mirror of
https://github.com/overte-org/overte.git
synced 2025-04-15 04:07:23 +02:00
Global graphics flag default to on.
Added cast shadows flag to zone/keylight. Exit the RenderShadowMap job if current keylight doesn't cast shadows.
This commit is contained in:
parent
179aca2bf9
commit
950a62f3f8
15 changed files with 94 additions and 20 deletions
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@ -330,6 +330,7 @@ void ZoneEntityRenderer::updateKeySunFromEntity(const TypedEntityPointer& entity
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sunLight->setColor(ColorUtils::toVec3(_keyLightProperties.getColor()));
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sunLight->setIntensity(_keyLightProperties.getIntensity());
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sunLight->setDirection(_keyLightProperties.getDirection());
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sunLight->setCastShadows(_keyLightProperties.getCastShadows());
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}
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void ZoneEntityRenderer::updateAmbientLightFromEntity(const TypedEntityPointer& entity) {
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@ -1128,6 +1128,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
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ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
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ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_INTENSITY, KeyLightIntensity, keyLightIntensity, float);
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ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_DIRECTION, KeyLightDirection, keyLightDirection, glm::vec3);
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ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_CAST_SHADOWS, KeyLightCastShadows, keyLightCastShadows, bool);
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ADD_PROPERTY_TO_MAP(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, glm::vec3);
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ADD_PROPERTY_TO_MAP(PROP_VOXEL_DATA, VoxelData, voxelData, QByteArray);
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ADD_PROPERTY_TO_MAP(PROP_VOXEL_SURFACE_STYLE, VoxelSurfaceStyle, voxelSurfaceStyle, uint16_t);
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@ -205,6 +205,11 @@ enum EntityPropertyList {
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PROP_HAZE_MODE,
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PROP_KEYLIGHT_COLOR,
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PROP_KEYLIGHT_INTENSITY,
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PROP_KEYLIGHT_DIRECTION,
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PROP_KEYLIGHT_CAST_SHADOWS,
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PROP_HAZE_RANGE,
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PROP_HAZE_COLOR,
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PROP_HAZE_GLARE_COLOR,
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@ -246,10 +251,6 @@ enum EntityPropertyList {
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// Aliases/Piggyback properties for Zones. These properties intentionally reuse the enum values for
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// other properties which will never overlap with each other. We do this so that we don't have to expand
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// the size of the properties bitflags mask
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PROP_KEYLIGHT_COLOR = PROP_COLOR,
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PROP_KEYLIGHT_INTENSITY = PROP_INTENSITY,
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PROP_KEYLIGHT_DIRECTION = PROP_EXPONENT,
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PROP_SKYBOX_COLOR = PROP_ANIMATION_URL,
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PROP_SKYBOX_URL = PROP_ANIMATION_FPS,
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@ -21,6 +21,7 @@ const xColor KeyLightPropertyGroup::DEFAULT_KEYLIGHT_COLOR = { 255, 255, 255 };
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const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_INTENSITY = 1.0f;
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const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY = 0.5f;
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const glm::vec3 KeyLightPropertyGroup::DEFAULT_KEYLIGHT_DIRECTION = { 0.0f, -1.0f, 0.0f };
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const bool KeyLightPropertyGroup::DEFAULT_KEYLIGHT_CAST_SHADOWS { false };
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void KeyLightPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
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QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
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@ -28,23 +29,27 @@ void KeyLightPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desired
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COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_COLOR, KeyLight, keyLight, Color, color);
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COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_INTENSITY, KeyLight, keyLight, Intensity, intensity);
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COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_DIRECTION, KeyLight, keyLight, Direction, direction);
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COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_CAST_SHADOWS, KeyLight, keyLight, CastShadows, castShadows);
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}
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void KeyLightPropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
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COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, color, xColor, setColor);
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COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, intensity, float, setIntensity);
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COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, direction, glmVec3, setDirection);
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COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, castShadows, bool, setCastShadows);
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// legacy property support
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COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightColor, xColor, setColor, getColor);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightIntensity, float, setIntensity, getIntensity);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightDirection, glmVec3, setDirection, getDirection);
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COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightCastShadows, bool, setCastShadows, getCastShadows);
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}
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void KeyLightPropertyGroup::merge(const KeyLightPropertyGroup& other) {
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COPY_PROPERTY_IF_CHANGED(color);
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COPY_PROPERTY_IF_CHANGED(intensity);
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COPY_PROPERTY_IF_CHANGED(direction);
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COPY_PROPERTY_IF_CHANGED(castShadows);
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}
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void KeyLightPropertyGroup::debugDump() const {
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@ -52,6 +57,7 @@ void KeyLightPropertyGroup::debugDump() const {
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qCDebug(entities) << " color:" << getColor(); // << "," << getColor()[1] << "," << getColor()[2];
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qCDebug(entities) << " intensity:" << getIntensity();
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qCDebug(entities) << " direction:" << getDirection();
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qCDebug(entities) << " castShadows:" << getCastShadows();
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}
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void KeyLightPropertyGroup::listChangedProperties(QList<QString>& out) {
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@ -64,6 +70,9 @@ void KeyLightPropertyGroup::listChangedProperties(QList<QString>& out) {
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if (directionChanged()) {
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out << "keyLight-direction";
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}
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if (castShadowsChanged()) {
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out << "keyLight-castShadows";
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}
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}
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bool KeyLightPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
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@ -71,19 +80,22 @@ bool KeyLightPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
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EntityPropertyFlags& propertyFlags,
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EntityPropertyFlags& propertiesDidntFit,
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int& propertyCount,
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OctreeElement::AppendState& appendState) const {
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OctreeElement::AppendState& appendState) const
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{
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bool successPropertyFits = true;
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOWS, getCastShadows());
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return true;
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}
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bool KeyLightPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt,
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int& processedBytes) {
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int& processedBytes)
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{
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int bytesRead = 0;
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bool overwriteLocalData = true;
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@ -92,11 +104,13 @@ bool KeyLightPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFl
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, xColor, setColor);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOWS, bool, setCastShadows);
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DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_COLOR, Color);
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DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_INTENSITY, Intensity);
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DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_DIRECTION, Direction);
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DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_CAST_SHADOWS, CastShadows);
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processedBytes += bytesRead;
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Q_UNUSED(somethingChanged);
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@ -108,6 +122,7 @@ void KeyLightPropertyGroup::markAllChanged() {
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_colorChanged = true;
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_intensityChanged = true;
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_directionChanged = true;
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_castShadowsChanged = true;
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}
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EntityPropertyFlags KeyLightPropertyGroup::getChangedProperties() const {
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@ -116,7 +131,8 @@ EntityPropertyFlags KeyLightPropertyGroup::getChangedProperties() const {
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_COLOR, color);
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_INTENSITY, intensity);
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, direction);
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CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_CAST_SHADOWS, castShadows);
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return changedProperties;
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}
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@ -124,6 +140,7 @@ void KeyLightPropertyGroup::getProperties(EntityItemProperties& properties) cons
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COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Color, getColor);
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COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Intensity, getIntensity);
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COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Direction, getDirection);
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COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, CastShadows, getCastShadows);
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}
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bool KeyLightPropertyGroup::setProperties(const EntityItemProperties& properties) {
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@ -132,6 +149,7 @@ bool KeyLightPropertyGroup::setProperties(const EntityItemProperties& properties
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SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Color, color, setColor);
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SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Intensity, intensity, setIntensity);
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SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Direction, direction, setDirection);
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SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, CastShadows, castShadows, setCastShadows);
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return somethingChanged;
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}
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@ -142,6 +160,7 @@ EntityPropertyFlags KeyLightPropertyGroup::getEntityProperties(EncodeBitstreamPa
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requestedProperties += PROP_KEYLIGHT_COLOR;
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requestedProperties += PROP_KEYLIGHT_INTENSITY;
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requestedProperties += PROP_KEYLIGHT_DIRECTION;
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requestedProperties += PROP_KEYLIGHT_CAST_SHADOWS;
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return requestedProperties;
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}
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@ -159,6 +178,7 @@ void KeyLightPropertyGroup::appendSubclassData(OctreePacketData* packetData, Enc
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
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APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOWS, getCastShadows());
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}
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int KeyLightPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
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@ -172,6 +192,7 @@ int KeyLightPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char*
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, xColor, setColor);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
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READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOWS, bool, setCastShadows);
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return bytesRead;
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}
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@ -78,10 +78,12 @@ public:
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static const float DEFAULT_KEYLIGHT_INTENSITY;
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static const float DEFAULT_KEYLIGHT_AMBIENT_INTENSITY;
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static const glm::vec3 DEFAULT_KEYLIGHT_DIRECTION;
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static const bool DEFAULT_KEYLIGHT_CAST_SHADOWS;
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DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, Color, color, xColor, DEFAULT_KEYLIGHT_COLOR);
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DEFINE_PROPERTY(PROP_KEYLIGHT_INTENSITY, Intensity, intensity, float, DEFAULT_KEYLIGHT_INTENSITY);
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DEFINE_PROPERTY_REF(PROP_KEYLIGHT_DIRECTION, Direction, direction, glm::vec3, DEFAULT_KEYLIGHT_DIRECTION);
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DEFINE_PROPERTY(PROP_KEYLIGHT_CAST_SHADOWS, CastShadows, castShadows, bool, DEFAULT_KEYLIGHT_CAST_SHADOWS);
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};
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#endif // hifi_KeyLightPropertyGroup_h
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@ -65,6 +65,14 @@ const Vec3& Light::getDirection() const {
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return _lightSchemaBuffer->volume.direction;
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}
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void Light::setCastShadows(const bool castShadows) {
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_castShadows = castShadows;
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}
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const bool Light::getCastShadows() const {
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return _castShadows;
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}
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void Light::setColor(const Color& color) {
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_lightSchemaBuffer.edit().irradiance.color = color;
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updateLightRadius();
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@ -132,7 +140,6 @@ void Light::setSpotExponent(float exponent) {
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_lightSchemaBuffer.edit().irradiance.falloffSpot = exponent;
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}
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void Light::setAmbientIntensity(float intensity) {
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_ambientSchemaBuffer.edit().intensity = intensity;
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}
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@ -103,6 +103,9 @@ public:
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void setDirection(const Vec3& direction);
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const Vec3& getDirection() const;
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void setCastShadows(const bool castShadows);
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const bool getCastShadows() const;
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void setOrientation(const Quat& orientation);
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const glm::quat& getOrientation() const { return _transform.getRotation(); }
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@ -187,6 +190,8 @@ protected:
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void updateLightRadius();
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bool _castShadows{ false };
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};
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typedef std::shared_ptr< Light > LightPointer;
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@ -30,7 +30,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
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case PacketType::EntityEdit:
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case PacketType::EntityData:
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case PacketType::EntityPhysics:
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return static_cast<PacketVersion>(EntityVersion::SoftEntities);
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return static_cast<PacketVersion>(EntityVersion::ShadowControl);
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case PacketType::EntityQuery:
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return static_cast<PacketVersion>(EntityQueryPacketVersion::RemovedJurisdictions);
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@ -206,7 +206,8 @@ enum class EntityVersion : PacketVersion {
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OwnershipChallengeFix,
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ZoneLightInheritModes = 82,
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ZoneStageRemoved,
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SoftEntities
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SoftEntities,
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ShadowControl
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};
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enum class EntityScriptCallMethodVersion : PacketVersion {
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@ -541,15 +541,23 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
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auto keyLight = lightAndShadow.first;
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graphics::LightPointer keyAmbientLight;
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graphics::LightPointer ambientLight;
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if (lightStage && lightStage->_currentFrame._ambientLights.size()) {
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keyAmbientLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
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ambientLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
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}
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bool hasAmbientMap = (keyAmbientLight != nullptr);
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bool hasAmbientMap = (ambientLight != nullptr);
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// Setup the global directional pass pipeline
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{
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if (deferredLightingEffect->_shadowMapEnabled) {
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// Check if keylight casts shadows
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bool keyLightCastShadows { false };
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if (lightStage && lightStage->_currentFrame._sunLights.size()) {
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graphics::LightPointer keyLight = lightStage->getLight(lightStage->_currentFrame._sunLights.front());
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keyLightCastShadows = keyLight->getCastShadows();
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}
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if (deferredLightingEffect->_shadowMapEnabled && keyLightCastShadows) {
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// If the keylight has an ambient Map then use the Skybox version of the pass
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// otherwise use the ambient sphere version
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@ -61,7 +61,7 @@ public:
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private:
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DeferredLightingEffect() = default;
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bool _shadowMapEnabled{ false };
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bool _shadowMapEnabled{ true }; // note that this value is overwritten in the ::configure method
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bool _ambientOcclusionEnabled{ false };
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graphics::MeshPointer _pointLightMesh;
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@ -120,6 +120,12 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
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auto lightStage = renderContext->_scene->getStage<LightStage>();
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assert(lightStage);
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// Exit if current keylight does not cast shadows
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bool castShadows = lightStage->getCurrentKeyLight()->getCastShadows();
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if (!castShadows) {
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return;
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}
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auto shadow = lightStage->getCurrentKeyShadow();
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if (!shadow || _cascadeIndex >= shadow->getCascadeCount()) {
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return;
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@ -378,6 +384,15 @@ void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, O
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void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderContext, Outputs& output) {
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auto lightStage = renderContext->_scene->getStage<LightStage>();
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assert(lightStage);
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// Exit if current keylight does not cast shadows
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bool castShadows = lightStage->getCurrentKeyLight()->getCastShadows();
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if (!castShadows) {
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output.edit0() = ItemFilter::Builder::nothing();
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output.edit1() = ViewFrustumPointer();
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return;
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}
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// Cache old render args
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RenderArgs* args = renderContext->args;
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@ -38,7 +38,7 @@ class RenderShadowTaskConfig : public render::Task::Config::Persistent {
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Q_OBJECT
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Q_PROPERTY(bool enabled MEMBER enabled NOTIFY dirty)
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public:
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RenderShadowTaskConfig() : render::Task::Config::Persistent(QStringList() << "Render" << "Engine" << "Shadows", false) {}
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RenderShadowTaskConfig() : render::Task::Config::Persistent(QStringList() << "Render" << "Engine" << "Shadows", true) {}
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signals:
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void dirty();
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@ -532,6 +532,10 @@
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<div></div>
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</div>
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</div>
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<div class="zone-group zone-section keylight-section property checkbox">
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<input type="checkbox" id="property-zone-key-light-cast-shadows">
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<label for="property-zone-key-light-cast-shadows">Cast Shadows</label>
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</div>
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<fieldset class="minor">
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<legend class="sub-section-header zone-group zone-section background-section">
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Skybox
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@ -652,6 +652,8 @@ function loaded() {
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var elZoneKeyLightDirectionX = document.getElementById("property-zone-key-light-direction-x");
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var elZoneKeyLightDirectionY = document.getElementById("property-zone-key-light-direction-y");
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var elZoneKeyLightCastShadows = document.getElementById("property-zone-key-light-cast-shadows");
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// Skybox
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var elZoneSkyboxModeInherit = document.getElementById("property-zone-skybox-mode-inherit");
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var elZoneSkyboxModeDisabled = document.getElementById("property-zone-skybox-mode-disabled");
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@ -1026,6 +1028,8 @@ function loaded() {
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elZoneKeyLightDirectionX.value = properties.keyLight.direction.x.toFixed(2);
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elZoneKeyLightDirectionY.value = properties.keyLight.direction.y.toFixed(2);
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elZoneKeyLightCastShadows.checked = properties.keyLight.castShadows;
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// Skybox
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elZoneSkyboxModeInherit.checked = (properties.skyboxMode === 'inherit');
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elZoneSkyboxModeDisabled.checked = (properties.skyboxMode === 'disabled');
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@ -1463,6 +1467,9 @@ function loaded() {
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elZoneKeyLightDirectionX.addEventListener('change', zoneKeyLightDirectionChangeFunction);
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elZoneKeyLightDirectionY.addEventListener('change', zoneKeyLightDirectionChangeFunction);
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||||
|
||||
elZoneKeyLightCastShadows.addEventListener('change',
|
||||
createEmitGroupCheckedPropertyUpdateFunction('keyLight', 'castShadows'));
|
||||
|
||||
// Skybox
|
||||
var skyboxModeChanged = createZoneComponentModeChangedFunction('skyboxMode',
|
||||
elZoneSkyboxModeInherit, elZoneSkyboxModeDisabled, elZoneSkyboxModeEnabled);
|
||||
|
|
Loading…
Reference in a new issue