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https://github.com/overte-org/overte.git
synced 2025-04-14 04:07:11 +02:00
cleaning en route
This commit is contained in:
parent
51dac04374
commit
8dfa3aace3
20 changed files with 85 additions and 63 deletions
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@ -178,7 +178,7 @@ public:
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render::ItemID WorldBoxRenderData::_item{ render::Item::INVALID_ITEM_ID };
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namespace render {
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template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape(); }
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template <> const ItemKey payloadGetKey(const WorldBoxRenderData::Pointer& stuff) { return ItemKey::Builder::opaqueShape().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1); }
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template <> const Item::Bound payloadGetBound(const WorldBoxRenderData::Pointer& stuff) { return Item::Bound(); }
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template <> void payloadRender(const WorldBoxRenderData::Pointer& stuff, RenderArgs* args) {
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if (Menu::getInstance()->isOptionChecked(MenuOption::WorldAxes)) {
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@ -19,6 +19,7 @@
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using RenderArgsPointer = std::shared_ptr<RenderArgs>;
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void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred) {
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task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
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const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, render::ItemKey::TAG_BITS_1, render::ItemKey::TAG_BITS_1);
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assert(items.canCast<RenderFetchCullSortTask::Output>());
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@ -50,7 +50,7 @@ const glm::vec3 HAND_TO_PALM_OFFSET(0.0f, 0.12f, 0.08f);
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namespace render {
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template <> const ItemKey payloadGetKey(const AvatarSharedPointer& avatar) {
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return ItemKey::Builder::opaqueShape().withTypeMeta();
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return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(ItemKey::TAG_BITS_0 | ItemKey::TAG_BITS_1);
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}
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template <> const Item::Bound payloadGetBound(const AvatarSharedPointer& avatar) {
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return static_pointer_cast<Avatar>(avatar)->getBounds();
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@ -159,10 +159,10 @@ Item::Bound EntityRenderer::getBound() {
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ItemKey EntityRenderer::getKey() {
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if (isTransparent()) {
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return ItemKey::Builder::transparentShape().withTypeMeta();
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return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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}
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return ItemKey::Builder::opaqueShape().withTypeMeta();
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return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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}
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uint32_t EntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
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@ -1014,9 +1014,9 @@ ModelEntityRenderer::ModelEntityRenderer(const EntityItemPointer& entity) : Pare
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void ModelEntityRenderer::setKey(bool didVisualGeometryRequestSucceed) {
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if (didVisualGeometryRequestSucceed) {
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_itemKey = ItemKey::Builder().withTypeMeta();
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_itemKey = ItemKey::Builder().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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} else {
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_itemKey = ItemKey::Builder().withTypeMeta().withTypeShape();
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_itemKey = ItemKey::Builder().withTypeMeta().withTypeShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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}
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}
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@ -1333,15 +1333,16 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
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entity->updateModelBounds();
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entity->stopModelOverrideIfNoParent();
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uint32_t viewVisiblityMask = _cauterized ?
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// Default behavior for model is to not be visible in main view if cauterized (aka parented to the avatar's neck joint)
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uint32_t viewTaskBits = _cauterized ?
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render::ItemKey::TAG_BITS_1 : // draw in every view except the main one (view zero)
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render::ItemKey::TAG_BITS_ALL; // draw in all views
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if (model->isVisible() != _visible || model->getViewVisibilityMask() != viewVisiblityMask) {
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if (model->isVisible() != _visible || model->getViewTagBits() != viewTaskBits) {
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// FIXME: this seems like it could be optimized if we tracked our last known visible state in
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// the renderable item. As it stands now the model checks it's visible/invisible state
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// so most of the time we don't do anything in this function.
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model->setVisibleInScene(_visible, scene, viewVisiblityMask);
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model->setVisibleInScene(_visible, scene, viewTaskBits);
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}
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// TODO? early exit here when not visible?
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@ -147,9 +147,9 @@ void ParticleEffectEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEn
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ItemKey ParticleEffectEntityRenderer::getKey() {
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if (_visible) {
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return ItemKey::Builder::transparentShape();
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return ItemKey::Builder::transparentShape().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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} else {
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return ItemKey::Builder().withInvisible().build();
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return ItemKey::Builder().withInvisible().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1).build();
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}
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}
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@ -112,7 +112,7 @@ PolyLineEntityRenderer::PolyLineEntityRenderer(const EntityItemPointer& entity)
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}
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ItemKey PolyLineEntityRenderer::getKey() {
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return ItemKey::Builder::transparentShape().withTypeMeta();
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return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
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}
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ShapeKey PolyLineEntityRenderer::getShapeKey() {
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@ -269,7 +269,7 @@ void ZoneEntityRenderer::doRenderUpdateAsynchronousTyped(const TypedEntityPointe
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ItemKey ZoneEntityRenderer::getKey() {
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return ItemKey::Builder().withTypeMeta().build();
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return ItemKey::Builder().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1).build();
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}
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bool ZoneEntityRenderer::needsRenderUpdateFromTypedEntity(const TypedEntityPointer& entity) const {
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@ -67,7 +67,7 @@ public:
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typedef render::Payload<AnimDebugDrawData> AnimDebugDrawPayload;
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namespace render {
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template <> const ItemKey payloadGetKey(const AnimDebugDrawData::Pointer& data) { return (data->_isVisible ? ItemKey::Builder::opaqueShape() : ItemKey::Builder::opaqueShape().withInvisible()); }
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template <> const ItemKey payloadGetKey(const AnimDebugDrawData::Pointer& data) { return (data->_isVisible ? ItemKey::Builder::opaqueShape() : ItemKey::Builder::opaqueShape().withInvisible()).withTagBits(ItemKey::TAG_BITS_ALL); }
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template <> const Item::Bound payloadGetBound(const AnimDebugDrawData::Pointer& data) { return data->_bound; }
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template <> void payloadRender(const AnimDebugDrawData::Pointer& data, RenderArgs* args) {
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data->render(args);
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@ -247,7 +247,7 @@ void CauterizedModel::updateRenderItems() {
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data.updateTransformForCauterizedMesh(renderTransform);
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data.setEnableCauterization(enableCauterization);
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, render::ItemKey::TAG_BITS_ALL);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, render::ItemKey::TAG_BITS_ALL);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
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});
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@ -18,9 +18,13 @@ namespace render {
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template <> const ItemKey payloadGetKey(const LightPayload::Pointer& payload) {
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ItemKey::Builder builder;
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builder.withTypeLight();
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if (!payload || !payload->isVisible()) {
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builder.withInvisible();
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builder.withTagBits(ItemKey::TAG_BITS_ALL);
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if (!payload) {
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if (!payload->isVisible()) {
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builder.withInvisible();
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}
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}
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return builder.build();
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}
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@ -87,6 +91,7 @@ namespace render {
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template <> const ItemKey payloadGetKey(const KeyLightPayload::Pointer& payload) {
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ItemKey::Builder builder;
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builder.withTypeLight();
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builder.withTagBits(ItemKey::TAG_BITS_ALL);
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if (!payload || !payload->isVisible()) {
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builder.withInvisible();
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}
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@ -71,10 +71,20 @@ void MeshPartPayload::updateMaterial(graphics::MaterialPointer drawMaterial) {
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_drawMaterial = drawMaterial;
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}
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ItemKey MeshPartPayload::getKey() const {
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void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
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ItemKey::Builder builder;
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builder.withTypeShape();
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if (!isVisible) {
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builder.withInvisible();
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}
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builder.withTagBits(tagBits);
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if (isLayered) {
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builder.withLayered();
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}
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if (_drawMaterial) {
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auto matKey = _drawMaterial->getKey();
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if (matKey.isTranslucent()) {
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@ -82,7 +92,11 @@ ItemKey MeshPartPayload::getKey() const {
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}
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}
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return builder.build();
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_itemKey = builder.build();
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}
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ItemKey MeshPartPayload::getKey() const {
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return _itemKey;
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}
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Item::Bound MeshPartPayload::getBound() const {
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@ -389,7 +403,7 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
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_worldBound.transform(boundTransform);
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}
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void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVisiblityMask) {
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void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits) {
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ItemKey::Builder builder;
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builder.withTypeShape();
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@ -397,7 +411,7 @@ void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVi
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builder.withInvisible();
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}
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builder.withTagBits(render::ItemKey::TAG_BITS_ALL); // Draw models in all tags
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builder.withTagBits(tagBits);
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if (isLayered) {
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builder.withLayered();
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@ -417,10 +431,6 @@ void ModelMeshPartPayload::setKey(bool isVisible, bool isLayered, uint8_t viewVi
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_itemKey = builder.build();
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}
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ItemKey ModelMeshPartPayload::getKey() const {
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return _itemKey;
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}
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void ModelMeshPartPayload::setLayer(bool isLayeredInFront, bool isLayeredInHUD) {
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if (isLayeredInFront) {
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_layer = Item::LAYER_3D_FRONT;
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@ -33,6 +33,8 @@ public:
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typedef render::Payload<MeshPartPayload> Payload;
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typedef Payload::DataPointer Pointer;
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virtual void updateKey(bool isVisible, bool isLayered, uint8_t tagBits);
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virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
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virtual void notifyLocationChanged() {}
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@ -70,6 +72,9 @@ public:
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size_t getMaterialTextureSize() { return _drawMaterial ? _drawMaterial->getTextureSize() : 0; }
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int getMaterialTextureCount() { return _drawMaterial ? _drawMaterial->getTextureCount() : 0; }
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bool hasTextureInfo() const { return _drawMaterial ? _drawMaterial->hasTextureInfo() : false; }
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protected:
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render::ItemKey _itemKey{ render::ItemKey::Builder::opaqueShape().build() };
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};
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namespace render {
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@ -94,16 +99,15 @@ public:
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using TransformType = glm::mat4;
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#endif
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void updateKey(bool isVisible, bool isLayered, uint8_t tagBits) override;
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void updateClusterBuffer(const std::vector<TransformType>& clusterTransforms);
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void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);
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// Render Item interface
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render::ItemKey getKey() const override;
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int getLayer() const;
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render::ShapeKey getShapeKey() const override; // shape interface
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void render(RenderArgs* args) override;
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void setKey(bool isVisible, bool isLayered, uint8_t viewVisiblityMask);
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void setLayer(bool isLayeredInFront, bool isLayeredInHUD);
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void setShapeKey(bool invalidateShapeKey, bool isWireframe);
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@ -126,7 +130,6 @@ private:
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void initCache(const ModelPointer& model);
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gpu::BufferPointer _blendedVertexBuffer;
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render::ItemKey _itemKey { render::ItemKey::Builder::opaqueShape().build() };
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render::ShapeKey _shapeKey { render::ShapeKey::Builder::invalid() };
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int _layer { render::Item::LAYER_3D };
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};
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@ -268,7 +268,7 @@ void Model::updateRenderItems() {
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bool isWireframe = self->isWireframe();
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bool isVisible = self->isVisible();
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uint8_t viewVisibilityMask = self->getViewVisibilityMask();
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uint8_t viewTagBits = self->getViewTagBits();
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bool isLayeredInFront = self->isLayeredInFront();
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bool isLayeredInHUD = self->isLayeredInHUD();
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@ -283,7 +283,7 @@ void Model::updateRenderItems() {
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transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterTransforms,
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invalidatePayloadShapeKey, isWireframe, isVisible,
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viewVisibilityMask, isLayeredInFront,
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viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.updateClusterBuffer(clusterTransforms);
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@ -300,7 +300,7 @@ void Model::updateRenderItems() {
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}
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data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
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});
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@ -662,25 +662,25 @@ void Model::calculateTriangleSets() {
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}
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}
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewVisibilityMask) {
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if (_isVisible != isVisible || _viewVisibilityMask != viewVisibilityMask) {
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void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits) {
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if (_isVisible != isVisible || _viewTagBits != viewTagBits) {
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_isVisible = isVisible;
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_viewVisibilityMask = viewVisibilityMask;
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_viewTagBits = viewTagBits;
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bool isLayeredInFront = _isLayeredInFront;
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bool isLayeredInHUD = _isLayeredInHUD;
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render::Transaction transaction;
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foreach (auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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});
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}
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scene->enqueueTransaction(transaction);
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@ -693,21 +693,21 @@ void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer&
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_isLayeredInFront = isLayeredInFront;
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bool isVisible = _isVisible;
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uint8_t viewVisibilityMask = _viewVisibilityMask;
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uint8_t viewTagBits = _viewTagBits;
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bool isLayeredInHUD = _isLayeredInHUD;
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render::Transaction transaction;
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foreach(auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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@ -720,21 +720,21 @@ void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& sce
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_isLayeredInHUD = isLayeredInHUD;
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bool isVisible = _isVisible;
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uint8_t viewVisibilityMask = _viewVisibilityMask;
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uint8_t viewTagBits = _viewTagBits;
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bool isLayeredInFront = _isLayeredInFront;
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render::Transaction transaction;
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foreach(auto item, _modelMeshRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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foreach(auto item, _collisionRenderItemsMap.keys()) {
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewVisibilityMask, isLayeredInFront,
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transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
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isLayeredInHUD](ModelMeshPartPayload& data) {
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data.setKey(isVisible, isLayeredInFront || isLayeredInHUD, viewVisibilityMask);
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data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits);
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data.setLayer(isLayeredInFront, isLayeredInHUD);
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});
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}
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@ -86,7 +86,7 @@ public:
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const QUrl& getURL() const { return _url; }
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||||
// new Scene/Engine rendering support
|
||||
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewVisiblityMask);
|
||||
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits);
|
||||
void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene);
|
||||
void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene);
|
||||
bool needsFixupInScene() const;
|
||||
|
@ -104,7 +104,7 @@ public:
|
|||
bool isRenderable() const;
|
||||
|
||||
bool isVisible() const { return _isVisible; }
|
||||
uint8_t getViewVisibilityMask() const { return _viewVisibilityMask; }
|
||||
uint8_t getViewTagBits() const { return _viewTagBits; }
|
||||
|
||||
bool isLayeredInFront() const { return _isLayeredInFront; }
|
||||
bool isLayeredInHUD() const { return _isLayeredInHUD; }
|
||||
|
@ -389,7 +389,7 @@ protected:
|
|||
|
||||
QUrl _url;
|
||||
bool _isVisible;
|
||||
uint8_t _viewVisibilityMask { render::ItemKey::TAG_BITS_ALL };
|
||||
uint8_t _viewTagBits{ render::ItemKey::TAG_BITS_ALL };
|
||||
|
||||
gpu::Buffers _blendedVertexBuffers;
|
||||
|
||||
|
|
|
@ -200,7 +200,7 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
|
|||
});
|
||||
}
|
||||
|
||||
void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, CullFunctor cullFunctor) {
|
||||
void RenderShadowTask::build(JobModel& task, const render::Varying& input, render::Varying& output, CullFunctor cullFunctor, uint8_t tagBits, uint8_t tagMask) {
|
||||
cullFunctor = cullFunctor ? cullFunctor : [](const RenderArgs*, const AABox&) { return true; };
|
||||
|
||||
// Prepare the ShapePipeline
|
||||
|
@ -259,6 +259,8 @@ void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderCon
|
|||
// Cache old render args
|
||||
RenderArgs* args = renderContext->args;
|
||||
|
||||
// const auto& filterMask = inputs;
|
||||
|
||||
output.edit0() = args->_renderMode;
|
||||
output.edit2() = args->_sizeScale;
|
||||
|
||||
|
|
|
@ -48,7 +48,7 @@ public:
|
|||
using JobModel = render::Task::Model<RenderShadowTask, Config>;
|
||||
|
||||
RenderShadowTask() {}
|
||||
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor shouldRender);
|
||||
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor shouldRender, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00);
|
||||
|
||||
void configure(const Config& configuration);
|
||||
};
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
#include "RenderDeferredTask.h"
|
||||
#include "RenderForwardTask.h"
|
||||
|
||||
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred, uint8_t visibilityMask, uint8_t visibilityMaskTouched) {
|
||||
void RenderViewTask::build(JobModel& task, const render::Varying& input, render::Varying& output, render::CullFunctor cullFunctor, bool isDeferred, uint8_t tagBits, uint8_t tagMask) {
|
||||
// auto items = input.get<Input>();
|
||||
|
||||
// Shadows use an orthographic projection because they are linked to sunlights
|
||||
|
@ -30,7 +30,7 @@ void RenderViewTask::build(JobModel& task, const render::Varying& input, render:
|
|||
return true;
|
||||
});
|
||||
|
||||
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, visibilityMask, visibilityMaskTouched);
|
||||
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor, tagBits, tagMask);
|
||||
assert(items.canCast<RenderFetchCullSortTask::Output>());
|
||||
|
||||
if (isDeferred) {
|
||||
|
|
|
@ -23,7 +23,7 @@ public:
|
|||
|
||||
RenderViewTask() {}
|
||||
|
||||
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred, uint8_t visibilityMask = 0xFF, uint8_t visibilityMaskTouched = 0x00);
|
||||
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred, uint8_t tagBits = 0x00, uint8_t tagMask = 0x00);
|
||||
|
||||
};
|
||||
|
||||
|
|
|
@ -40,15 +40,15 @@ void RenderFetchCullSortTask::build(JobModel& task, const Varying& input, Varyin
|
|||
const int META_BUCKET = 3;
|
||||
const int BACKGROUND_BUCKET = 2;
|
||||
MultiFilterItems<NUM_SPATIAL_FILTERS>::ItemFilterArray spatialFilters = { {
|
||||
ItemFilter::Builder::opaqueShape().withVisible().withTagBits(tagBits, tagMask),
|
||||
ItemFilter::Builder::transparentShape().withVisible().withTagBits(tagBits, tagMask),
|
||||
ItemFilter::Builder::light().withVisible().withTagBits(tagBits, tagMask),
|
||||
ItemFilter::Builder::meta().withVisible().withTagBits(tagBits, tagMask)
|
||||
ItemFilter::Builder::opaqueShape(),
|
||||
ItemFilter::Builder::transparentShape(),
|
||||
ItemFilter::Builder::light(),
|
||||
ItemFilter::Builder::meta()
|
||||
} };
|
||||
MultiFilterItems<NUM_NON_SPATIAL_FILTERS>::ItemFilterArray nonspatialFilters = { {
|
||||
ItemFilter::Builder::opaqueShape().withVisible().withTagBits(tagBits, tagMask),
|
||||
ItemFilter::Builder::transparentShape().withVisible().withTagBits(tagBits, tagMask),
|
||||
ItemFilter::Builder::background().withVisible().withTagBits(tagBits, tagMask)
|
||||
ItemFilter::Builder::opaqueShape(),
|
||||
ItemFilter::Builder::transparentShape(),
|
||||
ItemFilter::Builder::background()
|
||||
} };
|
||||
const auto filteredSpatialBuckets =
|
||||
task.addJob<MultiFilterItems<NUM_SPATIAL_FILTERS>>("FilterSceneSelection", culledSpatialSelection, spatialFilters)
|
||||
|
|
Loading…
Reference in a new issue