This commit is contained in:
NissimHadar 2018-02-27 16:28:46 -08:00
parent 00f3682bbe
commit f52f146db5

View file

@ -515,13 +515,22 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
addPipeline(
Key::Builder().withSkinned().withDepthOnly().withFade(),
skinModelShadowFadeVertex, modelShadowFadePixel, batchSetter, itemSetter);
// Now repeat for dual quaternion
// Depth-only
addPipeline(
Key::Builder().withSkinned().withDepthOnly().withDualQuatSkinned(),
skinModelShadowDualQuatVertex, modelShadowPixel, nullptr, nullptr);
// Same thing but with Fade on
addPipeline(
Key::Builder().withSkinned().withDepthOnly().withFade().withDualQuatSkinned(),
skinModelShadowDualQuatVertex, modelShadowFadePixel, batchSetter, itemSetter);
}
void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
// Vertex shaders
auto modelVertex = model_vert::getShader();
auto modelNormalMapVertex = model_normal_map_vert::getShader();
auto skinModelVertex = skin_model_vert::getShader();
auto skinModelNormalMapVertex = skin_model_normal_map_vert::getShader();
auto skinModelNormalMapFadeVertex = skin_model_normal_map_fade_vert::getShader();
@ -575,19 +584,19 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
// Dual Quaternion
addPipeline(
Key::Builder().withMaterial().withSkinned(),
Key::Builder().withMaterial().withSkinned().withDualQuatSkinned(),
skinModelDualQuatVertex, modelPixel, nullptr, nullptr);
addPipeline(
Key::Builder().withMaterial().withSkinned().withTangents(),
Key::Builder().withMaterial().withSkinned().withTangents().withDualQuatSkinned(),
skinModelNormalMapDualQuatVertex, modelNormalMapPixel, nullptr, nullptr);
addPipeline(
Key::Builder().withMaterial().withSkinned(),
skinModelDualQuatVertex, modelSpecularMapPixel, nullptr, nullptr);
addPipeline(
Key::Builder().withMaterial().withSkinned().withTangents().withSpecular(),
Key::Builder().withMaterial().withSkinned().withTangents().withSpecular().withDualQuatSkinned(),
skinModelNormalMapDualQuatVertex, modelNormalSpecularMapPixel, nullptr, nullptr);
addPipeline(
Key::Builder().withMaterial().withSkinned().withTangents().withFade(),
Key::Builder().withMaterial().withSkinned().withTangents().withFade().withDualQuatSkinned(),
skinModelNormalMapFadeDualQuatVertex, modelNormalMapFadePixel, batchSetter, itemSetter, nullptr, nullptr);
}