Fix GLES compilation for shader

This commit is contained in:
Brad Davis 2018-01-25 19:33:42 -08:00
parent 1b35ff9b85
commit f3d451c2ef

View file

@ -17,8 +17,8 @@ uniform sampler2D normalMap;
in vec2 varTexCoord0;
out vec4 outLinearDepth;
out vec4 outNormal;
layout(location = 0) out vec4 outLinearDepth;
layout(location = 1) out vec4 outNormal;
void main(void) {
// Gather 2 by 2 quads from texture and downsample