Merge pull request #12407 from NissimHadar/shadowControlsOffZvork

Shadow control for zones, models and shapes
This commit is contained in:
John Conklin II 2018-02-26 10:13:40 -08:00 committed by GitHub
commit 3201d2ba21
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GPG key ID: 4AEE18F83AFDEB23
37 changed files with 284 additions and 147 deletions

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@ -1,19 +0,0 @@
import QtQuick 2.5
import Qt.labs.settings 1.0
import "../../dialogs"
PreferencesDialog {
id: root
objectName: "GraphicsPreferencesDialog"
title: "Graphics Settings"
showCategories: ["Graphics"]
property var settings: Settings {
category: root.objectName
property alias x: root.x
property alias y: root.y
property alias width: root.width
property alias height: root.height
}
}

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@ -1,37 +0,0 @@
//
// TabletGraphicsPreferences.qml
//
// Created by Vlad Stelmahovsky on 12 Mar 2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import "tabletWindows"
import "../../dialogs"
StackView {
id: profileRoot
initialItem: root
objectName: "stack"
property string title: "Graphics Settings"
signal sendToScript(var message);
function pushSource(path) {
profileRoot.push(Qt.resolvedUrl(path));
}
function popSource() {
profileRoot.pop();
}
TabletPreferencesDialog {
id: root
objectName: "TabletGraphicsPreferences"
showCategories: ["Graphics"]
}
}

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@ -43,6 +43,7 @@
#include "ui/StandAloneJSConsole.h"
#include "InterfaceLogging.h"
#include "LocationBookmarks.h"
#include "DeferredLightingEffect.h"
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
#include "SpeechRecognizer.h"
@ -361,10 +362,15 @@ Menu::Menu() {
MenuWrapper* developerMenu = addMenu("Developer", "Developer");
// Developer > Graphics...
action = addActionToQMenuAndActionHash(developerMenu, "Graphics...");
connect(action, &QAction::triggered, [] {
qApp->showDialog(QString("hifi/dialogs/GraphicsPreferencesDialog.qml"),
QString("hifi/tablet/TabletGraphicsPreferences.qml"), "GraphicsPreferencesDialog");
MenuWrapper* graphicsOptionsMenu = developerMenu->addMenu("Render");
action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::Shadows, 0, true);
connect(action, &QAction::triggered, [action] {
DependencyManager::get<DeferredLightingEffect>()->setShadowMapEnabled(action->isChecked());
});
action = addCheckableActionToQMenuAndActionHash(graphicsOptionsMenu, MenuOption::AmbientOcclusion, 0, false);
connect(action, &QAction::triggered, [action] {
DependencyManager::get<DeferredLightingEffect>()->setAmbientOcclusionEnabled(action->isChecked());
});
// Developer > UI >>>

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@ -204,6 +204,8 @@ namespace MenuOption {
const QString WorldAxes = "World Axes";
const QString DesktopTabletToToolbar = "Desktop Tablet Becomes Toolbar";
const QString HMDTabletToToolbar = "HMD Tablet Becomes Toolbar";
const QString Shadows = "Shadows";
const QString AmbientOcclusion = "AmbientOcclusion";
}
#endif // hifi_Menu_h

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@ -1112,6 +1112,7 @@ void MyAvatar::setEnableDebugDrawIKChains(bool isEnabled) {
void MyAvatar::setEnableMeshVisible(bool isEnabled) {
_skeletonModel->setVisibleInScene(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
_skeletonModel->setCanCastShadow(isEnabled, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
}
void MyAvatar::setEnableInverseKinematics(bool isEnabled) {
@ -1464,6 +1465,7 @@ void MyAvatar::setSkeletonModelURL(const QUrl& skeletonModelURL) {
int skeletonModelChangeCount = _skeletonModelChangeCount;
Avatar::setSkeletonModelURL(skeletonModelURL);
_skeletonModel->setVisibleInScene(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
_skeletonModel->setCanCastShadow(true, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
_headBoneSet.clear();
_cauterizationNeedsUpdate = true;
@ -1819,12 +1821,6 @@ void MyAvatar::attach(const QString& modelURL, const QString& jointName,
Avatar::attach(modelURL, jointName, translation, rotation, scale, isSoft, allowDuplicates, useSaved);
}
void MyAvatar::setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visible) {
if (model->isActive() && model->isRenderable()) {
model->setVisibleInScene(visible, scene, render::ItemKey::TAG_BITS_NONE, true);
}
}
void MyAvatar::initHeadBones() {
int neckJointIndex = -1;
if (_skeletonModel->isLoaded()) {
@ -2014,8 +2010,11 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
_attachmentData[i].jointName.compare("RightEye", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("HeadTop_End", Qt::CaseInsensitive) == 0 ||
_attachmentData[i].jointName.compare("Face", Qt::CaseInsensitive) == 0) {
_attachmentModels[i]->setVisibleInScene(shouldDrawHead, qApp->getMain3DScene(),
render::ItemKey::TAG_BITS_NONE, true);
_attachmentModels[i]->setCanCastShadow(shouldDrawHead, qApp->getMain3DScene(), render::ItemKey::TAG_BITS_NONE, true);
}
}
}

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@ -677,8 +677,6 @@ private:
// These are made private for MyAvatar so that you will use the "use" methods instead
virtual void setSkeletonModelURL(const QUrl& skeletonModelURL) override;
void setVisibleInSceneIfReady(Model* model, const render::ScenePointer& scene, bool visiblity);
virtual void updatePalms() override {}
void lateUpdatePalms();

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@ -164,7 +164,12 @@ ItemKey EntityRenderer::getKey() {
return ItemKey::Builder::transparentShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
// This allows shapes to cast shadows
if (_canCastShadow) {
return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1).withShadowCaster();
} else {
return ItemKey::Builder::opaqueShape().withTypeMeta().withTagBits(render::ItemKey::TAG_BITS_0 | render::ItemKey::TAG_BITS_1);
}
}
uint32_t EntityRenderer::metaFetchMetaSubItems(ItemIDs& subItems) {
@ -377,6 +382,7 @@ void EntityRenderer::doRenderUpdateSynchronous(const ScenePointer& scene, Transa
_moving = entity->isMovingRelativeToParent();
_visible = entity->getVisible();
_canCastShadow = entity->getCanCastShadow();
_cauterized = entity->getCauterized();
_needsRenderUpdate = false;
});

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@ -126,6 +126,7 @@ protected:
bool _isFading{ _entitiesShouldFadeFunction() };
bool _prevIsTransparent { false };
bool _visible { false };
bool _canCastShadow { false };
bool _cauterized { false };
bool _moving { false };
bool _needsRenderUpdate { false };

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@ -1356,6 +1356,10 @@ void ModelEntityRenderer::doRenderUpdateSynchronousTyped(const ScenePointer& sce
}
// TODO? early exit here when not visible?
if (model->canCastShadow() != _canCastShadow) {
model->setCanCastShadow(_canCastShadow, scene, viewTaskBits, false);
}
if (_needsCollisionGeometryUpdate) {
setCollisionMeshKey(entity->getCollisionMeshKey());
_needsCollisionGeometryUpdate = false;

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@ -330,6 +330,7 @@ void ZoneEntityRenderer::updateKeySunFromEntity(const TypedEntityPointer& entity
sunLight->setColor(ColorUtils::toVec3(_keyLightProperties.getColor()));
sunLight->setIntensity(_keyLightProperties.getIntensity());
sunLight->setDirection(entity->getTransform().getRotation() * _keyLightProperties.getDirection());
sunLight->setCastShadows(_keyLightProperties.getCastShadows());
}
void ZoneEntityRenderer::updateAmbientLightFromEntity(const TypedEntityPointer& entity) {

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@ -91,6 +91,7 @@ EntityPropertyFlags EntityItem::getEntityProperties(EncodeBitstreamParams& param
requestedProperties += PROP_REGISTRATION_POINT;
requestedProperties += PROP_ANGULAR_DAMPING;
requestedProperties += PROP_VISIBLE;
requestedProperties += PROP_CAN_CAST_SHADOW;
requestedProperties += PROP_COLLISIONLESS;
requestedProperties += PROP_COLLISION_MASK;
requestedProperties += PROP_DYNAMIC;
@ -249,6 +250,7 @@ OctreeElement::AppendState EntityItem::appendEntityData(OctreePacketData* packet
APPEND_ENTITY_PROPERTY(PROP_REGISTRATION_POINT, getRegistrationPoint());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, getAngularDamping());
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, getVisible());
APPEND_ENTITY_PROPERTY(PROP_CAN_CAST_SHADOW, getCanCastShadow());
APPEND_ENTITY_PROPERTY(PROP_COLLISIONLESS, getCollisionless());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, getCollisionMask());
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, getDynamic());
@ -799,6 +801,7 @@ int EntityItem::readEntityDataFromBuffer(const unsigned char* data, int bytesLef
READ_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, float, setAngularDamping);
READ_ENTITY_PROPERTY(PROP_VISIBLE, bool, setVisible);
READ_ENTITY_PROPERTY(PROP_CAN_CAST_SHADOW, bool, setCanCastShadow);
READ_ENTITY_PROPERTY(PROP_COLLISIONLESS, bool, setCollisionless);
READ_ENTITY_PROPERTY(PROP_COLLISION_MASK, uint8_t, setCollisionMask);
READ_ENTITY_PROPERTY(PROP_DYNAMIC, bool, setDynamic);
@ -1234,6 +1237,7 @@ EntityItemProperties EntityItem::getProperties(EntityPropertyFlags desiredProper
COPY_ENTITY_PROPERTY_TO_PROPERTIES(angularDamping, getAngularDamping);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(localRenderAlpha, getLocalRenderAlpha);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(visible, getVisible);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(canCastShadow, getCanCastShadow);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionless, getCollisionless);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(collisionMask, getCollisionMask);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(dynamic, getDynamic);
@ -1346,6 +1350,7 @@ bool EntityItem::setProperties(const EntityItemProperties& properties) {
SET_ENTITY_PROPERTY_FROM_PROPERTIES(collisionSoundURL, setCollisionSoundURL);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(localRenderAlpha, setLocalRenderAlpha);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(visible, setVisible);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(canCastShadow, setCanCastShadow);
SET_ENTITY_PROPERTY_FROM_PROPERTIES(userData, setUserData);
// Certifiable Properties
@ -2723,6 +2728,28 @@ void EntityItem::setVisible(bool value) {
}
}
bool EntityItem::getCanCastShadow() const {
bool result;
withReadLock([&] {
result = _canCastShadow;
});
return result;
}
void EntityItem::setCanCastShadow(bool value) {
bool changed = false;
withWriteLock([&] {
if (_canCastShadow != value) {
changed = true;
_canCastShadow = value;
}
});
if (changed) {
emit requestRenderUpdate();
}
}
bool EntityItem::isChildOfMyAvatar() const {
QUuid ancestorID = findAncestorOfType(NestableType::Avatar);
return !ancestorID.isNull() && (ancestorID == Physics::getSessionUUID() || ancestorID == AVATAR_SELF_ID);

View file

@ -274,6 +274,10 @@ public:
bool getVisible() const;
void setVisible(bool value);
bool getCanCastShadow() const;
void setCanCastShadow(bool value);
inline bool isVisible() const { return getVisible(); }
inline bool isInvisible() const { return !getVisible(); }
@ -551,6 +555,7 @@ protected:
glm::vec3 _registrationPoint { ENTITY_ITEM_DEFAULT_REGISTRATION_POINT };
float _angularDamping { ENTITY_ITEM_DEFAULT_ANGULAR_DAMPING };
bool _visible { ENTITY_ITEM_DEFAULT_VISIBLE };
bool _canCastShadow{ ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW };
bool _collisionless { ENTITY_ITEM_DEFAULT_COLLISIONLESS };
uint8_t _collisionMask { ENTITY_COLLISION_MASK_DEFAULT };
bool _dynamic { ENTITY_ITEM_DEFAULT_DYNAMIC };

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@ -316,6 +316,7 @@ EntityPropertyFlags EntityItemProperties::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_MODEL_URL, modelURL);
CHECK_PROPERTY_CHANGE(PROP_COMPOUND_SHAPE_URL, compoundShapeURL);
CHECK_PROPERTY_CHANGE(PROP_VISIBLE, visible);
CHECK_PROPERTY_CHANGE(PROP_CAN_CAST_SHADOW, canCastShadow);
CHECK_PROPERTY_CHANGE(PROP_REGISTRATION_POINT, registrationPoint);
CHECK_PROPERTY_CHANGE(PROP_ANGULAR_VELOCITY, angularVelocity);
CHECK_PROPERTY_CHANGE(PROP_ANGULAR_DAMPING, angularDamping);
@ -490,6 +491,7 @@ QScriptValue EntityItemProperties::copyToScriptValue(QScriptEngine* engine, bool
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ANGULAR_VELOCITY, angularVelocity);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_ANGULAR_DAMPING, angularDamping);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_VISIBLE, visible);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_CAN_CAST_SHADOW, canCastShadow);
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COLLISIONLESS, collisionless);
COPY_PROXY_PROPERTY_TO_QSCRIPTVALUE_GETTER(PROP_COLLISIONLESS, collisionless, ignoreForCollisions, getCollisionless()); // legacy support
COPY_PROPERTY_TO_QSCRIPTVALUE(PROP_COLLISION_MASK, collisionMask);
@ -751,6 +753,7 @@ void EntityItemProperties::copyFromScriptValue(const QScriptValue& object, bool
COPY_PROPERTY_FROM_QSCRIPTVALUE(angularVelocity, glmVec3, setAngularVelocity);
COPY_PROPERTY_FROM_QSCRIPTVALUE(angularDamping, float, setAngularDamping);
COPY_PROPERTY_FROM_QSCRIPTVALUE(visible, bool, setVisible);
COPY_PROPERTY_FROM_QSCRIPTVALUE(canCastShadow, bool, setCanCastShadow);
COPY_PROPERTY_FROM_QSCRIPTVALUE(color, xColor, setColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE(colorSpread, xColor, setColorSpread);
COPY_PROPERTY_FROM_QSCRIPTVALUE(colorStart, xColor, setColorStart);
@ -922,6 +925,7 @@ void EntityItemProperties::merge(const EntityItemProperties& other) {
COPY_PROPERTY_IF_CHANGED(angularVelocity);
COPY_PROPERTY_IF_CHANGED(angularDamping);
COPY_PROPERTY_IF_CHANGED(visible);
COPY_PROPERTY_IF_CHANGED(canCastShadow);
COPY_PROPERTY_IF_CHANGED(color);
COPY_PROPERTY_IF_CHANGED(colorSpread);
COPY_PROPERTY_IF_CHANGED(colorStart);
@ -1094,6 +1098,7 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
std::call_once(initMap, [](){
ADD_PROPERTY_TO_MAP(PROP_VISIBLE, Visible, visible, bool);
ADD_PROPERTY_TO_MAP(PROP_CAN_CAST_SHADOW, CanCastShadow, canCastShadow, bool);
ADD_PROPERTY_TO_MAP(PROP_POSITION, Position, position, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_DIMENSIONS, Dimensions, dimensions, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_ROTATION, Rotation, rotation, glm::quat);
@ -1187,6 +1192,8 @@ void EntityItemProperties::entityPropertyFlagsFromScriptValue(const QScriptValue
ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_COLOR, KeyLightColor, keyLightColor, xColor);
ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_INTENSITY, KeyLightIntensity, keyLightIntensity, float);
ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_DIRECTION, KeyLightDirection, keyLightDirection, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_KEYLIGHT_CAST_SHADOW, KeyLightCastShadows, keyLightCastShadows, bool);
ADD_PROPERTY_TO_MAP(PROP_VOXEL_VOLUME_SIZE, VoxelVolumeSize, voxelVolumeSize, glm::vec3);
ADD_PROPERTY_TO_MAP(PROP_VOXEL_DATA, VoxelData, voxelData, QByteArray);
ADD_PROPERTY_TO_MAP(PROP_VOXEL_SURFACE_STYLE, VoxelSurfaceStyle, voxelSurfaceStyle, uint16_t);
@ -1412,6 +1419,7 @@ OctreeElement::AppendState EntityItemProperties::encodeEntityEditPacket(PacketTy
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_VELOCITY, properties.getAngularVelocity());
APPEND_ENTITY_PROPERTY(PROP_ANGULAR_DAMPING, properties.getAngularDamping());
APPEND_ENTITY_PROPERTY(PROP_VISIBLE, properties.getVisible());
APPEND_ENTITY_PROPERTY(PROP_CAN_CAST_SHADOW, properties.getCanCastShadow());
APPEND_ENTITY_PROPERTY(PROP_COLLISIONLESS, properties.getCollisionless());
APPEND_ENTITY_PROPERTY(PROP_COLLISION_MASK, properties.getCollisionMask());
APPEND_ENTITY_PROPERTY(PROP_DYNAMIC, properties.getDynamic());
@ -1784,6 +1792,7 @@ bool EntityItemProperties::decodeEntityEditPacket(const unsigned char* data, int
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_VELOCITY, glm::vec3, setAngularVelocity);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_ANGULAR_DAMPING, float, setAngularDamping);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_VISIBLE, bool, setVisible);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_CAN_CAST_SHADOW, bool, setCanCastShadow);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISIONLESS, bool, setCollisionless);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_COLLISION_MASK, uint8_t, setCollisionMask);
READ_ENTITY_PROPERTY_TO_PROPERTIES(PROP_DYNAMIC, bool, setDynamic);
@ -2053,6 +2062,7 @@ void EntityItemProperties::markAllChanged() {
_angularDampingChanged = true;
_nameChanged = true;
_visibleChanged = true;
_canCastShadowChanged = true;
_colorChanged = true;
_alphaChanged = true;
_modelURLChanged = true;
@ -2250,6 +2260,9 @@ QList<QString> EntityItemProperties::listChangedProperties() {
if (visibleChanged()) {
out += "visible";
}
if (canCastShadowChanged()) {
out += "canCastShadow";
}
if (rotationChanged()) {
out += "rotation";
}

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@ -117,6 +117,7 @@ public:
// bool _fooChanged { false };
DEFINE_PROPERTY(PROP_VISIBLE, Visible, visible, bool, ENTITY_ITEM_DEFAULT_VISIBLE);
DEFINE_PROPERTY(PROP_CAN_CAST_SHADOW, CanCastShadow, canCastShadow, bool, ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW);
DEFINE_PROPERTY_REF_WITH_SETTER(PROP_POSITION, Position, position, glm::vec3, ENTITY_ITEM_ZERO_VEC3);
DEFINE_PROPERTY_REF(PROP_DIMENSIONS, Dimensions, dimensions, glm::vec3, ENTITY_ITEM_DEFAULT_DIMENSIONS);
DEFINE_PROPERTY_REF(PROP_ROTATION, Rotation, rotation, glm::quat, ENTITY_ITEM_DEFAULT_ROTATION);
@ -426,6 +427,7 @@ inline QDebug operator<<(QDebug debug, const EntityItemProperties& properties) {
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Velocity, velocity, "in meters");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Name, name, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Visible, visible, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, CanCastShadow, canCastShadow, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Rotation, rotation, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Density, density, "");
DEBUG_PROPERTY_IF_CHANGED(debug, properties, Gravity, gravity, "");

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@ -46,6 +46,7 @@ const quint32 ENTITY_ITEM_DEFAULT_STATIC_CERTIFICATE_VERSION = 0;
const float ENTITY_ITEM_DEFAULT_ALPHA = 1.0f;
const float ENTITY_ITEM_DEFAULT_LOCAL_RENDER_ALPHA = 1.0f;
const bool ENTITY_ITEM_DEFAULT_VISIBLE = true;
const bool ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW { true };
const QString ENTITY_ITEM_DEFAULT_SCRIPT = QString("");
const quint64 ENTITY_ITEM_DEFAULT_SCRIPT_TIMESTAMP = 0;

View file

@ -20,6 +20,7 @@ enum EntityPropertyList {
// these properties are supported by the EntityItem base class
PROP_VISIBLE,
PROP_CAN_CAST_SHADOW,
PROP_POSITION,
PROP_DIMENSIONS,
PROP_ROTATION,
@ -205,6 +206,11 @@ enum EntityPropertyList {
PROP_HAZE_MODE,
PROP_KEYLIGHT_COLOR,
PROP_KEYLIGHT_INTENSITY,
PROP_KEYLIGHT_DIRECTION,
PROP_KEYLIGHT_CAST_SHADOW,
PROP_HAZE_RANGE,
PROP_HAZE_COLOR,
PROP_HAZE_GLARE_COLOR,
@ -254,10 +260,6 @@ enum EntityPropertyList {
// Aliases/Piggyback properties for Zones. These properties intentionally reuse the enum values for
// other properties which will never overlap with each other. We do this so that we don't have to expand
// the size of the properties bitflags mask
PROP_KEYLIGHT_COLOR = PROP_COLOR,
PROP_KEYLIGHT_INTENSITY = PROP_INTENSITY,
PROP_KEYLIGHT_DIRECTION = PROP_EXPONENT,
PROP_SKYBOX_COLOR = PROP_ANIMATION_URL,
PROP_SKYBOX_URL = PROP_ANIMATION_FPS,

View file

@ -21,6 +21,7 @@ const xColor KeyLightPropertyGroup::DEFAULT_KEYLIGHT_COLOR = { 255, 255, 255 };
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_INTENSITY = 1.0f;
const float KeyLightPropertyGroup::DEFAULT_KEYLIGHT_AMBIENT_INTENSITY = 0.5f;
const glm::vec3 KeyLightPropertyGroup::DEFAULT_KEYLIGHT_DIRECTION = { 0.0f, -1.0f, 0.0f };
const bool KeyLightPropertyGroup::DEFAULT_KEYLIGHT_CAST_SHADOWS { false };
void KeyLightPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desiredProperties, QScriptValue& properties,
QScriptEngine* engine, bool skipDefaults, EntityItemProperties& defaultEntityProperties) const {
@ -28,23 +29,27 @@ void KeyLightPropertyGroup::copyToScriptValue(const EntityPropertyFlags& desired
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_COLOR, KeyLight, keyLight, Color, color);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_INTENSITY, KeyLight, keyLight, Intensity, intensity);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_DIRECTION, KeyLight, keyLight, Direction, direction);
COPY_GROUP_PROPERTY_TO_QSCRIPTVALUE(PROP_KEYLIGHT_CAST_SHADOW, KeyLight, keyLight, CastShadows, castShadows);
}
void KeyLightPropertyGroup::copyFromScriptValue(const QScriptValue& object, bool& _defaultSettings) {
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, color, xColor, setColor);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, intensity, float, setIntensity);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, direction, glmVec3, setDirection);
COPY_GROUP_PROPERTY_FROM_QSCRIPTVALUE(keyLight, castShadows, bool, setCastShadows);
// legacy property support
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightColor, xColor, setColor, getColor);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightIntensity, float, setIntensity, getIntensity);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightDirection, glmVec3, setDirection, getDirection);
COPY_PROPERTY_FROM_QSCRIPTVALUE_GETTER(keyLightCastShadows, bool, setCastShadows, getCastShadows);
}
void KeyLightPropertyGroup::merge(const KeyLightPropertyGroup& other) {
COPY_PROPERTY_IF_CHANGED(color);
COPY_PROPERTY_IF_CHANGED(intensity);
COPY_PROPERTY_IF_CHANGED(direction);
COPY_PROPERTY_IF_CHANGED(castShadows);
}
void KeyLightPropertyGroup::debugDump() const {
@ -52,6 +57,7 @@ void KeyLightPropertyGroup::debugDump() const {
qCDebug(entities) << " color:" << getColor(); // << "," << getColor()[1] << "," << getColor()[2];
qCDebug(entities) << " intensity:" << getIntensity();
qCDebug(entities) << " direction:" << getDirection();
qCDebug(entities) << " castShadows:" << getCastShadows();
}
void KeyLightPropertyGroup::listChangedProperties(QList<QString>& out) {
@ -64,6 +70,9 @@ void KeyLightPropertyGroup::listChangedProperties(QList<QString>& out) {
if (directionChanged()) {
out << "keyLight-direction";
}
if (castShadowsChanged()) {
out << "keyLight-castShadows";
}
}
bool KeyLightPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
@ -71,19 +80,21 @@ bool KeyLightPropertyGroup::appendToEditPacket(OctreePacketData* packetData,
EntityPropertyFlags& propertyFlags,
EntityPropertyFlags& propertiesDidntFit,
int& propertyCount,
OctreeElement::AppendState& appendState) const {
OctreeElement::AppendState& appendState) const
{
bool successPropertyFits = true;
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, getCastShadows());
return true;
}
bool KeyLightPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFlags, const unsigned char*& dataAt,
int& processedBytes) {
int& processedBytes) {
int bytesRead = 0;
bool overwriteLocalData = true;
@ -92,11 +103,13 @@ bool KeyLightPropertyGroup::decodeFromEditPacket(EntityPropertyFlags& propertyFl
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, xColor, setColor);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, bool, setCastShadows);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_COLOR, Color);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_INTENSITY, Intensity);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_DIRECTION, Direction);
DECODE_GROUP_PROPERTY_HAS_CHANGED(PROP_KEYLIGHT_CAST_SHADOW, CastShadows);
processedBytes += bytesRead;
Q_UNUSED(somethingChanged);
@ -108,6 +121,7 @@ void KeyLightPropertyGroup::markAllChanged() {
_colorChanged = true;
_intensityChanged = true;
_directionChanged = true;
_castShadowsChanged = true;
}
EntityPropertyFlags KeyLightPropertyGroup::getChangedProperties() const {
@ -116,7 +130,8 @@ EntityPropertyFlags KeyLightPropertyGroup::getChangedProperties() const {
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_COLOR, color);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_INTENSITY, intensity);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_DIRECTION, direction);
CHECK_PROPERTY_CHANGE(PROP_KEYLIGHT_CAST_SHADOW, castShadows);
return changedProperties;
}
@ -124,6 +139,7 @@ void KeyLightPropertyGroup::getProperties(EntityItemProperties& properties) cons
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Color, getColor);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Intensity, getIntensity);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, Direction, getDirection);
COPY_ENTITY_GROUP_PROPERTY_TO_PROPERTIES(KeyLight, CastShadows, getCastShadows);
}
bool KeyLightPropertyGroup::setProperties(const EntityItemProperties& properties) {
@ -132,6 +148,7 @@ bool KeyLightPropertyGroup::setProperties(const EntityItemProperties& properties
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Color, color, setColor);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Intensity, intensity, setIntensity);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, Direction, direction, setDirection);
SET_ENTITY_GROUP_PROPERTY_FROM_PROPERTIES(KeyLight, CastShadows, castShadows, setCastShadows);
return somethingChanged;
}
@ -142,6 +159,7 @@ EntityPropertyFlags KeyLightPropertyGroup::getEntityProperties(EncodeBitstreamPa
requestedProperties += PROP_KEYLIGHT_COLOR;
requestedProperties += PROP_KEYLIGHT_INTENSITY;
requestedProperties += PROP_KEYLIGHT_DIRECTION;
requestedProperties += PROP_KEYLIGHT_CAST_SHADOW;
return requestedProperties;
}
@ -159,6 +177,7 @@ void KeyLightPropertyGroup::appendSubclassData(OctreePacketData* packetData, Enc
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, getColor());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, getIntensity());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, getDirection());
APPEND_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, getCastShadows());
}
int KeyLightPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char* data, int bytesLeftToRead,
@ -172,6 +191,7 @@ int KeyLightPropertyGroup::readEntitySubclassDataFromBuffer(const unsigned char*
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_COLOR, xColor, setColor);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_INTENSITY, float, setIntensity);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_DIRECTION, glm::vec3, setDirection);
READ_ENTITY_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, bool, setCastShadows);
return bytesRead;
}

View file

@ -78,10 +78,12 @@ public:
static const float DEFAULT_KEYLIGHT_INTENSITY;
static const float DEFAULT_KEYLIGHT_AMBIENT_INTENSITY;
static const glm::vec3 DEFAULT_KEYLIGHT_DIRECTION;
static const bool DEFAULT_KEYLIGHT_CAST_SHADOWS;
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_COLOR, Color, color, xColor, DEFAULT_KEYLIGHT_COLOR);
DEFINE_PROPERTY(PROP_KEYLIGHT_INTENSITY, Intensity, intensity, float, DEFAULT_KEYLIGHT_INTENSITY);
DEFINE_PROPERTY_REF(PROP_KEYLIGHT_DIRECTION, Direction, direction, glm::vec3, DEFAULT_KEYLIGHT_DIRECTION);
DEFINE_PROPERTY(PROP_KEYLIGHT_CAST_SHADOW, CastShadows, castShadows, bool, DEFAULT_KEYLIGHT_CAST_SHADOWS);
};
#endif // hifi_KeyLightPropertyGroup_h

View file

@ -53,6 +53,7 @@ void ModelEntityItem::setTextures(const QString& textures) {
EntityItemProperties ModelEntityItem::getProperties(EntityPropertyFlags desiredProperties) const {
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
COPY_ENTITY_PROPERTY_TO_PROPERTIES(color, getXColor);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(modelURL, getModelURL);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(compoundShapeURL, getCompoundShapeURL);
@ -64,6 +65,7 @@ EntityItemProperties ModelEntityItem::getProperties(EntityPropertyFlags desiredP
COPY_ENTITY_PROPERTY_TO_PROPERTIES(jointTranslations, getJointTranslations);
COPY_ENTITY_PROPERTY_TO_PROPERTIES(relayParentJoints, getRelayParentJoints);
_animationProperties.getProperties(properties);
return properties;
}
@ -191,8 +193,6 @@ void ModelEntityItem::appendSubclassData(OctreePacketData* packetData, EncodeBit
APPEND_ENTITY_PROPERTY(PROP_JOINT_TRANSLATIONS, getJointTranslations());
}
// added update function back for property fix
void ModelEntityItem::update(const quint64& now) {
@ -571,15 +571,16 @@ QVector<bool> ModelEntityItem::getJointTranslationsSet() const {
return result;
}
xColor ModelEntityItem::getXColor() const {
xColor color = { _color[RED_INDEX], _color[GREEN_INDEX], _color[BLUE_INDEX] }; return color;
}
bool ModelEntityItem::hasModel() const {
return resultWithReadLock<bool>([&] {
return !_modelURL.isEmpty();
});
}
bool ModelEntityItem::hasCompoundShapeURL() const {
return !_compoundShapeURL.get().isEmpty();
}
@ -659,7 +660,6 @@ bool ModelEntityItem::getAnimationLoop() const {
});
}
void ModelEntityItem::setAnimationHold(bool hold) {
withWriteLock([&] {
_animationProperties.setHold(hold);

View file

@ -92,6 +92,7 @@ EntityItemProperties ShapeEntityItem::getProperties(EntityPropertyFlags desiredP
EntityItemProperties properties = EntityItem::getProperties(desiredProperties); // get the properties from our base class
properties.setColor(getXColor());
properties.setShape(entity::stringFromShape(getShape()));
return properties;
}
@ -166,6 +167,7 @@ EntityPropertyFlags ShapeEntityItem::getEntityProperties(EncodeBitstreamParams&
requestedProperties += PROP_SHAPE;
requestedProperties += PROP_COLOR;
requestedProperties += PROP_ALPHA;
return requestedProperties;
}
@ -368,4 +370,3 @@ void ShapeEntityItem::computeShapeInfo(ShapeInfo& info) {
ShapeType ShapeEntityItem::getShapeType() const {
return _collisionShapeType;
}

View file

@ -114,6 +114,8 @@ protected:
//! ellipsoids.
ShapeType _collisionShapeType{ ShapeType::SHAPE_TYPE_ELLIPSOID };
bool _canCastShadow { ENTITY_ITEM_DEFAULT_CAN_CAST_SHADOW };
std::shared_ptr<graphics::Material> _material;
};

View file

@ -65,6 +65,14 @@ const Vec3& Light::getDirection() const {
return _lightSchemaBuffer->volume.direction;
}
void Light::setCastShadows(const bool castShadows) {
_castShadows = castShadows;
}
bool Light::getCastShadows() const {
return _castShadows;
}
void Light::setColor(const Color& color) {
_lightSchemaBuffer.edit().irradiance.color = color;
updateLightRadius();
@ -132,7 +140,6 @@ void Light::setSpotExponent(float exponent) {
_lightSchemaBuffer.edit().irradiance.falloffSpot = exponent;
}
void Light::setAmbientIntensity(float intensity) {
_ambientSchemaBuffer.edit().intensity = intensity;
}

View file

@ -103,6 +103,9 @@ public:
void setDirection(const Vec3& direction);
const Vec3& getDirection() const;
void setCastShadows(const bool castShadows);
bool getCastShadows() const;
void setOrientation(const Quat& orientation);
const glm::quat& getOrientation() const { return _transform.getRotation(); }
@ -191,6 +194,8 @@ protected:
void updateLightRadius();
bool _castShadows{ false };
};
typedef std::shared_ptr< Light > LightPointer;

View file

@ -30,7 +30,7 @@ PacketVersion versionForPacketType(PacketType packetType) {
case PacketType::EntityEdit:
case PacketType::EntityData:
case PacketType::EntityPhysics:
return static_cast<PacketVersion>(EntityVersion::MaterialEntities);
return static_cast<PacketVersion>(EntityVersion::ShadowControl);
case PacketType::EntityQuery:
return static_cast<PacketVersion>(EntityQueryPacketVersion::RemovedJurisdictions);
case PacketType::AvatarIdentity:

View file

@ -218,7 +218,8 @@ enum class EntityVersion : PacketVersion {
ZoneLightInheritModes = 82,
ZoneStageRemoved,
SoftEntities,
MaterialEntities
MaterialEntities,
ShadowControl
};
enum class EntityScriptCallMethodVersion : PacketVersion {

View file

@ -204,6 +204,7 @@ void CauterizedModel::updateRenderItems() {
bool isWireframe = self->isWireframe();
bool isVisible = self->isVisible();
bool canCastShadow = self->canCastShadow();
bool isLayeredInFront = self->isLayeredInFront();
bool isLayeredInHUD = self->isLayeredInHUD();
bool enableCauterization = self->getEnableCauterization();
@ -219,7 +220,7 @@ void CauterizedModel::updateRenderItems() {
bool invalidatePayloadShapeKey = self->shouldInvalidatePayloadShapeKey(meshIndex);
transaction.updateItem<CauterizedMeshPartPayload>(itemID, [modelTransform, clusterTransforms, clusterTransformsCauterized, invalidatePayloadShapeKey,
isWireframe, isVisible, isLayeredInFront, isLayeredInHUD, enableCauterization](CauterizedMeshPartPayload& data) {
isWireframe, isVisible, isLayeredInFront, isLayeredInHUD, canCastShadow, enableCauterization](CauterizedMeshPartPayload& data) {
data.updateClusterBuffer(clusterTransforms, clusterTransformsCauterized);
Transform renderTransform = modelTransform;
@ -249,7 +250,7 @@ void CauterizedModel::updateRenderItems() {
data.updateTransformForCauterizedMesh(renderTransform);
data.setEnableCauterization(enableCauterization);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, render::ItemKey::TAG_BITS_ALL);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, render::ItemKey::TAG_BITS_ALL);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});

View file

@ -492,7 +492,7 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
batch.setResourceTexture(DEFERRED_BUFFER_DEPTH_UNIT, deferredFramebuffer->getPrimaryDepthTexture());
// FIXME: Different render modes should have different tasks
if (args->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && deferredLightingEffect->isAmbientOcclusionEnabled()) {
if (args->_renderMode == RenderArgs::DEFAULT_RENDER_MODE && deferredLightingEffect->isAmbientOcclusionEnabled() && ambientOcclusionFramebuffer) {
batch.setResourceTexture(DEFERRED_BUFFER_OBSCURANCE_UNIT, ambientOcclusionFramebuffer->getOcclusionTexture());
} else {
// need to assign the white texture if ao is off
@ -537,15 +537,25 @@ void RenderDeferredSetup::run(const render::RenderContextPointer& renderContext,
auto keyLight = lightAndShadow.first;
graphics::LightPointer keyAmbientLight;
graphics::LightPointer ambientLight;
if (lightStage && lightStage->_currentFrame._ambientLights.size()) {
keyAmbientLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
ambientLight = lightStage->getLight(lightStage->_currentFrame._ambientLights.front());
}
bool hasAmbientMap = (keyAmbientLight != nullptr);
bool hasAmbientMap = (ambientLight != nullptr);
// Setup the global directional pass pipeline
{
if (deferredLightingEffect->_shadowMapEnabled) {
// Check if keylight casts shadows
bool keyLightCastShadows { false };
if (lightStage && lightStage->_currentFrame._sunLights.size()) {
graphics::LightPointer keyLight = lightStage->getLight(lightStage->_currentFrame._sunLights.front());
if (keyLight) {
keyLightCastShadows = keyLight->getCastShadows();
}
}
if (deferredLightingEffect->_shadowMapEnabled && keyLightCastShadows) {
// If the keylight has an ambient Map then use the Skybox version of the pass
// otherwise use the ambient sphere version

View file

@ -61,7 +61,7 @@ public:
private:
DeferredLightingEffect() = default;
bool _shadowMapEnabled{ false };
bool _shadowMapEnabled{ true }; // note that this value is overwritten in the ::configure method
bool _ambientOcclusionEnabled{ false };
graphics::MeshPointer _pointLightMesh;

View file

@ -77,7 +77,7 @@ void MeshPartPayload::removeMaterial(graphics::MaterialPointer material) {
_drawMaterials.remove(material);
}
void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled) {
void MeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled) {
ItemKey::Builder builder;
builder.withTypeShape();
@ -91,6 +91,10 @@ void MeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits,
builder.withLayered();
}
if (canCastShadow) {
builder.withShadowCaster();
}
if (isGroupCulled) {
builder.withSubMetaCulled();
}
@ -290,7 +294,8 @@ void ModelMeshPartPayload::updateTransformForSkinnedMesh(const Transform& render
_worldBound.transform(boundTransform);
}
void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled) {
// Note that this method is called for models but not for shapes
void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled) {
ItemKey::Builder builder;
builder.withTypeShape();
@ -304,6 +309,10 @@ void ModelMeshPartPayload::updateKey(bool isVisible, bool isLayered, uint8_t tag
builder.withLayered();
}
if (canCastShadow) {
builder.withShadowCaster();
}
if (isGroupCulled) {
builder.withSubMetaCulled();
}

View file

@ -32,7 +32,7 @@ public:
typedef render::Payload<MeshPartPayload> Payload;
typedef Payload::DataPointer Pointer;
virtual void updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled = false);
virtual void updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled = false);
virtual void updateMeshPart(const std::shared_ptr<const graphics::Mesh>& drawMesh, int partIndex);
@ -98,7 +98,7 @@ public:
using TransformType = glm::mat4;
#endif
void updateKey(bool isVisible, bool isLayered, uint8_t tagBits, bool isGroupCulled = false) override;
void updateKey(bool isVisible, bool isLayered, bool canCastShadow, uint8_t tagBits, bool isGroupCulled = false) override;
void updateClusterBuffer(const std::vector<TransformType>& clusterTransforms);
void updateTransformForSkinnedMesh(const Transform& renderTransform, const Transform& boundTransform);

View file

@ -102,6 +102,7 @@ Model::Model(QObject* parent, SpatiallyNestable* spatiallyNestableOverride) :
_snappedToRegistrationPoint(false),
_url(HTTP_INVALID_COM),
_isVisible(true),
_canCastShadow(false),
_blendNumber(0),
_appliedBlendNumber(0),
_isWireframe(false)
@ -268,6 +269,7 @@ void Model::updateRenderItems() {
bool isWireframe = self->isWireframe();
bool isVisible = self->isVisible();
bool canCastShadow = self->canCastShadow();
uint8_t viewTagBits = self->getViewTagBits();
bool isLayeredInFront = self->isLayeredInFront();
bool isLayeredInHUD = self->isLayeredInHUD();
@ -284,7 +286,7 @@ void Model::updateRenderItems() {
transaction.updateItem<ModelMeshPartPayload>(itemID, [modelTransform, clusterTransforms,
invalidatePayloadShapeKey, isWireframe, isVisible,
viewTagBits, isLayeredInFront,
canCastShadow, viewTagBits, isLayeredInFront,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateClusterBuffer(clusterTransforms);
@ -301,7 +303,7 @@ void Model::updateRenderItems() {
}
data.updateTransformForSkinnedMesh(renderTransform, modelTransform);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
data.setLayer(isLayeredInFront, isLayeredInHUD);
data.setShapeKey(invalidatePayloadShapeKey, isWireframe);
});
@ -693,46 +695,66 @@ void Model::setVisibleInScene(bool isVisible, const render::ScenePointer& scene,
bool isLayeredInFront = _isLayeredInFront;
bool isLayeredInHUD = _isLayeredInHUD;
bool canCastShadow = _canCastShadow;
render::Transaction transaction;
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
});
}
scene->enqueueTransaction(transaction);
}
}
void Model::setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled) {
if (_canCastShadow != canCastShadow) {
_canCastShadow = canCastShadow;
bool isVisible = _isVisible;
bool isLayeredInFront = _isLayeredInFront;
bool isLayeredInHUD = _isLayeredInHUD;
render::Transaction transaction;
foreach (auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item,
[isVisible, viewTagBits, canCastShadow, isLayeredInFront, isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, viewTagBits, canCastShadow, isLayeredInFront || isLayeredInHUD, isGroupCulled);
});
}
scene->enqueueTransaction(transaction);
}
}
void Model::setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene) {
if (_isLayeredInFront != isLayeredInFront) {
_isLayeredInFront = isLayeredInFront;
bool isVisible = _isVisible;
bool canCastShadow = _canCastShadow;
uint8_t viewTagBits = _viewTagBits;
bool isLayeredInHUD = _isLayeredInHUD;
bool isGroupCulled = _isGroupCulled;
render::Transaction transaction;
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
@ -745,22 +767,23 @@ void Model::setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& sce
_isLayeredInHUD = isLayeredInHUD;
bool isVisible = _isVisible;
bool canCastShadow = _canCastShadow;
uint8_t viewTagBits = _viewTagBits;
bool isLayeredInFront = _isLayeredInFront;
bool isGroupCulled = _isGroupCulled;
render::Transaction transaction;
foreach(auto item, _modelMeshRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
foreach(auto item, _collisionRenderItemsMap.keys()) {
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront,
transaction.updateItem<ModelMeshPartPayload>(item, [isVisible, viewTagBits, isLayeredInFront, canCastShadow,
isLayeredInHUD, isGroupCulled](ModelMeshPartPayload& data) {
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, viewTagBits, isGroupCulled);
data.updateKey(isVisible, isLayeredInFront || isLayeredInHUD, canCastShadow, viewTagBits, isGroupCulled);
data.setLayer(isLayeredInFront, isLayeredInHUD);
});
}
@ -1562,14 +1585,15 @@ void Model::addMaterial(graphics::MaterialLayer material, const std::string& par
uint8_t viewTagBits = getViewTagBits();
bool layeredInFront = isLayeredInFront();
bool layeredInHUD = isLayeredInHUD();
bool canCastShadow = _canCastShadow;
bool wireframe = isWireframe();
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits,
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits, canCastShadow,
invalidatePayloadShapeKey, wireframe](ModelMeshPartPayload& data) {
data.addMaterial(material);
// if the material changed, we might need to update our item key or shape key
data.updateKey(visible, layeredInFront || layeredInHUD, viewTagBits);
data.updateKey(visible, layeredInFront || layeredInHUD, canCastShadow, viewTagBits);
data.setShapeKey(invalidatePayloadShapeKey, wireframe);
});
}
@ -1587,14 +1611,15 @@ void Model::removeMaterial(graphics::MaterialPointer material, const std::string
uint8_t viewTagBits = getViewTagBits();
bool layeredInFront = isLayeredInFront();
bool layeredInHUD = isLayeredInHUD();
bool canCastShadow = _canCastShadow;
bool wireframe = isWireframe();
auto meshIndex = _modelMeshRenderItemShapes[shapeID].meshIndex;
bool invalidatePayloadShapeKey = shouldInvalidatePayloadShapeKey(meshIndex);
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits,
transaction.updateItem<ModelMeshPartPayload>(itemID, [material, visible, layeredInFront, layeredInHUD, viewTagBits, canCastShadow,
invalidatePayloadShapeKey, wireframe](ModelMeshPartPayload& data) {
data.removeMaterial(material);
// if the material changed, we might need to update our item key or shape key
data.updateKey(visible, layeredInFront || layeredInHUD, viewTagBits);
data.updateKey(visible, layeredInFront || layeredInHUD, canCastShadow, viewTagBits);
data.setShapeKey(invalidatePayloadShapeKey, wireframe);
});
}

View file

@ -87,6 +87,10 @@ public:
// new Scene/Engine rendering support
void setVisibleInScene(bool isVisible, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled);
bool canCastShadow() const { return _canCastShadow; }
void setCanCastShadow(bool canCastShadow, const render::ScenePointer& scene, uint8_t viewTagBits, bool isGroupCulled);
void setLayeredInFront(bool isLayeredInFront, const render::ScenePointer& scene);
void setLayeredInHUD(bool isLayeredInHUD, const render::ScenePointer& scene);
bool needsFixupInScene() const;
@ -404,6 +408,8 @@ protected:
bool _isVisible;
uint8_t _viewTagBits{ render::ItemKey::TAG_BITS_ALL };
bool _canCastShadow;
gpu::Buffers _blendedVertexBuffers;
QVector<QVector<QSharedPointer<Texture> > > _dilatedTextures;

View file

@ -218,7 +218,10 @@ void RenderShadowTask::build(JobModel& task, const render::Varying& input, rende
const auto setupOutput = task.addJob<RenderShadowSetup>("ShadowSetup");
const auto queryResolution = setupOutput.getN<RenderShadowSetup::Outputs>(2);
// Fetch and cull the items from the scene
static const auto shadowCasterFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask);
// Enable models to not cast shadows (otherwise, models will always cast shadows)
static const auto shadowCasterFilter = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(tagBits, tagMask).withShadowCaster();
const auto fetchInput = FetchSpatialTree::Inputs(shadowCasterFilter, queryResolution).asVarying();
const auto shadowSelection = task.addJob<FetchSpatialTree>("FetchShadowTree", fetchInput);
const auto selectionInputs = FetchSpatialSelection::Inputs(shadowSelection, shadowCasterFilter).asVarying();
@ -297,8 +300,14 @@ void RenderShadowSetup::setSlopeBias(int cascadeIndex, float value) {
}
void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, Outputs& output) {
// Abort all jobs if not casting shadows
auto lightStage = renderContext->_scene->getStage<LightStage>();
assert(lightStage);
if (!lightStage->getCurrentKeyLight() || !lightStage->getCurrentKeyLight()->getCastShadows()) {
renderContext->taskFlow.abortTask();
return;
}
// Cache old render args
RenderArgs* args = renderContext->args;
@ -378,12 +387,13 @@ void RenderShadowSetup::run(const render::RenderContextPointer& renderContext, O
void RenderShadowCascadeSetup::run(const render::RenderContextPointer& renderContext, Outputs& output) {
auto lightStage = renderContext->_scene->getStage<LightStage>();
assert(lightStage);
// Cache old render args
RenderArgs* args = renderContext->args;
const auto globalShadow = lightStage->getCurrentKeyShadow();
if (globalShadow && _cascadeIndex<globalShadow->getCascadeCount()) {
output.edit0() = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask);
output.edit0() = ItemFilter::Builder::visibleWorldItems().withTypeShape().withOpaque().withoutLayered().withTagBits(_tagBits, _tagMask).withShadowCaster();
// Set the keylight render args
auto& cascade = globalShadow->getCascade(_cascadeIndex);

View file

@ -38,7 +38,7 @@ class RenderShadowTaskConfig : public render::Task::Config::Persistent {
Q_OBJECT
Q_PROPERTY(bool enabled MEMBER enabled NOTIFY dirty)
public:
RenderShadowTaskConfig() : render::Task::Config::Persistent(QStringList() << "Render" << "Engine" << "Shadows", false) {}
RenderShadowTaskConfig() : render::Task::Config::Persistent(QStringList() << "Render" << "Engine" << "Shadows", true) {}
signals:
void dirty();

View file

@ -226,7 +226,6 @@ public:
Builder& withVisible() { _value.reset(ItemKey::INVISIBLE); _mask.set(ItemKey::INVISIBLE); return (*this); }
Builder& withInvisible() { _value.set(ItemKey::INVISIBLE); _mask.set(ItemKey::INVISIBLE); return (*this); }
Builder& withNoShadowCaster() { _value.reset(ItemKey::SHADOW_CASTER); _mask.set(ItemKey::SHADOW_CASTER); return (*this); }
Builder& withShadowCaster() { _value.set(ItemKey::SHADOW_CASTER); _mask.set(ItemKey::SHADOW_CASTER); return (*this); }
Builder& withoutLayered() { _value.reset(ItemKey::LAYERED); _mask.set(ItemKey::LAYERED); return (*this); }

View file

@ -42,25 +42,28 @@
</div>
</fieldset>
<fieldset id="general" class="major">
<div class="shape-group shape-section property dropdown" id="shape-list">
<label for="property-shape">Shape</label>
<select name="SelectShape" id="property-shape">
<option value="Cube">Box</option>
<option value="Sphere">Sphere</option>
<option value="Tetrahedron">Tetrahedron</option>
<option value="Octahedron">Octahedron</option>
<option value="Icosahedron">Icosahedron</option>
<option value="Dodecahedron">Dodecahedron</option>
<option value="Hexagon">Hexagon</option>
<option value="Triangle">Triangle</option>
<option value="Octagon">Octagon</option>
<option value="Cylinder">Cylinder</option>
<option value="Cone">Cone</option>
<option value="Circle">Circle</option>
<option value="Quad">Quad</option>
</select>
<option value="Cube">Box</option>
<option value="Sphere">Sphere</option>
<option value="Tetrahedron">Tetrahedron</option>
<option value="Octahedron">Octahedron</option>
<option value="Icosahedron">Icosahedron</option>
<option value="Dodecahedron">Dodecahedron</option>
<option value="Hexagon">Hexagon</option>
<option value="Triangle">Triangle</option>
<option value="Octagon">Octagon</option>
<option value="Cylinder">Cylinder</option>
<option value="Cone">Cone</option>
<option value="Circle">Circle</option>
<option value="Quad">Quad</option>
</select>
</div>
<div class="can-cast-shadow-section property checkbox">
<input type="checkbox" id="property-can-cast-shadow">
<label for="property-can-cast-shadow">Can cast shadow</label>
</div>
<div class="property text">
<label for="property-name">Name</label>
@ -293,7 +296,6 @@
</div>
</fieldset>
<fieldset id="behavior" class="major">
<legend class="section-header behavior-group">
Behavior<span class=".collapse-icon">M</span>
@ -365,8 +367,6 @@
</div>
</fieldset>
<fieldset id="light" class="major">
<legend class="section-header light-group light-section">
Light<span class=".collapse-icon">M</span>
@ -400,7 +400,6 @@
</fieldset>
</fieldset>
<fieldset id="model" class="major">
<legend class="section-header model-group model-section zone-section">
Model<span class=".collapse-icon">M</span>
@ -484,7 +483,6 @@
</fieldset>
</fieldset>
<fieldset id="zone" class="major">
<legend class="section-header zone-group zone-section">
Zone<span class=".collapse-icon">M</span>
@ -532,6 +530,10 @@
<div></div>
</div>
</div>
<div class="zone-group zone-section keylight-section property checkbox">
<input type="checkbox" id="property-zone-key-light-cast-shadows">
<label for="property-zone-key-light-cast-shadows">Cast Shadows</label>
</div>
<fieldset class="minor">
<legend class="sub-section-header zone-group zone-section background-section">
Skybox
@ -676,7 +678,7 @@
min="-1000" max="50000" step="10"></div>
</div>
</fieldset-->
</fieldset>
</fieldset>
</fieldset>
<fieldset id="text" class="major">
<legend class="section-header text-group text-section">

View file

@ -616,6 +616,8 @@ function loaded() {
var elShape = document.getElementById("property-shape");
var elCanCastShadow = document.getElementById("property-can-cast-shadow");
var elLightSpotLight = document.getElementById("property-light-spot-light");
var elLightColor = document.getElementById("property-light-color");
var elLightColorRed = document.getElementById("property-light-color-red");
@ -687,6 +689,8 @@ function loaded() {
var elZoneKeyLightDirectionX = document.getElementById("property-zone-key-light-direction-x");
var elZoneKeyLightDirectionY = document.getElementById("property-zone-key-light-direction-y");
var elZoneKeyLightCastShadows = document.getElementById("property-zone-key-light-cast-shadows");
// Skybox
var elZoneSkyboxModeInherit = document.getElementById("property-zone-skybox-mode-inherit");
var elZoneSkyboxModeDisabled = document.getElementById("property-zone-skybox-mode-disabled");
@ -844,7 +848,6 @@ function loaded() {
elLocked.checked = properties.locked;
elName.value = properties.name;
elVisible.checked = properties.visible;
@ -1011,6 +1014,12 @@ function loaded() {
properties.color.green + "," + properties.color.blue + ")";
}
if (properties.type === "Model" ||
properties.type === "Shape" || properties.type === "Box" || properties.type === "Sphere") {
elCanCastShadow.checked = properties.canCastShadow;
}
if (properties.type === "Model") {
elModelURL.value = properties.modelURL;
elShapeType.value = properties.shapeType;
@ -1060,7 +1069,6 @@ function loaded() {
elLightFalloffRadius.value = properties.falloffRadius.toFixed(1);
elLightExponent.value = properties.exponent.toFixed(2);
elLightCutoff.value = properties.cutoff.toFixed(2);
} else if (properties.type === "Zone") {
// Key light
elZoneKeyLightModeInherit.checked = (properties.keyLightMode === 'inherit');
@ -1076,6 +1084,8 @@ function loaded() {
elZoneKeyLightDirectionX.value = properties.keyLight.direction.x.toFixed(2);
elZoneKeyLightDirectionY.value = properties.keyLight.direction.y.toFixed(2);
elZoneKeyLightCastShadows.checked = properties.keyLight.castShadows;
// Skybox
elZoneSkyboxModeInherit.checked = (properties.skyboxMode === 'inherit');
elZoneSkyboxModeDisabled.checked = (properties.skyboxMode === 'disabled');
@ -1139,13 +1149,15 @@ function loaded() {
// Show/hide sections as required
showElements(document.getElementsByClassName('skybox-section'),
elZoneSkyboxModeEnabled.checked);
showElements(document.getElementsByClassName('keylight-section'),
elZoneKeyLightModeEnabled.checked);
showElements(document.getElementsByClassName('ambient-section'),
elZoneAmbientLightModeEnabled.checked);
showElements(document.getElementsByClassName('haze-section'),
elZoneHazeModeEnabled.checked);
} else if (properties.type === "PolyVox") {
elVoxelVolumeSizeX.value = properties.voxelVolumeSize.x.toFixed(2);
elVoxelVolumeSizeY.value = properties.voxelVolumeSize.y.toFixed(2);
@ -1176,6 +1188,15 @@ function loaded() {
elMaterialMappingRot.value = properties.materialMappingRot.toFixed(2);
}
// Only these types can cast a shadow
if (properties.type === "Model" ||
properties.type === "Shape" || properties.type === "Box" || properties.type === "Sphere") {
showElements(document.getElementsByClassName('can-cast-shadow-section'), true);
} else {
showElements(document.getElementsByClassName('can-cast-shadow-section'), false);
}
if (properties.locked) {
disableProperties();
elLocked.removeAttribute('disabled');
@ -1432,6 +1453,8 @@ function loaded() {
elShape.addEventListener('change', createEmitTextPropertyUpdateFunction('shape'));
elCanCastShadow.addEventListener('change', createEmitCheckedPropertyUpdateFunction('canCastShadow'));
elImageURL.addEventListener('change', createImageURLUpdateFunction('textures'));
elWebSourceURL.addEventListener('change', createEmitTextPropertyUpdateFunction('sourceUrl'));
@ -1590,6 +1613,9 @@ function loaded() {
elZoneKeyLightDirectionX.addEventListener('change', zoneKeyLightDirectionChangeFunction);
elZoneKeyLightDirectionY.addEventListener('change', zoneKeyLightDirectionChangeFunction);
elZoneKeyLightCastShadows.addEventListener('change',
createEmitGroupCheckedPropertyUpdateFunction('keyLight', 'castShadows'));
// Skybox
var skyboxModeChanged = createZoneComponentModeChangedFunction('skyboxMode',
elZoneSkyboxModeInherit, elZoneSkyboxModeDisabled, elZoneSkyboxModeEnabled);