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Merge pull request #12515 from SamGondelman/scriptableMaterials
Material reflection
This commit is contained in:
commit
f51a35455a
17 changed files with 311 additions and 22 deletions
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@ -681,5 +681,9 @@ scriptable::ScriptableModelBase ModelOverlay::getScriptableModel() {
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}
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auto result = _model->getScriptableModel();
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result.objectID = getID();
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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result.appendMaterials(_materials);
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}
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return result;
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}
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@ -1801,5 +1801,9 @@ scriptable::ScriptableModelBase Avatar::getScriptableModel() {
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}
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auto result = _skeletonModel->getScriptableModel();
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result.objectID = getSessionUUID().isNull() ? AVATAR_SELF_ID : getSessionUUID();
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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result.appendMaterials(_materials);
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}
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return result;
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}
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@ -974,6 +974,10 @@ scriptable::ScriptableModelBase render::entities::ModelEntityRenderer::getScript
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auto result = _model->getScriptableModel();
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result.objectID = getEntity()->getID();
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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result.appendMaterials(_materials);
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}
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return result;
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}
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@ -169,8 +169,12 @@ scriptable::ScriptableModelBase ShapeEntityRenderer::getScriptableModel() {
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auto geometryCache = DependencyManager::get<GeometryCache>();
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auto geometryShape = geometryCache->getShapeForEntityShape(_shape);
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glm::vec3 vertexColor;
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if (_materials["0"].top().material) {
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vertexColor = _materials["0"].top().material->getAlbedo();
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{
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std::lock_guard<std::mutex> lock(_materialsLock);
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result.appendMaterials(_materials);
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if (_materials["0"].top().material) {
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vertexColor = _materials["0"].top().material->getAlbedo();
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}
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}
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if (auto mesh = geometryCache->meshFromShape(geometryShape, vertexColor)) {
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result.objectID = getEntity()->getID();
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@ -868,16 +868,6 @@ void SphericalHarmonics::evalFromTexture(const Texture& texture) {
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// TextureSource
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TextureSource::TextureSource() {
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}
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TextureSource::~TextureSource() {
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}
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void TextureSource::reset(const QUrl& url) {
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_imageUrl = url;
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}
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void TextureSource::resetTexture(gpu::TexturePointer texture) {
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_gpuTexture = texture;
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}
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@ -647,13 +647,11 @@ typedef std::vector<TextureView> TextureViews;
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// It provides the mechanism to create a texture using a customizable TextureLoader
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class TextureSource {
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public:
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TextureSource();
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~TextureSource();
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TextureSource(const QUrl& url, int type = 0) : _imageUrl(url), _type(type) {}
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const QUrl& getUrl() const { return _imageUrl; }
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const gpu::TexturePointer getGPUTexture() const { return _gpuTexture; }
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void reset(const QUrl& url);
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int getType() const { return _type; }
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void resetTexture(gpu::TexturePointer texture);
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@ -662,6 +660,7 @@ public:
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protected:
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gpu::TexturePointer _gpuTexture;
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QUrl _imageUrl;
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int _type { 0 };
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};
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typedef std::shared_ptr< TextureSource > TextureSourcePointer;
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@ -1,4 +1,4 @@
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set(TARGET_NAME graphics-scripting)
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setup_hifi_library()
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link_hifi_libraries(shared networking graphics fbx model-networking script-engine)
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link_hifi_libraries(shared networking graphics fbx image model-networking script-engine)
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include_hifi_library_headers(gpu)
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@ -6,9 +6,14 @@
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#include <QtCore/QUuid>
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#include <QPointer>
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#include <memory>
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#include <unordered_map>
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#include <DependencyManager.h>
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#include <SpatiallyNestable.h>
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#include "graphics/Material.h"
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#include "graphics/TextureMap.h"
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namespace graphics {
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class Mesh;
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}
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@ -31,6 +36,53 @@ namespace scriptable {
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using ModelProviderPointer = std::shared_ptr<scriptable::ModelProvider>;
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using WeakModelProviderPointer = std::weak_ptr<scriptable::ModelProvider>;
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class ScriptableMaterial {
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public:
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ScriptableMaterial() {}
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ScriptableMaterial(const graphics::MaterialPointer& material);
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ScriptableMaterial(const ScriptableMaterial& material) { *this = material; }
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ScriptableMaterial& operator=(const ScriptableMaterial& material);
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QString name;
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QString model;
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float opacity;
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float roughness;
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float metallic;
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float scattering;
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bool unlit;
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glm::vec3 emissive;
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glm::vec3 albedo;
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QString emissiveMap;
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QString albedoMap;
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QString opacityMap;
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QString metallicMap;
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QString specularMap;
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QString roughnessMap;
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QString glossMap;
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QString normalMap;
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QString bumpMap;
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QString occlusionMap;
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QString lightmapMap;
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QString scatteringMap;
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};
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/**jsdoc
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* @typedef {object} Graphics.MaterialLayer
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* @property {Material} material - This layer's material.
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* @property {number} priority - The priority of this layer. If multiple materials are applied to a mesh part, only the highest priority layer is used.
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*/
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class ScriptableMaterialLayer {
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public:
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ScriptableMaterialLayer() {}
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ScriptableMaterialLayer(const graphics::MaterialLayer& materialLayer) : material(materialLayer.material), priority(materialLayer.priority) {}
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ScriptableMaterialLayer(const ScriptableMaterialLayer& materialLayer) { *this = materialLayer; }
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ScriptableMaterialLayer& operator=(const ScriptableMaterialLayer& materialLayer);
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ScriptableMaterial material;
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quint16 priority;
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};
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typedef QHash<QString, QVector<scriptable::ScriptableMaterialLayer>> MultiMaterialMap;
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class ScriptableMeshBase : public QObject {
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Q_OBJECT
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public:
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@ -55,6 +107,8 @@ namespace scriptable {
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WeakModelProviderPointer provider;
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QUuid objectID; // spatially nestable ID
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QVector<scriptable::ScriptableMeshBase> meshes;
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MultiMaterialMap materialLayers;
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QVector<QString> materialNames;
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ScriptableModelBase(QObject* parent = nullptr) : QObject(parent) {}
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ScriptableModelBase(const ScriptableModelBase& other) : QObject(other.parent()) { *this = other; }
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@ -63,9 +117,11 @@ namespace scriptable {
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void append(const ScriptableMeshBase& mesh);
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void append(scriptable::WeakMeshPointer mesh);
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void appendMaterial(const graphics::MaterialLayer& materialLayer, int shapeID, std::string materialName);
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void appendMaterials(const std::unordered_map<std::string, graphics::MultiMaterial>& materialsToAppend);
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void appendMaterialNames(const std::vector<std::string>& names);
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// TODO: in future containers for these could go here
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// QVariantMap shapes;
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// QVariantMap materials;
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// QVariantMap armature;
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};
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@ -297,6 +297,10 @@ namespace {
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qRegisterMetaType<scriptable::ScriptableMeshPointer>(),
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qRegisterMetaType<scriptable::ScriptableModelPointer>(),
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qRegisterMetaType<scriptable::ScriptableMeshPartPointer>(),
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qRegisterMetaType<scriptable::ScriptableMaterial>(),
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qRegisterMetaType<scriptable::ScriptableMaterialLayer>(),
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qRegisterMetaType<QVector<scriptable::ScriptableMaterialLayer>>(),
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qRegisterMetaType<scriptable::MultiMaterialMap>(),
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qRegisterMetaType<graphics::Mesh::Topology>(),
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};
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}
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@ -335,6 +339,67 @@ namespace scriptable {
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);
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}
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QScriptValue qVectorScriptableMaterialLayerToScriptValue(QScriptEngine* engine, const QVector<scriptable::ScriptableMaterialLayer>& vector) {
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return qScriptValueFromSequence(engine, vector);
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}
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void qVectorScriptableMaterialLayerFromScriptValue(const QScriptValue& array, QVector<scriptable::ScriptableMaterialLayer>& result) {
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qScriptValueToSequence(array, result);
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}
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QScriptValue scriptableMaterialToScriptValue(QScriptEngine* engine, const scriptable::ScriptableMaterial &material) {
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QScriptValue obj = engine->newObject();
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obj.setProperty("name", material.name);
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obj.setProperty("model", material.model);
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obj.setProperty("opacity", material.opacity);
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obj.setProperty("roughness", material.roughness);
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obj.setProperty("metallic", material.metallic);
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obj.setProperty("scattering", material.scattering);
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obj.setProperty("unlit", material.unlit);
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obj.setProperty("emissive", vec3toScriptValue(engine, material.emissive));
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obj.setProperty("albedo", vec3toScriptValue(engine, material.albedo));
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obj.setProperty("emissiveMap", material.emissiveMap);
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obj.setProperty("albedoMap", material.albedoMap);
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obj.setProperty("opacityMap", material.opacityMap);
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obj.setProperty("metallicMap", material.metallicMap);
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obj.setProperty("specularMap", material.specularMap);
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obj.setProperty("roughnessMap", material.roughnessMap);
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obj.setProperty("glossMap", material.glossMap);
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obj.setProperty("normalMap", material.normalMap);
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obj.setProperty("bumpMap", material.bumpMap);
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obj.setProperty("occlusionMap", material.occlusionMap);
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obj.setProperty("lightmapMap", material.lightmapMap);
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obj.setProperty("scatteringMap", material.scatteringMap);
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return obj;
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}
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void scriptableMaterialFromScriptValue(const QScriptValue &object, scriptable::ScriptableMaterial& material) {
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// No need to convert from QScriptValue to ScriptableMaterial
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}
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QScriptValue scriptableMaterialLayerToScriptValue(QScriptEngine* engine, const scriptable::ScriptableMaterialLayer &materialLayer) {
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QScriptValue obj = engine->newObject();
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obj.setProperty("material", scriptableMaterialToScriptValue(engine, materialLayer.material));
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obj.setProperty("priority", materialLayer.priority);
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return obj;
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}
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void scriptableMaterialLayerFromScriptValue(const QScriptValue &object, scriptable::ScriptableMaterialLayer& materialLayer) {
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// No need to convert from QScriptValue to ScriptableMaterialLayer
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}
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QScriptValue multiMaterialMapToScriptValue(QScriptEngine* engine, const scriptable::MultiMaterialMap& map) {
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QScriptValue obj = engine->newObject();
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for (auto key : map.keys()) {
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obj.setProperty(key, qVectorScriptableMaterialLayerToScriptValue(engine, map[key]));
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}
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return obj;
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}
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void multiMaterialMapFromScriptValue(const QScriptValue& map, scriptable::MultiMaterialMap& result) {
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// No need to convert from QScriptValue to MultiMaterialMap
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}
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template <typename T> int registerDebugEnum(QScriptEngine* engine, const DebugEnums<T>& debugEnums) {
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static const DebugEnums<T>& instance = debugEnums;
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return qScriptRegisterMetaType<T>(
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@ -351,6 +416,7 @@ namespace scriptable {
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void GraphicsScriptingInterface::registerMetaTypes(QScriptEngine* engine) {
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qScriptRegisterSequenceMetaType<QVector<glm::uint32>>(engine);
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qScriptRegisterSequenceMetaType<QVector<scriptable::ScriptableMaterialLayer>>(engine);
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scriptable::registerQPointerMetaType<scriptable::ScriptableModel>(engine);
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scriptable::registerQPointerMetaType<scriptable::ScriptableMesh>(engine);
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@ -361,6 +427,11 @@ void GraphicsScriptingInterface::registerMetaTypes(QScriptEngine* engine) {
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scriptable::registerDebugEnum<gpu::Semantic>(engine, gpu::SEMANTICS);
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scriptable::registerDebugEnum<gpu::Dimension>(engine, gpu::DIMENSIONS);
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qScriptRegisterMetaType(engine, scriptable::scriptableMaterialToScriptValue, scriptable::scriptableMaterialFromScriptValue);
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qScriptRegisterMetaType(engine, scriptable::scriptableMaterialLayerToScriptValue, scriptable::scriptableMaterialLayerFromScriptValue);
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qScriptRegisterMetaType(engine, scriptable::qVectorScriptableMaterialLayerToScriptValue, scriptable::qVectorScriptableMaterialLayerFromScriptValue);
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qScriptRegisterMetaType(engine, scriptable::multiMaterialMapToScriptValue, scriptable::multiMaterialMapFromScriptValue);
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Q_UNUSED(metaTypeIds);
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}
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@ -400,6 +400,5 @@ scriptable::ScriptableMesh::~ScriptableMesh() {
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strongMesh.reset();
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}
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#include "ScriptableMesh.moc"
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@ -14,14 +14,120 @@
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#include <QtScript/QScriptEngine>
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#include "graphics/Material.h"
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#include "image/Image.h"
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// #define SCRIPTABLE_MESH_DEBUG 1
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scriptable::ScriptableMaterial& scriptable::ScriptableMaterial::operator=(const scriptable::ScriptableMaterial& material) {
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name = material.name;
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model = material.model;
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opacity = material.opacity;
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roughness = material.roughness;
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metallic = material.metallic;
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scattering = material.scattering;
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unlit = material.unlit;
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emissive = material.emissive;
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albedo = material.albedo;
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emissiveMap = material.emissiveMap;
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albedoMap = material.albedoMap;
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opacityMap = material.opacityMap;
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metallicMap = material.metallicMap;
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specularMap = material.specularMap;
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roughnessMap = material.roughnessMap;
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glossMap = material.glossMap;
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normalMap = material.normalMap;
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bumpMap = material.bumpMap;
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occlusionMap = material.occlusionMap;
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lightmapMap = material.lightmapMap;
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scatteringMap = material.scatteringMap;
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return *this;
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}
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scriptable::ScriptableMaterial::ScriptableMaterial(const graphics::MaterialPointer& material) :
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name(material->getName().c_str()),
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model(material->getModel().c_str()),
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opacity(material->getOpacity()),
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roughness(material->getRoughness()),
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metallic(material->getMetallic()),
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scattering(material->getScattering()),
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unlit(material->isUnlit()),
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emissive(material->getEmissive()),
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albedo(material->getAlbedo())
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{
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auto map = material->getTextureMap(graphics::Material::MapChannel::EMISSIVE_MAP);
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if (map && map->getTextureSource()) {
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emissiveMap = map->getTextureSource()->getUrl().toString();
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}
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map = material->getTextureMap(graphics::Material::MapChannel::ALBEDO_MAP);
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if (map && map->getTextureSource()) {
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albedoMap = map->getTextureSource()->getUrl().toString();
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if (map->useAlphaChannel()) {
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opacityMap = albedoMap;
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}
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}
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map = material->getTextureMap(graphics::Material::MapChannel::METALLIC_MAP);
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if (map && map->getTextureSource()) {
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if (map->getTextureSource()->getType() == image::TextureUsage::Type::METALLIC_TEXTURE) {
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metallicMap = map->getTextureSource()->getUrl().toString();
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} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::SPECULAR_TEXTURE) {
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specularMap = map->getTextureSource()->getUrl().toString();
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}
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}
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map = material->getTextureMap(graphics::Material::MapChannel::ROUGHNESS_MAP);
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if (map && map->getTextureSource()) {
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if (map->getTextureSource()->getType() == image::TextureUsage::Type::ROUGHNESS_TEXTURE) {
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roughnessMap = map->getTextureSource()->getUrl().toString();
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} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::GLOSS_TEXTURE) {
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glossMap = map->getTextureSource()->getUrl().toString();
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}
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}
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map = material->getTextureMap(graphics::Material::MapChannel::NORMAL_MAP);
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if (map && map->getTextureSource()) {
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if (map->getTextureSource()->getType() == image::TextureUsage::Type::NORMAL_TEXTURE) {
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normalMap = map->getTextureSource()->getUrl().toString();
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} else if (map->getTextureSource()->getType() == image::TextureUsage::Type::BUMP_TEXTURE) {
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bumpMap = map->getTextureSource()->getUrl().toString();
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}
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}
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map = material->getTextureMap(graphics::Material::MapChannel::OCCLUSION_MAP);
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if (map && map->getTextureSource()) {
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occlusionMap = map->getTextureSource()->getUrl().toString();
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}
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map = material->getTextureMap(graphics::Material::MapChannel::LIGHTMAP_MAP);
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if (map && map->getTextureSource()) {
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lightmapMap = map->getTextureSource()->getUrl().toString();
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}
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map = material->getTextureMap(graphics::Material::MapChannel::SCATTERING_MAP);
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if (map && map->getTextureSource()) {
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scatteringMap = map->getTextureSource()->getUrl().toString();
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}
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}
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scriptable::ScriptableMaterialLayer& scriptable::ScriptableMaterialLayer::operator=(const scriptable::ScriptableMaterialLayer& materialLayer) {
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material = materialLayer.material;
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priority = materialLayer.priority;
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return *this;
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}
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scriptable::ScriptableModelBase& scriptable::ScriptableModelBase::operator=(const scriptable::ScriptableModelBase& other) {
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provider = other.provider;
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objectID = other.objectID;
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for (const auto& mesh : other.meshes) {
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append(mesh);
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}
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materialLayers = other.materialLayers;
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materialNames = other.materialNames;
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return *this;
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}
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@ -34,6 +140,8 @@ scriptable::ScriptableModelBase::~ScriptableModelBase() {
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m.strongMesh.reset();
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}
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meshes.clear();
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materialLayers.clear();
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materialNames.clear();
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}
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void scriptable::ScriptableModelBase::append(scriptable::WeakMeshPointer mesh) {
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@ -47,6 +155,27 @@ void scriptable::ScriptableModelBase::append(const ScriptableMeshBase& mesh) {
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meshes << mesh;
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}
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void scriptable::ScriptableModelBase::appendMaterial(const graphics::MaterialLayer& materialLayer, int shapeID, std::string materialName) {
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materialLayers[QString::number(shapeID)].push_back(ScriptableMaterialLayer(materialLayer));
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materialLayers["mat::" + QString::fromStdString(materialName)].push_back(ScriptableMaterialLayer(materialLayer));
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}
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void scriptable::ScriptableModelBase::appendMaterials(const std::unordered_map<std::string, graphics::MultiMaterial>& materialsToAppend) {
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auto materialsToAppendCopy = materialsToAppend;
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for (auto& multiMaterial : materialsToAppendCopy) {
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while (!multiMaterial.second.empty()) {
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materialLayers[QString(multiMaterial.first.c_str())].push_back(ScriptableMaterialLayer(multiMaterial.second.top()));
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multiMaterial.second.pop();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void scriptable::ScriptableModelBase::appendMaterialNames(const std::vector<std::string>& names) {
|
||||
for (auto& name : names) {
|
||||
materialNames.append(QString::fromStdString(name));
|
||||
}
|
||||
}
|
||||
|
||||
QString scriptable::ScriptableModel::toString() const {
|
||||
return QString("[ScriptableModel%1%2 numMeshes=%3]")
|
||||
.arg(objectID.isNull() ? "" : " objectID="+objectID.toString())
|
||||
|
|
|
@ -21,6 +21,8 @@ namespace scriptable {
|
|||
* @property {Uuid} objectID - UUID of corresponding inworld object (if model is associated)
|
||||
* @property {number} numMeshes - The number of submeshes contained in the model.
|
||||
* @property {Graphics.Mesh[]} meshes - Array of submesh references.
|
||||
* @property {Object.<string, Graphics.MaterialLayer[]>} materialLayers - Map of materials layer lists. You can look up a material layer list by mesh part number or by material name.
|
||||
* @property {string[]} materialNames - Array of all the material names used by the mesh parts of this model, in order (e.g. materialNames[0] is the name of the first mesh part's material).
|
||||
*/
|
||||
|
||||
class ScriptableModel : public ScriptableModelBase {
|
||||
|
@ -28,18 +30,24 @@ namespace scriptable {
|
|||
Q_PROPERTY(QUuid objectID MEMBER objectID CONSTANT)
|
||||
Q_PROPERTY(glm::uint32 numMeshes READ getNumMeshes)
|
||||
Q_PROPERTY(ScriptableMeshes meshes READ getMeshes)
|
||||
Q_PROPERTY(scriptable::MultiMaterialMap materialLayers READ getMaterialLayers)
|
||||
Q_PROPERTY(QVector<QString> materialNames READ getMaterialNames)
|
||||
|
||||
public:
|
||||
ScriptableModel(QObject* parent = nullptr) : ScriptableModelBase(parent) {}
|
||||
ScriptableModel(const ScriptableModel& other) : ScriptableModelBase(other) {}
|
||||
ScriptableModel(const ScriptableModelBase& other) : ScriptableModelBase(other) {}
|
||||
ScriptableModel& operator=(const ScriptableModelBase& view) { ScriptableModelBase::operator=(view); return *this; }
|
||||
|
||||
operator scriptable::ScriptableModelBasePointer() {
|
||||
return QPointer<scriptable::ScriptableModelBase>(qobject_cast<scriptable::ScriptableModelBase*>(this));
|
||||
}
|
||||
ScriptableMeshes getMeshes();
|
||||
const ScriptableMeshes getConstMeshes() const;
|
||||
|
||||
scriptable::MultiMaterialMap getMaterialLayers() { return materialLayers; }
|
||||
QVector<QString> getMaterialNames() { return materialNames; }
|
||||
|
||||
public slots:
|
||||
scriptable::ScriptableModelPointer cloneModel(const QVariantMap& options = QVariantMap());
|
||||
QString toString() const;
|
||||
|
@ -53,3 +61,6 @@ namespace scriptable {
|
|||
|
||||
Q_DECLARE_METATYPE(scriptable::ScriptableModelPointer)
|
||||
Q_DECLARE_METATYPE(QVector<scriptable::ScriptableModelPointer>)
|
||||
Q_DECLARE_METATYPE(scriptable::ScriptableMaterial)
|
||||
Q_DECLARE_METATYPE(scriptable::ScriptableMaterialLayer)
|
||||
Q_DECLARE_METATYPE(scriptable::MultiMaterialMap)
|
||||
|
|
|
@ -356,8 +356,9 @@ public:
|
|||
|
||||
void setTextureTransforms(const Transform& transform);
|
||||
|
||||
const std::string& getName() { return _name; }
|
||||
const std::string& getName() const { return _name; }
|
||||
|
||||
const std::string& getModel() const { return _model; }
|
||||
void setModel(const std::string& model) { _model = model; }
|
||||
|
||||
protected:
|
||||
|
|
|
@ -11,6 +11,8 @@
|
|||
#include "QJsonDocument"
|
||||
#include "QJsonArray"
|
||||
|
||||
#include "RegisteredMetaTypes.h"
|
||||
|
||||
NetworkMaterialResource::NetworkMaterialResource(const QUrl& url) :
|
||||
Resource(url) {}
|
||||
|
||||
|
@ -39,6 +41,11 @@ bool NetworkMaterialResource::parseJSONColor(const QJsonValue& array, glm::vec3&
|
|||
color = glm::vec3(colorArray[0].toDouble(), colorArray[1].toDouble(), colorArray[2].toDouble());
|
||||
return true;
|
||||
}
|
||||
} else if (array.isObject()) {
|
||||
bool toReturn;
|
||||
isSRGB = true;
|
||||
color = vec3FromVariant(array.toObject(), toReturn);
|
||||
return toReturn;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
|
|
@ -294,7 +294,7 @@ _type(),
|
|||
_sourceIsKTX(false),
|
||||
_maxNumPixels(100)
|
||||
{
|
||||
_textureSource = std::make_shared<gpu::TextureSource>();
|
||||
_textureSource = std::make_shared<gpu::TextureSource>(url);
|
||||
_lowestRequestedMipLevel = 0;
|
||||
_loaded = true;
|
||||
}
|
||||
|
@ -310,7 +310,7 @@ NetworkTexture::NetworkTexture(const QUrl& url, image::TextureUsage::Type type,
|
|||
_sourceIsKTX(url.path().endsWith(".ktx")),
|
||||
_maxNumPixels(maxNumPixels)
|
||||
{
|
||||
_textureSource = std::make_shared<gpu::TextureSource>();
|
||||
_textureSource = std::make_shared<gpu::TextureSource>(url, (int)type);
|
||||
_lowestRequestedMipLevel = 0;
|
||||
|
||||
_shouldFailOnRedirect = !_sourceIsKTX;
|
||||
|
|
|
@ -62,6 +62,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
|
|||
Q_ASSERT(_modelMeshRenderItems.isEmpty());
|
||||
|
||||
_modelMeshRenderItems.clear();
|
||||
_modelMeshMaterialNames.clear();
|
||||
_modelMeshRenderItemShapes.clear();
|
||||
|
||||
Transform transform;
|
||||
|
@ -86,6 +87,7 @@ void CauterizedModel::createVisibleRenderItemSet() {
|
|||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
auto ptr = std::make_shared<CauterizedMeshPartPayload>(shared_from_this(), i, partIndex, shapeID, transform, offset);
|
||||
_modelMeshRenderItems << std::static_pointer_cast<ModelMeshPartPayload>(ptr);
|
||||
_modelMeshMaterialNames.push_back(getGeometry()->getShapeMaterial(shapeID)->getName());
|
||||
_modelMeshRenderItemShapes.emplace_back(ShapeInfo{ (int)i });
|
||||
shapeID++;
|
||||
}
|
||||
|
|
|
@ -684,12 +684,20 @@ scriptable::ScriptableModelBase Model::getScriptableModel() {
|
|||
|
||||
const FBXGeometry& geometry = getFBXGeometry();
|
||||
int numberOfMeshes = geometry.meshes.size();
|
||||
int shapeID = 0;
|
||||
for (int i = 0; i < numberOfMeshes; i++) {
|
||||
const FBXMesh& fbxMesh = geometry.meshes.at(i);
|
||||
if (auto mesh = fbxMesh._mesh) {
|
||||
result.append(mesh);
|
||||
|
||||
int numParts = (int)mesh->getNumParts();
|
||||
for (int partIndex = 0; partIndex < numParts; partIndex++) {
|
||||
result.appendMaterial(graphics::MaterialLayer(getGeometry()->getShapeMaterial(shapeID), 0), shapeID, _modelMeshMaterialNames[shapeID]);
|
||||
shapeID++;
|
||||
}
|
||||
}
|
||||
}
|
||||
result.appendMaterialNames(_modelMeshMaterialNames);
|
||||
return result;
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue