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* Application: Forward trigger values to the MyAvatar's PalmData * SkeletonModel: Pass PalmData to Rig via updateRigFromHandData() this is more explicit then the Rig::inverseKinematics methods. * AnimNodeLoader & AnimOverlay: add support for LeftHand and RightHand bone sets * Rig::updateRigFromHandData() read the triggers and set stateMachine trigger vars * avatar.json - udpated with new hand state machine with temporary animations |
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.. | ||
animation | ||
audio | ||
entities | ||
gpu-test | ||
jitter | ||
networking | ||
octree | ||
physics | ||
render-utils | ||
shaders | ||
shared | ||
ui | ||
CMakeLists.txt | ||
GLMTestUtils.h | ||
QTestExtensions.h |