cleaning en route

This commit is contained in:
samcake 2018-01-26 17:34:37 -08:00
parent 51dac04374
commit 8dfa3aace3
20 changed files with 85 additions and 63 deletions

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@ -178,7 +178,7 @@ public:
render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
namespace render {
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1); }
template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {

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@ -19,6 +19,7 @@
using RenderArgsPointer = std::shared_ptr<RenderArgs>;
void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred) {
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, render::ItemKey::TAG_BITS_1, render::ItemKey::TAG_BITS_1);
assert(items.canCast<RenderFetchCullSortTask::Output>());

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@ -50,7 +50,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
namespace render {
template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
return ItemKey::Builder::opaqueShape().withTypeMeta();
return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1);
}
template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
return static_pointer_cast<Avatar>(avatar)->getBounds();

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@ -159,10 +159,10 @@ Item::Bound EntityRenderer::getBound() {
ItemKey EntityRenderer::getKey() {
if (isTransparent()) {
return ItemKey::Builder::transparentShape().withTypeMeta();
return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
return ItemKey::Builder::opaqueShape().withTypeMeta();
return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
uint32_t EntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {

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@ -1014,9 +1014,9 @@ ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Pare
void ModelEntityRenderer::setKey(bool didVisualGeometryRequestSucceed) {
if (didVisualGeometryRequestSucceed) {
_itemKey = ItemKey::Builder().withTypeMeta();
_itemKey = ItemKey::Builder().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
} else {
_itemKey = ItemKey::Builder().withTypeMeta().withTypeShape();
_itemKey = ItemKey::Builder().withTypeMeta().withTypeShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
}
@ -1333,15 +1333,16 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
entity->updateModelBounds();
entity->stopModelOverrideIfNoParent();
uint32_t viewVisiblityMask = _cauterized ?
// Default behavior for model is to not be visible in main view if cauterized (aka parented to the avatar's neck joint)
uint32_t viewTaskBits = _cauterized ?
render::ItemKey::TAG_BITS_1 : // draw in every view except the main one (view zero)
render::ItemKey::TAG_BITS_ALL; // draw in all views
if (model->isVisible() != _visible || model->getViewVisibilityMask() != viewVisiblityMask) {
if (model->isVisible() != _visible || model->getViewTagBits() != viewTaskBits) {
// FIXME: this seems like it could be optimized if we tracked our last known visible state in
// the renderable item. As it stands now the model checks it's visible/invisible state
// so most of the time we don't do anything in this function.
model->setVisibleInScene(_visible, scene, viewVisiblityMask);
model->setVisibleInScene(_visible, scene, viewTaskBits);
}
// TODO? early exit here when not visible?

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@ -147,9 +147,9 @@ void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEn
ItemKey ParticleEffectEntityRenderer::getKey() {
if (_visible) {
return ItemKey::Builder::transparentShape();
return ItemKey::Builder::transparentShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
} else {
return ItemKey::Builder().withInvisible().build();
return ItemKey::Builder().withInvisible().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1).build();
}
}

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@ -112,7 +112,7 @@ PolyLineEntityRenderer::PolyLineEntityRenderer(const EntityItemPointer& entity)
}
ItemKey PolyLineEntityRenderer::getKey() {
return ItemKey::Builder::transparentShape().withTypeMeta();
return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
ShapeKey PolyLineEntityRenderer::getShapeKey() {

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@ -269,7 +269,7 @@ void ZoneEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointe
ItemKey ZoneEntityRenderer::getKey() {
return ItemKey::Builder().withTypeMeta().build();
return ItemKey::Builder().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1).build();
}
bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {

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@ -67,7 +67,7 @@ public:
typedef render::Payload<AnimDebugDrawData> AnimDebugDrawPayload;
namespace render {
template <> const ItemKey payloadGetKey(const AnimDebugDrawData::Pointer& data) { return (data->_isVisible ? ItemKey::Builder::opaqueShape() : ItemKey::Builder::opaqueShape().withInvisible()); }
template <> const ItemKey payloadGetKey(const AnimDebugDrawData::Pointer& data) { return (data->_isVisible ? ItemKey::Builder::opaqueShape() : ItemKey::Builder::opaqueShape().withInvisible()).withTagBits(ItemKey::TAG_BITS_ALL); }
template <> const Item::Bound payloadGetBound(const AnimDebugDrawData::Pointer& data) { return data->_bound; }
template <> void payloadRender(const AnimDebugDrawData::Pointer& data, RenderArgs* args) {
data->render(args);

View file

@ -247,7 +247,7 @@ void CauterizedModel::updateRenderItems() {
data.updateTransformForCauterizedMesh(renderTransform);
data.setEnableCauterization(enableCauterization);
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, render::ItemKey::TAG_BITS_ALL);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, render::ItemKey::TAG_BITS_ALL);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});

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@ -18,9 +18,13 @@ namespace render {
template <> const ItemKey payloadGetKey(const LightPayload::Pointer& payload) {
ItemKey::Builder builder;
builder.withTypeLight();
if (!payload || !payload->isVisible()) {
builder.withInvisible();
builder.withTagBits(ItemKey::TAG_BITS_ALL);
if (!payload) {
if (!payload->isVisible()) {
builder.withInvisible();
}
}
return builder.build();
}
@ -87,6 +91,7 @@ namespace render {
template <> const ItemKey payloadGetKey(const KeyLightPayload::Pointer& payload) {
ItemKey::Builder builder;
builder.withTypeLight();
builder.withTagBits(ItemKey::TAG_BITS_ALL);
if (!payload || !payload->isVisible()) {
builder.withInvisible();
}

View file

@ -71,10 +71,20 @@ void MeshPartPayload::updateMaterial(graphics::MaterialPointer drawMaterial) {
_drawMaterial = drawMaterial;
}
ItemKey MeshPartPayload::getKey() const {
void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
ItemKey::Builder builder;
builder.withTypeShape();
if (!isVisible) {
builder.withInvisible();
}
builder.withTagBits(tagBits);
if (isLayered) {
builder.withLayered();
}
if (_drawMaterial) {
auto matKey = _drawMaterial->getKey();
if (matKey.isTranslucent()) {
@ -82,7 +92,11 @@ ItemKey MeshPartPayload::getKey() const {
}
}
return builder.build();
_itemKey = builder.build();
}
ItemKey MeshPartPayload::getKey() const {
return _itemKey;
}
Item::Bound MeshPartPayload::getBound() const {
@ -389,7 +403,7 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
_worldBound.transform(boundTransform);
}
void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVisiblityMask) {
void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
ItemKey::Builder builder;
builder.withTypeShape();
@ -397,7 +411,7 @@ void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVi
builder.withInvisible();
}
builder.withTagBits(render::ItemKey::TAG_BITS_ALL); // Draw models in all tags
builder.withTagBits(tagBits);
if (isLayered) {
builder.withLayered();
@ -417,10 +431,6 @@ void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVi
_itemKey = builder.build();
}
ItemKey ModelMeshPartPayload::getKey() const {
return _itemKey;
}
void ModelMeshPartPayload::setLayer(bool isLayeredInFront, bool isLayeredInHUD) {
if (isLayeredInFront) {
_layer = Item::LAYER_3D_FRONT;

View file

@ -33,6 +33,8 @@ public:
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
virtual void updateKey(bool isVisible, bool isLayered, uint8_t tagBits);
virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
virtual void notifyLocationChanged() {}
@ -70,6 +72,9 @@ public:
size_t getMaterialTextureSize() { return _drawMaterial ? _drawMaterial->getTextureSize() : 0; }
int getMaterialTextureCount() { return _drawMaterial ? _drawMaterial->getTextureCount() : 0; }
bool hasTextureInfo() const { return _drawMaterial ? _drawMaterial->hasTextureInfo() : false; }
protected:
render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
};
namespace render {
@ -94,16 +99,15 @@ public:
using TransformType = glm::mat4;
#endif
void updateKey(bool isVisible, bool isLayered, uint8_t tagBits) override;
void updateClusterBuffer(const std::vector<TransformType>& clusterTransforms);
void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
// Render Item interface
render::ItemKey getKey() const override;
int getLayer() const;
render::ShapeKey getShapeKey() const override; // shape interface
void render(RenderArgs* args) override;
void setKey(bool isVisible, bool isLayered, uint8_t viewVisiblityMask);
void setLayer(bool isLayeredInFront, bool isLayeredInHUD);
void setShapeKey(bool invalidateShapeKey, bool isWireframe);
@ -126,7 +130,6 @@ private:
void initCache(const ModelPointer& model);
gpu::BufferPointer _blendedVertexBuffer;
render::ItemKey _itemKey { render::ItemKey::Builder::opaqueShape().build() };
render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
int _layer { render::Item::LAYER_3D };
};

View file

@ -268,7 +268,7 @@ void Model::updateRenderItems() {
bool isWireframe = self->isWireframe();
bool isVisible = self->isVisible();
uint8_t viewVisibilityMask = self->getViewVisibilityMask();
uint8_t viewTagBits = self->getViewTagBits();
bool isLayeredInFront = self->isLayeredInFront();
bool isLayeredInHUD = self->isLayeredInHUD();
@ -283,7 +283,7 @@ void Model::updateRenderItems() {
transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterTransforms,
invalidatePayloadShapeKey, isWireframe, isVisible,
viewVisibilityMask, isLayeredInFront,
viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.updateClusterBuffer(clusterTransforms);
@ -300,7 +300,7 @@ void Model::updateRenderItems() {
}
data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});
@ -662,25 +662,25 @@ void Model::calculateTriangleSets() {
}
}
void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewVisibilityMask) {
if (_isVisible != isVisible || _viewVisibilityMask != viewVisibilityMask) {
void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits) {
if (_isVisible != isVisible || _viewTagBits != viewTagBits) {
_isVisible = isVisible;
_viewVisibilityMask = viewVisibilityMask;
_viewTagBits = viewTagBits;
bool isLayeredInFront = _isLayeredInFront;
bool isLayeredInHUD = _isLayeredInHUD;
render::Transaction transaction;
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
});
}
scene->enqueueTransaction(transaction);
@ -693,21 +693,21 @@ void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer&
_isLayeredInFront = isLayeredInFront;
bool isVisible = _isVisible;
uint8_t viewVisibilityMask = _viewVisibilityMask;
uint8_t viewTagBits = _viewTagBits;
bool isLayeredInHUD = _isLayeredInHUD;
render::Transaction transaction;
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
@ -720,21 +720,21 @@ void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& sce
_isLayeredInHUD = isLayeredInHUD;
bool isVisible = _isVisible;
uint8_t viewVisibilityMask = _viewVisibilityMask;
uint8_t viewTagBits = _viewTagBits;
bool isLayeredInFront = _isLayeredInFront;
render::Transaction transaction;
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
isLayeredInHUD](ModelMeshPartPayload& data) {
data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}

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@ -86,7 +86,7 @@ public:
const QUrl& getURL() const { return _url; }
// new Scene/Engine rendering support
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewVisiblityMask);
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits);
void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene);
void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene);
bool needsFixupInScene() const;
@ -104,7 +104,7 @@ public:
bool isRenderable() const;
bool isVisible() const { return _isVisible; }
uint8_t getViewVisibilityMask() const { return _viewVisibilityMask; }
uint8_t getViewTagBits() const { return _viewTagBits; }
bool isLayeredInFront() const { return _isLayeredInFront; }
bool isLayeredInHUD() const { return _isLayeredInHUD; }
@ -389,7 +389,7 @@ protected:
QUrl _url;
bool _isVisible;
uint8_t _viewVisibilityMask { render::ItemKey::TAG_BITS_ALL };
uint8_t _viewTagBits{ render::ItemKey::TAG_BITS_ALL };
gpu::Buffers _blendedVertexBuffers;

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@ -200,7 +200,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
});
}
void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, CullFunctor cullFunctor) {
void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, CullFunctor cullFunctor, uint8_t tagBits, uint8_t tagMask) {
cullFunctor = cullFunctor ? cullFunctor : [](const RenderArgs*, const AABox&) { return true; };
// Prepare the ShapePipeline
@ -259,6 +259,8 @@ void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderCon
// Cache old render args
RenderArgs* args = renderContext->args;
// const auto& filterMask = inputs;
output.edit0() = args->_renderMode;
output.edit2() = args->_sizeScale;

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@ -48,7 +48,7 @@ public:
using JobModel = render::Task::Model<RenderShadowTask, Config>;
RenderShadowTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor shouldRender);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor shouldRender, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00);
void configure(const Config& configuration);
};

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@ -14,7 +14,7 @@
#include "RenderDeferredTask.h"
#include "RenderForwardTask.h"
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred, uint8_t visibilityMask, uint8_t visibilityMaskTouched) {
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred, uint8_t tagBits, uint8_t tagMask) {
// auto items = input.get<Input>();
// Shadows use an orthographic projection because they are linked to sunlights
@ -30,7 +30,7 @@ void RenderViewTask::build(JobModel& task, const render::Varying& input, render:
return true;
});
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, visibilityMask, visibilityMaskTouched);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, tagBits, tagMask);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (isDeferred) {

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@ -23,7 +23,7 @@ public:
RenderViewTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred, uint8_t visibilityMask = 0xFF, uint8_t visibilityMaskTouched = 0x00);
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00);
};

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@ -40,15 +40,15 @@ void RenderFetchCullSortTask::build(JobModel& task, const Varying& input, Varyin
const int META_BUCKET = 3;
const int BACKGROUND_BUCKET = 2;
MultiFilterItems<NUM_SPATIAL_FILTERS>::ItemFilterArray spatialFilters = { {
ItemFilter::Builder::opaqueShape().withVisible().withTagBits(tagBits, tagMask),
ItemFilter::Builder::transparentShape().withVisible().withTagBits(tagBits, tagMask),
ItemFilter::Builder::light().withVisible().withTagBits(tagBits, tagMask),
ItemFilter::Builder::meta().withVisible().withTagBits(tagBits, tagMask)
ItemFilter::Builder::opaqueShape(),
ItemFilter::Builder::transparentShape(),
ItemFilter::Builder::light(),
ItemFilter::Builder::meta()
} };
MultiFilterItems<NUM_NON_SPATIAL_FILTERS>::ItemFilterArray nonspatialFilters = { {
ItemFilter::Builder::opaqueShape().withVisible().withTagBits(tagBits, tagMask),
ItemFilter::Builder::transparentShape().withVisible().withTagBits(tagBits, tagMask),
ItemFilter::Builder::background().withVisible().withTagBits(tagBits, tagMask)
ItemFilter::Builder::opaqueShape(),
ItemFilter::Builder::transparentShape(),
ItemFilter::Builder::background()
} };
const auto filteredSpatialBuckets =
task.addJob<MultiFilterItems<NUM_SPATIAL_FILTERS>>("FilterSceneSelection", culledSpatialSelection, spatialFilters)