Commit graph

5527 commits

Author SHA1 Message Date
amantley
33f9acde67 latest 2018-07-17 17:42:11 -07:00
luiscuenca
e3594fe1b7 mutex added 2018-07-17 17:23:03 -07:00
luiscuenca
ba884f8a94 Forgotten coment 2018-07-17 16:42:59 -07:00
luiscuenca
6225435385 some ortographic fixes 2018-07-17 16:38:34 -07:00
luiscuenca
fcb7614f7e Format and fixes 2018-07-17 16:34:30 -07:00
SamGondelman
845ddda695 parabola-overlay and -avatar intersection, handle case where acceleration == 0 2018-07-17 12:41:03 -07:00
Qliemillar
d498d6bb3d
Merge pull request #13617 from amantley/rotateRecenter
Reduce Frequent Flipping of Avatar Facing Direction By Resetting _headControllerFacingMovingAverage
2018-07-17 08:57:24 -06:00
luiscuenca
82a3b73de8 Added disable hand touch for entityID 2018-07-17 07:06:48 -07:00
luiscuenca
84dac94379 Allow creator to disable hand touch 2018-07-16 17:03:50 -07:00
amantley
abb2c7ef14 Added reset of the _headControllerFacingMovingAverage in MyAvatar.cpp prePhysicsUpdate(). This stops some of the flipping back and forth that has been happening with rotational recenter. 2018-07-16 11:29:49 -07:00
Zach Fox
ac2351e49f Make JSDoc happy 2018-07-16 11:00:27 -07:00
Zach Fox
4daa0c6537 CR feedback 2018-07-13 12:47:45 -07:00
Zach Fox
92756d81ad Implement MS16562: Massive PAL speedup! 2018-07-12 15:05:31 -07:00
Anthony Thibault
1d33f51ca4
Merge pull request #13528 from amantley/integratedStepping
Step Detection From Head and Hands Tracking
2018-07-10 09:59:22 -07:00
John Conklin II
81f5631ce9
Merge pull request #13386 from ElderOrb/FB13949
AvatarApp
2018-07-09 15:20:18 -07:00
amantley
cb421fd5b0 fixed build errors for mac and linux 2018-07-09 15:09:45 -07:00
amantley
55ae08c071 Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-07-09 13:55:59 -07:00
amantley
b2d77ef51a bracket spacing 2018-07-09 13:54:18 -07:00
amantley
7ed8f17b57 tweaked posterior threshold and head velocity threshold 2018-07-09 13:49:21 -07:00
amantley
a3417cace9 implemented code review changes. 1. checking for divide by zero before glm::normalize. 2. clearing the ring buffer on reset. 3. renaming _standingHeightMode to _currentStandingHeight 2018-07-09 11:58:02 -07:00
John Conklin II
e6801c303a
Merge pull request #13432 from SimonWalton-HiFi/avatar-identity-request
Implement AvatarRequestIdentity and use if interface gets unknown avatar data
2018-07-09 10:07:19 -07:00
amantley
defd6f88e6 started changes suggested by code review, ie mode computation 2018-07-06 18:17:13 -07:00
Simon Walton
607a898c32 Transmit a maximum number of identity requests before giving up 2018-07-06 15:16:13 -07:00
Alexander Ivash
aaa2e3f6a8 fix issue with duplicated wearables on switching between bookmarks / cancelling 'adjust wearables' 2018-07-06 21:00:56 +03:00
Alexander Ivash
7fa09aef8f slightly update jsdoc with functions description 2018-07-06 21:00:55 +03:00
Alexander Ivash
dbcc654af1 remove comments 2018-07-06 21:00:55 +03:00
Alexander Ivash
3ac44376b2 bind Settings page to a backend 2018-07-06 21:00:53 +03:00
Alexander Ivash
b6769f9678 avatar selection & wearables adjustments work-on-progress 2018-07-06 21:00:52 +03:00
Alexander Ivash
5007c259bb query real avatar favorites (but use fake urls for now) 2018-07-06 21:00:52 +03:00
Dante Ruiz
533164e1e4 some more fixes 2018-07-06 08:55:20 -07:00
Simon Walton
f77b2903a1 Minor tweaks 2018-07-05 17:13:27 -07:00
SamGondelman
7954865141 trying to fix dependency shutdown 2018-07-05 14:34:37 -07:00
amantley
0ebc7fc29e fixed the mode computation so that it can keep track of all long term height frequencies. This makes it unnecessary to reset the mode, because it will revert back to the highest frequency 2018-07-05 13:41:06 -07:00
Anthony Thibault
c840670a54
Merge pull request #13519 from hyperlogic/bug-fix/stable-pole-vector-smoothing
Bug fix for unexpected avatar knee shifts for users wearing Vive Trackers.
2018-07-03 21:50:57 -07:00
amantley
6460c9e861 fixed case for 0.0 as the filter length 2018-07-03 17:11:19 -07:00
Simon Walton
ec67b8ad56 Address reviewer comments 2018-07-03 15:31:34 -07:00
amantley
4995b57712 removed print statements and fixed rotation threshold update code 2018-07-03 14:31:36 -07:00
amantley
59dfe80940 Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-07-03 11:47:09 -07:00
amantley
9e5763ea5c adding the recentering back into the non hmd lean code 2018-07-03 11:46:59 -07:00
amantley
3424f412aa
Merge pull request #13437 from amantley/lurchfix
Fix for Avatar Lean in Direction of Movement: Bug 16075 (for RC70)
2018-07-03 19:38:01 +01:00
amantley
f216316b55 removed some comments and whitespace 2018-07-02 18:19:31 -07:00
amantley
47110d080f removed clang induced changes to MyAvatar.cpp 2018-07-02 17:06:16 -07:00
amantley
7f5f762208 fixing merge conflict 2018-07-02 15:54:21 -07:00
amantley
096d0d2827 reorganized the step detection code, creating a shouldActivateHorizontalCG that calls all the step detection conditionals. The average rotation and the mode are now calculated in MyAvatar::update 2018-07-02 15:43:57 -07:00
Anthony J. Thibault
fff4348a0f Bug fix for poleVector smoothing
Needs to occur in sensor space rather then avatar space.
2018-06-29 17:54:21 -07:00
amantley
44d9edec3c added the properties for filter length and rotation threshold to MyAvatar class This will help us test the right combo for head based turning 2018-06-29 14:42:23 -07:00
amantley
c9c222a253 added the failsafe code to the stepping 2018-06-29 11:33:42 -07:00
amantley
15a17ae32a finished the step detection, need to finish the failsafe 2018-06-28 18:36:13 -07:00
John Conklin II
0a0e1668d5
Merge pull request #13478 from amantley/glowingOrbMaster
The client should render "something" for an avatar even if mesh or identity is not available
2018-06-28 12:12:16 -07:00
amantley
3e6d54e83c added all the parts for the step conditional to do: failsafe 2018-06-28 11:56:46 -07:00
John Conklin II
138342ba91
Merge pull request #13485 from zfox23/MS16257_clearOverlay
Implement MS16257: Remove 'clear overlay when moving' setting and code
2018-06-28 09:31:04 -07:00
Angus Antley
2307c8e24a more work on the mode threshold 2018-06-28 15:40:42 +01:00
amantley
621ca7d2b4 more work on the mode function 2018-06-27 18:46:24 -07:00
amantley
61a935dbb5 added the first pass at mode computation 2018-06-27 18:02:11 -07:00
John Conklin II
0cb8b4dfa1
Merge pull request #13471 from danteruiz/disable-flying-by-default
Disable flying by default
2018-06-27 16:04:16 -07:00
amantley
205cd44a49 removed override keyword from OtherAvatar and MyAvatar destructors, also
added the virtual keyword to the createOrb virtual method in OtherAvatar
2018-06-27 14:31:39 -07:00
amantley
7b49ae4950 added the within threshold of height function and to do: the mode computation 2018-06-27 14:23:24 -07:00
Zach Fox
cfc8c0fb09 Implement MS16257: Remove 'clear overlay when moving' setting and code 2018-06-27 14:07:04 -07:00
John Conklin II
b9439d1e6b
Merge pull request #13384 from ctrlaltdavid/21892
Fix entity detaching from head joint not becoming visible
2018-06-27 12:32:52 -07:00
amantley
99ff5f9140 made the Avatar destructor virtual to ensure that MyAvatar and OtherAvatar cleanup correctly 2018-06-27 11:59:53 -07:00
amantley
1804422df0 remove orb in the otherAvatar destructor, and check
_otherAvatarOrbMeshPlaceholder pointer before updating the position
2018-06-27 11:15:42 -07:00
amantley
3893b7e339 added the head angular velocity check 2018-06-27 10:37:54 -07:00
amantley
8cf59783d1 removed white space 2018-06-27 09:20:46 -07:00
amantley
be6fadbc2d Merge remote-tracking branch 'upstream/master' into integratedStepping 2018-06-27 09:16:43 -07:00
Angus Antley
eba4a27329 added newline to the end of AvatarManager.cpp 2018-06-27 05:59:53 +01:00
amantley
39edc21423 spaced comment fixed 2018-06-26 17:47:36 -07:00
amantley
8b13905d6c final final final coding standards 2018-06-26 17:43:45 -07:00
amantley
a89c2ea734 removed crust 2018-06-26 16:40:51 -07:00
amantley
46c70d948f Moved OtherAvatar class to interface project. This allows AvatarManager to create and delete the orb overlay that is drawn when an avatar is present in a domain but for some reason the geometry is not loaded. OtherAvatar has new members orbMeshPlaceholder and orbMeshPlaceholderID for a spherical orb that is drawn 2018-06-26 15:11:58 -07:00
Dante Ruiz
3cf36bed55 making small adjustments 2018-06-26 14:57:15 -07:00
Dante Ruiz
1fec900ba6 disable flying by default 2018-06-26 13:31:59 -07:00
amantley
fa1a9d04e0 everything working before trying to move otheravatar to interface 2018-06-26 13:18:26 -07:00
Angus Antley
b8dea4b869 adding changes to add the orb when an avatar is processed by the avatar mixer
and when a new model is being loaded for an avatar.  The orb is removed
when the geometry has loaded.
2018-06-26 06:27:18 +01:00
Andrew Meadows
756f34761f don't build AvatarMotionStates until physics enabled 2018-06-25 10:37:54 -07:00
David Rowe
af3861def8 Code review 2018-06-25 16:33:05 +12:00
David Rowe
40fb627504 Merge branch 'master' into 21892 2018-06-25 16:04:44 +12:00
Simon Walton
0dca842102 Add avatar identity requests to analytics 2018-06-22 17:06:33 -07:00
Simon Walton
269d803812 New approach to tracking no-identity duration 2018-06-22 16:42:37 -07:00
John Conklin II
b7069fff71
Merge pull request #13382 from SamGondelman/particleFix
Fix Particle Entities
2018-06-22 13:27:11 -07:00
Simon Walton
e5b35b1cd9 Clang doesn't support digit separators yet 2018-06-22 12:01:00 -07:00
Sam Gondelman
44a7d04b2a
Merge pull request #13426 from SamGondelman/avatarPriority
Highest loading priorities for avatars and attachments
2018-06-22 11:22:10 -07:00
Sam Gondelman
850e2d5cf5
Merge branch 'master' into particleFix 2018-06-21 17:32:24 -07:00
amantley
3027f8242c added the conditional for leaving the base of support to pre physics update in MyAvatar.cpp 2018-06-21 17:23:03 -07:00
Simon Walton
6796af4b6a Move sendAvatarIdentityRequest() to a more logical location 2018-06-21 15:00:51 -07:00
amantley
e4ca6c6303 added the fixes for the lurch that happens when driving or flying 2018-06-21 11:22:26 -07:00
amantley
8fc04776f9 starting to implement the step detection code in MyAvatar.cpp 2018-06-21 10:59:07 -07:00
Simon Walton
d789c4573b Add couple of comments 2018-06-20 17:44:58 -07:00
SamGondelman
8f411ad6c8 CR 2018-06-20 16:13:10 -07:00
SamGondelman
8014f61243 loading priorities for avatars and attachments 2018-06-20 12:29:28 -07:00
Simon Walton
d638bdd986 First pass at requesting ID for unknown data
Keep list of AvatarData that was created from a
data packet without a matching ID. If items get
old enough send an ID request and remove them.
2018-06-20 12:21:39 -07:00
sabrina-shanman
a8b2da14cf Format numeric constant in strafe crash commit to match coding standards 2018-06-20 08:45:12 -07:00
sabrina-shanman
45fdf3d68f Fix crash when walking sideways 2018-06-19 17:23:00 -07:00
Andrew Meadows
085130e3c9 avatars collide again again 2018-06-18 13:17:32 -07:00
David Rowe
be4b929301 Fix cauterization when reparent entity to a different joint 2018-06-16 16:31:06 +12:00
David Rowe
4dd6ba1d18 Fix Mac crash 2018-06-16 16:29:45 +12:00
David Rowe
249f72758e Fix entity detaching from head joint not becoming visible 2018-06-15 16:36:16 +12:00
John Conklin II
0ba97fa83b
Merge pull request #13338 from amantley/scriptedBlendshapesFaceFlags
Scripted Blendshapes and Procedural Face Movement Flags
2018-06-13 10:32:59 -07:00
Clement
920263ef49 Merge branch 'stable' of https://github.com/highfidelity/hifi into new-master 2018-06-12 17:00:25 -07:00
Andrew Meadows
d31ee52d79 revert PR-13162 from RC68 2018-06-12 03:51:55 -07:00
Anthony J. Thibault
042f902d2e Merge branch 'master' into scriptedBlendshapesFaceFlags 2018-06-11 17:13:30 -07:00
Anthony J. Thibault
f773aef053 Merge branch 'master' into bug-fix/large-avatar-little-domain-rc68 2018-06-11 11:06:21 -07:00
Anthony J. Thibault
b8379045a8 Fix MyAvatar::isReadyForPhysics() in serverless domains. 2018-06-11 09:53:34 -07:00
Sam Gondelman
be28097279
Merge pull request #13339 from SamGondelman/avatarHash
Possibly fix avatarHash crash
2018-06-11 09:39:40 -07:00
Anthony Thibault
044d142635
Merge pull request #13133 from amantley/nativeCGCode
Center of Gravity Leaning
2018-06-08 17:53:55 -07:00
SamGondelman
a7d75b121f fix avatarHash crash 2018-06-08 11:20:41 -07:00
amantley
913d78841d Merge remote-tracking branch 'upstream/master' into scriptedBlendshapes
synching with upstream master
2018-06-07 16:20:11 -07:00
Anthony J. Thibault
608575cf17 Large avatars should instantly shrink when entering small height domains
Also reduce the fudge factor for safeLanding from an additional 50% of avatar's height to 25%.
2018-06-07 15:31:40 -07:00
amantley
836c3da858 cleaned up white space and removed extra declaration of hadAudioEnabledFaceMovement 2018-06-07 15:11:57 -07:00
amantley
97831e61f0 removed stray comments 2018-06-07 12:54:46 -07:00
Sam Gateau
a1899e80c0
Merge pull request #13290 from AndrewMeadows/update-queryAACube
update server-side bounding box more correctly for grabbed things
2018-06-06 11:46:09 -07:00
amantley
f21431ca88 added check for the actual face tracker in MyHead.cpp to prevent crash 2018-06-05 16:33:28 -07:00
Anthony J. Thibault
b5a3b25adc Tuned hip smoothing times. 2018-06-05 16:07:54 -07:00
Anthony J. Thibault
993d035d37 Smooth out fly to idle transition, to prevent hip thrusting and pops. 2018-06-05 15:45:19 -07:00
amantley
5132466ca0 kept the transient coeff. and sending the blendshapes accross the
network. and removed procedural updates to face from myhead.cpp
2018-06-05 13:32:45 -07:00
Anthony J. Thibault
558711f906 Smooth hips transition between idle and fly.
Also, take dt into account for the critically damped spring lerp calculation.
2018-06-04 16:57:41 -07:00
amantley
61592cdada completed first try at all changes for scripted blendshapes 2018-06-04 16:37:47 -07:00
David Rowe
b5028a9626 Merge branch 'master' into 21880
# Conflicts:
# interface./src/scripting/WindowScriptingInterface.h
2018-06-05 09:13:54 +12:00
Anthony J. Thibault
c3d1daf855 Merge branch 'master' into nativeCGCode 2018-06-04 09:32:38 -07:00
Andrew Meadows
9ae19714b5 also update queryAACube for children of worn entities 2018-06-01 16:38:57 -07:00
amantley
01848fafe0 made all changes except those to AvatarData toByteArray function also to do: verify that transientBlendshapes are set to 0 in headData simulate when there are blendshapes from script but no face tracker present 2018-06-01 11:37:11 -07:00
amantley
3bda5bf6a0 added MyAvatar.hasProceduralBlinkFaceMovement and MyAvatar.hasProceduralEyeFaceMovement properties to MyAvatar.h and cpp and HeadData.h 2018-05-31 17:58:37 -07:00
samcake
386c0f9ab2 Re review adjustments 2018-05-31 12:16:57 -07:00
amantley
7cc5e96f2d Merge remote-tracking branch 'upstream/master' into feat/hasScriptedBlendshapes
merging hifi master to update the branch
2018-05-31 10:35:31 -07:00
Sam Gateau
513acc529e INtroduce RenderConstants header file to define the alias names for Tag and Layer for Hifi REnder Engine 2018-05-30 23:31:54 -07:00
samcake
2e9076c71e Clean up and trying to get ready for merge 2018-05-30 11:14:49 -07:00
samcake
873cabe284 Cleaning the code 2018-05-29 17:46:25 -07:00
David Rowe
0db440931e Miscellaneous JSDoc fixes 2018-05-30 10:02:30 +12:00
samcake
82503a9e64 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-29 08:59:37 -07:00
Sam Gateau
678effdb48 Cleaning up the Model set ItemKey flags and bringing Item::Layer in the ItemKey 2018-05-26 23:28:59 -07:00
Sam Gateau
aa49595a23 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-24 18:19:55 -07:00
NissimHadar
d01482bf68 Now looks for an actual change in the boom length (vs a change has been requested). 2018-05-24 17:44:39 -07:00
NissimHadar
9ed8c04097 Merge branch 'master' of github.com:highfidelity/hifi into fixCameraMode 2018-05-24 17:40:21 -07:00
Anthony Thibault
eae5215d94
Merge pull request #13206 from ctrlaltdavid/21872-c
JSDoc fixes
2018-05-24 16:44:55 -07:00
samcake
44a8d880fa Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-24 14:31:53 -07:00
Andrew Meadows
31dd59d212 double bits in collision groups 2018-05-24 11:28:52 -07:00
Sam Gateau
13d02011f3 There and back again... 2018-05-24 00:53:29 -07:00
samcake
5bede45c85 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-23 11:26:07 -07:00
NissimHadar
e07e716d40 Fixed stupid gcc warning. 2018-05-23 07:35:25 -07:00
NissimHadar
06203d44d8 Correct Camera.mode command. 2018-05-22 17:08:28 -07:00
David Rowe
6d4f704279 Regularize some JSDoc usage 2018-05-21 09:32:10 +12:00
samcake
3aaa01788c Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-18 17:42:30 -07:00
samcake
36a08fdd84 Friday night end of the day, last compilation.... almost 2018-05-18 17:41:28 -07:00
Dante Ruiz
3b59af3ed7 Merge branch 'master' of github.com:highfidelity/hifi into menu-updates 2018-05-18 16:42:31 -07:00
samcake
aa18aaa7b1 Maybe 2018-05-17 18:06:46 -07:00
David Rowe
6db4dd8673 Merge branch 'master' into 21872-b
# Conflicts:
#	interface/src/ui/Snapshot.h
2018-05-17 20:11:14 +12:00
samcake
735db27919 Merge branch 'master' of https://github.com/highfidelity/hifi into punk 2018-05-16 17:18:23 -07:00
John Conklin II
8d437892cb
Merge pull request #13175 from luiscuenca/fixAvatarDisappearing
Fix hips position when flying
2018-05-16 12:37:07 -07:00
Dante Ruiz
e676348c4f fixing some menu reog bugs 2018-05-16 10:40:28 -07:00
luiscuenca
7b48dc2370 normalize vector 2018-05-16 10:17:38 -07:00
David Rowe
f629022b8c AvatarList API JSDoc stubs 2018-05-16 10:16:13 +12:00
David Rowe
fdeb0e3305 Avatar API JSDoc stubs 2018-05-16 09:20:54 +12:00
luiscuenca
4b09f1dc30 Fix vector transformation when calculating flying hip position 2018-05-15 14:19:17 -07:00
Andrew Meadows
c5773cbe84 restore 'virtual' keyword for overrides 2018-05-15 13:59:22 -07:00
Thijs Wenker
8b4298514e send out one last blendshape update when setting MyAvatar.hasScriptedBlendshapes to false 2018-05-15 21:39:17 +02:00
Thijs Wenker
bfe210da75 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-05-15 16:48:51 +02:00
Anthony J. Thibault
ec638d9d91 Avatar can now look straight down without spinning 180.
Also, come code clean up and removal of unnecessary Y_180 flips.
2018-05-14 13:48:04 -07:00
Andrew Meadows
a30e06d594 don't blend avatar position when far from target 2018-05-14 09:58:16 -07:00
Anthony J. Thibault
1cc7eb635f Fix ubuntu warning by removing cancelOutRollAndPitch2() 2018-05-14 09:13:26 -07:00
Anthony J. Thibault
274ac98bd6 Merge branch 'master' into nativeCGCode 2018-05-14 09:12:08 -07:00
vladest
0a67fc3b36 Merge conflicts 2018-05-12 11:24:35 +02:00
Andrew Meadows
6de175e794 avatars collide again 2018-05-11 17:01:48 -07:00
John Conklin II
5cd225e4de
Merge pull request #12947 from jherico/feature/splash2
Additional work on splash screen
2018-05-11 11:26:37 -07:00
amantley
20c960c0da removed white space in MyAvatar.cpp 2018-05-09 15:00:20 -07:00
amantley
eff84de99f added more straight forward computation of the hips rotation inMyAvatar.cpp contributed by AJT 2018-05-09 14:55:10 -07:00
amantley
50f225777a removed debug code from cg code in MyAvatar.cpp 2018-05-09 11:31:19 -07:00
amantley
a7955b642a removed the follow hips code from pre physics update 2018-05-09 11:27:04 -07:00
amantley
77aedc1512 changed lerp to saferLerp in cg code 2018-05-09 11:14:13 -07:00
amantley
8000bcd272 cleaned up cg code ie computeNewHipsRotation 2018-05-08 18:12:53 -07:00
amantley
6051f4b8ff Merge remote-tracking branch 'origin/nativeCGCode' into nativeCGCode
synching the branch with the remote repo
2018-05-08 10:55:14 -07:00
amantley
544967ef3b added test function to cancel out roll and pitch 2018-05-08 10:55:10 -07:00
amantley
bbf8c73572 code review changes to declare functions static 2018-05-08 10:52:28 -07:00
amantley
3a10cacec0 1.added the swing twist code to update the follow rotation in MyAvatar.cpp
2.added step.js and cg_lean.js to the developer folder
3.added menu item for toggling the hips following between head and hips
4.added new function to return true if the root of MyAvatar is translating
to be under the head.  Used to smooth the path of the hips
5.added computeCounterBalance to MyAvatar.h and cpp
6.added the menu item under developer/avatar to enable debug draw of the base of support in menu.h menu.cpp MyAvatar.h MyAvatar.cpp
7.added head yaw into the calculation of the hip rotation for the center
of gravity.  This is already was happening in the deriveBodyFromHMD code
that is default
8.Changed Constants in Avatar constants for the base of support
9.fixed the over rotation of the shoulders
10.fixed scaling problem in cg computation
11.added room for going up on the toes without stretching
2018-05-07 17:41:35 -07:00
vladest
c7ab1f3dbf Merge branch 'master' into menu-updates 2018-05-05 20:48:40 +02:00
vladest
5a5bfcfe02 Merge branch 'master' into menu-updates 2018-05-05 07:11:39 +02:00
Brad Davis
72526781d9 Additional work on splash screen 2018-05-04 16:40:05 -07:00
Clement
da9fb9c751 Fix non self-sufficient headers 2018-05-04 16:26:41 -07:00
Clément Brisset
39e2a78b1a
Merge pull request #13074 from Atlante45/fix/spec-cam-punchlist
Multifrustum queries punchlist
2018-05-04 15:50:44 -07:00
John Conklin II
c7bc479c60
Merge pull request #13094 from hyperlogic/bug-fix/case-14639
Fix for crash deep in QML after useFullAvatarURL
2018-05-04 11:33:28 -07:00
Clement
27c471ee97 Move all wire frustums to conical frustums 2018-05-03 18:19:29 -07:00
Stephen Birarda
21396287a4
Merge pull request #12990 from Atlante45/fix/spec-cam-av
Add support for multifrustum avatar queries
2018-05-03 18:18:51 -07:00
Anthony J. Thibault
fc9bd7f905 Fix for crash deep in QML after useFullAvatarURL
Here we avoid calling FSTReader::downloadMapping() from within MyAvatar::useFullAvatarURL().
This prevents the error case where a QEventLoop is entered during QML execution.
2018-05-03 14:06:06 -07:00
MiladNazeri
8e214d8ee8
Merge pull request #13049 from ctrlaltdavid/21856-d
List which contexts each namespace and class is available in
2018-05-03 01:29:14 -07:00
Seth Alves
b68d9ecd68
Merge pull request #12985 from druiz17/attachments-disappearing
fixing avatr attachments not being visible when coming out of first person
2018-05-02 18:50:41 -07:00
John Conklin II
7a5fce4315
Merge pull request #12991 from luiscuenca/avatarScript
Avatar Scripts
2018-05-02 12:23:13 -07:00
luiscuenca
689fbd2da0 added requested changes 2018-05-02 11:09:17 -07:00
Clement
538f24162f Define ViewFrustums type alias 2018-05-01 18:03:21 -07:00
Clement
21213e81f4 Multiview support for priority queue 2018-05-01 18:03:21 -07:00
luiscuenca
2ac7fcadd2 load scripts once on rigReady 2018-05-01 09:37:01 -07:00
luiscuenca
2de982a5a2 Added script types and better script reload 2018-04-30 12:04:35 -07:00
Thijs Wenker
9e086dda3c Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-30 17:32:49 +02:00
vladest
be22f49c32 Merge branch 'master' into menu-updates 2018-04-28 20:22:28 +02:00
David Rowe
2cc3ed6287 List which contexts each namespace and object is available in 2018-04-28 20:00:28 +12:00
Anthony J. Thibault
c6b12307aa Added custom jsdoc tags to High Fidelity
There are 4 new jsdoc tags:

* @hifi-interface - indicates that this namespace or class is available in Interface Scripts.
* @hifi-assignment-client - indicates that this namespace or class is available in Assignment Client Scripts.
* @hifi-client-entity - indicates that this namespace or class is available in Client Entity Scripts.
* @hifi-server-entity - indicates that this namespace or class is avaialbe in Server Entity Scripts.

These tags should appear just after the @class or @namespace tag. For example:

    /**jsdoc
     * Your avatar is your in-world representation of you. The <code>MyAvatar</code> API is used to manipulate the avatar.
     * For example, you can customize the avatar's appearance, run custom avatar animations,
     * change the avatar's position within the domain, or manage the avatar's collisions with other objects.
     *
     * @namespace MyAvatar
     *
     * @hifi-interface
     * @hifi-client-entity
     *
2018-04-26 14:13:42 -07:00
Thijs Wenker
20b9e44844 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-26 22:37:15 +02:00
vladest
3296ae0db8 Merge branch 'master' into menu-updates 2018-04-26 22:21:40 +02:00
David Rowe
08dc9b133f Docs to JSDoc review 2018-04-26 21:10:28 +12:00
luiscuenca
12f578c93c More fixes 2018-04-25 19:46:31 -07:00
luiscuenca
e0770f06b1 Add scripts to Model Packager 2018-04-25 19:35:26 -07:00
Thijs Wenker
bbd31d590b defaults 2018-04-26 03:12:44 +02:00
Thijs Wenker
8b7a07577c Merge branch 'master' of git@github.com:highfidelity/hifi.git into feat/hasScriptedBlendshapes 2018-04-26 03:09:44 +02:00
MiladNazeri
0f87e53902
Merge pull request #12963 from MiladNazeri/docs/DocsToJSDocsUpdate
Docs/docs to js docs update
2018-04-25 12:26:19 -07:00
Thijs Wenker
484e20ea55 JSDOC - change bool type to boolean, to match JS type 2018-04-25 19:01:18 +02:00
Thijs Wenker
192e48a376 style fix + JSDocs 2018-04-25 13:47:00 +02:00
milad nazeri
4c736b2d62 Fixed defaults 2018-04-24 21:38:48 -07:00
David Rowe
cae9447ac5 Doc review 2018-04-25 15:09:47 +12:00
luiscuenca
165c3214a7 Avatar Scripts 2018-04-24 18:43:53 -07:00
Dante Ruiz
29fce488e4 make some changes 2018-04-24 14:00:52 -07:00
Dante Ruiz
b2925c5843 fixing attachments not being visible when coming out of first person 2018-04-24 13:32:30 -07:00
milad nazeri
23d07fa292 fixed spacing issue 2018-04-24 13:14:55 -07:00
Thijs Wenker
b0187ecfd3 add MyAvatar.hasAudioEnabledFaceMovement API property which is enabled by default 2018-04-24 19:24:23 +02:00
milad nazeri
1121fe8da0 fix tabs 2018-04-23 21:47:53 -07:00
David Rowe
98f43b6a70 Interim JSDoc for MyAvatar - stubs for remainder 2018-04-24 10:47:33 +12:00
David Rowe
719062dd9f Interim JSDoc for MyAvatar - first pass 2018-04-24 09:10:59 +12:00
milad nazeri
4ac06fe99f Updating previous jsdocs 2018-04-22 22:22:33 -07:00
milad nazeri
e9b9c05b5d removed cruft 2018-04-22 08:51:47 -07:00
vladest
6d53512c6c Merge 2018-04-15 15:24:16 +02:00
Thijs Wenker
2e396fd1b9 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-12 23:36:27 +02:00
John Conklin II
7bcaa12c50
Merge pull request #12679 from FlameSoulis/getAnimatationRoles-fix
Typo corrected: getAnimatationRoles to getAnimationRoles
2018-04-12 10:32:09 -07:00
Thijs Wenker
a0f6afb53d Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-04-03 16:45:11 +02:00
John Conklin II
74ca98dc81
Merge pull request #12727 from amantley/triggerRecenterBehaviour
Trigger Avatar Recenter Behaviour
2018-04-02 14:42:21 -07:00
John Conklin II
796bd069b2
Merge pull request #12659 from alexiamandeville/script_charcontroller
Updating char controller
2018-04-02 13:24:15 -07:00
amantley
3f44b88d2d added js documentation for the three trigger recenter functionsthat have been added to MyAvatar class 2018-03-29 10:09:51 -07:00
amantley
90d87c5b5d changed get functions to const in MyAvatar.cpp changed bool variables to atomic for thread safety 2018-03-28 14:00:36 -07:00
amantley
4b1f974561 fixed merge conflict for declaring _hmdLeanRecenterEnabled in MyAvatar.h 2018-03-28 11:57:48 -07:00
amantley
95f1d0e4fa added get and set functions for the activate recenter variables 2018-03-28 10:33:00 -07:00
Thijs Wenker
3184aa51b1 Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-03-28 19:15:13 +02:00
amantley
9f3b82a417 added the functions triggerVerticalRecenter,triggerHorizontalRecenter,and triggerRotationRecenter to MyAvatar.h, these allow java script calls to recenter the avatar on the fly 2018-03-27 18:21:14 -07:00
Thijs Wenker
7309f9d82c Merge branch 'master' of github.com:highfidelity/hifi into feat/hasScriptedBlendshapes 2018-03-23 17:51:43 +01:00
Dante Ruiz
f36a916fb6 revert comment change 2018-03-22 17:44:17 -07:00
Dante Ruiz
4d52caccde making some more requested changes 2018-03-22 17:39:22 -07:00
Flame Soulis
9d9b08803c Corrected getAnimatationRoles to getAnimationRoles 2018-03-19 01:17:46 -04:00
samcake
a896e9872c adressing the avatar vissibility switch 2018-03-14 17:09:23 -07:00
Dante Ruiz
00fa5cfd06 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-13 10:08:00 -07:00
MiladNazeri
e054f16c46
Merge pull request #12526 from ctrlaltdavid/21709
Entities API JSDoc
2018-03-12 14:40:09 -07:00
Alexia Mandeville
c5b8a2d06e Revert "Increasing speed on mousescroll - zooming in/out of avatar"
This reverts commit 748507f1e3.
2018-03-12 13:18:02 -07:00
Alexia Mandeville
6ddb91e593 Revert "Updating default mouse pitch/yaw input to be more stabilized"
This reverts commit 2598be16f8.
2018-03-12 13:17:48 -07:00
Alexia Mandeville
748507f1e3 Increasing speed on mousescroll - zooming in/out of avatar 2018-03-10 22:20:00 -08:00
Alexia Mandeville
2598be16f8 Updating default mouse pitch/yaw input to be more stabilized 2018-03-10 21:46:20 -08:00
samcake
10447bf10e Fix the fact that all avatars should cast shadows, not just MyAvatar. since this is always a SkeletonMOdel class let s just turn it on by default there 2018-03-09 13:04:04 -08:00
Dante Ruiz
c949b44f0c conforming to coding standards 2018-03-09 10:42:19 -08:00
Dante Ruiz
cfa85b5137 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-09 09:37:08 -08:00
David Rowe
b461a422c6 Merge branch 'master' into 21709 2018-03-09 14:18:42 +13:00
NissimHadar
fda32e4aa4 Merge branch 'master' of github.com:highfidelity/hifi into shadowControlsOffZvork 2018-03-08 12:16:36 -08:00
NissimHadar
d1b87b3116 Added missing avatar shadows. 2018-03-08 12:14:42 -08:00
Dante Ruiz
297273de08 Merge branch 'master' of github.com:highfidelity/hifi into remap-keybaord 2018-03-07 13:09:47 -08:00
Dante Ruiz
a70509233e making small changes 2018-03-07 08:25:27 -08:00
David Rowe
eeb7f5ca8d Doc review 2018-03-07 17:29:39 +13:00
Thijs Wenker
90b77030d5 MyAvatar.hasScriptedBlendshapes property 2018-03-07 02:55:47 +01:00
Thijs Wenker
866bec0b34 rule -> role 2018-03-07 02:36:07 +01:00
Dante Ruiz
69af12fbc7 chaning speeds 2018-03-06 15:47:01 -08:00
Dante Ruiz
fe363e7f2a changing keybaord mapping 2018-03-06 14:16:25 -08:00
David Rowe
a782b6779a Merge branch 'master' into 21709
# Conflicts:
#	interface/src/ui/overlays/Overlays.h
#	interface/src/ui/overlays/Shape3DOverlay.cpp
#	libraries/entities/src/EntityItemProperties.cpp
#	libraries/entities/src/EntityScriptingInterface.h
2018-02-28 12:42:05 +13:00
SamGondelman
0fca56eef0 Revert "Merge pull request #12407 from NissimHadar/shadowControlsOffZvork"
This reverts commit 3201d2ba21, reversing
changes made to c0f20900a0.
2018-02-27 11:33:05 -08:00
David Rowe
1fb02d15d7 Entities actions JSDoc 2018-02-27 14:12:20 +13:00
John Conklin II
6316f33282
Merge pull request #12485 from dback2/avatarMotors
Add dynamic mode for scripted avatar motor
2018-02-26 11:03:30 -08:00
John Conklin II
3201d2ba21
Merge pull request #12407 from NissimHadar/shadowControlsOffZvork
Shadow control for zones, models and shapes
2018-02-26 10:13:40 -08:00
David Back
283b5724ba CR changes 2018-02-23 15:02:51 -08:00
David Back
da391564a8 CR changes 2018-02-23 15:01:29 -08:00
David Back
a418129bea simplify to just changing timescales 2018-02-23 15:00:23 -08:00
David Back
083e461eb0 Merge branch 'master' of https://github.com/highfidelity/hifi into avatarMotors 2018-02-22 17:20:49 -08:00
David Back
902672f85e add dynamic mode for scripted avatar motor 2018-02-22 17:20:36 -08:00
Nissim Hadar
bf4ba07b72 Added parameters to canCastShadow - still sucks. 2018-02-21 12:36:34 -08:00
Zach Fox
74655bde49 Fix skeletonmodelURLchanged signal 2018-02-21 12:12:20 -08:00
Nissim Hadar
4c1f22f84e Models and Avatar cast shadows (box doesn't, yet). 2018-02-16 14:01:33 -08:00
Nissim Hadar
194c7f4101 WIP - for review. 2018-02-16 09:28:15 -08:00
Bradley Austin Davis
33690e09b7
Merge pull request #12399 from samcake/blue
Introducing group culling to avoid the avatar model to be partially culled
2018-02-14 15:38:52 -08:00
samcake
1d3ae1b187 Work in progress to get the render items beeing tagged correctly for groupCulled 2018-02-13 17:50:01 -08:00
Dante Ruiz
45f09dde96 address tony's requests 2018-02-13 10:32:15 -08:00
Dante Ruiz
1a25332575 fix indenting 2018-02-12 10:59:25 -08:00
Dante Ruiz
3c84318918 fixing merge conflict 2018-02-12 10:57:55 -08:00
Dante Ruiz
d381beb213 cleaning up code 2018-02-12 10:53:42 -08:00
Dante Ruiz
5325b22b01 working on lambdas 2018-02-09 16:46:11 -08:00
Dante Ruiz
b3a3d92131 Merge branch 'master' of github.com:highfidelity/hifi into fix-camera-update 2018-02-09 10:31:43 -08:00
Dante Ruiz
beb41495d5 save avatarUrl when setting new skeletonModelUrl 2018-02-09 09:35:24 -08:00
Seth Alves
3e913cfcfe AvatarActionHold has positional and rotational targets 2018-02-07 10:45:13 -08:00
Dante Ruiz
e87067f93d fix variable naming and edge case 2018-02-05 15:31:37 -08:00
Dante Ruiz
d593e7107c fix merge conflict 2018-02-02 13:29:31 -08:00
Seth Alves
861497e907 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-02-02 08:56:18 -08:00
Seth Alves
14d5029f4d only update cauterization of child entities when something relevant changes 2018-02-02 08:56:11 -08:00
Anthony J. Thibault
b23f98b311 Removal of hips offset shifting from AnimInverseKinematics node
With the addition of the hips IK target, the hips offset shifting code is no longer necessary.
This PR should not effect any behavior, but it removes this unused code from the animation system.
2018-01-31 17:56:33 -08:00
Seth Alves
64a46bf5df merge from upstream 2018-01-31 10:43:41 -08:00
Bradley Austin Davis
b97c938544
Merge pull request #12216 from thoys/feat/js-script-console-auto-complete
JS scripting console auto-complete
2018-01-31 10:39:51 -08:00
MiladNazeri
3585bead96
Merge pull request #12037 from humbletim/Leopoly_Phase1_004_RayPick-Changes
Leopoly_Phase1_004_RayPick-Changes
2018-01-29 14:02:38 -08:00
Dante Ruiz
264aa7f4d2
Merge pull request #12191 from druiz17/entity-attachment-bookmark
Bookmark avatar entities
2018-01-29 12:55:35 -08:00
Seth Alves
98e0e663e7 Merge branch 'master' of github.com:highfidelity/hifi into cauterize-head-av-entities-1 2018-01-29 12:36:37 -08:00
Dante Ruiz
a670a0b9a2 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-29 11:25:26 -08:00
Seth Alves
17ec79f182 add breaks in case statements that used to have returns 2018-01-26 10:36:16 -08:00
Sam Gateau
51dac04374 Introducing the tag in lieu of the vsisiblity mask 2018-01-26 02:59:43 -08:00
Seth Alves
b6f7d2eb89 print warnings if head position contains not-a-number 2018-01-25 15:15:59 -08:00
Thijs Wenker
45487a1e45 Merge branch 'master' of github.com:highfidelity/hifi into feat/js-script-console-auto-complete
# Conflicts:
#	interface/CMakeLists.txt
2018-01-25 22:51:35 +01:00
Dante Ruiz
2cbcc28bd4 only call init animGraph once 2018-01-24 10:44:04 -08:00
Seth Alves
1cbc2e31cf merge from upstream 2018-01-23 15:21:03 -08:00
Dante Ruiz
071f7d54d9 Merge branch 'master' of github.com:highfidelity/hifi into fix-camera-update 2018-01-23 14:44:26 -08:00
Dante Ruiz
6a03557801 don't override sensorToWorldMatrix 2018-01-23 14:44:10 -08:00
humbletim
65455e7b50 Merge remote-tracking branch 'upstream/master' into Leopoly_Phase1_004_RayPick-Changes 2018-01-23 14:57:33 -05:00
Brad Davis
8ae0b09ea2 Merge remote-tracking branch 'upstream/master' into android 2018-01-22 15:07:30 -08:00
Thijs Wenker
e8955fcd32 Merge branch 'master' of github.com:highfidelity/hifi into feat/js-script-console-auto-complete 2018-01-22 23:37:24 +01:00
Thijs Wenker
f4e6606c8d fix MyAvatar JS API typo 2018-01-22 19:01:13 +01:00
Seth Alves
31c007d167 more backwards logic, added withViewVisibilityMask call in ItemKey 2018-01-18 14:15:30 -08:00
Seth Alves
fb974b0b9c attempt to straighten out use of view-visibility masks 2018-01-18 10:09:23 -08:00
Anthony J. Thibault
c5efcf5d6a Bug fix for cocked head after playing an input recording.
I thought this was the cause of the Manuscript case 11454 but apparently not.
2018-01-18 09:21:15 -08:00
Seth Alves
76ef3d7c7d pull from upstream 2018-01-18 07:01:50 -08:00
Brad Davis
cbb2d9d854 Merge remote-tracking branch 'upstream/master' into android 2018-01-17 17:51:39 -08:00
Dante Ruiz
eadd3b48bd bookmark avatar-entities-done 2018-01-17 15:42:07 -08:00
Dante Ruiz
8f22c719b3
Merge pull request #12099 from sethalves/run
allow avatar walk-speed to be set from javascript
2018-01-17 13:53:13 -08:00
Seth Alves
33c586de60
Merge pull request #12188 from hyperlogic/feature/small-anim-refactor
Remove dangerous "Use Anim Pre and Post Rotations" menu item
2018-01-17 13:41:51 -08:00
Bradley Austin Davis
9f6c2c3cdd Merge remote-tracking branch 'upstream/master' into android 2018-01-17 11:44:00 -08:00
Dante Ruiz
ebb09f4271 Merge branch 'master' of github.com:highfidelity/hifi into entity-attachment-bookmark 2018-01-17 11:04:46 -08:00
Dante Ruiz
3abb3d6fcc trying to add offset 2018-01-17 11:04:32 -08:00
Seth Alves
1e847cf32e Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-17 08:08:13 -08:00
Seth Alves
d3084dc0df defang 2018-01-17 07:11:27 -08:00
Anthony J. Thibault
51ea2632c0 Remove Avatar UseAnimPreAndPostRotations option.
This should always be true and can lead to hard to diagnose bugs if it is ever set to false.
2018-01-16 17:27:19 -08:00
Dante Ruiz
7707e68234 bookmarks add back avatar-entities 2018-01-16 15:37:03 -08:00
Brad Davis
58530c595a Pre-merge cleanup 2018-01-14 19:48:12 -08:00
Dante Ruiz
5b82c7bc41 fix merge conflict 2018-01-12 11:00:19 -08:00
Brad Davis
7579451c24 Merge remote-tracking branch 'upstream/master' into android 2018-01-11 23:31:45 -08:00
Seth Alves
e7a3d98ae5 don't draw head-descendent entities when in 1st-person camera mode 2018-01-11 19:34:54 -08:00
Dante Ruiz
96a97b5938 added model transform override 2018-01-11 16:41:45 -08:00
Seth Alves
c09f644612 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-11 09:09:11 -08:00
Seth Alves
aefd294bf2
Merge pull request #12107 from hyperlogic/bug-fix/better-third-person-camera
Improve stability for HMD third person avatars
2018-01-10 17:46:47 -08:00
Brad Davis
560fd38547 Merge remote-tracking branch 'upstream/master' into android 2018-01-10 17:31:50 -08:00
Brad Davis
97593bc4d8 Fixing compiled resource access 2018-01-10 17:18:12 -08:00
Anthony J. Thibault
ae997928c1 Bug fix to prevent wrists entering the avatar's torso.
This was inadvertently disabled in PR #11978.
2018-01-10 11:51:44 -08:00
Dante Ruiz
c4253f3b3b Merge branch 'master' of github.com:highfidelity/hifi into soft-entities 2018-01-09 15:31:38 -08:00
Anthony J. Thibault
e28f13c1db Merge branch 'master' into bug-fix/better-third-person-camera 2018-01-09 10:34:04 -08:00
Seth Alves
d0ddbc0092 fix warning 2018-01-08 16:52:07 -08:00
Seth Alves
8ed72dd276 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 15:53:21 -08:00
Seth Alves
ad389e5072 make avatar walk-speed adjustable from js. add a tablet button to control walking vs running 2018-01-08 15:27:41 -08:00
Anthony Thibault
f4c38b91b3
Merge pull request #12071 from luiscuenca/handTouch
Touch feeling for near grab
2018-01-08 12:50:30 -08:00
Seth Alves
1c94c9c11d Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 12:27:42 -08:00
Seth Alves
f1c03b2d40 adjust RENDER_HEAD_CUTOFF_DISTANCE so that I don't see my head when I run 2018-01-08 12:27:35 -08:00
Anthony J. Thibault
61edd83987 Improve stability for HMD third person avatars
Previously there was a hack where the sensor to world matrix was NOT updated in HMD mode if the camera was third person.
The reason the hack existed was to make third person camera less nauseating for users.
However this had a major drawbacks.
It led to avatar hip spasms when the user turned around in the tracked volume, while in third person camera.

To fix this issue properly, the hack which prevented updating the sensor to world matrix was removed, and now the third person camera is now computed in sensor space relative to the hmd.
2018-01-08 11:26:29 -08:00
John Conklin II
d660bbf6e5
Merge pull request #12101 from hyperlogic/bug-fix/avatar-sit
Bug fix for sit script.
2018-01-08 09:59:17 -08:00
Seth Alves
f6fed444b0 Merge branch 'master' of github.com:highfidelity/hifi into run 2018-01-08 07:49:09 -08:00
Howard Stearns
724db93389
Merge pull request #12002 from howard-stearns/consistent-goToUser
Consistent go to user
2018-01-07 11:07:39 -08:00
luiscuenca
8a7c68829d Optimizations, cleanings and globals 2018-01-07 11:56:30 -07:00
Anthony J. Thibault
243dcb88ee Bug fix for sit script. 2018-01-05 16:20:44 -08:00
luiscuenca
4f6a804fd1 Fix magic numbers 2018-01-05 16:27:48 -07:00
Seth Alves
3cd0ec3336 default run speed is faster, advanced movement on by default 2018-01-05 13:20:41 -08:00
luiscuenca
ef0164c272 Fix tabs 2018-01-04 11:43:51 -07:00
luiscuenca
28d9409bf0 Fix default hand poses 2018-01-04 11:37:37 -07:00
Dante Ruiz
6fa3446c57 joints are being relayed to children 2018-01-02 13:54:13 -08:00
luiscuenca
49bd62ca29 Touch feeling for near grab 2017-12-29 14:04:36 -07:00
Stephen Birarda
e3cbfd92a0 Merge remote-tracking branch 'upstream/stable' into 61-1-merge-back 2017-12-22 15:48:04 -08:00
Stephen Birarda
7bf0cc2f63 cleanup other ref returns of shared pointers from sortables 2017-12-21 15:39:14 -08:00
humbletim
a146b778f7 support additional .extraInfo for ray intersections 2017-12-21 12:35:13 -05:00
howard-stearns
d730b7b87b consistent goToUser behavior in PAL, and be able to go to flying user. 2017-12-15 17:00:54 -08:00
Anthony Thibault
f3fcac8e58
Merge pull request #11903 from Delanir/IPD8258
8258 IPD Tertiary Task List: Changing to Smaller Avatar Does not Resize Tablet
2017-12-15 15:37:27 -08:00
Anthony J. Thibault
c4a7f4843a Much more stable hips IK target.
Target is now estimated in sensor space from the head, which is very deterministic and not prone to feedback from the IK system.
Previous the hip was estimated from accumulated IK error deltas, which was not stable, as the error would tend to accumulate if the IK targets could not be reached.
2017-12-13 11:12:32 -08:00
Daniela Fontes
46583a90be Change abs to fabsf and other corrections requested. 2017-12-09 00:14:36 +00:00
Anthony J. Thibault
542af47e9e Fix for hand controller avatar scaling.
* Added getDomainMaxScale() and getDomainMinScale() to JS api.
* Updated scaleAvatar controller module to use this to prevent scaling past the limits.
* Made sure that getDomainMaxScale() getDomainMinScale() and getUnscaledEyeHeight are thread safe,
  so that they can be invoked on the script thread.
* Added signals to Model class that can be used to let observers know when the Rig has finished initializing it's skeleton.
  and also when the skeleton is no longer valid.  These hooks are used to cache the unscaled eye height of the avatar.
2017-12-07 17:08:13 -08:00
Andrew Meadows
ed231fa4a1
Merge pull request #11894 from hyperlogic/bug-fix/flying
Improvements to HMD flying
2017-12-07 16:31:33 -08:00
Anthony J. Thibault
47b52238d9 code review feedback 2017-12-07 10:49:23 -08:00
Anthony J. Thibault
68ad27a38d Merge branch 'master' into bug-fix/flying 2017-12-07 10:28:13 -08:00
Anthony J. Thibault
fbcecbfc89 Merge branch 'master' into feature/domain-limited-height 2017-12-07 10:01:33 -08:00
Daniela Fontes
9bc165d8b4 Changing to Smaller Avatar Resizes Tablet 2017-11-30 18:49:53 +00:00
Anthony J. Thibault
a4d70e89df hmd turn roll tuning
* Tighten action motor timescale while flying. This should cause less drift as the user
  changes direction and should lead to more comfort and control.
* Hmd head roll is only enabled if you are forward or backward faster then 2 meters per
  second. This should prevent un-intentional turning/rolling when hovering or moving at
  slow speeds.
* Documented hmdRoll tuning parameters accessible from JavaScript.
* Removed roll feathering code, because it is non-linear and can perhaps induce nausea.
* Tuned default dead spot and turning speeds to match Eagle Flight's defaults.
2017-11-28 17:20:26 -08:00
Anthony J. Thibault
7327b79ce3 WIP 2017-11-28 11:37:58 -08:00
Andrew Meadows
e212ac67c1 enable custom avatar sort tuning 2017-11-28 11:30:06 -08:00
Andrew Meadows
d65101c4e9 sort and throttle avatar updates in interface 2017-11-28 09:07:17 -08:00
Anthony J. Thibault
b3896f664d Made increaseScale and decreaseScale more responsive at limits 2017-11-22 14:45:52 -08:00
Anthony J. Thibault
9f54ce55f3 Change domain setting from min/max avatar scale to min/max avatar height
* Domain settings version has been bumped from version 2.0 to 2.1
* Old domain settings for avatar scale will be auto-converted to avatar height
* Avatar code has been changed so that limitDomainScale() works with the new height limits
* Avatar getUnscaledEyeHeight() was added to C++.
* MyAvatar.getHeight() was added to JS.
2017-11-21 13:25:47 -08:00
ZappoMan
b44ced4c21 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-20 17:19:18 -08:00
ZappoMan
04ee1adabd Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-19 14:40:31 -08:00
Seth Alves
93fd2a6a6b clear garbage out of avatar-entity settings array before writing it to disk. when changing domains, re-rez avatar-entities after octree is cleared 2017-11-15 20:10:05 -08:00
luiscuenca
355b465109 make leaveDomain slot private 2017-11-09 16:05:53 -07:00
luiscuenca
10f484c668 6944 Avatar scale is saved across domains 2017-11-09 12:21:23 -07:00
MissLiviRose
45e58b93e5 add skeleton scale change signal so scripts can detect scaling change 2017-11-08 14:23:49 -08:00
ZappoMan
b5199220ab cleanup SpatiallyNestable Velocity to match WorldVelocity naming 2017-11-02 17:07:53 -07:00
ZappoMan
afaad5fcd7 Merge branch 'master' of https://github.com/highfidelity/hifi into entityItemCleanup 2017-11-02 13:39:51 -07:00
Seth Alves
12792c3821 stop drawing ignored avatars, even if PAL is still open 2017-11-01 17:26:00 -07:00
ZappoMan
f63db42c0e migrate SpatiallyNestable::getOrientation to getWorldOrientation, remove redundant getRotation 2017-10-28 10:14:25 -07:00
ZappoMan
a7a0f03ede rename SpatiallyNestable::getPosition() to SpatiallyNestable::getWorldPosition() 2017-10-27 18:39:17 -07:00
luiscuenca
f0eab58ebd Bug 6719 fixed 2017-10-26 09:41:24 -07:00
Zach Fox
1f6d989044 Merge branch 'RC-57' of https://github.com/highfidelity/hifi into mergeRC57IntoMaster_20171023 2017-10-23 17:37:43 -07:00
Seth Alves
f2cb5d4aff clean-up concept of puffed queryAACube 2017-10-19 13:19:13 -07:00
David Rowe
fcc7a3e440 Code review 2017-10-18 21:08:10 +13:00
Seth Alves
f1abb0cd55 don't send avatar-entity updates for queryCube-changes, because avatar-entities don't use them 2017-10-17 19:01:24 -07:00
David Rowe
ed1c974f75 Use MyAvatar.SELF_ID instead of Uuid.SELF 2017-10-17 15:58:51 +13:00
Bradley Austin Davis
4dcce6ef45 Merge pull request #11578 from hyperlogic/bug-fix/delete-on-wrong-thread
Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
2017-10-12 17:37:05 -07:00
Anthony J. Thibault
0a943fbe7b Crash/Deadlock fix: Web3DOverlay could be destroyed on wrong thread.
When script calls Entities.getChildrenIDs*() it is possible to deadlock the main thread, and also invoke
the destructor of Entities and Overlays, which is very NOT thread safe.

The fix is to use a pattern already in use in several places in our codebase.
Use the custom deleter parameter of std::shared_ptr to call deleteLater() instead of destroying the object in place.
This allows any thread to use shared_ptrs of SpatiallyNestables without fear.
2017-10-11 17:32:34 -07:00
Seth Alves
23f41457be Revert "Revert "fix importing of avatar entities""
This reverts commit 28a8b18060.
2017-10-09 11:52:43 -07:00
Seth Alves
28a8b18060 Revert "fix importing of avatar entities" 2017-10-07 16:54:05 -07:00
Seth Alves
b96fac2f00 Merge branch 'master' of github.com:highfidelity/hifi into import-av-entities 2017-10-05 11:43:25 -07:00
Seth Alves
53a49272dc fix importing of avatar-entities 2017-10-05 11:43:19 -07:00
SamGondelman
0614fd9b4f fix AvatarManger::findRayIntersection from script thread 2017-10-03 15:31:49 -07:00
Andrew Meadows
8d2153d2f3 cleanup debug stats, use more correct names 2017-10-02 13:08:17 -07:00
Andrew Meadows
171151b92a use new form of MovingEntitiesOperator ctor 2017-09-29 11:34:32 -07:00
Seth Alves
913d3c4d12 Merge pull request #11422 from hyperlogic/feature/ant-man2
Secondary IPD fixes
2017-09-26 11:53:45 -07:00
Anthony J. Thibault
09c61deda8 Fixes for Vive puck calibration 2017-09-20 15:41:49 -07:00
Cain Kilgore
322b7fc060 Cleanup from Merge 2017-09-20 23:37:33 +01:00
Cain Kilgore
796e9e7ab3 Fixed things 2017-09-20 23:23:30 +01:00
Anthony J. Thibault
0757f513af Merge branch 'master' into feature/ant-man 2017-09-18 11:36:39 -07:00
Anthony Thibault
c7fc45e0ae Merge pull request #11375 from hyperlogic/bug-fix/avatar-attachments-rendering
Avatar Attachments now render correctly
2017-09-15 13:28:00 -07:00
Anthony J. Thibault
3f6c88e77f Avatar Attachments now render correctly
* moved Avatar::fixupModelsInScene off the newly created render thread back
  to the main thread.
* updated Avatar::postUpdate to take a scene pointer, necessary for
  Avatar::fixupModelsInScene
* updated developer/tests/avatarAttachementTest.js to account for recent
  changes in avatar attachment scale, commit 712aff7ad.
* updated initialization of anim graph to use Model::isLoaded() instead of
  Model::initWhenReady() to know when the model was completely loaded.
2017-09-15 11:23:09 -07:00
Seth Alves
8a49edbecb code review 2017-09-15 10:08:35 -07:00
Cain Kilgore
67a5c75a0d Doesn't need to be here anymore 2017-09-15 06:08:22 +01:00
Cain Kilgore
c2e342ddac Gravity Implementation 2017-09-15 06:03:56 +01:00
Seth Alves
d89f2b77da rework ScriptEngine lifetimes using 'smart' pointers 2017-09-14 10:42:21 -07:00
Cain Kilgore
72ca62c4af Initial Commit - more to do. 2017-09-14 00:25:11 +01:00
Dante Ruiz
fec8482b69 Merge branch 'master' of github.com:highfidelity/hifi into feature/ant-man 2017-09-05 16:26:51 -07:00
Anthony J. Thibault
23ff1b9ead Fixes for scaling controller display
Adds MyAvatar.sensorToWorldScaleChanged signal.
2017-09-05 15:03:41 -07:00
Dante Ruiz
9f2bdce190 Merge pull request #11005 from Armads/WL21424
WL21424 hide head attachments when head joint is hidden
2017-09-05 13:04:14 -07:00
Anthony J. Thibault
a1b94fd9d2 Bug fixes for laser offset and avatar hold action 2017-08-31 17:26:00 -07:00
Anthony J. Thibault
c9cdaadeb5 Better scale support in SpatiallyNestable class.
Previously avatar used SpatiallyNestable scale to keep track of model rendering scale.
It now uses a new member variable _modelScale instead. This is important because the
notion of "Avatar" space does NOT include scale, so this is now reflected correctly in
the SpatiallyNestable class.

Similarly, EntityItems no longer stuff dimensions into the SpatiallyNestable scale
field.  a new _dimensions member variable is used instead.  The SpatiallyNestable scale
field for entities should always be one.

Parent joints can now have scale if getAbsoluteJointScaleInObjectFrame() returns a non-zero scale.
This is used in the case of the faux SENSOR_TO_WORLD_MATRIX_INDEX joint.

Overlays now ignore the SpatiallyNestable scale, and render using only orientation, position and dimensions.

Added qDebug stream support for Transform class.
2017-08-30 15:46:36 -07:00
Anthony J. Thibault
9cd8b6991e Merge branch 'master' into feature/ant-man 2017-08-30 08:58:55 -07:00
Chris Collins
47a2e57e26 Merge pull request #10625 from humbletim/21180-C++
CR 21180-C++ Camera app -- core changes
2017-08-30 07:20:00 -07:00
Anthony J. Thibault
5230b03f4f clang warning fixes 2017-08-28 10:35:03 -07:00
Anthony J. Thibault
573985c7c9 Merge branch 'master' into feature/ant-man 2017-08-28 09:27:04 -07:00
Anthony J. Thibault
937f400534 Bug fixes for Avatar::getEyeHeight() when no feet joints are present 2017-08-25 18:23:19 -07:00
Anthony J. Thibault
3ac09b7716 Fix run blends and removed debug draws 2017-08-25 15:48:53 -07:00
Anthony J. Thibault
4f830cf1dc Calculate jump speed based on canonical jump height. 2017-08-25 15:34:51 -07:00
Anthony J. Thibault
e0ff7f5f40 Moved speed constants into AvatarConstants.h 2017-08-25 10:47:54 -07:00
Anthony J. Thibault
dd9ee28b18 Adjust avatar walking and flying speed based on sensor scale factor 2017-08-25 10:10:23 -07:00
Armads
b30562b9ce Adding checks to hide avatar attachments to other head and facial joints 2017-08-25 10:25:34 -04:00
Brad Davis
e817d3ced4 Threaded rendering & entity rendering refactor 2017-08-24 13:34:34 -07:00
humbletim
9348048387 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-08-24 16:23:47 -04:00
Anthony J. Thibault
d62a0ea8ff Correct controller offsets with sensor scaling 2017-08-22 11:43:39 -07:00
Anthony J. Thibault
ffdb10681e Fix for laser rendering and positioning with sensor scale 2017-08-22 11:07:04 -07:00
Anthony J. Thibault
de2262968e Fix for CAMERA_RELATIVE controllers with sensor scale 2017-08-22 09:44:32 -07:00
Anthony J. Thibault
8e56404c40 Fixes for flying and rotation re-centering in wikiplanet 2017-08-21 17:42:25 -07:00
Anthony J. Thibault
963ddce7bc Use eye-height to match user and avatar scales, follow fixes
Fix postPhysicsUpdate to properly transform follow displacement into sensor frame.
2017-08-21 17:42:24 -07:00
Anthony J. Thibault
80b660b258 Added userHeight accessors and preference
Also made Avatar::getHeight thread-safe
2017-08-21 17:42:23 -07:00
Anthony J. Thibault
d196743986 Added Avatar::getHeight() method 2017-08-21 17:42:22 -07:00
Anthony J. Thibault
a0d72f08ac Fix for incorrectly scaled avatar collision on startup 2017-08-21 17:42:21 -07:00
SamGondelman
86cc938a47 Merge remote-tracking branch 'upstream/master' into sharks 2017-08-16 09:54:12 -07:00
SamGondelman
a641fb7a7f rename qvector findRayIntersection to avoid script conflicts 2017-08-15 18:03:52 -07:00
Anthony Thibault
342f8acff5 Merge pull request #11176 from hyperlogic/feature/improve-hand-body-collision
Improve avatar hand vs body collision
2017-08-15 13:43:21 -07:00
Anthony J. Thibault
6e0ddadb29 Fix for array size. 2017-08-15 11:45:22 -07:00
Anthony J. Thibault
04006a9f76 code review feedback 2017-08-15 11:19:41 -07:00
Anthony J. Thibault
cd57c0706a more warning fixes 2017-08-11 17:46:50 -07:00
Anthony J. Thibault
9e1218b4a4 Use k-dop collision to prevent hands from entering body. 2017-08-11 14:50:00 -07:00
Anthony J. Thibault
49adf04913 Added Developer > Avatar > Show Detailed Collision menu option 2017-08-10 16:36:09 -07:00
Anthony J. Thibault
ae98974d79 improve 14-dop generation for avatar joint collision
Also added debug rendering functionality.
2017-08-10 15:52:51 -07:00
SamGondelman
4c55849290 merge from master 2017-08-10 15:43:23 -07:00
Sam Gateau
79f3be1efe Merge pull request #11021 from Zvork/fade2
Fade dissolve effect  JUST AVATARS
2017-08-10 13:48:30 -07:00
Anthony J. Thibault
4d845bd208 Bug fix for HMD roll causing avatar yaw when standing still
HMD roll should only cause the avatar to yaw when actively driving.
2017-08-09 15:52:27 -07:00
SamGondelman
3645bf04b6 possibly fix most annoying crash 2017-08-08 18:10:53 -07:00
Seth Alves
af1e27dc36 Merge pull request #11053 from hyperlogic/feature/secondary-pose-support
Improved support for Vive Trackers on biceps
2017-08-07 13:11:48 -07:00
Anthony J. Thibault
98bbe887b9 Merge branch 'master' into feature/secondary-pose-support 2017-08-04 16:11:13 -07:00
Anthony J. Thibault
85500841fb Crash fix for avatars that are missing "Hips", "Head" and other required joints. 2017-08-04 11:19:09 -07:00
Anthony Thibault
8a87ebd2a8 Merge pull request #11036 from AndrewMeadows/walkabout
fix bugs preventing avatar from walking on spherical planet
2017-08-01 16:36:35 -07:00
humbletim
3a9b8c02a6 * disable Avatar "follow" / recentering behavior when using HMD + "View > Mirror"
* restore access to "View > Mirror" from HMD mode
2017-08-01 13:41:28 -04:00
Anthony J. Thibault
2383933252 Merge branch 'master' into feature/secondary-pose-support 2017-07-31 10:55:40 -07:00
Olivier Prat
490aad2a06 Merged from master 2017-07-31 12:00:35 +02:00
humbletim
3bcbec87e0 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-30 16:15:34 -04:00
Andrew Meadows
3ec9640ea1 fix calculation of walk motor for HMD 2017-07-28 09:22:47 -07:00
David Rowe
c1d179eba1 Add "dominant hand changed" signal 2017-07-28 14:20:49 +12:00
Brad Hefta-Gaub
d572510770 Merge pull request #11009 from AndrewMeadows/fix-QueryAACube
update EntityItem bounding cube when on changed dimensions
2017-07-27 18:21:06 -07:00
Anthony J. Thibault
bcb4cc32d2 another clang error fix 2017-07-27 10:26:10 -07:00
Anthony J. Thibault
778c8bf9a7 clang build error fix 2017-07-27 10:08:35 -07:00
Anthony J. Thibault
8f5c41af2d changed _controllerPoseMap from unordered_map to map 2017-07-27 09:44:37 -07:00
Anthony J. Thibault
78c6564174 Merge branch 'master' into feature/secondary-pose-support 2017-07-27 09:09:32 -07:00
Ryan Huffman
9421e6ebb6 Merge pull request #11029 from cain-kilgore/dominant-hands
WL 21453 - Add a "Dominant Hand" setting
2017-07-25 08:01:31 -07:00
Anthony J. Thibault
33a1d6e225 Merge branch 'master' into feature/secondary-pose-support 2017-07-24 17:27:33 -07:00
Andrew Meadows
8c55476c65 fix motor direction when walking upside down
also maintain worldUp and remove unnecessary cruft
2017-07-24 16:00:13 -07:00
Andrew Meadows
f598b1f1f5 fix spelling typo in comment 2017-07-24 16:00:13 -07:00
Andrew Meadows
29be9aee65 move nextAttitude() from AvatarData to MyAvatar 2017-07-24 16:00:13 -07:00
Andrew Meadows
f0871c6878 avoid unnecessary and expensive gets 2017-07-24 16:00:13 -07:00
Cain Kilgore
9ff7891c88 Fixed reference error, Gustavo should build now. 2017-07-24 19:56:02 +01:00
Cain Kilgore
64ba159adf Updating Small Reference 2017-07-24 19:12:14 +01:00
Cain Kilgore
fd2264f7c9 removed duplicate 2017-07-24 19:05:49 +01:00
Cain Kilgore
e6fd85f45a Some code cleanup 2017-07-24 19:02:40 +01:00
Cain Kilgore
42742ba1f9 Changed the Return to a String "left/right" instead. 2017-07-24 18:31:16 +01:00
Cain Kilgore
630922dd95 Dominant Hands Branch Initial Commit
Adds a new option in the Avatar Basics section of the Avatar Settings.

API Accessible Functions:
MyAvatar.getUseAlternativeHand()
MyAvatar.setUseAlternativeHand()

Defaults to false (Right Hand). Will return True if set to Left Hand.
2017-07-24 06:18:24 +01:00
vladest
33a8ab2d58 Adjusted according discussion in PR 2017-07-21 18:18:23 +02:00
Olivier Prat
7bc7b1eabc Merge branch 'master' of git://github.com/highfidelity/hifi into fade2 2017-07-21 09:27:30 +02:00
Andrew Meadows
a8dac0cb79 don't send constant updates for grabbed objects 2017-07-20 15:45:50 -07:00
vladest
4b94d24c29 Change default mouse speeds for avatar 2017-07-18 23:51:19 +02:00
humbletim
f9e0e616f7 Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-18 17:34:39 -04:00
humbletim
190e1ac7d9 move/scope viewOrientation into the related code block 2017-07-18 17:22:16 -04:00
Brad Hefta-Gaub
2dfaf7b02a Merge pull request #10862 from NeetBhagat/5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big
Case 5783: Restarting Interface allows you to have Avatar Scale Too Big
2017-07-18 08:51:13 -07:00
Olivier Prat
9130c51319 Fixed incorrect removal of ALL avatar fade events. Fade out should now work again when avatar leaves domain 2017-07-18 14:46:49 +02:00
Olivier Prat
2bba6aa816 Revert "Removed all bubble fade event code on avatar side"
This reverts commit 4b8545e8b5.
2017-07-18 14:07:07 +02:00
Olivier Prat
4b8545e8b5 Removed all bubble fade event code on avatar side 2017-07-18 10:04:08 +02:00
NeetBhagat
ff51fa7199 Resolved review comments. 2017-07-18 10:42:01 +05:30
Olivier Prat
0123e2936b Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-17 11:44:10 +02:00
Anthony J. Thibault
c85e187c61 first stab at secondary target pose support 2017-07-13 18:12:33 -07:00
Anthony J. Thibault
fe711ccbe9 Refactored how controller poses are stored in MyAvatar. 2017-07-13 15:01:14 -07:00
Olivier Prat
b125fba2e1 Removed untested avatar bubble fade code. Made changes as requested by Andrew 2017-07-13 23:04:55 +02:00
Olivier Prat
b68ec4f933 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 22:36:52 +02:00
Cain Kilgore
f91a8c0f53 Merge branch 'master' of https://github.com/highfidelity/hifi into avatar-scaler 2017-07-13 21:25:39 +01:00
Cain Kilgore
521babb6bd Avatar Scaler - should be PR Ready. 2017-07-13 19:18:51 +01:00
NeetBhagat
11f8f5cffc Solve : implicit conversion from ‘float’ to ‘double’ issue 2017-07-13 18:26:52 +05:30
Olivier Prat
edcfecd5d4 Merge branch 'master' of git://github.com/highfidelity/hifi into fade 2017-07-13 11:05:14 +02:00
Olivier Prat
2d2722bfc5 Added async transition query on scene 2017-07-13 11:05:04 +02:00
Seth Alves
59ad3d50ec Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers 2017-07-12 12:45:58 -07:00
Seth Alves
ddf2312dc6 code review 2017-07-12 12:45:52 -07:00
Stephen Birarda
f6d9a79fb5 Revert "Revert "fix for invisible avatars after radius ignore"" 2017-07-12 10:36:53 -07:00
Olivier Prat
2f9885870b First merge with Sam's fader branch with custom pipeline support in shape plumber 2017-07-12 17:29:21 +02:00
Seth Alves
c52e7e180a use const AudioInjectorPointer& in some places 2017-07-11 19:42:03 -07:00
Seth Alves
dbd46fc4b8 Merge branch 'master' of github.com:highfidelity/hifi into audio-injector-smart-pointers 2017-07-11 17:48:29 -07:00
Andrew Meadows
782155e9ea Merge pull request #10876 from Atlante45/fix/ac-crash
Fix AC crash (buffer overflow)
2017-07-11 14:26:08 -07:00
Seth Alves
3670a04d8e switch bare pointers to AudioInjector objects to be QSharedPointers 2017-07-11 14:24:58 -07:00
Olivier Prat
7552cca316 First alpha version of bubble collision fade events. Missing a lot of information. 2017-07-11 19:26:15 +02:00
NeetBhagat
e08e9d6821 The current scale of avatar should not be more than domain's max_avatar_scale and not less than domain's min_avatar_scale. 2017-07-11 20:42:00 +05:30
Olivier Prat
381e0c64a8 Working avatar fade in / fade out except that it is also triggered on bubble collisions 2017-07-11 16:43:27 +02:00
NeetBhagat
1a47383d4f Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-11 19:23:46 +05:30
NeetBhagat
dd2dbd9b39 Initial Commit to resolve problem :> When Max Avatar scale is set in Sandbox -> setting, take that value as default max value 2017-07-10 18:26:33 +05:30
Liv
060e3a9c5a Add signal for avatar skeleton changing 2017-07-07 11:48:12 -07:00
NeetBhagat
685b1c2445 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-07 11:30:54 +05:30
Atlante45
95abbd0ad4 Prevent Interface from trying to send packets bigger than an MTU 2017-07-05 17:08:04 -07:00
Dante Ruiz
b86a8b8338 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-05 18:27:33 +01:00
NeetBhagat
440b941730 Merge branch 'master' into 5783-Restarting-Interface-allows-you-to-have-Avatar-Scale-Too-Big 2017-07-05 18:47:13 +05:30
Seth Alves
70a7b302fc Merge pull request #10860 from jherico/deadlock_guards
Don't use blocking connections on the main thread
2017-07-03 09:05:56 -07:00
humbletim
9053531bda fix missing viewPosition + offset 2017-07-03 12:03:46 -04:00
humbletim
026e05f80c Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-07-03 11:55:59 -04:00
Dante Ruiz
6f30cb1825 Merge branch 'master' of github.com:highfidelity/hifi into vive-in-desktop 2017-07-01 00:48:49 +01:00
Dante Ruiz
577969481d head puck working 2017-06-30 23:43:12 +01:00
Ryan Downe Karpf
ddce264dd9 Merge pull request #10819 from Menithal/21387
WL21387 - Avatar Bookmarks now save Attachment Data and scale PR#2
2017-06-30 14:57:04 -07:00
Brad Davis
6fc82bb351 Switch to preprocessor macro for blocking invokes to capture function information 2017-06-30 11:36:24 -07:00
NeetBhagat
5ff0bc409b solve the bug : Avatar scale value should be 3.0 ,if user has set scale value > 3.0 previously . 2017-06-30 15:40:38 +05:30
Brad Davis
b52dd7b822 Don't use blocking connections on the main thread 2017-06-29 20:45:17 -07:00
Menithal
232382e6d0 21387: Fixed issue with av scaling via script 2017-06-26 19:52:11 +03:00
David Rowe
bed0e8ef87 Merge branch 'master' into 21396
# Conflicts:
#	interface/src/avatar/MySkeletonModel.cpp
2017-06-26 12:07:25 +12:00
Menithal
359642eb0e Refining and allowing for Avatar Scale to be saved as well 2017-06-25 23:55:47 +03:00
anshuman64
8d5bdd2d84 Merge pull request #10730 from hyperlogic/feature/pole-vector
Pole vector support for elbow and knee joints
2017-06-24 23:08:22 -07:00
humbletim
f6262ad54d Merge remote-tracking branch 'upstream/master' into 21180-C++ 2017-06-23 16:37:10 -04:00
David Rowe
9d0407cbdf Merge branch 'master' into 21396 2017-06-23 16:52:04 +12:00
David Rowe
b26f5c5811 Clear finger joints when finger poses no longer being updated 2017-06-23 16:15:40 +12:00
David Rowe
8682cee17a Refactoring 2017-06-23 11:33:29 +12:00
Andrew Meadows
62e862fef0 Merge pull request #10733 from Menithal/21384
21384: Added Support to Disabling flight from client side
2017-06-22 13:38:01 -07:00
Anthony J. Thibault
79d9bbe6c5 Merge branch 'master' into feature/pole-vector 2017-06-22 13:37:55 -07:00
David Kelly
5da01f0074 updated comments 2017-06-22 07:09:24 -07:00
David Rowe
6ff8aed5e3 Merge branch 'master' into 21396 2017-06-22 23:54:15 +12:00
David Rowe
c54a5d8506 Tidying 2017-06-22 23:32:16 +12:00
David Rowe
3bdf267900 Implement fingers control 2017-06-22 23:32:06 +12:00
David Kelly
94a33fea94 new switches to override avatarURL 2017-06-21 16:03:05 -07:00
Anthony J. Thibault
2dcca2125b Merge branch 'master' into feature/pole-vector 2017-06-21 15:50:03 -07:00
Anthony Thibault
a12109ed26 Merge pull request #10761 from hyperlogic/bug-fix/avatar-no-eyes
Bug Fixes for Eyeless Avatars
2017-06-21 10:59:55 -07:00
Zach Pomerantz
7e84f67391 Merge pull request #10744 from zzmp/audio/output-sample
Add "Play sample sound" to audio setting
2017-06-20 15:32:57 -07:00
Matti Lahtinen
256484cd21 Removed Whitespace 2017-06-20 21:44:32 +03:00
Anthony J. Thibault
29e3af820b Fix for avatars with no eyes.
The calculation of the centerEyeCalibration matrix (and several others) were incorrect.
2017-06-20 10:14:34 -07:00
Anthony J. Thibault
21c0e45d87 recenter rotation while driving.
This should reduce foot sliding in HMD mode.
2017-06-20 09:43:38 -07:00
Anthony J. Thibault
c236afe68c Simplify passing data from MySkeletonModel to Rig 2017-06-19 16:54:39 -07:00
Zach Pomerantz
5c0e9e7496 improve wording for MyAvatar.qmlPosition doc 2017-06-19 14:52:32 -07:00
Zach Pomerantz
a7e1b75909 stopgap with MyAvatar.qmlPosition 2017-06-19 14:41:01 -07:00
Matti Lahtinen
82df64d5e7 flyingAllowed to zoneAllowsFlying 2017-06-19 21:44:43 +03:00
Matti Lahtinen
600a39c9b2 Fixed Zone overriding Client. 2017-06-18 13:14:01 +03:00
humbletim
fc33e95e2d Merge branch 'master' into 21180-C++ 2017-06-16 16:16:42 -04:00
Zach Fox
47e5fb56d3 Show MyAvatar's head in the SpectatorCamera view! 2017-06-15 11:31:20 -07:00
David Rowe
16bebdd409 Rename identifiers 2017-06-15 09:20:55 +12:00
David Rowe
55e0082792 Code review 2017-06-15 09:10:08 +12:00
Menithal
112f186304 Added minor Comments 2017-06-14 22:24:18 +03:00
Menithal
a1c2f71f30 Added couple of state getters
This allow scripts to check if avatar is flying or if the avatar is in
air (but not flying). Both of these allows one to distinguish if the
avatar is flying or falling or just jumping with Velocity
2017-06-14 20:19:04 +03:00
Menithal
66d43b80e2 Added getters for State if in Air or Flying 2017-06-14 19:53:08 +03:00
Menithal
c92e22fd20 21384: Added Menu Option 2017-06-14 19:05:00 +03:00
Menithal
53fe5736d8 21384: Initial Disable Flying 2017-06-14 18:24:45 +03:00
David Rowe
be2bcb1c13 Turn with head roll in HMD when walking or flying 2017-06-14 12:20:46 +12:00
David Rowe
05f19d54f4 Add HMD roll control JavaScript API 2017-06-14 11:55:04 +12:00
Andrew Meadows
321e307c9f Merge pull request #10609 from 1P-Cusack/21317
WL21317 helper functions for getting into avatar coordinate space
2017-06-12 11:18:29 -07:00
Chris Howe
08d93173f0 Minor code feedback changes, moving test scripts to developer/tests. 2017-06-09 11:07:56 -04:00
Seth Alves
3b47142592 fix bug that causes hmd avatar eyes to be all the way to the side when there's not another avatar to look at 2017-06-08 10:28:38 -07:00
howard-stearns
9cf027a68c pr feedback 2017-06-07 16:44:13 -07:00
howard-stearns
fa74daf875 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-06-07 16:43:25 -07:00
Seth Alves
69520ff3db pull from upstream, code review 2017-06-07 10:28:02 -07:00
Chris Howe
8166fec0e0 Minor changes based on code review feedback
See https://worklist.net/21317,
https://github.com/highfidelity/hifi/pull/10609 and
https://github.com/highfidelity/hifi/pull/10609#pullrequestreview-42090197
2017-06-06 12:11:57 -04:00
Howard Stearns
3de243b093 Include the radius of the sphere at the avatar's feet. 2017-06-05 18:48:11 -07:00
Seth Alves
7a276f027f fix orientation used for 3d audio 2017-06-05 15:53:01 -07:00
humbletim
7cab0363a9 standalone 21180 branch with just the C++ changes 2017-06-05 15:57:54 -04:00
Seth Alves
27669d44a7 in deriveBodyFromHMDSensor, avoid using invalid head pose 2017-06-05 08:58:40 -07:00
Howard Stearns
ca526e0776 git rid of a lambda 2017-06-05 07:11:25 -07:00
Howard Stearns
05f41fb4f8 cleanup 2017-06-04 08:13:12 -07:00
Howard Stearns
a0ea306aed cleanup, and include missing allowBackface parameter 2017-06-04 07:55:23 -07:00
Howard Stearns
fd01258c76 cleanup 2017-06-03 16:02:58 -07:00
Howard Stearns
02c46080f7 we don't need to force, but we do need some extra room for confined spaces 2017-06-03 15:43:14 -07:00
Howard Stearns
c48b729527 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-06-02 18:05:20 -07:00
Seth Alves
3359a0a794 work on fixing some head to eye offsets. MyHead::getHmdOrientation to MyHead::getHeadOrientation 2017-06-02 15:29:20 -07:00
Seth Alves
9088e288e0 don't worry about head controller being enabled, just check to see if head pose is valid 2017-06-02 13:57:53 -07:00
howard-stearns
6b2e4c5abc zaru stuff 2017-06-01 17:08:22 -07:00
Seth Alves
7d21ab88b0 add some saftey checks. cleanups 2017-06-01 16:14:59 -07:00
Seth Alves
552b69bb1c cleanups 2017-06-01 13:47:19 -07:00
Seth Alves
ac6135387c display plugins are never head controllers 2017-06-01 13:37:16 -07:00
howard-stearns
1068a4a9bd remove the optimization for upperId == lowerId. Doesn't work in zaru
tunnels.
2017-06-01 13:21:24 -07:00
Seth Alves
b83620f7c5 Merge branch 'head-controller' of github.com:sethalves/hifi into head-controller 2017-06-01 10:58:33 -07:00
Seth Alves
eca05d9c42 more use of head input 2017-06-01 10:57:53 -07:00
Seth Alves
eb94c48c5b merge from upstream 2017-06-01 10:10:11 -07:00
Sam Cake
3c9b14ee94 Oene more fix 2017-05-31 23:26:20 -07:00
Sam Cake
03fdc1396c Fixing the warnings 2017-05-31 23:20:10 -07:00
howard-stearns
1e1dd3a633 checkpoint with working detector 2017-05-31 17:10:37 -07:00
Seth Alves
e37387f45c sync 2017-05-31 14:01:09 -07:00
Chris Howe
6edc6b2756 WL21317
New MyAvatar functions to support converting from avatar joint space to
world space and vice versa. Added some tests to support these functions.
2017-05-31 15:05:43 -04:00
howard-stearns
07ea2e271b hook into location changes 2017-05-30 14:59:19 -07:00
Seth Alves
ffe844a8e7 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-30 13:42:20 -07:00
howard-stearns
92aeadd70f rotation of local capsule offset 2017-05-26 16:34:08 -07:00
howard-stearns
f694691efb add fixme comments and make isUp/isDown ordinary methods. 2017-05-26 16:15:18 -07:00
howard-stearns
4be31f1b18 thread safety 2017-05-26 15:31:59 -07:00
howard-stearns
7cee438298 Merge branch 'master' of https://github.com/highfidelity/hifi into do-not-get-stuck-in-floor 2017-05-26 11:36:04 -07:00
howard-stearns
905b5261d1 If collisions are enabled, turn them off in safeLanding, and
restore.
2017-05-25 16:32:44 -07:00
Seth Alves
af5ba3a90a ask display-plugins if they are head-controllers 2017-05-25 15:14:10 -07:00
howard-stearns
ac8cb63419 clean and DRY 2017-05-25 14:34:24 -07:00
Dante Ruiz
108c444cc7 clean up code 2017-05-25 21:59:06 +01:00
howard-stearns
9d73d0c931 works with nested enclosing entities 2017-05-25 12:09:22 -07:00
Seth Alves
3823ece153 Merge branch 'master' of github.com:highfidelity/hifi into head-controller 2017-05-25 10:57:46 -07:00
Seth Alves
bdbc6ddcc1 change some code to look at head-controller position rather than hmd position 2017-05-25 10:50:41 -07:00
howard-stearns
74c163d047 snapshot of safeLanding. Works as long as entities don't intersect. 2017-05-25 10:25:29 -07:00
Dante Ruiz
8cb9bfcc81 fixed merge conflict 2017-05-24 19:35:41 +01:00
Dante Ruiz
ac3c9655ec added arms 2017-05-24 01:28:08 +01:00
Dante Ruiz
0cbdeaa1e8 Merge branch 'master' of github.com:highfidelity/hifi into arm-pucks 2017-05-23 18:26:58 +01:00
Dante Ruiz
54d63f5155 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-23 18:19:38 +01:00
Anthony J. Thibault
06c26f029a Merge branch 'master' into feature/faster-ik-iterations 2017-05-23 09:10:17 -07:00
Chris Collins
978eb0dfa9 Merge pull request #10492 from ctrlaltdavid/21359
Fix eye behavior in recording playback
2017-05-22 21:53:13 -07:00
Dante Ruiz
d98e7d5bc6 adding left and right arm 2017-05-23 00:26:12 +01:00
David Rowe
b0962865b2 Code review 2017-05-23 09:57:53 +12:00
David Rowe
eef707e4e9 Simplify code 2017-05-20 12:42:40 +12:00
Andrew Meadows
7b879a7964 Model has a Rig rather than a RigPointer 2017-05-19 13:24:16 -07:00
Anthony J. Thibault
e99001d86c debug draw ik chains, bug fix for flex coef on tips
And opened up hip constraints.
2017-05-18 16:29:55 -07:00
Dante Ruiz
984f9e1ba5 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-18 21:23:06 +01:00
Andrew Meadows
09433a93ba Merge pull request #10477 from AndrewMeadows/correct-avatar-mass
More correct avatar mass
2017-05-17 16:22:06 -07:00
Dante Ruiz
a18940142e Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-17 16:23:50 +01:00
Brad Hefta-Gaub
764bfe94f5 Merge pull request #10336 from trentpolack/feature/snap-turn-smoothing-21270
Feature/snap turn smoothing 21270
2017-05-16 21:05:38 -07:00
Andrew Meadows
d065b569d3 support for variable avatar mass by size 2017-05-16 16:03:51 -07:00
Andrew Meadows
805d23567d fix simple typo 2017-05-16 16:03:50 -07:00
Dante Ruiz
724f849d88 Merge branch 'master' of github.com:highfidelity/hifi into improve-rotation-jitter 2017-05-16 00:15:18 +01:00
Dante Ruiz
975b1ab077 moved low velocity filter in the input system 2017-05-16 00:15:06 +01:00
Seth Alves
66a1dbfcfe Merge pull request #10445 from AndrewMeadows/cleanup-head-simulation
cleanup Head::simulate() code
2017-05-15 11:21:43 -07:00
Vladyslav Stelmakhovskyi
cc10fc81b7 Fix crash in sit script 2017-05-13 20:57:04 +02:00
anshuman64
49d4cf4e68 Merge pull request #10419 from hyperlogic/feature/ik-solver-init-config
More stable IK when hips, feet and chest are controlled via external input
2017-05-12 17:22:29 -07:00
Seth Alves
c6131916e1 Merge branch 'master' of github.com:highfidelity/hifi into motor-action 2017-05-12 09:46:21 -07:00
Andrew Meadows
a43447310d remove physics dependency from avatars-render lib 2017-05-11 15:22:22 -07:00
Andrew Meadows
f4df223d23 cleanup Head::simulation() code 2017-05-11 14:46:00 -07:00
David Rowe
1b855f2c6b Voice modulation and facetrackers write to transient blendshapes 2017-05-11 18:15:38 +12:00
Anthony J. Thibault
93b8dc550c Merge branch 'master' into feature/ik-solver-init-config 2017-05-10 09:03:21 -07:00
trent
a3545661dc Merged hifi/master into this PR and resolved merge conflicts. 2017-05-09 15:09:53 -04:00
trent
9c8b844e26 Merge branch 'feature/snap-turn-smoothing-21270' of https://github.com/mittens/hifi into feature/snap-turn-smoothing-21270 2017-05-09 12:51:28 -04:00
trent
7faed38bb5 Just use the smooth time constant instead of a variable. 2017-05-09 12:51:25 -04:00
Seth Alves
1e1968357a Merge branch 'master' of github.com:highfidelity/hifi into motor-action 2017-05-09 09:24:50 -07:00
Andrew Meadows
e92e710cdc Merge pull request #10413 from humbletim/fix_lookat_regression
Fix lookAt eye snapping
2017-05-09 08:51:10 -07:00
humbletim
29b1ac3572 optimizations per feedback 2017-05-08 21:50:24 -04:00
humbletim
42d1498d20 call Model::updateRig (not Parent::updateRig) 2017-05-08 21:19:18 -04:00
Andrew Meadows
2835a73c6b Merge pull request #10071 from AndrewMeadows/walk-up-steps
avatar can walk up steps
2017-05-08 18:17:16 -07:00
Seth Alves
de589a32f3 clone spring action into one called tractor and use tractor is most places. this frees us to fix the math in spring so that it's actually a spring 2017-05-08 16:36:51 -07:00
humbletim
ef0e32643d update refactored logic to match previous application behavior 2017-05-08 18:53:47 -04:00
Anthony J. Thibault
712fcbe27a Removed cruft/debug code & comments 2017-05-08 15:06:30 -07:00
Anthony J. Thibault
7af93f9fea Hooked up IK constraint rendering 2017-05-08 15:06:29 -07:00
Anthony J. Thibault
e992d6703a WIP: debug render joint constraints. 2017-05-08 15:06:28 -07:00
Anthony J. Thibault
a260163aee WIP commit, first pass at generating limit center joints + debug draw 2017-05-08 15:06:27 -07:00
Andrew Meadows
afe0447322 remove unnecessary virtual keyword 2017-05-08 14:27:39 -07:00
Andrew Meadows
138a987a8f _rotationChanged is a timestamp 2017-05-08 14:27:18 -07:00
Brad Davis
b63015eaea Fix sped up animations 2017-05-06 14:34:28 -07:00
Andrew Meadows
fe401c7488 improved management of collisionless avatar state 2017-05-05 09:37:00 -07:00
Andrew Meadows
d34b667e82 remove kinematic character controller implemention 2017-05-05 09:35:49 -07:00
Andrew Meadows
0aa579225c even more correct API: MyAvatar.collisionsEnabled 2017-05-05 09:35:49 -07:00
Andrew Meadows
559f5836c5 restore MyAvatar.setCharacterControllerEnabled() 2017-05-05 09:35:49 -07:00
Andrew Meadows
94ee6d6838 fix driving motion of collisionless avatars 2017-05-05 09:35:49 -07:00
Andrew Meadows
c47e26174c support collisionless avatar when playing recording 2017-05-05 09:35:49 -07:00
Andrew Meadows
e21bd7a67a help avatar walk up steps 2017-05-05 09:35:49 -07:00
Brad Davis
9def788956 Merge pull request #10314 from jherico/avatars-renderer
Migrate Avatar rendering code to library
2017-05-04 14:23:49 -07:00
Brad Davis
2d0bbf70ae Migrate core avatar rendering functionality to library 2017-05-04 14:08:59 -07:00
Seth Alves
a259d00b63 Merge pull request #10332 from sethalves/bullet-constraints-5
Bullet constraints
2017-05-03 16:30:34 -07:00
trent
d7ed727faf Adjustments based on PR feedback, though it looks like this snap-turn-snafu-story is not yet complete. 2017-05-03 16:56:18 -04:00
trent
fc3cce6b73 Fixed the silly and stupid subtle issue that was causing the bug in inconsistencies. 2017-05-03 12:35:35 -04:00
trent
24f2678cdd Adjusted the smooth time for the snap-turn remote view. Fixed tab issue. 2017-05-03 12:05:21 -04:00
trent
786838d092 Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-05-02 20:21:35 -04:00
trent
557a8fffd7 Addressing some PR feedback; moved easeInEaseOut to Interpolate class. My function is faster than andrew's. :D 2017-05-02 19:56:47 -04:00
Trent Polack
0a5dfbb9af Changed l to interp.
In my defense, if anyone ever looked at it and thought the 'l' was a '1', they should never be programming unless they used a special language where you could reassign numbers.
2017-05-02 19:10:33 -04:00
trent
f79e032841 Silly online git merge tool. You are silly. Errors fixed. 2017-05-02 14:48:27 -04:00
trent
6d1fb8a6f8 Merge branch 'feature/snap-turn-smoothing-21270' of https://github.com/mittens/hifi into feature/snap-turn-smoothing-21270 2017-05-02 13:55:39 -04:00
trent
49881b5ea2 Actually the full set of changes. Kids: don't forget to pop your stash. 2017-05-02 13:55:32 -04:00
samcake
df54ad2339 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-02 10:50:39 -07:00
Trent Polack
8f93a9a074 Merge branch 'master' into feature/snap-turn-smoothing-21270 2017-05-02 13:43:32 -04:00
trent
8f34ec4c7f Iteration on the snap-turn smoothing based on feedback from Andrew. Also additional cleanup. 2017-05-02 13:41:34 -04:00
Brad Davis
425405f72d Merge pull request #10245 from AndrewMeadows/avatar-renderer-002
more cleanup in preparation for moving Avatar class to lib
2017-05-02 10:37:22 -07:00
trent
6317857e3d Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-05-02 12:11:39 -04:00
samcake
4514da2a09 Merge branch 'master' of https://github.com/highfidelity/hifi into ambient 2017-05-01 16:49:35 -07:00
Seth Alves
45a50f9a46 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-5 2017-05-01 15:32:29 -07:00
Seth Alves
a75544a9fb Merge pull request #10319 from hyperlogic/feature/head-standard-action
Head, Hips and Chest IK can now be controlled from Controller inputs
2017-05-01 13:03:23 -07:00
trent
4d7eeed343 Marking MyAvatar's rotation as dirty if smoothing is going down. 2017-05-01 15:21:25 -04:00
Brad Davis
40e4e2f307 Merge pull request #10327 from jherico/face_tracker_refactor
Remove Faceshift
2017-05-01 12:14:55 -07:00
trent
773563850c Merge hifi/master with my branch, fixed merge issue. 2017-05-01 13:23:02 -04:00
Anthony J. Thibault
0c09823f67 clang warning fixes, unused variables... 2017-05-01 09:10:31 -07:00
Seth Alves
7ce0ef2ec4 fix spring action so that it can be linear or rotational or both 2017-04-30 10:04:07 -07:00
Brad Davis
2b43a1989f Moving face and eye trackers out of interface 2017-04-28 23:28:17 -07:00
Brad Davis
5e1bc0d908 Remove faceshift 2017-04-28 16:34:54 -07:00
Andrew Meadows
994eed7b83 safer delete of AvatarMotionStates 2017-04-28 10:18:19 -07:00
Anthony J. Thibault
b80270400f Merge branch 'master' into feature/hips-ik-target 2017-04-27 18:15:12 -07:00
Anthony J. Thibault
2120e63e3a Merge branch 'master' into feature/head-standard-action 2017-04-27 17:51:13 -07:00
Anthony J. Thibault
764f6c69ea Head input action will override the HMD for IK. 2017-04-27 17:39:25 -07:00
Andrew Meadows
aa90a6bd02 use static methods for setting avatar debug options 2017-04-27 13:16:50 -07:00
Andrew Meadows
75b563d598 restore rendering of avatar receive stats 2017-04-27 13:16:50 -07:00
Andrew Meadows
00b05ed137 connect menu options to avatar render features 2017-04-27 13:16:50 -07:00
Andrew Meadows
823f3a73c6 remove commented out cruft 2017-04-27 13:16:50 -07:00
Andrew Meadows
caf6a77baf repair bad merge during rebase 2017-04-27 13:16:50 -07:00
Andrew Meadows
2441536de3 remove Avatar dependency on AvatarMotionState 2017-04-27 13:16:49 -07:00
trent
53f47c132f Avatar snap-turn rotation smoothing (sent out from the local client outward). 2017-04-27 16:12:25 -04:00
Andrew Meadows
010d1dfa22 remove Menu dependency from Avatar class 2017-04-27 13:11:57 -07:00
Andrew Meadows
6393972874 remove AvatarManager dependency from Avatar 2017-04-27 13:11:57 -07:00
Andrew Meadows
65682a914d remove cufty AvatarManager LocalLights feature 2017-04-27 13:11:57 -07:00
Andrew Meadows
4c212fb1e5 pull qApp spaghetti out of Avatar class
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-27 13:11:57 -07:00
ZappoMan
c0df82ff69 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-26 18:49:24 -07:00
ZappoMan
834a447d62 remove debugging code 2017-04-26 18:36:44 -07:00
humbletim
f8bbd9174c Merge remote-tracking branch 'upstream/master' into 21281 2017-04-26 18:26:15 -04:00
Andrew Meadows
fd874429c1 remove unused cruft 2017-04-26 12:51:16 -07:00
Andrew Meadows
ac751029c0 remove identity cache code 2017-04-26 12:51:16 -07:00
Andrew Meadows
4511156d7b cache avatar identity info forever 2017-04-26 12:50:48 -07:00
Anthony J. Thibault
ef43ff4b99 Add default pose matrices to InputCalibrationData structure 2017-04-26 11:55:24 -07:00
trent
2963d3d212 Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-04-25 19:31:21 -04:00
ZappoMan
90cdeb9582 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-25 16:09:59 -07:00
Anthony J. Thibault
dc19f37726 input/controller routing thru skeleton model and rig. 2017-04-25 15:04:47 -07:00
trent
f28b58f56e Merge branch 'master' of https://github.com/highfidelity/hifi into feature/snap-turn-smoothing-21270 2017-04-25 15:35:11 -04:00
Seth Alves
23592f4a53 get rid of _trackedHeadPosition
(cherry picked from commit e909938b232e11400832ae7dd29de16968967668)
2017-04-25 11:03:43 -07:00
Seth Alves
0cd2863df4 start on routing HMD position and rotation through controller interface
(cherry picked from commit bca5241bae7674ff7e41c037d84bb78e5152046a)
2017-04-25 11:01:52 -07:00
ZappoMan
382645ddd0 more cleanup 2017-04-24 18:01:54 -07:00
ZappoMan
aa955ee360 Merge branch 'master' of https://github.com/highfidelity/hifi into retrySkeletonURL 2017-04-24 17:36:30 -07:00
ZappoMan
c9aad6b762 new approach to the tpose fix, as well as other improvements 2017-04-24 17:36:05 -07:00
Anthony J. Thibault
937f308ba8 code cleanup 2017-04-24 17:04:16 -07:00
humbletim
28b3eef7aa add getJointTranslations() methods 2017-04-24 19:22:02 -04:00
Anthony J. Thibault
dc3803a225 Re-enable IK _hipsOffset computation when no hips IK target is present. 2017-04-24 13:59:02 -07:00
samcake
c36f8da4c0 Fixing build on mac 2017-04-24 10:46:29 -07:00
trent
b00cd66a2a Revisited where smoothing was done (to a much lower-level); still needs testing. 2017-04-21 22:36:11 -04:00
Seth Alves
17b83dd64c Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-21 17:19:47 -07:00
Andrew Meadows
3f9f16cc98 Merge pull request #10223 from kunalgosar/blendshapesbug
Make setBlendshape changes persist
2017-04-21 16:11:13 -07:00
ZappoMan
ff45ad53a3 some more CR cleanup 2017-04-21 10:40:41 -07:00
ZappoMan
f133713d0e CR feedback 2017-04-21 10:21:34 -07:00
ZappoMan
c03182546b some cleanup 2017-04-21 09:11:51 -07:00
ZappoMan
e89b6c5d2c some initial debugging on tpose avatars 2017-04-20 17:26:31 -07:00
trent
805a74c074 First-pass attempt at remedying the smoothing issue (the avatar is never receiving the proper call). 2017-04-20 13:21:38 -04:00
Seth Alves
f7378abb08 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-20 02:40:10 -07:00
Seth Alves
0807e036e8 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-1 2017-04-18 11:59:23 -07:00
Seth Alves
d077c9f1de print rather than crash in what should be an impossible situation 2017-04-18 11:58:56 -07:00
Andrew Meadows
da55c96c4c protect against crash on invalid scene on shutdown 2017-04-18 11:52:22 -07:00
Andrew Meadows
014d7b8d8d use viewFrustum position for laser pointer render filtering 2017-04-18 11:52:22 -07:00
Andrew Meadows
71c5644c23 more shared_ptr by const reference 2017-04-18 11:52:22 -07:00
Andrew Meadows
31bfc98b87 use const reference for ScenePointer when possible 2017-04-18 11:52:22 -07:00
Andrew Meadows
a3682a1a0e cleanup includes in Avatar.cpp and remove cruft 2017-04-18 11:52:21 -07:00
Andrew Meadows
5a458c9923 remove last qApp usage from Avatar class 2017-04-18 11:52:21 -07:00
Andrew Meadows
685a01482c remove Camera argument from Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
fbacbd74f7 pass shared pointers by ref in Avatar::render() 2017-04-18 11:52:21 -07:00
Andrew Meadows
9cddbbc42a more interface-only spaghetti out of Avatar 2017-04-18 11:52:21 -07:00
Andrew Meadows
1137bd1436 pull qApp spaghetti out of Avatar class
some ends of spaghetti get pushed into AvatarManger class
split Camera class into Camera base and FancyCamera derivation
Application::getCamera() returns Camera by refence instead of pointer
2017-04-18 11:52:21 -07:00
kunalgosar
d215856b23 cleanup to blendshapes 2017-04-18 11:44:59 -07:00
kunalgosar
0a295fc258 setBlendshapes will presist 2017-04-18 11:44:59 -07:00
Seth Alves
b2de5ebdaf Merge pull request #10136 from mittens/21217
Added quadratic ease-in-and-out smoothing to remote avatars
2017-04-18 10:05:48 -07:00
Anthony J. Thibault
a10b157aff First pass at having an explicit Hips IK target.
Also, AnimManipulator nodes support setting position and rotation on a single joint.
2017-04-14 17:00:44 -07:00
Seth Alves
d0144f4110 avatar-action-far-grab works now 2017-04-14 12:44:54 -07:00
Seth Alves
b1dc5be316 make far-grab it's own action (which is just like spring) in order to avoid bootstrapping own avatar 2017-04-14 11:48:06 -07:00
Seth Alves
0eb9507a10 Merge branch 'master' of github.com:highfidelity/hifi into bullet-constraints-0 2017-04-12 16:25:50 -07:00
Chris Collins
c545558b8a Merge pull request #10199 from AndrewMeadows/avatar-should-vanish
Avatar should vanish when teleporting far away
2017-04-12 12:28:46 -07:00
Zach Fox
39587d5308 lol 2017-04-12 10:54:28 -07:00
Seth Alves
cc77fce95f hinge is sort-of working 2017-04-12 07:12:05 -07:00
Seth Alves
74c0a70cb0 rename base action classes to dynamics, start on constraints 2017-04-11 20:39:13 -07:00
Andrew Meadows
b8a3c856be update model transform even when out of view 2017-04-11 15:03:11 -07:00
Zach Fox
6569de697d Merge pull request #10187 from zfox23/fix/getAvatar_Fix
Fix FB3999; Fix crashes caused by getAvatar() design bug
2017-04-11 11:17:48 -07:00
Seth Alves
bf16309917 Merge pull request #10146 from AndrewMeadows/avoid-invisible-avatars-002
avoid invisible avatars redux
2017-04-11 07:07:03 -07:00
Stephen Birarda
db6fc40277 fix ScriptAvatar promotion of AvatarData 2017-04-10 22:15:45 -07:00
Stephen Birarda
b8620f6919 make getAvatar in AvatarManager Q_INVOKABLE 2017-04-10 22:15:45 -07:00
Stephen Birarda
e7299a5435 add missing include for ScriptAvatar in AvatarManager 2017-04-10 22:15:45 -07:00
Stephen Birarda
84a5807ff1 return ScriptAvatarData raw pointer from getAvatar 2017-04-10 22:15:45 -07:00
Zach Fox
54ca8bd89e grab audio loudness from correct avatar 2017-04-10 22:15:45 -07:00
Stephen Birarda
42a406e90a add ScriptAvatar for std::shared_ptr<Avatar> passing to scripts 2017-04-10 22:15:45 -07:00
Stephen Birarda
4ed22ad7ac move audio loudness to AvatarData, change AvatarData to ScriptOwnership 2017-04-10 22:15:44 -07:00
Seth Alves
05bf1930ca Merge pull request #10169 from hyperlogic/feature/absolute-default-joints-in-object-frame
Added accessor to get Avatar default pose in avatar space
2017-04-10 12:55:02 -07:00
Anthony J. Thibault
e065c1bac4 Added jsdoc for new Avatar.getAbsoluteDefaultJoint*InObjectFrame API 2017-04-07 14:12:03 -07:00
Anthony J. Thibault
40844d2a49 Added getAbsoluteDefaultJoint*InOjbectFrame to Avatar API. 2017-04-07 14:03:31 -07:00
Andrew Meadows
92495d9622 delete in proper order on shutdown 2017-04-07 11:10:48 -07:00
Andrew Meadows
8773497f7e remvoe commented out cruft 2017-04-07 11:08:06 -07:00
Andrew Meadows
1fb88a0315 add a helpful comment 2017-04-07 11:08:06 -07:00
Andrew Meadows
6d627aa9bc don't remove other avatars on sign-out 2017-04-07 11:08:06 -07:00
Andrew Meadows
2f18e51f6b lock mutex around fading avatar list 2017-04-07 11:08:06 -07:00
Andrew Meadows
662c34c266 fix avatar scale animation and avatar render debug 2017-04-07 11:06:16 -07:00
Andrew Meadows
40e223cb82 cleanup unused return values and redundant variables 2017-04-07 09:58:04 -07:00
Andrew Meadows
2775b17a65 unravel one loop of spaghetti 2017-04-07 09:56:26 -07:00
Seth Alves
584905a618 fix warning 2017-04-06 15:41:35 -07:00
trent
21f810e040 Fixed formatting concerns as well as a benign order-of-constructor warning. 2017-04-06 14:50:16 -04:00
trent
76d3e6d598 Added an assert for out-of-bounds values in the smoothing function; also clamped the values that I was sending in on the avatar-side. 2017-04-06 13:21:59 -04:00
trent
43b3a6c624 Addressing some style inconsitency issues, as well as making the position/orientation times constants. 2017-04-05 21:31:13 -04:00
trent
c739db7562 Added quadratic ease-in-and-out smoothing to remote avatars position/orientation updates (through... one path, at least?). 2017-04-05 17:39:52 -04:00
samcake
6122155880 Renaming the PendingCHanges class to Transaction 2017-04-05 13:10:31 -07:00
Seth Alves
55c2d36752 math fixes, cleanups 2017-04-03 15:30:06 -07:00
Seth Alves
2a43c41954 Merge branch 'master' of github.com:highfidelity/hifi into fix-fast-talking 2017-04-03 14:44:13 -07:00
Seth Alves
7ac09398be include deltaTime in audioAttack running average 2017-04-03 14:44:05 -07:00
Andrew Meadows
66ff551a7c Merge pull request #10080 from ZappoMan/footActions
add foot IK targets as actions, map Kinect feet to foot targets
2017-04-03 12:06:14 -07:00
Seth Alves
7f1095c590 use deltaTime rather than calling usecTimestampNow 2017-04-03 11:55:08 -07:00
Seth Alves
9e08925d7e involve clock time in _mouthTime calculation 2017-04-03 11:34:29 -07:00
ZappoMan
53c439ffba add foot IK targets as actions 2017-03-30 19:11:16 -07:00
Anthony J. Thibault
22901a40c8 Expose Avatar skeletons to JavaScript 2017-03-30 17:27:40 -07:00
Brad Hefta-Gaub
c986077a4f Merge pull request #10007 from hyperlogic/feature/ik-debug-draw
Added Developer > Avatar > Show IK Targets
2017-03-27 14:29:02 -07:00
Anthony J. Thibault
49a95089d1 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.

(cherry picked from commit a028d3ba58)
2017-03-24 16:27:27 -07:00
Anthony J. Thibault
dd17b2e2f3 Added developer option to draw IK targets in world.
(cherry picked from commit 7e7803c648)
2017-03-24 16:20:52 -07:00
Anthony J. Thibault
f7de74109b Added jsdoc documentation for some of MyAvatar properties and methods 2017-03-24 15:10:26 -07:00
Brad Hefta-Gaub
1972b140b9 Merge pull request #9976 from mittens/21215
Worklist #21215 - Removing Duplicate Status Icons for Submeshes
2017-03-24 08:52:12 -07:00
Triplelexx
09cbace975 remove unused getBodyForwardDirection 2017-03-22 21:54:21 +00:00
trent
36619cd2e4 Fixed issue with duplicate physics status icons per sub-object. 2017-03-22 15:07:29 -04:00
Triplelexx
fd312f6bf8 rename fronts to forwards 2017-03-22 18:49:34 +00:00
Triplelexx
8df0395754 change getFrontDirection to getForwardDirection 2017-03-21 22:28:12 +00:00
Triplelexx
b7980569cc change all references of IDENTITY_FRONT to IDENTITY_FORWARD 2017-03-21 22:13:33 +00:00
Brad Hefta-Gaub
bc5d7d8698 Merge pull request #9851 from AndrewMeadows/simulation-ownership-2
zero velocity of deactivated dynamic entities
2017-03-20 10:20:11 -07:00
Brad Hefta-Gaub
af790d8474 Merge pull request #9875 from birarda/bug/spin-strafe
fix double snap turn strafing
2017-03-20 10:08:05 -07:00
Atlante45
698791295a Expose DriveKeys enum to JS 2017-03-16 20:03:27 -07:00
Atlante45
5a1ce4bb05 CR 2017-03-16 17:46:47 -07:00
Atlante45
9155cc6334 Fix windows warnings 2017-03-16 17:44:56 -07:00
Atlante45
42316e713d CR drive keys 2017-03-16 16:24:52 -07:00
Atlante45
3e9474e878 CR 2017-03-16 16:24:36 -07:00
Atlante45
7517f224a8 Add MyAvatar drive keys capture capability 2017-03-16 15:44:17 -07:00
Seth Alves
eba2417f41 Merge pull request #9912 from AndrewMeadows/model-cleanup-4
minor cleanup of render pipeline for models and avatars
2017-03-16 10:39:43 -08:00
Andrew Meadows
361e03fc78 remove unused variable 2017-03-15 16:57:31 -07:00
Andrew Meadows
d3fa28d4bc remove cruft and fix indentation 2017-03-15 16:17:59 -07:00
Andrew Meadows
f250c0d298 simpler bindTransform() for ModelMeshPartPayload 2017-03-15 14:41:13 -07:00
Stephen Birarda
490cb83489 move advanced movement control changes to MyAvatar 2017-03-14 15:03:01 -07:00
Stephen Birarda
1fe02477b0 fix LX behaviour in snap/advanced/basic 2017-03-14 14:21:21 -07:00
Andrew Meadows
d4abdcb6c8 comments, namechange, and temporary debug code 2017-03-09 17:26:53 -08:00
Thijs Wenker
b54d6cb0e1 stop avatar controller while playing back a recording, which makes it not collide anymore 2017-03-08 00:07:49 +01:00
Zach Fox
c9c07c4269 Basically rebase and squash 2017-03-06 10:03:41 -08:00
Ken Cooke
50f92cb934 redo unsafe optimization 2017-03-04 15:29:23 -08:00
Ken Cooke
46c5f96113 redo unsafe optimization 2017-03-04 15:24:03 -08:00
Ken Cooke
117bba8b6a redo unsafe optimization 2017-03-04 15:17:09 -08:00
Andrew Meadows
a55ab94cd9 other avatars use jointData no Rig animation 2017-03-02 07:52:02 -08:00
Andrew Meadows
148100b26f fix bug drawing avatar above ground 2017-02-28 15:10:20 -08:00
Andrew Meadows
c6730f7c58 Merge pull request #9745 from AndrewMeadows/faster-avatar-updates
Faster avatar updates
2017-02-28 10:55:21 -08:00
Clément Brisset
7f9437dcc5 Merge pull request #9690 from Atlante45/feat/sit
Add hips pinning / Sit script
2017-02-28 10:41:22 -08:00
Atlante45
9ce10742ec Move avatar not joint 2017-02-27 16:38:57 -08:00
Atlante45
e9316d30d0 More IK smoothing experimentation 2017-02-27 16:38:56 -08:00
Atlante45
cbaaaa21c6 Use head orientation for sitting 2017-02-27 16:38:56 -08:00
Atlante45
e503542b6a Fix transform computation 2017-02-27 16:38:55 -08:00
Atlante45
8c232b5abb Initialize max offset to infinity 2017-02-27 16:38:55 -08:00
Atlante45
187cd0d5cf Get IK error and stand up based on it 2017-02-27 16:38:55 -08:00
Atlante45
7132969083 Add hips pinning capability to MyAvatar 2017-02-27 16:38:54 -08:00
Atlante45
6821c8621f More sit work 2017-02-27 16:38:54 -08:00
Seth Alves
73774a6590 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-tablet-is-overlay 2017-02-24 11:34:59 -08:00
Howard Stearns
a9b8045697 Merge pull request #9720 from howard-stearns/filter-pal-by-view-distance
Filter pal by view distance
2017-02-24 11:10:13 -08:00
Andrew Meadows
faa272c67c don't blend animations for otherAvatars 2017-02-23 17:36:45 -08:00
Andrew Meadows
4bbbcb61be expand avatar update time budget 2017-02-23 17:36:45 -08:00
Andrew Meadows
14e7392a89 minor cleanup 2017-02-23 17:36:45 -08:00
Andrew Meadows
e54812430e avoid unnecessary copy of priority_queue 2017-02-23 17:36:45 -08:00
Seth Alves
a286c72b3b cleanups 2017-02-23 15:12:45 -08:00
Brad Hefta-Gaub
1b7ec7d61e Merge branch 'master' of https://github.com/highfidelity/hifi into avatarBandwidthBudgetImprovements
Conflicts:
	libraries/avatars/src/AvatarData.cpp
2017-02-23 13:50:16 -08:00
Seth Alves
84d9af14b0 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui-tablet-is-overlay 2017-02-23 10:40:18 -08:00
Chris Collins
de84e07281 Merge pull request #9714 from thoys/fix-recorder-js-playback
Fix recorder.js playback in interface
2017-02-23 09:59:37 -08:00
Thijs Wenker
5033e7be11 CR fixes 2017-02-23 18:22:36 +01:00
Howard Stearns
cddba43837 Merge branch 'master' into filter-pal-by-view-distance 2017-02-23 08:25:16 -08:00
Seth Alves
37004e4347 steps toward making mouse work on tablet 2017-02-23 08:11:31 -08:00
Brad Hefta-Gaub
06f0087459 wire up radius properly 2017-02-22 22:36:37 -08:00
Seth Alves
1b26c3469f fix signed/unsigned joint index problem 2017-02-22 20:39:34 -08:00
Andrew Meadows
6ac33dbf61 count avatar joint updates and non-updates 2017-02-22 17:23:36 -08:00
Chris Collins
c967f9383a Merge pull request #9706 from ZappoMan/avatarMixerLoopImprovements
Multi-core Avatar Mixer
2017-02-22 11:20:28 -08:00
Brad Hefta-Gaub
05995163cf add support for tuning sorting 2017-02-22 09:49:47 -08:00
Brad Hefta-Gaub
01fd0860bf Merge branch 'master' of https://github.com/highfidelity/hifi into avatarBandwidthBudgetImprovements
Conflicts:
	interface/src/avatar/AvatarManager.cpp
2017-02-22 08:47:03 -08:00
Brad Hefta-Gaub
97fc88491f Merge pull request #9718 from AndrewMeadows/sort-avatars-correctly
fix sorting algorithm for avatar render updates
2017-02-21 16:14:12 -08:00
howard-stearns
2b9c69926b Merge branch 'master' of https://github.com/highfidelity/hifi into filter-pal-by-view-distance 2017-02-21 15:42:00 -08:00
Andrew Meadows
dd447689e0 expose avatar sort coefficients for fine tuning 2017-02-21 15:09:44 -08:00
Brad Hefta-Gaub
2017ea4491 hacking on using sorted avatars for bandwidth budget 2017-02-21 14:18:00 -08:00
Andrew Meadows
27dd82b517 fix sorting algorithm for avatar render updates 2017-02-21 13:34:07 -08:00
howard-stearns
15d8041683 snapshot working, before button change 2017-02-21 13:14:45 -08:00
Thijs Wenker
13b2b6086f Fix recorder.js playback in interface 2017-02-21 19:47:26 +01:00
Brad Hefta-Gaub
42d916a719 fix warnings 2017-02-17 21:58:48 -08:00
Brad Hefta-Gaub
291b823cfa const cleanup and fix crash 2017-02-17 18:28:07 -08:00
Seth Alves
d7bb6f105b make tablet part IDs available through qApp 2017-02-17 15:43:20 -08:00
Atlante45
1201932ee9 Fix SSE2 macros for Macos 2017-02-14 14:10:53 -08:00
Chris Collins
442e8d68ef Merge pull request #9650 from kunalgosar/browserFix
Added isAway (paused) property to myAvatar
2017-02-14 11:16:07 -08:00
Brad Hefta-Gaub
f433347362 Merge pull request #9652 from sethalves/avatar-as-child-fixes
some fixes for when an avatar is a child of something else
2017-02-14 09:07:47 -08:00
Seth Alves
1164a1b3bf some fixes for when an avatar is a child of something else 2017-02-12 08:27:39 -08:00
Kunal Gosar
c3f2f5779a fix if else syntax 2017-02-11 15:46:49 -08:00
Kunal Gosar
975d844eee syntax fix 2017-02-11 15:01:02 -08:00
Kunal Gosar
18e776bd29 emit signal only on change 2017-02-11 13:58:23 -08:00
kunalgosar
9c537726e5 Fix stuck in pause error with browsers 2017-02-10 18:13:09 -08:00
kunalgosar
691f61983a added isAway property to MyAvatar 2017-02-10 17:28:12 -08:00
Andrew Meadows
d2315c15a1 avoid duplicate parse of AvatarEntityData entries 2017-02-10 13:14:20 -08:00
Andrew Meadows
563bf65e89 fix bug: performance problem for avatarEntities 2017-02-10 13:14:20 -08:00
Andrew Meadows
ee702f945f cleanup around when to send identityPacket 2017-02-10 13:14:20 -08:00
Brad Hefta-Gaub
bc22326ec8 Merge pull request #9640 from ZappoMan/avatarSimulationStats
New stats for avatar simulation
2017-02-09 12:58:30 -08:00
Brad Hefta-Gaub
bb4654506a CR 2017-02-09 11:37:21 -08:00
Brad Hefta-Gaub
57e0dadd65 CR 2017-02-09 11:35:00 -08:00
samcake
850be620f9 Merge pull request #9606 from samcake/blue
More intrumentation, Pixel Format clean up and minor improvments in texture transfers
2017-02-09 11:18:09 -08:00
Seth Alves
b34341b48e Merge pull request #9631 from AndrewMeadows/workaround-avatar-update-dos
Remove avatarEntityData cruft from settings
2017-02-09 10:40:00 -08:00
Brad Hefta-Gaub
dd2ddcc291 cleanup 2017-02-09 09:57:32 -08:00
Brad Hefta-Gaub
ae071aec0d add a bunch more stats for avatar processing 2017-02-09 09:52:09 -08:00
samcake
c62108c3c8 Resolve merging conflict 2017-02-09 09:49:59 -08:00
Brad Hefta-Gaub
41dc498888 add inView simulation stats 2017-02-08 18:32:39 -08:00
Brad Hefta-Gaub
c2171ca08f Merge branch 'master' of https://github.com/highfidelity/hifi into avatarSimulationStats
Conflicts:
	libraries/avatars/src/AvatarData.h
2017-02-08 16:52:38 -08:00
Brad Hefta-Gaub
6c41a25032 more stats 2017-02-08 16:51:00 -08:00
Brad Hefta-Gaub
b399420190 CR 2017-02-08 15:42:59 -08:00
Brad Hefta-Gaub
357cc052e1 first cut at simulation stats 2017-02-08 15:32:48 -08:00
Andrew Meadows
e02810458b clear old avatarEntityData when saving settings 2017-02-08 14:14:48 -08:00
Brad Hefta-Gaub
89368afd68 add back accidentally removed line 2017-02-08 12:52:17 -08:00
Brad Hefta-Gaub
eedfc4fd38 fix various bot related bugs 2017-02-08 12:35:00 -08:00
Andrew Meadows
cc301d1c1a remove legacy empty avatarEntityData settings 2017-02-08 11:50:15 -08:00
samcake
c864e57855 first pass on a working image class and the mip generation 2017-02-06 08:51:04 -08:00
samcake
e8cdee71ed avoid assertion on mac 2017-02-03 22:49:41 -08:00
Anthony J. Thibault
9d124983a6 Tablet-ui: fix tablet orientation for users in 2d desktop mode
Double 180 flip.  Once before to account for -z forward of camera.
Once after to account for avatar 180 flip.
2017-02-01 17:48:28 -08:00
Seth Alves
fa61bbe2a6 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 18:21:39 -08:00
ZappoMan
4c80422a73 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-26 14:34:58 -08:00
Seth Alves
db38503d57 Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-26 13:48:59 -08:00
Andrew Meadows
5783db910b remove some unhelpful trace profiling data 2017-01-26 08:35:26 -08:00
Andrew Meadows
82f52b9658 fix bug: Avatar instance not getting deleted 2017-01-26 08:35:26 -08:00
Andrew Meadows
2264c29604 less magic 2017-01-26 08:35:26 -08:00
Andrew Meadows
0f09e60acd remove unhelpful comment 2017-01-26 08:35:26 -08:00
Andrew Meadows
01e14eec47 remove commented out cruft 2017-01-26 08:35:26 -08:00
Andrew Meadows
ac180758ad sort, optimize, and timebox process avatar updates 2017-01-26 08:35:26 -08:00
Andrew Meadows
d3dcc2b415 remove cruft: billboard option for Head::simulate() 2017-01-26 08:35:26 -08:00
Andrew Meadows
887707426e remove cruft: Head::getScalePivot() 2017-01-26 08:35:26 -08:00
Andrew Meadows
69a7b1ef76 move some stuff out of Avatar::simulate()
call it explicity in AvatarManager::updateOtherAvatars()
2017-01-26 08:35:26 -08:00
Andrew Meadows
e65d9309b3 remove cruft: Avatar::setShouldDie() 2017-01-26 08:35:26 -08:00
Andrew Meadows
e363423992 compute priority of avatar and sort before update 2017-01-26 08:35:26 -08:00
Andrew Meadows
88bf126168 remove old avatar culling and LOD logic 2017-01-26 08:35:25 -08:00
Andrew Meadows
08bba5f45f add and remove some profile data points 2017-01-26 08:35:25 -08:00
Seth Alves
df9bc91f01 fix near-grab to equip handoff 2017-01-24 11:39:26 -08:00
ZappoMan
81b5a3c585 more cleanup 2017-01-23 15:12:54 -08:00
ZappoMan
29fff2e556 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-23 13:09:59 -08:00
ZappoMan
292d472a59 checkpoint - got first cut at distance based rotation tolerance working 2017-01-23 13:06:29 -08:00
Seth Alves
be8bc9652b Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-23 09:44:04 -08:00
Andrew Meadows
10cdea9cd8 cleanup model fade logic 2017-01-19 14:17:50 -08:00
Seth Alves
47b59ffae3 don't save tablet to Settings when logging out or switching domains 2017-01-19 14:10:48 -08:00
Andrew Meadows
9631864ae2 make soft attachments cauterized for MyAvatar 2017-01-19 12:56:07 -08:00
Andrew Meadows
5a2e337758 fix comments 2017-01-19 12:56:07 -08:00
Andrew Meadows
bfbef91f53 re-enable cauterization of meshes for MyAvatar 2017-01-19 12:56:07 -08:00
Andrew Meadows
1a3fa84985 add newline at EOF 2017-01-19 12:56:07 -08:00
Andrew Meadows
189da81bb1 fix for crash on unloaded model 2017-01-19 12:56:07 -08:00
Andrew Meadows
3dd8fd838b move cauterization out of Model class 2017-01-19 12:56:07 -08:00
Seth Alves
eb25e1c12d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-19 09:41:49 -08:00
samcake
05304c72e0 Merge branch 'master' of https://github.com/highfidelity/hifi into meta 2017-01-18 17:00:20 -08:00
Seth Alves
7c938728e5 don't do constant haptics if stylus touches tablet frame. home button triggers only once per click 2017-01-18 16:56:39 -08:00
Seth Alves
c6d0c0909e avoid unthreadsafe use of getJointIndex 2017-01-18 14:54:38 -08:00
Seth Alves
b57803057d Merge branch 'master' of github.com:highfidelity/hifi into tablet-ui 2017-01-18 06:38:44 -08:00
samcake
246dcbd0c0 Removing the warning 2017-01-17 15:01:27 -08:00
Seth Alves
be165b567e remove XXX comments 2017-01-17 13:32:58 -08:00
Seth Alves
e76f1c5937 if another avatar has something hung from their camera, don't act like their camera is my camera 2017-01-17 13:28:13 -08:00
David Kelly
9b1aaf3bfe CR feedback 2017-01-17 12:09:47 -08:00
David Kelly
2460e89a57 CR feedback 2017-01-17 09:53:04 -08:00
David Kelly
6c701bb0f0 remove ignored avatars from PAL when they disconnect 2017-01-16 18:22:53 -08:00
samcake
83d1c3ad01 Adding support for the meta rendering 2017-01-16 17:47:58 -08:00
ZappoMan
c9c311e275 checkpoint for distance joints 2017-01-15 11:47:48 -08:00
Seth Alves
36fdaa6350 avoid a little pop when grabbing something with ignore-ik as true 2017-01-15 10:10:54 -08:00
ZappoMan
c884b276e2 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-14 22:15:22 -08:00
ZappoMan
aed1b69ee0 make the avatar bounding box be avatar local and only change when it actually changes 2017-01-12 17:19:06 -08:00
Seth Alves
208c4686c4 merge from upstream 2017-01-12 15:44:27 -08:00
Andrew Meadows
b3e336de3d remove cruft: unused function arguments 2017-01-11 15:02:18 -08:00
Anthony J. Thibault
9db6806026 In desktop mode, tablet is in front of camera.
* added a new fauxJointIndex for the camera. CAMERA_MATRIX_INDEX = -7
  this can be used to attach objects to the camera.
* WebTablet.js has been changed to detect when entering and exiting HMD mode
  to move the tablet appropriately.

There's a known bug with the tablet entity position lagging the camera by one frame.
2017-01-10 11:31:45 -08:00
ZappoMan
13198fd949 add datarate 2017-01-09 13:57:59 -08:00
ZappoMan
636ade9eb7 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-09 11:29:54 -08:00
Chris Collins
30d5f70e11 Merge pull request #9278 from jherico/cpu_opt_scene
More low level optimizations
2017-01-09 10:10:40 -08:00
Brad Hefta-Gaub
ef7b9bfde0 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-09 10:07:05 -08:00
Zach Fox
dec41f67cc Fix bugs and generally fix behavior 2017-01-06 13:58:23 -08:00
Zach Fox
495925a017 This behavior was harder to change than expected... 2017-01-05 16:58:32 -08:00
Brad Hefta-Gaub
acca9dbe87 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo
Conflicts:
	libraries/networking/src/udt/PacketHeaders.cpp
	libraries/networking/src/udt/PacketHeaders.h
2017-01-04 18:07:22 -08:00
Zach Fox
14def61eb8 More CR comments; 1 bug remaining re: sig slot 2017-01-03 17:32:47 -08:00
Brad Hefta-Gaub
60d48bcd49 Merge branch 'master' of https://github.com/highfidelity/hifi into tuneAvatarInfo 2017-01-03 14:42:59 -08:00
Zach Fox
800389cf20 Remove HRS logging 2016-12-28 14:37:19 -08:00
Brad Davis
e5e9ab42ea Encapsulate AnimPose members for easier optimizations 2016-12-28 12:11:24 -08:00
Brad Hefta-Gaub
73bfc069da more work on only sending changes 2016-12-27 17:19:55 -08:00
howard-stearns
7faa689d1d avatar body goes away when ignored, and comes back when unignored 2016-12-27 10:17:39 -08:00
howard-stearns
768b747b3a Make avatar go away when ignored, even when pal is up. (But currently, it
comes back!)
2016-12-27 10:17:39 -08:00
Andrew Meadows
a5efc08473 use PROFILE_COUNTER not SAMPLE_PROFILE_COUNTER 2016-12-22 15:32:30 -08:00
Andrew Meadows
b3be7f0f3e restore expensive version of Avatar::updatePalms() 2016-12-22 10:42:05 -08:00
Andrew Meadows
3830649990 remove debugging and profiling 2016-12-21 10:55:59 -08:00
Andrew Meadows
8ab6974233 optimizations for processing avatar joint data 2016-12-21 10:55:59 -08:00
Brad Hefta-Gaub
08cfd8a40e Merge pull request #9208 from ZappoMan/addViewFrustumToAvatarMixer
Optimize avatar-mixer bandwidth for out of view avatars
2016-12-21 10:22:56 -08:00
Brad Hefta-Gaub
5e65e3991c CR feedback 2016-12-20 21:03:10 -08:00
Brad Hefta-Gaub
d09afa9454 Merge branch 'master' of https://github.com/highfidelity/hifi into addViewFrustumToAvatarMixer
Conflicts:
	assignment-client/src/avatars/AvatarMixer.h
	assignment-client/src/avatars/AvatarMixerClientData.h
	libraries/avatars/src/AvatarData.cpp
	libraries/networking/src/udt/PacketHeaders.h
2016-12-20 16:25:12 -08:00
Andrew Meadows
e43efa74de use sampled counter 2016-12-20 16:16:31 -08:00
Andrew Meadows
fa18d548f7 use proper category for NumAvatarsPerSec trace 2016-12-20 15:28:25 -08:00
Andrew Meadows
4d711d869c cleanup 2016-12-20 14:45:11 -08:00
Andrew Meadows
991a61b722 fix data collection for AvatarsPerSec 2016-12-20 14:01:03 -08:00
Andrew Meadows
1788d19260 remove some debug code 2016-12-20 14:00:25 -08:00
Andrew Meadows
03114fa610 add AvatarsPerSec trace stats 2016-12-20 11:45:21 -08:00
howard-stearns
3adc78fecc Merge branch 'master' of https://github.com/highfidelity/hifi into sessionDisplayNames 2016-12-16 14:16:06 -08:00
howard-stearns
49fd4216de sessionDisplayName set at server and passed to all clients (including
oneself)
2016-12-16 14:15:20 -08:00
Andrew Meadows
ee6a9f4506 adding profile stats relating to avatar CPU costs 2016-12-16 13:41:31 -08:00
Brad Hefta-Gaub
8497ad1e29 Merge branch 'master' of https://github.com/highfidelity/hifi into addViewFrustumToAvatarMixer 2016-12-15 16:42:41 -08:00
Brad Hefta-Gaub
ed19b4b592 remove compression at the per avatar data buffer for now, since it gave no benefit 2016-12-15 14:13:38 -08:00
Seth Alves
26639aac15 Merge pull request #8789 from Atlante45/fix/settings
Use JSON for application Settings
2016-12-15 07:00:46 -08:00
Brad Hefta-Gaub
2290179281 add compression and minimal data flags to AvatarData 2016-12-14 11:47:45 -08:00
Brad Hefta-Gaub
e3bc49c302 drop avatar data rate to 45hz 2016-12-13 16:51:59 -08:00
Zach Fox
7030c7b0a6 Space bubble improvements (#9142)
* The space bubble around a player's avatar is now visualized. When another avatar enters a player's bubble, The bubble visualization will appear, a soft tone will play, and the "Bubble" HUD button will flash.
* The space bubble radius setting has been removed. Space bubble size now scales based on avatar scale.
* Space bubble collision detection is now more accurate and reliable.
* CTRL + N toggles the bubble.
* The "Bubble" HUD button has been moved to the proper location.
2016-12-12 14:22:54 -08:00
Anthony J. Thibault
89ae3b3d6e Revert "Merge pull request #8691 from highfidelity/out-of-body-experience"
This reverts commit efe9571ab8, reversing
changes made to 333e9ec7f4.
2016-12-05 15:18:03 -08:00
Anthony J. Thibault
0c8105b551 Revert "Merge pull request #9141 from hyperlogic/feature/my-avatar-docs-part-1"
This reverts commit 934148fea5, reversing
changes made to d2b32c3084.
2016-12-05 15:17:53 -08:00
Anthony J. Thibault
49ce04e214 Revert "Merge pull request #9150 from hyperlogic/bug-fix/driving-while-flying-in-hmd"
This reverts commit a69d77ffbe, reversing
changes made to 996d3f5875.
2016-12-05 15:17:32 -08:00
Anthony J. Thibault
e8b5b56df7 Revert "Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode"
This reverts commit 119653bceb, reversing
changes made to a69d77ffbe.
2016-12-05 15:16:49 -08:00
Andrew Meadows
119653bceb Merge pull request #9151 from hyperlogic/bug-fix/reset-sensor-in-desktop-mode
Fix for reset sensors while in desktop mode.
2016-12-05 13:46:53 -08:00
Anthony J. Thibault
6d82410bc5 Fix for away.js teleporting user when in desktop mode
away.js calls MyAvatar.centerBody, however centerBody is only meaningful in HMD mode.
To guard against this, MyAvatar::centerBody is now a no-op if the application is not in HMD mode.
2016-12-05 10:53:20 -08:00
Anthony J. Thibault
349f0355ae Fix for reset sensors while in desktop mode.
Previously hitting ' a.k.a. reset sensors, would teleport you to the last
position you were in before you switched into desktop mode, or the spawn location.

This fixes that behavior but not re-centering the avatar while in desktop mode.
2016-12-05 10:42:20 -08:00
Anthony J. Thibault
a0f93dad2c Fix for driving/turning while flying in HMD mode
The internal MyAvatar:_sensorToWorldMatrix was being updated properly, however
the MyAvatar::_sensorToWorldMatrixCache was not. To fix this I've introduced
a new "mode" to updateSensorToWorldMatrix that does not change the sensorToWorldMatrix at all,
but properly copies the value to the cache and also updates hand controller poses etc.
2016-12-05 10:14:03 -08:00
Anthony J. Thibault
35eeaad590 Added jsdocs for MyAvatar
Not complete by any means, but it's a start.
2016-12-01 17:38:43 -08:00
Seth Alves
efe9571ab8 Merge pull request #8691 from highfidelity/out-of-body-experience
Room Scale HMD comfort features.
2016-12-01 11:09:39 -08:00
Andrew Meadows
445c730ca3 remove cruft, fix formatting and spelling 2016-12-01 10:38:13 -08:00
Atlante45
3035d43772 Merge branch 'master' of https://github.com/highfidelity/hifi into fix/settings 2016-11-21 13:05:08 -08:00
Anthony J. Thibault
38ac6fff03 Hand Controller rendering is camera relative
Basically, when using the third person camera in HMD mode.  If the controllers are shown.
They should be shown in front of the users camera, not in front of the users avatar.

To accomplish this, two new faux joint indices are introduced.
CAMERA_RELATIVE_CONTROLLER_RIGHTHAND_INDEX and CAMERA_RELATIVE_CONTROLLER_LEFTHAND_INDEX.

These joint indices can be used for Overlay parenting. (But not for entity parenting because they are not transmitted over the network).
They can also be queried for by using the MyAvatar.getAbsoluteJointRotationInObjectFrame() call.

These new indices are now used by the controllerDisplay.js for the hand controller rendering.
They are also used by system/libraries/controllers.js as the origin for hand controller grabbing and interaction lasers.
2016-11-17 11:33:12 -08:00
Andrew Meadows
d749697c46 scan bottom points during hover-HMD-drive 2016-11-15 12:05:44 -08:00
Andrew Meadows
a04b7ae297 fix hover-drive in HMD 2016-11-15 11:45:09 -08:00
Andrew Meadows
6bb3dd6830 Merge hifi/master into hifi/out-of-body-experience 2016-11-14 15:08:04 -08:00
Andrew Meadows
5f0761598e Merge pull request #8926 from AndrewMeadows/drive-hmd2
improved driving for HMD
2016-11-14 14:40:19 -08:00
Seth Alves
15c247fc5e quiet warnings 2016-11-11 06:37:22 -08:00
Stephen Birarda
020942c826 better handling for a flipped min/max scale 2016-11-10 16:50:36 -08:00
Stephen Birarda
88c63332de protect flipped min/max scale in avatar mixer settings 2016-11-10 16:21:48 -08:00
Stephen Birarda
272d0c845e add clarifying comments about target scale changes 2016-11-10 15:25:15 -08:00
Stephen Birarda
d5722c1654 fix clamping of scale and DRY it up 2016-11-10 15:03:13 -08:00
Stephen Birarda
53769f4edf change scale for avatar if domain limited scale changes 2016-11-10 14:58:04 -08:00
Stephen Birarda
9fdde49d14 clamp target scale changes on both ends 2016-11-10 14:54:42 -08:00
Stephen Birarda
6f442a74b1 request settings from agents and debug results 2016-11-10 14:43:15 -08:00
Stephen Birarda
77ede81fc9 limit MyAvatar scale to limits from domain settings 2016-11-10 13:27:13 -08:00
Brad Hefta-Gaub
770bf35d2b CR feedback 2016-11-09 14:31:18 -08:00
Brad Hefta-Gaub
cf3d1011f4 remove scripts from avatar attached entities for other avatars 2016-11-09 12:26:57 -08:00
Andrew Meadows
ccdf383151 Merge hifi/master into hifi/out-of-body-experience 2016-11-07 08:24:26 -08:00
Seth Alves
f47aeae2a7 stop passing bare pointers to EntityTreeRenderer all around 2016-10-27 10:10:22 -07:00
Andrew Meadows
5e273664db improved ray tests for HMD driving 2016-10-26 17:28:35 -07:00
Andrew Meadows
38e4ac0ae9 Merge master into out-of-body-experience 2016-10-26 16:59:31 -07:00
Anthony Thibault
23aa626755 Destroy render scene & engine before Application is destroyed
Many render items/payloads contain smart pointers back to the
objects that added them to the scene, including entity and avatar
objects. Currently, those render items are destroyed when the
scene is destroyed very late in the application life-cycle.

There are rare crashes that can occur when these render items are
destroyed. Possibly, due to them referencing objects that have
already been destroyed via raw pointers. In an effort to
eliminate these crashes, we now destroy the scene earlier, within
Application::aboutToQuit() which is connected to the
QCoreApplication::aboutToQuit signal.  Also, we guard against null
scene pointer dereferences.  Any location that accesses the scene
off the main thread, now checks the validity of the scene pointer.
2016-10-25 15:28:37 -07:00
Anthony J. Thibault
69bd4ccea2 Show hand controllers when out-of-body for more then 3/4 of a second
Without the timer, the hands can flicker in and out of visibility when lightly brushing against collision.
2016-10-24 18:16:05 -07:00
Andrew Meadows
42c6996aee fix warning about unused variable 2016-10-24 14:05:28 -07:00
Andrew Meadows
8ecc23f62b HMD drive stops against simple walls 2016-10-24 08:26:44 -07:00
Andrew Meadows
06866957d0 first pass (theoretical) HMD ray-traced step logic 2016-10-24 08:26:44 -07:00
Andrew Meadows
66479808ba cleanup velocity calculation in HMD mode 2016-10-24 08:26:44 -07:00
Andrew Meadows
51a9a99381 Merge hifi/master into hifi/out-of-body-experience 2016-10-24 08:13:42 -07:00
Brad Hefta-Gaub
bf732127ca Merge pull request #8856 from jherico/geometry_ids
Remove the use of implicit ids in geometry cache
2016-10-20 08:14:49 -07:00
Brad Davis
2705ee7030 Remove the use of implicit ids in geometry cache 2016-10-19 11:18:25 -07:00
Andrew Meadows
f414ffaf98 fix crash in MyCharacterController on shutdown 2016-10-18 21:03:02 -07:00
Zach Pomerantz
a9bad592f9 ensure model attachment lifetimes 2016-10-18 18:01:18 -07:00
Andrew Meadows
a4308f08a4 remove debug cruft 2016-10-18 16:50:19 -07:00
Andrew Meadows
6a445a0a98 more correct steepest walkable slope detection 2016-10-18 16:48:33 -07:00
Andrew Meadows
5a04c7ceee remove tabs in formatting 2016-10-18 13:09:42 -07:00
Andrew Meadows
ecc6cb49ae more correct hitFraction adjustments 2016-10-18 11:42:31 -07:00
Andrew Meadows
6f5f6d2493 adding ray shotgun scan for avatar motion
using the shotgun scan results to deterimine if slope is walkable
2016-10-17 17:58:52 -07:00
Andrew Meadows
72ad974b3e improved shape prevents avatar walking up walls 2016-10-15 16:00:02 -07:00
Anthony J. Thibault
81db8f7e08 Merge branch 'master' into out-of-body-experience 2016-10-13 17:27:15 -07:00
Brad Hefta-Gaub
37e58d123e Merge pull request #8793 from AndrewMeadows/recenter-above-ground2
prevent avatar from recentering below ground
2016-10-13 13:50:06 -07:00
Chris Collins
7ec1e05165 Merge pull request #8791 from hyperlogic/bug-fix/avatar-hold-action-deadlock-fix
Deadlock fix in avatar grab action.
2016-10-13 13:48:28 -07:00
Anthony J. Thibault
f0dba9e766 Prevent crash on exit.
If you or another user begins to near-grab an object while you exit the application, you might run into this crash.
The PhysicalEntitySimulation has a list of AvatarHoldActions shared_ptr's.
When it is destroyed, via the Application destructor, it will release these pointers.
This in turn will invoke a AvatarHoldAction destructor, which attempts to reference the AvatarManager via the DependencyManager.
However at this point the AvatarManager has already been destroyed, leading to a null dereference.

The fix is to check the AvatarManager pointer first.
2016-10-12 16:29:05 -07:00
Andrew Meadows
867fc3ccbf prevent avatar from recentering below ground 2016-10-12 13:23:44 -07:00
Anthony J. Thibault
ba4c356d7f Deadlock fix in avatar grab action.
Reverse the order we acquire the entityTree & holdActions locks, to avoid deadlocks when the network thread also acquires them.
The network thread does this when hold actions from other avatars are received.
2016-10-12 11:05:19 -07:00
Atlante45
d5429e76da Warnings fixes and cleanup 2016-10-12 10:20:19 -07:00
Andrew Meadows
ef465d4443 prevent avatar from recentering below ground 2016-10-11 16:37:29 -07:00
Anthony J. Thibault
b0c7564b60 Fix for debug assert in glm::lerp() 2016-10-05 18:06:49 -07:00
Anthony J. Thibault
cc7a6ada38 Merge branch 'master' into out-of-body-experience 2016-10-05 17:16:39 -07:00
Clément Brisset
d18394f249 Merge pull request #8596 from huffman/feat/my-avatar-self-id
Add ability to parent overlays to MyAvatar for use across servers
2016-10-05 12:03:01 -07:00
Anthony J. Thibault
aab974e6ae Merge branch 'master' into out-of-body-experience 2016-10-04 11:17:52 -07:00
Anthony J. Thibault
dcd425a165 Add an entityTree lock around the AvatarHoldAction::lateAvatarUpdate calls 2016-10-04 10:56:44 -07:00
Anthony J. Thibault
327fcc970b Remove frame lag from near grabbed physical objects.
In the game loop, physics occurs before avatar update.
Before this PR, when the avatar is moved during avatar update, near grabbed objects will not pick up this move until one frame later, when
the physics is run on the next update.

After this PR, near grabbed objects are adjusted to reflect any position or rotation change that occurred during the avatar update.
2016-10-03 16:01:54 -07:00
Andrew Meadows
d29386c43f better tracking of avatar gravity setting 2016-09-29 11:14:19 -07:00
Anthony J. Thibault
62dc250237 removed DebugDraw calls 2016-09-27 16:48:15 -07:00
Anthony J. Thibault
961d262df1 Improved body follow behavior
* follow helper lean re-centering / reconciliation now modifies bodySensorMatrix, NOT the character controller.
* The character controller now always follows the bodySensorMatrix (in world space).

This decouples the lean re-centering velocity from the velocity used to move the character controller.
We can now independently tune these things separately.
2016-09-27 16:38:48 -07:00
Anthony J. Thibault
0a72805874 Tuned transition from idle to back to reduce foot sliding 2016-09-26 10:41:16 -07:00
Anthony J. Thibault
203ff95849 Animation tuning to reduce foot sliding.
* Navigation walk speed has been reduced
* Tuned IdleToWalk timescale and interp time to reduce foot sliding
* Tuned fwd, back and lateral characteristicSpeeds to better match the
  animations.  This reduces foot sliding when moving forward and backward.
* Reduced rig state machine hysteresis to 1/60th of a second.
2016-09-26 09:59:50 -07:00
Anthony Thibault
10c5da5728 Smooth transition of hands from in-body to out-of-body modes. 2016-09-24 14:28:56 -07:00
Anthony Thibault
27e6c0f872 Added debug draw path trace for left and right feet 2016-09-24 13:01:16 -07:00
Anthony J. Thibault
f4c4b3474b capsule projection and distance tests now work for non-vertical capsules 2016-09-23 16:55:38 -07:00
Anthony J. Thibault
9567ec11af Prevent character from walking when pinned against collision.
This is fixed by using the pre-action velocity from CharacterController, which does not include any motors or follow velocity.
This pre-action velocity reflects the actual rigid body velocity after collision constraints are resolved.

This should prevent the character f
2016-09-23 15:22:52 -07:00
Anthony J. Thibault
b68dbab994 Fix for incorrect hand offset when backing into collision.
We know properly account for the offset of the head due to clamping from a small maxHipsOffset.
This means the hands should look more natural when you are out-of-body and are moving your hand controllers.
2016-09-23 11:47:44 -07:00
Anthony J. Thibault
98ffea2fb9 Merge branch 'master' into out-of-body-experience 2016-09-22 18:08:23 -07:00
Andrew Meadows
06ff984f90 sky-hook for walking up steps 2016-09-22 09:48:59 -07:00
Anthony J. Thibault
1f7dc25f12 MyAvatar.addThrust() works again. 2016-09-21 11:48:54 -07:00
Anthony J. Thibault
4c99848f29 disable vertical re-centering behavior 2016-09-20 17:05:01 -07:00
Anthony J. Thibault
4afd60f22a Flying behavior now works again 2016-09-20 16:01:39 -07:00
Andrew Meadows
7258835f3f restore orientation from physics to Avatar 2016-09-20 09:14:11 -07:00
Andrew Meadows
59e6ca8f8d avatar follows HMD using velocity motor 2016-09-20 08:29:55 -07:00
Andrew Meadows
8dd5c9b92b fix kinematic motion for ground and hover 2016-09-20 08:29:55 -07:00
Andrew Meadows
80b970f2d9 adding MyAvatar::_canonicalScale, but not used yet 2016-09-20 08:29:55 -07:00
Andrew Meadows
e6d40e6e4d Merge pull request #8625 from hyperlogic/bug-fix/oobe-desktop-motor-fix
Fixed motor velocity
2016-09-19 17:04:54 -07:00
Anthony J. Thibault
6f0acb3826 Fixed motor velocity in HMD mode 2016-09-19 16:56:36 -07:00
Anthony J. Thibault
a028d3ba58 Remove hacks for debug rendering of IK targets
A AnimContext class was introduced.  This context is passed into every node during evaluation/overlay.
It holds non-animVar "global" data passed from the application.
2016-09-19 15:03:46 -07:00
Andrew Meadows
c77f6a7c16 Merge pull request #8614 from hyperlogic/out-of-body-experience
Turn and drive the HMD with linear velocity
2016-09-16 15:43:29 -07:00
Andrew Meadows
20418d5f58 fix hips sweep test 2016-09-15 18:39:57 -07:00
Anthony J. Thibault
c7caf9fe06 Turn and drive the HMD with linear velocity 2016-09-15 17:08:36 -07:00
Andrew Meadows
83157b573a measure max hips offset and clamp it in IK 2016-09-15 14:55:04 -07:00
Anthony J. Thibault
d51898f60d Merge branch 'out-of-body-experience' of github.com:highfidelity/hifi into out-of-body-experience 2016-09-15 14:23:38 -07:00
Andrew Meadows
821570fa76 fix Windows build and minor format/namechange 2016-09-15 09:32:03 -07:00
Andrew Meadows
f5c5c68937 adding kinematic character controller demo 2016-09-14 11:43:52 -07:00
Seth Alves
59db640cb5 add explaining comment 2016-09-14 11:33:03 -07:00
Seth Alves
8734661a0e add explaining comment 2016-09-14 11:28:22 -07:00
Seth Alves
e5e9bb0052 Merge branch 'master' of github.com:highfidelity/hifi into grab-point-adjustments 2016-09-14 11:28:10 -07:00
Ryan Huffman
23450e929b Add special avatar id for attaching overlays 2016-09-13 16:33:58 -07:00
Anthony J. Thibault
bc130eaf26 ramp support with comfort mode option 2016-09-13 16:26:10 -07:00
Anthony J. Thibault
0fde3a2d76 Fix for TRUNCATE_IK_CAPSULE globals 2016-09-13 10:26:38 -07:00
Anthony J. Thibault
362e185098 Revert "When out-of-body have your avatar face toward your HMD."
This reverts commit ffb1bae1f0.
2016-09-13 09:54:19 -07:00
Andrew Meadows
954d690b8a expose setting avatar collisionless 2016-09-12 16:24:08 -07:00
Anthony J. Thibault
ffb1bae1f0 When out-of-body have your avatar face toward your HMD. 2016-09-12 16:20:13 -07:00
Anthony J. Thibault
baee5180c1 Moved outOfBody detection into MyAvatar::FollowHelper
in preparation for different follow behavior for in-body and out-of-body.
2016-09-12 11:52:27 -07:00
Anthony J. Thibault
5e0c2286ec Use OUTOFBODY_HACK as searchable token 2016-09-12 10:58:06 -07:00
Andrew Meadows
0f248c4540 expose MyAvatar::setSensorToWorldMatrix() 2016-09-09 16:31:36 -07:00
Anthony J. Thibault
7e7803c648 Added developer option to draw IK targets in world. 2016-09-09 12:50:34 -07:00
Brad Davis
ecfe56085d GLM update and GLI integration 2016-09-09 10:18:15 -07:00
Andrew Meadows
bc56df0be1 out-of-body with reduced recovery speeds 2016-09-08 14:31:31 -07:00
Seth Alves
624cc655dd disable code that backs-up in time to pick release velocity 2016-09-07 13:24:53 -07:00
Seth Alves
1a9f43cb67 fix AvatarActionHold's idea of where the controllers are when the avatar has been scaled 2016-09-01 12:17:34 -07:00
Seth Alves
dc31525794 remove some left-over code 2016-08-31 16:39:57 -07:00
Seth Alves
280b603747 remove some leftover code 2016-08-31 16:30:51 -07:00
Seth Alves
cdd08bd38e more anti-jitter changes 2016-08-30 14:59:30 -07:00
Seth Alves
78f54a7f33 get rid of some jitter in equipped items. do a better job of deciding when something equipped has been torn-away 2016-08-30 14:39:11 -07:00
Seth Alves
5bda94b2ba use same data as used for drawing show-hand-targets for controller joints in MyAvatar 2016-08-30 12:39:30 -07:00
Seth Alves
9394a25a1c remove some anti-jitter code that was doing more harm than good 2016-08-26 12:47:19 -07:00
Seth Alves
9884426ad8 replace debugging aborts with asserts 2016-08-26 06:13:33 -07:00
Seth Alves
174a95a005 do some hokey pokey to avoid jitter of held entities while walking 2016-08-25 18:49:47 -07:00
Seth Alves
3b278adba3 Merge branch 'master' of github.com:highfidelity/hifi into joints-for-controllers 2016-08-25 17:28:18 -07:00
Seth Alves
dfae5b64bd attempt to avoid jitter of held entity while walking 2016-08-25 16:42:40 -07:00
Seth Alves
232917fcf8 when processing AvatarActionHold for another's avatar, use their hand-controller joint information 2016-08-25 16:02:58 -07:00
Seth Alves
7c5b8cb75d send faux joints to the avatar-mixer 2016-08-25 15:21:29 -07:00
Seth Alves
39f52b3682 start on faux avatar joint that represent hand controllers 2016-08-25 10:58:23 -07:00
Andrew Meadows
25fb7aacad ShapeManager hands out const shape pointers 2016-08-24 22:26:56 -07:00
Anthony J. Thibault
c6ea64926c Sensor space entity support
You can do this by parenting an entity to an avatar's -2 joint index.
This will mean that the entity will follow the avatar as it moves in the world, but
will not follow the avatar's position as it moves in sensor space.  Essentially, this
gives you the ability to place objects in the user's physical room.

WebTablets now are located in this feature and no longer jitter.
2016-08-23 10:13:06 -07:00
Seth Alves
9bcda1bb45 merge from upstream 2016-08-20 15:25:04 -07:00
Seth Alves
87dbfa7e47 add -Wsuggest-override to compile flags and deal with fallout 2016-08-18 09:51:41 -07:00
Brad Davis
a32ab77b7d Address issues with random camera locations caused by bad HMD sensor poses 2016-08-17 15:22:30 -07:00
Atlante45
e4dd4c1a41 Merge branch 'master' of https://github.com/highfidelity/hifi into steam 2016-08-12 10:38:05 -07:00
Atlante45
51b45f8f73 Steam invite are facing the current position 2016-08-08 15:39:25 -07:00
SamGondelman
771e105fa2 Merge remote-tracking branch 'upstream/master' into loadingFade 2016-08-05 16:52:01 -07:00
SamGondelman
2eb0c7735f working on fading shape entities 2016-08-03 13:30:05 -07:00
Seth Alves
79121133df remove unneeded change 2016-08-02 12:00:45 -07:00
Seth Alves
f91df4997d re-enable falling-back to default avatar if an avatar's url is bad 2016-08-02 11:55:11 -07:00
Seth Alves
75f9626c2d if MyAvatar simulation is cut short (due to no skeleton), still update the head position 2016-08-02 11:50:53 -07:00
Seth Alves
56af36ae64 set head position of other avatars even if they can't be drawn 2016-08-02 11:29:43 -07:00
Seth Alves
229b8d3b5e testing a more explicit fix of the audio failure 2016-08-02 10:46:11 -07:00
Seth Alves
ed4b0b3589 call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that we don't redo this every time we receive an identity packet from the avatar with the bad url. 2016-08-02 09:57:17 -07:00
Seth Alves
b953e6f0ff when an avatar URL fails, switch to the default 2016-08-01 18:12:30 -07:00
Brad Hefta-Gaub
41e02276e5 Merge pull request #8297 from hyperlogic/feature/fst-anim-graph-override
Support for animGraphUrl override in FST file.
2016-07-23 13:42:46 -07:00
Anthony Thibault
2429b82b5e Support for animGraphUrl override in FST file. 2016-07-21 17:17:08 -07:00
Anthony J. Thibault
837b19ed1b fix for pushing avatar into floor when exiting away mode.
* Removed MyAvatar.reset() access from JavaScript
* Added HMD.centerUI() to JavaScript, which can be used to reset the 3D UI sphere around the current HMD orientation.
* Added MyAvatar.clearIKJOintLimitHistory() which can be used to reset any remembered IK joint limit history.
* Added MyAvatar.centerBody() which can be used to instantly re-orient the avatar's so that the hips and toes
  are facing the same direction as the current HMD orientation.

away.js now uses the above new API's instead of MyAvatar.reset()
2016-07-19 14:42:24 -07:00
Seth Alves
2d73b23c56 when deciding on the release velocity of something thrown, don't include a zero velocity caused by seeing the same controller data as last frame 2016-07-18 14:44:41 -07:00
Brad Hefta-Gaub
45aa78702c Merge pull request #8217 from sethalves/fix-throwing
fix throwing
2016-07-14 15:52:41 -07:00
Stephen Birarda
609900f246 move ignore set handling to NodeList 2016-07-13 15:06:31 -07:00
Stephen Birarda
6b6513d5f9 immediately fade out ignored avatars 2016-07-13 15:06:31 -07:00
Brad Hefta-Gaub
9fcecb6277 Merge pull request #8204 from hyperlogic/bug-fix/avatar-url-and-model-name-access-from-js
Fix MyAvatar name and url accessors.
2016-07-12 15:30:06 -07:00
Seth Alves
0dd2171b75 remove commented-out code 2016-07-12 11:57:57 -07:00
Seth Alves
6c14ef3392 added a comment 2016-07-12 11:56:57 -07:00
Seth Alves
84c5bef487 back to ignore more recent 3 frames. don't have released entities collide with myAvatar until 0.25 seconds after release 2016-07-11 17:02:11 -07:00
Seth Alves
0d0e0925e5 try skipping 2 rather than 3 2016-07-11 16:00:55 -07:00
Seth Alves
1ef26d39eb blah 2016-07-11 15:31:15 -07:00
Seth Alves
b0f1492ac7 ignore 3 frames for current velocity rather than just 1 2016-07-11 15:08:00 -07:00
Seth Alves
9c17890035 try not including the most recent sample in the smoothed velocity 2016-07-11 14:18:28 -07:00
Seth Alves
53a366d4e8 measure velocity over 6 frames 2016-07-11 13:25:00 -07:00
Seth Alves
7295e5c101 experimenting 2016-07-11 10:22:44 -07:00
Seth Alves
eac144f354 experimenting 2016-07-11 09:52:24 -07:00
Seth Alves
051616d7c3 experimenting 2016-07-08 16:16:06 -07:00
Seth Alves
11542aeca2 pick against avatar's capsule and then against the T-pose mesh 2016-07-07 16:36:25 -07:00
Anthony J. Thibault
aba6924dc7 Fix MyAvatar name and url accessors to JS.
Q_INVOKABLE does not support returning references.
MyAvatar.getFullAvatarURLFromPreferences() now returns a QUrl instead of a reference.
MyAvatar.getFullAvatarModelName() now returns a QString instead of reference.

This should fix the JS API for these methods, they will now receive a JS string instead of undefined.
2016-07-07 13:33:36 -07:00
Seth Alves
5f9c7b6ea5 trying to take joint information into account when raypicking against models 2016-06-29 17:02:49 -07:00
Seth Alves
9114ebb548 remove unused code 2016-06-29 09:53:26 -07:00
Seth Alves
c3dbe5d9c4 ray pick against avatar meshes rather than capsules 2016-06-29 09:45:09 -07:00
Seth Alves
03ed36cf33 take shape offset into account when getting avatar's capsule 2016-06-29 09:13:52 -07:00
Seth Alves
0f9f4749e7 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:18:46 -07:00
Seth Alves
8a0d58a0c2 fix invokeMethod in AvatarManager::findRayIntersection 2016-06-28 11:15:01 -07:00
Seth Alves
4e70e8ed42 js call to ray-pick against avatars 2016-06-28 09:55:49 -07:00
Howard Stearns
81300ec127 turn hud reset behavior on by default 2016-06-18 14:35:37 -07:00
Bradley Austin Davis
175dbb8924 Merge remote-tracking branch 'upstream/master' into vive-ui 2016-06-14 09:48:56 -07:00
Chris Collins
b14f9cd312 Merge pull request #8041 from sethalves/fix-avatar-entity-locking
Fix avatar entity locking
2016-06-13 13:10:32 -07:00
Anthony J. Thibault
ccf85c1f7c Merge branch 'vive-ui' into bug-fix/hmd-ui-center-improvements 2016-06-13 09:48:58 -07:00
Anthony J. Thibault
f6ed5a1dae Bugfixes based on feedback
* When the overlay is hidden because your head is too close to the sphere,
  instead of coming back immediately, it waits until the avatar's velocity is near zero
  for a period of time.
* Hooked up jump and fly to MyAvatar::hasDriveInput()
* Added an internal state machine to OverlayConductor to manage hiding/showing transitions.
* The overlay menu state is now tied directly to the overlay, so it will change state as the
  overlay is dynamically hidden/shown from code.
* Removed slot going directly from MenuOption::Overlays directly to OverlayConductor::setEnable().
2016-06-10 18:33:40 -07:00
Brad Hefta-Gaub
3c5af56421 Merge pull request #8010 from hyperlogic/feature/hmd-lean-recenter-property
Added MyAvatar.hmdLeanRecenterEnabled property
2016-06-09 12:17:51 -07:00
Anthony J. Thibault
1aae22f5a5 Optimized MyAvatar.getCharacterControllerEnabled()
Instead of doing a blocking queued invokeMethod, it just calls into CharacterController.isEnabled() which is now thread-safe.
2016-06-09 09:35:19 -07:00
Anthony J. Thibault
5ef6847dc3 HMD re-centering while driving improvements.
Previously the HUD fading in/out would also recenter the hmd sensor and the avatar, which caused many problems including:
  * The user's view could shift vertically.
  * Your avatar would briefly go into t-pose
  * other users would see your avatar go into t-pose.

Now we now move the UI sphere instead, which results in a much smoother experience.

MyAvatar: added hasDriveInput method.

OverlayConductor:
* removed avatar and sensor reset, instead the overlay's modelTransform is changed.
* revived STANDING mode, which is active if myAvatar->getClearOverlayWhenDriving() is true and you are wearing an HMD.
* SITTING & FLAT mode should be unchanged.
* Instead of using avatar velocity to fade out/fade in the hud, We use the presense or absanse of avatar drive input.
* Additionally, we check distance to the UI sphere, and quickly recenter the hud if the users head is too close to the actual hud sphere.

CompositorHelper:
* Bug fixes for ray picks not using the modelTransform.

HmdDisplayPlugin:
* Bug fixes for rendering not using the modelTransform.
2016-06-08 18:36:36 -07:00
Seth Alves
f070708b4a _avatarEntityData is accessed by more than one thread. 2016-06-08 15:53:54 -07:00
Anthony J. Thibault
30d8ae36e8 Added MyAvatar.characterControllerEnabled property 2016-06-07 16:55:32 -07:00
Howard Stearns
38d0d28603 Merge pull request #8021 from AndrewMeadows/walk-follows-camera
camera steers avatar when walking
2016-06-07 10:43:01 -07:00
Andrew Meadows
e6844e2468 use world-UP rather than head-UP 2016-06-04 21:11:31 -07:00
Andrew Meadows
49c835b6fc use camera twist for walk steering 2016-06-04 20:53:30 -07:00
Brad Davis
39dcd1f9bd Eliminate file IO contentions for the settings 2016-06-04 17:55:30 -07:00
Anthony J. Thibault
9292a9ce0b Added MyAvatar.hmdLeanRecenterEnabled property
Used to disable the 'room-scale' avatar re-centering code.
Disabling this can prevent sliding when the avatar is supposed to be sitting or mounted on a stationary object.

Also, removed a bunch of old, unused leaning and torso twisting code.
2016-06-03 13:56:32 -07:00
Atlante45
e2fa734024 Set collision threashold to walking speed 2016-06-02 19:15:55 -07:00
Atlante45
4e8b61dea0 Limit collision injectors count to 3 2016-06-02 19:12:37 -07:00
Atlante45
854bf82631 Raise and stretch collision sounds threshold 2016-06-02 17:37:36 -07:00
Howard Stearns
5b6660e7ea Default preference to false. 2016-05-27 10:35:46 -07:00
Howard Stearns
e4d36cc2c2 Merge branch 'master' of https://github.com/highfidelity/hifi into reset-hud-on-driving 2016-05-27 10:32:01 -07:00
Anthony J. Thibault
b4d14f06d8 Bugfix for avatar LOD
If an avatar was LOD'ed out, it would never become visible again, because the bounds of the skeleton model were never again.
This ensures that the model bound is updated, even when the avatar is LOD'ed away.
2016-05-26 14:35:17 -07:00