mirror of
https://github.com/overte-org/overte.git
synced 2025-04-21 06:44:06 +02:00
Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork
This commit is contained in:
commit
1eb0dde3d2
14 changed files with 196 additions and 43 deletions
|
@ -405,7 +405,7 @@ void DomainServer::restart() {
|
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exit(DomainServer::EXIT_CODE_REBOOT);
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}
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||||
|
||||
const QUuid& DomainServer::getID() {
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QUuid DomainServer::getID() {
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return DependencyManager::get<LimitedNodeList>()->getSessionUUID();
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}
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||||
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@ -135,7 +135,7 @@ signals:
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void userDisconnected();
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private:
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const QUuid& getID();
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QUuid getID();
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void parseCommandLine();
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||||
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QString getContentBackupDir();
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@ -6146,6 +6146,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe
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scriptEngine->registerGlobalObject("Selection", DependencyManager::get<SelectionScriptingInterface>().data());
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scriptEngine->registerGlobalObject("ContextOverlay", DependencyManager::get<ContextOverlayInterface>().data());
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scriptEngine->registerGlobalObject("Wallet", DependencyManager::get<WalletScriptingInterface>().data());
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scriptEngine->registerGlobalObject("AddressManager", DependencyManager::get<AddressManager>().data());
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qScriptRegisterMetaType(scriptEngine.data(), OverlayIDtoScriptValue, OverlayIDfromScriptValue);
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@ -49,19 +49,8 @@ const std::set<NodeType_t> SOLO_NODE_TYPES = {
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};
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LimitedNodeList::LimitedNodeList(int socketListenPort, int dtlsListenPort) :
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_sessionUUID(),
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_nodeHash(),
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_nodeMutex(QReadWriteLock::Recursive),
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_nodeSocket(this),
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_dtlsSocket(NULL),
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_localSockAddr(),
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_publicSockAddr(),
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_stunSockAddr(STUN_SERVER_HOSTNAME, STUN_SERVER_PORT),
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_packetReceiver(new PacketReceiver(this)),
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_numCollectedPackets(0),
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_numCollectedBytes(0),
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_packetStatTimer(),
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_permissions(NodePermissions())
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_packetReceiver(new PacketReceiver(this))
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{
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qRegisterMetaType<ConnectionStep>("ConnectionStep");
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auto port = (socketListenPort != INVALID_PORT) ? socketListenPort : LIMITED_NODELIST_LOCAL_PORT.get();
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@ -122,13 +111,22 @@ LimitedNodeList::LimitedNodeList(int socketListenPort, int dtlsListenPort) :
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}
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}
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QUuid LimitedNodeList::getSessionUUID() const {
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QReadLocker lock { &_sessionUUIDLock };
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return _sessionUUID;
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}
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void LimitedNodeList::setSessionUUID(const QUuid& sessionUUID) {
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QUuid oldUUID = _sessionUUID;
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_sessionUUID = sessionUUID;
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QUuid oldUUID;
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{
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QWriteLocker lock { &_sessionUUIDLock };
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oldUUID = _sessionUUID;
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_sessionUUID = sessionUUID;
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}
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if (sessionUUID != oldUUID) {
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qCDebug(networking) << "NodeList UUID changed from" << uuidStringWithoutCurlyBraces(oldUUID)
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<< "to" << uuidStringWithoutCurlyBraces(_sessionUUID);
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<< "to" << uuidStringWithoutCurlyBraces(sessionUUID);
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emit uuidChanged(sessionUUID, oldUUID);
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}
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}
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@ -104,7 +104,7 @@ public:
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};
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Q_ENUM(ConnectionStep);
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const QUuid& getSessionUUID() const { return _sessionUUID; }
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QUuid getSessionUUID() const;
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void setSessionUUID(const QUuid& sessionUUID);
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void setPermissions(const NodePermissions& newPermissions);
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@ -380,20 +380,19 @@ protected:
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bool sockAddrBelongsToNode(const HifiSockAddr& sockAddr) { return findNodeWithAddr(sockAddr) != SharedNodePointer(); }
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QUuid _sessionUUID;
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NodeHash _nodeHash;
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mutable QReadWriteLock _nodeMutex;
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mutable QReadWriteLock _nodeMutex { QReadWriteLock::Recursive };
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udt::Socket _nodeSocket;
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QUdpSocket* _dtlsSocket;
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QUdpSocket* _dtlsSocket { nullptr };
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HifiSockAddr _localSockAddr;
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HifiSockAddr _publicSockAddr;
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HifiSockAddr _stunSockAddr;
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HifiSockAddr _stunSockAddr { STUN_SERVER_HOSTNAME, STUN_SERVER_PORT };
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bool _hasTCPCheckedLocalSocket { false };
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PacketReceiver* _packetReceiver;
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std::atomic<int> _numCollectedPackets;
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std::atomic<int> _numCollectedBytes;
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std::atomic<int> _numCollectedPackets { 0 };
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std::atomic<int> _numCollectedBytes { 0 };
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||||
|
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QElapsedTimer _packetStatTimer;
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NodePermissions _permissions;
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@ -424,6 +423,10 @@ private slots:
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void flagTimeForConnectionStep(ConnectionStep connectionStep, quint64 timestamp);
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void possiblyTimeoutSTUNAddressLookup();
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void addSTUNHandlerToUnfiltered(); // called once STUN socket known
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private:
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mutable QReadWriteLock _sessionUUIDLock;
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QUuid _sessionUUID;
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};
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#endif // hifi_LimitedNodeList_h
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@ -798,7 +798,7 @@ void NodeList::sendIgnoreRadiusStateToNode(const SharedNodePointer& destinationN
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void NodeList::ignoreNodeBySessionID(const QUuid& nodeID, bool ignoreEnabled) {
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// enumerate the nodes to send a reliable ignore packet to each that can leverage it
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if (!nodeID.isNull() && _sessionUUID != nodeID) {
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if (!nodeID.isNull() && getSessionUUID() != nodeID) {
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eachMatchingNode([](const SharedNodePointer& node)->bool {
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if (node->getType() == NodeType::AudioMixer || node->getType() == NodeType::AvatarMixer) {
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return true;
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@ -851,7 +851,7 @@ void NodeList::ignoreNodeBySessionID(const QUuid& nodeID, bool ignoreEnabled) {
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void NodeList::removeFromIgnoreMuteSets(const QUuid& nodeID) {
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// don't remove yourself, or nobody
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if (!nodeID.isNull() && _sessionUUID != nodeID) {
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if (!nodeID.isNull() && getSessionUUID() != nodeID) {
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{
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QWriteLocker ignoredSetLocker{ &_ignoredSetLock };
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_ignoredNodeIDs.unsafe_erase(nodeID);
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@ -870,7 +870,7 @@ bool NodeList::isIgnoringNode(const QUuid& nodeID) const {
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void NodeList::personalMuteNodeBySessionID(const QUuid& nodeID, bool muteEnabled) {
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// cannot personal mute yourself, or nobody
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if (!nodeID.isNull() && _sessionUUID != nodeID) {
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if (!nodeID.isNull() && getSessionUUID() != nodeID) {
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auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer) {
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if (isIgnoringNode(nodeID)) {
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@ -970,7 +970,7 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) {
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void NodeList::setAvatarGain(const QUuid& nodeID, float gain) {
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// cannot set gain of yourself
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if (_sessionUUID != nodeID) {
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if (getSessionUUID() != nodeID) {
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auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer) {
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// setup the packet
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@ -1013,7 +1013,7 @@ void NodeList::kickNodeBySessionID(const QUuid& nodeID) {
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// send a request to domain-server to kick the node with the given session ID
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// the domain-server will handle the persistence of the kick (via username or IP)
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if (!nodeID.isNull() && _sessionUUID != nodeID ) {
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if (!nodeID.isNull() && getSessionUUID() != nodeID ) {
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if (getThisNodeCanKick()) {
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// setup the packet
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auto kickPacket = NLPacket::create(PacketType::NodeKickRequest, NUM_BYTES_RFC4122_UUID, true);
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@ -1036,7 +1036,7 @@ void NodeList::kickNodeBySessionID(const QUuid& nodeID) {
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void NodeList::muteNodeBySessionID(const QUuid& nodeID) {
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// cannot mute yourself, or nobody
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if (!nodeID.isNull() && _sessionUUID != nodeID ) {
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if (!nodeID.isNull() && getSessionUUID() != nodeID ) {
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if (getThisNodeCanKick()) {
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auto audioMixer = soloNodeOfType(NodeType::AudioMixer);
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if (audioMixer) {
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|
|
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@ -87,6 +87,7 @@
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#include "model_shadow_vert.h"
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#include "skin_model_shadow_vert.h"
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#include "skin_model_shadow_dq_vert.h"
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#include "skin_model_shadow_fade_dq_vert.h"
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#include "model_shadow_frag.h"
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#include "skin_model_shadow_frag.h"
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@ -204,6 +205,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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auto skinModelDualQuatVertex = skin_model_dq_vert::getShader();
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auto skinModelNormalMapDualQuatVertex = skin_model_normal_map_dq_vert::getShader();
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auto skinModelShadowDualQuatVertex = skin_model_shadow_dq_vert::getShader();
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auto skinModelShadowFadeDualQuatVertex = skin_model_shadow_fade_dq_vert::getShader();
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auto skinModelFadeDualQuatVertex = skin_model_fade_dq_vert::getShader();
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auto skinModelNormalMapFadeDualQuatVertex = skin_model_normal_map_fade_dq_vert::getShader();
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auto skinModelTranslucentDualQuatVertex = skinModelFadeDualQuatVertex; // We use the same because it ouputs world position per vertex
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@ -390,7 +392,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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// Same thing but with Fade on
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withFade(),
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skinModelFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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skinModelFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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addPipeline(
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Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents().withFade(),
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skinModelNormalMapFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter);
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@ -409,6 +411,16 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip
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addPipeline(
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Key::Builder().withSkinned().withDepthOnly().withFade(),
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skinModelShadowFadeVertex, modelShadowFadePixel, batchSetter, itemSetter);
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// Now repeat for dual quaternion
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// Depth-only
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addPipeline(
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Key::Builder().withSkinned().withDualQuatSkinned().withDepthOnly(),
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skinModelShadowDualQuatVertex, modelShadowPixel, nullptr, nullptr);
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// Same thing but with Fade on
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addPipeline(
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Key::Builder().withSkinned().withDualQuatSkinned().withDepthOnly().withFade(),
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skinModelShadowFadeDualQuatVertex, modelShadowFadePixel, batchSetter, itemSetter);
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}
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void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) {
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@ -418,6 +430,9 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
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auto skinModelVertex = skin_model_vert::getShader();
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auto skinModelNormalMapVertex = skin_model_normal_map_vert::getShader();
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auto skinModelDualQuatVertex = skin_model_dq_vert::getShader();
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auto skinModelNormalMapDualQuatVertex = skin_model_normal_map_dq_vert::getShader();
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|
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// Pixel shaders
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auto modelPixel = forward_model_frag::getShader();
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auto modelUnlitPixel = forward_model_unlit_frag::getShader();
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@ -445,6 +460,8 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
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// Skinned Opaques
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addPipeline(Key::Builder().withMaterial().withSkinned(), skinModelVertex, modelPixel);
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addPipeline(Key::Builder().withMaterial().withSkinned().withTangents(), skinModelNormalMapVertex, modelNormalMapPixel);
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addPipeline(Key::Builder().withMaterial().withSkinned().withDualQuatSkinned(), skinModelDualQuatVertex, modelPixel);
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addPipeline(Key::Builder().withMaterial().withSkinned().withTangents().withDualQuatSkinned(), skinModelNormalMapDualQuatVertex, modelNormalMapPixel);
|
||||
|
||||
// Translucents
|
||||
addPipeline(Key::Builder().withMaterial().withTranslucent(), modelVertex, modelTranslucentPixel);
|
||||
|
@ -453,6 +470,8 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba
|
|||
// Skinned Translucents
|
||||
addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent(), skinModelVertex, modelTranslucentPixel);
|
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addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents(), skinModelNormalMapVertex, modelTranslucentPixel);
|
||||
addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withDualQuatSkinned(), skinModelDualQuatVertex, modelTranslucentPixel);
|
||||
addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents().withDualQuatSkinned(), skinModelNormalMapDualQuatVertex, modelTranslucentPixel);
|
||||
|
||||
forceLightBatchSetter = false;
|
||||
}
|
||||
|
@ -559,7 +578,7 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) {
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auto skinPixel = skin_model_shadow_frag::getShader();
|
||||
gpu::ShaderPointer skinProgram = gpu::Shader::createProgram(skinVertex, skinPixel);
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||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withSkinned().withoutFade(),
|
||||
ShapeKey::Filter::Builder().withSkinned().withoutDualQuatSkinned().withoutFade(),
|
||||
skinProgram, state);
|
||||
|
||||
auto modelFadeVertex = model_shadow_fade_vert::getShader();
|
||||
|
@ -573,8 +592,21 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) {
|
|||
auto skinFadePixel = skin_model_shadow_fade_frag::getShader();
|
||||
gpu::ShaderPointer skinFadeProgram = gpu::Shader::createProgram(skinFadeVertex, skinFadePixel);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withSkinned().withFade(),
|
||||
ShapeKey::Filter::Builder().withSkinned().withoutDualQuatSkinned().withFade(),
|
||||
skinFadeProgram, state);
|
||||
|
||||
//Added for dual quaternions
|
||||
auto skinModelShadowDualQuatVertex = skin_model_shadow_dq_vert::getShader();
|
||||
gpu::ShaderPointer skinModelShadowDualQuatProgram = gpu::Shader::createProgram(skinModelShadowDualQuatVertex, skinPixel);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withoutFade(),
|
||||
skinModelShadowDualQuatProgram, state);
|
||||
|
||||
auto skinModelShadowFadeDualQuatVertex = skin_model_shadow_fade_dq_vert::getShader();
|
||||
gpu::ShaderPointer skinModelShadowFadeDualQuatProgram = gpu::Shader::createProgram(skinModelShadowFadeDualQuatVertex, skinFadePixel);
|
||||
shapePlumber.addPipeline(
|
||||
ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withFade(),
|
||||
skinModelShadowFadeDualQuatProgram, state);
|
||||
}
|
||||
|
||||
#include "RenderPipelines.h"
|
||||
|
|
|
@ -163,8 +163,10 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
|
|||
|
||||
auto shadowPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder);
|
||||
auto shadowSkinnedPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder.withSkinned());
|
||||
auto shadowSkinnedDQPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder.withSkinned().withDualQuatSkinned());
|
||||
|
||||
std::vector<ShapeKey> skinnedShapeKeys{};
|
||||
std::vector<ShapeKey> skinnedDQShapeKeys{};
|
||||
std::vector<ShapeKey> ownPipelineShapeKeys{};
|
||||
|
||||
// Iterate through all inShapes and render the unskinned
|
||||
|
@ -172,7 +174,11 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
|
|||
batch.setPipeline(shadowPipeline->pipeline);
|
||||
for (auto items : inShapes) {
|
||||
if (items.first.isSkinned()) {
|
||||
skinnedShapeKeys.push_back(items.first);
|
||||
if (items.first.isDualQuatSkinned()) {
|
||||
skinnedDQShapeKeys.push_back(items.first);
|
||||
} else {
|
||||
skinnedShapeKeys.push_back(items.first);
|
||||
}
|
||||
} else if (!items.first.hasOwnPipeline()) {
|
||||
renderItems(renderContext, items.second);
|
||||
} else {
|
||||
|
@ -187,6 +193,13 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con
|
|||
renderItems(renderContext, inShapes.at(key));
|
||||
}
|
||||
|
||||
// Reiterate to render the DQ skinned
|
||||
args->_shapePipeline = shadowSkinnedDQPipeline;
|
||||
batch.setPipeline(shadowSkinnedDQPipeline->pipeline);
|
||||
for (const auto& key : skinnedDQShapeKeys) {
|
||||
renderItems(renderContext, inShapes.at(key));
|
||||
}
|
||||
|
||||
// Finally render the items with their own pipeline last to prevent them from breaking the
|
||||
// render state. This is probably a temporary code as there is probably something better
|
||||
// to do in the render call of objects that have their own pipeline.
|
||||
|
|
|
@ -30,6 +30,7 @@ out vec3 _normal;
|
|||
out vec3 _tangent;
|
||||
out vec3 _color;
|
||||
out float _alpha;
|
||||
out vec4 _worldPosition;
|
||||
|
||||
void main(void) {
|
||||
vec4 position = vec4(0.0, 0.0, 0.0, 0.0);
|
||||
|
@ -53,6 +54,7 @@ void main(void) {
|
|||
TransformCamera cam = getTransformCamera();
|
||||
TransformObject obj = getTransformObject();
|
||||
<$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$>
|
||||
<$transformModelToWorldPos(obj, position, _worldPosition)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$>
|
||||
<$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$>
|
||||
|
||||
|
|
|
@ -130,8 +130,8 @@ public:
|
|||
Builder& withSkinned() { _flags.set(SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
Builder& withoutSkinned() { _flags.reset(SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
|
||||
Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
Builder& withoutDualQuatSkinned() { _flags.reset(DUAL_QUAT_SKINNED); _mask.set(SKINNED); return (*this); }
|
||||
Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); }
|
||||
Builder& withoutDualQuatSkinned() { _flags.reset(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); }
|
||||
|
||||
Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
|
||||
Builder& withoutDepthOnly() { _flags.reset(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); }
|
||||
|
@ -170,6 +170,7 @@ public:
|
|||
bool isUnlit() const { return _flags[UNLIT]; }
|
||||
bool isTranslucent() const { return _flags[TRANSLUCENT]; }
|
||||
bool isSkinned() const { return _flags[SKINNED]; }
|
||||
bool isDualQuatSkinned() const { return _flags[DUAL_QUAT_SKINNED]; }
|
||||
bool isDepthOnly() const { return _flags[DEPTH_ONLY]; }
|
||||
bool isDepthBiased() const { return _flags[DEPTH_BIAS]; }
|
||||
bool isWireframe() const { return _flags[WIREFRAME]; }
|
||||
|
@ -209,6 +210,7 @@ inline QDebug operator<<(QDebug debug, const ShapeKey& key) {
|
|||
<< "isUnlit:" << key.isUnlit()
|
||||
<< "isTranslucent:" << key.isTranslucent()
|
||||
<< "isSkinned:" << key.isSkinned()
|
||||
<< "isDualQuatSkinned:" << key.isDualQuatSkinned()
|
||||
<< "isDepthOnly:" << key.isDepthOnly()
|
||||
<< "isDepthBiased:" << key.isDepthBiased()
|
||||
<< "isWireframe:" << key.isWireframe()
|
||||
|
|
|
@ -14,7 +14,7 @@
|
|||
PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD,
|
||||
DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic,
|
||||
getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI
|
||||
Picks, makeLaserLockInfo Xform, makeLaserParams
|
||||
Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents
|
||||
*/
|
||||
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
|
@ -375,7 +375,7 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
};
|
||||
|
||||
this.isReady = function (controllerData) {
|
||||
if (HMD.active) {
|
||||
|
@ -449,11 +449,16 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
if (rayPickInfo.type === Picks.INTERSECTED_ENTITY) {
|
||||
if (controllerData.triggerClicks[this.hand]) {
|
||||
var entityID = rayPickInfo.objectID;
|
||||
|
||||
var targetProps = Entities.getEntityProperties(entityID, [
|
||||
"dynamic", "shapeType", "position",
|
||||
"rotation", "dimensions", "density",
|
||||
"userData", "locked", "type"
|
||||
"userData", "locked", "type", "href"
|
||||
]);
|
||||
if (targetProps.href !== "") {
|
||||
AddressManager.handleLookupString(targetProps.href);
|
||||
return makeRunningValues(false, [], []);
|
||||
}
|
||||
|
||||
this.targetObject = new TargetObject(entityID, targetProps);
|
||||
this.targetObject.parentProps = getEntityParents(targetProps);
|
||||
|
@ -480,7 +485,8 @@ Script.include("/~/system/libraries/Xform.js");
|
|||
this.grabbedDistance = rayPickInfo.distance;
|
||||
}
|
||||
|
||||
if (otherFarGrabModule.grabbedThingID === this.grabbedThingID && otherFarGrabModule.distanceHolding) {
|
||||
if (otherFarGrabModule.grabbedThingID === this.grabbedThingID &&
|
||||
otherFarGrabModule.distanceHolding) {
|
||||
this.prepareDistanceRotatingData(controllerData);
|
||||
this.distanceRotate(otherFarGrabModule);
|
||||
} else {
|
||||
|
|
|
@ -0,0 +1,95 @@
|
|||
"use strict";
|
||||
|
||||
// nearGrabHyperLinkEntity.js
|
||||
//
|
||||
// Created by Dante Ruiz on 03/02/2018
|
||||
//
|
||||
// Distributed under the Apache License, Version 2.0.
|
||||
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
|
||||
|
||||
/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND,
|
||||
getControllerJointIndex, getGrabbableData, enableDispatcherModule, disableDispatcherModule,
|
||||
propsArePhysical, Messages, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, entityIsGrabbable,
|
||||
Quat, Vec3, MSECS_PER_SEC, getControllerWorldLocation, makeDispatcherModuleParameters, makeRunningValues,
|
||||
TRIGGER_OFF_VALUE, NEAR_GRAB_RADIUS, findGroupParent, entityIsCloneable, propsAreCloneDynamic, cloneEntity,
|
||||
HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, BUMPER_ON_VALUE, AddressManager
|
||||
*/
|
||||
|
||||
(function() {
|
||||
Script.include("/~/system/libraries/controllerDispatcherUtils.js");
|
||||
Script.include("/~/system/libraries/controllers.js");
|
||||
|
||||
function NearGrabHyperLinkEntity(hand) {
|
||||
this.hand = hand;
|
||||
this.targetEntityID = null;
|
||||
this.hyperlink = "";
|
||||
|
||||
this.parameters = makeDispatcherModuleParameters(
|
||||
485,
|
||||
this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"],
|
||||
[],
|
||||
100);
|
||||
|
||||
|
||||
this.getTargetProps = function(controllerData) {
|
||||
var nearbyEntitiesProperties = controllerData.nearbyEntityProperties[this.hand];
|
||||
var sensorScaleFactor = MyAvatar.sensorToWorldScale;
|
||||
for (var i = 0; i < nearbyEntitiesProperties.length; i++) {
|
||||
var props = nearbyEntitiesProperties[i];
|
||||
if (props.distance > NEAR_GRAB_RADIUS * sensorScaleFactor) {
|
||||
continue;
|
||||
}
|
||||
if (props.href !== "" && props.href !== undefined) {
|
||||
return props;
|
||||
}
|
||||
}
|
||||
return null;
|
||||
};
|
||||
|
||||
this.isReady = function(controllerData) {
|
||||
this.targetEntityID = null;
|
||||
if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE &&
|
||||
controllerData.secondaryValues[this.hand] < TRIGGER_OFF_VALUE) {
|
||||
return makeRunningValues(false, [], []);
|
||||
}
|
||||
|
||||
var targetProps = this.getTargetProps(controllerData);
|
||||
if (targetProps) {
|
||||
this.hyperlink = targetProps.href;
|
||||
this.targetEntityID = targetProps.id;
|
||||
return makeRunningValues(true, [], []);
|
||||
}
|
||||
|
||||
return makeRunningValues(false, [], []);
|
||||
};
|
||||
|
||||
this.run = function(controllerData) {
|
||||
if ((controllerData.triggerClicks[this.hand] < TRIGGER_OFF_VALUE &&
|
||||
controllerData.secondaryValues[this.hand] < TRIGGER_OFF_VALUE) || this.hyperlink === "") {
|
||||
return makeRunningValues(false, [], []);
|
||||
}
|
||||
|
||||
if (controllerData.triggerClicks[this.hand] ||
|
||||
controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) {
|
||||
AddressManager.handleLookupString(this.hyperlink);
|
||||
return makeRunningValues(false, [], []);
|
||||
}
|
||||
|
||||
return makeRunningValues(true, [], []);
|
||||
};
|
||||
}
|
||||
|
||||
var leftNearGrabHyperLinkEntity = new NearGrabHyperLinkEntity(LEFT_HAND);
|
||||
var rightNearGrabHyperLinkEntity = new NearGrabHyperLinkEntity(RIGHT_HAND);
|
||||
|
||||
enableDispatcherModule("LeftNearGrabHyperLink", leftNearGrabHyperLinkEntity);
|
||||
enableDispatcherModule("RightNearGrabHyperLink", rightNearGrabHyperLinkEntity);
|
||||
|
||||
function cleanup() {
|
||||
disableDispatcherModule("LeftNearGrabHyperLink");
|
||||
disableDispatcherModule("RightNearGrabHyperLink");
|
||||
|
||||
}
|
||||
|
||||
Script.scriptEnding.connect(cleanup);
|
||||
}());
|
|
@ -31,7 +31,8 @@ var CONTOLLER_SCRIPTS = [
|
|||
"controllerModules/scaleAvatar.js",
|
||||
"controllerModules/hudOverlayPointer.js",
|
||||
"controllerModules/mouseHMD.js",
|
||||
"controllerModules/scaleEntity.js"
|
||||
"controllerModules/scaleEntity.js",
|
||||
"controllerModules/nearGrabHyperLinkEntity.js"
|
||||
];
|
||||
|
||||
var DEBUG_MENU_ITEM = "Debug defaultScripts.js";
|
||||
|
|
|
@ -105,7 +105,8 @@ DISPATCHER_PROPERTIES = [
|
|||
"density",
|
||||
"dimensions",
|
||||
"userData",
|
||||
"type"
|
||||
"type",
|
||||
"href"
|
||||
];
|
||||
|
||||
// priority -- a lower priority means the module will be asked sooner than one with a higher priority in a given update step
|
||||
|
@ -233,7 +234,6 @@ entityIsDistanceGrabbable = function(props) {
|
|||
return true;
|
||||
};
|
||||
|
||||
|
||||
getControllerJointIndex = function (hand) {
|
||||
if (HMD.isHandControllerAvailable()) {
|
||||
var controllerJointIndex = -1;
|
||||
|
|
Loading…
Reference in a new issue