diff --git a/domain-server/src/DomainServer.cpp b/domain-server/src/DomainServer.cpp index d2ef1a4156..c27ac09d15 100644 --- a/domain-server/src/DomainServer.cpp +++ b/domain-server/src/DomainServer.cpp @@ -405,7 +405,7 @@ void DomainServer::restart() { exit(DomainServer::EXIT_CODE_REBOOT); } -const QUuid& DomainServer::getID() { +QUuid DomainServer::getID() { return DependencyManager::get()->getSessionUUID(); } diff --git a/domain-server/src/DomainServer.h b/domain-server/src/DomainServer.h index afe2a1cc7c..6e9fe28c0a 100644 --- a/domain-server/src/DomainServer.h +++ b/domain-server/src/DomainServer.h @@ -135,7 +135,7 @@ signals: void userDisconnected(); private: - const QUuid& getID(); + QUuid getID(); void parseCommandLine(); QString getContentBackupDir(); diff --git a/interface/src/Application.cpp b/interface/src/Application.cpp index 8e4c35eba9..35b7de7284 100644 --- a/interface/src/Application.cpp +++ b/interface/src/Application.cpp @@ -6146,6 +6146,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEnginePointe scriptEngine->registerGlobalObject("Selection", DependencyManager::get().data()); scriptEngine->registerGlobalObject("ContextOverlay", DependencyManager::get().data()); scriptEngine->registerGlobalObject("Wallet", DependencyManager::get().data()); + scriptEngine->registerGlobalObject("AddressManager", DependencyManager::get().data()); qScriptRegisterMetaType(scriptEngine.data(), OverlayIDtoScriptValue, OverlayIDfromScriptValue); diff --git a/libraries/networking/src/LimitedNodeList.cpp b/libraries/networking/src/LimitedNodeList.cpp index 9dbbc570dd..0803e380f2 100644 --- a/libraries/networking/src/LimitedNodeList.cpp +++ b/libraries/networking/src/LimitedNodeList.cpp @@ -49,19 +49,8 @@ const std::set SOLO_NODE_TYPES = { }; LimitedNodeList::LimitedNodeList(int socketListenPort, int dtlsListenPort) : - _sessionUUID(), - _nodeHash(), - _nodeMutex(QReadWriteLock::Recursive), _nodeSocket(this), - _dtlsSocket(NULL), - _localSockAddr(), - _publicSockAddr(), - _stunSockAddr(STUN_SERVER_HOSTNAME, STUN_SERVER_PORT), - _packetReceiver(new PacketReceiver(this)), - _numCollectedPackets(0), - _numCollectedBytes(0), - _packetStatTimer(), - _permissions(NodePermissions()) + _packetReceiver(new PacketReceiver(this)) { qRegisterMetaType("ConnectionStep"); auto port = (socketListenPort != INVALID_PORT) ? socketListenPort : LIMITED_NODELIST_LOCAL_PORT.get(); @@ -122,13 +111,22 @@ LimitedNodeList::LimitedNodeList(int socketListenPort, int dtlsListenPort) : } } +QUuid LimitedNodeList::getSessionUUID() const { + QReadLocker lock { &_sessionUUIDLock }; + return _sessionUUID; +} + void LimitedNodeList::setSessionUUID(const QUuid& sessionUUID) { - QUuid oldUUID = _sessionUUID; - _sessionUUID = sessionUUID; + QUuid oldUUID; + { + QWriteLocker lock { &_sessionUUIDLock }; + oldUUID = _sessionUUID; + _sessionUUID = sessionUUID; + } if (sessionUUID != oldUUID) { qCDebug(networking) << "NodeList UUID changed from" << uuidStringWithoutCurlyBraces(oldUUID) - << "to" << uuidStringWithoutCurlyBraces(_sessionUUID); + << "to" << uuidStringWithoutCurlyBraces(sessionUUID); emit uuidChanged(sessionUUID, oldUUID); } } diff --git a/libraries/networking/src/LimitedNodeList.h b/libraries/networking/src/LimitedNodeList.h index 1b1c809279..7165b3dd63 100644 --- a/libraries/networking/src/LimitedNodeList.h +++ b/libraries/networking/src/LimitedNodeList.h @@ -104,7 +104,7 @@ public: }; Q_ENUM(ConnectionStep); - const QUuid& getSessionUUID() const { return _sessionUUID; } + QUuid getSessionUUID() const; void setSessionUUID(const QUuid& sessionUUID); void setPermissions(const NodePermissions& newPermissions); @@ -380,20 +380,19 @@ protected: bool sockAddrBelongsToNode(const HifiSockAddr& sockAddr) { return findNodeWithAddr(sockAddr) != SharedNodePointer(); } - QUuid _sessionUUID; NodeHash _nodeHash; - mutable QReadWriteLock _nodeMutex; + mutable QReadWriteLock _nodeMutex { QReadWriteLock::Recursive }; udt::Socket _nodeSocket; - QUdpSocket* _dtlsSocket; + QUdpSocket* _dtlsSocket { nullptr }; HifiSockAddr _localSockAddr; HifiSockAddr _publicSockAddr; - HifiSockAddr _stunSockAddr; + HifiSockAddr _stunSockAddr { STUN_SERVER_HOSTNAME, STUN_SERVER_PORT }; bool _hasTCPCheckedLocalSocket { false }; PacketReceiver* _packetReceiver; - std::atomic _numCollectedPackets; - std::atomic _numCollectedBytes; + std::atomic _numCollectedPackets { 0 }; + std::atomic _numCollectedBytes { 0 }; QElapsedTimer _packetStatTimer; NodePermissions _permissions; @@ -424,6 +423,10 @@ private slots: void flagTimeForConnectionStep(ConnectionStep connectionStep, quint64 timestamp); void possiblyTimeoutSTUNAddressLookup(); void addSTUNHandlerToUnfiltered(); // called once STUN socket known + +private: + mutable QReadWriteLock _sessionUUIDLock; + QUuid _sessionUUID; }; #endif // hifi_LimitedNodeList_h diff --git a/libraries/networking/src/NodeList.cpp b/libraries/networking/src/NodeList.cpp index 9ad0cb5e79..71d448ede9 100644 --- a/libraries/networking/src/NodeList.cpp +++ b/libraries/networking/src/NodeList.cpp @@ -798,7 +798,7 @@ void NodeList::sendIgnoreRadiusStateToNode(const SharedNodePointer& destinationN void NodeList::ignoreNodeBySessionID(const QUuid& nodeID, bool ignoreEnabled) { // enumerate the nodes to send a reliable ignore packet to each that can leverage it - if (!nodeID.isNull() && _sessionUUID != nodeID) { + if (!nodeID.isNull() && getSessionUUID() != nodeID) { eachMatchingNode([](const SharedNodePointer& node)->bool { if (node->getType() == NodeType::AudioMixer || node->getType() == NodeType::AvatarMixer) { return true; @@ -851,7 +851,7 @@ void NodeList::ignoreNodeBySessionID(const QUuid& nodeID, bool ignoreEnabled) { void NodeList::removeFromIgnoreMuteSets(const QUuid& nodeID) { // don't remove yourself, or nobody - if (!nodeID.isNull() && _sessionUUID != nodeID) { + if (!nodeID.isNull() && getSessionUUID() != nodeID) { { QWriteLocker ignoredSetLocker{ &_ignoredSetLock }; _ignoredNodeIDs.unsafe_erase(nodeID); @@ -870,7 +870,7 @@ bool NodeList::isIgnoringNode(const QUuid& nodeID) const { void NodeList::personalMuteNodeBySessionID(const QUuid& nodeID, bool muteEnabled) { // cannot personal mute yourself, or nobody - if (!nodeID.isNull() && _sessionUUID != nodeID) { + if (!nodeID.isNull() && getSessionUUID() != nodeID) { auto audioMixer = soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { if (isIgnoringNode(nodeID)) { @@ -970,7 +970,7 @@ void NodeList::maybeSendIgnoreSetToNode(SharedNodePointer newNode) { void NodeList::setAvatarGain(const QUuid& nodeID, float gain) { // cannot set gain of yourself - if (_sessionUUID != nodeID) { + if (getSessionUUID() != nodeID) { auto audioMixer = soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { // setup the packet @@ -1013,7 +1013,7 @@ void NodeList::kickNodeBySessionID(const QUuid& nodeID) { // send a request to domain-server to kick the node with the given session ID // the domain-server will handle the persistence of the kick (via username or IP) - if (!nodeID.isNull() && _sessionUUID != nodeID ) { + if (!nodeID.isNull() && getSessionUUID() != nodeID ) { if (getThisNodeCanKick()) { // setup the packet auto kickPacket = NLPacket::create(PacketType::NodeKickRequest, NUM_BYTES_RFC4122_UUID, true); @@ -1036,7 +1036,7 @@ void NodeList::kickNodeBySessionID(const QUuid& nodeID) { void NodeList::muteNodeBySessionID(const QUuid& nodeID) { // cannot mute yourself, or nobody - if (!nodeID.isNull() && _sessionUUID != nodeID ) { + if (!nodeID.isNull() && getSessionUUID() != nodeID ) { if (getThisNodeCanKick()) { auto audioMixer = soloNodeOfType(NodeType::AudioMixer); if (audioMixer) { diff --git a/libraries/render-utils/src/RenderPipelines.cpp b/libraries/render-utils/src/RenderPipelines.cpp index 4cbc6ef3af..aca8439547 100644 --- a/libraries/render-utils/src/RenderPipelines.cpp +++ b/libraries/render-utils/src/RenderPipelines.cpp @@ -87,6 +87,7 @@ #include "model_shadow_vert.h" #include "skin_model_shadow_vert.h" #include "skin_model_shadow_dq_vert.h" +#include "skin_model_shadow_fade_dq_vert.h" #include "model_shadow_frag.h" #include "skin_model_shadow_frag.h" @@ -204,6 +205,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip auto skinModelDualQuatVertex = skin_model_dq_vert::getShader(); auto skinModelNormalMapDualQuatVertex = skin_model_normal_map_dq_vert::getShader(); auto skinModelShadowDualQuatVertex = skin_model_shadow_dq_vert::getShader(); + auto skinModelShadowFadeDualQuatVertex = skin_model_shadow_fade_dq_vert::getShader(); auto skinModelFadeDualQuatVertex = skin_model_fade_dq_vert::getShader(); auto skinModelNormalMapFadeDualQuatVertex = skin_model_normal_map_fade_dq_vert::getShader(); auto skinModelTranslucentDualQuatVertex = skinModelFadeDualQuatVertex; // We use the same because it ouputs world position per vertex @@ -390,7 +392,7 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip // Same thing but with Fade on addPipeline( Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withFade(), - skinModelFadeVertex, modelTranslucentFadePixel, batchSetter, itemSetter); + skinModelFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter); addPipeline( Key::Builder().withMaterial().withSkinned().withDualQuatSkinned().withTranslucent().withTangents().withFade(), skinModelNormalMapFadeDualQuatVertex, modelTranslucentFadePixel, batchSetter, itemSetter); @@ -409,6 +411,16 @@ void initDeferredPipelines(render::ShapePlumber& plumber, const render::ShapePip addPipeline( Key::Builder().withSkinned().withDepthOnly().withFade(), skinModelShadowFadeVertex, modelShadowFadePixel, batchSetter, itemSetter); + + // Now repeat for dual quaternion + // Depth-only + addPipeline( + Key::Builder().withSkinned().withDualQuatSkinned().withDepthOnly(), + skinModelShadowDualQuatVertex, modelShadowPixel, nullptr, nullptr); + // Same thing but with Fade on + addPipeline( + Key::Builder().withSkinned().withDualQuatSkinned().withDepthOnly().withFade(), + skinModelShadowFadeDualQuatVertex, modelShadowFadePixel, batchSetter, itemSetter); } void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::BatchSetter& batchSetter, const render::ShapePipeline::ItemSetter& itemSetter) { @@ -418,6 +430,9 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba auto skinModelVertex = skin_model_vert::getShader(); auto skinModelNormalMapVertex = skin_model_normal_map_vert::getShader(); + auto skinModelDualQuatVertex = skin_model_dq_vert::getShader(); + auto skinModelNormalMapDualQuatVertex = skin_model_normal_map_dq_vert::getShader(); + // Pixel shaders auto modelPixel = forward_model_frag::getShader(); auto modelUnlitPixel = forward_model_unlit_frag::getShader(); @@ -445,6 +460,8 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba // Skinned Opaques addPipeline(Key::Builder().withMaterial().withSkinned(), skinModelVertex, modelPixel); addPipeline(Key::Builder().withMaterial().withSkinned().withTangents(), skinModelNormalMapVertex, modelNormalMapPixel); + addPipeline(Key::Builder().withMaterial().withSkinned().withDualQuatSkinned(), skinModelDualQuatVertex, modelPixel); + addPipeline(Key::Builder().withMaterial().withSkinned().withTangents().withDualQuatSkinned(), skinModelNormalMapDualQuatVertex, modelNormalMapPixel); // Translucents addPipeline(Key::Builder().withMaterial().withTranslucent(), modelVertex, modelTranslucentPixel); @@ -453,6 +470,8 @@ void initForwardPipelines(ShapePlumber& plumber, const render::ShapePipeline::Ba // Skinned Translucents addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent(), skinModelVertex, modelTranslucentPixel); addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents(), skinModelNormalMapVertex, modelTranslucentPixel); + addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withDualQuatSkinned(), skinModelDualQuatVertex, modelTranslucentPixel); + addPipeline(Key::Builder().withMaterial().withSkinned().withTranslucent().withTangents().withDualQuatSkinned(), skinModelNormalMapDualQuatVertex, modelTranslucentPixel); forceLightBatchSetter = false; } @@ -559,7 +578,7 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) { auto skinPixel = skin_model_shadow_frag::getShader(); gpu::ShaderPointer skinProgram = gpu::Shader::createProgram(skinVertex, skinPixel); shapePlumber.addPipeline( - ShapeKey::Filter::Builder().withSkinned().withoutFade(), + ShapeKey::Filter::Builder().withSkinned().withoutDualQuatSkinned().withoutFade(), skinProgram, state); auto modelFadeVertex = model_shadow_fade_vert::getShader(); @@ -573,8 +592,21 @@ void initZPassPipelines(ShapePlumber& shapePlumber, gpu::StatePointer state) { auto skinFadePixel = skin_model_shadow_fade_frag::getShader(); gpu::ShaderPointer skinFadeProgram = gpu::Shader::createProgram(skinFadeVertex, skinFadePixel); shapePlumber.addPipeline( - ShapeKey::Filter::Builder().withSkinned().withFade(), + ShapeKey::Filter::Builder().withSkinned().withoutDualQuatSkinned().withFade(), skinFadeProgram, state); + + //Added for dual quaternions + auto skinModelShadowDualQuatVertex = skin_model_shadow_dq_vert::getShader(); + gpu::ShaderPointer skinModelShadowDualQuatProgram = gpu::Shader::createProgram(skinModelShadowDualQuatVertex, skinPixel); + shapePlumber.addPipeline( + ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withoutFade(), + skinModelShadowDualQuatProgram, state); + + auto skinModelShadowFadeDualQuatVertex = skin_model_shadow_fade_dq_vert::getShader(); + gpu::ShaderPointer skinModelShadowFadeDualQuatProgram = gpu::Shader::createProgram(skinModelShadowFadeDualQuatVertex, skinFadePixel); + shapePlumber.addPipeline( + ShapeKey::Filter::Builder().withSkinned().withDualQuatSkinned().withFade(), + skinModelShadowFadeDualQuatProgram, state); } #include "RenderPipelines.h" diff --git a/libraries/render-utils/src/RenderShadowTask.cpp b/libraries/render-utils/src/RenderShadowTask.cpp index ce4bf01dcf..afb6f00bae 100644 --- a/libraries/render-utils/src/RenderShadowTask.cpp +++ b/libraries/render-utils/src/RenderShadowTask.cpp @@ -163,8 +163,10 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con auto shadowPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder); auto shadowSkinnedPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder.withSkinned()); + auto shadowSkinnedDQPipeline = _shapePlumber->pickPipeline(args, defaultKeyBuilder.withSkinned().withDualQuatSkinned()); std::vector skinnedShapeKeys{}; + std::vector skinnedDQShapeKeys{}; std::vector ownPipelineShapeKeys{}; // Iterate through all inShapes and render the unskinned @@ -172,7 +174,11 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con batch.setPipeline(shadowPipeline->pipeline); for (auto items : inShapes) { if (items.first.isSkinned()) { - skinnedShapeKeys.push_back(items.first); + if (items.first.isDualQuatSkinned()) { + skinnedDQShapeKeys.push_back(items.first); + } else { + skinnedShapeKeys.push_back(items.first); + } } else if (!items.first.hasOwnPipeline()) { renderItems(renderContext, items.second); } else { @@ -187,6 +193,13 @@ void RenderShadowMap::run(const render::RenderContextPointer& renderContext, con renderItems(renderContext, inShapes.at(key)); } + // Reiterate to render the DQ skinned + args->_shapePipeline = shadowSkinnedDQPipeline; + batch.setPipeline(shadowSkinnedDQPipeline->pipeline); + for (const auto& key : skinnedDQShapeKeys) { + renderItems(renderContext, inShapes.at(key)); + } + // Finally render the items with their own pipeline last to prevent them from breaking the // render state. This is probably a temporary code as there is probably something better // to do in the render call of objects that have their own pipeline. diff --git a/libraries/render-utils/src/skin_model_normal_map_fade_dq.slv b/libraries/render-utils/src/skin_model_normal_map_fade_dq.slv index 02b3742f6f..d6e07575b1 100644 --- a/libraries/render-utils/src/skin_model_normal_map_fade_dq.slv +++ b/libraries/render-utils/src/skin_model_normal_map_fade_dq.slv @@ -30,6 +30,7 @@ out vec3 _normal; out vec3 _tangent; out vec3 _color; out float _alpha; +out vec4 _worldPosition; void main(void) { vec4 position = vec4(0.0, 0.0, 0.0, 0.0); @@ -53,6 +54,7 @@ void main(void) { TransformCamera cam = getTransformCamera(); TransformObject obj = getTransformObject(); <$transformModelToEyeAndClipPos(cam, obj, position, _position, gl_Position)$> + <$transformModelToWorldPos(obj, position, _worldPosition)$> <$transformModelToWorldDir(cam, obj, interpolatedNormal.xyz, interpolatedNormal.xyz)$> <$transformModelToWorldDir(cam, obj, interpolatedTangent.xyz, interpolatedTangent.xyz)$> diff --git a/libraries/render/src/render/ShapePipeline.h b/libraries/render/src/render/ShapePipeline.h index f6d02e1e96..a6bfb4a234 100644 --- a/libraries/render/src/render/ShapePipeline.h +++ b/libraries/render/src/render/ShapePipeline.h @@ -130,8 +130,8 @@ public: Builder& withSkinned() { _flags.set(SKINNED); _mask.set(SKINNED); return (*this); } Builder& withoutSkinned() { _flags.reset(SKINNED); _mask.set(SKINNED); return (*this); } - Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); _mask.set(SKINNED); return (*this); } - Builder& withoutDualQuatSkinned() { _flags.reset(DUAL_QUAT_SKINNED); _mask.set(SKINNED); return (*this); } + Builder& withDualQuatSkinned() { _flags.set(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); } + Builder& withoutDualQuatSkinned() { _flags.reset(DUAL_QUAT_SKINNED); _mask.set(DUAL_QUAT_SKINNED); return (*this); } Builder& withDepthOnly() { _flags.set(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); } Builder& withoutDepthOnly() { _flags.reset(DEPTH_ONLY); _mask.set(DEPTH_ONLY); return (*this); } @@ -170,6 +170,7 @@ public: bool isUnlit() const { return _flags[UNLIT]; } bool isTranslucent() const { return _flags[TRANSLUCENT]; } bool isSkinned() const { return _flags[SKINNED]; } + bool isDualQuatSkinned() const { return _flags[DUAL_QUAT_SKINNED]; } bool isDepthOnly() const { return _flags[DEPTH_ONLY]; } bool isDepthBiased() const { return _flags[DEPTH_BIAS]; } bool isWireframe() const { return _flags[WIREFRAME]; } @@ -209,6 +210,7 @@ inline QDebug operator<<(QDebug debug, const ShapeKey& key) { << "isUnlit:" << key.isUnlit() << "isTranslucent:" << key.isTranslucent() << "isSkinned:" << key.isSkinned() + << "isDualQuatSkinned:" << key.isDualQuatSkinned() << "isDepthOnly:" << key.isDepthOnly() << "isDepthBiased:" << key.isDepthBiased() << "isWireframe:" << key.isWireframe() diff --git a/scripts/system/controllers/controllerModules/farActionGrabEntity.js b/scripts/system/controllers/controllerModules/farActionGrabEntity.js index 39841607cd..09cea58cea 100644 --- a/scripts/system/controllers/controllerModules/farActionGrabEntity.js +++ b/scripts/system/controllers/controllerModules/farActionGrabEntity.js @@ -14,7 +14,7 @@ PICK_MAX_DISTANCE, COLORS_GRAB_SEARCHING_HALF_SQUEEZE, COLORS_GRAB_SEARCHING_FULL_SQUEEZE, COLORS_GRAB_DISTANCE_HOLD, DEFAULT_SEARCH_SPHERE_DISTANCE, TRIGGER_OFF_VALUE, TRIGGER_ON_VALUE, ZERO_VEC, ensureDynamic, getControllerWorldLocation, projectOntoEntityXYPlane, ContextOverlay, HMD, Reticle, Overlays, isPointingAtUI - Picks, makeLaserLockInfo Xform, makeLaserParams + Picks, makeLaserLockInfo Xform, makeLaserParams, AddressManager, getEntityParents */ Script.include("/~/system/libraries/controllerDispatcherUtils.js"); @@ -375,7 +375,7 @@ Script.include("/~/system/libraries/Xform.js"); return true; } return false; - } + }; this.isReady = function (controllerData) { if (HMD.active) { @@ -449,11 +449,16 @@ Script.include("/~/system/libraries/Xform.js"); if (rayPickInfo.type === Picks.INTERSECTED_ENTITY) { if (controllerData.triggerClicks[this.hand]) { var entityID = rayPickInfo.objectID; + var targetProps = Entities.getEntityProperties(entityID, [ "dynamic", "shapeType", "position", "rotation", "dimensions", "density", - "userData", "locked", "type" + "userData", "locked", "type", "href" ]); + if (targetProps.href !== "") { + AddressManager.handleLookupString(targetProps.href); + return makeRunningValues(false, [], []); + } this.targetObject = new TargetObject(entityID, targetProps); this.targetObject.parentProps = getEntityParents(targetProps); @@ -480,7 +485,8 @@ Script.include("/~/system/libraries/Xform.js"); this.grabbedDistance = rayPickInfo.distance; } - if (otherFarGrabModule.grabbedThingID === this.grabbedThingID && otherFarGrabModule.distanceHolding) { + if (otherFarGrabModule.grabbedThingID === this.grabbedThingID && + otherFarGrabModule.distanceHolding) { this.prepareDistanceRotatingData(controllerData); this.distanceRotate(otherFarGrabModule); } else { diff --git a/scripts/system/controllers/controllerModules/nearGrabHyperLinkEntity.js b/scripts/system/controllers/controllerModules/nearGrabHyperLinkEntity.js new file mode 100644 index 0000000000..59ce79cfd1 --- /dev/null +++ b/scripts/system/controllers/controllerModules/nearGrabHyperLinkEntity.js @@ -0,0 +1,95 @@ +"use strict"; + +// nearGrabHyperLinkEntity.js +// +// Created by Dante Ruiz on 03/02/2018 +// +// Distributed under the Apache License, Version 2.0. +// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html + +/* global Script, Entities, MyAvatar, Controller, RIGHT_HAND, LEFT_HAND, + getControllerJointIndex, getGrabbableData, enableDispatcherModule, disableDispatcherModule, + propsArePhysical, Messages, HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, entityIsGrabbable, + Quat, Vec3, MSECS_PER_SEC, getControllerWorldLocation, makeDispatcherModuleParameters, makeRunningValues, + TRIGGER_OFF_VALUE, NEAR_GRAB_RADIUS, findGroupParent, entityIsCloneable, propsAreCloneDynamic, cloneEntity, + HAPTIC_PULSE_STRENGTH, HAPTIC_PULSE_DURATION, BUMPER_ON_VALUE, AddressManager +*/ + +(function() { + Script.include("/~/system/libraries/controllerDispatcherUtils.js"); + Script.include("/~/system/libraries/controllers.js"); + + function NearGrabHyperLinkEntity(hand) { + this.hand = hand; + this.targetEntityID = null; + this.hyperlink = ""; + + this.parameters = makeDispatcherModuleParameters( + 485, + this.hand === RIGHT_HAND ? ["rightHand"] : ["leftHand"], + [], + 100); + + + this.getTargetProps = function(controllerData) { + var nearbyEntitiesProperties = controllerData.nearbyEntityProperties[this.hand]; + var sensorScaleFactor = MyAvatar.sensorToWorldScale; + for (var i = 0; i < nearbyEntitiesProperties.length; i++) { + var props = nearbyEntitiesProperties[i]; + if (props.distance > NEAR_GRAB_RADIUS * sensorScaleFactor) { + continue; + } + if (props.href !== "" && props.href !== undefined) { + return props; + } + } + return null; + }; + + this.isReady = function(controllerData) { + this.targetEntityID = null; + if (controllerData.triggerValues[this.hand] < TRIGGER_OFF_VALUE && + controllerData.secondaryValues[this.hand] < TRIGGER_OFF_VALUE) { + return makeRunningValues(false, [], []); + } + + var targetProps = this.getTargetProps(controllerData); + if (targetProps) { + this.hyperlink = targetProps.href; + this.targetEntityID = targetProps.id; + return makeRunningValues(true, [], []); + } + + return makeRunningValues(false, [], []); + }; + + this.run = function(controllerData) { + if ((controllerData.triggerClicks[this.hand] < TRIGGER_OFF_VALUE && + controllerData.secondaryValues[this.hand] < TRIGGER_OFF_VALUE) || this.hyperlink === "") { + return makeRunningValues(false, [], []); + } + + if (controllerData.triggerClicks[this.hand] || + controllerData.secondaryValues[this.hand] > BUMPER_ON_VALUE) { + AddressManager.handleLookupString(this.hyperlink); + return makeRunningValues(false, [], []); + } + + return makeRunningValues(true, [], []); + }; + } + + var leftNearGrabHyperLinkEntity = new NearGrabHyperLinkEntity(LEFT_HAND); + var rightNearGrabHyperLinkEntity = new NearGrabHyperLinkEntity(RIGHT_HAND); + + enableDispatcherModule("LeftNearGrabHyperLink", leftNearGrabHyperLinkEntity); + enableDispatcherModule("RightNearGrabHyperLink", rightNearGrabHyperLinkEntity); + + function cleanup() { + disableDispatcherModule("LeftNearGrabHyperLink"); + disableDispatcherModule("RightNearGrabHyperLink"); + + } + + Script.scriptEnding.connect(cleanup); +}()); diff --git a/scripts/system/controllers/controllerScripts.js b/scripts/system/controllers/controllerScripts.js index 1eb30bbefd..8db8e29f37 100644 --- a/scripts/system/controllers/controllerScripts.js +++ b/scripts/system/controllers/controllerScripts.js @@ -31,7 +31,8 @@ var CONTOLLER_SCRIPTS = [ "controllerModules/scaleAvatar.js", "controllerModules/hudOverlayPointer.js", "controllerModules/mouseHMD.js", - "controllerModules/scaleEntity.js" + "controllerModules/scaleEntity.js", + "controllerModules/nearGrabHyperLinkEntity.js" ]; var DEBUG_MENU_ITEM = "Debug defaultScripts.js"; diff --git a/scripts/system/libraries/controllerDispatcherUtils.js b/scripts/system/libraries/controllerDispatcherUtils.js index 915cfc05fb..75e1d6668b 100644 --- a/scripts/system/libraries/controllerDispatcherUtils.js +++ b/scripts/system/libraries/controllerDispatcherUtils.js @@ -105,7 +105,8 @@ DISPATCHER_PROPERTIES = [ "density", "dimensions", "userData", - "type" + "type", + "href" ]; // priority -- a lower priority means the module will be asked sooner than one with a higher priority in a given update step @@ -233,7 +234,6 @@ entityIsDistanceGrabbable = function(props) { return true; }; - getControllerJointIndex = function (hand) { if (HMD.isHandControllerAvailable()) { var controllerJointIndex = -1;