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added get and set functions for the activate recenter variables
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9f3b82a417
commit
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2 changed files with 39 additions and 41 deletions
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@ -2761,24 +2761,15 @@ bool MyAvatar::isDriveKeyDisabled(DriveKeys key) const {
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}
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void MyAvatar::triggerVerticalRecenter() {
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//do something here
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_follow._forceActivateVertical = true;
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_follow.setForceActivateVertical(true);
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}
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void MyAvatar::triggerHorizontalRecenter() {
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//do something here
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_follow._forceActivateHorizontal = true;
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_follow.setForceActivateHorizontal(true);
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}
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void MyAvatar::triggerRotationRecenter() {
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//do something here
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_follow._forceActivateRotation = true;
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_follow.setForceActivateRotation(true);
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}
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// old school meat hook style
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@ -3028,22 +3019,19 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
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if (!isActive(Vertical) && (shouldActivateVertical(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
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activate(Vertical);
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}
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}
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else {
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if (!isActive(Rotation) && _forceActivateRotation) {
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} else {
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//qCDebug(interfaceapp) << "turned off the recenter" << endl;
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if (!isActive(Rotation) && getForceActivateRotation()) {
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activate(Rotation);
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_forceActivateRotation = false;
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qCDebug(interfaceapp) << "the rotation property is activated+++++++++++++++++++++++" << endl;
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setForceActivateRotation(false);
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}
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if (!isActive(Horizontal) && _forceActivateHorizontal) {
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if (!isActive(Horizontal) && getForceActivateHorizontal()) {
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activate(Horizontal);
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_forceActivateHorizontal = false;
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qCDebug(interfaceapp) << "the horizontal property is activated+++++++++++++++++++++++" << endl;
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setForceActivateHorizontal(false);
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}
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if (!isActive(Vertical) && _forceActivateVertical) {
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if (!isActive(Vertical) && getForceActivateVertical()) {
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activate(Vertical);
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_forceActivateVertical = false;
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qCDebug(interfaceapp) << "the vertical property is activated+++++++++++++++++++++++" << endl;
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setForceActivateVertical(false);
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}
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}
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@ -3094,6 +3082,30 @@ glm::mat4 MyAvatar::FollowHelper::postPhysicsUpdate(const MyAvatar& myAvatar, co
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}
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}
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bool MyAvatar::FollowHelper::getForceActivateRotation() {
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return _forceActivateRotation;
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}
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void MyAvatar::FollowHelper::setForceActivateRotation(bool val) {
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_forceActivateRotation = val;
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}
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bool MyAvatar::FollowHelper::getForceActivateVertical() {
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return _forceActivateVertical;
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}
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void MyAvatar::FollowHelper::setForceActivateVertical(bool val) {
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_forceActivateVertical = val;
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}
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bool MyAvatar::FollowHelper::getForceActivateHorizontal() {
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return _forceActivateHorizontal;
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}
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void MyAvatar::FollowHelper::setForceActivateHorizontal(bool val) {
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_forceActivateHorizontal = val;
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}
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float MyAvatar::getAccelerationEnergy() {
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glm::vec3 velocity = getWorldVelocity();
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int changeInVelocity = abs(velocity.length() - priorVelocity.length());
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@ -104,9 +104,6 @@ class MyAvatar : public Avatar {
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* @property rightHandTipPose {Pose} READ-ONLY. Returns a pose offset 30 cm from MyAvatar.rightHandPose
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* @property hmdLeanRecenterEnabled {bool} This can be used disable the hmd lean recenter behavior. This behavior is what causes your avatar
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* to follow your HMD as you walk around the room, in room scale VR. Disabling this is useful if you desire to pin the avatar to a fixed location.
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* @property hmdVerticalRecenterEnabled {bool} This can be used to turn vertical recenter off and on.
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* @property hmdHorizontalRecenterEnabled {bool} This can be used to turn horizontal recenter off and on.
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* @property hmdRotationRecenterEnabled {bool} This can be used to turn rotational recenter off and on.
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* @property collisionsEnabled {bool} This can be used to disable collisions between the avatar and the world.
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* @property useAdvancedMovementControls {bool} Stores the user preference only, does not change user mappings, this is done in the defaultScript
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* "scripts/system/controllers/toggleAdvancedMovementForHandControllers.js".
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@ -152,9 +149,6 @@ class MyAvatar : public Avatar {
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Q_PROPERTY(bool isAway READ getIsAway WRITE setAway)
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Q_PROPERTY(bool hmdLeanRecenterEnabled READ getHMDLeanRecenterEnabled WRITE setHMDLeanRecenterEnabled)
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Q_PROPERTY(bool hmdVerticalRecenterEnabled READ getHMDVerticalRecenterEnabled WRITE setHMDVerticalRecenterEnabled)
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Q_PROPERTY(bool hmdHorizontalRecenterEnabled READ getHMDHorizontalRecenterEnabled WRITE setHMDHorizontalRecenterEnabled)
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Q_PROPERTY(bool hmdRotationRecenterEnabled READ getHMDRotationRecenterEnabled WRITE setHMDRotationRecenterEnabled)
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Q_PROPERTY(bool collisionsEnabled READ getCollisionsEnabled WRITE setCollisionsEnabled)
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Q_PROPERTY(bool characterControllerEnabled READ getCharacterControllerEnabled WRITE setCharacterControllerEnabled)
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Q_PROPERTY(bool useAdvancedMovementControls READ useAdvancedMovementControls WRITE setUseAdvancedMovementControls)
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@ -380,15 +374,6 @@ public:
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Q_INVOKABLE void setHMDLeanRecenterEnabled(bool value) { _hmdLeanRecenterEnabled = value; }
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Q_INVOKABLE bool getHMDLeanRecenterEnabled() const { return _hmdLeanRecenterEnabled; }
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Q_INVOKABLE void setHMDVerticalRecenterEnabled(bool value) { _hmdVerticalRecenterEnabled = value; }
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Q_INVOKABLE bool getHMDVerticalRecenterEnabled() const { return _hmdVerticalRecenterEnabled; }
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Q_INVOKABLE void setHMDHorizontalRecenterEnabled(bool value) { _hmdHorizontalRecenterEnabled = value; }
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Q_INVOKABLE bool getHMDHorizontalRecenterEnabled() const { return _hmdHorizontalRecenterEnabled; }
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Q_INVOKABLE void setHMDRotationRecenterEnabled(bool value) { _hmdRotationRecenterEnabled = value; }
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Q_INVOKABLE bool getHMDRotationRecenterEnabled() const { return _hmdRotationRecenterEnabled; }
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bool useAdvancedMovementControls() const { return _useAdvancedMovementControls.get(); }
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void setUseAdvancedMovementControls(bool useAdvancedMovementControls)
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{ _useAdvancedMovementControls.set(useAdvancedMovementControls); }
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@ -822,8 +807,11 @@ private:
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void prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat4& bodySensorMatrix, const glm::mat4& currentBodyMatrix, bool hasDriveInput);
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glm::mat4 postPhysicsUpdate(const MyAvatar& myAvatar, const glm::mat4& currentBodyMatrix);
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bool getForceActivateRotation();
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void setForceActivateRotation(bool val);
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bool getForceActivateVertical();
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void setForceActivateVertical(bool val);
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bool getForceActivateHorizontal();
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void setForceActivateHorizontal(bool val);
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bool _forceActivateRotation{ false };
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bool _forceActivateVertical{ false };
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bool _forceActivateHorizontal{ false };
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@ -862,9 +850,7 @@ private:
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mutable std::mutex _controllerPoseMapMutex;
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bool _hmdLeanRecenterEnabled = true;
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bool _hmdVerticalRecenterEnabled = true;
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bool _hmdHorizontalRecenterEnabled = true;
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bool _hmdRotationRecenterEnabled = true;
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AnimPose _prePhysicsRoomPose;
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std::mutex _holdActionsMutex;
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std::vector<AvatarActionHold*> _holdActions;
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