Just use the smooth time constant instead of a variable.

This commit is contained in:
trent 2017-05-09 12:51:25 -04:00
parent d7ed727faf
commit 7faed38bb5

View file

@ -632,7 +632,6 @@ private:
const float SMOOTH_TIME_ORIENTATION = 0.5f;
// Smoothing data for blending from one position/orientation to another on remote agents.
float _smoothOrientationTime;
float _smoothOrientationTimer;
glm::quat _smoothOrientationInitial;
glm::quat _smoothOrientationTarget;