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Merge pull request #8070 from AndrewMeadows/triangle-soup-4
support btBvhTriangleMeshShape for static mesh entities
This commit is contained in:
commit
da74114b32
25 changed files with 468 additions and 177 deletions
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@ -593,23 +593,25 @@ bool RenderableModelEntityItem::isReadyToComputeShape() {
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// the model is still being downloaded.
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return false;
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} else if (type == SHAPE_TYPE_STATIC_MESH) {
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return (_model && _model->isLoaded());
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}
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return true;
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}
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void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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ShapeType type = getShapeType();
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glm::vec3 dimensions = getDimensions();
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if (type == SHAPE_TYPE_COMPOUND) {
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updateModelBounds();
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// should never fall in here when collision model not fully loaded
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// hence we assert that all geometries exist and are loaded
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assert(_model->isLoaded() && _model->isCollisionLoaded());
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const FBXGeometry& renderGeometry = _model->getFBXGeometry();
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const FBXGeometry& collisionGeometry = _model->getCollisionFBXGeometry();
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QVector<QVector<glm::vec3>>& points = info.getPoints();
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points.clear();
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ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
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pointCollection.clear();
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uint32_t i = 0;
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// the way OBJ files get read, each section under a "g" line is its own meshPart. We only expect
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@ -619,8 +621,8 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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foreach (const FBXMesh& mesh, collisionGeometry.meshes) {
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// each meshPart is a convex hull
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foreach (const FBXMeshPart &meshPart, mesh.parts) {
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points.push_back(QVector<glm::vec3>());
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QVector<glm::vec3>& pointsInPart = points[i];
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pointCollection.push_back(QVector<glm::vec3>());
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ShapeInfo::PointList& pointsInPart = pointCollection[i];
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// run through all the triangles and (uniquely) add each point to the hull
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uint32_t numIndices = (uint32_t)meshPart.triangleIndices.size();
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@ -664,7 +666,7 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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if (pointsInPart.size() == 0) {
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qCDebug(entitiesrenderer) << "Warning -- meshPart has no faces";
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points.pop_back();
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pointCollection.pop_back();
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continue;
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}
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++i;
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@ -677,29 +679,136 @@ void RenderableModelEntityItem::computeShapeInfo(ShapeInfo& info) {
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// to the visual model and apply them to the collision model (without regard for the
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// collision model's extents).
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glm::vec3 scale = getDimensions() / renderGeometry.getUnscaledMeshExtents().size();
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glm::vec3 scaleToFit = dimensions / _model->getFBXGeometry().getUnscaledMeshExtents().size();
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// multiply each point by scale before handing the point-set off to the physics engine.
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// also determine the extents of the collision model.
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AABox box;
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for (int i = 0; i < points.size(); i++) {
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for (int j = 0; j < points[i].size(); j++) {
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for (int i = 0; i < pointCollection.size(); i++) {
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for (int j = 0; j < pointCollection[i].size(); j++) {
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// compensate for registration
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points[i][j] += _model->getOffset();
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pointCollection[i][j] += _model->getOffset();
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// scale so the collision points match the model points
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points[i][j] *= scale;
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// this next subtraction is done so we can give info the offset, which will cause
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// the shape-key to change.
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points[i][j] -= _model->getOffset();
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box += points[i][j];
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pointCollection[i][j] *= scaleToFit;
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}
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}
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info.setParams(type, dimensions, _compoundShapeURL);
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} else if (type == SHAPE_TYPE_STATIC_MESH) {
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// compute meshPart local transforms
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QVector<glm::mat4> localTransforms;
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const FBXGeometry& geometry = _model->getFBXGeometry();
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int numberOfMeshes = geometry.meshes.size();
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for (int i = 0; i < numberOfMeshes; i++) {
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const FBXMesh& mesh = geometry.meshes.at(i);
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if (mesh.clusters.size() > 0) {
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const FBXCluster& cluster = mesh.clusters.at(0);
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auto jointMatrix = _model->getRig()->getJointTransform(cluster.jointIndex);
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localTransforms.push_back(jointMatrix * cluster.inverseBindMatrix);
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} else {
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glm::mat4 identity;
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localTransforms.push_back(identity);
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}
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}
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glm::vec3 collisionModelDimensions = box.getDimensions();
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info.setParams(type, collisionModelDimensions, _compoundShapeURL);
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info.setOffset(_model->getOffset());
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updateModelBounds();
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// should never fall in here when collision model not fully loaded
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assert(_model->isLoaded());
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ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
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pointCollection.clear();
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ShapeInfo::PointList points;
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ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
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auto& meshes = _model->getGeometry()->getGeometry()->getMeshes();
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Extents extents;
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int meshCount = 0;
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for (auto& mesh : meshes) {
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const gpu::BufferView& vertices = mesh->getVertexBuffer();
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const gpu::BufferView& indices = mesh->getIndexBuffer();
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const gpu::BufferView& parts = mesh->getPartBuffer();
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// copy points
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const glm::mat4& localTransform = localTransforms[meshCount];
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uint32_t meshIndexOffset = (uint32_t)points.size();
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gpu::BufferView::Iterator<const glm::vec3> vertexItr = vertices.cbegin<const glm::vec3>();
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points.reserve((int32_t)((gpu::Size)points.size() + vertices.getNumElements()));
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while (vertexItr != vertices.cend<const glm::vec3>()) {
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glm::vec3 point = extractTranslation(localTransform * glm::translate(*vertexItr));
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points.push_back(point);
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extents.addPoint(point);
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++vertexItr;
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}
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// copy triangleIndices
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triangleIndices.reserve((int32_t)((gpu::Size)(triangleIndices.size()) + indices.getNumElements()));
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gpu::BufferView::Iterator<const model::Mesh::Part> partItr = parts.cbegin<const model::Mesh::Part>();
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while (partItr != parts.cend<const model::Mesh::Part>()) {
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if (partItr->_topology == model::Mesh::TRIANGLES) {
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assert(partItr->_numIndices % 3 == 0);
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auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
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auto indexEnd = indexItr + partItr->_numIndices;
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while (indexItr != indexEnd) {
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triangleIndices.push_back(*indexItr + meshIndexOffset);
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++indexItr;
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}
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} else if (partItr->_topology == model::Mesh::TRIANGLE_STRIP) {
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assert(partItr->_numIndices > 2);
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uint32_t approxNumIndices = 3 * partItr->_numIndices;
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if (approxNumIndices > (uint32_t)(triangleIndices.capacity() - triangleIndices.size())) {
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// we underestimated the final size of triangleIndices so we pre-emptively expand it
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triangleIndices.reserve(triangleIndices.size() + approxNumIndices);
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}
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auto indexItr = indices.cbegin<const gpu::BufferView::Index>() + partItr->_startIndex;
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auto indexEnd = indexItr + (partItr->_numIndices - 2);
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// first triangle uses the first three indices
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triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
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triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
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triangleIndices.push_back(*(indexItr++) + meshIndexOffset);
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// the rest use previous and next index
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uint32_t triangleCount = 1;
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while (indexItr != indexEnd) {
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if ((*indexItr) != model::Mesh::PRIMITIVE_RESTART_INDEX) {
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if (triangleCount % 2 == 0) {
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// even triangles use first two indices in order
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triangleIndices.push_back(*(indexItr - 2) + meshIndexOffset);
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triangleIndices.push_back(*(indexItr - 1) + meshIndexOffset);
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} else {
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// odd triangles swap order of first two indices
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triangleIndices.push_back(*(indexItr - 1) + meshIndexOffset);
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triangleIndices.push_back(*(indexItr - 2) + meshIndexOffset);
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}
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triangleIndices.push_back(*indexItr + meshIndexOffset);
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++triangleCount;
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}
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++indexItr;
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}
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}
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++partItr;
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}
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++meshCount;
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}
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// scale and shift
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glm::vec3 extentsSize = extents.size();
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glm::vec3 scaleToFit = dimensions / extentsSize;
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for (int i = 0; i < 3; ++i) {
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if (extentsSize[i] < 1.0e-6f) {
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scaleToFit[i] = 1.0f;
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}
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}
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for (int i = 0; i < points.size(); ++i) {
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points[i] = (points[i] * scaleToFit);
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}
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pointCollection.push_back(points);
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info.setParams(SHAPE_TYPE_STATIC_MESH, 0.5f * dimensions, _modelURL);
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} else {
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ModelEntityItem::computeShapeInfo(info);
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info.setParams(type, 0.5f * getDimensions());
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info.setParams(type, 0.5f * dimensions);
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adjustShapeInfoByRegistration(info);
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}
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}
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@ -1198,7 +1198,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
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QtConcurrent::run([entity, voxelSurfaceStyle, voxelVolumeSize, mesh] {
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auto polyVoxEntity = std::static_pointer_cast<RenderablePolyVoxEntityItem>(entity);
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QVector<QVector<glm::vec3>> points;
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QVector<QVector<glm::vec3>> pointCollection;
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AABox box;
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glm::mat4 vtoM = std::static_pointer_cast<RenderablePolyVoxEntityItem>(entity)->voxelToLocalMatrix();
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@ -1207,7 +1207,7 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
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// pull each triangle in the mesh into a polyhedron which can be collided with
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unsigned int i = 0;
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const gpu::BufferView vertexBufferView = mesh->getVertexBuffer();
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const gpu::BufferView& vertexBufferView = mesh->getVertexBuffer();
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const gpu::BufferView& indexBufferView = mesh->getIndexBuffer();
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gpu::BufferView::Iterator<const uint32_t> it = indexBufferView.cbegin<uint32_t>();
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@ -1241,9 +1241,9 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
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pointsInPart << p3Model;
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// add next convex hull
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QVector<glm::vec3> newMeshPoints;
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points << newMeshPoints;
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pointCollection << newMeshPoints;
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// add points to the new convex hull
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points[i++] << pointsInPart;
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pointCollection[i++] << pointsInPart;
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}
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} else {
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unsigned int i = 0;
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@ -1299,19 +1299,19 @@ void RenderablePolyVoxEntityItem::computeShapeInfoWorker() {
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// add next convex hull
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QVector<glm::vec3> newMeshPoints;
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points << newMeshPoints;
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pointCollection << newMeshPoints;
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// add points to the new convex hull
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points[i++] << pointsInPart;
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pointCollection[i++] << pointsInPart;
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}
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});
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}
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polyVoxEntity->setCollisionPoints(points, box);
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polyVoxEntity->setCollisionPoints(pointCollection, box);
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});
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}
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void RenderablePolyVoxEntityItem::setCollisionPoints(const QVector<QVector<glm::vec3>> points, AABox box) {
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void RenderablePolyVoxEntityItem::setCollisionPoints(ShapeInfo::PointCollection pointCollection, AABox box) {
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// this catches the payload from computeShapeInfoWorker
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if (points.isEmpty()) {
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if (pointCollection.isEmpty()) {
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EntityItem::computeShapeInfo(_shapeInfo);
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return;
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}
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@ -1325,7 +1325,7 @@ void RenderablePolyVoxEntityItem::setCollisionPoints(const QVector<QVector<glm::
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QString::number(_registrationPoint.y) + "," +
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QString::number(_registrationPoint.z);
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_shapeInfo.setParams(SHAPE_TYPE_COMPOUND, collisionModelDimensions, shapeKey);
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_shapeInfo.setConvexHulls(points);
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_shapeInfo.setPointCollection(pointCollection);
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_meshDirty = false;
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});
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}
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@ -123,7 +123,7 @@ public:
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std::function<void(int, int, int, uint8_t)> thunk);
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void setMesh(model::MeshPointer mesh);
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void setCollisionPoints(const QVector<QVector<glm::vec3>> points, AABox box);
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void setCollisionPoints(ShapeInfo::PointCollection points, AABox box);
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PolyVox::SimpleVolume<uint8_t>* getVolData() { return _volData; }
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uint8_t getVoxelInternal(int x, int y, int z);
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@ -1602,14 +1602,20 @@ void EntityItem::updateMass(float mass) {
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void EntityItem::updateVelocity(const glm::vec3& value) {
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glm::vec3 velocity = getLocalVelocity();
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if (velocity != value) {
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const float MIN_LINEAR_SPEED = 0.001f;
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if (glm::length(value) < MIN_LINEAR_SPEED) {
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velocity = ENTITY_ITEM_ZERO_VEC3;
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if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
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if (velocity != Vectors::ZERO) {
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setLocalVelocity(Vectors::ZERO);
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}
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} else {
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velocity = value;
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const float MIN_LINEAR_SPEED = 0.001f;
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if (glm::length(value) < MIN_LINEAR_SPEED) {
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velocity = ENTITY_ITEM_ZERO_VEC3;
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} else {
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velocity = value;
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}
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setLocalVelocity(velocity);
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_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
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}
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setLocalVelocity(velocity);
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_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
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}
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}
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@ -1630,22 +1636,30 @@ void EntityItem::updateDamping(float value) {
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void EntityItem::updateGravity(const glm::vec3& value) {
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if (_gravity != value) {
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_gravity = value;
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_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
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if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
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_gravity = Vectors::ZERO;
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} else {
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_gravity = value;
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_dirtyFlags |= Simulation::DIRTY_LINEAR_VELOCITY;
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}
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}
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}
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void EntityItem::updateAngularVelocity(const glm::vec3& value) {
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glm::vec3 angularVelocity = getLocalAngularVelocity();
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if (angularVelocity != value) {
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const float MIN_ANGULAR_SPEED = 0.0002f;
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if (glm::length(value) < MIN_ANGULAR_SPEED) {
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angularVelocity = ENTITY_ITEM_ZERO_VEC3;
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if (getShapeType() == SHAPE_TYPE_STATIC_MESH) {
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setLocalAngularVelocity(Vectors::ZERO);
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} else {
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angularVelocity = value;
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const float MIN_ANGULAR_SPEED = 0.0002f;
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if (glm::length(value) < MIN_ANGULAR_SPEED) {
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angularVelocity = ENTITY_ITEM_ZERO_VEC3;
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} else {
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angularVelocity = value;
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}
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setLocalAngularVelocity(angularVelocity);
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_dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY;
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}
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setLocalAngularVelocity(angularVelocity);
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_dirtyFlags |= Simulation::DIRTY_ANGULAR_VELOCITY;
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}
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}
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@ -1679,9 +1693,17 @@ void EntityItem::updateCollisionMask(uint8_t value) {
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}
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void EntityItem::updateDynamic(bool value) {
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if (_dynamic != value) {
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_dynamic = value;
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_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
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if (getDynamic() != value) {
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// dynamic and STATIC_MESH are incompatible so we check for that case
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if (value && getShapeType() == SHAPE_TYPE_STATIC_MESH) {
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if (_dynamic) {
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_dynamic = false;
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_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
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}
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} else {
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_dynamic = value;
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_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
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}
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}
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}
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@ -1731,7 +1753,7 @@ void EntityItem::computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask
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group = BULLET_COLLISION_GROUP_COLLISIONLESS;
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mask = 0;
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} else {
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if (_dynamic) {
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if (getDynamic()) {
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group = BULLET_COLLISION_GROUP_DYNAMIC;
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} else if (isMovingRelativeToParent() || hasActions()) {
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group = BULLET_COLLISION_GROUP_KINEMATIC;
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|
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@ -283,7 +283,7 @@ public:
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void computeCollisionGroupAndFinalMask(int16_t& group, int16_t& mask) const;
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bool getDynamic() const { return _dynamic; }
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bool getDynamic() const { return SHAPE_TYPE_STATIC_MESH == getShapeType() ? false : _dynamic; }
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void setDynamic(bool value) { _dynamic = value; }
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virtual bool shouldBePhysical() const { return false; }
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@ -348,7 +348,7 @@ public:
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void updateDynamic(bool value);
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void updateLifetime(float value);
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void updateCreated(uint64_t value);
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virtual void updateShapeType(ShapeType type) { /* do nothing */ }
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virtual void setShapeType(ShapeType type) { /* do nothing */ }
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uint32_t getDirtyFlags() const { return _dirtyFlags; }
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void clearDirtyFlags(uint32_t mask = 0xffffffff) { _dirtyFlags &= ~mask; }
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@ -88,8 +88,21 @@ void EntityItemProperties::setLastEdited(quint64 usecTime) {
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_lastEdited = usecTime > _created ? usecTime : _created;
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}
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const char* shapeTypeNames[] = {"none", "box", "sphere", "plane", "compound", "capsule-x",
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"capsule-y", "capsule-z", "cylinder-x", "cylinder-y", "cylinder-z"};
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const char* shapeTypeNames[] = {
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"none",
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"box",
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"sphere",
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"capsule-x",
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"capsule-y",
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"capsule-z",
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"cylinder-x",
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"cylinder-y",
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"cylinder-z",
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"hull",
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"plane",
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"compound",
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"static-mesh"
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};
|
||||
|
||||
QHash<QString, ShapeType> stringToShapeTypeLookup;
|
||||
|
||||
|
@ -101,14 +114,16 @@ void buildStringToShapeTypeLookup() {
|
|||
addShapeType(SHAPE_TYPE_NONE);
|
||||
addShapeType(SHAPE_TYPE_BOX);
|
||||
addShapeType(SHAPE_TYPE_SPHERE);
|
||||
addShapeType(SHAPE_TYPE_PLANE);
|
||||
addShapeType(SHAPE_TYPE_COMPOUND);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_X);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_Y);
|
||||
addShapeType(SHAPE_TYPE_CAPSULE_Z);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_X);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_Y);
|
||||
addShapeType(SHAPE_TYPE_CYLINDER_Z);
|
||||
addShapeType(SHAPE_TYPE_HULL);
|
||||
addShapeType(SHAPE_TYPE_PLANE);
|
||||
addShapeType(SHAPE_TYPE_COMPOUND);
|
||||
addShapeType(SHAPE_TYPE_STATIC_MESH);
|
||||
}
|
||||
|
||||
QString getCollisionGroupAsString(uint8_t group) {
|
||||
|
|
|
@ -77,7 +77,7 @@ bool ModelEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(modelURL, setModelURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(textures, setTextures);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotationsSet, setJointRotationsSet);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointRotations, setJointRotations);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(jointTranslationsSet, setJointTranslationsSet);
|
||||
|
@ -145,7 +145,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
dataAt += bytesFromAnimation;
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
|
||||
if (animationPropertiesChanged) {
|
||||
_dirtyFlags |= Simulation::DIRTY_UPDATEABLE;
|
||||
|
@ -257,37 +257,54 @@ void ModelEntityItem::debugDump() const {
|
|||
qCDebug(entities) << " compound shape URL:" << getCompoundShapeURL();
|
||||
}
|
||||
|
||||
void ModelEntityItem::updateShapeType(ShapeType type) {
|
||||
// BEGIN_TEMPORARY_WORKAROUND
|
||||
// we have allowed inconsistent ShapeType's to be stored in SVO files in the past (this was a bug)
|
||||
// but we are now enforcing the entity properties to be consistent. To make the possible we're
|
||||
// introducing a temporary workaround: we will ignore ShapeType updates that conflict with the
|
||||
// _compoundShapeURL.
|
||||
if (hasCompoundShapeURL()) {
|
||||
type = SHAPE_TYPE_COMPOUND;
|
||||
}
|
||||
// END_TEMPORARY_WORKAROUND
|
||||
|
||||
void ModelEntityItem::setShapeType(ShapeType type) {
|
||||
if (type != _shapeType) {
|
||||
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
|
||||
// dynamic and STATIC_MESH are incompatible
|
||||
// since the shape is being set here we clear the dynamic bit
|
||||
_dynamic = false;
|
||||
_dirtyFlags |= Simulation::DIRTY_MOTION_TYPE;
|
||||
}
|
||||
_shapeType = type;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
|
||||
// virtual
|
||||
ShapeType ModelEntityItem::getShapeType() const {
|
||||
if (_shapeType == SHAPE_TYPE_COMPOUND) {
|
||||
return hasCompoundShapeURL() ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
|
||||
} else {
|
||||
return _shapeType;
|
||||
return computeTrueShapeType();
|
||||
}
|
||||
|
||||
ShapeType ModelEntityItem::computeTrueShapeType() const {
|
||||
ShapeType type = _shapeType;
|
||||
if (type == SHAPE_TYPE_STATIC_MESH && _dynamic) {
|
||||
// dynamic is incompatible with STATIC_MESH
|
||||
// shouldn't fall in here but just in case --> fall back to COMPOUND
|
||||
type = SHAPE_TYPE_COMPOUND;
|
||||
}
|
||||
if (type == SHAPE_TYPE_COMPOUND && !hasCompoundShapeURL()) {
|
||||
// no compoundURL set --> fall back to NONE
|
||||
type = SHAPE_TYPE_NONE;
|
||||
}
|
||||
return type;
|
||||
}
|
||||
|
||||
void ModelEntityItem::setModelURL(const QString& url) {
|
||||
if (_modelURL != url) {
|
||||
_modelURL = url;
|
||||
_parsedModelURL = QUrl(url);
|
||||
if (_shapeType == SHAPE_TYPE_STATIC_MESH) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ModelEntityItem::setCompoundShapeURL(const QString& url) {
|
||||
if (_compoundShapeURL != url) {
|
||||
ShapeType oldType = computeTrueShapeType();
|
||||
_compoundShapeURL = url;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
_shapeType = _compoundShapeURL.isEmpty() ? SHAPE_TYPE_NONE : SHAPE_TYPE_COMPOUND;
|
||||
if (oldType != computeTrueShapeType()) {
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -50,9 +50,10 @@ public:
|
|||
virtual bool needsToCallUpdate() const;
|
||||
virtual void debugDump() const;
|
||||
|
||||
void updateShapeType(ShapeType type);
|
||||
void setShapeType(ShapeType type);
|
||||
virtual ShapeType getShapeType() const;
|
||||
|
||||
|
||||
// TODO: Move these to subclasses, or other appropriate abstraction
|
||||
// getters/setters applicable to models and particles
|
||||
|
||||
|
@ -76,7 +77,7 @@ public:
|
|||
}
|
||||
|
||||
// model related properties
|
||||
virtual void setModelURL(const QString& url) { _modelURL = url; _parsedModelURL = QUrl(url); }
|
||||
virtual void setModelURL(const QString& url);
|
||||
virtual void setCompoundShapeURL(const QString& url);
|
||||
|
||||
// Animation related items...
|
||||
|
@ -130,6 +131,7 @@ public:
|
|||
|
||||
private:
|
||||
void setAnimationSettings(const QString& value); // only called for old bitstream format
|
||||
ShapeType computeTrueShapeType() const;
|
||||
|
||||
protected:
|
||||
// these are used:
|
||||
|
|
|
@ -342,7 +342,7 @@ bool ParticleEffectEntityItem::setProperties(const EntityItemProperties& propert
|
|||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(color, setColor);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(alpha, setAlpha);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(maxParticles, setMaxParticles);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(lifespan, setLifespan);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(isEmitting, setIsEmitting);
|
||||
|
@ -406,7 +406,7 @@ int ParticleEffectEntityItem::readEntitySubclassDataFromBuffer(const unsigned ch
|
|||
READ_ENTITY_PROPERTY(PROP_EMITTING_PARTICLES, bool, setIsEmitting);
|
||||
}
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_MAX_PARTICLES, quint32, setMaxParticles);
|
||||
READ_ENTITY_PROPERTY(PROP_LIFESPAN, float, setLifespan);
|
||||
READ_ENTITY_PROPERTY(PROP_EMIT_RATE, float, setEmitRate);
|
||||
|
@ -584,7 +584,7 @@ void ParticleEffectEntityItem::debugDump() const {
|
|||
qCDebug(entities) << " getLastEdited:" << debugTime(getLastEdited(), now);
|
||||
}
|
||||
|
||||
void ParticleEffectEntityItem::updateShapeType(ShapeType type) {
|
||||
void ParticleEffectEntityItem::setShapeType(ShapeType type) {
|
||||
if (type != _shapeType) {
|
||||
_shapeType = type;
|
||||
_dirtyFlags |= Simulation::DIRTY_SHAPE | Simulation::DIRTY_MASS;
|
||||
|
|
|
@ -95,7 +95,7 @@ public:
|
|||
void setAlphaSpread(float alphaSpread);
|
||||
float getAlphaSpread() const { return _alphaSpread; }
|
||||
|
||||
void updateShapeType(ShapeType type);
|
||||
void setShapeType(ShapeType type);
|
||||
virtual ShapeType getShapeType() const { return _shapeType; }
|
||||
|
||||
virtual void debugDump() const;
|
||||
|
|
|
@ -73,7 +73,7 @@ bool ZoneEntityItem::setProperties(const EntityItemProperties& properties) {
|
|||
|
||||
bool somethingChangedInStage = _stageProperties.setProperties(properties);
|
||||
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, updateShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(shapeType, setShapeType);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(compoundShapeURL, setCompoundShapeURL);
|
||||
SET_ENTITY_PROPERTY_FROM_PROPERTIES(backgroundMode, setBackgroundMode);
|
||||
|
||||
|
@ -117,7 +117,7 @@ int ZoneEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
|
|||
bytesRead += bytesFromStage;
|
||||
dataAt += bytesFromStage;
|
||||
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, updateShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_SHAPE_TYPE, ShapeType, setShapeType);
|
||||
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
|
||||
READ_ENTITY_PROPERTY(PROP_BACKGROUND_MODE, BackgroundMode, setBackgroundMode);
|
||||
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
static void setDrawZoneBoundaries(bool value) { _drawZoneBoundaries = value; }
|
||||
|
||||
virtual bool isReadyToComputeShape() { return false; }
|
||||
void updateShapeType(ShapeType type) { _shapeType = type; }
|
||||
void setShapeType(ShapeType type) { _shapeType = type; }
|
||||
virtual ShapeType getShapeType() const;
|
||||
|
||||
virtual bool hasCompoundShapeURL() const { return !_compoundShapeURL.isEmpty(); }
|
||||
|
|
|
@ -49,7 +49,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
|
|||
case PacketType::EntityAdd:
|
||||
case PacketType::EntityEdit:
|
||||
case PacketType::EntityData:
|
||||
return VERSION_ENTITIES_PROPERLY_ENCODE_SHAPE_EDITS;
|
||||
return VERSION_MODEL_ENTITIES_SUPPORT_STATIC_MESH;
|
||||
case PacketType::AvatarIdentity:
|
||||
case PacketType::AvatarData:
|
||||
case PacketType::BulkAvatarData:
|
||||
|
|
|
@ -180,6 +180,7 @@ const PacketVersion VERSION_LIGHT_HAS_FALLOFF_RADIUS = 57;
|
|||
const PacketVersion VERSION_ENTITIES_NO_FLY_ZONES = 58;
|
||||
const PacketVersion VERSION_ENTITIES_MORE_SHAPES = 59;
|
||||
const PacketVersion VERSION_ENTITIES_PROPERLY_ENCODE_SHAPE_EDITS = 60;
|
||||
const PacketVersion VERSION_MODEL_ENTITIES_SUPPORT_STATIC_MESH = 61;
|
||||
|
||||
enum class AvatarMixerPacketVersion : PacketVersion {
|
||||
TranslationSupport = 17,
|
||||
|
|
|
@ -159,6 +159,11 @@ PhysicsMotionType EntityMotionState::computePhysicsMotionType() const {
|
|||
}
|
||||
assert(entityTreeIsLocked());
|
||||
|
||||
if (_entity->getShapeType() == SHAPE_TYPE_STATIC_MESH
|
||||
|| (_body && _body->getCollisionShape()->getShapeType() == TRIANGLE_MESH_SHAPE_PROXYTYPE)) {
|
||||
return MOTION_TYPE_STATIC;
|
||||
}
|
||||
|
||||
if (_entity->getDynamic()) {
|
||||
if (!_entity->getParentID().isNull()) {
|
||||
// if something would have been dynamic but is a child of something else, force it to be kinematic, instead.
|
||||
|
|
|
@ -203,35 +203,37 @@ void ObjectMotionState::handleEasyChanges(uint32_t& flags) {
|
|||
}
|
||||
}
|
||||
|
||||
if (flags & Simulation::DIRTY_LINEAR_VELOCITY) {
|
||||
btVector3 newLinearVelocity = glmToBullet(getObjectLinearVelocity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newLinearVelocity - _body->getLinearVelocity()).length();
|
||||
if (delta > ACTIVATION_LINEAR_VELOCITY_DELTA) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
if (_body->getCollisionShape()->getShapeType() != TRIANGLE_MESH_SHAPE_PROXYTYPE) {
|
||||
if (flags & Simulation::DIRTY_LINEAR_VELOCITY) {
|
||||
btVector3 newLinearVelocity = glmToBullet(getObjectLinearVelocity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newLinearVelocity - _body->getLinearVelocity()).length();
|
||||
if (delta > ACTIVATION_LINEAR_VELOCITY_DELTA) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
}
|
||||
}
|
||||
}
|
||||
_body->setLinearVelocity(newLinearVelocity);
|
||||
_body->setLinearVelocity(newLinearVelocity);
|
||||
|
||||
btVector3 newGravity = glmToBullet(getObjectGravity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newGravity - _body->getGravity()).length();
|
||||
if (delta > ACTIVATION_GRAVITY_DELTA ||
|
||||
(delta > 0.0f && _body->getGravity().length2() == 0.0f)) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
btVector3 newGravity = glmToBullet(getObjectGravity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newGravity - _body->getGravity()).length();
|
||||
if (delta > ACTIVATION_GRAVITY_DELTA ||
|
||||
(delta > 0.0f && _body->getGravity().length2() == 0.0f)) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
}
|
||||
}
|
||||
_body->setGravity(newGravity);
|
||||
}
|
||||
_body->setGravity(newGravity);
|
||||
}
|
||||
if (flags & Simulation::DIRTY_ANGULAR_VELOCITY) {
|
||||
btVector3 newAngularVelocity = glmToBullet(getObjectAngularVelocity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newAngularVelocity - _body->getAngularVelocity()).length();
|
||||
if (delta > ACTIVATION_ANGULAR_VELOCITY_DELTA) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
if (flags & Simulation::DIRTY_ANGULAR_VELOCITY) {
|
||||
btVector3 newAngularVelocity = glmToBullet(getObjectAngularVelocity());
|
||||
if (!(flags & Simulation::DIRTY_PHYSICS_ACTIVATION)) {
|
||||
float delta = (newAngularVelocity - _body->getAngularVelocity()).length();
|
||||
if (delta > ACTIVATION_ANGULAR_VELOCITY_DELTA) {
|
||||
flags |= Simulation::DIRTY_PHYSICS_ACTIVATION;
|
||||
}
|
||||
}
|
||||
_body->setAngularVelocity(newAngularVelocity);
|
||||
}
|
||||
_body->setAngularVelocity(newAngularVelocity);
|
||||
}
|
||||
|
||||
if (flags & Simulation::DIRTY_MATERIAL) {
|
||||
|
|
|
@ -217,7 +217,7 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
|
|||
} else if (entity->isReadyToComputeShape()) {
|
||||
ShapeInfo shapeInfo;
|
||||
entity->computeShapeInfo(shapeInfo);
|
||||
int numPoints = shapeInfo.getMaxNumPoints();
|
||||
int numPoints = shapeInfo.getLargestSubshapePointCount();
|
||||
if (numPoints > MAX_HULL_POINTS) {
|
||||
qWarning() << "convex hull with" << numPoints
|
||||
<< "points for entity" << entity->getName()
|
||||
|
@ -231,7 +231,7 @@ void PhysicalEntitySimulation::getObjectsToAddToPhysics(VectorOfMotionStates& re
|
|||
result.push_back(motionState);
|
||||
entityItr = _entitiesToAddToPhysics.erase(entityItr);
|
||||
} else {
|
||||
//qDebug() << "Warning! Failed to generate new shape for entity." << entity->getName();
|
||||
//qWarning() << "Failed to generate new shape for entity." << entity->getName();
|
||||
++entityItr;
|
||||
}
|
||||
} else {
|
||||
|
|
|
@ -67,7 +67,8 @@ static const btVector3 _unitSphereDirections[NUM_UNIT_SPHERE_DIRECTIONS] = {
|
|||
};
|
||||
|
||||
|
||||
btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& points) {
|
||||
// util method
|
||||
btConvexHullShape* createConvexHull(const ShapeInfo::PointList& points) {
|
||||
assert(points.size() > 0);
|
||||
|
||||
btConvexHullShape* hull = new btConvexHullShape();
|
||||
|
@ -158,6 +159,84 @@ btConvexHullShape* ShapeFactory::createConvexHull(const QVector<glm::vec3>& poin
|
|||
return hull;
|
||||
}
|
||||
|
||||
// util method
|
||||
btTriangleIndexVertexArray* createStaticMeshArray(const ShapeInfo& info) {
|
||||
assert(info.getType() == SHAPE_TYPE_STATIC_MESH); // should only get here for mesh shapes
|
||||
|
||||
const ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
assert(pointCollection.size() == 1); // should only have one mesh
|
||||
|
||||
const ShapeInfo::PointList& pointList = pointCollection[0];
|
||||
assert(pointList.size() > 2); // should have at least one triangle's worth of points
|
||||
|
||||
const ShapeInfo::TriangleIndices& triangleIndices = info.getTriangleIndices();
|
||||
assert(triangleIndices.size() > 2); // should have at least one triangle's worth of indices
|
||||
|
||||
// allocate mesh buffers
|
||||
btIndexedMesh mesh;
|
||||
int32_t numIndices = triangleIndices.size();
|
||||
const int32_t VERTICES_PER_TRIANGLE = 3;
|
||||
mesh.m_numTriangles = numIndices / VERTICES_PER_TRIANGLE;
|
||||
if (numIndices < INT16_MAX) {
|
||||
// small number of points so we can use 16-bit indices
|
||||
mesh.m_triangleIndexBase = new unsigned char[sizeof(int16_t) * (size_t)numIndices];
|
||||
mesh.m_indexType = PHY_SHORT;
|
||||
mesh.m_triangleIndexStride = VERTICES_PER_TRIANGLE * sizeof(int16_t);
|
||||
} else {
|
||||
mesh.m_triangleIndexBase = new unsigned char[sizeof(int32_t) * (size_t)numIndices];
|
||||
mesh.m_indexType = PHY_INTEGER;
|
||||
mesh.m_triangleIndexStride = VERTICES_PER_TRIANGLE * sizeof(int32_t);
|
||||
}
|
||||
mesh.m_numVertices = pointList.size();
|
||||
mesh.m_vertexBase = new unsigned char[VERTICES_PER_TRIANGLE * sizeof(btScalar) * (size_t)mesh.m_numVertices];
|
||||
mesh.m_vertexStride = VERTICES_PER_TRIANGLE * sizeof(btScalar);
|
||||
mesh.m_vertexType = PHY_FLOAT;
|
||||
|
||||
// copy data into buffers
|
||||
btScalar* vertexData = static_cast<btScalar*>((void*)(mesh.m_vertexBase));
|
||||
for (int32_t i = 0; i < mesh.m_numVertices; ++i) {
|
||||
int32_t j = i * VERTICES_PER_TRIANGLE;
|
||||
const glm::vec3& point = pointList[i];
|
||||
vertexData[j] = point.x;
|
||||
vertexData[j + 1] = point.y;
|
||||
vertexData[j + 2] = point.z;
|
||||
}
|
||||
if (numIndices < INT16_MAX) {
|
||||
int16_t* indices = static_cast<int16_t*>((void*)(mesh.m_triangleIndexBase));
|
||||
for (int32_t i = 0; i < numIndices; ++i) {
|
||||
indices[i] = triangleIndices[i];
|
||||
}
|
||||
} else {
|
||||
int32_t* indices = static_cast<int32_t*>((void*)(mesh.m_triangleIndexBase));
|
||||
for (int32_t i = 0; i < numIndices; ++i) {
|
||||
indices[i] = triangleIndices[i];
|
||||
}
|
||||
}
|
||||
|
||||
// store buffers in a new dataArray and return the pointer
|
||||
// (external StaticMeshShape will own all of the data that was allocated here)
|
||||
btTriangleIndexVertexArray* dataArray = new btTriangleIndexVertexArray;
|
||||
dataArray->addIndexedMesh(mesh, mesh.m_indexType);
|
||||
return dataArray;
|
||||
}
|
||||
|
||||
// util method
|
||||
void deleteStaticMeshArray(btTriangleIndexVertexArray* dataArray) {
|
||||
assert(dataArray);
|
||||
IndexedMeshArray& meshes = dataArray->getIndexedMeshArray();
|
||||
for (int32_t i = 0; i < meshes.size(); ++i) {
|
||||
btIndexedMesh mesh = meshes[i];
|
||||
mesh.m_numTriangles = 0;
|
||||
delete [] mesh.m_triangleIndexBase;
|
||||
mesh.m_triangleIndexBase = nullptr;
|
||||
mesh.m_numVertices = 0;
|
||||
delete [] mesh.m_vertexBase;
|
||||
mesh.m_vertexBase = nullptr;
|
||||
}
|
||||
meshes.clear();
|
||||
delete dataArray;
|
||||
}
|
||||
|
||||
btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
||||
btCollisionShape* shape = NULL;
|
||||
int type = info.getType();
|
||||
|
@ -179,15 +258,15 @@ btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
|||
}
|
||||
break;
|
||||
case SHAPE_TYPE_COMPOUND: {
|
||||
const QVector<QVector<glm::vec3>>& points = info.getPoints();
|
||||
const ShapeInfo::PointCollection& pointCollection = info.getPointCollection();
|
||||
uint32_t numSubShapes = info.getNumSubShapes();
|
||||
if (numSubShapes == 1) {
|
||||
shape = createConvexHull(info.getPoints()[0]);
|
||||
shape = createConvexHull(pointCollection[0]);
|
||||
} else {
|
||||
auto compound = new btCompoundShape();
|
||||
btTransform trans;
|
||||
trans.setIdentity();
|
||||
foreach (QVector<glm::vec3> hullPoints, points) {
|
||||
foreach (const ShapeInfo::PointList& hullPoints, pointCollection) {
|
||||
btConvexHullShape* hull = createConvexHull(hullPoints);
|
||||
compound->addChildShape (trans, hull);
|
||||
}
|
||||
|
@ -195,6 +274,11 @@ btCollisionShape* ShapeFactory::createShapeFromInfo(const ShapeInfo& info) {
|
|||
}
|
||||
}
|
||||
break;
|
||||
case SHAPE_TYPE_STATIC_MESH: {
|
||||
btTriangleIndexVertexArray* dataArray = createStaticMeshArray(info);
|
||||
shape = new StaticMeshShape(dataArray);
|
||||
}
|
||||
break;
|
||||
}
|
||||
if (shape) {
|
||||
if (glm::length2(info.getOffset()) > MIN_SHAPE_OFFSET * MIN_SHAPE_OFFSET) {
|
||||
|
@ -228,3 +312,14 @@ void ShapeFactory::deleteShape(btCollisionShape* shape) {
|
|||
}
|
||||
delete shape;
|
||||
}
|
||||
|
||||
// the dataArray must be created before we create the StaticMeshShape
|
||||
ShapeFactory::StaticMeshShape::StaticMeshShape(btTriangleIndexVertexArray* dataArray)
|
||||
: btBvhTriangleMeshShape(dataArray, true), _dataArray(dataArray) {
|
||||
assert(dataArray);
|
||||
}
|
||||
|
||||
ShapeFactory::StaticMeshShape::~StaticMeshShape() {
|
||||
deleteStaticMeshArray(_dataArray);
|
||||
_dataArray = nullptr;
|
||||
}
|
||||
|
|
|
@ -20,9 +20,22 @@
|
|||
// translates between ShapeInfo and btShape
|
||||
|
||||
namespace ShapeFactory {
|
||||
btConvexHullShape* createConvexHull(const QVector<glm::vec3>& points);
|
||||
btCollisionShape* createShapeFromInfo(const ShapeInfo& info);
|
||||
void deleteShape(btCollisionShape* shape);
|
||||
|
||||
//btTriangleIndexVertexArray* createStaticMeshArray(const ShapeInfo& info);
|
||||
//void deleteStaticMeshArray(btTriangleIndexVertexArray* dataArray);
|
||||
|
||||
class StaticMeshShape : public btBvhTriangleMeshShape {
|
||||
public:
|
||||
StaticMeshShape() = delete;
|
||||
StaticMeshShape(btTriangleIndexVertexArray* dataArray);
|
||||
~StaticMeshShape();
|
||||
|
||||
private:
|
||||
// the StaticMeshShape owns its vertex/index data
|
||||
btTriangleIndexVertexArray* _dataArray;
|
||||
};
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeFactory_h
|
||||
|
|
|
@ -32,15 +32,13 @@ btCollisionShape* ShapeManager::getShape(const ShapeInfo& info) {
|
|||
if (info.getType() == SHAPE_TYPE_NONE) {
|
||||
return NULL;
|
||||
}
|
||||
if (info.getType() != SHAPE_TYPE_COMPOUND) {
|
||||
// Very small or large non-compound objects are not supported.
|
||||
float diagonal = 4.0f * glm::length2(info.getHalfExtents());
|
||||
const float MIN_SHAPE_DIAGONAL_SQUARED = 3.0e-4f; // 1 cm cube
|
||||
if (diagonal < MIN_SHAPE_DIAGONAL_SQUARED) {
|
||||
// qCDebug(physics) << "ShapeManager::getShape -- not making shape due to size" << diagonal;
|
||||
return NULL;
|
||||
}
|
||||
const float MIN_SHAPE_DIAGONAL_SQUARED = 3.0e-4f; // 1 cm cube
|
||||
if (4.0f * glm::length2(info.getHalfExtents()) < MIN_SHAPE_DIAGONAL_SQUARED) {
|
||||
// tiny shapes are not supported
|
||||
// qCDebug(physics) << "ShapeManager::getShape -- not making shape due to size" << diagonal;
|
||||
return NULL;
|
||||
}
|
||||
|
||||
DoubleHashKey key = info.getHash();
|
||||
ShapeReference* shapeRef = _shapeMap.find(key);
|
||||
if (shapeRef) {
|
||||
|
@ -66,8 +64,8 @@ bool ShapeManager::releaseShapeByKey(const DoubleHashKey& key) {
|
|||
shapeRef->refCount--;
|
||||
if (shapeRef->refCount == 0) {
|
||||
_pendingGarbage.push_back(key);
|
||||
const int MAX_GARBAGE_CAPACITY = 255;
|
||||
if (_pendingGarbage.size() > MAX_GARBAGE_CAPACITY) {
|
||||
const int MAX_SHAPE_GARBAGE_CAPACITY = 255;
|
||||
if (_pendingGarbage.size() > MAX_SHAPE_GARBAGE_CAPACITY) {
|
||||
collectGarbage();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1002,7 +1002,7 @@ void Model::scaleToFit() {
|
|||
Extents modelMeshExtents = getUnscaledMeshExtents();
|
||||
|
||||
// size is our "target size in world space"
|
||||
// we need to set our model scale so that the extents of the mesh, fit in a cube that size...
|
||||
// we need to set our model scale so that the extents of the mesh, fit in a box that size...
|
||||
glm::vec3 meshDimensions = modelMeshExtents.maximum - modelMeshExtents.minimum;
|
||||
glm::vec3 rescaleDimensions = _scaleToFitDimensions / meshDimensions;
|
||||
setScaleInternal(rescaleDimensions);
|
||||
|
|
|
@ -16,19 +16,23 @@
|
|||
#include "NumericalConstants.h" // for MILLIMETERS_PER_METER
|
||||
|
||||
void ShapeInfo::clear() {
|
||||
_type = SHAPE_TYPE_NONE;
|
||||
_halfExtents = _offset = glm::vec3(0.0f);
|
||||
_url.clear();
|
||||
_pointCollection.clear();
|
||||
_triangleIndices.clear();
|
||||
_halfExtents = glm::vec3(0.0f);
|
||||
_offset = glm::vec3(0.0f);
|
||||
_doubleHashKey.clear();
|
||||
_type = SHAPE_TYPE_NONE;
|
||||
}
|
||||
|
||||
void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString url) {
|
||||
_type = type;
|
||||
_halfExtents = halfExtents;
|
||||
switch(type) {
|
||||
case SHAPE_TYPE_NONE:
|
||||
_halfExtents = glm::vec3(0.0f);
|
||||
break;
|
||||
case SHAPE_TYPE_BOX:
|
||||
_halfExtents = halfExtents;
|
||||
break;
|
||||
case SHAPE_TYPE_SPHERE: {
|
||||
// sphere radius is max of halfExtents
|
||||
|
@ -37,11 +41,10 @@ void ShapeInfo::setParams(ShapeType type, const glm::vec3& halfExtents, QString
|
|||
break;
|
||||
}
|
||||
case SHAPE_TYPE_COMPOUND:
|
||||
case SHAPE_TYPE_STATIC_MESH:
|
||||
_url = QUrl(url);
|
||||
_halfExtents = halfExtents;
|
||||
break;
|
||||
default:
|
||||
_halfExtents = halfExtents;
|
||||
break;
|
||||
}
|
||||
_doubleHashKey.clear();
|
||||
|
@ -61,9 +64,9 @@ void ShapeInfo::setSphere(float radius) {
|
|||
_doubleHashKey.clear();
|
||||
}
|
||||
|
||||
void ShapeInfo::setConvexHulls(const QVector<QVector<glm::vec3>>& points) {
|
||||
_points = points;
|
||||
_type = (_points.size() > 0) ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
|
||||
void ShapeInfo::setPointCollection(const ShapeInfo::PointCollection& pointCollection) {
|
||||
_pointCollection = pointCollection;
|
||||
_type = (_pointCollection.size() > 0) ? SHAPE_TYPE_COMPOUND : SHAPE_TYPE_NONE;
|
||||
_doubleHashKey.clear();
|
||||
}
|
||||
|
||||
|
@ -83,15 +86,15 @@ uint32_t ShapeInfo::getNumSubShapes() const {
|
|||
if (_type == SHAPE_TYPE_NONE) {
|
||||
return 0;
|
||||
} else if (_type == SHAPE_TYPE_COMPOUND) {
|
||||
return _points.size();
|
||||
return _pointCollection.size();
|
||||
}
|
||||
return 1;
|
||||
}
|
||||
|
||||
int ShapeInfo::getMaxNumPoints() const {
|
||||
int ShapeInfo::getLargestSubshapePointCount() const {
|
||||
int numPoints = 0;
|
||||
for (int i = 0; i < _points.size(); ++i) {
|
||||
int n = _points[i].size();
|
||||
for (int i = 0; i < _pointCollection.size(); ++i) {
|
||||
int n = _pointCollection[i].size();
|
||||
if (n > numPoints) {
|
||||
numPoints = n;
|
||||
}
|
||||
|
@ -178,34 +181,31 @@ const DoubleHashKey& ShapeInfo::getHash() const {
|
|||
// NOTE: we cache the key so we only ever need to compute it once for any valid ShapeInfo instance.
|
||||
if (_doubleHashKey.isNull() && _type != SHAPE_TYPE_NONE) {
|
||||
bool useOffset = glm::length2(_offset) > MIN_SHAPE_OFFSET * MIN_SHAPE_OFFSET;
|
||||
// The key is not yet cached therefore we must compute it! To this end we bypass the const-ness
|
||||
// of this method by grabbing a non-const pointer to "this" and a non-const reference to _doubleHashKey.
|
||||
ShapeInfo* thisPtr = const_cast<ShapeInfo*>(this);
|
||||
DoubleHashKey& key = thisPtr->_doubleHashKey;
|
||||
// The key is not yet cached therefore we must compute it.
|
||||
|
||||
// compute hash1
|
||||
// TODO?: provide lookup table for hash/hash2 of _type rather than recompute?
|
||||
uint32_t primeIndex = 0;
|
||||
key.computeHash((uint32_t)_type, primeIndex++);
|
||||
|
||||
// compute hash1
|
||||
uint32_t hash = key.getHash();
|
||||
_doubleHashKey.computeHash((uint32_t)_type, primeIndex++);
|
||||
|
||||
// compute hash1
|
||||
uint32_t hash = _doubleHashKey.getHash();
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
||||
// so the cast to int produces a round() effect rather than a floor()
|
||||
hash ^= DoubleHashKey::hashFunction(
|
||||
(uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f),
|
||||
(uint32_t)(_halfExtents[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _halfExtents[j]) * 0.49f),
|
||||
primeIndex++);
|
||||
if (useOffset) {
|
||||
hash ^= DoubleHashKey::hashFunction(
|
||||
(uint32_t)(_offset[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _offset[j]) * 0.49f),
|
||||
(uint32_t)(_offset[j] * MILLIMETERS_PER_METER + copysignf(1.0f, _offset[j]) * 0.49f),
|
||||
primeIndex++);
|
||||
}
|
||||
}
|
||||
key.setHash(hash);
|
||||
|
||||
_doubleHashKey.setHash(hash);
|
||||
|
||||
// compute hash2
|
||||
hash = key.getHash2();
|
||||
hash = _doubleHashKey.getHash2();
|
||||
for (int j = 0; j < 3; ++j) {
|
||||
// NOTE: 0.49f is used to bump the float up almost half a millimeter
|
||||
// so the cast to int produces a round() effect rather than a floor()
|
||||
|
@ -222,16 +222,18 @@ const DoubleHashKey& ShapeInfo::getHash() const {
|
|||
hash += ~(floatHash << 10);
|
||||
hash = (hash << 16) | (hash >> 16);
|
||||
}
|
||||
key.setHash2(hash);
|
||||
_doubleHashKey.setHash2(hash);
|
||||
|
||||
QString url = _url.toString();
|
||||
if (!url.isEmpty()) {
|
||||
// fold the urlHash into both parts
|
||||
QByteArray baUrl = url.toLocal8Bit();
|
||||
const char *cUrl = baUrl.data();
|
||||
uint32_t urlHash = qChecksum(cUrl, baUrl.count());
|
||||
key.setHash(key.getHash() ^ urlHash);
|
||||
key.setHash2(key.getHash2() ^ urlHash);
|
||||
if (_type == SHAPE_TYPE_COMPOUND || _type == SHAPE_TYPE_STATIC_MESH) {
|
||||
QString url = _url.toString();
|
||||
if (!url.isEmpty()) {
|
||||
// fold the urlHash into both parts
|
||||
QByteArray baUrl = url.toLocal8Bit();
|
||||
const char *cUrl = baUrl.data();
|
||||
uint32_t urlHash = qChecksum(cUrl, baUrl.count());
|
||||
_doubleHashKey.setHash(_doubleHashKey.getHash() ^ urlHash);
|
||||
_doubleHashKey.setHash2(_doubleHashKey.getHash2() ^ urlHash);
|
||||
}
|
||||
}
|
||||
}
|
||||
return _doubleHashKey;
|
||||
|
|
|
@ -30,26 +30,32 @@ enum ShapeType {
|
|||
SHAPE_TYPE_NONE,
|
||||
SHAPE_TYPE_BOX,
|
||||
SHAPE_TYPE_SPHERE,
|
||||
SHAPE_TYPE_PLANE,
|
||||
SHAPE_TYPE_COMPOUND,
|
||||
SHAPE_TYPE_CAPSULE_X,
|
||||
SHAPE_TYPE_CAPSULE_Y,
|
||||
SHAPE_TYPE_CAPSULE_Z,
|
||||
SHAPE_TYPE_CYLINDER_X,
|
||||
SHAPE_TYPE_CYLINDER_Y,
|
||||
SHAPE_TYPE_CYLINDER_Z,
|
||||
SHAPE_TYPE_HULL,
|
||||
SHAPE_TYPE_PLANE,
|
||||
SHAPE_TYPE_COMPOUND,
|
||||
SHAPE_TYPE_STATIC_MESH
|
||||
};
|
||||
|
||||
class ShapeInfo {
|
||||
|
||||
public:
|
||||
|
||||
using PointList = QVector<glm::vec3>;
|
||||
using PointCollection = QVector<PointList>;
|
||||
using TriangleIndices = QVector<uint32_t>;
|
||||
|
||||
void clear();
|
||||
|
||||
void setParams(ShapeType type, const glm::vec3& halfExtents, QString url="");
|
||||
void setBox(const glm::vec3& halfExtents);
|
||||
void setSphere(float radius);
|
||||
void setConvexHulls(const QVector<QVector<glm::vec3>>& points);
|
||||
void setPointCollection(const PointCollection& pointCollection);
|
||||
void setCapsuleY(float radius, float halfHeight);
|
||||
void setOffset(const glm::vec3& offset);
|
||||
|
||||
|
@ -57,13 +63,15 @@ public:
|
|||
|
||||
const glm::vec3& getHalfExtents() const { return _halfExtents; }
|
||||
const glm::vec3& getOffset() const { return _offset; }
|
||||
|
||||
QVector<QVector<glm::vec3>>& getPoints() { return _points; }
|
||||
const QVector<QVector<glm::vec3>>& getPoints() const { return _points; }
|
||||
uint32_t getNumSubShapes() const;
|
||||
|
||||
void appendToPoints (const QVector<glm::vec3>& newPoints) { _points << newPoints; }
|
||||
int getMaxNumPoints() const;
|
||||
PointCollection& getPointCollection() { return _pointCollection; }
|
||||
const PointCollection& getPointCollection() const { return _pointCollection; }
|
||||
|
||||
TriangleIndices& getTriangleIndices() { return _triangleIndices; }
|
||||
const TriangleIndices& getTriangleIndices() const { return _triangleIndices; }
|
||||
|
||||
int getLargestSubshapePointCount() const;
|
||||
|
||||
float computeVolume() const;
|
||||
|
||||
|
@ -74,12 +82,13 @@ public:
|
|||
const DoubleHashKey& getHash() const;
|
||||
|
||||
protected:
|
||||
ShapeType _type = SHAPE_TYPE_NONE;
|
||||
QUrl _url; // url for model of convex collision hulls
|
||||
PointCollection _pointCollection;
|
||||
TriangleIndices _triangleIndices;
|
||||
glm::vec3 _halfExtents = glm::vec3(0.0f);
|
||||
glm::vec3 _offset = glm::vec3(0.0f);
|
||||
DoubleHashKey _doubleHashKey;
|
||||
QVector<QVector<glm::vec3>> _points; // points for convex collision hulls
|
||||
QUrl _url; // url for model of convex collision hulls
|
||||
mutable DoubleHashKey _doubleHashKey;
|
||||
ShapeType _type = SHAPE_TYPE_NONE;
|
||||
};
|
||||
|
||||
#endif // hifi_ShapeInfo_h
|
||||
|
|
|
@ -1646,6 +1646,7 @@
|
|||
<option value="box">Box</option>
|
||||
<option value="sphere">Sphere</option>
|
||||
<option value="compound">Compound</option>
|
||||
<option value="static-mesh">Static Mesh</option>
|
||||
</select>
|
||||
</div>
|
||||
<div class="model-group model-section zone-section property url ">
|
||||
|
|
|
@ -194,23 +194,23 @@ void ShapeManagerTests::addCompoundShape() {
|
|||
int numHullPoints = tetrahedron.size();
|
||||
|
||||
// compute the points of the hulls
|
||||
QVector< QVector<glm::vec3> > hulls;
|
||||
ShapeInfo::PointCollection pointCollection;
|
||||
int numHulls = 5;
|
||||
glm::vec3 offsetNormal(1.0f, 0.0f, 0.0f);
|
||||
for (int i = 0; i < numHulls; ++i) {
|
||||
glm::vec3 offset = (float)(i - numHulls/2) * offsetNormal;
|
||||
QVector<glm::vec3> hull;
|
||||
ShapeInfo::PointList pointList;
|
||||
float radius = (float)(i + 1);
|
||||
for (int j = 0; j < numHullPoints; ++j) {
|
||||
glm::vec3 point = radius * tetrahedron[j] + offset;
|
||||
hull.push_back(point);
|
||||
pointList.push_back(point);
|
||||
}
|
||||
hulls.push_back(hull);
|
||||
pointCollection.push_back(pointList);
|
||||
}
|
||||
|
||||
// create the ShapeInfo
|
||||
ShapeInfo info;
|
||||
info.setConvexHulls(hulls);
|
||||
info.setPointCollection(hulls);
|
||||
|
||||
// create the shape
|
||||
ShapeManager shapeManager;
|
||||
|
|
Loading…
Reference in a new issue