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Temporary remove ToneMappingDeferred
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1 changed files with 3 additions and 1 deletions
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@ -85,8 +85,10 @@ void RenderForwardTask::build(JobModel& task, const render::Varying& input, rend
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task.addJob<DrawForward>("DrawTransparents", transparentInputs, shapePlumber);
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// Lighting Buffer ready for tone mapping
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#if !defined (Q_OS_ANDROID)
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const auto toneMappingInputs = ToneMappingDeferred::Inputs(framebuffer, framebuffer).asVarying();
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task.addJob<ToneMappingDeferred>("ToneMapping", toneMappingInputs);
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#endif
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{ // Debug the bounds of the rendered items, still look at the zbuffer
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@ -140,7 +142,7 @@ void PrepareFramebuffer::run(const RenderContextPointer& renderContext, gpu::Fra
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batch.setFramebuffer(_framebuffer);
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batch.clearFramebuffer(gpu::Framebuffer::BUFFER_COLOR0 | gpu::Framebuffer::BUFFER_DEPTH |
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gpu::Framebuffer::BUFFER_STENCIL,
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vec4(vec3(0, 1.0, 0.0), 0), 1.0, 0, true);
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vec4(vec3(0), 0), 1.0, 0, true);
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});
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framebuffer = _framebuffer;
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