Changed flag to "cast shadow" instead of "don't cast shadow".

This commit is contained in:
Nissim Hadar 2018-02-13 18:27:36 -08:00
parent 23a29b8d4b
commit 1632ab9782
9 changed files with 13 additions and 17 deletions

View file

@ -128,7 +128,7 @@ public:
DEFINE_PROPERTY_REF(PROP_SCRIPT, Script, script, QString, ENTITY_ITEM_DEFAULT_SCRIPT);
DEFINE_PROPERTY(PROP_SCRIPT_TIMESTAMP, ScriptTimestamp, scriptTimestamp, quint64, ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP);
DEFINE_PROPERTY_REF(PROP_COLLISION_SOUND_URL, CollisionSoundURL, collisionSoundURL, QString, ENTITY_ITEM_DEFAULT_COLLISION_SOUND_URL);
DEFINE_PROPERTY(PROP_DONT_CAST_SHADOW, CanCastShadow, canCastShadow, bool, ENTITY_ITEM_DEFAULT_DONT_CAST_SHADOW);
DEFINE_PROPERTY(PROP_CAST_SHADOW, CanCastShadow, canCastShadow, bool, ENTITY_ITEM_DEFAULT_CAST_SHADOW);
DEFINE_PROPERTY_REF(PROP_COLOR, Color, color, xColor, particle::DEFAULT_COLOR);
DEFINE_PROPERTY_REF(PROP_COLOR_SPREAD, ColorSpread, colorSpread, xColor, particle::DEFAULT_COLOR_SPREAD);
DEFINE_PROPERTY_REF(PROP_COLOR_START, ColorStart, colorStart, xColor, particle::DEFAULT_COLOR);

View file

@ -46,7 +46,7 @@ const quint32 ENTITY_ITEM_DEFAULT_STATIC_CERTIFICATE_VERSION = 0;
const float ENTITY_ITEM_DEFAULT_ALPHA = 1.0f;
const float ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const bool ENTITY_ITEM_DEFAULT_VISIBLE = true;
const bool ENTITY_ITEM_DEFAULT_DONT_CAST_SHADOW { false };
const bool ENTITY_ITEM_DEFAULT_CAST_SHADOW { true };
const QString ENTITY_ITEM_DEFAULT_SCRIPT = QString("");
const quint64 ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP = 0;

View file

@ -31,7 +31,7 @@ enum EntityPropertyList {
PROP_SCRIPT,
// these properties are supported by some derived classes
PROP_DONT_CAST_SHADOW,
PROP_CAST_SHADOW,
PROP_COLOR,
// these are used by models only

View file

@ -116,7 +116,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
const unsigned char* dataAt = data;
bool animationPropertiesChanged = false;
READ_ENTITY_PROPERTY(PROP_DONT_CAST_SHADOW, bool, setCanCastShadow);
READ_ENTITY_PROPERTY(PROP_CAST_SHADOW, bool, setCanCastShadow);
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_MODEL_URL, QString, setModelURL);
READ_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, QString, setCompoundShapeURL);
@ -153,7 +153,7 @@ int ModelEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
EntityPropertyFlags ModelEntityItem::getEntityProperties(EncodeBitstreamParams& params) const {
EntityPropertyFlags requestedProperties = EntityItem::getEntityProperties(params);
requestedProperties += PROP_DONT_CAST_SHADOW;
requestedProperties += PROP_CAST_SHADOW;
requestedProperties += PROP_MODEL_URL;
requestedProperties += PROP_COMPOUND_SHAPE_URL;
requestedProperties += PROP_TEXTURES;
@ -178,7 +178,7 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_DONT_CAST_SHADOW, getCanCastShadow());
APPEND_ENTITY_PROPERTY(PROP_CAST_SHADOW, getCanCastShadow());
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_MODEL_URL, getModelURL());
APPEND_ENTITY_PROPERTY(PROP_COMPOUND_SHAPE_URL, getCompoundShapeURL());

View file

@ -174,7 +174,7 @@ protected:
ShapeType _shapeType = SHAPE_TYPE_NONE;
bool _canCastShadow{ ENTITY_ITEM_DEFAULT_DONT_CAST_SHADOW };
bool _canCastShadow{ ENTITY_ITEM_DEFAULT_CAST_SHADOW };
private:
uint64_t _lastAnimated{ 0 };

View file

@ -157,7 +157,7 @@ int ShapeEntityItem::readEntitySubclassDataFromBuffer(const unsigned char* data,
READ_ENTITY_PROPERTY(PROP_SHAPE, QString, setShape);
READ_ENTITY_PROPERTY(PROP_COLOR, rgbColor, setColor);
READ_ENTITY_PROPERTY(PROP_ALPHA, float, setAlpha);
READ_ENTITY_PROPERTY(PROP_DONT_CAST_SHADOW, bool, setCanCastShadow);
READ_ENTITY_PROPERTY(PROP_CAST_SHADOW, bool, setCanCastShadow);
return bytesRead;
}
@ -169,7 +169,7 @@ EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams&
requestedProperties += PROP_SHAPE;
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ALPHA;
requestedProperties += PROP_DONT_CAST_SHADOW;
requestedProperties += PROP_CAST_SHADOW;
return requestedProperties;
}
@ -186,7 +186,7 @@ void ShapeEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_SHAPE, entity::stringFromShape(getShape()));
APPEND_ENTITY_PROPERTY(PROP_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_ALPHA, getAlpha());
APPEND_ENTITY_PROPERTY(PROP_DONT_CAST_SHADOW, getCanCastShadow());
APPEND_ENTITY_PROPERTY(PROP_CAST_SHADOW, getCanCastShadow());
}
void ShapeEntityItem::setColor(const rgbColor& value) {

View file

@ -115,7 +115,7 @@ protected:
//! ellipsoids.
ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
bool _canCastShadow { ENTITY_ITEM_DEFAULT_DONT_CAST_SHADOW };
bool _canCastShadow { ENTITY_ITEM_DEFAULT_CAST_SHADOW };
};
#endif // hifi_ShapeEntityItem_h

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@ -224,7 +224,7 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup");
const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(2);
// Fetch and cull the items from the scene
static const auto shadowCasterFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask).withNoShadowCaster();
static const auto shadowCasterFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask).withShadowCaster();
const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterFilter, queryResolution).asVarying();
const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput);
const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterFilter).asVarying();
@ -398,7 +398,7 @@ void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderCon
const auto globalShadow = lightStage->getCurrentKeyShadow();
if (globalShadow && _cascadeIndex<globalShadow->getCascadeCount()) {
output.edit0() = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask).withNoShadowCaster();
output.edit0() = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask).withShadowCaster();
// Set the keylight render args
auto& cascade = globalShadow->getCascade(_cascadeIndex);

View file

@ -120,10 +120,7 @@ public:
Builder& withDynamic() { _flags.set(DYNAMIC); return (*this); }
Builder& withDeformed() { _flags.set(DEFORMED); return (*this); }
Builder& withInvisible() { _flags.set(INVISIBLE); return (*this); }
Builder& withNoShadowCaster() { _flags.reset(SHADOW_CASTER); return (*this); }
Builder& withShadowCaster() { _flags.set(SHADOW_CASTER); return (*this); }
Builder& withLayered() { _flags.set(LAYERED); return (*this); }
Builder& withTag(Tag tag) { _flags.set(FIRST_TAG_BIT + tag); return (*this); }
@ -158,7 +155,6 @@ public:
bool isInvisible() const { return _flags[INVISIBLE]; }
bool isShadowCaster() const { return _flags[SHADOW_CASTER]; }
bool isNotShadowCaster() const { return !_flags[SHADOW_CASTER]; }
bool isLayered() const { return _flags[LAYERED]; }
bool isSpatial() const { return !isLayered(); }