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Fix GLES compilation for shader
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1 changed files with 2 additions and 2 deletions
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@ -17,8 +17,8 @@ uniform sampler2D normalMap;
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in vec2 varTexCoord0;
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out vec4 outLinearDepth;
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out vec4 outNormal;
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layout(location = 0) out vec4 outLinearDepth;
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layout(location = 1) out vec4 outNormal;
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void main(void) {
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// Gather 2 by 2 quads from texture and downsample
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