigationFocused WRITE setNavigationFocused NOTIFY navigationFocusedChanged)
// Allow scripts that are doing their own navigation support to disable navigation focus (i.e. handControllerPointer.js)
Q_PROPERTY(bool navigationFocusDisabled READ isNavigationFocusDisabled WRITE setNavigationFocusDisabled NOTIFY navigationFocusDisabledChanged)
public:
OffscreenFlags(QObject* parent = nullptr) : QObject(parent) {}
@ -40,11 +43,21 @@ public:
}
}
bool isNavigationFocusDisabled() const { return _navigationFocusDisabled; }
void setNavigationFocusDisabled(bool disabled) {
if (_navigationFocusDisabled != disabled) {
_navigationFocusDisabled = disabled;
emit navigationFocusDisabledChanged();
}
}
signals:
void navigationFocusedChanged();
void navigationFocusDisabledChanged();
private:
bool _navigationFocused { false };
bool _navigationFocusDisabled{ false };
};
QString fixupHifiUrl(const QString& urlString) {
@ -103,6 +116,10 @@ bool OffscreenUi::shouldSwallowShortcut(QEvent* event) {
OffscreenUi::OffscreenUi() {
}
QObject* OffscreenUi::getFlags() {
return offscreenFlags;
}
void OffscreenUi::create(QOpenGLContext* context) {
OffscreenQmlSurface::create(context);
auto rootContext = getRootContext();
@ -392,7 +409,7 @@ QVariant OffscreenUi::waitForInputDialogResult(QQuickItem* inputDialog) {
}
bool OffscreenUi::navigationFocused() {
return offscreenFlags->isNavigationFocused();
return !offscreenFlags->isNavigationFocusDisabled() && offscreenFlags->isNavigationFocused();
}
void OffscreenUi::setNavigationFocused(bool focused) {

View file

@ -55,7 +55,7 @@ public:
bool eventFilter(QObject* originalDestination, QEvent* event) override;
void addMenuInitializer(std::function<void(VrMenu*)> f);
QObject* getFlags();
QQuickItem* getDesktop();
QQuickItem* getToolWindow();

View file

@ -22,6 +22,7 @@
#include <UserActivityLogger.h>
#include <OffscreenUi.h>
#include <controllers/UserInputMapper.h>
#include <controllers/StandardControls.h>
@ -284,7 +285,6 @@ void ViveControllerManager::InputDevice::handleHandController(float deltaTime, u
vr::VRControllerState_t controllerState = vr::VRControllerState_t();
if (_system->GetControllerState(deviceIndex, &controllerState)) {
// process each button
for (uint32_t i = 0; i < vr::k_EButton_Max; ++i) {
auto mask = vr::ButtonMaskFromId((vr::EVRButtonId)i);
@ -342,6 +342,11 @@ void ViveControllerManager::InputDevice::handleAxisEvent(float deltaTime, uint32
_axisStateMap[isLeftHand ? LY : RY] = stick.y;
} else if (axis == vr::k_EButton_SteamVR_Trigger) {
_axisStateMap[isLeftHand ? LT : RT] = x;
// The click feeling on the Vive controller trigger represents a value of *precisely* 1.0,
// so we can expose that as an additional button
if (x >= 1.0f) {
_buttonPressedMap.insert(isLeftHand ? LT_CLICK : RT_CLICK);
}
}
}
@ -463,10 +468,15 @@ controller::Input::NamedVector ViveControllerManager::InputDevice::getAvailableI
makePair(RS_X, "RSX"),
makePair(RS_Y, "RSY"),
// triggers
makePair(LT, "LT"),
makePair(RT, "RT"),
// Trigger clicks
makePair(LT_CLICK, "LTClick"),
makePair(RT_CLICK, "RTClick"),
// low profile side grip button.
makePair(LEFT_GRIP, "LeftGrip"),
makePair(RIGHT_GRIP, "RightGrip"),

View file

@ -29,9 +29,8 @@ var WANT_DEBUG_SEARCH_NAME = null;
var SPARK_MODEL_SCALE_FACTOR = 0.75;
var TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
var TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
var TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
var TRIGGER_OFF_VALUE = 0.15;
var TRIGGER_OFF_VALUE = 0.1;
var TRIGGER_ON_VALUE = TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab
var COLLIDE_WITH_AV_AFTER_RELEASE_DELAY = 0.25; // seconds
@ -43,10 +42,6 @@ var HAND_HEAD_MIX_RATIO = 0.0; // 0 = only use hands for search/move. 1 = only
var PICK_WITH_HAND_RAY = true;
var DRAW_GRAB_BOXES = false;
var DRAW_HAND_SPHERES = false;
var DROP_WITHOUT_SHAKE = false;
var EQUIP_SPHERE_COLOR = { red: 179, green: 120, blue: 211 };
var EQUIP_SPHERE_ALPHA = 0.15;
var EQUIP_SPHERE_SCALE_FACTOR = 0.65;
@ -80,8 +75,6 @@ var LINE_ENTITY_DIMENSIONS = {
var LINE_LENGTH = 500;
var PICK_MAX_DISTANCE = 500; // max length of pick-ray
var EQUIP_RADIUS_EMBIGGEN_FACTOR = 1.1;
//
// near grabbing
//
@ -209,7 +202,8 @@ CONTROLLER_STATE_MACHINE[STATE_NEAR_GRABBING] = {
CONTROLLER_STATE_MACHINE[STATE_HOLD] = {
name: "hold",
enterMethod: "nearGrabbingEnter",
updateMethod: "nearGrabbing"
updateMethod: "nearGrabbing",
exitMethod: "holdExit"
};
CONTROLLER_STATE_MACHINE[STATE_NEAR_TRIGGER] = {
name: "trigger",
@ -230,6 +224,14 @@ function getTag() {
return "grab-" + MyAvatar.sessionUUID;
}
function colorPow(color, power) {
return {
red: Math.pow(color.red / 255.0, power) * 255,
green: Math.pow(color.green / 255.0, power) * 255,
blue: Math.pow(color.blue / 255.0, power) * 255,
};
}
function entityHasActions(entityID) {
return Entities.getActionIDs(entityID).length > 0;
}
@ -269,6 +271,51 @@ function propsArePhysical(props) {
return isPhysical;
}
// currently disabled.
var USE_ATTACH_POINT_SETTINGS = false;
var ATTACH_POINT_SETTINGS = "io.highfidelity.attachPoints";
function getAttachPointSettings() {
try {
var str = Settings.getValue(ATTACH_POINT_SETTINGS);
print("getAttachPointSettings = " + str);
if (str === "false") {
return {};
} else {
return JSON.parse(str);
}
} catch (err) {
print("Error parsing attachPointSettings: " + err);
return {};
}
}
function setAttachPointSettings(attachPointSettings) {
var str = JSON.stringify(attachPointSettings);
print("setAttachPointSettings = " + str);
Settings.setValue(ATTACH_POINT_SETTINGS, str);
}
function getAttachPointForHotspotFromSettings(hotspot, hand) {
var attachPointSettings = getAttachPointSettings();
var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
var joints = attachPointSettings[hotspot.key];
if (joints) {
return joints[jointName];
} else {
return undefined;
}
}
function storeAttachPointForHotspotInSettings(hotspot, hand, offsetPosition, offsetRotation) {
var attachPointSettings = getAttachPointSettings();
var jointName = (hand === RIGHT_HAND) ? "RightHand" : "LeftHand";
var joints = attachPointSettings[hotspot.key];
if (!joints) {
joints = {};
attachPointSettings[hotspot.key] = joints;
}
joints[jointName] = [offsetPosition, offsetRotation];
setAttachPointSettings(attachPointSettings);
}
function removeMyAvatarFromCollidesWith(origCollidesWith) {
var collidesWithSplit = origCollidesWith.split(",");
// remove myAvatar from the array
@ -303,20 +350,32 @@ function restore2DMode() {
// EntityPropertiesCache is a helper class that contains a cache of entity properties.
// the hope is to prevent excess calls to Entity.getEntityProperties()
//
// usage:
// call EntityPropertiesCache.addEntities with all the entities that you are interested in.
// This will fetch their properties. Then call EntityPropertiesCache.getProps to receive an object
// containing a cache of all the properties previously fetched.
function EntityPropertiesCache() {
this.cache = {};
}
EntityPropertiesCache.prototype.clear = function () {
this.cache = {};
};
EntityPropertiesCache.prototype.findEntities = function (position, radius) {
var entities = Entities.findEntities(position, radius);
EntityPropertiesCache.prototype.addEntity = function (entityID) {
var cacheEntry = this.cache[entityID];
if (cacheEntry && cacheEntry.refCount) {
cacheEntry.refCount += 1;
} else {
this._updateCacheEntry(entityID);
}
};
EntityPropertiesCache.prototype.addEntities = function (entities) {
var _this = this;
entities.forEach(function (x) {
_this.updateEntity(x);
entities.forEach(function (entityID) {
_this.addEntity(entityID);
});
};
EntityPropertiesCache.prototype.updateEntity = function (entityID) {
EntityPropertiesCache.prototype._updateCacheEntry = function (entityID) {
var props = Entities.getEntityProperties(entityID, GRABBABLE_PROPERTIES);
// convert props.userData from a string to an object.
@ -329,11 +388,21 @@ EntityPropertiesCache.prototype.updateEntity = function (entityID) {
}
}
props.userData = userData;
props.refCount = 1;
this.cache[entityID] = props;
};
EntityPropertiesCache.prototype.getEntities = function () {
return Object.keys(this.cache);
EntityPropertiesCache.prototype.update = function () {
// delete any cacheEntries with zero refCounts.
var entities = Object.keys(this.cache);
for (var i = 0; i < entities.length; i++) {
var props = this.cache[entities[i]];
if (props.refCount === 0) {
delete this.cache[entities[i]];
} else {
props.refCount = 0;
}
}
};
EntityPropertiesCache.prototype.getProps = function (entityID) {
var obj = this.cache[entityID];
@ -372,6 +441,158 @@ EntityPropertiesCache.prototype.getEquipHotspotsProps = function (entityID) {
}
};
// global cache
var entityPropertiesCache = new EntityPropertiesCache();
// Each overlayInfoSet describes a single equip hotspot.
// It is an object with the following keys:
// timestamp - last time this object was updated, used to delete stale hotspot overlays.
// entityID - entity assosicated with this hotspot
// localPosition - position relative to the entity
// hotspot - hotspot object
// overlays - array of overlay objects created by Overlay.addOverlay()
// currentSize - current animated scale value
// targetSize - the target of our scale animations
// type - "sphere" or "model".
function EquipHotspotBuddy() {
// holds map from {string} hotspot.key to {object} overlayInfoSet.
this.map = {};
// array of all hotspots that are highlighed.
this.highlightedHotspots = [];
}
EquipHotspotBuddy.prototype.clear = function () {
var keys = Object.keys(this.map);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.map[keys[i]];
this.deleteOverlayInfoSet(overlayInfoSet);
}
this.map = {};
this.highlightedHotspots = [];
};
EquipHotspotBuddy.prototype.highlightHotspot = function (hotspot) {
this.highlightedHotspots.push(hotspot.key);
};
EquipHotspotBuddy.prototype.updateHotspot = function (hotspot, timestamp) {
var overlayInfoSet = this.map[hotspot.key];
if (!overlayInfoSet) {
// create a new overlayInfoSet
overlayInfoSet = {
timestamp: timestamp,
entityID: hotspot.entityID,
localPosition: hotspot.localPosition,
hotspot: hotspot,
currentSize: 0,
targetSize: 1,
overlays: []
};
var diameter = hotspot.radius * 2;
if (hotspot.modelURL) {
// override default sphere with a user specified model
overlayInfoSet.overlays.push(Overlays.addOverlay("model", {
url: hotspot.modelURL,
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
scale: hotspot.modelScale,
ignoreRayIntersection: true
}));
overlayInfoSet.type = "model";
} else {
// default sphere overlay
overlayInfoSet.overlays.push(Overlays.addOverlay("sphere", {
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
}));
overlayInfoSet.type = "sphere";
}
this.map[hotspot.key] = overlayInfoSet;
} else {
overlayInfoSet.timestamp = timestamp;
}
};
EquipHotspotBuddy.prototype.updateHotspots = function (hotspots, timestamp) {
var _this = this;
hotspots.forEach(function (hotspot) {
_this.updateHotspot(hotspot, timestamp);
});
this.highlightedHotspots = [];
};
EquipHotspotBuddy.prototype.update = function (deltaTime, timestamp) {
var HIGHLIGHT_SIZE = 1.1;
var NORMAL_SIZE = 1.0;
var keys = Object.keys(this.map);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.map[keys[i]];
// this overlayInfo is highlighted.
if (this.highlightedHotspots.indexOf(keys[i]) != -1) {
overlayInfoSet.targetSize = HIGHLIGHT_SIZE;
} else {
overlayInfoSet.targetSize = NORMAL_SIZE;
}
// start to fade out this hotspot.
if (overlayInfoSet.timestamp != timestamp) {
// because this item timestamp has expired, it might not be in the cache anymore....
entityPropertiesCache.addEntity(overlayInfoSet.entityID);
overlayInfoSet.targetSize = 0;
}
// animate the size.
var SIZE_TIMESCALE = 0.1;
var tau = deltaTime / SIZE_TIMESCALE;
if (tau > 1.0) {
tau = 1.0;
}
overlayInfoSet.currentSize += (overlayInfoSet.targetSize - overlayInfoSet.currentSize) * tau;
if (overlayInfoSet.timestamp != timestamp && overlayInfoSet.currentSize <= 0.05) {
// this is an old overlay, that has finished fading out, delete it!
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.deleteOverlay(overlay);
});
delete this.map[keys[i]];
} else {
// update overlay position, rotation to follow the object it's attached to.
var props = entityPropertiesCache.getProps(overlayInfoSet.entityID);
var entityXform = new Xform(props.rotation, props.position);
var position = entityXform.xformPoint(overlayInfoSet.localPosition);
var dimensions;
if (overlayInfoSet.type == "sphere") {
dimensions = overlayInfoSet.hotspot.radius * 2 * overlayInfoSet.currentSize * EQUIP_SPHERE_SCALE_FACTOR;
} else {
dimensions = overlayInfoSet.hotspot.radius * 2 * overlayInfoSet.currentSize;
}
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.editOverlay(overlay, {
position: position,
rotation: props.rotation,
dimensions: dimensions
});
});
}
}
};
// global EquipHotspotBuddy instance
var equipHotspotBuddy = new EquipHotspotBuddy();
function MyController(hand) {
this.hand = hand;
if (this.hand === RIGHT_HAND) {
@ -393,6 +614,7 @@ function MyController(hand) {
this.entityActivated = false;
this.triggerValue = 0; // rolling average of trigger value
this.triggerClicked = false;
this.rawTriggerValue = 0;
this.rawSecondaryValue = 0;
this.rawThumbValue = 0;
@ -421,8 +643,6 @@ function MyController(hand) {
this.lastPickTime = 0;
this.lastUnequipCheckTime = 0;
this.entityPropertyCache = new EntityPropertiesCache();
this.equipOverlayInfoSetMap = {};
var _this = this;
@ -434,7 +654,7 @@ function MyController(hand) {
return (-1 !== suppressedIn2D.indexOf(this.state)) && isIn2DMode();
};
this.update = function (deltaTime) {
this.update = function (deltaTime, timestamp) {
this.updateSmoothedTrigger();
@ -447,7 +667,7 @@ function MyController(hand) {
var updateMethodName = CONTROLLER_STATE_MACHINE[this.state].updateMethod;
var updateMethod = this[updateMethodName];
if (updateMethod) {
updateMethod.call(this, deltaTime);
updateMethod.call(this, deltaTime, timestamp);
} else {
print("WARNING: could not find updateMethod for state " + stateToName(this.state));
}
@ -547,23 +767,33 @@ function MyController(hand) {
var SEARCH_SPHERE_ALPHA = 0.5;
this.searchSphereOn = function (location, size, color) {
var rotation = Quat.lookAt(location, Camera.getPosition(), Vec3.UP);
var brightColor = colorPow(color, 0.06);
if (this.searchSphere === null) {
var sphereProperties = {
position: location,
size: size,
color: color,
alpha: SEARCH_SPHERE_ALPHA,
rotation: rotation,
outerRadius: size * 1.2,
innerColor: brightColor,
outerColor: color,
innerAlpha: 0.9,
outerAlpha: 0.0,
solid: true,
ignoreRayIntersection: true,
drawInFront: true, // Even when burried inside of something, show it.
visible: true
};
this.searchSphere = Overlays.addOverlay("sphere", sphereProperties);
this.searchSphere = Overlays.addOverlay("circle3d", sphereProperties);
} else {
Overlays.editOverlay(this.searchSphere, {
position: location,
size: size,
color: color,
rotation: rotation,
innerColor: brightColor,
outerColor: color,
innerAlpha: 1.0,
outerAlpha: 0.0,
outerRadius: size * 1.2,
visible: true
});
}
@ -852,6 +1082,10 @@ function MyController(hand) {
_this.rawTriggerValue = value;
};
this.triggerClick = function (value) {
_this.triggerClicked = value;
};
this.secondaryPress = function (value) {
_this.rawSecondaryValue = value;
};
@ -864,7 +1098,7 @@ function MyController(hand) {
};
this.triggerSmoothedGrab = function () {
return this.triggerValue > TRIGGER_GRAB_VALUE;
return this.triggerClicked;
};
this.triggerSmoothedSqueezed = function () {
@ -903,7 +1137,7 @@ function MyController(hand) {
return _this.rawThumbValue < THUMB_ON_VALUE;
};
this.off = function () {
this.off = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.waitForTriggerRelease = false;
}
@ -917,17 +1151,18 @@ function MyController(hand) {
}
}
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var candidateEntities = Entities.findEntities(this.getHandPosition(), EQUIP_HOTSPOT_RENDER_RADIUS);
entityPropertiesCache.addEntities(candidateEntities);
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
if (!this.waitForTriggerRelease) {
this.updateEquipHaptics(potentialEquipHotspot);
}
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
equipHotspotBuddy.updateHotspots(nearEquipHotspots, timestamp);
if (potentialEquipHotspot) {
equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
}
};
this.clearEquipHaptics = function () {
@ -942,95 +1177,6 @@ function MyController(hand) {
this.prevPotentialEquipHotspot = potentialEquipHotspot;
};
this.clearEquipHotspotRendering = function () {
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
this.deleteOverlayInfoSet(overlayInfoSet);
}
this.equipOverlayInfoSetMap = {};
};
this.createOverlayInfoSet = function (hotspot, timestamp) {
var overlayInfoSet = {
timestamp: timestamp,
entityID: hotspot.entityID,
localPosition: hotspot.localPosition,
hotspot: hotspot,
overlays: []
};
var diameter = hotspot.radius * 2;
overlayInfoSet.overlays.push(Overlays.addOverlay("sphere", {
position: hotspot.worldPosition,
rotation: {x: 0, y: 0, z: 0, w: 1},
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR,
color: EQUIP_SPHERE_COLOR,
alpha: EQUIP_SPHERE_ALPHA,
solid: true,
visible: true,
ignoreRayIntersection: true,
drawInFront: false
}));
return overlayInfoSet;
};
this.updateOverlayInfoSet = function (overlayInfoSet, timestamp, potentialEquipHotspot) {
overlayInfoSet.timestamp = timestamp;
var diameter = overlayInfoSet.hotspot.radius * 2;
// embiggen the overlays if it maches the potentialEquipHotspot
if (potentialEquipHotspot && overlayInfoSet.entityID == potentialEquipHotspot.entityID &&
Vec3.equal(overlayInfoSet.localPosition, potentialEquipHotspot.localPosition)) {
diameter = diameter * EQUIP_RADIUS_EMBIGGEN_FACTOR;
}
var props = _this.entityPropertyCache.getProps(overlayInfoSet.entityID);
var entityXform = new Xform(props.rotation, props.position);
var position = entityXform.xformPoint(overlayInfoSet.localPosition);
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.editOverlay(overlay, {
position: position,
rotation: props.rotation,
dimensions: diameter * EQUIP_SPHERE_SCALE_FACTOR
});
});
};
this.deleteOverlayInfoSet = function (overlayInfoSet) {
overlayInfoSet.overlays.forEach(function (overlay) {
Overlays.deleteOverlay(overlay);
});
};
this.updateEquipHotspotRendering = function (hotspots, potentialEquipHotspot) {
var now = Date.now();
var _this = this;
hotspots.forEach(function (hotspot) {
var overlayInfoSet = _this.equipOverlayInfoSetMap[hotspot.key];
if (overlayInfoSet) {
_this.updateOverlayInfoSet(overlayInfoSet, now, potentialEquipHotspot);
} else {
_this.equipOverlayInfoSetMap[hotspot.key] = _this.createOverlayInfoSet(hotspot, now);
}
});
// delete sets with old timestamps.
var keys = Object.keys(this.equipOverlayInfoSetMap);
for (var i = 0; i < keys.length; i++) {
var overlayInfoSet = this.equipOverlayInfoSetMap[keys[i]];
if (overlayInfoSet.timestamp !== now) {
this.deleteOverlayInfoSet(overlayInfoSet);
delete this.equipOverlayInfoSetMap[keys[i]];
}
}
};
// Performs ray pick test from the hand controller into the world
// @param {number} which hand to use, RIGHT_HAND or LEFT_HAND
// @returns {object} returns object with two keys entityID and distance
@ -1089,7 +1235,7 @@ function MyController(hand) {
};
this.entityWantsTrigger = function (entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
var grabbableProps = entityPropertiesCache.getGrabbableProps(entityID);
return grabbableProps && grabbableProps.wantsTrigger;
};
@ -1103,11 +1249,13 @@ function MyController(hand) {
// * radius {number} radius of equip hotspot
// * joints {Object} keys are joint names values are arrays of two elements:
// offset position {Vec3} and offset rotation {Quat}, both are in the coordinate system of the joint.
// * modelURL {string} url for model to use instead of default sphere.
// * modelScale {Vec3} scale factor for model
this.collectEquipHotspots = function (entityID) {
var result = [];
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var entityXform = new Xform(props.rotation, props.position);
var equipHotspotsProps = this.entityPropertyCache.getEquipHotspotsProps(entityID);
var equipHotspotsProps = entityPropertiesCache.getEquipHotspotsProps(entityID);
if (equipHotspotsProps && equipHotspotsProps.length > 0) {
var i, length = equipHotspotsProps.length;
for (i = 0; i < length; i++) {
@ -1119,12 +1267,14 @@ function MyController(hand) {
localPosition: hotspot.position,
worldPosition: entityXform.xformPoint(hotspot.position),
radius: hotspot.radius,
joints: hotspot.joints
joints: hotspot.joints,
modelURL: hotspot.modelURL,
modelScale: hotspot.modelScale
});
}
}
} else {
var wearableProps = this.entityPropertyCache.getWearableProps(entityID);
var wearableProps = entityPropertiesCache.getWearableProps(entityID);
if (wearableProps && wearableProps.joints) {
result.push({
key: entityID.toString() + "0",
@ -1132,7 +1282,9 @@ function MyController(hand) {
localPosition: {x: 0, y: 0, z: 0},
worldPosition: entityXform.pos,
radius: EQUIP_RADIUS,
joints: wearableProps.joints
joints: wearableProps.joints,
modelURL: null,
modelScale: null
});
}
}
@ -1140,8 +1292,8 @@ function MyController(hand) {
};
this.hotspotIsEquippable = function (hotspot) {
var props = this.entityPropertyCache.getProps(hotspot.entityID);
var grabProps = this.entityPropertyCache.getGrabProps(hotspot.entityID);
var props = entityPropertiesCache.getProps(hotspot.entityID);
var grabProps = entityPropertiesCache.getGrabProps(hotspot.entityID);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
var refCount = ("refCount" in grabProps) ? grabProps.refCount : 0;
@ -1159,9 +1311,9 @@ function MyController(hand) {
};
this.entityIsGrabbable = function (entityID) {
var grabbableProps = this.entityPropertyCache.getGrabbableProps(entityID);
var grabProps = this.entityPropertyCache.getGrabProps(entityID);
var props = this.entityPropertyCache.getProps(entityID);
var grabbableProps = entityPropertiesCache.getGrabbableProps(entityID);
var grabProps = entityPropertiesCache.getGrabProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var physical = propsArePhysical(props);
var grabbable = false;
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1215,7 +1367,7 @@ function MyController(hand) {
return false;
}
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1253,7 +1405,7 @@ function MyController(hand) {
return false;
}
var props = this.entityPropertyCache.getProps(entityID);
var props = entityPropertiesCache.getProps(entityID);
var distance = Vec3.distance(props.position, handPosition);
var debug = (WANT_DEBUG_SEARCH_NAME && props.name === WANT_DEBUG_SEARCH_NAME);
@ -1294,7 +1446,7 @@ function MyController(hand) {
}
};
this.search = function () {
this.search = function (deltaTime, timestamp) {
var _this = this;
var name;
@ -1311,16 +1463,15 @@ function MyController(hand) {
var handPosition = this.getHandPosition();
this.entityPropertyCache.clear();
this.entityPropertyCache.findEntities(handPosition, NEAR_GRAB_RADIUS);
var candidateEntities = this.entityPropertyCache.getEntities();
var candidateEntities = Entities.findEntities(handPosition, NEAR_GRAB_RADIUS);
entityPropertiesCache.addEntities(candidateEntities);
var potentialEquipHotspot = this.chooseBestEquipHotspot(candidateEntities);
if (potentialEquipHotspot) {
if (this.triggerSmoothedGrab()) {
this.grabbedHotspot = potentialEquipHotspot;
this.grabbedEntity = potentialEquipHotspot.entityID;
this.setState(STATE_HOLD, "eqipping '" + this.entityPropertyCache.getProps(this.grabbedEntity).name + "'");
this.setState(STATE_HOLD, "eqipping '" + entityPropertiesCache.getProps(this.grabbedEntity).name + "'");
return;
}
}
@ -1332,7 +1483,7 @@ function MyController(hand) {
var rayPickInfo = this.calcRayPickInfo(this.hand);
if (rayPickInfo.entityID) {
this.intersectionDistance = rayPickInfo.distance;
this.entityPropertyCache.updateEntity(rayPickInfo.entityID);
entityPropertiesCache.addEntity(rayPickInfo.entityID);
if (this.entityIsGrabbable(rayPickInfo.entityID) && rayPickInfo.distance < NEAR_GRAB_PICK_RADIUS) {
grabbableEntities.push(rayPickInfo.entityID);
}
@ -1346,12 +1497,12 @@ function MyController(hand) {
if (grabbableEntities.length > 0) {
// sort by distance
grabbableEntities.sort(function (a, b) {
var aDistance = Vec3.distance(_this.entityPropertyCache.getProps(a).position, handPosition);
var bDistance = Vec3.distance(_this.entityPropertyCache.getProps(b).position, handPosition);
var aDistance = Vec3.distance(entityPropertiesCache.getProps(a).position, handPosition);
var bDistance = Vec3.distance(entityPropertiesCache.getProps(b).position, handPosition);
return aDistance - bDistance;
});
entity = grabbableEntities[0];
name = this.entityPropertyCache.getProps(entity).name;
name = entityPropertiesCache.getProps(entity).name;
this.grabbedEntity = entity;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
@ -1362,8 +1513,8 @@ function MyController(hand) {
}
} else {
if (this.triggerSmoothedGrab()) {
var props = this.entityPropertyCache.getProps(entity);
var grabProps = this.entityPropertyCache.getGrabProps(entity);
var props = entityPropertiesCache.getProps(entity);
var grabProps = entityPropertiesCache.getGrabProps(entity);
var refCount = grabProps.refCount ? grabProps.refCount : 0;
if (refCount >= 1) {
// if another person is holding the object, remember to restore the
@ -1383,7 +1534,7 @@ function MyController(hand) {
if (rayPickInfo.entityID) {
entity = rayPickInfo.entityID;
name = this.entityPropertyCache.getProps(entity).name;
name = entityPropertiesCache.getProps(entity).name;
if (this.entityWantsTrigger(entity)) {
if (this.triggerSmoothedGrab()) {
this.grabbedEntity = entity;
@ -1406,7 +1557,10 @@ function MyController(hand) {
this.updateEquipHaptics(potentialEquipHotspot);
var nearEquipHotspots = this.chooseNearEquipHotspots(candidateEntities, EQUIP_HOTSPOT_RENDER_RADIUS);
this.updateEquipHotspotRendering(nearEquipHotspots, potentialEquipHotspot);
equipHotspotBuddy.updateHotspots(nearEquipHotspots, timestamp);
if (potentialEquipHotspot) {
equipHotspotBuddy.highlightHotspot(potentialEquipHotspot);
}
// search line visualizations
if (USE_ENTITY_LINES_FOR_SEARCHING === true) {
@ -1435,7 +1589,6 @@ function MyController(hand) {
this.distanceHoldingEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
// controller pose is in avatar frame
@ -1495,7 +1648,7 @@ function MyController(hand) {
this.previousControllerRotation = controllerRotation;
};
this.distanceHolding = function () {
this.distanceHolding = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("releaseGrab");
this.setState(STATE_OFF, "trigger released");
@ -1664,47 +1817,35 @@ function MyController(hand) {
};
this.dropGestureReset = function () {
this.fastHandMoveDetected = false;
this.fastHandMoveTimer = 0;
this.prevHandIsUpsideDown = false;
};
this.dropGestureProcess = function (deltaTime) {
var standardControllerValue = (this.hand === RIGHT_HAND) ? Controller.Standard.RightHand : Controller.Standard.LeftHand;
var pose = Controller.getPoseValue(standardControllerValue);
var worldHandVelocity = Vec3.multiplyQbyV(MyAvatar.orientation, pose.velocity);
var worldHandRotation = Quat.multiply(MyAvatar.orientation, pose.rotation);
if (this.fastHandMoveDetected) {
this.fastHandMoveTimer -= deltaTime;
}
if (this.fastHandMoveTimer < 0) {
this.fastHandMoveDetected = false;
}
var FAST_HAND_SPEED_REST_TIME = 1; // sec
var FAST_HAND_SPEED_THRESHOLD = 0.4; // m/sec
if (Vec3.length(worldHandVelocity) > FAST_HAND_SPEED_THRESHOLD) {
this.fastHandMoveDetected = true;
this.fastHandMoveTimer = FAST_HAND_SPEED_REST_TIME;
}
var localHandUpAxis = this.hand === RIGHT_HAND ? {x: 1, y: 0, z: 0} : {x: -1, y: 0, z: 0};
var worldHandUpAxis = Vec3.multiplyQbyV(worldHandRotation, localHandUpAxis);
var DOWN = {x: 0, y: -1, z: 0};
var ROTATION_THRESHOLD = Math.cos(Math.PI / 8);
var DROP_ANGLE = Math.PI / 7;
var HYSTERESIS_FACTOR = 1.1;
var ROTATION_ENTER_THRESHOLD = Math.cos(DROP_ANGLE);
var ROTATION_EXIT_THRESHOLD = Math.cos(DROP_ANGLE * HYSTERESIS_FACTOR);
var rotationThreshold = this.prevHandIsUpsideDown ? ROTATION_EXIT_THRESHOLD : ROTATION_ENTER_THRESHOLD;
var handIsUpsideDown = false;
if (Vec3.dot(worldHandUpAxis, DOWN) > ROTATION_THRESHOLD) {
if (Vec3.dot(worldHandUpAxis, DOWN) > rotationThreshold) {
handIsUpsideDown = true;
}
var WANT_DEBUG = false;
if (WANT_DEBUG) {
print("zAxis = " + worldHandUpAxis.x + ", " + worldHandUpAxis.y + ", " + worldHandUpAxis.z);
print("dot = " + Vec3.dot(worldHandUpAxis, DOWN) + ", ROTATION_THRESHOLD = " + ROTATION_THRESHOLD);
print("handMove = " + this.fastHandMoveDetected + ", handIsUpsideDown = " + handIsUpsideDown);
if (handIsUpsideDown != this.prevHandIsUpsideDown) {
this.prevHandIsUpsideDown = handIsUpsideDown;
Controller.triggerShortHapticPulse(0.5, this.hand);
}
return (DROP_WITHOUT_SHAKE || this.fastHandMoveDetected) && handIsUpsideDown;
return handIsUpsideDown;
};
this.nearGrabbingEnter = function () {
@ -1714,7 +1855,6 @@ function MyController(hand) {
this.dropGestureReset();
this.clearEquipHaptics();
this.clearEquipHotspotRendering();
Controller.triggerShortHapticPulse(1.0, this.hand);
@ -1743,11 +1883,18 @@ function MyController(hand) {
// if an object is "equipped" and has a predefined offset, use it.
this.ignoreIK = grabbableData.ignoreIK ? grabbableData.ignoreIK : false;
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (this.grabbedHotspot.joints[handJointName]) {
this.offsetPosition = this.grabbedHotspot.joints[handJointName][0];
this.offsetRotation = this.grabbedHotspot.joints[handJointName][1];
var offsets = USE_ATTACH_POINT_SETTINGS && getAttachPointForHotspotFromSettings(this.grabbedHotspot, this.hand);
if (offsets) {
this.offsetPosition = offsets[0];
this.offsetRotation = offsets[1];
hasPresetPosition = true;
} else {
var handJointName = this.hand === RIGHT_HAND ? "RightHand" : "LeftHand";
if (this.grabbedHotspot.joints[handJointName]) {
this.offsetPosition = this.grabbedHotspot.joints[handJointName][0];
this.offsetRotation = this.grabbedHotspot.joints[handJointName][1];
hasPresetPosition = true;
}
}
} else {
this.ignoreIK = false;
@ -1816,7 +1963,7 @@ function MyController(hand) {
this.currentAngularVelocity = ZERO_VEC;
};
this.nearGrabbing = function (deltaTime) {
this.nearGrabbing = function (deltaTime, timestamp) {
var dropDetected = this.dropGestureProcess(deltaTime);
@ -1827,6 +1974,14 @@ function MyController(hand) {
}
if (this.state == STATE_HOLD) {
// highlight the grabbed hotspot when the dropGesture is detected.
if (dropDetected) {
entityPropertiesCache.addEntity(this.grabbedHotspot.entityID);
equipHotspotBuddy.updateHotspot(this.grabbedHotspot, timestamp);
equipHotspotBuddy.highlightHotspot(this.grabbedHotspot);
}
if (dropDetected && this.triggerSmoothedGrab()) {
this.callEntityMethodOnGrabbed("releaseEquip");
this.setState(STATE_OFF, "drop gesture detected");
@ -1933,9 +2088,24 @@ function MyController(hand) {
}
};
this.holdExit = function () {
// store the offset attach points into preferences.
if (USE_ATTACH_POINT_SETTINGS && this.grabbedHotspot && this.grabbedEntity) {
entityPropertiesCache.addEntity(this.grabbedEntity);
var props = entityPropertiesCache.getProps(this.grabbedEntity);
var entityXform = new Xform(props.rotation, props.position);
var avatarXform = new Xform(MyAvatar.orientation, MyAvatar.position);
var handRot = (this.hand === RIGHT_HAND) ? MyAvatar.getRightPalmRotation() : MyAvatar.getLeftPalmRotation();
var avatarHandPos = (this.hand === RIGHT_HAND) ? MyAvatar.rightHandPosition : MyAvatar.leftHandPosition;
var palmXform = new Xform(handRot, avatarXform.xformPoint(avatarHandPos));
var offsetXform = Xform.mul(palmXform.inv(), entityXform);
storeAttachPointForHotspotInSettings(this.grabbedHotspot, this.hand, offsetXform.pos, offsetXform.rot);
}
};
this.nearTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
Controller.triggerShortHapticPulse(1.0, this.hand);
@ -1943,13 +2113,12 @@ function MyController(hand) {
};
this.farTriggerEnter = function () {
this.clearEquipHotspotRendering();
this.clearEquipHaptics();
this.callEntityMethodOnGrabbed("startFarTrigger");
};
this.nearTrigger = function () {
this.nearTrigger = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopNearTrigger");
this.setState(STATE_OFF, "trigger released");
@ -1958,7 +2127,7 @@ function MyController(hand) {
this.callEntityMethodOnGrabbed("continueNearTrigger");
};
this.farTrigger = function () {
this.farTrigger = function (deltaTime, timestamp) {
if (this.triggerSmoothedReleased()) {
this.callEntityMethodOnGrabbed("stopFarTrigger");
this.setState(STATE_OFF, "trigger released");
@ -2006,7 +2175,7 @@ function MyController(hand) {
// and rotation of the held thing to help content creators set the userData.
var grabData = getEntityCustomData(GRAB_USER_DATA_KEY, this.grabbedEntity, {});
if (grabData.refCount > 1) {
grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
var grabbedProperties = Entities.getEntityProperties(this.grabbedEntity, ["localPosition", "localRotation"]);
if (grabbedProperties && grabbedProperties.localPosition && grabbedProperties.localRotation) {
print((this.hand === RIGHT_HAND ? '"LeftHand"' : '"RightHand"') + ":" +
'[{"x":' + grabbedProperties.localPosition.x + ', "y":' + grabbedProperties.localPosition.y +
@ -2210,7 +2379,7 @@ function MyController(hand) {
delayedDeactivateTimeout = null;
_this.delayedDeactivateEntity(delayedEntityID, delayedCollidesWith);
return delayedCollidesWith;
}
};
delayedDeactivateTimeout =
Script.setTimeout(delayedDeactivateFunc, COLLIDE_WITH_AV_AFTER_RELEASE_DELAY * MSECS_PER_SEC);
delayedDeactivateEntityID = entityID;
@ -2293,7 +2462,10 @@ var MAPPING_NAME = "com.highfidelity.handControllerGrab";
var mapping = Controller.newMapping(MAPPING_NAME);
mapping.from([Controller.Standard.RT]).peek().to(rightController.triggerPress);
mapping.from([Controller.Standard.RTClick]).peek().to(rightController.triggerClick);
mapping.from([Controller.Standard.LT]).peek().to(leftController.triggerPress);
mapping.from([Controller.Standard.LTClick]).peek().to(leftController.triggerClick);
mapping.from([Controller.Standard.RB]).peek().to(rightController.secondaryPress);
mapping.from([Controller.Standard.LB]).peek().to(leftController.secondaryPress);
@ -2310,12 +2482,16 @@ Controller.enableMapping(MAPPING_NAME);
var handToDisable = 'none';
function update(deltaTime) {
var timestamp = Date.now();
if (handToDisable !== LEFT_HAND && handToDisable !== 'both') {
leftController.update(deltaTime);
leftController.update(deltaTime, timestamp);
}
if (handToDisable !== RIGHT_HAND && handToDisable !== 'both') {
rightController.update(deltaTime);
rightController.update(deltaTime, timestamp);
}
equipHotspotBuddy.update(deltaTime, timestamp);
entityPropertiesCache.update();
}
Messages.subscribe('Hifi-Hand-Disabler');
@ -2385,38 +2561,7 @@ function cleanup() {
leftController.cleanup();
Controller.disableMapping(MAPPING_NAME);
Reticle.setVisible(true);
Menu.removeMenuItem("Developer > Hands", "Drop Without Shake");
}
Script.scriptEnding.connect(cleanup);
Script.update.connect(update);
if (!Menu.menuExists("Developer > Grab Script")) {
Menu.addMenu("Developer > Grab Script");
}
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Drop Without Shake",
isCheckable: true,
isChecked: DROP_WITHOUT_SHAKE
});
Menu.addMenuItem({
menuName: "Developer > Grab Script",
menuItemName: "Draw Grab Boxes",
isCheckable: true,
isChecked: DRAW_GRAB_BOXES
});
function handleMenuItemEvent(menuItem) {
if (menuItem === "Drop Without Shake") {
DROP_WITHOUT_SHAKE = Menu.isOptionChecked("Drop Without Shake");
}
if (menuItem === "Draw Grab Boxes") {
DRAW_GRAB_BOXES = Menu.isOptionChecked("Draw Grab Boxes");
DRAW_HAND_SPHERES = DRAW_GRAB_BOXES;
}
}
Menu.menuItemEvent.connect(handleMenuItemEvent);

View file

@ -32,6 +32,7 @@ function setupHandler(event, handler) {
event.disconnect(handler);
});
}
// If some capability is not available until expiration milliseconds after the last update.
function TimeLock(expiration) {
var last = 0;
@ -42,6 +43,7 @@ function TimeLock(expiration) {
return ((optionalNow || Date.now()) - last) > expiration;
};
}
var handControllerLockOut = new TimeLock(2000);
function Trigger(label) {
@ -49,23 +51,23 @@ function Trigger(label) {
var that = this;
that.label = label;
that.TRIGGER_SMOOTH_RATIO = 0.1; // Time averaging of trigger - 0.0 disables smoothing
that.TRIGGER_ON_VALUE = 0.4; // Squeezed just enough to activate search or near grab
that.TRIGGER_GRAB_VALUE = 0.85; // Squeezed far enough to complete distant grab
that.TRIGGER_OFF_VALUE = 0.15;
that.TRIGGER_OFF_VALUE = 0.10;
that.TRIGGER_ON_VALUE = that.TRIGGER_OFF_VALUE + 0.05; // Squeezed just enough to activate search or near grab
that.rawTriggerValue = 0;
that.triggerValue = 0; // rolling average of trigger value
that.triggerPress = function (value) {
that.rawTriggerValue = value;
};
that.triggerClicked = false;
that.triggerClick = function (value) { that.triggerClicked = value; };
that.triggerPress = function (value) { that.rawTriggerValue = value; };
that.updateSmoothedTrigger = function () { // e.g., call once/update for effect
var triggerValue = that.rawTriggerValue;
// smooth out trigger value
that.triggerValue = (that.triggerValue * that.TRIGGER_SMOOTH_RATIO) +
(triggerValue * (1.0 - that.TRIGGER_SMOOTH_RATIO));
OffscreenFlags.navigationFocusDisabled = that.triggerValue != 0.0;
};
// Current smoothed state, without hysteresis. Answering booleans.
that.triggerSmoothedGrab = function () {
return that.triggerValue > that.TRIGGER_GRAB_VALUE;
that.triggerSmoothedClick = function () {
return that.triggerClicked;
};
that.triggerSmoothedSqueezed = function () {
return that.triggerValue > that.TRIGGER_ON_VALUE;
@ -81,7 +83,7 @@ function Trigger(label) {
that.updateSmoothedTrigger();
// The first two are independent of previous state:
if (that.triggerSmoothedGrab()) {
if (that.triggerSmoothedClick()) {
state = 'full';
} else if (that.triggerSmoothedReleased()) {
state = null;
@ -118,6 +120,10 @@ function ignoreMouseActivity() {
if (!Reticle.allowMouseCapture) {
return true;
}
var pos = Reticle.position;
if (pos.x == -1 && pos.y == -1) {
return true;
}
// Only we know if we moved it, which is why this script has to replace depthReticle.js
if (!weMovedReticle) {
return false;
@ -365,6 +371,8 @@ Script.scriptEnding.connect(clickMapping.disable);
// Gather the trigger data for smoothing.
clickMapping.from(Controller.Standard.RT).peek().to(rightTrigger.triggerPress);
clickMapping.from(Controller.Standard.LT).peek().to(leftTrigger.triggerPress);
clickMapping.from(Controller.Standard.RTClick).peek().to(rightTrigger.triggerClick);
clickMapping.from(Controller.Standard.LTClick).peek().to(leftTrigger.triggerClick);
// Full smoothed trigger is a click.
function isPointingAtOverlayStartedNonFullTrigger(trigger) {
// true if isPointingAtOverlay AND we were NOT full triggered when we became so.
@ -431,11 +439,12 @@ function clearSystemLaser() {
}
HMD.disableHandLasers(BOTH_HUD_LASERS);
systemLaserOn = false;
weMovedReticle = true;
Reticle.position = { x: -1, y: -1 };
}
function setColoredLaser() { // answer trigger state if lasers supported, else falsey.
var color = (activeTrigger.state === 'full') ? LASER_TRIGGER_COLOR_XYZW : LASER_SEARCH_COLOR_XYZW;
return HMD.setHandLasers(activeHudLaser, true, color, SYSTEM_LASER_DIRECTION) && activeTrigger.state;
}
// MAIN OPERATIONS -----------
@ -493,7 +502,10 @@ function checkSettings() {
updateRecommendedArea();
}
checkSettings();
var settingsChecker = Script.setInterval(checkSettings, SETTINGS_CHANGE_RECHECK_INTERVAL);
Script.scriptEnding.connect(function () {
Script.clearInterval(settingsChecker);
OffscreenFlags.navigationFocusDisabled = false;
});

View file

@ -12,11 +12,13 @@
//
HIFI_PUBLIC_BUCKET = "http://s3.amazonaws.com/hifi-public/";
var EDIT_TOGGLE_BUTTON = "com.highfidelity.interface.system.editButton";
var SYSTEM_TOOLBAR = "com.highfidelity.interface.toolbar.system";
var EDIT_TOOLBAR = "com.highfidelity.interface.toolbar.edit";
Script.include([
"libraries/stringHelpers.js",
"libraries/dataViewHelpers.js",
"libraries/toolBars.js",
"libraries/progressDialog.js",
"libraries/entitySelectionTool.js",
@ -50,11 +52,6 @@ selectionManager.addEventListener(function() {
lightOverlayManager.updatePositions();
});
var toolIconUrl = Script.resolvePath("assets/images/tools/");
var toolHeight = 50;
var toolWidth = 50;
var TOOLBAR_MARGIN_Y = 0;
var DEGREES_TO_RADIANS = Math.PI / 180.0;
var RADIANS_TO_DEGREES = 180.0 / Math.PI;
var epsilon = 0.001;
@ -98,12 +95,11 @@ var INSUFFICIENT_PERMISSIONS_IMPORT_ERROR_MSG = "You do not have the necessary p
var mode = 0;
var isActive = false;
var placingEntityID = null;
IMPORTING_SVO_OVERLAY_WIDTH = 144;
IMPORTING_SVO_OVERLAY_HEIGHT = 30;
IMPORTING_SVO_OVERLAY_MARGIN = 5;
IMPORTING_SVO_OVERLAY_LEFT_MARGIN = 34;
var importingSVOImageOverlay = Overlays.addOverlay("image", {
imageURL: Script.resolvePath("assets") + "/images/hourglass.svg",
width: 20,
@ -168,241 +164,15 @@ function toggleMarketplace() {
}
var toolBar = (function() {
var EDIT_SETTING = "io.highfidelity.isEditting"; // for communication with other scripts
var TOOL_ICON_URL = Script.resolvePath("assets/images/tools/");
var that = {},
toolBar,
activeButton,
newModelButton,
newCubeButton,
newSphereButton,
newLightButton,
newTextButton,
newWebButton,
newZoneButton,
newParticleButton
function initialize() {
toolBar = new ToolBar(0, 0, ToolBar.HORIZONTAL, "highfidelity.edit.toolbar", function(windowDimensions, toolbar) {
return {
x: (windowDimensions.x / 2) + (Tool.IMAGE_WIDTH * 2),
y: windowDimensions.y
};
}, {
x: toolWidth,
y: -TOOLBAR_MARGIN_Y - toolHeight
});
activeButton = toolBar.addTool({
imageURL: toolIconUrl + "edit.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
visible: true
}, true, false);
newModelButton = toolBar.addTool({
imageURL: toolIconUrl + "model-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newCubeButton = toolBar.addTool({
imageURL: toolIconUrl + "cube-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newSphereButton = toolBar.addTool({
imageURL: toolIconUrl + "sphere-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newLightButton = toolBar.addTool({
imageURL: toolIconUrl + "light-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newTextButton = toolBar.addTool({
imageURL: toolIconUrl + "text-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newWebButton = toolBar.addTool({
imageURL: toolIconUrl + "web-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newZoneButton = toolBar.addTool({
imageURL: toolIconUrl + "zone-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
newParticleButton = toolBar.addTool({
imageURL: toolIconUrl + "particle-01.svg",
subImage: {
x: 0,
y: Tool.IMAGE_WIDTH,
width: Tool.IMAGE_WIDTH,
height: Tool.IMAGE_HEIGHT
},
width: toolWidth,
height: toolHeight,
alpha: 0.9,
showButtonDown: true,
visible: false
});
that.setActive(false);
}
that.clearEntityList = function() {
entityListTool.clearEntityList();
};
var EDIT_SETTING = "io.highfidelity.isEditting"; // for communication with other scripts
Settings.setValue(EDIT_SETTING, false);
that.setActive = function(active) {
if (active != isActive) {
if (active && !Entities.canRez() && !Entities.canRezTmp()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
} else {
Messages.sendLocalMessage("edit-events", JSON.stringify({
enabled: active
}));
isActive = active;
Settings.setValue(EDIT_SETTING, active);
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
selectionDisplay.triggerMapping.disable();
} else {
UserActivityLogger.enabledEdit();
hasShownPropertiesTool = false;
entityListTool.setVisible(true);
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
// Not sure what the following was meant to accomplish, but it currently causes
selectionDisplay.triggerMapping.enable();
// everybody else to think that Interface has lost focus overall. fogbugzid:558
// Window.setFocus();
}
that.showTools(isActive);
}
}
toolBar.selectTool(activeButton, isActive);
lightOverlayManager.setVisible(isActive && Menu.isOptionChecked(MENU_SHOW_LIGHTS_IN_EDIT_MODE));
Entities.setDrawZoneBoundaries(isActive && Menu.isOptionChecked(MENU_SHOW_ZONES_IN_EDIT_MODE));
};
// Sets visibility of tool buttons, excluding the power button
that.showTools = function(doShow) {
toolBar.showTool(newModelButton, doShow);
toolBar.showTool(newCubeButton, doShow);
toolBar.showTool(newSphereButton, doShow);
toolBar.showTool(newLightButton, doShow);
toolBar.showTool(newTextButton, doShow);
toolBar.showTool(newWebButton, doShow);
toolBar.showTool(newZoneButton, doShow);
toolBar.showTool(newParticleButton, doShow);
};
var RESIZE_INTERVAL = 50;
var RESIZE_TIMEOUT = 120000; // 2 minutes
var RESIZE_MAX_CHECKS = RESIZE_TIMEOUT / RESIZE_INTERVAL;
function addModel(url) {
var entityID = createNewEntity({
type: "Model",
modelURL: url
}, false);
if (entityID) {
print("Model added: " + url);
selectionManager.setSelections([entityID]);
}
}
function createNewEntity(properties, dragOnCreate) {
// Default to true if not passed in
dragOnCreate = dragOnCreate == undefined ? true : dragOnCreate;
systemToolbar,
activeButton;
function createNewEntity(properties) {
Settings.setValue(EDIT_SETTING, false);
var dimensions = properties.dimensions ? properties.dimensions : DEFAULT_DIMENSIONS;
var position = getPositionToCreateEntity();
@ -410,11 +180,7 @@ var toolBar = (function() {
if (position != null) {
position = grid.snapToSurface(grid.snapToGrid(position, false, dimensions), dimensions),
properties.position = position;
entityID = Entities.addEntity(properties);
if (dragOnCreate) {
placingEntityID = entityID;
}
} else {
Window.alert("Can't create " + properties.type + ": " + properties.type + " would be out of bounds.");
}
@ -426,35 +192,74 @@ var toolBar = (function() {
return entityID;
}
that.mousePressEvent = function(event) {
var clickedOverlay,
url,
file;
if (!event.isLeftButton) {
// if another mouse button than left is pressed ignore it
return false;
function cleanup() {
that.setActive(false);
systemToolbar.removeButton(EDIT_TOGGLE_BUTTON);
}
function addButton(name, image, handler) {
var imageUrl = TOOL_ICON_URL + image;
var button = toolBar.addButton({
objectName: name,
imageURL: imageUrl,
buttonState: 1,
alpha: 0.9,
visible: true,
});
if (handler) {
button.clicked.connect(function() {
Script.setTimeout(handler, 100);
});
}
return button;
}
clickedOverlay = Overlays.getOverlayAtPoint({
x: event.x,
y: event.y
function initialize() {
print("QQQ creating edit toolbar");
Script.scriptEnding.connect(cleanup);
Window.domainChanged.connect(function() {
that.setActive(false);
that.clearEntityList();
});
if (activeButton === toolBar.clicked(clickedOverlay)) {
that.setActive(!isActive);
return true;
}
if (newModelButton === toolBar.clicked(clickedOverlay)) {
url = Window.prompt("Model URL");
if (url !== null && url !== "") {
addModel(url);
Entities.canAdjustLocksChanged.connect(function(canAdjustLocks) {
if (isActive && !canAdjustLocks) {
that.setActive(false);
}
return true;
}
});
if (newCubeButton === toolBar.clicked(clickedOverlay)) {
systemToolbar = Toolbars.getToolbar(SYSTEM_TOOLBAR);
activeButton = systemToolbar.addButton({
objectName: EDIT_TOGGLE_BUTTON,
imageURL: TOOL_ICON_URL + "edit.svg",
visible: true,
alpha: 0.9,
buttonState: 1,
hoverState: 3,
defaultState: 1,
});
activeButton.clicked.connect(function() {
that.setActive(!isActive);
activeButton.writeProperty("buttonState", isActive ? 0 : 1);
activeButton.writeProperty("defaultState", isActive ? 0 : 1);
activeButton.writeProperty("hoverState", isActive ? 2 : 3);
});
toolBar = Toolbars.getToolbar(EDIT_TOOLBAR);
toolBar.writeProperty("shown", false);
addButton("newModelButton", "model-01.svg", function() {
var url = Window.prompt("Model URL");
if (url !== null && url !== "") {
createNewEntity({
type: "Model",
modelURL: url
});
}
});
addButton("newCubeButton", "cube-01.svg", function() {
createNewEntity({
type: "Box",
dimensions: DEFAULT_DIMENSIONS,
@ -464,11 +269,9 @@ var toolBar = (function() {
blue: 0
}
});
});
return true;
}
if (newSphereButton === toolBar.clicked(clickedOverlay)) {
addButton("newSphereButton", "sphere-01.svg", function() {
createNewEntity({
type: "Sphere",
dimensions: DEFAULT_DIMENSIONS,
@ -478,11 +281,9 @@ var toolBar = (function() {
blue: 0
}
});
});
return true;
}
if (newLightButton === toolBar.clicked(clickedOverlay)) {
addButton("newLightButton", "light-01.svg", function() {
createNewEntity({
type: "Light",
dimensions: DEFAULT_LIGHT_DIMENSIONS,
@ -499,11 +300,9 @@ var toolBar = (function() {
exponent: 0,
cutoff: 180, // in degrees
});
});
return true;
}
if (newTextButton === toolBar.clicked(clickedOverlay)) {
addButton("newTextButton", "text-01.svg", function() {
createNewEntity({
type: "Text",
dimensions: {
@ -524,11 +323,9 @@ var toolBar = (function() {
text: "some text",
lineHeight: 0.06
});
});
return true;
}
if (newWebButton === toolBar.clicked(clickedOverlay)) {
addButton("newWebButton", "web-01.svg", function() {
createNewEntity({
type: "Web",
dimensions: {
@ -538,11 +335,9 @@ var toolBar = (function() {
},
sourceUrl: "https://highfidelity.com/",
});
});
return true;
}
if (newZoneButton === toolBar.clicked(clickedOverlay)) {
addButton("newZoneButton", "zone-01.svg", function() {
createNewEntity({
type: "Zone",
dimensions: {
@ -551,11 +346,9 @@ var toolBar = (function() {
z: 10
},
});
});
return true;
}
if (newParticleButton === toolBar.clicked(clickedOverlay)) {
addButton("newParticleButton", "particle-01.svg", function() {
createNewEntity({
type: "ParticleEffect",
isEmitting: true,
@ -577,33 +370,63 @@ var toolBar = (function() {
emitRate: 100,
textures: "https://hifi-public.s3.amazonaws.com/alan/Particles/Particle-Sprite-Smoke-1.png",
});
}
});
return false;
that.setActive(false);
}
that.clearEntityList = function() {
entityListTool.clearEntityList();
};
that.mouseReleaseEvent = function(event) {
return false;
}
Window.domainChanged.connect(function() {
that.setActive(false);
that.clearEntityList();
});
Entities.canAdjustLocksChanged.connect(function(canAdjustLocks) {
if (isActive && !canAdjustLocks) {
that.setActive(false);
that.setActive = function(active) {
if (active == isActive) {
return;
}
});
that.cleanup = function() {
toolBar.cleanup();
if (active && !Entities.canRez() && !Entities.canRezTmp()) {
Window.alert(INSUFFICIENT_PERMISSIONS_ERROR_MSG);
return;
}
Messages.sendLocalMessage("edit-events", JSON.stringify({
enabled: active
}));
isActive = active;
Settings.setValue(EDIT_SETTING, active);
if (!isActive) {
entityListTool.setVisible(false);
gridTool.setVisible(false);
grid.setEnabled(false);
propertiesTool.setVisible(false);
selectionManager.clearSelections();
cameraManager.disable();
selectionDisplay.triggerMapping.disable();
} else {
UserActivityLogger.enabledEdit();
hasShownPropertiesTool = false;
entityListTool.setVisible(true);
gridTool.setVisible(true);
grid.setEnabled(true);
propertiesTool.setVisible(true);
selectionDisplay.triggerMapping.enable();
// Not sure what the following was meant to accomplish, but it currently causes
// everybody else to think that Interface has lost focus overall. fogbugzid:558
// Window.setFocus();
}
// Sets visibility of tool buttons, excluding the power button
toolBar.writeProperty("shown", active);
var visible = toolBar.readProperty("visible");
if (active && !visible) {
toolBar.writeProperty("shown", false);
toolBar.writeProperty("shown", true);
}
//toolBar.selectTool(activeButton, isActive);
lightOverlayManager.setVisible(isActive && Menu.isOptionChecked(MENU_SHOW_LIGHTS_IN_EDIT_MODE));
Entities.setDrawZoneBoundaries(isActive && Menu.isOptionChecked(MENU_SHOW_ZONES_IN_EDIT_MODE));
};
initialize();
return that;
}());
})();
function isLocked(properties) {
@ -712,7 +535,7 @@ function mousePressEvent(event) {
mouseHasMovedSincePress = false;
mouseCapturedByTool = false;
if (propertyMenu.mousePressEvent(event) || toolBar.mousePressEvent(event) || progressDialog.mousePressEvent(event)) {
if (propertyMenu.mousePressEvent(event) || progressDialog.mousePressEvent(event)) {
mouseCapturedByTool = true;
return;
}
@ -755,16 +578,6 @@ function mouseMove(event) {
mouseHasMovedSincePress = true;
}
if (placingEntityID) {
var pickRay = Camera.computePickRay(event.x, event.y);
var distance = cameraManager.enabled ? cameraManager.zoomDistance : DEFAULT_ENTITY_DRAG_DROP_DISTANCE;
var offset = Vec3.multiply(distance, pickRay.direction);
var position = Vec3.sum(Camera.position, offset);
Entities.editEntity(placingEntityID, {
position: position,
});
return;
}
if (!isActive) {
return;
}
@ -796,20 +609,10 @@ function mouseReleaseEvent(event) {
mouseMove(lastMouseMoveEvent);
lastMouseMoveEvent = null;
}
if (propertyMenu.mouseReleaseEvent(event) || toolBar.mouseReleaseEvent(event)) {
if (propertyMenu.mouseReleaseEvent(event)) {
return true;
}
if (placingEntityID) {
if (isActive) {
selectionManager.setSelections([placingEntityID]);
}
placingEntityID = null;
}
if (isActive && selectionManager.hasSelection()) {
tooltip.show(false);
}
if (mouseCapturedByTool) {
@ -1094,7 +897,6 @@ Script.scriptEnding.connect(function() {
Settings.setValue(SETTING_SHOW_ZONES_IN_EDIT_MODE, Menu.isOptionChecked(MENU_SHOW_ZONES_IN_EDIT_MODE));
progressDialog.cleanup();
toolBar.cleanup();
cleanupModelMenus();
tooltip.cleanup();
selectionDisplay.cleanup();

View file

@ -56,11 +56,15 @@ var browseExamplesButton = toolBar.addButton({
imageURL: toolIconUrl + "market.svg",
objectName: "examples",
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9
});
function onExamplesWindowVisibilityChanged() {
browseExamplesButton.writeProperty('buttonState', examplesWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('defaultState', examplesWindow.visible ? 0 : 1);
browseExamplesButton.writeProperty('hoverState', examplesWindow.visible ? 2 : 3);
}
function onClick() {
toggleExamples();
@ -69,6 +73,7 @@ browseExamplesButton.clicked.connect(onClick);
examplesWindow.visibleChanged.connect(onExamplesWindowVisibilityChanged);
Script.scriptEnding.connect(function () {
toolBar.removeButton("examples");
browseExamplesButton.clicked.disconnect(onClick);
examplesWindow.visibleChanged.disconnect(onExamplesWindowVisibilityChanged);
});

View file

@ -17,11 +17,15 @@ var button = toolBar.addButton({
imageURL: Script.resolvePath("assets/images/tools/directory.svg"),
visible: true,
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9,
});
function onAddressBarShown(visible) {
button.writeProperty('buttonState', visible ? 0 : 1);
button.writeProperty('defaultState', visible ? 0 : 1);
button.writeProperty('hoverState', visible ? 2 : 3);
}
function onClicked(){
DialogsManager.toggleAddressBar();
@ -30,6 +34,7 @@ button.clicked.connect(onClicked);
DialogsManager.addressBarShown.connect(onAddressBarShown);
Script.scriptEnding.connect(function () {
toolBar.removeButton("goto");
button.clicked.disconnect(onClicked);
DialogsManager.addressBarShown.disconnect(onAddressBarShown);
});

View file

@ -22,6 +22,8 @@ var toolBar = Toolbars.getToolbar("com.highfidelity.interface.toolbar.system");
var button;
function onHmdChanged(isHmd) {
button.writeProperty('buttonState', isHmd ? 0 : 1);
button.writeProperty('defaultState', isHmd ? 0 : 1);
button.writeProperty('hoverState', isHmd ? 2 : 3);
}
function onClicked(){
var isDesktop = Menu.isOptionChecked(desktopMenuItemName);
@ -32,6 +34,8 @@ if (headset) {
objectName: "hmdToggle",
imageURL: Script.resolvePath("assets/images/tools/switch.svg"),
visible: true,
hoverState: 2,
defaultState: 0,
alpha: 0.9,
});
onHmdChanged(HMD.active);
@ -40,6 +44,7 @@ if (headset) {
HMD.displayModeChanged.connect(onHmdChanged);
Script.scriptEnding.connect(function () {
toolBar.removeButton("hmdToggle");
button.clicked.disconnect(onClicked);
HMD.displayModeChanged.disconnect(onHmdChanged);
});

View file

@ -18,6 +18,8 @@ var button = toolbar.addButton({
imageURL: Script.resolvePath("assets/images/tools/ignore.svg"),
visible: true,
buttonState: 1,
defaultState: 2,
hoverState: 3,
alpha: 0.9
});
@ -46,6 +48,8 @@ function buttonClicked(){
}
button.writeProperty('buttonState', isShowingOverlays ? 0 : 1);
button.writeProperty('defaultState', isShowingOverlays ? 0 : 1);
button.writeProperty('hoverState', isShowingOverlays ? 2 : 3);
}
button.clicked.connect(buttonClicked);

View file

@ -0,0 +1,87 @@
"use strict";
/*jslint vars: true, plusplus: true*/
/*globals Script, Overlays, Controller, Reticle, HMD, Camera, Entities, MyAvatar, Settings, Menu, ScriptDiscoveryService, Window, Vec3, Quat, print*/
Trigger = function(properties) {
properties = properties || {};
var that = this;
that.label = properties.label || Math.random();
that.SMOOTH_RATIO = properties.smooth || 0.1; // Time averaging of trigger - 0.0 disables smoothing
that.DEADZONE = properties.deadzone || 0.10; // Once pressed, a trigger must fall below the deadzone to be considered un-pressed once pressed.
that.HYSTERESIS = properties.hystersis || 0.05; // If not pressed, a trigger must go above DEADZONE + HYSTERSIS to be considered pressed
that.value = 0;
that.pressed = false;
that.clicked = false;
// Handlers
that.onPress = properties.onPress || function(){
print("Pressed trigger " + that.label)
};
that.onRelease = properties.onRelease || function(){
print("Released trigger " + that.label)
};
that.onClick = properties.onClick || function(){
print("Clicked trigger " + that.label)
};
that.onUnclick = properties.onUnclick || function(){
print("Unclicked trigger " + that.label)
};
// Getters
that.isPressed = function() {
return that.pressed;
}
that.isClicked = function() {
return that.clicked;
}
that.getValue = function() {
return that.value;
}
// Private values
var controller = properties.controller || Controller.Standard.LT;
var controllerClick = properties.controllerClick || Controller.Standard.LTClick;
that.mapping = Controller.newMapping('com.highfidelity.controller.trigger.' + controller + '-' + controllerClick + '.' + that.label + Math.random());
Script.scriptEnding.connect(that.mapping.disable);
// Setup mapping,
that.mapping.from(controller).peek().to(function(value) {
that.value = (that.value * that.SMOOTH_RATIO) +
(value * (1.0 - that.SMOOTH_RATIO));
var oldPressed = that.pressed;
if (!that.pressed && that.value >= (that.DEADZONE + that.HYSTERESIS)) {
that.pressed = true;
that.onPress();
}
if (that.pressed && that.value < that.HYSTERESIS) {
that.pressed = false;
that.onRelease();
}
});
that.mapping.from(controllerClick).peek().to(function(value){
if (!that.clicked && value > 0.0) {
that.clicked = true;
that.onClick();
}
if (that.clicked && value == 0.0) {
that.clicked = false;
that.onUnclick();
}
});
that.enable = function() {
that.mapping.enable();
}
that.disable = function() {
that.mapping.disable();
}
}

View file

@ -17,13 +17,19 @@ var button = toolBar.addButton({
imageURL: Script.resolvePath("assets/images/tools/mic.svg"),
visible: true,
buttonState: 1,
defaultState: 1,
hoverState: 3,
alpha: 0.9
});
function onMuteToggled() {
// We could just toggle state, but we're less likely to get out of wack if we read the AudioDevice.
// muted => button "on" state => 1. go figure.
button.writeProperty('buttonState', AudioDevice.getMuted() ? 0 : 1);
var state = AudioDevice.getMuted() ? 0 : 1;
var hoverState = AudioDevice.getMuted() ? 2 : 3;
button.writeProperty('buttonState', state);
button.writeProperty('defaultState', state);
button.writeProperty('hoverState', hoverState);
}
onMuteToggled();
function onClicked(){
@ -34,6 +40,7 @@ button.clicked.connect(onClicked);
AudioDevice.muteToggled.connect(onMuteToggled);
Script.scriptEnding.connect(function () {
toolBar.removeButton("mute");
button.clicked.disconnect(onClicked);
AudioDevice.muteToggled.disconnect(onMuteToggled);
});

View file

@ -46,11 +46,6 @@ var offButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://hifi-production.s3.amazonaws.com/tutorials/dice/close.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
@ -60,11 +55,6 @@ var deleteButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: "http://hifi-production.s3.amazonaws.com/tutorials/dice/delete.png",
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});
@ -75,11 +65,6 @@ var diceButton = toolBar.addOverlay("image", {
width: BUTTON_SIZE,
height: BUTTON_SIZE,
imageURL: diceIconURL,
color: {
red: 255,
green: 255,
blue: 255
},
alpha: 1
});

View file

@ -0,0 +1,138 @@
#pragma once
#include <GLMHelpers.h>
class Camera {
protected:
float fov { 60.0f };
float znear { DEFAULT_NEAR_CLIP }, zfar { DEFAULT_FAR_CLIP };
float aspect { 1.0f };
void updateViewMatrix() {
matrices.view = glm::inverse(glm::translate(glm::mat4(), position) * glm::mat4_cast(getOrientation()));
}
public:
glm::quat getOrientation() const {
return glm::angleAxis(yaw, Vectors::UP);
}
float yaw { 0 };
glm::vec3 position;
float rotationSpeed { 1.0f };
float movementSpeed { 1.0f };
struct Matrices {
glm::mat4 perspective;
glm::mat4 view;
} matrices;
enum Key {
RIGHT,
LEFT,
UP,
DOWN,
BACK,
FORWARD,
KEYS_SIZE,
INVALID = -1,
};
std::bitset<KEYS_SIZE> keys;
Camera() {
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
bool moving() {
return keys.any();
}
void setFieldOfView(float fov) {
this->fov = fov;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
void setAspectRatio(const glm::vec2& size) {
setAspectRatio(size.x / size.y);
}
void setAspectRatio(float aspect) {
this->aspect = aspect;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
void setPerspective(float fov, const glm::vec2& size, float znear = 0.1f, float zfar = 512.0f) {
setPerspective(fov, size.x / size.y, znear, zfar);
}
void setPerspective(float fov, float aspect, float znear = 0.1f, float zfar = 512.0f) {
this->aspect = aspect;
this->fov = fov;
this->znear = znear;
this->zfar = zfar;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
};
void rotate(const float delta) {
yaw += delta;
updateViewMatrix();
}
void setRotation(const glm::quat& rotation) {
glm::vec3 f = rotation * Vectors::UNIT_NEG_Z;
f.y = 0;
f = glm::normalize(f);
yaw = angleBetween(Vectors::UNIT_NEG_Z, f);
updateViewMatrix();
}
void setPosition(const glm::vec3& position) {
this->position = position;
updateViewMatrix();
}
// Translate in the Z axis of the camera
void dolly(float delta) {
auto direction = glm::vec3(0, 0, delta);
translate(direction);
}
// Translate in the XY plane of the camera
void translate(const glm::vec2& delta) {
auto move = glm::vec3(delta.x, delta.y, 0);
translate(move);
}
void translate(const glm::vec3& delta) {
position += getOrientation() * delta;
updateViewMatrix();
}
void update(float deltaTime) {
if (moving()) {
glm::vec3 camFront = getOrientation() * Vectors::FRONT;
glm::vec3 camRight = getOrientation() * Vectors::RIGHT;
glm::vec3 camUp = getOrientation() * Vectors::UP;
float moveSpeed = deltaTime * movementSpeed;
if (keys[FORWARD]) {
position += camFront * moveSpeed;
}
if (keys[BACK]) {
position -= camFront * moveSpeed;
}
if (keys[LEFT]) {
position -= camRight * moveSpeed;
}
if (keys[RIGHT]) {
position += camRight * moveSpeed;
}
if (keys[UP]) {
position += camUp * moveSpeed;
}
if (keys[DOWN]) {
position -= camUp * moveSpeed;
}
updateViewMatrix();
}
}
};

View file

@ -0,0 +1,239 @@
/*
* Text overlay class for displaying debug information
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <assert.h>
#include <vector>
#include <sstream>
#include <iomanip>
#include <GLMHelpers.h>
#include <gl/OglplusHelpers.h>
#include "stb_font_consolas_24_latin1.inl"
// Defines for the STB font used
// STB font files can be found at http://nothings.org/stb/font/
#define STB_FONT_NAME stb_font_consolas_24_latin1
#define STB_FONT_WIDTH STB_FONT_consolas_24_latin1_BITMAP_WIDTH
#define STB_FONT_HEIGHT STB_FONT_consolas_24_latin1_BITMAP_HEIGHT
#define STB_FIRST_CHAR STB_FONT_consolas_24_latin1_FIRST_CHAR
#define STB_NUM_CHARS STB_FONT_consolas_24_latin1_NUM_CHARS
// Max. number of chars the text overlay buffer can hold
#define MAX_CHAR_COUNT 1024
// Mostly self-contained text overlay class
// todo : comment
class TextOverlay {
private:
FramebufferPtr _framebuffer;
TexturePtr _texture;
uvec2 _size;
BufferPtr _vertexBuffer;
ProgramPtr _program;
VertexArrayPtr _vertexArray;
//vk::DescriptorPool descriptorPool;
//vk::DescriptorSetLayout descriptorSetLayout;
//vk::DescriptorSet descriptorSet;
//vk::PipelineLayout pipelineLayout;
//vk::Pipeline pipeline;
// Pointer to mapped vertex buffer
glm::vec4* _mapped { nullptr };
stb_fontchar stbFontData[STB_NUM_CHARS];
uint32_t numLetters;
const char* const VERTEX_SHADER = R"SHADER(
#version 450 core
layout (location = 0) in vec2 inPos;
layout (location = 1) in vec2 inUV;
layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main(void)
{
vec2 pos = inPos;
pos.y *= -1.0;
gl_Position = vec4(pos, 0.0, 1.0);
outUV = inUV;
}
)SHADER";
const char* const FRAGMENT_SHADER = R"SHADER(
#version 450 core
layout (location = 0) in vec2 inUV;
layout (binding = 0) uniform sampler2D samplerFont;
layout (location = 0) out vec4 outFragColor;
void main(void)
{
float color = texture(samplerFont, inUV).r;
outFragColor = vec4(vec3(color), 1.0);
}
)SHADER";
public:
enum TextAlign { alignLeft, alignCenter, alignRight };
bool visible = true;
bool invalidated = false;
TextOverlay(const glm::uvec2& size) : _size(size) {
prepare();
}
~TextOverlay() {
// Free up all Vulkan resources requested by the text overlay
_program.reset();
_texture.reset();
_vertexBuffer.reset();
_vertexArray.reset();
}
void resize(const uvec2& size) {
_size = size;
}
// Prepare all vulkan resources required to render the font
// The text overlay uses separate resources for descriptors (pool, sets, layouts), pipelines and command buffers
void prepare() {
static unsigned char font24pixels[STB_FONT_HEIGHT][STB_FONT_WIDTH];
STB_FONT_NAME(stbFontData, font24pixels, STB_FONT_HEIGHT);
// Vertex buffer
{
GLuint buffer;
GLuint bufferSize = MAX_CHAR_COUNT * sizeof(glm::vec4);
glCreateBuffers(1, &buffer);
glNamedBufferStorage(buffer, bufferSize, nullptr, GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT | GL_MAP_COHERENT_BIT);
using BufferName = oglplus::ObjectName<oglplus::tag::Buffer>;
BufferName name = BufferName(buffer);
_vertexBuffer = std::make_shared<oglplus::Buffer>(oglplus::Buffer::FromRawName(name));
_vertexArray = std::make_shared<oglplus::VertexArray>();
_vertexArray->Bind();
glBindBuffer(GL_ARRAY_BUFFER, buffer);
glEnableVertexAttribArray(0);
glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), 0);
glEnableVertexAttribArray(1);
glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, sizeof(glm::vec4), (void*)sizeof(glm::vec2));
glBindVertexArray(0);
}
// Font texture
{
GLuint texture;
glCreateTextures(GL_TEXTURE_2D, 1, &texture);
glTextureStorage2D(texture, 1, GL_R8, STB_FONT_WIDTH, STB_FONT_HEIGHT);
glTextureSubImage2D(texture, 0, 0, 0, STB_FONT_WIDTH, STB_FONT_HEIGHT, GL_RED, GL_UNSIGNED_BYTE, &font24pixels[0][0]);
glTextureParameteri(texture, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTextureParameteri(texture, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
using TextureName = oglplus::ObjectName<oglplus::tag::Texture>;
TextureName name = TextureName(texture);
_texture = std::make_shared<oglplus::Texture>(oglplus::Texture::FromRawName(name));
}
compileProgram(_program, VERTEX_SHADER, FRAGMENT_SHADER);
}
// Map buffer
void beginTextUpdate() {
using namespace oglplus;
_mapped = (glm::vec4*)glMapNamedBuffer(GetName(*_vertexBuffer), GL_WRITE_ONLY);
numLetters = 0;
}
// Add text to the current buffer
// todo : drop shadow? color attribute?
void addText(std::string text, vec2 pos, TextAlign align) {
assert(_mapped != nullptr);
const vec2 fbSize = _size;
const vec2 charSize = vec2(1.5f) / fbSize;
pos = (pos / fbSize * 2.0f) - 1.0f;
// Calculate text width
float textWidth = 0;
for (auto letter : text) {
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
textWidth += charData->advance * charSize.x;
}
switch (align) {
case alignRight:
pos.x -= textWidth;
break;
case alignCenter:
pos.x -= textWidth / 2.0f;
break;
case alignLeft:
break;
}
// Generate a uv mapped quad per char in the new text
for (auto letter : text) {
stb_fontchar *charData = &stbFontData[(uint32_t)letter - STB_FIRST_CHAR];
_mapped->x = pos.x + (float)charData->x0 * charSize.x;
_mapped->y = pos.y + (float)charData->y0 * charSize.y;
_mapped->z = charData->s0;
_mapped->w = charData->t0;
++_mapped;
_mapped->x = pos.x + (float)charData->x1 * charSize.x;
_mapped->y = pos.y + (float)charData->y0 * charSize.y;
_mapped->z = charData->s1;
_mapped->w = charData->t0;
++_mapped;
_mapped->x = pos.x + (float)charData->x0 * charSize.x;
_mapped->y = pos.y + (float)charData->y1 * charSize.y;
_mapped->z = charData->s0;
_mapped->w = charData->t1;
_mapped++;
_mapped->x = pos.x + (float)charData->x1 * charSize.x;
_mapped->y = pos.y + (float)charData->y1 * charSize.y;
_mapped->z = charData->s1;
_mapped->w = charData->t1;
_mapped++;
pos.x += charData->advance * charSize.x;
numLetters++;
}
}
// Unmap buffer and update command buffers
void endTextUpdate() {
glUnmapNamedBuffer(GetName(*_vertexBuffer));
_mapped = nullptr;
}
// Needs to be called by the application
void render() {
_texture->Bind(oglplus::TextureTarget::_2D);
_program->Use();
_vertexArray->Bind();
for (uint32_t j = 0; j < numLetters; j++) {
glDrawArrays(GL_TRIANGLE_STRIP, j * 4, 4);
}
}
};

View file

@ -9,6 +9,7 @@
#include <iostream>
#include <string>
#include <vector>
#include <sstream>
#include <QtCore/QDir>
#include <QtCore/QElapsedTimer>
@ -26,14 +27,19 @@
#include <QtWidgets/QApplication>
#include <shared/RateCounter.h>
#include <AssetClient.h>
#include <gl/OffscreenGLCanvas.h>
#include <gl/OglplusHelpers.h>
#include <gl/GLHelpers.h>
#include <gl/QOpenGLContextWrapper.h>
#include <gl/QOpenGLDebugLoggerWrapper.h>
#include <gpu/gl/GLBackend.h>
#include <gpu/gl/GLFramebuffer.h>
#include <gpu/gl/GLTexture.h>
#include <OctreeUtils.h>
#include <render/Engine.h>
#include <Model.h>
#include <model/Stage.h>
@ -51,7 +57,11 @@
#include <AddressManager.h>
#include <SceneScriptingInterface.h>
#include "Camera.hpp"
#include "TextOverlay.hpp"
static const QString LAST_SCENE_KEY = "lastSceneFile";
static const QString LAST_LOCATION_KEY = "lastLocation";
class ParentFinder : public SpatialParentFinder {
public:
@ -83,133 +93,6 @@ public:
}
};
class Camera {
protected:
float fov { 60.0f };
float znear { 0.1f }, zfar { 512.0f };
float aspect { 1.0f };
void updateViewMatrix() {
matrices.view = glm::inverse(glm::translate(glm::mat4(), position) * glm::mat4_cast(getOrientation()));
}
glm::quat getOrientation() const {
return glm::angleAxis(yaw, Vectors::UP);
}
public:
float yaw { 0 };
glm::vec3 position;
float rotationSpeed { 1.0f };
float movementSpeed { 1.0f };
struct Matrices {
glm::mat4 perspective;
glm::mat4 view;
} matrices;
enum Key {
RIGHT,
LEFT,
UP,
DOWN,
BACK,
FORWARD,
KEYS_SIZE,
INVALID = -1,
};
std::bitset<KEYS_SIZE> keys;
Camera() {
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
bool moving() {
return keys.any();
}
void setFieldOfView(float fov) {
this->fov = fov;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
void setAspectRatio(const glm::vec2& size) {
setAspectRatio(size.x / size.y);
}
void setAspectRatio(float aspect) {
this->aspect = aspect;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
}
void setPerspective(float fov, const glm::vec2& size, float znear = 0.1f, float zfar = 512.0f) {
setPerspective(fov, size.x / size.y, znear, zfar);
}
void setPerspective(float fov, float aspect, float znear = 0.1f, float zfar = 512.0f) {
this->aspect = aspect;
this->fov = fov;
this->znear = znear;
this->zfar = zfar;
matrices.perspective = glm::perspective(glm::radians(fov), aspect, znear, zfar);
};
void rotate(const float delta) {
yaw += delta;
updateViewMatrix();
}
void setPosition(const glm::vec3& position) {
this->position = position;
updateViewMatrix();
}
// Translate in the Z axis of the camera
void dolly(float delta) {
auto direction = glm::vec3(0, 0, delta);
translate(direction);
}
// Translate in the XY plane of the camera
void translate(const glm::vec2& delta) {
auto move = glm::vec3(delta.x, delta.y, 0);
translate(move);
}
void translate(const glm::vec3& delta) {
position += getOrientation() * delta;
updateViewMatrix();
}
void update(float deltaTime) {
if (moving()) {
glm::vec3 camFront = getOrientation() * Vectors::FRONT;
glm::vec3 camRight = getOrientation() * Vectors::RIGHT;
glm::vec3 camUp = getOrientation() * Vectors::UP;
float moveSpeed = deltaTime * movementSpeed;
if (keys[FORWARD]) {
position += camFront * moveSpeed;
}
if (keys[BACK]) {
position -= camFront * moveSpeed;
}
if (keys[LEFT]) {
position -= camRight * moveSpeed;
}
if (keys[RIGHT]) {
position += camRight * moveSpeed;
}
if (keys[UP]) {
position += camUp * moveSpeed;
}
if (keys[DOWN]) {
position -= camUp * moveSpeed;
}
updateViewMatrix();
}
}
};
class QWindowCamera : public Camera {
Key forKey(int key) {
@ -260,6 +143,8 @@ public:
}
};
// Create a simple OpenGL window that renders text in various ways
class QTestWindow : public QWindow, public AbstractViewStateInterface {
Q_OBJECT
@ -297,7 +182,10 @@ protected:
return _renderEngine;
}
void pushPostUpdateLambda(void* key, std::function<void()> func) override {}
std::map<void*, std::function<void()>> _postUpdateLambdas;
void pushPostUpdateLambda(void* key, std::function<void()> func) override {
_postUpdateLambdas[key] = func;
}
public:
//"/-17.2049,-8.08629,-19.4153/0,0.881994,0,-0.47126"
@ -338,28 +226,39 @@ public:
_context.setFormat(format);
_context.create();
resize(QSize(800, 600));
show();
makeCurrent();
glewExperimental = true;
glewInit();
glGetError();
setupDebugLogger(this);
#ifdef Q_OS_WIN
wglSwapIntervalEXT(0);
#endif
_camera.movementSpeed = 3.0f;
{
makeCurrent();
_quadProgram = loadDefaultShader();
_plane = loadPlane(_quadProgram);
_textOverlay = new TextOverlay(glm::uvec2(800, 600));
glViewport(0, 0, 800, 600);
}
_camera.movementSpeed = 50.0f;
setupDebugLogger(this);
qDebug() << (const char*)glGetString(GL_VERSION);
// GPU library init
{
_offscreenContext = new OffscreenGLCanvas();
_offscreenContext->create(_context.getContext());
_offscreenContext->makeCurrent();
gpu::Context::init<gpu::gl::GLBackend>();
_gpuContext = std::make_shared<gpu::Context>();
}
// Render engine library init
{
makeCurrent();
_offscreenContext->makeCurrent();
DependencyManager::get<DeferredLightingEffect>()->init();
_renderEngine->addJob<RenderShadowTask>("RenderShadowTask", _cullFunctor);
_renderEngine->addJob<RenderDeferredTask>("RenderDeferredTask", _cullFunctor);
@ -367,27 +266,23 @@ public:
_renderEngine->registerScene(_main3DScene);
}
QVariant lastScene = _settings.value(LAST_SCENE_KEY);
if (lastScene.isValid()) {
auto result = QMessageBox::question(nullptr, "Question", "Load last scene " + lastScene.toString());
if (result != QMessageBox::No) {
importScene(lastScene.toString());
}
}
reloadScene();
restorePosition();
resize(QSize(800, 600));
_elapsed.start();
QTimer* timer = new QTimer(this);
timer->setInterval(0);
connect(timer, &QTimer::timeout, this, [this] {
draw();
});
timer->start();
_ready = true;
}
virtual ~QTestWindow() {
ResourceManager::cleanup();
try { _quadProgram.reset(); } catch (std::runtime_error&) {}
try { _plane.reset(); } catch (std::runtime_error&) {}
}
protected:
@ -398,9 +293,30 @@ protected:
return;
case Qt::Key_F2:
reloadScene();
return;
case Qt::Key_F5:
goTo();
return;
case Qt::Key_F6:
savePosition();
return;
case Qt::Key_F7:
restorePosition();
return;
case Qt::Key_F8:
resetPosition();
return;
case Qt::Key_F9:
toggleCulling();
return;
default:
break;
}
@ -421,39 +337,22 @@ protected:
private:
static bool cull(const RenderArgs* renderArgs, const AABox& box) {
return true;
}
void update() {
auto now = usecTimestampNow();
static auto last = now;
float delta = now - last;
// Update the camera
_camera.update(delta / USECS_PER_SECOND);
// load the view frustum
{
_viewFrustum.setProjection(_camera.matrices.perspective);
auto view = glm::inverse(_camera.matrices.view);
_viewFrustum.setPosition(glm::vec3(view[3]));
_viewFrustum.setOrientation(glm::quat_cast(view));
}
last = now;
static bool cull(const RenderArgs* args, const AABox& bounds) {
float renderAccuracy = calculateRenderAccuracy(args->getViewFrustum().getPosition(), bounds, args->_sizeScale, args->_boundaryLevelAdjust);
return (renderAccuracy > 0.0f);
}
void draw() {
if (!_ready) {
return;
}
if (!isVisible()) {
return;
}
update();
makeCurrent();
#define RENDER_SCENE 1
_offscreenContext->makeCurrent();
#if RENDER_SCENE
RenderArgs renderArgs(_gpuContext, _octree.data(), DEFAULT_OCTREE_SIZE_SCALE,
0, RenderArgs::DEFAULT_RENDER_MODE,
RenderArgs::MONO, RenderArgs::RENDER_DEBUG_NONE);
@ -473,40 +372,114 @@ private:
}
render(&renderArgs);
GLuint glTex;
{
auto gpuTex = renderArgs._blitFramebuffer->getRenderBuffer(0);
glTex = gpu::Backend::getGPUObject<gpu::gl::GLTexture>(*gpuTex)->_id;
}
makeCurrent();
{
glBindTexture(GL_TEXTURE_2D, glTex);
_quadProgram->Use();
_plane->Use();
_plane->Draw();
glBindVertexArray(0);
}
{
gpu::gl::GLFramebuffer* framebuffer = gpu::Backend::getGPUObject<gpu::gl::GLFramebuffer>(*renderArgs._blitFramebuffer);
auto fbo = framebuffer->_id;
glBindFramebuffer(GL_READ_FRAMEBUFFER, fbo);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
const auto& vp = renderArgs._viewport;
glBlitFramebuffer(vp.x, vp.y, vp.z, vp.w, vp.x, vp.y, vp.z, vp.w, GL_COLOR_BUFFER_BIT, GL_NEAREST);
_textOverlay->render();
}
#else
glClearColor(0.0f, 0.5f, 0.8f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
#endif
_context.swapBuffers(this);
#if RENDER_SCENE
_offscreenContext->makeCurrent();
framebufferCache->releaseFramebuffer(renderArgs._blitFramebuffer);
renderArgs._blitFramebuffer.reset();
gpu::doInBatch(renderArgs._context, [&](gpu::Batch& batch) {
batch.resetStages();
});
#endif
fps.increment();
_fpsCounter.increment();
static size_t _frameCount { 0 };
++_frameCount;
if (_elapsed.elapsed() >= 4000) {
qDebug() << "FPS " << fps.rate();
if (_elapsed.elapsed() >= 500) {
_fps = _fpsCounter.rate();
updateText();
_frameCount = 0;
_elapsed.restart();
}
}
if (0 == ++_frameCount % 100) {
private:
class EntityUpdateOperator : public RecurseOctreeOperator {
public:
EntityUpdateOperator(const qint64& now) : now(now) {}
bool preRecursion(OctreeElementPointer element) override { return true; }
bool postRecursion(OctreeElementPointer element) override {
EntityTreeElementPointer entityTreeElement = std::static_pointer_cast<EntityTreeElement>(element);
entityTreeElement->forEachEntity([&](EntityItemPointer entityItem) {
if (!entityItem->isParentIDValid()) {
return; // we weren't able to resolve a parent from _parentID, so don't save this entity.
}
entityItem->update(now);
});
return true;
}
const qint64& now;
};
void updateText() {
//qDebug() << "FPS " << fps.rate();
{
_textBlocks.erase(TextBlock::Info);
auto& infoTextBlock = _textBlocks[TextBlock::Info];
infoTextBlock.push_back({ vec2(98, 10), "FPS: ", TextOverlay::alignRight });
infoTextBlock.push_back({ vec2(100, 10), std::to_string((uint32_t)_fps), TextOverlay::alignLeft });
infoTextBlock.push_back({ vec2(98, 30), "Culling: ", TextOverlay::alignRight });
infoTextBlock.push_back({ vec2(100, 30), _cullingEnabled ? "Enabled" : "Disabled", TextOverlay::alignLeft });
}
_textOverlay->beginTextUpdate();
for (const auto& e : _textBlocks) {
for (const auto& b : e.second) {
_textOverlay->addText(b.text, b.position, b.alignment);
}
}
_textOverlay->endTextUpdate();
}
void update() {
auto now = usecTimestampNow();
static auto last = now;
float delta = now - last;
// Update the camera
_camera.update(delta / USECS_PER_SECOND);
{
_viewFrustum = ViewFrustum();
_viewFrustum.setProjection(_camera.matrices.perspective);
auto view = glm::inverse(_camera.matrices.view);
_viewFrustum.setPosition(glm::vec3(view[3]));
_viewFrustum.setOrientation(glm::quat_cast(view));
// Failing to do the calculation of the bound planes causes everything to be considered inside the frustum
if (_cullingEnabled) {
_viewFrustum.calculate();
}
}
getEntities()->setViewFrustum(_viewFrustum);
EntityUpdateOperator updateOperator(now);
//getEntities()->getTree()->recurseTreeWithOperator(&updateOperator);
{
PROFILE_RANGE_EX("PreRenderLambdas", 0xffff0000, (uint64_t)0);
for (auto& iter : _postUpdateLambdas) {
iter.second();
}
_postUpdateLambdas.clear();
}
last = now;
}
void render(RenderArgs* renderArgs) {
@ -531,13 +504,21 @@ private:
}
}
void makeCurrent() {
_context.makeCurrent(this);
bool makeCurrent() {
bool currentResult = _context.makeCurrent(this);
Q_ASSERT(currentResult);
return currentResult;
}
void resizeWindow(const QSize& size) {
_size = size;
_camera.setAspectRatio((float)_size.width() / (float)_size.height());
if (!_ready) {
return;
}
_textOverlay->resize(toGlm(_size));
makeCurrent();
glViewport(0, 0, size.width(), size.height());
}
void parsePath(const QString& viewpointString) {
@ -563,20 +544,24 @@ private:
// we may also have an orientation
if (viewpointString[positionRegex.matchedLength() - 1] == QChar('/')
&& orientationRegex.indexIn(viewpointString, positionRegex.matchedLength() - 1) != -1) {
//glm::vec4 v = glm::vec4(
// orientationRegex.cap(1).toFloat(),
// orientationRegex.cap(2).toFloat(),
// orientationRegex.cap(3).toFloat(),
// orientationRegex.cap(4).toFloat());
//if (!glm::any(glm::isnan(v))) {
// _camera.setRotation(glm::normalize(glm::quat(v.w, v.x, v.y, v.z)));
//}
glm::vec4 v = glm::vec4(
orientationRegex.cap(1).toFloat(),
orientationRegex.cap(2).toFloat(),
orientationRegex.cap(3).toFloat(),
orientationRegex.cap(4).toFloat());
if (!glm::any(glm::isnan(v))) {
_camera.setRotation(glm::normalize(glm::quat(v.w, v.x, v.y, v.z)));
}
}
}
}
}
void importScene(const QString& fileName) {
auto assetClient = DependencyManager::get<AssetClient>();
QFileInfo fileInfo(fileName);
//assetClient->loadLocalMappings(fileInfo.absolutePath() + "/" + fileInfo.baseName() + ".atp");
_settings.setValue(LAST_SCENE_KEY, fileName);
_octree->clear();
_octree->getTree()->readFromURL(fileName);
@ -598,26 +583,89 @@ private:
parsePath(destination);
}
void reloadScene() {
QVariant lastScene = _settings.value(LAST_SCENE_KEY);
if (lastScene.isValid()) {
importScene(lastScene.toString());
}
}
void savePosition() {
// /-17.2049,-8.08629,-19.4153/0,-0.48551,0,0.874231
glm::quat q = _camera.getOrientation();
glm::vec3 v = _camera.position;
QString viewpoint = QString("/%1,%2,%3/%4,%5,%6,%7").
arg(v.x).arg(v.y).arg(v.z).
arg(q.x).arg(q.y).arg(q.z).arg(q.w);
_settings.setValue(LAST_LOCATION_KEY, viewpoint);
}
void restorePosition() {
// /-17.2049,-8.08629,-19.4153/0,-0.48551,0,0.874231
QVariant viewpoint = _settings.value(LAST_LOCATION_KEY);
if (viewpoint.isValid()) {
parsePath(viewpoint.toString());
}
}
void resetPosition() {
_camera.yaw = 0;
_camera.setPosition(vec3());
}
void toggleCulling() {
_cullingEnabled = !_cullingEnabled;
}
QSharedPointer<EntityTreeRenderer> getEntities() {
return _octree;
}
private:
render::CullFunctor _cullFunctor { cull };
render::CullFunctor _cullFunctor { [&](const RenderArgs* args, const AABox& bounds)->bool{
if (_cullingEnabled) {
return cull(args, bounds);
} else {
return true;
}
} };
struct TextElement {
const glm::vec2 position;
const std::string text;
TextOverlay::TextAlign alignment;
};
enum TextBlock {
Help,
Info,
};
std::map<TextBlock, std::list<TextElement>> _textBlocks;
gpu::ContextPointer _gpuContext; // initialized during window creation
render::EnginePointer _renderEngine { new render::Engine() };
render::ScenePointer _main3DScene { new render::Scene(glm::vec3(-0.5f * (float)TREE_SCALE), (float)TREE_SCALE) };
OffscreenGLCanvas* _offscreenContext { nullptr };
QOpenGLContextWrapper _context;
QSize _size;
RateCounter<> fps;
RateCounter<200> _fpsCounter;
QSettings _settings;
ProgramPtr _quadProgram;
ShapeWrapperPtr _plane;
QWindowCamera _camera;
ViewFrustum _viewFrustum; // current state of view frustum, perspective, orientation, etc.
ViewFrustum _shadowViewFrustum; // current state of view frustum, perspective, orientation, etc.
model::SunSkyStage _sunSkyStage;
model::LightPointer _globalLight { std::make_shared<model::Light>() };
QElapsedTimer _elapsed;
bool _ready { false };
float _fps { 0 };
TextOverlay* _textOverlay;
bool _cullingEnabled { true };
QSharedPointer<EntityTreeRenderer> _octree;
QSharedPointer<EntityTreeRenderer> getEntities() {
return _octree;
}
};
void messageHandler(QtMsgType type, const QMessageLogContext& context, const QString& message) {

View file

@ -0,0 +1,734 @@
// Font generated by stb_font_inl_generator.c (4/1 bpp)
//
// Following instructions show how to use the only included font, whatever it is, in
// a generic way so you can replace it with any other font by changing the include.
// To use multiple fonts, replace STB_SOMEFONT_* below with STB_FONT_consolas_24_latin1_*,
// and separately install each font. Note that the CREATE function call has a
// totally different name; it's just 'stb_font_consolas_24_latin1'.
//
/* // Example usage:
static stb_fontchar fontdata[STB_SOMEFONT_NUM_CHARS];
static void init(void)
{
// optionally replace both STB_SOMEFONT_BITMAP_HEIGHT with STB_SOMEFONT_BITMAP_HEIGHT_POW2
static unsigned char fontpixels[STB_SOMEFONT_BITMAP_HEIGHT][STB_SOMEFONT_BITMAP_WIDTH];
STB_SOMEFONT_CREATE(fontdata, fontpixels, STB_SOMEFONT_BITMAP_HEIGHT);
... create texture ...
// for best results rendering 1:1 pixels texels, use nearest-neighbor sampling
// if allowed to scale up, use bilerp
}
// This function positions characters on integer coordinates, and assumes 1:1 texels to pixels
// Appropriate if nearest-neighbor sampling is used
static void draw_string_integer(int x, int y, char *str) // draw with top-left point x,y
{
... use texture ...
... turn on alpha blending and gamma-correct alpha blending ...
glBegin(GL_QUADS);
while (*str) {
int char_codepoint = *str++;
stb_fontchar *cd = &fontdata[char_codepoint - STB_SOMEFONT_FIRST_CHAR];
glTexCoord2f(cd->s0, cd->t0); glVertex2i(x + cd->x0, y + cd->y0);
glTexCoord2f(cd->s1, cd->t0); glVertex2i(x + cd->x1, y + cd->y0);
glTexCoord2f(cd->s1, cd->t1); glVertex2i(x + cd->x1, y + cd->y1);
glTexCoord2f(cd->s0, cd->t1); glVertex2i(x + cd->x0, y + cd->y1);
// if bilerping, in D3D9 you'll need a half-pixel offset here for 1:1 to behave correct
x += cd->advance_int;
}
glEnd();
}
// This function positions characters on float coordinates, and doesn't require 1:1 texels to pixels
// Appropriate if bilinear filtering is used
static void draw_string_float(float x, float y, char *str) // draw with top-left point x,y
{
... use texture ...
... turn on alpha blending and gamma-correct alpha blending ...
glBegin(GL_QUADS);
while (*str) {
int char_codepoint = *str++;
stb_fontchar *cd = &fontdata[char_codepoint - STB_SOMEFONT_FIRST_CHAR];
glTexCoord2f(cd->s0f, cd->t0f); glVertex2f(x + cd->x0f, y + cd->y0f);
glTexCoord2f(cd->s1f, cd->t0f); glVertex2f(x + cd->x1f, y + cd->y0f);
glTexCoord2f(cd->s1f, cd->t1f); glVertex2f(x + cd->x1f, y + cd->y1f);
glTexCoord2f(cd->s0f, cd->t1f); glVertex2f(x + cd->x0f, y + cd->y1f);
// if bilerping, in D3D9 you'll need a half-pixel offset here for 1:1 to behave correct
x += cd->advance;
}
glEnd();
}
*/
#pragma once
#ifndef STB_FONTCHAR__TYPEDEF
#define STB_FONTCHAR__TYPEDEF
typedef struct
{
// coordinates if using integer positioning
float s0,t0,s1,t1;
signed short x0,y0,x1,y1;
int advance_int;
// coordinates if using floating positioning
float s0f,t0f,s1f,t1f;
float x0f,y0f,x1f,y1f;
float advance;
} stb_fontchar;
#endif
#define STB_FONT_consolas_24_latin1_BITMAP_WIDTH 256
#define STB_FONT_consolas_24_latin1_BITMAP_HEIGHT 170
#define STB_FONT_consolas_24_latin1_BITMAP_HEIGHT_POW2 256
#define STB_FONT_consolas_24_latin1_FIRST_CHAR 32
#define STB_FONT_consolas_24_latin1_NUM_CHARS 224
#define STB_FONT_consolas_24_latin1_LINE_SPACING 16
static unsigned int stb__consolas_24_latin1_pixels[]={
0x08262131,0xff904400,0x3ffe1fff,0x3b2206ff,0x2007913f,0x0000defa,
0x64c00f32,0x0de5c402,0x00a614c0,0x4002ae62,0x98014c19,0x01aa881c,
0x00d54400,0xb880154c,0x8330020b,0x1e980029,0xaa7d5dd4,0x2001d94f,
0x3332a6e8,0x999ff0ff,0x37ffa207,0x2600df12,0x8000fffd,0x3fa005fd,
0xfdff700f,0x8ffc409f,0x3ea02ff8,0x200dffff,0x0bfe0ff8,0x7d407ee0,
0xfd10001f,0x9fff5007,0xcffff880,0x1ff104eb,0x320017fc,0x7d77e40f,
0x17ee9f54,0xfd027ec0,0x7dc01fe1,0x0037c40d,0xb0017f22,0xffe8007f,
0x7dc3fd80,0x741ff104,0x59ff701f,0x7401dfd7,0x2003f60e,0x3fa200fc,
0x0ff44001,0x7dc6fdc0,0x32236604,0x3ba00eff,0x31003f60,0xdf90dd57,
0xd93ea9f5,0x037e403f,0x803fc3fa,0x06f882fd,0x2006f980,0xa8800098,
0xf903fb81,0x88040401,0x1ff441ff,0x0fb00000,0x00000000,0x00020000,
0xffffa800,0xfadfb86f,0x7fc49f54,0x803ff301,0x200ff0fe,0x06f880fe,
0x0000ff00,0x05f88000,0x40000fe6,0x0ff504fc,0x81540153,0x100affb9,
0x22001573,0x31000ab9,0x26200157,0x731000ab,0xcffb8015,0x7dc4ffda,
0x89f54fad,0x3fe80ff9,0x0ff0fe80,0x3e203fa0,0x807ddb36,0x01dd107f,
0xdddb076c,0x1fb8bddd,0x1dd12fc0,0x3ff076c0,0x3f60ffc0,0xe98ff102,
0xa84fffff,0x00dfffff,0x37ffffea,0x3fffea00,0x3fea00df,0x2a00dfff,
0x80dfffff,0x3bb61ff8,0x3eb3ea3f,0x7f909f54,0xfd005fa8,0x7f401fe1,
0xffaef880,0x1fe05ffe,0xdf504fd8,0xfffffff8,0x9db33746,0x09fb1b6b,
0x80ff1bea,0x817ec2fd,0x33fe67f8,0x7dc3acfa,0x0efebacf,0xebacffb8,
0xcffb80ef,0xb80efeba,0xefebacff,0xbacffb80,0x27e40efe,0x20df59f1,
0x509f54fa,0x003fd8bf,0x401fe1fd,0x9fff107e,0x7407fe61,0x20ff500f,
0x6f9803fd,0x777ccfe2,0x7fa8db6f,0x37cc7fb0,0x5fb0ff60,0x3fe9fe20,
0x3ff105f3,0x7c43fe88,0x21ff441f,0x7f441ff8,0x220ffc43,0x0ffc43fe,
0x3ff0ffa2,0x267f97d4,0x9f54fadf,0x1ff8ff10,0x1fe1fd00,0x7c417e20,
0x704fb84f,0x217f405f,0xf9800ff8,0x47f47ea6,0xfd0f95f8,0x260ff885,
0x21fe406f,0x2ff102fd,0x207ea6f9,0x8ff504fc,0x8ff504fc,0x8ff504fc,
0x8ff504fc,0x8ff504fc,0x3fd3e47f,0x553eafea,0x261ff04f,0x1fd000ff,
0xefcc81fe,0x260ff101,0x9bfb105f,0x7d45fb81,0x64df3005,0x9f34f98f,
0x517ee1f2,0x407f98bf,0x817ec2fd,0x5cbf57f8,0x201ff80f,0x807fe1ff,
0x807fe1ff,0x807fe1ff,0x807fe1ff,0xf8df31ff,0x47e4bf65,0x203514fa,
0x00df52fd,0x107f87f4,0x7c403fff,0x440df306,0x7fc41ffe,0x4c00bf60,
0x97ddf66f,0xf10db2fa,0x2217ec1f,0x20ff407f,0x2ff102fd,0x7c1f64fb,
0xff17ec07,0x1fe2fd80,0x03fc5fb0,0x407f8bf6,0x4cdf32fd,0x9d4ff22f,
0x9f7004fa,0xfe8013ee,0x6cc40ff0,0x20df103f,0x3bf506f9,0x7c4ff601,
0xd9be6007,0x47f23f96,0x227fb06d,0x203ff07f,0x17ec0ff8,0x4df57f88,
0x406f986e,0x80df33fd,0x80df33fd,0x80df33fd,0x80df33fd,0x64ff13fd,
0x2a0bf60f,0x29f9004f,0x3fa005fa,0x1be00ff0,0x5fa837c4,0xfa801f90,
0x4c009f76,0x87edba6f,0x2a09f0fd,0x3209f76f,0xb0bf704f,0x4dfe205f,
0xf30bf0ff,0xf33fc80d,0xf33fc80d,0xf33fc80d,0xf33fc80d,0x3e3fc80d,
0x03fd1ba7,0x3f6009f5,0x7400ff13,0x3a00ff0f,0x906f880f,0x401fa07f,
0x001fe9ff,0xf96e9be6,0x017cdfe3,0x203fd3ff,0x7fd43ff9,0xf102fd81,
0x27d7fecf,0xfb01fe63,0xfb01fe65,0xfb01fe65,0xfb01fe65,0xfb01fe65,
0x1fc4ff45,0x9f501ff1,0xfe8bfe00,0x3e1fd001,0x101fd007,0x40df50df,
0xfbf9007e,0x26f9800d,0xfdb9f56d,0x7e401fb7,0x7fdc06fd,0xb02ffede,
0x89fe205f,0x4feefffc,0x1fe80ff1,0x1fe80ff1,0x1fe80ff1,0x1fe80ff1,
0x1fe80ff1,0xb87ef7f2,0x2a9f505f,0x647f984f,0x21fd002f,0x01fd007f,
0xfb99dff1,0x803f403f,0x4003fff8,0x6c5f26f9,0x01ffe8ef,0x401fffc4,
0x01dfffda,0x2fd40ff2,0x0e77ff4c,0x3fe203ff,0x7c407fe0,0x4407fe0f,
0x407fe0ff,0x07fe0ff8,0xff107fc4,0x807fd4fd,0x509f54fa,0x004fa8bf,
0x401fe1fd,0xfff880fe,0x7400deff,0x01ff6007,0x0fb9be60,0x7ec00302,
0x027dc007,0x4fc827dc,0x3f203f70,0xfc8bf704,0xfc8bf704,0xfc8bf704,
0xfc8bf704,0xf30bf704,0x07ffd9df,0x84faa7d4,0x07fc41fe,0x07f87f40,
0xdf101fd0,0x07f80022,0x2000ff60,0x00fe65fa,0x001fec00,0x98103fe6,
0x0ffcc1ff,0xff100fc8,0x440ffa87,0x07fd43ff,0xff50ffe2,0x543ff881,
0x1ffc40ff,0x7dc03fea,0x5401dfff,0xfc89f54f,0xd00df705,0x6c01fe1f,
0x006f883f,0xf5006f98,0x9fb0001f,0xa80006e8,0xfd8000ff,0xfc86fcdf,
0x04ffecdf,0xdff701f6,0x2e07ffd9,0x3ffeceff,0xfd9dff70,0x3bfee07f,
0xf703ffec,0x07ffd9df,0x5000cfec,0xfa93ea9f,0x013f600f,0x401fe1fd,
0x37c41efb,0x013f6600,0x33007fea,0x2e07fdc4,0xf500505f,0x7e40003f,
0xfd703fff,0x6e805dff,0xdfffea80,0x7fff5401,0x7ff5401d,0x7f5401df,
0x75401dff,0x7c01dfff,0x54fa8005,0x00bfe29f,0x775c3fd1,0xddff0ffe,
0x7fff409d,0x2600df12,0xf300effe,0xf7007fff,0x207fffdf,0x7fdcdffb,
0x07ffff30,0x80022000,0x0017e001,0x00060003,0x0018000c,0x07220030,
0x7d53ea00,0x26007fb4,0x3bbbae6f,0x9ddddb0e,0xd12ecb80,0x0f3a600b,
0x0019bd30,0x073bbb22,0x17bdb730,0x00337a60,0x00000000,0x00000000,
0x00000000,0x00000000,0x4d3ea9f5,0x00154004,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x20000000,0x009f54fa,
0x77777400,0xeeeeeeee,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x4c000000,0x0007d33e,0x77777740,0x0eeeeeee,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x54400000,0x2a20001a,0x0154c01a,0x54400b20,
0xaaa98000,0x99953100,0x032e0059,0x10053066,0x22004177,0x04c801aa,
0x01aa8800,0x500d5440,0x51017997,0x51000035,0x0bb88035,0x00d54402,
0x0007fea0,0xf500ffa2,0x3e6009ff,0x3fef9803,0xfffff700,0xffffb89f,
0xf8804fff,0x3e0ff886,0x3ffe202f,0x5404ebcf,0x0fec01ff,0x07fd1000,
0x103fe880,0x05fffffd,0x80007fea,0x7c403fe8,0x04ebcfff,0x88003ff5,
0x3a2001fe,0x46fdc01f,0x7dc404fb,0x6baec00b,0xabcffd80,0x3fff24ec,
0x804fb9df,0x41dd03fb,0x236600fd,0x800effc8,0x3e601fe8,0x3fd10005,
0x01fe8800,0x008833f6,0x20007fa2,0xd9801fe8,0x00effc88,0x00007fa2,
0x00000000,0x9fffffd5,0x036cf640,0x98407bee,0xf54fffff,0x001fd009,
0x00020000,0x0007f400,0x44000000,0x0000007f,0x00200000,0x40153000,
0xa802a62a,0x2a802a62,0x33fb7ff2,0x3bfa204d,0x007fe201,0x53fffff2,
0x27d404fa,0x40015540,0x553002aa,0x50555555,0x01aa807f,0x554c1544,
0xf82aaaaa,0x2aa8002f,0x802aa800,0x50aa02a9,0x55555555,0xf102fd81,
0xf8817ecf,0x7c40bf67,0x1f61ff37,0x5c02aa80,0xfff9005f,0x013ea9ff,
0xff8803fb,0x3fe2002f,0xfffc802f,0xdf07ffff,0x6406fb80,0xffffc85f,
0xffb87fff,0x3ffe2003,0x3ffe2002,0x41ffe402,0x7fffc6f8,0x6c0fffff,
0x6cff102f,0x6cff102f,0x2eff102f,0x4401ba5f,0x3f202fff,0xffff7003,
0x8813ea9f,0xfffa805f,0x3ffea004,0xaacfc804,0x5f902aaa,0xf103ff80,
0x559f901f,0xff985555,0xfa802eff,0x3ea004ff,0x7fe404ff,0x5546f886,
0x0aaadfda,0x7f8817ec,0x3fc40bf6,0x5fe205fb,0x4017e7fa,0x3604fffa,
0xfff3002f,0x813ea9ff,0xafd802fc,0x2bf6007f,0x03fc807f,0x2a02fc40,
0x04fd80ff,0x3fa007f9,0x404ffd89,0x2007fafd,0x6407fafd,0x37c42fef,
0xfd809f70,0x7ecff102,0x7ecff102,0x3e2ff102,0xb004faef,0x7f40ff5f,
0x3fff2002,0x7c09f54f,0xfd7f8807,0x3aff1003,0x01fe401f,0x3a00fec0,
0x807fcc4f,0x5f9803fc,0xf8827fd4,0xf1003fd7,0xfc807faf,0x037c46fb,
0x2fd809f7,0x17ecff10,0x0bf67f88,0xffd33fc4,0x7f88019f,0x0bfa03fd,
0x29ffd500,0x07f504fa,0x13ee9f50,0x27dd3ea0,0x2000ff20,0x7fcc04fa,
0xfc80ff60,0x886f9803,0x74fa81ff,0x29f5009f,0x2bf204fb,0x81be22fd,
0x17ec04fb,0x0bf67f88,0x05fb3fc4,0x3fae1fe2,0x53ea03ff,0x07fb04fb,
0x4fa84c00,0xfb001fd0,0x3601fe65,0xc80ff32f,0x1fd0003f,0xdf34fd80,
0xf003fc80,0xb07f905f,0x201fe65f,0x40ff32fd,0x226faafc,0x013ee06f,
0x9fe205fb,0x4ff102fd,0x0ff102fd,0x417ff7ee,0x20ff32fd,0x500006fb,
0x00bf309f,0x01fe8ff1,0x03fd1fe2,0x777777e4,0x01fdc04e,0x0bf63fe2,
0xdddddf90,0x43ffa89d,0x23fc43fb,0x1fe201fe,0x4bf203fd,0x40df11fe,
0x17ec04fb,0x0bf67f88,0x05fb3fc4,0x9be41fe2,0x23fc43ff,0x2ff881fe,
0x84fa8000,0x5fa801fc,0xbf5027e4,0x3f204fc8,0x06ffffff,0x7e4037c4,
0xffc806fe,0xa86fffff,0x0ff89eff,0x13f22fd4,0x27e45fa8,0x2bf52fc8,
0x13ee06f8,0x3e205fb0,0x7c40bf67,0x7c40bf67,0x2fdcdb07,0x09f917ea,
0x0620bff2,0x3e227d40,0x985fb006,0x30bf607f,0x01fe40ff,0x8803f900,
0xfc801fff,0x7fec4003,0x42fd82ff,0x0bf607f9,0x8bf20ff3,0x206f89ff,
0x17ec04fb,0x0bf67f88,0x05fb3fc4,0xb2f41fe2,0x4c2fd89f,0x3fff607f,
0x5004fedd,0x802fb89f,0x99999ff8,0x9ff881ff,0x01ff9999,0x4c0007f9,
0x05fb805f,0x20007f90,0xff886fe9,0x1ff99999,0x9999ff88,0x2fc81ff9,
0x81be33ee,0x1fe404fb,0x0ff25fa8,0x07f92fd4,0x9f04d7ea,0x7c43ff71,
0xff99999f,0x3fffaa01,0x7f9002ce,0xff5007e8,0x9fffffff,0xffffff50,
0x3f209fff,0x07f40003,0x64013ee0,0x3a20003f,0x7fffd42f,0xa84fffff,
0xffffffff,0x222fc84f,0x2e06f9ff,0x827dc04f,0x413ee4fc,0x413ee4fc,
0xfdffb4fc,0xfa87ffff,0xffffffff,0x0077c404,0x9f517f40,0x3337f600,
0xd86fdccc,0xdcccccdf,0x007f906f,0x5c04fa80,0x07f9004f,0x6c2fe800,
0xdcccccdf,0xccdfd86f,0xc86fdccc,0x37e7e42f,0xf9809f70,0x30ffcc1f,
0x1ff983ff,0xff307fe6,0x3fffb6a3,0xcdfd80ce,0x06fdcccc,0x37601fd4,
0x6c6fd989,0x0ff8800f,0xff887fe0,0x3207fe00,0x7f80003f,0xc8027dc0,
0x4c15003f,0x3fe20ffb,0xf887fe00,0x907fe00f,0x6fff885f,0x32013ee0,
0x4ffecdff,0xfecdffc8,0xcdffc84f,0x3f704ffe,0xf007fc40,0x00fe403f,
0xdfffffb1,0xa802fcc3,0x527ec05f,0x84fd80bf,0xeeeeeefc,0x80bee006,
0xdf9004fb,0xf8dddddd,0x41ffffff,0x27ec05fa,0x4fd80bf5,0x7fe417e4,
0x7ff776c6,0xfd700eee,0x75c05dff,0x2e02efff,0x202efffe,0x17ea00fc,
0x14c09fb0,0x82cdba80,0x7fb001ca,0x3f66fa80,0x6437d403,0x7fffffff,
0xb80f2200,0xfff9004f,0xcb8fffff,0x7fb02cdd,0x3f66fa80,0x3237d403,
0x46ff882f,0xffffffff,0x8001800f,0x90018001,0x403fd80b,0x000006fa,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x0d544000,0x2600aa60,0x54c014c1,0x14c19802,0x400154c0,
0xcb9802c9,0x0332e02c,0x30a60f22,0x00332a05,0x4000b260,0x0cca83cc,
0x01e64000,0x2e200b26,0x6644020b,0x00cca801,0xe8803ca8,0x7ffd403f,
0xf83fe204,0x3ffea02f,0xf83fe204,0x3ffea02f,0x3f7ee004,0x3ffff604,
0x7f7ec0ef,0x220fe40f,0x05ff11ff,0xa8003bee,0x6c003fff,0x03bee05f,
0x202fec00,0x2203fffa,0x4eacffff,0x9d95ff70,0x9003bee0,0x1fe880bf,
0x7dc6fdc0,0xfd83ba04,0xf71bf700,0xfb077409,0x2e37ee01,0x2a7d004f,
0x261bf907,0x54fea4fd,0x2213ea3f,0x807fa0ff,0xfa800ef9,0xb003fc8d,
0x1df3007f,0x403fd800,0x03fc8dfa,0xdffb31d3,0xfffdb881,0x3be603ef,
0x0017f200,0x00000000,0x00000000,0x7b8dd800,0x6f981ff0,0x8a7c47ee,
0x020200ee,0x22002620,0x4c400cc1,0x00262000,0x18800988,0x011000cc,
0x0ffb7fe2,0xf9004c40,0x5555550b,0xaa981555,0x982aaaaa,0x2aaaaaaa,
0xaaaaaaa8,0x555540aa,0x200aaaaa,0x7cc002aa,0x86f882ff,0x44bee5fa,
0x0005f94f,0x00000000,0x00000000,0x00000000,0x001ff982,0xff0bf900,
0x1fffffff,0xffffffc8,0xffffc87f,0xfff87fff,0x40ffffff,0xffffffff,
0x5fff100f,0x26013000,0x30ffd45f,0xf33fb3bf,0x9dfb7009,0xcefdb801,
0x677edc00,0x677edc00,0xdfdb7100,0x3b6e203b,0xb7101def,0x2203bdfd,
0x01defedb,0x01bffb2a,0x7039dfb7,0xfb5550bf,0xfc81555b,0x82aaaaac,
0xaaaaacfc,0xdfdaaa82,0x55540aaa,0x00aaadfd,0x1009fff5,0x83bdfdb7,
0x07bee5f9,0x7f4fffee,0x76f7ec00,0xbdfb02ff,0x3f605ffd,0xb02ffede,
0x05ffdbdf,0xfffddff7,0xfddff705,0xdff705ff,0xf705fffd,0x05fffddf,
0x5ffddffb,0xffdffd30,0x404fb87f,0x1fe404fb,0x0007f900,0xfb8013ee,
0xff5fb004,0xfddff700,0x8afcc5ff,0x426200ff,0x27e402fc,0x9f903fea,
0x7e40ffa8,0x3207fd44,0x207fd44f,0x43fdc419,0x43fdc419,0x43fdc419,
0x23fdc419,0x1bea0dfc,0x3ff513fa,0x3ee027dc,0x001fe404,0x2e0007f9,
0x13ee004f,0x0ff5fe20,0xff710660,0x07f8afcc,0xf1017e60,0xf88ff20d,
0x7c47f906,0x7c47f906,0x4007f906,0x3fe000ff,0x003fe000,0x0df30ff8,
0x05fa87fa,0x027dcbf9,0x7f9013ee,0x001fe400,0x2e004fb8,0x74fa804f,
0x7fc0009f,0x27fcbf30,0x5400fe80,0x549f504f,0x549f504f,0x549f504f,
0x009f504f,0xfb000fec,0x00fec003,0x0fee3fb0,0x05f927e4,0x04fb9be2,
0x3f2027dc,0x00ff2003,0x70027dc0,0x25fb009f,0x360007f9,0x7ccbf31f,
0x4bee00df,0x77dc1dec,0x5feeeeee,0x3bbbbbee,0x3bee5fee,0x5feeeeee,
0x3bbbbbee,0xec985fee,0x981ffffe,0x1ffffeec,0xfffeec98,0xfeec981f,
0x05fb1fff,0x01fe97ea,0x403fa9fe,0x77e404fb,0xc84eeeee,0x4eeeeeef,
0x70027dc0,0x47f8809f,0x764c01fe,0xf31ffffe,0x80efe98b,0xffbfd5f8,
0x77777e43,0x3f24eeee,0xeeeeeeee,0x3bbbbf24,0x3f24eeee,0xeeeeeeee,
0x6677fdc4,0x7fdc1ffc,0x41ffccce,0xfccceffb,0x677fdc1f,0x3fb1ffcc,
0x1fe97ea0,0x03fa9fe0,0x3f2027dc,0x86ffffff,0xfffffffc,0x0027dc06,
0x5fa809f7,0xff7027e4,0x23ff999d,0x4fe885f9,0x33f98fe8,0x002fdc9f,
0x7dc00bf7,0x017ee005,0xfd81ff88,0x3607fe21,0x207fe21f,0x07fe21fd,
0x817e47f6,0x40bf64fb,0x007266f8,0x3fc809f7,0x000ff200,0xf70027dc,
0x4c2fd809,0x03ff107f,0x417e63fb,0xb9fdc6f9,0xffa97e1f,0x01ff5000,
0x4003fea0,0xf5000ffa,0xfa87fa0b,0x7d43fd05,0x7d43fd05,0x3ee3fd05,
0x7e45fb05,0x000bf704,0x3fc809f7,0x000ff200,0xf70027dc,0x4cffc409,
0xa81ff999,0x263fd05f,0x44df305f,0x7c4bea6f,0x80067f44,0xfd000cfe,
0x33fa0019,0x446fa800,0x1bea1ffd,0x7d43ffb1,0x50ffec46,0x1ffd88df,
0x7fa85ff1,0x3e60ffc4,0x700faa1f,0x03fc809f,0x4000ff20,0x3ee004fb,
0x3fffea04,0xa84fffff,0x8ffec46f,0xfb9935f9,0xf10fec5f,0xf983fb7d,
0x0eccbdff,0x65efffcc,0x7ffcc0ec,0x4c0eccbd,0xeccbdfff,0x373bfe20,
0x3e21feff,0xfeffdcef,0x373bfe21,0x3e21feff,0xfeffdcef,0x3737fee1,
0xdffb82ff,0x7fc3ffdc,0x2027dc07,0x3f2003fc,0x09f70003,0xfb027dc0,
0xfb99999b,0xb9dff10d,0x3e63fdff,0x45dfff35,0xfffa83fa,0xffffb102,
0xffb101df,0xb101dfff,0x01dfffff,0xdfffffb1,0xdfffe981,0x7f4c1fc8,
0x41fc8dff,0xc8dfffe9,0x7fff4c1f,0x7541fc8d,0x2a01efff,0xc81efffe,
0x027dc05f,0xfc800ff2,0x09f70003,0xf8827dc0,0x207fe00f,0xc8dfffe9,
0x0002201f,0x02620008,0x20009880,0x26200098,0x40008800,0x00440008,
0x06000220,0x40600600,0xeeffeeed,0x7777e40e,0xefc86eee,0xd86eeeee,
0xeeeffeee,0x7ff776c0,0x0bf50eee,0x02204fd8,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0xffffff80,0x7fe40fff,0xc87fffff,
0x7fffffff,0xfffffff8,0x7fffc0ff,0xfb0fffff,0x006fa807,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x40f32000,0xca814c29,0x055cc00c,0x203cc800,0x98014c29,0x0bb8802c,
0x40044002,0x298003c8,0x0310014c,0x8000b260,0x157300cb,0x76c17a20,
0x00f32000,0x32a0aa62,0x027d400c,0xf882fec0,0x205ff11f,0x3ee00efb,
0x36001eff,0x47fe205f,0x7d402ff8,0x3fe203ff,0x204eacff,0x203ffffa,
0x7c4006f8,0x005ff11f,0x3fea01f6,0x3fb0003f,0x4fffff98,0x1fd06f88,
0x8817f600,0x706ffffb,0x7ff401df,0x80ff6000,0x07fa0ff8,0x5100ef98,
0xb005ffd7,0x0ff8807f,0xdfa807fa,0x1d303fc8,0x201dffb3,0x2ffdcffa,
0x8800df10,0x007fa0ff,0x37ea02fc,0xd8003fc8,0x26ffea1f,0x37c44feb,
0xfd800fe8,0x37ffe603,0x3be602ac,0x400bf700,0x10100098,0x20013100,
0x26200ffb,0x00202000,0x20019831,0x717ec008,0x01be20bf,0xb7004040,
0x18807fff,0x7ec000cc,0xff10bfa1,0xfe837c41,0x1004c400,0x310007ff,
0x00000001,0x20000000,0x000004fd,0x00000000,0x6f983fe0,0x0000df10,
0xfeffe980,0x000001ff,0x17ea3fb0,0x0df127dc,0x200003fa,0x000003fc,
0x05e88026,0x82f443d9,0x417a21ec,0x17ee01ec,0x00e77edc,0x80e77edc,
0x03d905e8,0x8073bf6e,0x413ee2fe,0x7ddb36f8,0x3bfb6e20,0xf13fe81d,
0x6dc03ffd,0x65401cef,0xf91ffdee,0x44dfd305,0x701fd06f,0x7c0bdddd,
0x7775c007,0x407f305e,0x45fb06f8,0x45fb06f8,0x05fb06f8,0x3fa61fdc,
0x303fffef,0x7fffdffd,0x3f60df10,0x7f7ff4c2,0x2df903ff,0xdf100ffa,
0x0bffdff5,0xfffddff7,0x5f52fdc5,0xffd309f7,0xb107fffd,0x3fffdfff,
0xfff707f6,0xfe837c4f,0x7ffffc80,0x2aa2bf30,0xffff9009,0x8813ea0f,
0x445fb06f,0x445fb06f,0x205fb06f,0x27f40ff9,0x3fa07fea,0x220ffd44,
0xe85fb06f,0x40ffd44f,0x01efeff8,0x4c33ffe2,0x220cc1ff,0xd8bf27fb,
0x9fd0bf17,0x7e41ffa8,0xfe8ff42d,0xff3dfb10,0x0fe837c4,0xfa83fc40,
0x2fffffee,0xfa83fc40,0x6c1be204,0x6c1be22f,0x6c1be22f,0x3fffe62f,
0xfc82fd44,0xfc82fd45,0xfd837c45,0x7e417ea2,0x00bffb05,0x9f709ff1,
0xfe87fc00,0x547f93e0,0x44bf905f,0x3e3fb07f,0xf0dff98f,0x303fe21f,
0x7f8803ff,0x537bff70,0x7c403ff9,0x4409f507,0x445fb06f,0x445fb06f,
0x4c5fb06f,0x05f902ef,0x05f91be2,0x0df11be2,0x02fc8bf6,0xefe88df1,
0x88ff11ff,0x00bf307f,0x50fe8fec,0x3f23fc5f,0x7dcdf102,0x3fa3fb04,
0x13fc3ffc,0x7ff445ff,0xb83fc401,0x40bf904f,0x09f507f8,0x2fd837c4,
0x17ec1be2,0x8bf60df1,0x07fa04f9,0x00ff47f8,0xb06f88ff,0xf00ff45f,
0xdfb4fd8f,0x6f88df31,0xd930df30,0x323ffffd,0x37c4fb2f,0x27f807fa,
0x23fb03fc,0x7c41effd,0x337ffe27,0x202efbef,0x09f707f8,0x7f881be6,
0x7c40bf50,0x7c45fb06,0x7c45fb06,0x7cc5fb06,0xf807fa04,0xff00ff47,
0x5fb06f88,0x4ff00ff4,0x56ff47f8,0x9837c45f,0x677fdc6f,0x9f51ffcc,
0x745fa97e,0xfd9fe01f,0x3f23fb02,0x225fa80d,0xb0dffeef,0x83fc409f,
0x0ff105fa,0x5fb83fc4,0x7ec1be20,0x7ec1be22,0x7ec1be22,0xfd80b222,
0xfd8df102,0xf88df102,0x7ec5fb06,0x7ccdf102,0x17fffc46,0x2fd41be2,
0x3fb03ff1,0x44bf3fe2,0x817ec1fe,0x413f26f8,0x20df31fe,0x45be22fd,
0x07f88000,0x17ea0ff1,0xbf707f88,0x7c40ff80,0x2207fc2f,0x207fc2ff,
0x64002ff8,0xc8bf704f,0xf0bf704f,0x22ff881f,0x4bf704fc,0xfffa87f9,
0xfc837c40,0x7f417ea3,0x373ffea1,0x04fc84ff,0x42fdcbf7,0x0ffa1ffb,
0x06f88ff5,0xb03fc400,0x02fe889f,0x2fdc1fe2,0xfe88bfe0,0xd117fc2f,
0x22ff85ff,0x3a62ffe8,0x307fe204,0x1ff883ff,0x7fc0ffcc,0x88bffa22,
0x0ffcc1ff,0xffd50ffe,0xfa86f883,0x36237d46,0x7ffd41ff,0x3ff102ef,
0x3e21ff98,0x87ffea1f,0xffdcdff9,0x00037c41,0xff981fe2,0x404fecbd,
0x0bf707f8,0xefcdffb8,0x6ffdc2fd,0x5c2fdefc,0xfdefcdff,0xb803ff62,
0x3ffdcdff,0xfb9bff70,0x37fee07f,0x5c2fdefc,0x3ffdcdff,0xffceffa8,
0x3e20efef,0x1ffdccef,0x7ee77fc4,0x5fd41fef,0x9bff7001,0xffb07ffb,
0x83f99fdb,0x81dfffd8,0xcc8006f8,0x1cccffcc,0x177ffec4,0xcffcccc8,
0x00df71cc,0xf71bffd5,0x1bffd505,0xffd505f7,0x7dc5f71b,0xfffea806,
0x7ff5401e,0x7f5401ef,0xa82fb8df,0x201efffe,0xd1dfffea,0xfffdb8bf,
0xffd300de,0xd83f91bf,0xffea8007,0x3ff201ef,0x0c03f93e,0x20017a20,
0xffffffff,0x3e00603f,0xffffffff,0x4400bd73,0x00044000,0x00020022,
0x000c0006,0x00c00044,0x01000040,0x3c800440,0x2000c000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x55530000,0x53035555,0x54c00557,
0xba9800aa,0x2aaaa60a,0x2a600aaa,0x0032e009,0x32205950,0x020bb883,
0x3c881654,0x6440736e,0x09999953,0x80357510,0x209aca98,0x20aa00a9,
0x2e014c29,0x0164c03f,0x1dd127dc,0x64c076c0,0xfffffc82,0x7ffe44ff,
0x3ee03fff,0x904fffff,0x2bffffff,0xfffffffc,0xfffffb81,0x000fe80d,
0x320bffd3,0x7fffc41f,0x3fa64eac,0x6c3f905f,0x1fc80ffd,0x40fffff9,
0xefffffc8,0xfffffc81,0x440bf65f,0x88ffc47f,0x1ffe02ff,0x203fffa8,
0x3f62fff8,0x3a0df504,0x567e40ff,0x5dc1aaaa,0x81ffdb9a,0xecabcffd,
0x5e7ff444,0x55535dca,0xfd83fd55,0x0efc989c,0xea8007f4,0x84fa85fa,
0xeffd98e9,0x217ebaa0,0x83fb04fa,0x266624fa,0x2fbf607f,0x360ffda9,
0x3baabcef,0x3fc40bf6,0x1fe83fe2,0x7d413f60,0x3e03fc8d,0x41fea1ff,
0x1ffd03fd,0x40001fc8,0x0f7dc4fe,0x8077ec08,0xf70ff400,0xfd17ea07,
0x45f88001,0x11000ee8,0x3a22fc40,0x22ffe40e,0xff100ee8,0x3e03fe20,
0x003ff32f,0x1fe205fb,0x20000404,0x9300cc18,0xf885fd05,0x9035100f,
0xfb80003f,0x4007fe25,0x20000ffa,0x4cdf11fe,0x743f91bb,0x2fc4000f,
0x80000bf2,0x417e45f8,0x3f23fda9,0x441fe202,0x2e5fb06f,0x05fb005f,
0x80001fe2,0x00000098,0x5fa8bf70,0x003f9000,0x3ee2fc80,0x00ff6005,
0x3ee3fd00,0x22ffff52,0x3603fa4f,0x265f884e,0x2a9d104f,0xbf101cfd,
0xc99827cc,0x8809f34f,0x10bfa07f,0x007fd4ff,0x7f8817ec,0x02f7775c,
0xeeb82fb8,0x440005ee,0x70bf60ff,0xf90bdddd,0xf3000335,0x001fe41d,
0xe80003fd,0xdf11f91f,0x3fa5f823,0x44077ec0,0x4403fa5f,0xffeefcdf,
0x3fa5f884,0x21dfff00,0x3fc400fe,0xf519ff50,0x177f447f,0x7c40bf60,
0x3ffffe47,0xfc82fb80,0x80007fff,0x90ff13fd,0xf90fffff,0x205bffff,
0xd85feee8,0x83fe002f,0x403cccc9,0x3eafb1fe,0x07f4fb03,0x90980bfb,
0x7ffc405f,0x2603fea3,0x4cc05f90,0x2200bf20,0x7ffcc07f,0xffe981ff,
0x02fd80be,0x3fc40ff1,0x2017e440,0xa80007f8,0x8809f76f,0xdccca87f,
0xff982fff,0x3fa0cfff,0xa8ff1002,0x7406ffff,0x0beadd1f,0x361fd3ec,
0x17e6005f,0xff07ff10,0x002fcc03,0x7c4017e6,0x7ffec407,0x3ffae03f,
0x8817ec3f,0x81fe207f,0x403fffd9,0x2da807f8,0x07fa7fe0,0x6400ff10,
0x6fd9807f,0x7c400bf6,0x37d4cc47,0x8bec7fa0,0x7f4dd04f,0x74005fd8,
0x83fc400f,0x03fa02fd,0x2001fd00,0x3fa607f8,0x405ffc8c,0x3f65ffda,
0x440ff102,0x273fa07f,0x03fc4009,0xfc80fffc,0x7f8806fd,0x007fe200,
0x03fc97f4,0x7cc03fe0,0xfc8ff406,0x7c737fd0,0x01bf7fa5,0x33265f70,
0xfd837c42,0xd915f702,0x997dc05b,0x0ff102cc,0x3fe617fc,0xb2ffa802,
0x81fe205f,0x0bf307f8,0xe807f880,0xfff103ff,0x00ff1007,0xf9002fe8,
0xe801bee7,0x80df303f,0x267f51fe,0x47f37ffd,0x002ffafe,0x27ff4bf1,
0x17ec1be2,0xecfaafc4,0x3a5f881f,0x0ff104ff,0x2fe417e6,0x7f94fc80,
0xf8817ea0,0x8009f707,0xff9807f8,0x401ff603,0x3e2007f8,0x23fd000f,
0xf5002ff8,0x40df301f,0x11fa0ff9,0x1fd07ec1,0xfd005ff3,0x113eff21,
0x20bf60df,0x17dc20fe,0xfbfc87f4,0x2e0ff104,0x00bf704f,0x827dcff2,
0x1fe204fc,0x220037dc,0x03ff007f,0xf8801fec,0x09fb1007,0xff91bee0,
0xefe83105,0x20bb7cc0,0x77d46fc8,0x7f43fc80,0x5c03ff50,0x9f39f33f,
0x5fb06f88,0xfe883fb8,0xcf99fdc0,0x0ff104f9,0x3fa03fea,0x8ffcc013,
0x7fcc1ff9,0x441fe201,0x3e2003ff,0x206fb807,0xf1000ffa,0xfb999b0f,
0xb999b0bf,0xfd881fff,0x44feddff,0xecdeffe8,0xffbdfd6f,0x59df703f,
0x1fd09fd7,0x7c40ffdc,0x3bfbbf66,0x7ec1be23,0x3e61be22,0xfb37c41e,
0xf107dfdd,0x667ff40f,0x3bf66ffc,0x44ffedcd,0xffecdffc,0x703fc404,
0x88013bff,0x3bfb207f,0x003ff500,0x7ff43fc4,0xfff02dff,0xea807dff,
0x702cefff,0x25bffffd,0x00dfffeb,0x0b7fff66,0x3ff207f4,0xdd90fec0,
0x37c47dfd,0x07f62fd8,0x6c357ff5,0x3fbbb21f,0xff99993e,0x7dc43999,
0x2e0bffff,0x2dffffff,0x5dfffd70,0x3ff33320,0x7fd41ccc,0x666644ff,
0x3e1cccff,0xffff983d,0xfcccc803,0x1331cccf,0x00026600,0x00cc0004,
0x00100011,0x1dfb01fd,0x4f980fea,0x2fd837c4,0xfff707f5,0x980fea9f,
0x3ffffe4f,0x3103ffff,0x00133001,0xffff8018,0x503fffff,0xffff87b9,
0x003fffff,0x20019bd3,0xffffffff,0x0000003f,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x02ae6200,
0xdddfd910,0xdd9501dd,0x0f223b9b,0x00014400,0x22179995,0x07ddb34e,
0x23deedb8,0x0d4c02a8,0x55440055,0x4c40009a,0x551001ab,0x2aa35555,
0xaaaaaaaa,0x5555530a,0x5554c555,0xaaaa8009,0x57510009,0x00aaa001,
0xff5013ee,0xf101bfff,0xddffd9bf,0xfeeffd81,0x00df11ff,0x22001fe0,
0x12fffffe,0xffdff5bf,0xddffd30b,0x103fe8ff,0x01fe21ff,0xffffffa8,
0x7ffd401d,0x7e401eff,0xdf4fffff,0xdddddddd,0x3ffff21f,0x3ff67fff,
0xf00dffff,0x07ffffff,0x1fffffe4,0x80bffe20,0xf702fff8,0x1dfd759f,
0x27e43fd8,0x3fa06fe4,0x2000df11,0xdfd8007f,0x3fe21312,0x83ff30cf,
0x26140dfe,0x23fd80ff,0x3ea007f8,0x3ffecbae,0x9339ff30,0xefef805f,
0x021f1aaa,0x559f90f8,0x67ec5555,0x82ffecba,0xffecabff,0xa9adfd83,
0x3fea03ff,0x0fffc04f,0x3a20ffc4,0x7c43fc3f,0x6c07fc47,0x000df11f,
0x3fe001fe,0x213fe201,0x017f24fb,0x37cc4fd8,0x3bffffe2,0xb85fa81d,
0x83fd80ff,0x2fdfd400,0x85dfd0f8,0xb007f90f,0x81ff705f,0x547fc87f,
0x206f986f,0x4c07fafd,0x209f902c,0x21fe27fa,0x837dc7f8,0x00df11fd,
0x3bffbba6,0xf301eeee,0x307f880d,0x000ff4bf,0x17f43ff1,0x3b733fe2,
0x82fd43ff,0x00fe85fc,0x05f9fe80,0xf27dc41f,0x3600ff21,0xf8bfb02f,
0x320ff887,0x105fb03f,0x0007faff,0x3fe01ff8,0xbf70bfa1,0x3fb04fc8,
0x67ed5be2,0x7ffffcc1,0x302fffff,0x06f880bf,0x007fcdf3,0x2fd57ee0,
0x7fd43fc4,0x7cc17ea1,0x98007f87,0x1f05f8cf,0x643e1f50,0x02fd803f,
0x887f8ff3,0xb817ec7f,0xf74fa83f,0x03fc0009,0xcffa8bf6,0x7ec0ffda,
0x3e23fb02,0x4ffeefce,0xf3001fe0,0x306f880b,0x001fe2df,0x407f57f4,
0x49f907f8,0x03fe05fa,0x3f9000ff,0x203e0bf1,0x3f21f1f9,0x202fd803,
0x321fe0ff,0xb81fec5f,0xf32fd84f,0x1be6000f,0x6ff47fb0,0xfc80dfff,
0x3e23fd03,0x03fea4ff,0x7ffc03fc,0x7fffffff,0x27d41be2,0xf50001fd,
0x1fe207ff,0xffeeb7d4,0xa8ffc1ee,0x2aaaaffa,0xeff8b7c0,0x4cc1f1ee,
0x3f21f0fd,0x24eeeeee,0x87fe02fd,0xefecbbff,0x64077d40,0x3a3fc45f,
0x6f98001f,0x4f99fe40,0x709f7002,0x0ffe23ff,0x03fc07fe,0x67fee664,
0x1be24ccc,0x07f71fe4,0x881bf600,0x3ebf707f,0x742fffff,0xffffff1f,
0x3ee01fff,0x3dddff13,0x06f7c43e,0x3ffff21f,0x0bf66fff,0x3ffe1fe8,
0xfd00bfff,0x9fffb99f,0x27e45fa8,0x0ff30150,0x3df52fd8,0xa83fe200,
0x0ff11fff,0x03fc0bf6,0xf1017e60,0x4c6fb88d,0x74040bff,0xeeeffeee,
0x7f41fe21,0xff817ea3,0x333ff331,0x887f4033,0x3e21f05f,0x07f90f80,
0x7fc05fb0,0x3f267fe1,0x3ffb200e,0x7ec3fccf,0xfe83fcc2,0x203fc40f,
0xfffd11fe,0xfb05bfff,0x3fb9fd9f,0x17ec1be2,0x7cc007f8,0x677fc405,
0xfc81fffc,0xe87ecdff,0xeeeffeee,0xf931fe21,0x882fd41f,0x003fc0ff,
0x82fc4bf3,0x43e03a0f,0x2fd803fc,0x3fc1ff10,0x320013f2,0x267fe22f,
0x441ff999,0x1ff82fff,0x7e41ff10,0x4fffeeed,0xfb3effc8,0x7ec1be23,
0x9800ff02,0x7ffc405f,0x2e00dfff,0x405ffffe,0x3fe204fb,0x41efffee,
0x0df705fa,0x7fe400ff,0x1f05ffff,0x7f90f804,0x2e05fb00,0x3e23fc6f,
0x07f4000f,0xfffffff5,0x1dfb09ff,0x3ee09f90,0x7dc17ee5,0x23fb0207,
0x05fb06f8,0xf98007fa,0x08b7c405,0x803be200,0x99dfc999,0x77fffc41,
0x10bf503d,0x00ff07ff,0x3bbbbfe2,0x3ea1f05f,0x07f90f82,0xff105fb0,
0x4fc87f85,0xfb0ff200,0xfb99999b,0xff88060d,0xfb07fd43,0x003fe205,
0x06f88fec,0x13f605fb,0x4405f980,0x7f50006f,0xffffff80,0x1fe21fff,
0x7545fa80,0x200ff06f,0x82fc43fb,0x1f03d30f,0x3f600ff2,0x7c2ffd42,
0x400ff987,0x7fc46fd9,0x0007fe00,0x3fb3bfee,0xc837ec3f,0x47f6005f,
0x05fb06f8,0x3733ffe6,0x880bf301,0x3f90006f,0xdfdaaa80,0x1fe20aaa,
0xfeeffa80,0x7f6c0dff,0x3eeeeeef,0x9ff103fa,0x2003e599,0xddddf90f,
0x777ecddd,0xff05fffe,0xddb13f60,0xfa819fff,0x0027ec05,0x1dfffea8,
0xeeefff98,0x36000eff,0x360df11f,0x3ffaa02f,0x0bf301ff,0x30006f88,
0x04fb8005,0xfa801fe2,0xf01cefff,0xffffffff,0x2217e69f,0xff5fffff,
0xffffffff,0x3ffff21f,0x3ff67fff,0x3e01ceef,0x741ff307,0xfb01cdef,
0x006fa807,0xeb880180,0x8002ceee,0x20df11ec,0x013002fd,0x74405f98,
0x00000005,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
0x00000000,0xaaaa8000,0xaaa98099,0x31aaaaaa,0x55555555,0x260aaa00,
0x2055100a,0x2aa0d42a,0x0aaaaaaa,0x0aa60551,0x40335555,0x455302a9,
0xaaaaaaa9,0x803551aa,0x02aa22a8,0x03530aa8,0x01551a88,0x0154c550,
0x2aaaaa55,0x00aaaaaa,0x751002aa,0x80551015,0xfffffff8,0x3ffff20c,
0xf95fffff,0x0fffffff,0xfb0fff70,0x7c1be205,0xfff0fe65,0x21ffffff,
0x2ff886f8,0x3fffffe2,0x07fec0bf,0xfff737fc,0x2bffffff,0x2fe406fb,
0x7fd413fa,0xf9807f50,0xfa809fb4,0x220fff26,0xffffff6f,0x501fffff,
0x36203ffd,0x4c3fffff,0x57fc406f,0x2a5ffcba,0xdccccccc,0x555bf95f,
0xff880555,0x102fd87f,0xfa93e0df,0x6fed5542,0x0df10aaa,0xaff887fd,
0x6c5ffeba,0x3ffd43ff,0x99999993,0x81ffc9ff,0x7fcc0ff8,0xf517f441,
0xf53f9809,0x323fc80f,0x56f886ff,0x55bfb555,0x7ff4c155,0x7bfd01ff,
0x7cc3ff95,0x443fc406,0x3fd000ff,0x6c000ff2,0x2fd87fbf,0x9f10df10,
0x9f700fdc,0x9fb1be20,0xff10ff10,0x3637f747,0xdf7007ee,0xfd80ffa8,
0xfc8bf904,0x2a027cc5,0xf807fe3f,0x0bfbf21f,0x13ee0df1,0xff9dff98,
0xbf905501,0x3e2037cc,0x3003fd07,0x001fe4df,0x43fc67d4,0x4df102fd,
0xdaadfbaa,0x4fb81abf,0x2fdcdf10,0xbf907f88,0xf887e774,0xff8807dc,
0x7cc4fe81,0x25ff100f,0x2fcc0ff9,0x4fd8bea0,0xbfc8df30,0xb837c46f,
0xff0e404f,0x26f98003,0x3fc406f9,0x5fb007f8,0x22001fe4,0xd87f88ff,
0x74df102f,0xffffffff,0x04fb85ff,0x03be6df1,0x6fa83fc4,0x7dcfe7ba,
0x7ec00fd9,0x6c1ff304,0x47fd403f,0x45f883fe,0xfa8bee09,0xfc87f906,
0x1be22fda,0x3e0027dc,0x37cc001f,0x7f880df3,0xf9804fc8,0x2001fe46,
0xb0ff12fd,0x21be205f,0x701f61fb,0x23be209f,0x1fe201ff,0x3adf2fec,
0x803f6dd6,0xa7ec06fa,0xdfb006f9,0xa9be20df,0xff07ee3f,0xfc81fd03,
0x1be26faa,0x3e0027dc,0x2fdc001f,0xff880df3,0x002ffeee,0xcefc85fb,
0xfa82cccc,0x3f61fe25,0xfeeeeeee,0x1ba0fc86,0x3e209f70,0x7c402fef,
0x3e2ff887,0x367f5f95,0x03ff100f,0x2fd8ff88,0x03fff100,0x64df937c,
0x2627ec1f,0xfd2fc86f,0x7dc1be23,0x00ffc004,0x7cc5fd10,0x7fffc406,
0x4c02efff,0xffffc86f,0x0fe85fff,0x3ff61fe2,0x6fffffff,0x202fc7c8,
0xfff104fb,0x9ff8805f,0x7c5ffdb9,0x321fff35,0x009fb01f,0x001bfbf2,
0x37c01ffd,0x03f23fff,0x83fc8df5,0x22bf52fc,0x009f706f,0x36001ff8,
0x2037cc5f,0x7fe447f8,0x320bf601,0x099999cf,0x1fe217e4,0x37c40bf6,
0x7013e3ec,0x2bbe209f,0x3fe200ff,0x443fffff,0xfc97fa5f,0x2006fa81,
0x2001fff8,0x3a05fffb,0x329f9f57,0x3a1ff80f,0x3e2fc80f,0xf706f89f,
0x01ff8009,0xf981df90,0xc83fc406,0x20df305f,0xef9803fc,0x9ff99999,
0x2205fb09,0xdffdd56f,0x20ddffdd,0x2df104fb,0xff100efb,0xf1013599,
0x3f917dcb,0x4001ff88,0x3e6005fb,0xfd02ff9f,0x3edbe3f2,0x0df33fd8,
0x8cfb8bf2,0x009f706f,0xfc801ff8,0x406f980e,0x0df507f8,0x1fe40ff6,
0x7ffffdc0,0xb4ffffff,0x4dbe205f,0xfdccefcc,0x09f704cd,0x05fd9be2,
0x3e600ff1,0x3617e405,0x4fb8004f,0x7dcffa00,0x5f8fd80f,0x2a0fb3f9,
0x3207f76f,0x3e7fe22f,0x8009f706,0x77e401ff,0x880df300,0x309fb07f,
0x01fe40ff,0x6666664c,0xfb2ccffc,0xf11be205,0x2e017d49,0x44df104f,
0x07f883ff,0xfb809f30,0x0003bea2,0x7dc013ee,0x7e427f46,0xdd9f32fb,
0x07f47fc0,0x67e42fc8,0x009f706f,0x3f201ff8,0x01be600e,0xffa88ff1,
0x3203fd82,0x7c40003f,0xf102fd87,0x3ee4f88d,0x8827dc01,0x20ffcc6f,
0x9f3007f8,0xff13fb80,0x13ee0003,0xf30bfe20,0x47efc83f,0x3f606eff,
0x0bf206fc,0x2e0dfff1,0x0ffc004f,0x4c00efc8,0x77fc406f,0x983fffee,
0x0ff200ff,0xb0ff1000,0x31be205f,0x6c07e47f,0xeeeffeee,0xff70df10,
0xa803fc41,0xc9fdc04f,0xffffffff,0x013ee06f,0x37e417f6,0xff917fee,
0x1fffd40b,0xff905f90,0xb013ee0d,0xdddffddd,0x3ffffe67,0xff36ffff,
0x15dddddd,0x19dfffff,0xf900ff60,0x7f880007,0xdf102fd8,0x03f22fa8,
0x3ffffffe,0x20df10ff,0x01fe26fd,0x3ee027d4,0xffffffb3,0x7dc0dfff,
0x807fdc04,0x3fee4ff8,0x202ffcc2,0x3f200fff,0x706ff882,0xffff809f,
0xf34fffff,0xffffffff,0x3ffffe6d,0x00003fff,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x80322000,
0x8026200b,0x6c40001c,0xdb880000,0x2e01defe,0xe881cefd,0x6d43d905,
0xdfd98cef,0x00054400,0x207bddb7,0x700cefdb,0xc83ddfdb,0x21bd505e,
0xd52ed8bd,0xeeeed81b,0xaa986eee,0x2017540a,0x2e1d74e9,0x77441dfd,
0x6c03b600,0x40df504f,0x7ff304fa,0x0ffe6000,0x7dc04fa8,0x42fffeef,
0xfffeffe9,0xfd837c43,0x3bff7be2,0x7406fdef,0xffe9807f,0xefd87fee,
0x7f42ffed,0x442feeef,0x17fc43ff,0xf3ffdb9f,0xfffe8bfd,0x7dc7ffff,
0x3ea1ffff,0xfca7d404,0x1fffefc9,0x6fa81fec,0x32ebfe20,0x2a01ff9b,
0x13fe604f,0x805ff700,0x20cc04fa,0x27f47fb8,0x6f887fea,0x36145fb0,
0x405f90ff,0xdfe807fe,0x513f2140,0x417ee1ff,0x361ff980,0x5c77fc4f,
0x200fd4ef,0xf70cc3fe,0x2e02fccb,0x45fdf93f,0x837d45fc,0x7fd403fd,
0x403fffff,0x7f4404fa,0x1efc800d,0x0004fa80,0x82fd43fe,0x41be25fc,
0x97ee02fd,0x072204fa,0xf100bf90,0x7e4ff20d,0xab7e4003,0xf52ff86f,
0x32007ecf,0x37cc405f,0x9174cdf1,0x307ff23f,0x883ff0df,0x7fc400ff,
0x402ffc9c,0xdfb004fa,0x03bf6201,0x00027d40,0x40bf23fb,0x41be26f8,
0x8fea02fd,0xe80004f9,0x04fa801f,0x0bfee9f5,0x1ff9fd00,0xb27d4ff0,
0x077d401f,0x37fff644,0x365fc9fe,0xd107f90f,0xfb89f90b,0x645fb804,
0x7777645f,0x205eeeff,0x7f441ffb,0x5ccccc04,0x981999df,0x1ffffeec,
0x13fc03fd,0x88bf60df,0xeeefeedb,0x266665fe,0x41999999,0xefb800ff,
0x5feeeeee,0x0077fff6,0x7c0bffe2,0x0fd8fea7,0x3203ff30,0x746f99af,
0x3f43ffa7,0xf88005f9,0x6c00ff47,0x363fcc2f,0xffffffff,0x8ffdc07f,
0xff805ff8,0xffffffff,0x33bfee1f,0x3fd1ffcc,0x0df13fc0,0xcffe8bf6,
0x2ccccefd,0x3ffffffe,0xff11ffff,0x3bbbf200,0x4c4eeeee,0x200efffd,
0xff00ffe8,0x01fb1fd4,0x37c05fd1,0x98fd8df5,0x64df3fcf,0x2fd8002f,
0x3f600df3,0x2a03fc42,0x3fe6004f,0x201ffd43,0xcefdcccc,0x3ff10ccc,
0x0bf63fb0,0x0df137c4,0x52fd4bf6,0xcccc809f,0x0ccccccc,0x3ee003fe,
0xfd510005,0x77f7ec0d,0x8fea7f80,0x04fd80fd,0x37ff6fec,0x3e3f27ee,
0x017e4bf6,0x3fcafd40,0xf989fb00,0x8027d406,0xfd302ffb,0x027d4009,
0x47fa0bf5,0x8bf704fc,0x97fc40ff,0x01bea2fc,0x01ff4000,0x00007fd4,
0xdf701ff1,0xa9fe17f6,0xf703f63f,0x17b7100d,0x5ebfa877,0x7e49f5f9,
0xd1ff0002,0x3bea001f,0xf500ff60,0x03df9009,0x800dfe88,0x1bea04fa,
0x3e23ffb1,0x20ffcc1f,0x3ffa22ff,0x3fa27f72,0x0054001f,0x8102ffea,
0x30000cfe,0x23ff30ff,0x53fc3ff8,0xf307ec7f,0x4c00001f,0xfbf32fdf,
0x80017e47,0x2005fdfc,0xfffdfff8,0x1027d401,0x6c001dfb,0x27d400ef,
0xfb9dff10,0x7fdc3fdf,0xb83ffdcd,0xfdefcdff,0x7dd9df12,0x403b99ff,
0xffd806fd,0x7cc7ecdf,0x0eccbdff,0xffb999dd,0x4c3ff889,0xfa9fe1ff,
0xfff83f63,0x32eeeeee,0x7ddddddd,0xff07ffc4,0x0017e45f,0x002fff98,
0x37ffbbf6,0x8164c06f,0x70005fe8,0x27d403ff,0x37fffa60,0x7f541fc8,
0x3aa01eff,0x22fb8dff,0xff90efeb,0x3ff403ff,0xffffea80,0xffffd885,
0xffffb0ef,0x0bfb05df,0x53fc3ff2,0xff07ec7f,0x5fffffff,0x3bbbbba6,
0x322ffc3e,0x00bf20ff,0x2006fe80,0x09fb06fb,0x001f4400,0x98807ea0,
0x00011000,0x00088003,0x26002601,0x0088002c,0x4cc01310,0x00000009,
0x00000000,0x00000000,0x4407ee00,0x3333264f,0x002ccccc,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x40000000,
0x3fee0400,0x4fffffff,0x74400000,0x4039fb54,0x64400aa9,0xb9800001,
0x000001bc,0x03372a00,0x4017bb93,0x16dc04c9,0x200e65c4,0x333100a8,
0x81333333,0x4cc40bb9,0x09999999,0x26057700,0x257714c2,0x00000bb9,
0x40000000,0xfeefcdf8,0x7fff444f,0x80be202f,0xc81d705c,0x40dfdcdf,
0x3203645c,0xfd83320d,0x3f21ffff,0x6cc0ffff,0x3fe207ff,0x3fffea0f,
0x41bf604f,0xfffffffa,0x0efb84ff,0x3ffffff2,0xfd802fff,0x11ff880d,
0x54ffa3ff,0x000000ff,0x44000000,0x3fea3fff,0x3ee6ff60,0x8fc46a0f,
0x717fa238,0x557641df,0x7ec5d88a,0x7d40ff23,0x1731be65,0x32049fb1,
0x3f7fe23f,0x897ffc07,0x05fd10ff,0x5107fbf5,0x55555555,0x543be603,
0xebbbbbbb,0x01fec02f,0xd1fe83fa,0x001fe67f,0x00000000,0x3e0ffe20,
0xfc8bf31f,0x5cfd3fa3,0x57fa20ff,0x27e60efb,0x3f8afcfa,0x0fe83fa2,
0x07fa0fe8,0x7ec0bf70,0x03fc45c2,0x1fd4bfea,0x75ba13ea,0x8800000f,
0x05f90009,0x808004c4,0x3fccbf60,0x00000000,0x83fc4000,0xa87f52fd,
0x77f7544f,0xefe880bf,0x6ab5c0ef,0xbf317299,0x8ff22fcc,0x7f4403fc,
0x027ff542,0xff880ff1,0x4f987f70,0x44f98fdc,0x99999998,0x20000099,
0x000002fc,0x37c4bf60,0x00000000,0x837c4000,0xb8bf32fd,0x1ffe883f,
0x407ff440,0x21ddf54d,0x362fc86b,0x7ccdf12f,0x42ff4406,0x103ffdc9,
0x25fc80ff,0x117e45f9,0x2a1fd8bf,0xffffffff,0x3200004f,0x0000002f,
0x037c47f2,0x00000000,0xd837c400,0x223ff12f,0x37f220fe,0xf701dfdf,
0x2ab90bff,0x88b90fae,0xd8df10ff,0x5407f62f,0x7f9804ff,0xd910ff10,
0xbdfe81df,0x207e46fd,0x2eee66f8,0x02bbbbbb,0x00000000,0x00000000,
0x00000000,0x17ec1be2,0x87ffdff7,0xfd33f2fe,0xfe8efb81,0xdb547d45,
0x22fd89d4,0x137c42fd,0xbffb81df,0xff700999,0x3a61fe20,0xfffb102d,
0xb827cc19,0x6d40003f,0x2ca8103d,0xffb80dcc,0x55534fff,0x00000555,
0x00000000,0x7ec1be20,0x40e6e4c2,0x20c3f109,0xbfd10efb,0x99339dd8,
0xf527dc1f,0xfb93ee0b,0x3ffffe25,0xffddb2ff,0xffffe85f,0x010001ff,
0x00130062,0x2ffffdc0,0x7ffccbee,0x503fff11,0x3a799999,0x007fffff,
0x00000000,0x0df10000,0x10000bf6,0x2077405f,0x3ba20fe8,0x741fda9b,
0xfd007f46,0x999076c1,0x3ae39999,0xccb80bde,0x0000cccc,0x80000000,
0x8dfd89fe,0xfff50fd8,0x00fffe65,0x333332e0,0x00000004,0x10000000,
0x4cbf60df,0x3eeeeeee,0x04401510,0xdfb70088,0x00202019,0x00000101,
0x00000000,0x7c400000,0x2ffffec5,0x1ffd1bfa,0x00000000,0x00000000,
0x20df1000,0xdddd32fd,0x00007ddd,0x00000000,0x00000000,0x00000000,
0x06a00000,0x80413bae,0x00000009,0x00000000,0x00000000,0x00000000,
0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,0x00000000,
};
static signed short stb__consolas_24_latin1_x[224]={ 0,5,3,0,1,0,0,5,3,3,1,0,2,3,
4,1,1,1,1,1,0,2,1,1,1,1,4,2,1,1,2,3,0,0,1,1,1,2,2,0,1,2,2,1,
2,0,1,0,1,0,1,1,1,1,0,0,0,0,1,4,1,3,1,0,0,1,1,1,1,1,0,1,1,2,
1,2,2,1,1,1,1,1,2,2,0,1,0,0,0,0,1,1,5,2,0,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,5,1,1,1,0,
5,1,0,0,2,1,1,3,1,0,2,1,2,3,0,1,1,4,5,2,2,1,0,0,0,2,0,0,0,0,
0,0,-1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,1,1,0,0,
0,0,0,0,0,1,0,0,0,0,0,0,0,0,1,0,0,0,0,0,0,0,1,0,0,0,0,0,1,0,
};
static signed short stb__consolas_24_latin1_y[224]={ 17,0,0,1,-1,0,0,0,-1,-1,0,4,13,9,
13,0,1,1,1,1,1,1,1,1,1,1,5,5,4,7,4,0,0,1,1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,1,20,0,5,0,5,0,5,0,5,0,0,
0,0,0,5,5,5,5,5,5,5,1,5,5,5,5,5,5,0,-3,0,8,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,17,5,-1,1,2,1,
-3,0,0,1,1,5,9,9,0,1,0,2,0,0,0,5,0,8,17,0,1,5,0,0,0,5,-3,-3,-3,-3,
-3,-4,1,1,-3,-3,-3,-3,-3,-3,-3,-3,1,-3,-3,-3,-3,-3,-3,5,-1,-3,-3,-3,-3,-3,1,0,0,0,
0,0,0,-1,5,5,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,4,2,0,0,0,0,0,0,0,
};
static unsigned short stb__consolas_24_latin1_w[224]={ 0,4,8,13,11,13,14,3,8,7,11,13,7,8,
5,11,12,11,11,11,13,10,11,11,11,11,5,7,10,11,10,8,14,14,11,11,12,10,10,12,11,10,9,12,
10,13,11,13,11,14,12,11,12,11,14,13,13,14,11,6,11,7,11,14,8,11,11,11,11,11,13,12,11,10,
10,11,10,12,11,12,11,11,11,10,12,11,13,13,13,13,11,10,3,10,13,12,12,12,12,12,12,12,12,12,
12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,12,0,4,10,11,12,13,
3,11,11,14,9,11,11,8,11,10,9,11,9,8,12,12,11,5,3,9,9,11,13,13,13,8,14,14,14,14,
14,14,14,11,12,12,12,12,12,12,12,12,13,12,13,13,13,13,13,11,13,12,12,12,12,14,11,11,12,12,
12,12,12,12,13,11,12,12,12,12,12,12,12,12,11,12,13,13,13,13,13,13,12,12,12,12,12,13,11,13,
};
static unsigned short stb__consolas_24_latin1_h[224]={ 0,18,6,16,21,18,18,6,23,23,11,13,9,3,
5,20,17,16,16,17,16,17,17,16,17,16,13,17,14,7,14,18,22,16,16,17,16,16,16,17,16,16,17,16,
16,16,16,17,16,21,16,17,16,17,16,16,16,16,16,22,20,22,9,2,6,13,18,13,18,13,17,17,17,17,
22,17,17,12,12,13,17,17,12,13,17,13,12,12,12,17,12,22,25,22,5,16,16,16,16,16,16,16,16,16,
16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,16,0,17,21,16,15,16,
25,20,6,17,12,11,6,3,11,5,9,15,10,10,6,17,20,5,4,10,12,11,17,17,17,17,20,20,20,20,
20,21,16,20,20,20,20,20,20,20,20,20,16,20,21,21,21,21,21,11,21,21,21,21,21,20,16,18,18,18,
18,18,18,19,13,16,18,18,18,18,17,17,17,17,18,17,18,18,18,18,18,13,18,18,18,18,18,22,22,22,
};
static unsigned short stb__consolas_24_latin1_s[224]={ 252,250,247,62,40,106,104,252,17,9,70,
48,159,238,215,91,183,221,233,12,36,1,222,13,152,220,247,223,37,189,26,
40,100,232,1,24,194,183,25,36,50,76,49,87,245,112,196,1,100,129,207,
164,208,176,181,167,153,138,126,34,146,26,177,26,201,62,119,127,171,139,65,
15,40,245,89,74,141,176,48,74,79,28,225,151,52,87,237,211,162,231,189,
41,1,64,201,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,
170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,170,252,247,157,
143,1,103,5,186,235,59,201,118,210,238,94,227,167,14,130,140,222,196,79,
221,252,149,60,106,86,113,127,201,198,213,66,118,103,52,155,67,133,173,14,
27,241,1,40,53,129,228,168,182,196,210,224,82,238,1,14,27,144,158,117,
94,172,185,198,211,131,81,99,91,133,159,146,120,234,209,210,188,224,100,236,
49,157,90,63,113,144,27,1,77,14,75,52,115, };
static unsigned short stb__consolas_24_latin1_t[224]={ 13,49,156,125,27,49,70,1,1,1,156,
142,156,163,163,27,70,125,125,89,125,89,70,125,89,107,107,89,142,156,142,
70,1,107,125,89,107,107,125,89,125,125,89,125,125,125,125,107,125,1,107,
89,125,89,125,125,125,125,125,1,27,1,156,24,156,142,70,142,70,142,107,
107,107,89,1,89,89,142,156,142,107,107,142,142,107,142,142,142,142,89,142,
1,1,1,163,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,
107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,107,13,70,1,
107,142,107,1,27,156,89,142,156,156,163,156,163,156,142,156,156,156,70,27,
163,8,156,156,156,89,89,89,89,27,27,49,27,27,27,107,27,27,27,49,
49,27,49,49,49,107,27,1,1,1,1,1,156,1,27,27,27,1,27,107,
49,49,49,49,49,70,49,142,107,49,49,49,49,70,70,89,89,49,89,49,
70,70,70,70,142,70,70,70,70,70,1,1,1, };
static unsigned short stb__consolas_24_latin1_a[224]={ 211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,211,
211,211,211,211,211,211,211,211, };
// Call this function with
// font: NULL or array length
// data: NULL or specified size
// height: STB_FONT_consolas_24_latin1_BITMAP_HEIGHT or STB_FONT_consolas_24_latin1_BITMAP_HEIGHT_POW2
// return value: spacing between lines
static void stb_font_consolas_24_latin1(stb_fontchar font[STB_FONT_consolas_24_latin1_NUM_CHARS],
unsigned char data[STB_FONT_consolas_24_latin1_BITMAP_HEIGHT][STB_FONT_consolas_24_latin1_BITMAP_WIDTH],
int height)
{
int i,j;
if (data != 0) {
unsigned int *bits = stb__consolas_24_latin1_pixels;
unsigned int bitpack = *bits++, numbits = 32;
for (i=0; i < STB_FONT_consolas_24_latin1_BITMAP_WIDTH*height; ++i)
data[0][i] = 0; // zero entire bitmap
for (j=1; j < STB_FONT_consolas_24_latin1_BITMAP_HEIGHT-1; ++j) {
for (i=1; i < STB_FONT_consolas_24_latin1_BITMAP_WIDTH-1; ++i) {
unsigned int value;
if (numbits==0) bitpack = *bits++, numbits=32;
value = bitpack & 1;
bitpack >>= 1, --numbits;
if (value) {
if (numbits < 3) bitpack = *bits++, numbits = 32;
data[j][i] = (bitpack & 7) * 0x20 + 0x1f;
bitpack >>= 3, numbits -= 3;
} else {
data[j][i] = 0;
}
}
}
}
// build font description
if (font != 0) {
float recip_width = 1.0f / STB_FONT_consolas_24_latin1_BITMAP_WIDTH;
float recip_height = 1.0f / height;
for (i=0; i < STB_FONT_consolas_24_latin1_NUM_CHARS; ++i) {
// pad characters so they bilerp from empty space around each character
font[i].s0 = (stb__consolas_24_latin1_s[i]) * recip_width;
font[i].t0 = (stb__consolas_24_latin1_t[i]) * recip_height;
font[i].s1 = (stb__consolas_24_latin1_s[i] + stb__consolas_24_latin1_w[i]) * recip_width;
font[i].t1 = (stb__consolas_24_latin1_t[i] + stb__consolas_24_latin1_h[i]) * recip_height;
font[i].x0 = stb__consolas_24_latin1_x[i];
font[i].y0 = stb__consolas_24_latin1_y[i];
font[i].x1 = stb__consolas_24_latin1_x[i] + stb__consolas_24_latin1_w[i];
font[i].y1 = stb__consolas_24_latin1_y[i] + stb__consolas_24_latin1_h[i];
font[i].advance_int = (stb__consolas_24_latin1_a[i]+8)>>4;
font[i].s0f = (stb__consolas_24_latin1_s[i] - 0.5f) * recip_width;
font[i].t0f = (stb__consolas_24_latin1_t[i] - 0.5f) * recip_height;
font[i].s1f = (stb__consolas_24_latin1_s[i] + stb__consolas_24_latin1_w[i] + 0.5f) * recip_width;
font[i].t1f = (stb__consolas_24_latin1_t[i] + stb__consolas_24_latin1_h[i] + 0.5f) * recip_height;
font[i].x0f = stb__consolas_24_latin1_x[i] - 0.5f;
font[i].y0f = stb__consolas_24_latin1_y[i] - 0.5f;
font[i].x1f = stb__consolas_24_latin1_x[i] + stb__consolas_24_latin1_w[i] + 0.5f;
font[i].y1f = stb__consolas_24_latin1_y[i] + stb__consolas_24_latin1_h[i] + 0.5f;
font[i].advance = stb__consolas_24_latin1_a[i]/16.0f;
}
}
}
#ifndef STB_SOMEFONT_CREATE
#define STB_SOMEFONT_CREATE stb_font_consolas_24_latin1
#define STB_SOMEFONT_BITMAP_WIDTH STB_FONT_consolas_24_latin1_BITMAP_WIDTH
#define STB_SOMEFONT_BITMAP_HEIGHT STB_FONT_consolas_24_latin1_BITMAP_HEIGHT
#define STB_SOMEFONT_BITMAP_HEIGHT_POW2 STB_FONT_consolas_24_latin1_BITMAP_HEIGHT_POW2
#define STB_SOMEFONT_FIRST_CHAR STB_FONT_consolas_24_latin1_FIRST_CHAR
#define STB_SOMEFONT_NUM_CHARS STB_FONT_consolas_24_latin1_NUM_CHARS
#define STB_SOMEFONT_LINE_SPACING STB_FONT_consolas_24_latin1_LINE_SPACING
#endif