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Still have to fix TAA when GPU is slower than game
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1 changed files with 11 additions and 7 deletions
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@ -43,13 +43,6 @@ uniform deferredFrameTransformBuffer {
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DeferredFrameTransform frameTransform;
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};
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DeferredFrameTransform getDeferredFrameTransform() {
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DeferredFrameTransform result = frameTransform;
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result._view = result._view * cameraCorrection._correctionInverse;
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result._viewInverse = result._viewInverse * cameraCorrection._correction;
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return result;
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}
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vec2 getWidthHeight(int resolutionLevel) {
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return vec2(ivec2(frameTransform._pixelInfo.zw) >> resolutionLevel);
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}
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@ -96,6 +89,17 @@ mat4 getPreviousView() {
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return cameraCorrection._prevCorrectionInverse * frameTransform._prevView;
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}
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mat4 getPreviousViewInverse() {
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return frameTransform._prevViewInverse * cameraCorrection._prevCorrection;
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}
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DeferredFrameTransform getDeferredFrameTransform() {
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DeferredFrameTransform result = frameTransform;
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result._view = getView();
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result._viewInverse = getViewInverse();
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return result;
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}
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bool isStereo() {
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return frameTransform._stereoInfo.x > 0.0f;
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}
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