Commit graph

3932 commits

Author SHA1 Message Date
Olivier Prat
1c9d1f6c48 Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-04-18 09:06:23 +02:00
John Conklin II
86c9b8c61d
Merge pull request #12892 from SimonWalton-HiFi/batch-compile-shaders
Batch compile shaders
2018-04-17 15:47:32 -07:00
SamGondelman
901301485b reorganizing shader defines to fix compilation errors 2018-04-17 15:11:56 -07:00
Olivier Prat
0800c5eeb9 Removed TAA from web shaders. With reduced jittering, jittering on these objects is less noticeable 2018-04-17 16:36:52 +02:00
Olivier Prat
6ec9378739 Used unjittered projection matrix for a sharper and more stable TAA 2018-04-17 15:13:03 +02:00
Olivier Prat
d0d974d4f5 Bizarelly the jitter was 2 pixel wide...? 2018-04-17 12:24:12 +02:00
Olivier Prat
08146a7618 Used previous projection matrix to limit overblur 2018-04-17 11:28:59 +02:00
Olivier Prat
89669b326b Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-04-17 09:24:35 +02:00
samcake
b32be91bb1 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-16 13:22:58 -07:00
Simon Walton
b2e736da70 Remove commented-out code 2018-04-16 11:57:14 -07:00
Sam Gateau
19aa49832b
Merge pull request #12750 from SamGondelman/androidPrimitives
Forward pipelines for primitives
2018-04-16 11:18:56 -07:00
Olivier Prat
f9cc4994df Merge branch 'master' of http://github.com/highfidelity/hifi into haze 2018-04-16 14:00:33 +02:00
Olivier Prat
9ad9c070f8 Some small shader optimizations 2018-04-16 08:50:18 +02:00
Simon Walton
b469cdfda2 More shaders to deferred compile scheme 2018-04-13 17:52:33 -07:00
SamGondelman
c8afaf27e5 Merge remote-tracking branch 'upstream/master' into scaleAssert 2018-04-13 17:30:03 -07:00
Simon Walton
1ab31d9116 Defer some shader compilation to a batch job - WIP 2018-04-13 15:38:48 -07:00
Olivier Prat
8ef25301cb Fixed some shader program link errors 2018-04-13 17:14:19 +02:00
Olivier Prat
190e9313c7 Sorted out the mix between eye space and world space vectors in translucent object shading 2018-04-13 15:38:55 +02:00
samcake
bfdde6513f Mergin with master 2018-04-12 15:45:27 -07:00
John Conklin II
9123c05eb3
Merge pull request #12859 from samcake/one
Fix a bug when switching shadow on/off in front of mirror
2018-04-12 15:25:05 -07:00
SamGondelman
284364683d Merge remote-tracking branch 'upstream/master' into scaleAssert 2018-04-12 14:46:40 -07:00
SamGondelman
9f3a431c5d minimum entity dimension 2018-04-12 14:12:52 -07:00
samcake
e2f9eef5e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-04-12 12:27:27 -07:00
Sam Gateau
20ae247185
Merge pull request #12784 from Zvork/zeye
Potential bug correction when constructing eye position from Z-buffer depths in shaders
2018-04-12 11:10:09 -07:00
Olivier Prat
2adac241d0 Fixed incorrect fragment to eye dir computation in haze 2018-04-12 15:11:10 +02:00
SamGondelman
e0b2c076ef cleanup and fix forward procedural rendering 2018-04-11 13:03:57 -07:00
Olivier Prat
9ca0b39f74 Adjusted TAA blend to find the antialiasing and bloom stability sweet spot 2018-04-11 11:12:22 +02:00
Olivier Prat
cfacd80e08 Moved not in front overlays and highlight before TAA and Bloom 2018-04-11 10:56:27 +02:00
Sam Gateau
167db14bdb restoring the sampler desc layout to fix ktx cache and fixing the bug shadow when turning global shadow on off 2018-04-11 00:00:11 -07:00
Olivier Prat
182febe3e9 Switched to 9 tap gaussian blur to try to limit visible mach bands on larg glows 2018-04-11 08:44:02 +02:00
SamGondelman
d841eeb6e9 Merge remote-tracking branch 'upstream/master' into androidPrimitives 2018-04-10 16:52:08 -07:00
SamGondelman
0c069574c5 forward pipelines for primitives 2018-04-10 15:56:08 -07:00
Olivier Prat
e2f442d7c1 Adjusted default bloom size 2018-04-10 18:06:36 +02:00
Olivier Prat
0085a6cfc0 TAA now operates on tonemapped input and performs inverse tone map before bloom 2018-04-10 17:33:33 +02:00
Olivier Prat
6dd6218b77 Reduced blur taps for better performance and limited normal attenuation distance 2018-04-10 14:30:36 +02:00
Olivier Prat
f6ffbef60d Final intensity adjustments 2018-04-10 12:36:36 +02:00
Olivier Prat
2974e05cf2 Tweaked bloom intensity mix 2018-04-10 11:13:37 +02:00
Olivier Prat
3c4409c5e1 Merge with master 2018-04-10 09:16:08 +02:00
Sam Gateau
6acda83f5c Bringing the test to the workload ui 2018-04-09 23:13:39 -07:00
Andrew Meadows
a9f5b57681 merge 'master' into 'workload-010' 2018-04-06 11:11:06 -07:00
Stephen Birarda
1d76dea9f6
Merge pull request #12818 from highfidelity/RC66
Merge back RC66 to master
2018-04-06 10:43:01 -07:00
Olivier Prat
573f399023 Fixed incorrect shadow frustum far clip computation due to not taking into account shadow receivers 2018-04-06 14:45:16 +02:00
Olivier Prat
7e111e89c4 Merge branch 'master' of http://github.com/highfidelity/hifi into shadow 2018-04-06 11:43:48 +02:00
Andrew Meadows
299f2a92e0 merge 'master' into 'workload' 2018-04-05 12:01:19 -07:00
samcake
78053b8b48 Refix the normal map case foro translucents 2018-04-04 18:33:27 -07:00
John Conklin II
2e37b4a312
Merge pull request #12747 from Zvork/fade
Update to Transitions debugging / editing script
2018-04-04 14:31:59 -07:00
Olivier Prat
fc86525863 Cleaned up a bit shadow map clear 2018-04-04 12:00:06 +02:00
Olivier Prat
e3908662fe Merge branch 'master' of http://github.com/highfidelity/hifi into zeye 2018-04-04 09:50:37 +02:00
samcake
fa35d659dc Merge branch 'master' of https://github.com/highfidelity/hifi into upstream-workload 2018-04-03 17:56:41 -07:00
Simon Walton
7d16ca9c1c Remove uses of addRepeatedMessageRegex() and its implementation
Change to new log-message ID scheme.
2018-04-03 17:54:01 -07:00
Clément Brisset
3d4490f3fd
Merge pull request #12737 from highfidelity/RC66
RC66 mergeback
2018-04-03 15:39:16 -07:00
samcake
59a081bcdb merge with upstream 2018-03-30 18:08:38 -07:00
Sam Gateau
d5496d68fd FIx the mac crash when in front of a mirror by using the VIewFrustum stack correctly 2018-03-30 16:58:41 -07:00
Olivier Prat
02cf15d115 Lightclusters no unpack position from zdb 2018-03-30 10:06:27 -04:00
Olivier Prat
6f7a1eaefa Fixed correct inverse projection matrix when computing from Zeye 2018-03-29 18:05:43 -04:00
Olivier Prat
bd0e13463d Fix on unpackDeferredPosition 2018-03-29 17:06:23 -04:00
Olivier Prat
e4416db06f Added save/file dialog for transition configurations in transition editor 2018-03-28 16:54:53 -04:00
Olivier Prat
7fa5e384b9 Merge branch 'master' of http://github.com/highfidelity/hifi into fade 2018-03-28 11:21:07 -04:00
Brad Davis
0e7ee95c95 Merge remote-tracking branch 'upstream/master' into bindless 2018-03-21 19:16:55 -07:00
Brad Davis
ae8df7e24e Merge remote-tracking branch 'origin/gl_common' into HEAD 2018-03-21 12:35:17 -07:00
John Conklin II
2d63afbe28
Merge pull request #12588 from SamGondelman/shapeTex
Materials on primitives
2018-03-21 12:08:24 -07:00
John Conklin II
283aff71ec
Merge pull request #12612 from jherico/gl_common
Break out common GL and GLES code into a single shared library
2018-03-21 11:28:24 -07:00
Olivier Prat
6b44d79f90 Proposal to improve fade editing with some extra visual cues 2018-03-20 17:48:41 -07:00
Olivier Prat
143a315f1d Fade edited objects are now selected with ray picking 2018-03-20 15:29:50 -07:00
Sam Gateau
a7533e5287
Merge pull request #12675 from SamGondelman/hotfix
Model behaves correctly if missing material
2018-03-20 14:27:21 -07:00
Stephen Birarda
0074c0470d
Merge pull request #12524 from birarda/feat/runtime-beside-exe
switch back to app-local VC runtimes and UCRT
2018-03-20 14:07:27 -07:00
Olivier Prat
f0a7a9b21c Merged with master 2018-03-20 10:24:41 -07:00
Brad Davis
f77228bbfe Fixing missing m_pi define 2018-03-20 09:58:47 -07:00
SamGondelman
444534f4ff model behaves correctly if missing material
(cherry picked from commit 1e89debc4e)
2018-03-16 15:51:37 -07:00
SamGondelman
984a48316d CR 2018-03-16 13:51:29 -07:00
samcake
2fc23d799a adding the correct flag maybe? 2018-03-15 18:05:58 -07:00
SamGondelman
e59af8892a make same changes to gles backend from taa pr 2018-03-14 12:09:59 -07:00
SamGondelman
3b877db992 fix hud sphere 2018-03-13 14:58:29 -07:00
samcake
2af88c11f2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master 2018-03-13 13:35:31 -07:00
SamGondelman
4adc357534 apply taa to text and web entities/overlays 2018-03-13 11:57:14 -07:00
samcake
f8acca76e2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload-master 2018-03-13 09:31:50 -07:00
John Conklin II
5be2f0acc7
Merge pull request #12490 from Zvork/taa
Temporal Anti-Aliasing
2018-03-13 09:03:50 -07:00
samcake
69fe1ace0b THe View rings are rendering corectly, let s ship it 2018-03-12 11:59:03 -07:00
Brad Davis
9056ee0f14 Merge branch 'gl_common' into bindless 2018-03-12 11:27:30 -07:00
Sam Gateau
9e7260839c Better rendering of the view circles 2018-03-12 01:05:07 -07:00
samcake
4a7d3e8e0e REndering the view rings better 2018-03-09 17:49:50 -08:00
samcake
e8b5a875d6 REndering the view rings better 2018-03-09 17:40:58 -08:00
Sam Gateau
f087bb7623 Adjust the freeze view and start drawing the views better 2018-03-09 01:38:00 -08:00
Olivier Prat
da6bd92ff6 Merged with master 2018-03-09 10:07:25 +01:00
David Rowe
b461a422c6 Merge branch 'master' into 21709 2018-03-09 14:18:42 +13:00
Brad Davis
09996e0b65 Bindless texture work cleanup 2018-03-08 16:01:18 -08:00
samcake
a0db5c6135 Merge with master 2018-03-08 15:35:58 -08:00
Stephen Birarda
2158acecf4 tell cmake we are fine ignoring generated for CMP0071 2018-03-08 12:39:40 -08:00
NissimHadar
fda32e4aa4 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
NissimHadar
a703b5a3b5 Added check to correct crashing when selecting ambient occlusion from menu. 2018-03-08 12:15:26 -08:00
Brad Hefta-Gaub
d2e264ab32
Merge pull request #12583 from samcake/punk
Fix Local lights not showing anymore
2018-03-08 10:31:58 -08:00
Sam Gondelman
1e9cfe29f2
Merge pull request #12388 from highfidelity/android
Android Tip
2018-03-08 10:18:35 -08:00
Sam Gateau
ceb38dbc97 Merge branch 'workload' of https://github.com/highfidelity/hifi into workload 2018-03-07 18:54:21 -08:00
Sam Gateau
dc122b4ce8 Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload 2018-03-07 18:14:44 -08:00
Brad Davis
d858d34523 Update material binding 2018-03-07 17:27:47 -08:00
Brad Davis
ddd60ded03 Merge remote-tracking branch 'upstream/master' into bindless_master 2018-03-07 16:04:35 -08:00
Sam Gondelman
f51a35455a
Merge pull request #12515 from SamGondelman/scriptableMaterials
Material reflection
2018-03-07 14:29:31 -08:00
SamGondelman
96e48a0162 warnings 2018-03-07 13:50:51 -08:00
SamGondelman
19e4fb2355 materials on primitives 2018-03-07 12:22:17 -08:00
David Rowe
a62b6b7150 Merge branch 'master' into 21709 2018-03-07 17:34:53 +13:00
samcake
4a91ac11c9 Adding controls of the regions 2018-03-06 18:19:02 -08:00
samcake
923c81ae28 Swap order of the ZoneRendererJob with DrawLocalLights to fix the local lights 2018-03-06 17:38:27 -08:00
Cristian Luis Duarte
bde2ba9272 Merge remote-tracking branch 'gcgithub/android_bubble_fix' into android_experimental_joystick_fixed 2018-03-06 22:02:23 -03:00
Brad Davis
f9605cffb1 Target available mip 2018-03-06 11:20:54 -08:00
Sam Gateau
7e96608699 introducing the first stage of the workload engine to setup view and expand the view definition 2018-03-06 01:35:16 -08:00
Brad Davis
8bfc610cfb Merge remote-tracking branch 'upstream/master' into android 2018-03-05 11:48:58 -08:00
NissimHadar
1eb0dde3d2 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-05 11:36:39 -08:00
samcake
660c4c30e9 Representing the view spheres 2018-03-02 18:22:51 -08:00
samcake
7179a31d17 Merge branch 'workload' of https://github.com/highfidelity/hifi into workload 2018-03-02 17:51:19 -08:00
samcake
cc392944b5 Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload 2018-03-02 17:49:10 -08:00
samcake
fc8f1c1e65 Resolving conflicts 2018-03-02 14:20:33 -08:00
Cristian Luis Duarte
76e4a5bef2 Android - Change for test, this cast should avoid crashes due to SIGSEV in ToneMappingDeferred::run inputs.get1(). 2018-03-02 18:46:14 -03:00
samcake
b8fb97c824 Resolving conflicts 2018-03-02 10:36:55 -08:00
samcake
a40f8cefa2 Merge branch 'master' of https://github.com/highfidelity/hifi into workload 2018-03-02 09:01:16 -08:00
samcake
d4d5f3a7f0 Merge branch 'master' of https://github.com/highfidelity/hifi into master-workload 2018-03-02 08:50:47 -08:00
NissimHadar
000b08f7c0 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-02 08:07:01 -08:00
samcake
5b8e18f15d Adding the pipeline to render the view spheres 2018-03-01 17:57:44 -08:00
NissimHadar
0f2cf8ea85 Re-implemented shadow controls. 2018-03-01 14:24:20 -08:00
samcake
a227cf1edb Fixing bad key/pipeline pair 2018-03-01 10:49:58 -08:00
samcake
94fa2ef6a0 Adding debug color of the region 2018-02-28 17:59:59 -08:00
samcake
b1b539e07a Adding debug color of the region 2018-02-28 17:56:37 -08:00
samcake
dc286544c5 Merging with nissim's pr 2018-02-28 17:54:54 -08:00
samcake
a7542d5b90 fixing the shadow 2018-02-28 17:46:22 -08:00
samcake
d91fb543f3 Fix the ssbo in GL4.5 and represent the workload proxies of the space and expose the workload engine to the JS api 2018-02-28 17:15:40 -08:00
NissimHadar
5d7e6651a7 Use correct pixel shader. 2018-02-28 11:05:02 -08:00
samcake
e6d5f90847 Merge branch 'workload' of https://github.com/highfidelity/hifi into workload 2018-02-28 10:30:14 -08:00
Andrew Meadows
3ca21dda67 Merge hifi/master of into hifi/workload 2018-02-28 10:28:31 -08:00
samcake
31462a87c3 now identifying the issue with ResourceBUffer 2018-02-28 10:13:13 -08:00
NissimHadar
faad930e35 WIP. 2018-02-28 08:44:01 -08:00
NissimHadar
5764a21c4a WIP. 2018-02-28 08:12:48 -08:00
Olivier Prat
bf70e1d4ee Merge branch 'master' of http://github.com/highfidelity/hifi into taapre 2018-02-28 09:16:31 +01:00
samcake
3360c5a968 Debugging the ssbo bug 2018-02-27 18:46:12 -08:00
NissimHadar
7cae04883e WIP. 2018-02-27 17:19:02 -08:00
NissimHadar
f52f146db5 WIP. 2018-02-27 16:28:46 -08:00
David Rowe
a782b6779a Merge branch 'master' into 21709
# Conflicts:
#	interface/src/ui/overlays/Overlays.h
#	interface/src/ui/overlays/Shape3DOverlay.cpp
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
NissimHadar
00f3682bbe NOT WORKING YET. 2018-02-27 14:09:31 -08:00
Brad Davis
136ced98c3 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-27 13:44:00 -08:00
SamGondelman
cc53b338db Merge remote-tracking branch 'upstream/master' into scriptableMaterials 2018-02-27 13:30:03 -08:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
SamGondelman
a4b04d9d43 merge 2018-02-27 10:08:30 -08:00
Brad Davis
6254e2b569 PR feedback 2018-02-27 09:11:40 -08:00
Brad Davis
f01c42dcc9 Fixing merged dual-quat pipelines 2018-02-27 08:54:46 -08:00
John Conklin II
48f0cded05
Merge pull request #12440 from humbletim/Leopoly_Phase1_010_graphics-scripting
Leopoly_Phase1_010 Graphics Scripting
2018-02-27 07:53:25 -08:00
Olivier Prat
f356d9d9ee Merge branch 'taa' into taapre 2018-02-27 10:17:26 +01:00
Olivier Prat
2eb7be26cf Merged with master and fixed tablet NoAA flag 2018-02-27 10:16:25 +01:00
Olivier Prat
2d71d7da9f Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-02-27 09:11:43 +01:00
humbletim
d3bae87066 * remove unneeded Q_DECLARE_METATYPEs
* CR feedback
2018-02-26 19:07:55 -05:00
Brad Davis
b9387f2a21 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-26 13:18:14 -08:00
SamGondelman
6fe2d46d7c merge 2018-02-26 12:40:14 -08:00
Sam Gondelman
d1d6adf447
Merge pull request #12493 from sethalves/fix-shadows-on-osx-1
fix osx shadows
2018-02-26 11:46:43 -08:00
Anthony J. Thibault
f5fcaae283 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-26 10:55:44 -08:00
Anthony J. Thibault
0404b722e4 Code review feedback 2018-02-26 10:00:32 -08:00
Brad Davis
3e552e5739 Fix warnings 2018-02-26 09:53:35 -08:00
Olivier Prat
12d7e89d7e Switched back velocity buffer job to original place while I try to get more info on how/where that tablet is rendered 2018-02-26 18:13:41 +01:00
Olivier Prat
d288ebe79e Moved velocity buffer job just before antialiasing job to be sure tablet model in HMD writes correct velocity and gets properly antialiased 2018-02-26 18:07:44 +01:00
Olivier Prat
c04bf095ec Limited sharpen range 2018-02-26 16:48:10 +01:00
Olivier Prat
16cd1e3fd5 Adjusted bloom effect to work with antialiasing 2018-02-26 15:26:12 +01:00
Olivier Prat
419e064e65 Moved antialiasing before tonemapping 2018-02-26 14:57:59 +01:00
humbletim
3dbe5d79bb fix windows punctilious warnings 2018-02-26 06:01:16 -05:00
humbletim
f824edd04e * remove Model_temporary_hack
* split gpuhelpers and mesh part
* fix objwriter
* more work on bufferview helpers
* cr cleanup
2018-02-26 04:58:22 -05:00
SamGondelman
b56f755034 material reflection 2018-02-23 17:58:46 -08:00
Brad Davis
0550138609 Merge remote-tracking branch 'upstream/master' into android_dev 2018-02-23 12:48:10 -08:00
Olivier Prat
37fdf81f1b Fix warnings on mac and ubuntu 2018-02-23 19:37:12 +01:00
Seth Alves
59bd05aa55 make shadow-related shader compile on osx 2018-02-23 09:22:34 -08:00
humbletim
058e4d1926 CR feedback; whitespace / remove unnecessary diffs 2018-02-23 09:12:33 -05:00
humbletim
f8fe06213d CR feedback; whitespace / remove unnecessary diffs 2018-02-23 09:11:23 -05:00
Olivier Prat
6a550e983f Disable sharpen with FXAA 2018-02-23 14:46:37 +01:00
Olivier Prat
095f426f31 Adjusted default sharpen 2018-02-23 14:43:22 +01:00
humbletim
6ea4b660b7 CR feedback; remove ok bool pointer and all metadata; cleanup 2018-02-23 07:47:39 -05:00
Olivier Prat
c9a6d6bf14 Added adjustable post sharpen filter 2018-02-23 11:53:05 +01:00
Olivier Prat
4636f43728 Simplified camera view history and TAA is now working in all circumstances. 2018-02-23 10:19:05 +01:00
Anthony J. Thibault
0469eafbe4 Switch between dualQuats and matrix skinning based on model entity scale factor. 2018-02-22 18:35:16 -08:00
Bradley Austin Davis
12d1885dff
Merge pull request #12428 from gcalero/android_ui_fixes
Android ui fixes
2018-02-22 18:28:18 -08:00
Brad Davis
e0e7fb04f2 Fix merge issues 2018-02-22 18:08:56 -08:00
Brad Davis
aeb29db37d Merge remote-tracking branch 'upstream/stable' into android_stable 2018-02-22 17:35:00 -08:00
samcake
101872abce Still marinating how to represent the proxy values... 2018-02-22 16:44:35 -08:00
NissimHadar
3150b963c0 Implemented call to abortTask(). 2018-02-22 16:29:58 -08:00
Brad Davis
4e2d3f23a6 Fix tonemapping on forward render pipeline / GLES 2018-02-22 15:38:15 -08:00
Olivier Prat
ebe05d1f6f Still have to fix TAA when GPU is slower than game 2018-02-22 18:59:25 +01:00
Anthony J. Thibault
86351f19a9 Merge branch 'master' into bug-fix/entity-mat-avatar-dual-quaternions 2018-02-22 08:44:21 -08:00
humbletim
010c714abc restore original Entities.getMeshes 2018-02-22 08:51:54 -05:00
humbletim
4d43e54346 use shared buffer_helpers::clone 2018-02-22 08:41:15 -05:00
humbletim
e4a2a589a5 CR fedback and cleanup 2018-02-22 07:56:09 -05:00
humbletim
72fca7e57e Merge remote-tracking branch 'samuel/scriptableMaterials' into Leopoly_Phase1_010_graphics-scripting-merge 2018-02-22 05:18:05 -05:00
humbletim
be8d79f53f CR fedback and cleanup 2018-02-22 05:15:01 -05:00
Olivier Prat
aa46d16699 A bit of cleanup in TAA shaders 2018-02-22 10:09:03 +01:00
samcake
9c136e7dac Trying to render the proxies without success 2018-02-21 17:31:53 -08:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
Olivier Prat
dca7b7aaba TAA is working on HMD! Still some issues when game rate is low 2018-02-21 17:34:51 +01:00
Olivier Prat
093a1491cd Renamed resourcering to resourceswapchain 2018-02-21 15:43:19 +01:00
Olivier Prat
f53c2f41a5 Merge branch 'master' of http://github.com/highfidelity/hifi into prev 2018-02-21 09:46:38 +01:00
Nissim Hadar
6f84e4c977 Moved shadows and ambient occlusion to menu checkboxes. 2018-02-20 23:45:07 -08:00
samcake
f1dcfeb25e Adding shaders and means to render the proxies contained in the workload SPace 2018-02-20 18:20:12 -08:00
SamGondelman
4c6169ec78 merge and a little cleanup 2018-02-20 15:45:34 -08:00
SamGondelman
4f0f6709c1 fix build errors 2018-02-20 13:56:06 -08:00
humbletim
5791ca4c51 interim checkin 2018-02-20 12:22:04 -05:00
Nissim Hadar
b2a06cdb98 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/ShapeEntityItem.h
#	libraries/networking/src/udt/PacketHeaders.cpp
#	libraries/networking/src/udt/PacketHeaders.h
2018-02-19 13:05:57 -08:00
Nissim Hadar
6a9bbaf0a5 WIP - clean-up. 2018-02-19 12:00:30 -08:00
Gabriel Calero
779e45aae7 Restore avatar overlays 2018-02-19 16:12:41 -03:00
Sam Gateau
fd49c0d100
Merge pull request #12401 from SamGondelman/decals
Material Entities
2018-02-19 10:58:02 -08:00
Olivier Prat
18af60f3eb Added RingBuffer mechanism to gpu lib 2018-02-19 18:48:58 +01:00
Olivier Prat
9cfe53be3e Merged from orgin taa 2018-02-19 17:50:10 +01:00
Olivier Prat
f5a2557a2e Merged with master 2018-02-19 17:28:39 +01:00
David Rowe
67cfe783be Entity properties JSDoc 2018-02-19 12:17:31 +13:00
Nissim Hadar
7ba8a9935a No extraneous shadows. 2018-02-16 19:23:31 -08:00
Nissim Hadar
a2cc78b200 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork 2018-02-16 14:01:57 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
SamGondelman
b189433855 merge 2018-02-15 15:50:36 -08:00
SamGondelman
2d754edf74 CR 2018-02-15 15:48:41 -08:00
Nissim Hadar
df7a8389b3 Fixed possible crash. 2018-02-15 11:51:06 -08:00
samcake
b21b98c810 Add a way to early abort a task from a Job, apply that to the highlight effect to shave unecessary work 2018-02-15 11:24:20 -08:00
Nissim Hadar
26e7a85a95 Fixed possible crash. 2018-02-14 21:15:29 -08:00
Nissim Hadar
a679b6f828 Fixed possible crash. 2018-02-14 18:55:04 -08:00
samcake
246ac25d0a Introducing a way to abort a task from one of its job, using it to skip highlight tasks if nothing to highlight 2018-02-14 17:36:46 -08:00
Sam Gondelman
15cdfef16a
Merge branch 'master' into decals 2018-02-14 17:33:01 -08:00
Nissim Hadar
054b2bf3e2 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/networking/src/udt/PacketHeaders.cpp
#	scripts/system/html/js/entityProperties.js
2018-02-14 17:10:07 -08:00
SamGondelman
324eefc914 remove fresnel, add unlit, fix overlays, cleanup 2018-02-14 17:02:07 -08:00
samcake
6357f36a97 Fixing names 2018-02-14 10:39:14 -08:00
Nissim Hadar
1632ab9782 Changed flag to "cast shadow" instead of "don't cast shadow". 2018-02-13 18:27:36 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
Anthony J. Thibault
d2c199104e Avatars use Dual Quaternion Skinning and Model Entities do not. 2018-02-13 17:47:49 -08:00
Nissim Hadar
23a29b8d4b Added don't castr shadow flag to entity and shape classes. 2018-02-13 16:16:04 -08:00
SamGondelman
4500ed17e7 merge from master 2018-02-13 13:58:39 -08:00
SamGondelman
38290064c1 replace materials by name, hide material mode for now 2018-02-13 13:24:08 -08:00
Andrew Meadows
20c2a4470e merge 'findByID' into 'workload-001' 2018-02-13 11:47:02 -08:00
Anthony J. Thibault
7f5f48bca9 Models can now switch between dual quats and matrix palette skinning.
but not dynamically, because we still only compile one version of the shader.
2018-02-13 11:37:14 -08:00
Gabriel Calero
99f6c80b2a Temporary remove ToneMappingDeferred 2018-02-13 10:00:31 -08:00
Sam Gateau
040710807d
Merge pull request #12346 from Zvork/scripts
Fix transition (ex-fade) debugging scripts
2018-02-13 09:08:35 -08:00
Andrew Meadows
8231a56b22 pull task out of render and into its own lib 2018-02-13 08:56:11 -08:00
Anthony J. Thibault
cf5452313a WIP check in of making the use of dq or mat dynamic per model 2018-02-12 18:44:24 -08:00
Nissim Hadar
34aab4a9c8 Merge branch 'master' of https://github.com/highfidelity/hifi into shadowControlsOffZvork
# Conflicts:
#	libraries/entities-renderer/src/RenderableZoneEntityItem.cpp
2018-02-12 17:50:39 -08:00
John Conklin II
51bf3c1466
Merge pull request #12323 from Zvork/shadow
Shadow performance / acnee improvements
2018-02-12 14:41:13 -08:00
John Conklin II
d084e58f48
Merge pull request #12328 from Atlante45/fix/misc-bugs
Misc bug fixes
2018-02-12 14:31:38 -08:00
Nissim Hadar
4acd0a34f5 Seems OK. Before adding flag to entity. 2018-02-12 12:55:14 -08:00
SamGondelman
9e8aa1898c warnings, load material from URL, shapeID -> parentMaterialID 2018-02-12 12:50:09 -08:00
SamGondelman
5337377ef5 Merge remote-tracking branch 'upstream/master' into decals 2018-02-09 14:40:20 -08:00
samcake
522c577e73 FIxing the bad ambient lighting on scattering surfaces 2018-02-09 14:08:55 -08:00
SamGondelman
84cd0e1529 wip live material swapping on model entities, model overlays, avatars,
and albedo swap on shape entities
2018-02-09 12:00:08 -08:00
samcake
e64c029424 fixing the scattering bad ambient lighting 2018-02-09 11:32:29 -08:00
NissimHadar
7ee5245aeb Added shadow caster flag to filter. 2018-02-09 10:45:29 -08:00
samcake
4419dfe622 Addressing review comments 2018-02-09 10:02:16 -08:00
humbletim
a08770c816 cleanup 2018-02-09 02:29:20 -05:00
Sam Gateau
0e25b7bd35 Fixing the normal map computation 2018-02-08 23:27:12 -08:00
Sam Gateau
f20e1a727e Removing the specular pipeline since we now take care of it with the base shader, remove unused shader include files adding the tone map pass 2018-02-08 23:07:39 -08:00
samcake
b66da1897d improving the forward rendering pass, removing the specular variation and making it defautl 2018-02-08 17:59:07 -08:00
NissimHadar
950a62f3f8 Global graphics flag default to on.
Added cast shadows flag to zone/keylight.
Exit the RenderShadowMap job if current keylight doesn't cast shadows.
2018-02-08 15:52:20 -08:00
Bradley Austin Davis
ab5355dbdd First pass at bindless textures 2018-02-08 11:11:36 -08:00
samcake
03aeb7adda Adding the ubo slot assignment for the resource texture table 2018-02-08 11:08:23 -08:00
samcake
536ada3973 Introducing the TextureTable in the gpu shader system 2018-02-08 11:00:37 -08:00
samcake
caacd3e5cf Trying to fix the forwaard rendering 2018-02-07 18:46:47 -08:00
Bradley Austin Davis
fd007e845d Squashed scribe changes 2018-02-07 10:29:29 -08:00
Bradley Austin Davis
ae092f6c0b Merge remote-tracking branch 'upstream/master' into fix/shader_length 2018-02-07 09:48:23 -08:00
NissimHadar
d01f9cd1fb Fixing git crap. 2018-02-06 23:51:08 -08:00
Bradley Austin Davis
0455fb37b6 Merge remote-tracking branch 'upstream/master' into fix/shader_length 2018-02-06 15:55:01 -08:00
Olivier Prat
d248e1ed79 Merge branch 'master' of http://github.com/highfidelity/hifi into scripts 2018-02-06 18:00:38 +01:00
Olivier Prat
733d36df47 Fixed save / load of fade effect configurations 2018-02-06 17:57:04 +01:00
Olivier Prat
179aca2bf9 Shadow task now uses LOD culling from main view task 2018-02-06 11:47:39 +01:00
Andrew Meadows
96c97547f9
Merge pull request #12205 from jherico/no_widgets
Remove some unneeded Qt dependencies
2018-02-05 15:32:54 -08:00
Olivier Prat
92279b5939 Merged with master 2018-02-05 18:24:05 +01:00
Olivier Prat
445ffbd82f Added tag bits to shadow octree query 2018-02-05 16:35:55 +01:00
Olivier Prat
2940a67b3e Merged with master 2018-02-03 16:55:25 +01:00
SamGondelman
4d4294dd6a Merge remote-tracking branch 'upstream/master' into decals 2018-02-02 16:50:01 -08:00
SamGondelman
d7f4b033e8 wip finish adding material entity 2018-02-02 16:49:33 -08:00
John Conklin II
c8bb26ae74
Merge pull request #12294 from samcake/pastel
Improve startup time by optimizing shader bookkeeping
2018-02-02 16:37:44 -08:00
John Conklin II
9f4820df3b
Merge pull request #12255 from Zvork/trnormalmap
Normal map support on translucent objects
2018-02-02 14:19:50 -08:00
Brad Davis
08e52e5ef3 Fix additional highp 2018-02-02 14:15:21 -08:00
Brad Davis
dca3061107 Fix material key on Android 2018-02-02 13:45:24 -08:00
Atlante45
8ebb3e52d8 Misc bug fixes 2018-02-02 13:10:49 -08:00
Olivier Prat
03daba9bac Removed duplicate shader include 2018-02-02 18:18:24 +01:00
Olivier Prat
8a011036ef Removed warnings on mac and ubuntu 2018-02-02 18:07:35 +01:00
Seth Alves
861497e907 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
Olivier Prat
e9747e9d85 Small optimisations in shadow shader 2018-02-02 15:06:22 +01:00
Olivier Prat
ac92b3c130 Merge branch 'master' of http://github.com/highfidelity/hifi into scribe 2018-02-02 14:01:59 +01:00
Olivier Prat
234cb1e3e6 Added anti frustum test to remove lower cascade objects from higher shadow cascades 2018-02-02 12:15:43 +01:00
Olivier Prat
1f4671ba17 Cleaned up orthographic shadow culling functor 2018-02-02 11:09:28 +01:00
Olivier Prat
3804917cf4 Orthographic octree selection seems to be working 2018-02-02 09:40:57 +01:00
Olivier Prat
a44c5c9814 Merge branch 'master' of http://github.com/highfidelity/hifi into trnormalmap 2018-02-02 08:46:38 +01:00
humbletim
06afaa7470 BufferView <-> QVariant/QScriptValue conversion
update MeshProxy/SimpleMeshProxy and ScriptableModel

ModelScriptingInterface / scriptable::ModelProvider

integration

update to RC-63

initial graphics-scripting refactoring

graphics-scripting baseline commit

wip commit

Geometry -> MeshPart

remove SimpleMeshProxy

collapse graphics-utils -> graphics-scripting

scriptable::Model => scriptable::ScriptableModel
2018-02-01 16:30:29 -05:00
Anthony J. Thibault
a1b67afabf Fix for rigidly bound mesh not being properly cauterized.
For example, sometimes in first person view, you can see the back of your avatar's eyes or the brim of your avatar's hat.
2018-02-01 11:57:50 -08:00
Seth Alves
482be7ba4e Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-01 06:36:04 -08:00
Sam Gateau
351f619555 Fixing a shader error on android 2018-01-31 23:35:16 -08:00
samcake
582ef2a8a2 MErging with master 2018-01-31 11:00:23 -08:00
Seth Alves
64a46bf5df merge from upstream 2018-01-31 10:43:41 -08:00
Olivier Prat
d422545c78 Changed shadow task to do a single octree query as well as pipeline/depth sort for all cascades. Still issue with disapearing objects from shadow map with viewpoint 2018-01-31 17:13:06 +01:00
Olivier Prat
3fa2babec2 Moved cascade frustum pre-computation to single ShadowSetup job 2018-01-31 11:55:46 +01:00
Olivier Prat
f344e44d26 Switched to a simpler manual fixed/slope based shadow bias system. Automatic stuff fail most of the time 2018-01-31 10:19:17 +01:00
Atlante45
bc819c698e Merge branch 'stable' of https://github.com/highfidelity/hifi into merge-back 2018-01-30 16:09:30 -08:00
Olivier Prat
5e6300ce46 Merged with master 2018-01-30 09:52:30 +01:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
samcake
1fd4c5c1a4 Integrating the tag flags to the render item key and adding configration of the render pipelien with the Tag information 2018-01-29 12:20:51 -08:00
John Conklin II
92b9290294
Merge pull request #12267 from hyperlogic/bug-fix/rc63-neck-cauterization
RC63: Bug fix for avatar neck cauterization
2018-01-29 10:52:10 -08:00
Olivier Prat
0324f41565 Trying to improve adaptive shadow bias 2018-01-29 17:23:35 +01:00
Olivier Prat
70a7ecc5f0 Fixed merge with remote trnormalmap 2018-01-29 10:50:17 +01:00
Olivier Prat
4cbfef55ef Merged with master. Had to add back shaders and code 2018-01-29 10:33:16 +01:00
Brad Davis
0781d8eaf0 Remove some unneeded Qt dependencies 2018-01-28 22:18:24 -08:00
Brad Davis
87a41ef176 Force the forward pipelines to setup the lighting data 2018-01-28 14:56:15 -08:00
Brad Davis
07aee1ef68 Ensure the fragment normal is noramlized 2018-01-28 14:55:28 -08:00
Brad Davis
7565e08657 Make ambient light header GLES safe 2018-01-28 14:40:25 -08:00
Brad Davis
29d6813963 Fixing header ordering 2018-01-28 14:39:51 -08:00
Sam Gateau
221475d7d9 FIxing the dark ambient lighting on scattering surface 2018-01-27 10:37:32 -08:00
Sam Gateau
3d9985fa67 FIx the scattering ambient lighting diffuse which was too dark (got divided by PI) comparedd to non scattering 2018-01-27 08:48:19 -08:00
samcake
8dfa3aace3 cleaning en route 2018-01-26 17:34:37 -08:00
Anthony J. Thibault
3be857567b updated Skinning.slh comment and constant.
(cherry picked from commit 43eaa02ef0)
2018-01-26 14:02:18 -08:00
Olivier Prat
6b0b17ff63 Working on better adaptive bias algorithm for shadow 2018-01-26 17:57:20 +01:00
Olivier Prat
9cb5c95fe3 Added velocity buffer to deferredLighting.qml 2018-01-26 15:05:46 +01:00
Olivier Prat
1aa41918d0 Merge branch 'master' of http://github.com/highfidelity/hifi into taa 2018-01-26 15:01:30 +01:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
Brad Davis
f3d451c2ef Fix GLES compilation for shader 2018-01-25 19:33:42 -08:00
Sam Gateau
23b99f04cd Merge branch 'master' of https://github.com/highfidelity/hifi into seth-branch 2018-01-25 18:33:37 -08:00
Anthony J. Thibault
1ad65b8da5 Bug fix for twisted knees on some avatars.
The FBXReader inverse bind pose calculation can sometimes introduce floating point fuzz into
the bottom row of the matrix.  The Transform class checks this bottom row before doing decomposition
into translation, rotation and scale.  If it detects that this row is not exactly (0, 0, 0, 1) it aborts.
And returns identity.  To guarantee that it preforms the decomposition correctly slam the row to (0, 0, 0, 1),
before conversion to a Transform instance.

(cherry picked from commit 991ba7f195)
2018-01-25 18:31:41 -08:00
Anthony J. Thibault
21c1e32490 Bug fix for avatar neck cauterization
The basic dual-quaternion skinning algorithm does not handle non-rigid transformations like scale well.
Because we only use scaling for head cauterization, we special case this by passing in a cauterization factor,
as well as a cauterization position to the vertex shader.  If a vertex is flagged as cauterized, we slam it to equal the cauterization position.
Although, not as smooth as the previous method, it seems to work well enough on the avatar's I've tested.

(cherry picked from commit faf8350369)
2018-01-25 17:47:39 -08:00
samcake
2f4e61888f Making it work maybe 2018-01-25 16:57:35 -08:00
Brad Davis
361b767586 Merge branch 'fix/render_config' into android 2018-01-25 14:50:41 -08:00
Olivier Prat
b7b478f640 Using proper inverse projection matrix in velocity buffer computation to reproject to world pos 2018-01-25 17:33:18 +01:00
Olivier Prat
5af4337b0e Merged with master 2018-01-25 10:11:53 +01:00
Olivier Prat
f3aac2a7b5 Merged with samcake/black 2018-01-25 09:27:48 +01:00
samcake
ae6a95ec0d fixing my bugs on vissibility 2018-01-24 18:07:35 -08:00
Olivier Prat
95882e0cde Merged with master 2018-01-24 10:51:54 +01:00
Olivier Prat
d0f2138e87 Merged with master 2018-01-24 10:00:41 +01:00
Olivier Prat
c92a9975ba Merged with master 2018-01-24 09:53:38 +01:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Olivier Prat
55abaf33fb Added shaders to support normal maps on translucent objects 2018-01-23 17:35:01 +01:00
Olivier Prat
24692f13fd Added separate scribe function to evalGlobalLightingAlphaBlendedWithHaze to shorten shader C string 2018-01-23 14:19:39 +01:00
Brad Davis
8f993e5a68 Merge branch 'android' into android_new 2018-01-22 12:48:38 -08:00
Olivier Prat
43f7bb5f56 Fixed compilation error due to really long shader 2018-01-22 16:50:03 +01:00
Olivier Prat
a807e41ff4 Merge branch 'master' of http://github.com/highfidelity/hifi into locallights 2018-01-22 16:05:54 +01:00
Brad Davis
d2fe9e2710 PR feedback 2018-01-19 20:24:34 -08:00
Brad Davis
3e7872637d Merge branch 'android' into android_new 2018-01-19 14:40:01 -08:00
Brad Davis
d53b8b38ac Merge remote-tracking branch 'upstream/master' into android 2018-01-19 14:35:20 -08:00
Seth Alves
9be2c67f00 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-19 11:46:34 -08:00
Brad Davis
3dba928b72 Merge remote-tracking branch 'upstream/android' into android_new 2018-01-19 10:36:46 -08:00
Seth Alves
bce9b5f459 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-19 09:53:54 -08:00
Olivier Prat
12c48a38f7 Normalized diffuse & specular of directional, point and spot lights such as a light intensity of 1 gives a perpendicular diffuse lighting of the same color as the albedo for dielectric materials. 2018-01-19 13:58:35 +01:00
Brad Davis
bdfa1273ba Merge remote-tracking branch 'upstream/master' into android 2018-01-18 17:33:10 -08:00
Brad Davis
0a0e5ab84b Don't try to set invalid slots in the fade effect 2018-01-18 16:49:19 -08:00
Brad Davis
6fa0ef88ff Fix compile issues in forward global light 2018-01-18 16:48:48 -08:00
Brad Davis
a9b2cc3408 Fixing lighting shader and removing being of light 2018-01-18 15:25:22 -08:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
7c32d3c536 flip logic back around 2018-01-18 13:49:17 -08:00
Seth Alves
0ad4cdc41b works now 2018-01-18 13:15:47 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Brad Davis
9e2503893c Merge remote-tracking branch 'gcalero/android_render_forward_fixes' into android_new 2018-01-18 10:03:50 -08:00
Olivier Prat
902bfac380 Merged with master 2018-01-18 18:31:04 +01:00
Seth Alves
1c819c8422 formatting 2018-01-18 09:12:37 -08:00
Sam Gateau
dd436229c1
Merge pull request #12193 from SamGondelman/transparent
Fix black flashing on transparent objects
2018-01-18 09:11:46 -08:00
Sam Gateau
7a9740d258 visible-perview 2018-01-18 02:18:46 -08:00
Sam Gateau
c1b7bc3ff8 Merge branch 'master' of https://github.com/highfidelity/hifi into visible-perview 2018-01-17 18:50:56 -08:00