more unit tests for CollisionRenderMeshCache

This commit is contained in:
Andrew Meadows 2016-07-15 11:28:11 -07:00
parent 0d84e6ece5
commit cbacb02010
4 changed files with 208 additions and 189 deletions

View file

@ -68,9 +68,19 @@ void copyShapeToMesh(const btTransform& transform, const btConvexShape* shape, m
}
model::MeshPointer createMeshFromShape(const btCollisionShape* shape) {
model::MeshPointer mesh = std::make_shared<model::Mesh>();
if (shape) {
int32_t shapeType = shape->getShapeType();
model::MeshPointer mesh;
if (!shape) {
return mesh;
}
int32_t shapeType = shape->getShapeType();
if (shapeType == (int32_t)COMPOUND_SHAPE_PROXYTYPE || shape->isConvex()) {
// create the mesh and allocate buffers for it
mesh = std::make_shared<model::Mesh>();
mesh->setVertexBuffer(gpu::BufferView(new gpu::Buffer(), mesh->getVertexBuffer()._element));
mesh->setIndexBuffer(gpu::BufferView(new gpu::Buffer(), mesh->getIndexBuffer()._element));
mesh->setPartBuffer(gpu::BufferView(new gpu::Buffer(), mesh->getPartBuffer()._element));
if (shapeType == (int32_t)COMPOUND_SHAPE_PROXYTYPE) {
const btCompoundShape* compoundShape = static_cast<const btCompoundShape*>(shape);
int32_t numSubShapes = compoundShape->getNumChildShapes();
@ -81,7 +91,8 @@ model::MeshPointer createMeshFromShape(const btCollisionShape* shape) {
copyShapeToMesh(compoundShape->getChildTransform(i), convexShape, mesh);
}
}
} else if (shape->isConvex()) {
} else {
// shape is convex
const btConvexShape* convexShape = static_cast<const btConvexShape*>(shape);
copyShapeToMesh(btTransform(), convexShape, mesh);
}
@ -93,20 +104,22 @@ CollisionRenderMeshCache::CollisionRenderMeshCache() {
}
CollisionRenderMeshCache::~CollisionRenderMeshCache() {
_geometryMap.clear();
_meshMap.clear();
_pendingGarbage.clear();
}
model::MeshPointer CollisionRenderMeshCache::getMesh(CollisionRenderMeshCache::Key key) {
model::MeshPointer mesh;
if (key) {
CollisionMeshMap::const_iterator itr = _geometryMap.find(key);
if (itr != _geometryMap.end()) {
CollisionMeshMap::const_iterator itr = _meshMap.find(key);
if (itr == _meshMap.end()) {
// make mesh and add it to map
mesh = createMeshFromShape(key);
if (mesh) {
_geometryMap.insert(std::make_pair(key, mesh));
_meshMap.insert(std::make_pair(key, mesh));
}
} else {
mesh = itr->second;
}
}
return mesh;
@ -116,12 +129,12 @@ bool CollisionRenderMeshCache::releaseMesh(CollisionRenderMeshCache::Key key) {
if (!key) {
return false;
}
CollisionMeshMap::const_iterator itr = _geometryMap.find(key);
if (itr != _geometryMap.end()) {
CollisionMeshMap::const_iterator itr = _meshMap.find(key);
if (itr != _meshMap.end()) {
assert((*itr).second.use_count() != 1);
_pendingGarbage.push_back(key);
if ((*itr).second.use_count() == 1) {
// we hold all of the references inside the cache so we'll try to delete later
_pendingGarbage.push_back(key);
}
return true;
}
@ -132,11 +145,11 @@ void CollisionRenderMeshCache::collectGarbage() {
int numShapes = _pendingGarbage.size();
for (int i = 0; i < numShapes; ++i) {
CollisionRenderMeshCache::Key key = _pendingGarbage[i];
CollisionMeshMap::const_iterator itr = _geometryMap.find(key);
if (itr != _geometryMap.end()) {
CollisionMeshMap::const_iterator itr = _meshMap.find(key);
if (itr != _meshMap.end()) {
if ((*itr).second.use_count() == 1) {
// we hold the only reference
_geometryMap.erase(itr);
_meshMap.erase(itr);
}
}
}

View file

@ -23,8 +23,8 @@ class btCollisionShape;
namespace std {
template <>
struct hash<btCollisionShape*> {
std::size_t operator()(btCollisionShape* key) const {
return (hash<void*>()((void*)key));
std::size_t operator()(btCollisionShape* shape) const {
return (hash<void*>()((void*)shape));
}
};
}
@ -46,12 +46,12 @@ public:
void collectGarbage();
// validation methods
uint32_t getNumGeometries() const { return (uint32_t)_geometryMap.size(); }
bool hasMesh(Key key) const { return _geometryMap.find(key) == _geometryMap.end(); }
uint32_t getNumMeshes() const { return (uint32_t)_meshMap.size(); }
bool hasMesh(Key key) const { return _meshMap.find(key) == _meshMap.end(); }
private:
using CollisionMeshMap = std::unordered_map<Key, model::MeshPointer>;
CollisionMeshMap _geometryMap;
CollisionMeshMap _meshMap;
std::vector<Key> _pendingGarbage;
};

View file

@ -25,48 +25,53 @@
QTEST_MAIN(CollisionRenderMeshCacheTests)
btVector3 directions[] = {
btVector3(1.0f, 1.0f, 1.0f),
btVector3(1.0f, 1.0f, -1.0f),
btVector3(1.0f, -1.0f, 1.0f),
btVector3(1.0f, -1.0f, -1.0f),
btVector3(-1.0f, 1.0f, 1.0f),
btVector3(-1.0f, 1.0f, -1.0f),
btVector3(-1.0f, -1.0f, 1.0f),
btVector3(-1.0f, -1.0f, -1.0f)
const float INV_SQRT_THREE = 0.577350269f;
const uint32_t numSphereDirections = 6 + 8;
btVector3 sphereDirections[] = {
btVector3(1.0f, 0.0f, 0.0f),
btVector3(-1.0f, 0.0f, 0.0f),
btVector3(0.0f, 1.0f, 0.0f),
btVector3(0.0f, -1.0f, 0.0f),
btVector3(0.0f, 0.0f, 1.0f),
btVector3(0.0f, 0.0f, -1.0f),
btVector3(INV_SQRT_THREE, INV_SQRT_THREE, INV_SQRT_THREE),
btVector3(INV_SQRT_THREE, INV_SQRT_THREE, -INV_SQRT_THREE),
btVector3(INV_SQRT_THREE, -INV_SQRT_THREE, INV_SQRT_THREE),
btVector3(INV_SQRT_THREE, -INV_SQRT_THREE, -INV_SQRT_THREE),
btVector3(-INV_SQRT_THREE, INV_SQRT_THREE, INV_SQRT_THREE),
btVector3(-INV_SQRT_THREE, INV_SQRT_THREE, -INV_SQRT_THREE),
btVector3(-INV_SQRT_THREE, -INV_SQRT_THREE, INV_SQRT_THREE),
btVector3(-INV_SQRT_THREE, -INV_SQRT_THREE, -INV_SQRT_THREE)
};
void computeCubePoints(const btVector3& center, btScalar radius, uint32_t numPoints,
btAlignedObjectArray<btVector3>& points) {
points.reserve(points.size() + 8);
for (uint32_t i = 0; i < 8; ++i) {
points.push_back(center + radius * directions[i]);
}
}
float randomFloat() {
return (float)rand() / (float)RAND_MAX;
return 2.0f * ((float)rand() / (float)RAND_MAX) - 1.0f;
}
btBoxShape* createRandomCubeShape() {
//const btScalar MAX_RADIUS = 3.0;
//const btScalar MIN_RADIUS = 0.5;
//btScalar radius = randomFloat() * (MAX_RADIUS - MIN_RADIUS) + MIN_RADIUS;
btScalar radius = 0.5f;
btVector3 halfExtents(radius, radius, radius);
btBoxShape* shape = new btBoxShape(halfExtents);
btBoxShape* createBoxShape(const btVector3& extent) {
btBoxShape* shape = new btBoxShape(0.5f * extent);
return shape;
}
void CollisionRenderMeshCacheTests::test001() {
btConvexHullShape* createConvexHull(float radius) {
btConvexHullShape* hull = new btConvexHullShape();
for (uint32_t i = 0; i < numSphereDirections; ++i) {
btVector3 point = radius * sphereDirections[i];
hull->addPoint(point, false);
}
hull->recalcLocalAabb();
return hull;
}
void CollisionRenderMeshCacheTests::testShapeHullManifold() {
// make a box shape
btBoxShape* box = createRandomCubeShape();
btVector3 extent(1.0f, 2.0f, 3.0f);
btBoxShape* box = createBoxShape(extent);
// wrap it with a ShapeHull
btShapeHull hull(box);
//const btScalar MARGIN = 0.01f;
const btScalar MARGIN = 0.00f;
const float MARGIN = 0.0f;
hull.buildHull(MARGIN);
// verify the vertex count is capped
@ -75,8 +80,8 @@ void CollisionRenderMeshCacheTests::test001() {
// verify the mesh is inside the radius
btVector3 halfExtents = box->getHalfExtentsWithMargin();
btScalar acceptableRadiusError = 0.01f;
btScalar maxRadius = halfExtents.length() + acceptableRadiusError;
float ACCEPTABLE_EXTENTS_ERROR = 0.01f;
float maxRadius = halfExtents.length() + ACCEPTABLE_EXTENTS_ERROR;
const btVector3* meshVertices = hull.getVertexPointer();
for (uint32_t i = 0; i < numVertices; ++i) {
btVector3 vertex = meshVertices[i];
@ -107,167 +112,166 @@ void CollisionRenderMeshCacheTests::test001() {
QVERIFY(face.dot(center) > 0.0f);
}
// delete unmanaged memory
delete box;
}
#ifdef FOO
void CollisionRenderMeshCacheTests::test001() {
CollisionRenderMeshCache cache;
void CollisionRenderMeshCacheTests::testCompoundShape() {
uint32_t numSubShapes = 3;
// create a compound shape
btScalar radiusA = 1.0f;
btScalar radiusB = 1.5f;
btScalar radiusC = 2.75f;
btVector3 centers[] = {
btVector3(1.0f, 0.0f, 0.0f),
btVector3(0.0f, -2.0f, 0.0f),
btVector3(0.0f, 0.0f, 3.0f),
};
btVector3 centerA(radiusA, 0.0f, 0.0f);
btVector3 centerB(0.0f, radiusB, 0.0f);
btVector3 centerC(0.0f, 0.0f, radiusC);
float radii[] = { 3.0f, 2.0f, 1.0f };
btCompoundShape compoundShape = new btCompoundShape();
btCompoundShape* compoundShape = new btCompoundShape();
for (uint32_t i = 0; i < numSubShapes; ++i) {
btTransform transform;
transform.setOrigin(centers[i]);
btConvexHullShape* hull = createConvexHull(radii[i]);
compoundShape->addChildShape(transform, hull);
}
// create the cache
CollisionRenderMeshCache cache;
QVERIFY(cache.getNumMeshes() == 0);
// get the mesh
// get the mesh once
model::MeshPointer mesh = cache.getMesh(compoundShape);
QVERIFY((bool)mesh);
QVERIFY(cache.getNumMeshes() == 1);
// get the mesh again
model::MeshPointer mesh2 = cache.getMesh(compoundShape);
QVERIFY(mesh2 == mesh);
QVERIFY(cache.getNumMeshes() == 1);
// forget the mesh once
cache.releaseMesh(compoundShape);
mesh.reset();
QVERIFY(cache.getNumMeshes() == 1);
// collect garbage
// collect garbage (should still cache mesh)
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 1);
// forget the mesh a second time
// forget the mesh a second time (should still cache mesh)
cache.releaseMesh(compoundShape);
mesh2.reset();
QVERIFY(cache.getNumMeshes() == 1);
// collect garbage
// collect garbage (should no longer cache mesh)
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 0);
// delete unmanaged memory
for (int i = 0; i < compoundShape->getNumChildShapes(); ++i) {
delete compoundShape->getChildShape(i);
}
delete compoundShape;
}
#endif // FOO
/*
void CollisionRenderMeshCacheTests::addManyShapes() {
ShapeManager shapeManager;
QVector<btCollisionShape*> shapes;
int numSizes = 100;
float startSize = 1.0f;
float endSize = 99.0f;
float deltaSize = (endSize - startSize) / (float)numSizes;
ShapeInfo info;
for (int i = 0; i < numSizes; ++i) {
// make a sphere
float s = startSize + (float)i * deltaSize;
glm::vec3 scale(s, 1.23f + s, s - 0.573f);
info.setBox(0.5f * scale);
btCollisionShape* shape = shapeManager.getShape(info);
shapes.push_back(shape);
QCOMPARE(shape != nullptr, true);
// make a box
float radius = 0.5f * s;
info.setSphere(radius);
shape = shapeManager.getShape(info);
shapes.push_back(shape);
QCOMPARE(shape != nullptr, true);
void CollisionRenderMeshCacheTests::testMultipleShapes() {
// shapeA is compound of hulls
uint32_t numSubShapes = 3;
btVector3 centers[] = {
btVector3(1.0f, 0.0f, 0.0f),
btVector3(0.0f, -2.0f, 0.0f),
btVector3(0.0f, 0.0f, 3.0f),
};
float radii[] = { 3.0f, 2.0f, 1.0f };
btCompoundShape* shapeA = new btCompoundShape();
for (uint32_t i = 0; i < numSubShapes; ++i) {
btTransform transform;
transform.setOrigin(centers[i]);
btConvexHullShape* hull = createConvexHull(radii[i]);
shapeA->addChildShape(transform, hull);
}
// verify shape count
int numShapes = shapeManager.getNumShapes();
QCOMPARE(numShapes, 2 * numSizes);
// release each shape by pointer
for (int i = 0; i < numShapes; ++i) {
btCollisionShape* shape = shapes[i];
bool success = shapeManager.releaseShape(shape);
QCOMPARE(success, true);
// shapeB is compound of boxes
btVector3 extents[] = {
btVector3(1.0f, 2.0f, 3.0f),
btVector3(2.0f, 3.0f, 1.0f),
btVector3(3.0f, 1.0f, 2.0f),
};
btCompoundShape* shapeB = new btCompoundShape();
for (uint32_t i = 0; i < numSubShapes; ++i) {
btTransform transform;
transform.setOrigin(centers[i]);
btBoxShape* box = createBoxShape(extents[i]);
shapeB->addChildShape(transform, box);
}
// verify zero references
for (int i = 0; i < numShapes; ++i) {
btCollisionShape* shape = shapes[i];
int numReferences = shapeManager.getNumReferences(shape);
QCOMPARE(numReferences, 0);
// shapeC is just a box
btVector3 extentC(7.0f, 3.0f, 5.0f);
btBoxShape* shapeC = createBoxShape(extentC);
// create the cache
CollisionRenderMeshCache cache;
QVERIFY(cache.getNumMeshes() == 0);
// get the meshes
model::MeshPointer meshA = cache.getMesh(shapeA);
model::MeshPointer meshB = cache.getMesh(shapeB);
model::MeshPointer meshC = cache.getMesh(shapeC);
QVERIFY((bool)meshA);
QVERIFY((bool)meshB);
QVERIFY((bool)meshC);
QVERIFY(cache.getNumMeshes() == 3);
// get the meshes again
model::MeshPointer meshA2 = cache.getMesh(shapeA);
model::MeshPointer meshB2 = cache.getMesh(shapeB);
model::MeshPointer meshC2 = cache.getMesh(shapeC);
QVERIFY(meshA == meshA2);
QVERIFY(meshB == meshB2);
QVERIFY(meshC == meshC2);
QVERIFY(cache.getNumMeshes() == 3);
// forget the meshes once
cache.releaseMesh(shapeA);
cache.releaseMesh(shapeB);
cache.releaseMesh(shapeC);
meshA2.reset();
meshB2.reset();
meshC2.reset();
QVERIFY(cache.getNumMeshes() == 3);
// collect garbage (should still cache mesh)
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 3);
// forget again, one mesh at a time...
// shapeA...
cache.releaseMesh(shapeA);
meshA.reset();
QVERIFY(cache.getNumMeshes() == 3);
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 2);
// shapeB...
cache.releaseMesh(shapeB);
meshB.reset();
QVERIFY(cache.getNumMeshes() == 2);
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 1);
// shapeC...
cache.releaseMesh(shapeC);
meshC.reset();
QVERIFY(cache.getNumMeshes() == 1);
cache.collectGarbage();
QVERIFY(cache.getNumMeshes() == 0);
// delete unmanaged memory
for (int i = 0; i < shapeA->getNumChildShapes(); ++i) {
delete shapeA->getChildShape(i);
}
}
void CollisionRenderMeshCacheTests::addBoxShape() {
ShapeInfo info;
glm::vec3 halfExtents(1.23f, 4.56f, 7.89f);
info.setBox(halfExtents);
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
ShapeInfo otherInfo = info;
btCollisionShape* otherShape = shapeManager.getShape(otherInfo);
QCOMPARE(shape, otherShape);
}
void CollisionRenderMeshCacheTests::addSphereShape() {
ShapeInfo info;
float radius = 1.23f;
info.setSphere(radius);
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
ShapeInfo otherInfo = info;
btCollisionShape* otherShape = shapeManager.getShape(otherInfo);
QCOMPARE(shape, otherShape);
}
void CollisionRenderMeshCacheTests::addCompoundShape() {
// initialize some points for generating tetrahedral convex hulls
QVector<glm::vec3> tetrahedron;
tetrahedron.push_back(glm::vec3(1.0f, 1.0f, 1.0f));
tetrahedron.push_back(glm::vec3(1.0f, -1.0f, -1.0f));
tetrahedron.push_back(glm::vec3(-1.0f, 1.0f, -1.0f));
tetrahedron.push_back(glm::vec3(-1.0f, -1.0f, 1.0f));
int numHullPoints = tetrahedron.size();
// compute the points of the hulls
ShapeInfo::PointCollection pointCollection;
int numHulls = 5;
glm::vec3 offsetNormal(1.0f, 0.0f, 0.0f);
for (int i = 0; i < numHulls; ++i) {
glm::vec3 offset = (float)(i - numHulls/2) * offsetNormal;
ShapeInfo::PointList pointList;
float radius = (float)(i + 1);
for (int j = 0; j < numHullPoints; ++j) {
glm::vec3 point = radius * tetrahedron[j] + offset;
pointList.push_back(point);
}
pointCollection.push_back(pointList);
delete shapeA;
for (int i = 0; i < shapeB->getNumChildShapes(); ++i) {
delete shapeB->getChildShape(i);
}
// create the ShapeInfo
ShapeInfo info;
info.setPointCollection(hulls);
// create the shape
ShapeManager shapeManager;
btCollisionShape* shape = shapeManager.getShape(info);
QVERIFY(shape != nullptr);
// verify the shape is correct type
QCOMPARE(shape->getShapeType(), (int)COMPOUND_SHAPE_PROXYTYPE);
// verify the shape has correct number of children
btCompoundShape* compoundShape = static_cast<btCompoundShape*>(shape);
QCOMPARE(compoundShape->getNumChildShapes(), numHulls);
// verify manager has only one shape
QCOMPARE(shapeManager.getNumShapes(), 1);
QCOMPARE(shapeManager.getNumReferences(info), 1);
// release the shape
shapeManager.releaseShape(shape);
QCOMPARE(shapeManager.getNumShapes(), 1);
QCOMPARE(shapeManager.getNumReferences(info), 0);
// collect garbage
shapeManager.collectGarbage();
QCOMPARE(shapeManager.getNumShapes(), 0);
QCOMPARE(shapeManager.getNumReferences(info), 0);
delete shapeB;
delete shapeC;
}
*/

View file

@ -18,7 +18,9 @@ class CollisionRenderMeshCacheTests : public QObject {
Q_OBJECT
private slots:
void test001();
void testShapeHullManifold();
void testCompoundShape();
void testMultipleShapes();
};
#endif // hifi_CollisionRenderMeshCacheTests_h