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fix AvatarManger::findRayIntersection from script thread
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1 changed files with 3 additions and 3 deletions
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@ -73,9 +73,9 @@ public:
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Q_INVOKABLE RayToAvatarIntersectionResult findRayIntersection(const PickRay& ray,
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const QScriptValue& avatarIdsToInclude = QScriptValue(),
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const QScriptValue& avatarIdsToDiscard = QScriptValue());
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RayToAvatarIntersectionResult findRayIntersectionVector(const PickRay& ray,
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const QVector<EntityItemID>& avatarsToInclude,
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const QVector<EntityItemID>& avatarsToDiscard);
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Q_INVOKABLE RayToAvatarIntersectionResult findRayIntersectionVector(const PickRay& ray,
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const QVector<EntityItemID>& avatarsToInclude,
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const QVector<EntityItemID>& avatarsToDiscard);
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// TODO: remove this HACK once we settle on optimal default sort coefficients
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Q_INVOKABLE float getAvatarSortCoefficient(const QString& name);
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