Merge branch 'master' into 21396

This commit is contained in:
David Rowe 2017-06-22 23:54:15 +12:00
commit 6ff8aed5e3
348 changed files with 7633 additions and 6954 deletions

View file

@ -23,6 +23,7 @@
#include <AvatarHashMap.h>
#include <AudioInjectorManager.h>
#include <AssetClient.h>
#include <LocationScriptingInterface.h>
#include <MessagesClient.h>
#include <NetworkAccessManager.h>
#include <NodeList.h>
@ -453,6 +454,9 @@ void Agent::executeScript() {
_scriptEngine->registerGlobalObject("EntityViewer", &_entityViewer);
_scriptEngine->registerGetterSetter("location", LocationScriptingInterface::locationGetter,
LocationScriptingInterface::locationSetter);
auto recordingInterface = DependencyManager::get<RecordingScriptingInterface>();
_scriptEngine->registerGlobalObject("Recording", recordingInterface.data());

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@ -23,7 +23,6 @@
#include <EntityEditPacketSender.h>
#include <EntityTree.h>
#include <EntityTreeHeadlessViewer.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
@ -31,6 +30,7 @@
#include "AudioGate.h"
#include "MixedAudioStream.h"
#include "entities/EntityTreeHeadlessViewer.h"
#include "avatars/ScriptableAvatar.h"
class Agent : public ThreadedAssignment {

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@ -186,6 +186,10 @@ AssignmentClientApp::AssignmentClientApp(int argc, char* argv[]) :
listenPort = argumentVariantMap.value(ASSIGNMENT_CLIENT_LISTEN_PORT_OPTION).toUInt();
}
if (parser.isSet(portOption)) {
listenPort = parser.value(portOption).toUInt();
}
if (parser.isSet(numChildsOption)) {
if (minForks && minForks > numForks) {
qCritical() << "--min can't be more than -n";

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@ -55,7 +55,8 @@ QVector<AudioMixer::ZoneSettings> AudioMixer::_zoneSettings;
QVector<AudioMixer::ReverbSettings> AudioMixer::_zoneReverbSettings;
AudioMixer::AudioMixer(ReceivedMessage& message) :
ThreadedAssignment(message) {
ThreadedAssignment(message)
{
// Always clear settings first
// This prevents previous assignment settings from sticking around
@ -92,7 +93,21 @@ AudioMixer::AudioMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::NodeMuteRequest, this, "handleNodeMuteRequestPacket");
packetReceiver.registerListener(PacketType::KillAvatar, this, "handleKillAvatarPacket");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedMicrophoneAudioNoEcho,
PacketType::ReplicatedMicrophoneAudioWithEcho,
PacketType::ReplicatedInjectAudio,
PacketType::ReplicatedSilentAudioFrame
},
this, "queueReplicatedAudioPacket"
);
connect(nodeList.data(), &NodeList::nodeKilled, this, &AudioMixer::handleNodeKilled);
connect(nodeList.data(), &NodeList::nodeAdded, this, [this](const SharedNodePointer& node) {
if (node->getType() == NodeType::DownstreamAudioMixer) {
node->activatePublicSocket();
}
});
}
void AudioMixer::queueAudioPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
@ -103,6 +118,33 @@ void AudioMixer::queueAudioPacket(QSharedPointer<ReceivedMessage> message, Share
getOrCreateClientData(node.data())->queuePacket(message, node);
}
void AudioMixer::queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> message) {
// make sure we have a replicated node for the original sender of the packet
auto nodeList = DependencyManager::get<NodeList>();
QUuid nodeID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
auto replicatedNode = nodeList->addOrUpdateNode(nodeID, NodeType::Agent,
message->getSenderSockAddr(), message->getSenderSockAddr(),
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
// construct a "fake" audio received message from the byte array and packet list information
auto audioData = message->getMessage().mid(NUM_BYTES_RFC4122_UUID);
PacketType rewrittenType = REPLICATED_PACKET_MAPPING.key(message->getType());
if (rewrittenType == PacketType::Unknown) {
qDebug() << "Cannot unwrap replicated packet type not present in REPLICATED_PACKET_WRAPPING";
}
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(audioData, rewrittenType,
versionForPacketType(rewrittenType),
message->getSenderSockAddr(), nodeID);
getOrCreateClientData(replicatedNode.data())->queuePacket(replicatedMessage, replicatedNode);
}
void AudioMixer::handleMuteEnvironmentPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer sendingNode) {
auto nodeList = DependencyManager::get<NodeList>();
@ -347,7 +389,7 @@ void AudioMixer::start() {
auto nodeList = DependencyManager::get<NodeList>();
// prepare the NodeList
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::EntityScriptServer });
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::DownstreamAudioMixer, NodeType::EntityScriptServer });
nodeList->linkedDataCreateCallback = [&](Node* node) { getOrCreateClientData(node); };
// parse out any AudioMixer settings
@ -506,7 +548,7 @@ void AudioMixer::clearDomainSettings() {
_zoneReverbSettings.clear();
}
void AudioMixer::parseSettingsObject(const QJsonObject &settingsObject) {
void AudioMixer::parseSettingsObject(const QJsonObject& settingsObject) {
qDebug() << "AVX2 Support:" << (cpuSupportsAVX2() ? "enabled" : "disabled");
if (settingsObject.contains(AUDIO_THREADING_GROUP_KEY)) {

View file

@ -63,6 +63,7 @@ private slots:
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void queueAudioPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void queueReplicatedAudioPacket(QSharedPointer<ReceivedMessage> packet);
void removeHRTFsForFinishedInjector(const QUuid& streamID);
void start();

View file

@ -68,9 +68,21 @@ void AudioMixerClientData::processPackets() {
case PacketType::MicrophoneAudioWithEcho:
case PacketType::InjectAudio:
case PacketType::AudioStreamStats:
case PacketType::SilentAudioFrame: {
case PacketType::SilentAudioFrame:
case PacketType::ReplicatedMicrophoneAudioNoEcho:
case PacketType::ReplicatedMicrophoneAudioWithEcho:
case PacketType::ReplicatedInjectAudio:
case PacketType::ReplicatedSilentAudioFrame: {
if (node->isUpstream() && !_hasSetupCodecForUpstreamNode) {
setupCodecForReplicatedAgent(packet);
}
QMutexLocker lock(&getMutex());
parseData(*packet);
optionallyReplicatePacket(*packet, *node);
break;
}
case PacketType::NegotiateAudioFormat:
@ -97,6 +109,59 @@ void AudioMixerClientData::processPackets() {
assert(_packetQueue.empty());
}
bool isReplicatedPacket(PacketType packetType) {
return packetType == PacketType::ReplicatedMicrophoneAudioNoEcho
|| packetType == PacketType::ReplicatedMicrophoneAudioWithEcho
|| packetType == PacketType::ReplicatedInjectAudio
|| packetType == PacketType::ReplicatedSilentAudioFrame;
}
void AudioMixerClientData::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
// first, make sure that this is a packet from a node we are supposed to replicate
if (node.isReplicated()) {
// now make sure it's a packet type that we want to replicate
// first check if it is an original type that we should replicate
PacketType mirroredType = REPLICATED_PACKET_MAPPING.value(message.getType());
if (mirroredType == PacketType::Unknown) {
// if it wasn't check if it is a replicated type that we should re-replicate
if (REPLICATED_PACKET_MAPPING.key(message.getType()) != PacketType::Unknown) {
mirroredType = message.getType();
} else {
qDebug() << "Packet passed to optionallyReplicatePacket was not a replicatable type - returning";
return;
}
}
std::unique_ptr<NLPacket> packet;
auto nodeList = DependencyManager::get<NodeList>();
// enumerate the downstream audio mixers and send them the replicated version of this packet
nodeList->unsafeEachNode([&](const SharedNodePointer& downstreamNode) {
if (downstreamNode->getType() == NodeType::DownstreamAudioMixer) {
// construct the packet only once, if we have any downstream audio mixers to send to
if (!packet) {
// construct an NLPacket to send to the replicant that has the contents of the received packet
packet = NLPacket::create(mirroredType);
if (!isReplicatedPacket(message.getType())) {
// since this packet will be non-sourced, we add the replicated node's ID here
packet->write(node.getUUID().toRfc4122());
}
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, *downstreamNode);
}
});
}
}
void AudioMixerClientData::negotiateAudioFormat(ReceivedMessage& message, const SharedNodePointer& node) {
quint8 numberOfCodecs;
message.readPrimitive(&numberOfCodecs);
@ -188,8 +253,11 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
bool isMicStream = false;
if (packetType == PacketType::MicrophoneAudioWithEcho
|| packetType == PacketType::ReplicatedMicrophoneAudioWithEcho
|| packetType == PacketType::MicrophoneAudioNoEcho
|| packetType == PacketType::SilentAudioFrame) {
|| packetType == PacketType::ReplicatedMicrophoneAudioNoEcho
|| packetType == PacketType::SilentAudioFrame
|| packetType == PacketType::ReplicatedSilentAudioFrame) {
QWriteLocker writeLocker { &_streamsLock };
@ -209,7 +277,8 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
avatarAudioStream->setupCodec(_codec, _selectedCodecName, AudioConstants::MONO);
qDebug() << "creating new AvatarAudioStream... codec:" << _selectedCodecName;
connect(avatarAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioMixerClientData::handleMismatchAudioFormat);
connect(avatarAudioStream, &InboundAudioStream::mismatchedAudioCodec,
this, &AudioMixerClientData::handleMismatchAudioFormat);
auto emplaced = _audioStreams.emplace(
QUuid(),
@ -224,10 +293,12 @@ int AudioMixerClientData::parseData(ReceivedMessage& message) {
writeLocker.unlock();
isMicStream = true;
} else if (packetType == PacketType::InjectAudio) {
} else if (packetType == PacketType::InjectAudio
|| packetType == PacketType::ReplicatedInjectAudio) {
// this is injected audio
// grab the stream identifier for this injected audio
message.seek(sizeof(quint16));
QUuid streamIdentifier = QUuid::fromRfc4122(message.readWithoutCopy(NUM_BYTES_RFC4122_UUID));
bool isStereo;
@ -608,3 +679,22 @@ bool AudioMixerClientData::shouldIgnore(const SharedNodePointer self, const Shar
return shouldIgnore;
}
void AudioMixerClientData::setupCodecForReplicatedAgent(QSharedPointer<ReceivedMessage> message) {
// hop past the sequence number that leads the packet
message->seek(sizeof(quint16));
// pull the codec string from the packet
auto codecString = message->readString();
qDebug() << "Manually setting codec for replicated agent" << uuidStringWithoutCurlyBraces(getNodeID())
<< "-" << codecString;
const std::pair<QString, CodecPluginPointer> codec = AudioMixer::negotiateCodec({ codecString });
setupCodec(codec.second, codec.first);
_hasSetupCodecForUpstreamNode = true;
// seek back to the beginning of the message so other readers are in the right place
message->seek(0);
}

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@ -26,7 +26,6 @@
#include "PositionalAudioStream.h"
#include "AvatarAudioStream.h"
class AudioMixerClientData : public NodeData {
Q_OBJECT
public:
@ -108,6 +107,8 @@ public:
bool getRequestsDomainListData() { return _requestsDomainListData; }
void setRequestsDomainListData(bool requesting) { _requestsDomainListData = requesting; }
void setupCodecForReplicatedAgent(QSharedPointer<ReceivedMessage> message);
signals:
void injectorStreamFinished(const QUuid& streamIdentifier);
@ -124,6 +125,8 @@ private:
QReadWriteLock _streamsLock;
AudioStreamMap _audioStreams; // microphone stream from avatar is stored under key of null UUID
void optionallyReplicatePacket(ReceivedMessage& packet, const Node& node);
using IgnoreZone = AABox;
class IgnoreZoneMemo {
public:
@ -181,6 +184,8 @@ private:
bool _shouldMuteClient { false };
bool _requestsDomainListData { false };
bool _hasSetupCodecForUpstreamNode { false };
};
#endif // hifi_AudioMixerClientData_h

View file

@ -74,6 +74,10 @@ void AudioMixerSlave::mix(const SharedNodePointer& node) {
return;
}
if (node->isUpstream()) {
return;
}
// check that the stream is valid
auto avatarStream = data->getAvatarAudioStream();
if (avatarStream == nullptr) {

View file

@ -54,8 +54,108 @@ AvatarMixer::AvatarMixer(ReceivedMessage& message) :
packetReceiver.registerListener(PacketType::RadiusIgnoreRequest, this, "handleRadiusIgnoreRequestPacket");
packetReceiver.registerListener(PacketType::RequestsDomainListData, this, "handleRequestsDomainListDataPacket");
packetReceiver.registerListenerForTypes({
PacketType::ReplicatedAvatarIdentity,
PacketType::ReplicatedKillAvatar
}, this, "handleReplicatedPacket");
packetReceiver.registerListener(PacketType::ReplicatedBulkAvatarData, this, "handleReplicatedBulkAvatarPacket");
auto nodeList = DependencyManager::get<NodeList>();
connect(nodeList.data(), &NodeList::packetVersionMismatch, this, &AvatarMixer::handlePacketVersionMismatch);
connect(nodeList.data(), &NodeList::nodeAdded, this, [this](const SharedNodePointer& node) {
if (node->getType() == NodeType::DownstreamAvatarMixer) {
getOrCreateClientData(node);
node->activatePublicSocket();
}
});
}
SharedNodePointer addOrUpdateReplicatedNode(const QUuid& nodeID, const HifiSockAddr& senderSockAddr) {
auto replicatedNode = DependencyManager::get<NodeList>()->addOrUpdateNode(nodeID, NodeType::Agent,
senderSockAddr,
senderSockAddr,
true, true);
replicatedNode->setLastHeardMicrostamp(usecTimestampNow());
return replicatedNode;
}
void AvatarMixer::handleReplicatedPacket(QSharedPointer<ReceivedMessage> message) {
auto nodeList = DependencyManager::get<NodeList>();
auto nodeID = QUuid::fromRfc4122(message->peek(NUM_BYTES_RFC4122_UUID));
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
if (message->getType() == PacketType::ReplicatedAvatarIdentity) {
handleAvatarIdentityPacket(message, replicatedNode);
} else if (message->getType() == PacketType::ReplicatedKillAvatar) {
handleKillAvatarPacket(message, replicatedNode);
}
}
void AvatarMixer::handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message) {
while (message->getBytesLeftToRead()) {
// first, grab the node ID for this replicated avatar
auto nodeID = QUuid::fromRfc4122(message->readWithoutCopy(NUM_BYTES_RFC4122_UUID));
// make sure we have an upstream replicated node that matches
auto replicatedNode = addOrUpdateReplicatedNode(nodeID, message->getSenderSockAddr());
// grab the size of the avatar byte array so we know how much to read
quint16 avatarByteArraySize;
message->readPrimitive(&avatarByteArraySize);
// read the avatar byte array
auto avatarByteArray = message->read(avatarByteArraySize);
// construct a "fake" avatar data received message from the byte array and packet list information
auto replicatedMessage = QSharedPointer<ReceivedMessage>::create(avatarByteArray, PacketType::AvatarData,
versionForPacketType(PacketType::AvatarData),
message->getSenderSockAddr(), nodeID);
// queue up the replicated avatar data with the client data for the replicated node
auto start = usecTimestampNow();
getOrCreateClientData(replicatedNode)->queuePacket(replicatedMessage, replicatedNode);
auto end = usecTimestampNow();
_queueIncomingPacketElapsedTime += (end - start);
}
}
void AvatarMixer::optionallyReplicatePacket(ReceivedMessage& message, const Node& node) {
// first, make sure that this is a packet from a node we are supposed to replicate
if (node.isReplicated()) {
// check if this is a packet type we replicate
// which means it must be a packet type present in REPLICATED_PACKET_MAPPING or must be the
// replicated version of one of those packet types
PacketType replicatedType = REPLICATED_PACKET_MAPPING.value(message.getType());
if (replicatedType == PacketType::Unknown) {
if (REPLICATED_PACKET_MAPPING.key(message.getType()) != PacketType::Unknown) {
replicatedType = message.getType();
} else {
qDebug() << __FUNCTION__ << "called without replicatable packet type - returning";
return;
}
}
std::unique_ptr<NLPacket> packet;
auto nodeList = DependencyManager::get<NodeList>();
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
return node->getType() == NodeType::DownstreamAvatarMixer;
}, [&](const SharedNodePointer& node) {
if (!packet) {
// construct an NLPacket to send to the replicant that has the contents of the received packet
packet = NLPacket::create(replicatedType, message.getSize());
packet->write(message.getMessage());
}
nodeList->sendUnreliablePacket(*packet, *node);
});
}
}
void AvatarMixer::queueIncomingPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
@ -70,12 +170,14 @@ AvatarMixer::~AvatarMixer() {
}
void AvatarMixer::sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getAvatar().identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122());
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
++_sumIdentityPackets;
}
}
std::chrono::microseconds AvatarMixer::timeFrame(p_high_resolution_clock::time_point& timestamp) {
@ -132,7 +234,10 @@ void AvatarMixer::start() {
auto start = usecTimestampNow();
nodeList->nestedEach([&](NodeList::const_iterator cbegin, NodeList::const_iterator cend) {
std::for_each(cbegin, cend, [&](const SharedNodePointer& node) {
manageDisplayName(node);
if (node->getType() == NodeType::Agent && !node->isUpstream()) {
manageIdentityData(node);
}
++_sumListeners;
});
}, &lockWait, &nodeTransform, &functor);
@ -183,8 +288,9 @@ void AvatarMixer::start() {
// NOTE: nodeData->getAvatar() might be side effected, must be called when access to node/nodeData
// is guaranteed to not be accessed by other thread
void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
void AvatarMixer::manageIdentityData(const SharedNodePointer& node) {
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
bool sendIdentity = false;
if (nodeData && nodeData->getAvatarSessionDisplayNameMustChange()) {
AvatarData& avatar = nodeData->getAvatar();
const QString& existingBaseDisplayName = nodeData->getBaseDisplayName();
@ -210,9 +316,39 @@ void AvatarMixer::manageDisplayName(const SharedNodePointer& node) {
soFar.second++; // refcount
nodeData->flagIdentityChange();
nodeData->setAvatarSessionDisplayNameMustChange(false);
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name.
sendIdentity = true;
qCDebug(avatars) << "Giving session display name" << sessionDisplayName << "to node with ID" << node->getUUID();
}
if (nodeData && nodeData->getAvatarSkeletonModelUrlMustChange()) { // never true for an empty _avatarWhitelist
nodeData->setAvatarSkeletonModelUrlMustChange(false);
AvatarData& avatar = nodeData->getAvatar();
static const QUrl emptyURL("");
QUrl url = avatar.cannonicalSkeletonModelURL(emptyURL);
if (!isAvatarInWhitelist(url)) {
qCDebug(avatars) << "Forbidden avatar" << nodeData->getNodeID() << avatar.getSkeletonModelURL() << "replaced with" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
avatar.setSkeletonModelURL(_replacementAvatar);
sendIdentity = true;
}
}
if (sendIdentity) {
sendIdentityPacket(nodeData, node); // Tell node whose name changed about its new session display name or avatar.
}
}
bool AvatarMixer::isAvatarInWhitelist(const QUrl& url) {
// The avatar is in the whitelist if:
// 1. The avatar's URL's host matches one of the hosts of the URLs in the whitelist AND
// 2. The avatar's URL's path starts with the path of that same URL in the whitelist
for (const auto& whiteListedPrefix : _avatarWhitelist) {
auto whiteListURL = QUrl::fromUserInput(whiteListedPrefix);
// check if this script URL matches the whitelist domain and, optionally, is beneath the path
if (url.host().compare(whiteListURL.host(), Qt::CaseInsensitive) == 0 &&
url.path().startsWith(whiteListURL.path(), Qt::CaseInsensitive)) {
return true;
}
}
return false;
}
void AvatarMixer::throttle(std::chrono::microseconds duration, int frame) {
@ -279,13 +415,38 @@ void AvatarMixer::nodeKilled(SharedNodePointer killedNode) {
}
}
std::unique_ptr<NLPacket> killPacket;
std::unique_ptr<NLPacket> replicatedKillPacket;
// this was an avatar we were sending to other people
// send a kill packet for it to our other nodes
auto killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
nodeList->eachMatchingNode([&](const SharedNodePointer& node) {
// we relay avatar kill packets to agents that are not upstream
// and downstream avatar mixers, if the node that was just killed was being replicated
return (node->getType() == NodeType::Agent && !node->isUpstream())
|| (killedNode->isReplicated() && node->getType() == NodeType::DownstreamAvatarMixer);
}, [&](const SharedNodePointer& node) {
if (node->getType() == NodeType::Agent) {
if (!killPacket) {
killPacket = NLPacket::create(PacketType::KillAvatar, NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
killPacket->write(killedNode->getUUID().toRfc4122());
killPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*killPacket, *node);
} else {
// send a replicated kill packet to the downstream avatar mixer
if (!replicatedKillPacket) {
replicatedKillPacket = NLPacket::create(PacketType::ReplicatedKillAvatar,
NUM_BYTES_RFC4122_UUID + sizeof(KillAvatarReason));
replicatedKillPacket->write(killedNode->getUUID().toRfc4122());
replicatedKillPacket->writePrimitive(KillAvatarReason::AvatarDisconnected);
}
nodeList->sendUnreliablePacket(*replicatedKillPacket, *node);
}
});
nodeList->broadcastToNodes(std::move(killPacket), NodeSet() << NodeType::Agent);
// we also want to remove sequence number data for this avatar on our other avatars
// so invoke the appropriate method on the AvatarMixerClientData for other avatars
@ -398,17 +559,20 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
AvatarData& avatar = nodeData->getAvatar();
// parse the identity packet and update the change timestamp if appropriate
AvatarData::Identity identity;
AvatarData::parseAvatarIdentityPacket(message->getMessage(), identity);
bool identityChanged = false;
bool displayNameChanged = false;
avatar.processAvatarIdentity(identity, identityChanged, displayNameChanged);
bool skeletonModelUrlChanged = false;
avatar.processAvatarIdentity(message->getMessage(), identityChanged, displayNameChanged, skeletonModelUrlChanged);
if (identityChanged) {
QMutexLocker nodeDataLocker(&nodeData->getMutex());
nodeData->flagIdentityChange();
if (displayNameChanged) {
nodeData->setAvatarSessionDisplayNameMustChange(true);
}
if (skeletonModelUrlChanged && !_avatarWhitelist.isEmpty()) {
nodeData->setAvatarSkeletonModelUrlMustChange(true);
}
}
}
}
@ -416,11 +580,13 @@ void AvatarMixer::handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> mes
_handleAvatarIdentityPacketElapsedTime += (end - start);
}
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message) {
void AvatarMixer::handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer node) {
auto start = usecTimestampNow();
DependencyManager::get<NodeList>()->processKillNode(*message);
auto end = usecTimestampNow();
_handleKillAvatarPacketElapsedTime += (end - start);
optionallyReplicatePacket(*message, *node);
}
void AvatarMixer::handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode) {
@ -672,7 +838,6 @@ void AvatarMixer::run() {
connect(&domainHandler, &DomainHandler::settingsReceiveFail, this, &AvatarMixer::domainSettingsRequestFailed);
ThreadedAssignment::commonInit(AVATAR_MIXER_LOGGING_NAME, NodeType::AvatarMixer);
}
AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node) {
@ -691,7 +856,7 @@ AvatarMixerClientData* AvatarMixer::getOrCreateClientData(SharedNodePointer node
void AvatarMixer::domainSettingsRequestComplete() {
auto nodeList = DependencyManager::get<NodeList>();
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::EntityScriptServer });
nodeList->addSetOfNodeTypesToNodeInterestSet({ NodeType::Agent, NodeType::DownstreamAvatarMixer, NodeType::EntityScriptServer });
// parse the settings to pull out the values we need
parseDomainServerSettings(nodeList->getDomainHandler().getSettingsObject());
@ -764,4 +929,20 @@ void AvatarMixer::parseDomainServerSettings(const QJsonObject& domainSettings) {
qCDebug(avatars) << "This domain requires a minimum avatar scale of" << _domainMinimumScale
<< "and a maximum avatar scale of" << _domainMaximumScale;
const QString AVATAR_WHITELIST_DEFAULT{ "" };
static const QString AVATAR_WHITELIST_OPTION = "avatar_whitelist";
_avatarWhitelist = domainSettings[AVATARS_SETTINGS_KEY].toObject()[AVATAR_WHITELIST_OPTION].toString(AVATAR_WHITELIST_DEFAULT).split(',', QString::KeepEmptyParts);
static const QString REPLACEMENT_AVATAR_OPTION = "replacement_avatar";
_replacementAvatar = domainSettings[AVATARS_SETTINGS_KEY].toObject()[REPLACEMENT_AVATAR_OPTION].toString(REPLACEMENT_AVATAR_DEFAULT);
if ((_avatarWhitelist.count() == 1) && _avatarWhitelist[0].isEmpty()) {
_avatarWhitelist.clear(); // KeepEmptyParts above will parse "," as ["", ""] (which is ok), but "" as [""] (which is not ok).
}
if (_avatarWhitelist.isEmpty()) {
qCDebug(avatars) << "All avatars are allowed.";
} else {
qCDebug(avatars) << "Avatars other than" << _avatarWhitelist << "will be replaced by" << (_replacementAvatar.isEmpty() ? "default" : _replacementAvatar);
}
}

View file

@ -42,10 +42,12 @@ private slots:
void handleAdjustAvatarSorting(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleViewFrustumPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleAvatarIdentityPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message);
void handleKillAvatarPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleNodeIgnoreRequestPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleRadiusIgnoreRequestPacket(QSharedPointer<ReceivedMessage> packet, SharedNodePointer sendingNode);
void handleRequestsDomainListDataPacket(QSharedPointer<ReceivedMessage> message, SharedNodePointer senderNode);
void handleReplicatedPacket(QSharedPointer<ReceivedMessage> message);
void handleReplicatedBulkAvatarPacket(QSharedPointer<ReceivedMessage> message);
void domainSettingsRequestComplete();
void handlePacketVersionMismatch(PacketType type, const HifiSockAddr& senderSockAddr, const QUuid& senderUUID);
void start();
@ -59,7 +61,14 @@ private:
void parseDomainServerSettings(const QJsonObject& domainSettings);
void sendIdentityPacket(AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
void manageDisplayName(const SharedNodePointer& node);
void manageIdentityData(const SharedNodePointer& node);
bool isAvatarInWhitelist(const QUrl& url);
const QString REPLACEMENT_AVATAR_DEFAULT{ "" };
QStringList _avatarWhitelist { };
QString _replacementAvatar { REPLACEMENT_AVATAR_DEFAULT };
void optionallyReplicatePacket(ReceivedMessage& message, const Node& node);
p_high_resolution_clock::time_point _lastFrameTimestamp;

View file

@ -65,6 +65,8 @@ public:
void flagIdentityChange() { _identityChangeTimestamp = usecTimestampNow(); }
bool getAvatarSessionDisplayNameMustChange() const { return _avatarSessionDisplayNameMustChange; }
void setAvatarSessionDisplayNameMustChange(bool set = true) { _avatarSessionDisplayNameMustChange = set; }
bool getAvatarSkeletonModelUrlMustChange() const { return _avatarSkeletonModelUrlMustChange; }
void setAvatarSkeletonModelUrlMustChange(bool set = true) { _avatarSkeletonModelUrlMustChange = set; }
void resetNumAvatarsSentLastFrame() { _numAvatarsSentLastFrame = 0; }
void incrementNumAvatarsSentLastFrame() { ++_numAvatarsSentLastFrame; }
@ -146,6 +148,7 @@ private:
uint64_t _identityChangeTimestamp;
bool _avatarSessionDisplayNameMustChange{ true };
bool _avatarSkeletonModelUrlMustChange{ false };
int _numAvatarsSentLastFrame = 0;
int _numFramesSinceAdjustment = 0;

View file

@ -65,15 +65,32 @@ void AvatarMixerSlave::processIncomingPackets(const SharedNodePointer& node) {
_stats.processIncomingPacketsElapsedTime += (end - start);
}
int AvatarMixerSlave::sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
if (destinationNode->getType() == NodeType::Agent && !destinationNode->isUpstream()) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPackets = NLPacketList::create(PacketType::AvatarIdentity, QByteArray(), true, true);
identityPackets->write(individualData);
DependencyManager::get<NodeList>()->sendPacketList(std::move(identityPackets), *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
int AvatarMixerSlave::sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode) {
if (destinationNode->getType() == NodeType::DownstreamAvatarMixer) {
QByteArray individualData = nodeData->getConstAvatarData()->identityByteArray();
individualData.replace(0, NUM_BYTES_RFC4122_UUID, nodeData->getNodeID().toRfc4122()); // FIXME, this looks suspicious
auto identityPacket = NLPacket::create(PacketType::ReplicatedAvatarIdentity);
identityPacket->write(individualData);
DependencyManager::get<NodeList>()->sendUnreliablePacket(*identityPacket, *destinationNode);
_stats.numIdentityPackets++;
return individualData.size();
} else {
return 0;
}
}
static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
@ -81,6 +98,18 @@ static const int AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND = 45;
void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
quint64 start = usecTimestampNow();
if (node->getType() == NodeType::Agent && node->getLinkedData() && node->getActiveSocket() && !node->isUpstream()) {
broadcastAvatarDataToAgent(node);
} else if (node->getType() == NodeType::DownstreamAvatarMixer) {
broadcastAvatarDataToDownstreamMixer(node);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}
void AvatarMixerSlave::broadcastAvatarDataToAgent(const SharedNodePointer& node) {
auto nodeList = DependencyManager::get<NodeList>();
// setup for distributed random floating point values
@ -88,308 +117,432 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
std::mt19937 generator(randomDevice());
std::uniform_real_distribution<float> distribution;
if (node->getLinkedData() && (node->getType() == NodeType::Agent) && node->getActiveSocket()) {
_stats.nodesBroadcastedTo++;
_stats.nodesBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
nodeData->resetInViewStats();
nodeData->resetInViewStats();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
const AvatarData& avatar = nodeData->getAvatar();
glm::vec3 myPosition = avatar.getClientGlobalPosition();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the internal state for correct random number distribution
distribution.reset();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep a counter of the number of considered avatars
int numOtherAvatars = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// keep track of outbound data rate specifically for avatar data
int numAvatarDataBytes = 0;
int identityBytesSent = 0;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// max number of avatarBytes per frame
auto maxAvatarBytesPerFrame = (_maxKbpsPerNode * BYTES_PER_KILOBIT) / AVATAR_MIXER_BROADCAST_FRAMES_PER_SECOND;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
// FIXME - find a way to not send the sessionID for every avatar
int minimumBytesPerAvatar = AvatarDataPacket::AVATAR_HAS_FLAGS_SIZE + NUM_BYTES_RFC4122_UUID;
int overBudgetAvatars = 0;
int overBudgetAvatars = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatars held back in this frame
int numAvatarsHeldBack = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// keep track of the number of other avatar frames skipped
int numAvatarsWithSkippedFrames = 0;
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client
// about avatars they've ignored or that are out of view
bool PALIsOpen = nodeData->getRequestsDomainListData();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
// When this is true, the AvatarMixer will send Avatar data to a client about avatars that have ignored them
bool getsAnyIgnored = PALIsOpen && node->getCanKick();
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
if (PALIsOpen) {
// Increase minimumBytesPerAvatar if the PAL is open
minimumBytesPerAvatar += sizeof(AvatarDataPacket::AvatarGlobalPosition) +
sizeof(AvatarDataPacket::AudioLoudness);
}
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// setup a PacketList for the avatarPackets
auto avatarPacketList = NLPacketList::create(PacketType::BulkAvatarData);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// Define the minimum bubble size
static const glm::vec3 minBubbleSize = glm::vec3(0.3f, 1.3f, 0.3f);
// Define the scale of the box for the current node
glm::vec3 nodeBoxScale = (nodeData->getPosition() - nodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current node
AABox nodeBox(nodeData->getGlobalBoundingBoxCorner(), nodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(nodeBoxScale, minBubbleSize))) {
nodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
nodeBox.embiggen(4.0f);
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
// setup list of AvatarData as well as maps to map betweeen the AvatarData and the original nodes
// for calling the AvatarData::sortAvatars() function and getting our sorted list of client nodes
QList<AvatarSharedPointer> avatarList;
std::unordered_map<AvatarSharedPointer, SharedNodePointer> avatarDataToNodes;
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
std::for_each(_begin, _end, [&](const SharedNodePointer& otherNode) {
// make sure this is an agent that we have avatar data for before considering it for inclusion
if (otherNode->getType() == NodeType::Agent
&& otherNode->getLinkedData()) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// theoretically it's possible for a Node to be in the NodeList (and therefore end up here),
// but not have yet sent data that's linked to the node. Check for that case and don't
// consider those nodes.
if (otherNodeData) {
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
AvatarSharedPointer otherAvatar = otherNodeData->getAvatarSharedPointer();
avatarList << otherAvatar;
avatarDataToNodes[otherAvatar] = otherNode;
}
});
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
[&](AvatarSharedPointer avatar)->uint64_t {
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
}, [&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
}, [&](AvatarSharedPointer avatar)->bool {
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
bool shouldIgnore = false;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
});
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
AvatarSharedPointer thisAvatar = nodeData->getAvatarSharedPointer();
ViewFrustum cameraView = nodeData->getViewFrustom();
std::priority_queue<AvatarPriority> sortedAvatars;
AvatarData::sortAvatars(avatarList, cameraView, sortedAvatars,
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
[&](AvatarSharedPointer avatar)->uint64_t{
auto avatarNode = avatarDataToNodes[avatar];
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
return nodeData->getLastBroadcastTime(avatarNode->getUUID());
},
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
[&](AvatarSharedPointer avatar)->float{
glm::vec3 nodeBoxHalfScale = (avatar->getPosition() - avatar->getGlobalBoundingBoxCorner());
return glm::max(nodeBoxHalfScale.x, glm::max(nodeBoxHalfScale.y, nodeBoxHalfScale.z));
},
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
[&](AvatarSharedPointer avatar)->bool{
if (avatar == thisAvatar) {
return true; // ignore ourselves...
}
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
bool shouldIgnore = false;
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
// We will also ignore other nodes for a couple of different reasons:
// 1) ignore bubbles and ignore specific node
// 2) the node hasn't really updated it's frame data recently, this can
// happen if for example the avatar is connected on a desktop and sending
// updates at ~30hz. So every 3 frames we skip a frame.
auto avatarNode = avatarDataToNodes[avatar];
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
assert(avatarNode); // we can't have gotten here without the avatarData being a valid key in the map
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
const AvatarMixerClientData* avatarNodeData = reinterpret_cast<const AvatarMixerClientData*>(avatarNode->getLinkedData());
assert(avatarNodeData); // we can't have gotten here without avatarNode having valid data
quint64 startIgnoreCalculation = usecTimestampNow();
quint64 startAvatarDataPacking = usecTimestampNow();
// make sure we have data for this avatar, that it isn't the same node,
// and isn't an avatar that the viewing node has ignored
// or that has ignored the viewing node
if (!avatarNode->getLinkedData()
|| avatarNode->getUUID() == node->getUUID()
|| (node->isIgnoringNodeWithID(avatarNode->getUUID()) && !PALIsOpen)
|| (avatarNode->isIgnoringNodeWithID(node->getUUID()) && !getsAnyIgnored)) {
shouldIgnore = true;
} else {
++numOtherAvatars;
// Check to see if the space bubble is enabled
// Don't bother with these checks if the other avatar has their bubble enabled and we're gettingAnyIgnored
if (node->isIgnoreRadiusEnabled() || (avatarNode->isIgnoreRadiusEnabled() && !getsAnyIgnored)) {
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// Define the scale of the box for the current other node
glm::vec3 otherNodeBoxScale = (avatarNodeData->getPosition() - avatarNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
// Set up the bounding box for the current other node
AABox otherNodeBox(avatarNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
// Clamp the size of the bounding box to a minimum scale
if (glm::any(glm::lessThan(otherNodeBoxScale, minBubbleSize))) {
otherNodeBox.setScaleStayCentered(minBubbleSize);
}
// Quadruple the scale of both bounding boxes
otherNodeBox.embiggen(4.0f);
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
// Perform the collision check between the two bounding boxes
if (nodeBox.touches(otherNodeBox)) {
nodeData->ignoreOther(node, avatarNode);
shouldIgnore = !getsAnyIgnored;
}
}
// Not close enough to ignore
if (!shouldIgnore) {
nodeData->removeFromRadiusIgnoringSet(node, avatarNode->getUUID());
}
}
quint64 endIgnoreCalculation = usecTimestampNow();
_stats.ignoreCalculationElapsedTime += (endIgnoreCalculation - startIgnoreCalculation);
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
if (!shouldIgnore) {
AvatarDataSequenceNumber lastSeqToReceiver = nodeData->getLastBroadcastSequenceNumber(avatarNode->getUUID());
AvatarDataSequenceNumber lastSeqFromSender = avatarNodeData->getLastReceivedSequenceNumber();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// FIXME - This code does appear to be working. But it seems brittle.
// It supports determining if the frame of data for this "other"
// avatar has already been sent to the reciever. This has been
// verified to work on a desktop display that renders at 60hz and
// therefore sends to mixer at 30hz. Each second you'd expect to
// have 15 (45hz-30hz) duplicate frames. In this case, the stat
// avg_other_av_skips_per_second does report 15.
//
// make sure we haven't already sent this data from this sender to this receiver
// or that somehow we haven't sent
if (lastSeqToReceiver == lastSeqFromSender && lastSeqToReceiver != 0) {
++numAvatarsHeldBack;
shouldIgnore = true;
} else if (lastSeqFromSender - lastSeqToReceiver > 1) {
// this is a skip - we still send the packet but capture the presence of the skip so we see it happening
++numAvatarsWithSkippedFrames;
}
}
return shouldIgnore;
});
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
// loop through our sorted avatars and allocate our bandwidth to them accordingly
int avatarRank = 0;
AvatarData::AvatarDataDetail detail;
// this is overly conservative, because it includes some avatars we might not consider
int remainingAvatars = (int)sortedAvatars.size();
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
while (!sortedAvatars.empty()) {
AvatarPriority sortData = sortedAvatars.top();
sortedAvatars.pop();
const auto& avatarData = sortData.avatar;
avatarRank++;
remainingAvatars--;
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
auto otherNode = avatarDataToNodes[avatarData];
assert(otherNode); // we can't have gotten here without the avatarData being a valid key in the map
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
// NOTE: Here's where we determine if we are over budget and drop to bare minimum data
int minimRemainingAvatarBytes = minimumBytesPerAvatar * remainingAvatars;
bool overBudget = (identityBytesSent + numAvatarDataBytes + minimRemainingAvatarBytes) > maxAvatarBytesPerFrame;
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
avatarPacketList->closeCurrentPacket(true);
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
uint64_t REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US = 5 * 1000 * 1000;
void AvatarMixerSlave::broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node) {
_stats.downstreamMixersBroadcastedTo++;
AvatarMixerClientData* nodeData = reinterpret_cast<AvatarMixerClientData*>(node->getLinkedData());
if (!nodeData) {
return;
}
// setup a PacketList for the replicated bulk avatar data
auto avatarPacketList = NLPacketList::create(PacketType::ReplicatedBulkAvatarData);
int numAvatarDataBytes = 0;
// reset the number of sent avatars
nodeData->resetNumAvatarsSentLastFrame();
std::for_each(_begin, _end, [&](const SharedNodePointer& agentNode) {
// collect agents that we have avatar data for that we are supposed to replicate
if (agentNode->getType() == NodeType::Agent && agentNode->getLinkedData() && agentNode->isReplicated()) {
const AvatarMixerClientData* agentNodeData = reinterpret_cast<const AvatarMixerClientData*>(agentNode->getLinkedData());
AvatarSharedPointer otherAvatar = agentNodeData->getAvatarSharedPointer();
quint64 startAvatarDataPacking = usecTimestampNow();
++numOtherAvatars;
const AvatarMixerClientData* otherNodeData = reinterpret_cast<const AvatarMixerClientData*>(otherNode->getLinkedData());
// If the time that the mixer sent AVATAR DATA about Avatar B to Avatar A is BEFORE OR EQUAL TO
// the time that Avatar B flagged an IDENTITY DATA change, send IDENTITY DATA about Avatar B to Avatar A.
if (nodeData->getLastBroadcastTime(otherNode->getUUID()) <= otherNodeData->getIdentityChangeTimestamp()) {
identityBytesSent += sendIdentityPacket(otherNodeData, node);
}
const AvatarData* otherAvatar = otherNodeData->getConstAvatarData();
glm::vec3 otherPosition = otherAvatar->getClientGlobalPosition();
// determine if avatar is in view, to determine how much data to include...
glm::vec3 otherNodeBoxScale = (otherPosition - otherNodeData->getGlobalBoundingBoxCorner()) * 2.0f;
AABox otherNodeBox(otherNodeData->getGlobalBoundingBoxCorner(), otherNodeBoxScale);
bool isInView = nodeData->otherAvatarInView(otherNodeBox);
// start a new segment in the PacketList for this avatar
avatarPacketList->startSegment();
AvatarData::AvatarDataDetail detail;
if (overBudget) {
overBudgetAvatars++;
_stats.overBudgetAvatars++;
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::NoData;
} else if (!isInView) {
detail = PALIsOpen ? AvatarData::PALMinimum : AvatarData::MinimumData;
nodeData->incrementAvatarOutOfView();
} else {
detail = distribution(generator) < AVATAR_SEND_FULL_UPDATE_RATIO
? AvatarData::SendAllData : AvatarData::CullSmallData;
nodeData->incrementAvatarInView();
}
bool includeThisAvatar = true;
auto lastEncodeForOther = nodeData->getLastOtherAvatarEncodeTime(otherNode->getUUID());
QVector<JointData>& lastSentJointsForOther = nodeData->getLastOtherAvatarSentJoints(otherNode->getUUID());
bool distanceAdjust = true;
glm::vec3 viewerPosition = myPosition;
AvatarDataPacket::HasFlags hasFlagsOut; // the result of the toByteArray
bool dropFaceTracking = false;
// we cannot send a downstream avatar mixer any updates that expect them to have previous state for this avatar
// since we have no idea if they're online and receiving our packets
// so we always send a full update for this avatar
quint64 start = usecTimestampNow();
QByteArray bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
AvatarDataPacket::HasFlags flagsOut;
QVector<JointData> emptyLastJointSendData { otherAvatar->getJointCount() };
QByteArray avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, false, false, glm::vec3(0), nullptr);
quint64 end = usecTimestampNow();
_stats.toByteArrayElapsedTime += (end - start);
static const int MAX_ALLOWED_AVATAR_DATA = (1400 - NUM_BYTES_RFC4122_UUID);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() resulted in very large buffer:" << bytes.size() << "... attempt to drop facial data";
auto lastBroadcastTime = nodeData->getLastBroadcastTime(agentNode->getUUID());
if (lastBroadcastTime <= agentNodeData->getIdentityChangeTimestamp()
|| (start - lastBroadcastTime) >= REBROADCAST_IDENTITY_TO_DOWNSTREAM_EVERY_US) {
sendReplicatedIdentityPacket(agentNodeData, node);
nodeData->setLastBroadcastTime(agentNode->getUUID(), start);
}
dropFaceTracking = true; // first try dropping the facial data
bytes = otherAvatar->toByteArray(detail, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
// figure out how large our avatar byte array can be to fit in the packet list
// given that we need it and the avatar UUID and the size of the byte array (16 bit)
// to fit in a segment of the packet list
auto maxAvatarByteArraySize = avatarPacketList->getMaxSegmentSize();
maxAvatarByteArraySize -= NUM_BYTES_RFC4122_UUID;
maxAvatarByteArraySize -= sizeof(quint16);
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() without facial data resulted in very large buffer:" << bytes.size() << "... reduce to MinimumData";
bytes = otherAvatar->toByteArray(AvatarData::MinimumData, lastEncodeForOther, lastSentJointsForOther,
hasFlagsOut, dropFaceTracking, distanceAdjust, viewerPosition, &lastSentJointsForOther);
}
auto sequenceNumberSize = sizeof(agentNodeData->getLastReceivedSequenceNumber());
maxAvatarByteArraySize -= sequenceNumberSize;
if (bytes.size() > MAX_ALLOWED_AVATAR_DATA) {
qCWarning(avatars) << "otherAvatar.toByteArray() MinimumData resulted in very large buffer:" << bytes.size() << "... FAIL!!";
includeThisAvatar = false;
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data too large for" << otherAvatar->getSessionUUID()
<< "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::SendAllData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
if (avatarByteArray.size() > maxAvatarByteArraySize) {
qCWarning(avatars) << "Replicated avatar data without facial data still too large for"
<< otherAvatar->getSessionUUID() << "-" << avatarByteArray.size() << "bytes";
avatarByteArray = otherAvatar->toByteArray(AvatarData::MinimumData, 0, emptyLastJointSendData,
flagsOut, true, false, glm::vec3(0), nullptr);
}
}
if (includeThisAvatar) {
numAvatarDataBytes += avatarPacketList->write(otherNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->write(bytes);
if (avatarByteArray.size() <= maxAvatarByteArraySize) {
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
if (detail != AvatarData::NoData) {
_stats.numOthersIncluded++;
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(agentNode->getUUID(),
agentNodeData->getLastReceivedSequenceNumber());
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// increment the number of avatars sent to this reciever
nodeData->incrementNumAvatarsSentLastFrame();
// set the last sent sequence number for this sender on the receiver
nodeData->setLastBroadcastSequenceNumber(otherNode->getUUID(),
otherNodeData->getLastReceivedSequenceNumber());
// start a new segment in the packet list for this avatar
avatarPacketList->startSegment();
// remember the last time we sent details about this other node to the receiver
nodeData->setLastBroadcastTime(otherNode->getUUID(), start);
}
// write the node's UUID, the size of the replicated avatar data,
// the sequence number of the replicated avatar data, and the replicated avatar data
numAvatarDataBytes += avatarPacketList->write(agentNode->getUUID().toRfc4122());
numAvatarDataBytes += avatarPacketList->writePrimitive((quint16) (avatarByteArray.size() + sequenceNumberSize));
numAvatarDataBytes += avatarPacketList->writePrimitive(agentNodeData->getLastReceivedSequenceNumber());
numAvatarDataBytes += avatarPacketList->write(avatarByteArray);
avatarPacketList->endSegment();
} else {
qCWarning(avatars) << "Could not fit minimum data avatar for" << otherAvatar->getSessionUUID()
<< "to packet list -" << avatarByteArray.size() << "bytes";
}
avatarPacketList->endSegment();
quint64 endAvatarDataPacking = usecTimestampNow();
_stats.avatarDataPackingElapsedTime += (endAvatarDataPacking - startAvatarDataPacking);
};
}
});
if (avatarPacketList->getNumPackets() > 0) {
quint64 startPacketSending = usecTimestampNow();
// close the current packet so that we're always sending something
@ -398,21 +551,15 @@ void AvatarMixerSlave::broadcastAvatarData(const SharedNodePointer& node) {
_stats.numPacketsSent += (int)avatarPacketList->getNumPackets();
_stats.numBytesSent += numAvatarDataBytes;
// send the avatar data PacketList
nodeList->sendPacketList(std::move(avatarPacketList), *node);
// send the replicated bulk avatar data
auto nodeList = DependencyManager::get<NodeList>();
nodeList->sendPacketList(std::move(avatarPacketList), node->getPublicSocket());
// record the bytes sent for other avatar data in the AvatarMixerClientData
nodeData->recordSentAvatarData(numAvatarDataBytes);
// record the number of avatars held back this frame
nodeData->recordNumOtherAvatarStarves(numAvatarsHeldBack);
nodeData->recordNumOtherAvatarSkips(numAvatarsWithSkippedFrames);
quint64 endPacketSending = usecTimestampNow();
_stats.packetSendingElapsedTime += (endPacketSending - startPacketSending);
}
quint64 end = usecTimestampNow();
_stats.jobElapsedTime += (end - start);
}

View file

@ -21,6 +21,7 @@ public:
quint64 processIncomingPacketsElapsedTime { 0 };
int nodesBroadcastedTo { 0 };
int downstreamMixersBroadcastedTo { 0 };
int numPacketsSent { 0 };
int numBytesSent { 0 };
int numIdentityPackets { 0 };
@ -41,6 +42,7 @@ public:
// sending job stats
nodesBroadcastedTo = 0;
downstreamMixersBroadcastedTo = 0;
numPacketsSent = 0;
numBytesSent = 0;
numIdentityPackets = 0;
@ -60,6 +62,7 @@ public:
processIncomingPacketsElapsedTime += rhs.processIncomingPacketsElapsedTime;
nodesBroadcastedTo += rhs.nodesBroadcastedTo;
downstreamMixersBroadcastedTo += rhs.downstreamMixersBroadcastedTo;
numPacketsSent += rhs.numPacketsSent;
numBytesSent += rhs.numBytesSent;
numIdentityPackets += rhs.numIdentityPackets;
@ -92,6 +95,10 @@ public:
private:
int sendIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
int sendReplicatedIdentityPacket(const AvatarMixerClientData* nodeData, const SharedNodePointer& destinationNode);
void broadcastAvatarDataToAgent(const SharedNodePointer& node);
void broadcastAvatarDataToDownstreamMixer(const SharedNodePointer& node);
// frame state
ConstIter _begin;

View file

@ -76,8 +76,8 @@ void AvatarMixerSlavePool::processIncomingPackets(ConstIter begin, ConstIter end
}
void AvatarMixerSlavePool::broadcastAvatarData(ConstIter begin, ConstIter end,
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
p_high_resolution_clock::time_point lastFrameTimestamp,
float maxKbpsPerNode, float throttlingRatio) {
_function = &AvatarMixerSlave::broadcastAvatarData;
_configure = [&](AvatarMixerSlave& slave) {
slave.configureBroadcast(begin, end, lastFrameTimestamp, maxKbpsPerNode, throttlingRatio);

View file

@ -16,9 +16,9 @@
#include <SharedUtil.h>
#include <Octree.h>
#include <OctreePacketData.h>
#include <OctreeHeadlessViewer.h>
#include <ViewFrustum.h>
#include "../octree/OctreeHeadlessViewer.h"
#include "EntityTree.h"
class EntitySimulation;

View file

@ -9,17 +9,14 @@
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <NodeList.h>
#include "OctreeLogging.h"
#include "OctreeHeadlessViewer.h"
OctreeHeadlessViewer::OctreeHeadlessViewer() : OctreeRenderer() {
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
#include <NodeList.h>
#include <OctreeLogging.h>
void OctreeHeadlessViewer::init() {
OctreeRenderer::init();
OctreeHeadlessViewer::OctreeHeadlessViewer() {
_viewFrustum.setProjection(glm::perspective(glm::radians(DEFAULT_FIELD_OF_VIEW_DEGREES), DEFAULT_ASPECT_RATIO, DEFAULT_NEAR_CLIP, DEFAULT_FAR_CLIP));
}
void OctreeHeadlessViewer::queryOctree() {

View file

@ -12,28 +12,17 @@
#ifndef hifi_OctreeHeadlessViewer_h
#define hifi_OctreeHeadlessViewer_h
#include <udt/PacketHeaders.h>
#include <SharedUtil.h>
#include <ViewFrustum.h>
#include <OctreeProcessor.h>
#include <JurisdictionListener.h>
#include <OctreeQuery.h>
#include "JurisdictionListener.h"
#include "Octree.h"
#include "OctreeConstants.h"
#include "OctreeQuery.h"
#include "OctreeRenderer.h"
#include "OctreeSceneStats.h"
#include "Octree.h"
// Generic client side Octree renderer class.
class OctreeHeadlessViewer : public OctreeRenderer {
class OctreeHeadlessViewer : public OctreeProcessor {
Q_OBJECT
public:
OctreeHeadlessViewer();
virtual ~OctreeHeadlessViewer() {};
virtual void renderElement(OctreeElementPointer element, RenderArgs* args) override { /* swallow these */ }
virtual void init() override ;
virtual void render(RenderArgs* renderArgs) override { /* swallow these */ }
void setJurisdictionListener(JurisdictionListener* jurisdictionListener) { _jurisdictionListener = jurisdictionListener; }
@ -71,6 +60,7 @@ private:
JurisdictionListener* _jurisdictionListener = nullptr;
OctreeQuery _octreeQuery;
ViewFrustum _viewFrustum;
float _voxelSizeScale { DEFAULT_OCTREE_SIZE_SCALE };
int _boundaryLevelAdjust { 0 };
int _maxPacketsPerSecond { DEFAULT_MAX_OCTREE_PPS };

View file

@ -19,10 +19,10 @@
#include <QtCore/QUuid>
#include <EntityEditPacketSender.h>
#include <EntityTreeHeadlessViewer.h>
#include <plugins/CodecPlugin.h>
#include <ScriptEngine.h>
#include <ThreadedAssignment.h>
#include "../entities/EntityTreeHeadlessViewer.h"
class EntityScriptServer : public ThreadedAssignment {
Q_OBJECT

View file

@ -12,12 +12,19 @@ elseif ($ENV{QT_CMAKE_PREFIX_PATH})
set(QT_CMAKE_PREFIX_PATH $ENV{QT_CMAKE_PREFIX_PATH})
endif ()
set(QUAZIP_CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DCMAKE_PREFIX_PATH=${QT_CMAKE_PREFIX_PATH} -DCMAKE_INSTALL_NAME_DIR:PATH=<INSTALL_DIR>/lib -DZLIB_ROOT=${ZLIB_ROOT} -DCMAKE_POSITION_INDEPENDENT_CODE=ON)
if (APPLE)
else ()
set(QUAZIP_CMAKE_ARGS ${QUAZIP_CMAKE_ARGS} -DCMAKE_CXX_STANDARD=11)
endif ()
ExternalProject_Add(
${EXTERNAL_NAME}
URL https://s3-us-west-1.amazonaws.com/hifi-production/dependencies/quazip-0.7.2.zip
URL_MD5 2955176048a31262c09259ca8d309d19
BINARY_DIR ${EXTERNAL_PROJECT_PREFIX}/build
CMAKE_ARGS -DCMAKE_INSTALL_PREFIX:PATH=<INSTALL_DIR> -DCMAKE_PREFIX_PATH=${QT_CMAKE_PREFIX_PATH} -DCMAKE_INSTALL_NAME_DIR:PATH=<INSTALL_DIR>/lib -DZLIB_ROOT=${ZLIB_ROOT} -DCMAKE_POSITION_INDEPENDENT_CODE=ON
CMAKE_ARGS ${QUAZIP_CMAKE_ARGS}
LOG_DOWNLOAD 1
LOG_CONFIGURE 1
LOG_BUILD 1

View file

@ -7,16 +7,18 @@
# See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
#
macro(LINK_HIFI_LIBRARIES)
function(LINK_HIFI_LIBRARIES)
file(RELATIVE_PATH RELATIVE_LIBRARY_DIR_PATH ${CMAKE_CURRENT_SOURCE_DIR} "${HIFI_LIBRARY_DIR}")
set(LIBRARIES_TO_LINK ${ARGN})
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
if (NOT TARGET ${HIFI_LIBRARY})
add_subdirectory("${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}" "${RELATIVE_LIBRARY_DIR_PATH}/${HIFI_LIBRARY}")
endif ()
endforeach()
foreach(HIFI_LIBRARY ${LIBRARIES_TO_LINK})
include_directories("${HIFI_LIBRARY_DIR}/${HIFI_LIBRARY}/src")
include_directories("${CMAKE_BINARY_DIR}/libraries/${HIFI_LIBRARY}/shaders")
@ -29,4 +31,4 @@ macro(LINK_HIFI_LIBRARIES)
setup_memory_debugger()
endmacro(LINK_HIFI_LIBRARIES)
endfunction()

View file

@ -147,6 +147,7 @@
{
"name": "security",
"label": "Security",
"restart": false,
"settings": [
{
"name": "http_username",
@ -866,6 +867,22 @@
"help": "Limits the scale of avatars in your domain. Cannot be greater than 1000.",
"placeholder": 3.0,
"default": 3.0
},
{
"name": "avatar_whitelist",
"label": "Avatars Allowed from:",
"help": "Comma separated list of URLs (with optional paths) that avatar .fst files are allowed from. If someone attempts to use an avatar with a different domain, it will be rejected and the replacement avatar will be used. If left blank, any domain is allowed.",
"placeholder": "",
"default": "",
"advanced": true
},
{
"name": "replacement_avatar",
"label": "Replacement Avatar for disallowed avatars",
"help": "A URL for an avatar .fst to be used when someone tries to use an avatar that is not allowed. If left blank, the generic default avatar is used.",
"placeholder": "",
"default": "",
"advanced": true
}
]
},
@ -1318,6 +1335,68 @@
"advanced": true
}
]
},
{
"name": "broadcasting",
"label": "Broadcasting",
"settings": [
{
"name": "users",
"label": "Broadcasted Users",
"type": "table",
"advanced": true,
"can_add_new_rows": true,
"help": "Users that are broadcasted to downstream servers",
"numbered": false,
"columns": [
{
"name": "user",
"label": "User",
"can_set": true
}
]
},
{
"name": "downstream_servers",
"label": "Receiving Servers",
"assignment-types": [0,1],
"type": "table",
"advanced": true,
"can_add_new_rows": true,
"help": "Servers that receive data for broadcasted users",
"numbered": false,
"columns": [
{
"name": "address",
"label": "Address",
"can_set": true
},
{
"name": "port",
"label": "Port",
"can_set": true
},
{
"name": "server_type",
"label": "Server Type",
"type": "select",
"placeholder": "Audio Mixer",
"default": "Audio Mixer",
"can_set": true,
"options": [
{
"value": "Audio Mixer",
"label": "Audio Mixer"
},
{
"value": "Avatar Mixer",
"label": "Avatar Mixer"
}
]
}
]
}
]
}
]
}

View file

@ -10,7 +10,6 @@
<link href="/css/sweetalert.css" rel="stylesheet" media="screen">
<link href="/css/bootstrap-switch.min.css" rel="stylesheet" media="screen">
</head>
<body>
<nav class="navbar navbar-default" role="navigation">
@ -38,8 +37,23 @@
</li>
<li><a href="/content/">Content</a></li>
<li><a href="/settings/">Settings</a></li>
<li><a href="#" id="restart-server"><span class="glyphicon glyphicon-refresh"></span> Restart</a></li>
</ul>
</div>
</div><!-- /.container-fluid -->
</nav>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<div class="container-fluid">

View file

@ -1,3 +1,28 @@
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
$(document).ready(function(){
var url = window.location;
// Will only work if string in href matches with location
@ -7,4 +32,10 @@ $(document).ready(function(){
$('ul.nav a').filter(function() {
return this.href == url;
}).parent().addClass('active');
$('body').on('click', '#restart-server', function(e){
$.get("/restart");
showRestartModal();
return false;
});
});

View file

@ -26,7 +26,7 @@
</ul>
<button id="advanced-toggle-button" class="btn btn-info advanced-toggle">Show advanced</button>
<button class="btn btn-success save-button">Save and restart</button>
<button class="btn btn-success save-button">Save</button>
</div>
</div>
@ -77,23 +77,10 @@
</div>
<div class="col-xs-12 hidden-sm hidden-md hidden-lg">
<button class="btn btn-success save-button" id="small-save-button">Save and restart</button>
<button class="btn btn-success save-button" id="small-save-button">Save</button>
</div>
</div>
<div class="modal fade" id="restart-modal">
<div class="modal-dialog">
<div class="modal-content">
<div class="modal-header">
<h4 class="modal-title">domain-server is restarting</h4>
</div>
<div class="modal-body">
<h5>This page will automatically refresh in <span id="refresh-time">3 seconds</span>.</h5>
</div>
</div><!-- /.modal-content -->
</div><!-- /.modal-dialog -->
</div><!-- /.modal -->
<!--#include virtual="footer.html"-->
<script src='/js/underscore-min.js'></script>
<script src='/js/underscore-keypath.min.js'></script>

View file

@ -39,7 +39,8 @@ var Settings = {
ACCESS_TOKEN_SELECTOR: '[name="metaverse.access_token"]',
PLACES_TABLE_ID: 'places-table',
FORM_ID: 'settings-form',
INVALID_ROW_CLASS: 'invalid-input'
INVALID_ROW_CLASS: 'invalid-input',
DATA_ROW_INDEX: 'data-row-index'
};
var viewHelpers = {
@ -223,10 +224,10 @@ $(document).ready(function(){
// set focus to the first input in the new row
$target.closest('table').find('tr.inputs input:first').focus();
}
var tableRows = sibling.parent();
var tableBody = tableRows.parent();
// if theres no more siblings, we should jump to a new row
if (sibling.next().length == 0 && tableRows.nextAll().length == 1) {
tableBody.find("." + Settings.ADD_ROW_BUTTON_CLASS).click();
@ -1005,7 +1006,7 @@ function saveSettings() {
var password = formJSON["security"]["http_password"];
var verify_password = formJSON["security"]["verify_http_password"];
// if they've only emptied out the default password field, we should go ahead and acknowledge
// if they've only emptied out the default password field, we should go ahead and acknowledge
// the verify password field
if (password != undefined && verify_password == undefined) {
verify_password = "";
@ -1158,8 +1159,9 @@ function makeTable(setting, keypath, setting_value) {
}
html += "<tr class='" + Settings.DATA_ROW_CLASS + "' " +
(isCategorized ? ("data-category='" + categoryValue + "'") : "") + " " +
(isArray ? "" : "name='" + keypath + "." + rowIndexOrName + "'") + ">";
(isCategorized ? ("data-category='" + categoryValue + "'") : "") + " " +
(isArray ? "" : "name='" + keypath + "." + rowIndexOrName + "'") +
(isArray ? Settings.DATA_ROW_INDEX + "='" + (row_num - 1) + "'" : "" ) + ">";
if (setting.numbered === true) {
html += "<td class='numbered'>" + row_num + "</td>"
@ -1289,6 +1291,17 @@ function makeTableHiddenInputs(setting, initialValues, categoryValue) {
"<input type='checkbox' style='display: none;' class='form-control table-checkbox' " +
"name='" + col.name + "'" + (defaultValue ? " checked" : "") + "/>" +
"</td>";
} else if (col.type === "select") {
html += "<td class='" + Settings.DATA_COL_CLASS + "'name='" + col.name + "'>"
html += "<select style='display: none;' class='form-control' data-hidden-input='" + col.name + "'>'"
for (var i in col.options) {
var option = col.options[i];
html += "<option value='" + option.value + "' " + (option.value == defaultValue ? 'selected' : '') + ">" + option.label + "</option>";
}
html += "</select>";
html += "<input type='hidden' class='table-dropdown form-control trigger-change' name='" + col.name + "' value='" + defaultValue + "'></td>";
} else {
html +=
"<td " + (col.hidden ? "style='display: none;'" : "") + " class='" + Settings.DATA_COL_CLASS + "' " +
@ -1328,6 +1341,18 @@ function makeTableCategoryInput(setting, numVisibleColumns) {
return html;
}
function getDescriptionForKey(key) {
for (var i in Settings.data.descriptions) {
if (Settings.data.descriptions[i].name === key) {
return Settings.data.descriptions[i];
}
}
}
var SAVE_BUTTON_LABEL_SAVE = "Save";
var SAVE_BUTTON_LABEL_RESTART = "Save and restart";
var reasonsForRestart = [];
function badgeSidebarForDifferences(changedElement) {
// figure out which group this input is in
var panelParentID = changedElement.closest('.panel').attr('id');
@ -1350,13 +1375,24 @@ function badgeSidebarForDifferences(changedElement) {
}
var badgeValue = 0
var description = getDescriptionForKey(panelParentID);
// badge for any settings we have that are not the same or are not present in initialValues
for (var setting in panelJSON) {
if ((!_.has(initialPanelJSON, setting) && panelJSON[setting] !== "") ||
(!_.isEqual(panelJSON[setting], initialPanelJSON[setting])
&& (panelJSON[setting] !== "" || _.has(initialPanelJSON, setting)))) {
badgeValue += 1
badgeValue += 1;
// add a reason to restart
if (description && description.restart != false) {
reasonsForRestart.push(setting);
}
} else {
// remove a reason to restart
if (description && description.restart != false) {
reasonsForRestart = $.grep(reasonsForRestart, function(v) { return v != setting; });
}
}
}
@ -1365,6 +1401,7 @@ function badgeSidebarForDifferences(changedElement) {
badgeValue = ""
}
$(".save-button").html(reasonsForRestart.length > 0 ? SAVE_BUTTON_LABEL_RESTART : SAVE_BUTTON_LABEL_SAVE);
$("a[href='#" + panelParentID + "'] .badge").html(badgeValue);
}
@ -1387,6 +1424,21 @@ function addTableRow(row) {
var setting_name = table.attr("name");
row.addClass(Settings.DATA_ROW_CLASS + " " + Settings.NEW_ROW_CLASS);
// if this is an array, add the row index (which is the index of the last row + 1)
// as a data attribute to the row
var row_index = 0;
if (isArray) {
var previous_row = row.siblings('.' + Settings.DATA_ROW_CLASS + ':last');
if (previous_row.length > 0) {
row_index = parseInt(previous_row.attr(Settings.DATA_ROW_INDEX), 10) + 1;
} else {
row_index = 0;
}
row.attr(Settings.DATA_ROW_INDEX, row_index);
}
var focusChanged = false;
_.each(row.children(), function(element) {
@ -1416,19 +1468,23 @@ function addTableRow(row) {
input.show();
var isCheckbox = input.hasClass("table-checkbox");
var isDropdown = input.hasClass("table-dropdown");
if (isArray) {
var row_index = row.siblings('.' + Settings.DATA_ROW_CLASS).length
var key = $(element).attr('name');
// are there multiple columns or just one?
// with multiple we have an array of Objects, with one we have an array of whatever the value type is
var num_columns = row.children('.' + Settings.DATA_COL_CLASS).length
var newName = setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : "");
if (isCheckbox) {
input.attr("name", setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : ""))
} else {
input.attr("name", setting_name + "[" + row_index + "]" + (num_columns > 1 ? "." + key : ""))
input.attr("name", newName);
if (isDropdown) {
// default values for hidden inputs inside child selects gets cleared so we need to remind it
var selectElement = $(element).children("select");
selectElement.attr("data-hidden-input", newName);
$(element).children("input").val(selectElement.val());
}
} else {
// because the name of the setting in question requires the key
@ -1444,6 +1500,12 @@ function addTableRow(row) {
focusChanged = true;
}
// if we are adding a dropdown, we should go ahead and make its select
// element is visible
if (isDropdown) {
$(element).children("select").attr("style", "");
}
if (isCheckbox) {
$(input).find("input").attr("data-changed", "true");
} else {
@ -1656,31 +1718,6 @@ function updateDataChangedForSiblingRows(row, forceTrue) {
})
}
function showRestartModal() {
$('#restart-modal').modal({
backdrop: 'static',
keyboard: false
});
var secondsElapsed = 0;
var numberOfSecondsToWait = 3;
var refreshSpan = $('span#refresh-time')
refreshSpan.html(numberOfSecondsToWait + " seconds");
// call ourselves every 1 second to countdown
var refreshCountdown = setInterval(function(){
secondsElapsed++;
secondsLeft = numberOfSecondsToWait - secondsElapsed
refreshSpan.html(secondsLeft + (secondsLeft == 1 ? " second" : " seconds"))
if (secondsElapsed == numberOfSecondsToWait) {
location.reload(true);
clearInterval(refreshCountdown);
}
}, 1000);
}
function cleanupFormValues(node) {
if (node.type && node.type === 'checkbox') {
return { name: node.name, value: node.checked ? true : false };

View file

@ -117,6 +117,10 @@ DomainServer::DomainServer(int argc, char* argv[]) :
// if permissions are updated, relay the changes to the Node datastructures
connect(&_settingsManager, &DomainServerSettingsManager::updateNodePermissions,
&_gatekeeper, &DomainGatekeeper::updateNodePermissions);
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
this, &DomainServer::updateReplicatedNodes);
connect(&_settingsManager, &DomainServerSettingsManager::settingsUpdated,
this, &DomainServer::updateDownstreamNodes);
setupGroupCacheRefresh();
@ -129,6 +133,9 @@ DomainServer::DomainServer(int argc, char* argv[]) :
setupNodeListAndAssignments();
updateReplicatedNodes();
updateDownstreamNodes();
if (_type != NonMetaverse) {
// if we have a metaverse domain, we'll use an access token for API calls
resetAccountManagerAccessToken();
@ -958,6 +965,11 @@ void DomainServer::handleConnectedNode(SharedNodePointer newNode) {
emit userConnected();
}
if (shouldReplicateNode(*newNode)) {
qDebug() << "Setting node to replicated: " << newNode->getUUID();
newNode->setIsReplicated(true);
}
// send out this node to our other connected nodes
broadcastNewNode(newNode);
}
@ -1650,6 +1662,7 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
const QString URI_NODES = "/nodes";
const QString URI_SETTINGS = "/settings";
const QString URI_ENTITY_FILE_UPLOAD = "/content/upload";
const QString URI_RESTART = "/restart";
const QString UUID_REGEX_STRING = "[0-9a-f]{8}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{4}-[0-9a-f]{12}";
@ -1804,6 +1817,10 @@ bool DomainServer::handleHTTPRequest(HTTPConnection* connection, const QUrl& url
// send the response
connection->respond(HTTPConnection::StatusCode200, nodesDocument.toJson(), qPrintable(JSON_MIME_TYPE));
return true;
} else if (url.path() == URI_RESTART) {
connection->respond(HTTPConnection::StatusCode200);
restart();
return true;
} else {
// check if this is for json stats for a node
@ -2210,6 +2227,131 @@ void DomainServer::refreshStaticAssignmentAndAddToQueue(SharedAssignmentPointer&
_unfulfilledAssignments.enqueue(assignment);
}
static const QString BROADCASTING_SETTINGS_KEY = "broadcasting";
void DomainServer::updateDownstreamNodes() {
auto settings = _settingsManager.getSettingsMap();
if (settings.contains(BROADCASTING_SETTINGS_KEY)) {
auto nodeList = DependencyManager::get<LimitedNodeList>();
std::vector<HifiSockAddr> downstreamNodesInSettings;
auto replicationSettings = settings.value(BROADCASTING_SETTINGS_KEY).toMap();
if (replicationSettings.contains("downstream_servers")) {
auto serversSettings = replicationSettings.value("downstream_servers").toList();
std::vector<HifiSockAddr> knownDownstreamNodes;
nodeList->eachNode([&](const SharedNodePointer& otherNode) {
if (NodeType::isDownstream(otherNode->getType())) {
knownDownstreamNodes.push_back(otherNode->getPublicSocket());
}
});
for (auto& server : serversSettings) {
auto downstreamServer = server.toMap();
static const QString DOWNSTREAM_SERVER_ADDRESS = "address";
static const QString DOWNSTREAM_SERVER_PORT = "port";
static const QString DOWNSTREAM_SERVER_TYPE = "server_type";
// make sure we have the settings we need for this downstream server
if (downstreamServer.contains(DOWNSTREAM_SERVER_ADDRESS) && downstreamServer.contains(DOWNSTREAM_SERVER_PORT)) {
auto nodeType = NodeType::fromString(downstreamServer[DOWNSTREAM_SERVER_TYPE].toString());
auto downstreamNodeType = NodeType::downstreamType(nodeType);
// read the address and port and construct a HifiSockAddr from them
HifiSockAddr downstreamServerAddr {
downstreamServer[DOWNSTREAM_SERVER_ADDRESS].toString(),
(quint16) downstreamServer[DOWNSTREAM_SERVER_PORT].toString().toInt()
};
downstreamNodesInSettings.push_back(downstreamServerAddr);
bool knownNode = find(knownDownstreamNodes.cbegin(), knownDownstreamNodes.cend(),
downstreamServerAddr) != knownDownstreamNodes.cend();
if (!knownNode) {
// manually add the downstream node to our node list
auto node = nodeList->addOrUpdateNode(QUuid::createUuid(), downstreamNodeType,
downstreamServerAddr, downstreamServerAddr);
node->setIsForcedNeverSilent(true);
qDebug() << "Adding downstream node:" << node->getUUID() << downstreamServerAddr;
// manually activate the public socket for the downstream node
node->activatePublicSocket();
}
}
}
}
// enumerate the nodes to determine which are no longer downstream for this domain
// collect them in a vector to separately remove them with handleKillNode (since eachNode has a read lock and
// we cannot recursively take the write lock required by handleKillNode)
std::vector<SharedNodePointer> nodesToKill;
nodeList->eachNode([&](const SharedNodePointer& otherNode) {
if (NodeType::isDownstream(otherNode->getType())) {
bool nodeInSettings = find(downstreamNodesInSettings.cbegin(), downstreamNodesInSettings.cend(),
otherNode->getPublicSocket()) != downstreamNodesInSettings.cend();
if (!nodeInSettings) {
qDebug() << "Removing downstream node:" << otherNode->getUUID() << otherNode->getPublicSocket();
nodesToKill.push_back(otherNode);
}
}
});
for (auto& node : nodesToKill) {
handleKillNode(node);
}
}
}
void DomainServer::updateReplicatedNodes() {
// Make sure we have downstream nodes in our list
auto settings = _settingsManager.getSettingsMap();
static const QString REPLICATED_USERS_KEY = "users";
_replicatedUsernames.clear();
if (settings.contains(BROADCASTING_SETTINGS_KEY)) {
auto replicationSettings = settings.value(BROADCASTING_SETTINGS_KEY).toMap();
if (replicationSettings.contains(REPLICATED_USERS_KEY)) {
auto usersSettings = replicationSettings.value(REPLICATED_USERS_KEY).toList();
for (auto& username : usersSettings) {
_replicatedUsernames.push_back(username.toString().toLower());
}
}
}
auto nodeList = DependencyManager::get<LimitedNodeList>();
nodeList->eachMatchingNode([this](const SharedNodePointer& otherNode) -> bool {
return otherNode->getType() == NodeType::Agent;
}, [this](const SharedNodePointer& otherNode) {
auto shouldReplicate = shouldReplicateNode(*otherNode);
auto isReplicated = otherNode->isReplicated();
if (isReplicated && !shouldReplicate) {
qDebug() << "Setting node to NOT be replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
} else if (!isReplicated && shouldReplicate) {
qDebug() << "Setting node to replicated:"
<< otherNode->getPermissions().getVerifiedUserName() << otherNode->getUUID();
}
otherNode->setIsReplicated(shouldReplicate);
}
);
}
bool DomainServer::shouldReplicateNode(const Node& node) {
if (node.getType() == NodeType::Agent) {
QString verifiedUsername = node.getPermissions().getVerifiedUserName();
// Both the verified username and usernames in _replicatedUsernames are lowercase, so
// comparisons here are case-insensitive.
auto it = find(_replicatedUsernames.cbegin(), _replicatedUsernames.cend(), verifiedUsername);
return it != _replicatedUsernames.end();
} else {
return false;
}
};
void DomainServer::nodeAdded(SharedNodePointer node) {
// we don't use updateNodeWithData, so add the DomainServerNodeData to the node here
node->setLinkedData(std::unique_ptr<DomainServerNodeData> { new DomainServerNodeData() });

View file

@ -102,6 +102,9 @@ private slots:
void handleOctreeFileReplacement(QByteArray octreeFile);
void updateReplicatedNodes();
void updateDownstreamNodes();
signals:
void iceServerChanged();
void userConnected();
@ -161,12 +164,16 @@ private:
QJsonObject jsonForSocket(const HifiSockAddr& socket);
QJsonObject jsonObjectForNode(const SharedNodePointer& node);
bool shouldReplicateNode(const Node& node);
void setupGroupCacheRefresh();
QString pathForRedirect(QString path = QString()) const;
SubnetList _acSubnetWhitelist;
std::vector<QString> _replicatedUsernames;
DomainGatekeeper _gatekeeper;
HTTPManager _httpManager;

View file

@ -991,6 +991,7 @@ bool DomainServerSettingsManager::handleAuthenticatedHTTPRequest(HTTPConnection
unpackPermissions();
apiRefreshGroupInformation();
emit updateNodePermissions();
emit settingsUpdated();
}
return true;
@ -1196,13 +1197,14 @@ QJsonObject DomainServerSettingsManager::settingDescriptionFromGroup(const QJson
bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJsonObject& postedObject) {
static const QString SECURITY_ROOT_KEY = "security";
static const QString AC_SUBNET_WHITELIST_KEY = "ac_subnet_whitelist";
static const QString BROADCASTING_KEY = "broadcasting";
auto& settingsVariant = _configMap.getConfig();
bool needRestart = false;
// Iterate on the setting groups
foreach(const QString& rootKey, postedObject.keys()) {
QJsonValue rootValue = postedObject[rootKey];
const QJsonValue& rootValue = postedObject[rootKey];
if (!settingsVariant.contains(rootKey)) {
// we don't have a map below this key yet, so set it up now
@ -1247,7 +1249,7 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
if (!matchingDescriptionObject.isEmpty()) {
updateSetting(rootKey, rootValue, *thisMap, matchingDescriptionObject);
if (rootKey != SECURITY_ROOT_KEY) {
if (rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY) {
needRestart = true;
}
} else {
@ -1261,9 +1263,10 @@ bool DomainServerSettingsManager::recurseJSONObjectAndOverwriteSettings(const QJ
// if we matched the setting then update the value
if (!matchingDescriptionObject.isEmpty()) {
QJsonValue settingValue = rootValue.toObject()[settingKey];
const QJsonValue& settingValue = rootValue.toObject()[settingKey];
updateSetting(settingKey, settingValue, *thisMap, matchingDescriptionObject);
if (rootKey != SECURITY_ROOT_KEY || settingKey == AC_SUBNET_WHITELIST_KEY) {
if ((rootKey != SECURITY_ROOT_KEY && rootKey != BROADCASTING_KEY)
|| settingKey == AC_SUBNET_WHITELIST_KEY) {
needRestart = true;
}
} else {

View file

@ -108,6 +108,7 @@ public:
signals:
void updateNodePermissions();
void settingsUpdated();
public slots:
void apiGetGroupIDJSONCallback(QNetworkReply& requestReply);

View file

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View file

@ -12,84 +12,21 @@ import QtQuick.Controls 1.3
import QtGraphicalEffects 1.0
import Qt.labs.settings 1.0
import "./hifi/audio" as HifiAudio
Hifi.AvatarInputs {
id: root
id: root;
objectName: "AvatarInputs"
width: rootWidth
height: controls.height
x: 10; y: 5
width: audio.width;
height: audio.height;
x: 10; y: 5;
readonly property int rootWidth: 265
readonly property int iconSize: 24
readonly property int iconPadding: 5
readonly property bool shouldReposition: true;
readonly property bool shouldReposition: true
Settings {
category: "Overlay.AvatarInputs"
property alias x: root.x
property alias y: root.y
}
MouseArea {
id: hover
hoverEnabled: true
drag.target: parent
anchors.fill: parent
}
Item {
id: controls
width: root.rootWidth
height: 44
visible: root.showAudioTools
Rectangle {
anchors.fill: parent
color: "#00000000"
Item {
id: audioMeter
anchors.verticalCenter: parent.verticalCenter
anchors.left: parent.left
anchors.leftMargin: root.iconPadding
anchors.right: parent.right
anchors.rightMargin: root.iconPadding
height: 8
Rectangle {
id: blueRect
color: "blue"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: parent.left
width: parent.width / 4
}
Rectangle {
id: greenRect
color: "green"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.left: blueRect.right
anchors.right: redRect.left
}
Rectangle {
id: redRect
color: "red"
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
width: parent.width / 5
}
Rectangle {
z: 100
anchors.top: parent.top
anchors.bottom: parent.bottom
anchors.right: parent.right
width: (1.0 - root.audioLevel) * parent.width
color: "black"
}
}
}
HifiAudio.MicBar {
id: audio;
visible: root.showAudioTools;
standalone: true;
dragTarget: parent;
}
}

View file

@ -65,6 +65,12 @@ Windows.Window {
root.dynamicContent.fromScript(message);
}
}
function clearDebugWindow() {
if (root.dynamicContent && root.dynamicContent.clearWindow) {
root.dynamicContent.clearWindow();
}
}
// Handle message traffic from our loaded QML to the script that launched us
signal sendToScript(var message);

View file

@ -18,10 +18,12 @@ Original.CheckBox {
id: checkBox
property int colorScheme: hifi.colorSchemes.light
property string color: hifi.colors.lightGray
readonly property bool isLightColorScheme: colorScheme == hifi.colorSchemes.light
property bool isRedCheck: false
property int boxSize: 14
readonly property int boxRadius: 3
property int boxRadius: 3
property bool wrap: true;
readonly property int checkSize: Math.max(boxSize - 8, 10)
readonly property int checkRadius: 2
activeFocusOnPress: true
@ -89,9 +91,10 @@ Original.CheckBox {
label: Label {
text: control.text
colorScheme: checkBox.colorScheme
color: control.color
x: 2
wrapMode: Text.Wrap
wrapMode: checkBox.wrap ? Text.Wrap : Text.NoWrap
elide: checkBox.wrap ? Text.ElideNone : Text.ElideRight
enabled: checkBox.enabled
}
}

View file

@ -20,6 +20,7 @@ FocusScope {
HifiConstants { id: hifi }
property alias model: comboBox.model;
property alias editable: comboBox.editable
property alias comboBox: comboBox
readonly property alias currentText: comboBox.currentText;
property alias currentIndex: comboBox.currentIndex;

View file

@ -353,6 +353,14 @@ FocusScope {
showDesktop();
}
function ensureTitleBarVisible(targetWindow) {
// Reposition window to ensure that title bar is vertically inside window.
if (targetWindow.frame && targetWindow.frame.decoration) {
var topMargin = -targetWindow.frame.decoration.anchors.topMargin; // Frame's topMargin is a negative value.
targetWindow.y = Math.max(targetWindow.y, topMargin);
}
}
function centerOnVisible(item) {
var targetWindow = d.getDesktopWindow(item);
if (!targetWindow) {
@ -375,11 +383,12 @@ FocusScope {
targetWindow.x = newX;
targetWindow.y = newY;
ensureTitleBarVisible(targetWindow);
// If we've noticed that our recommended desktop rect has changed, record that change here.
if (recommendedRect != newRecommendedRect) {
recommendedRect = newRecommendedRect;
}
}
function repositionOnVisible(item) {
@ -394,7 +403,6 @@ FocusScope {
return;
}
var oldRecommendedRect = recommendedRect;
var oldRecommendedDimmensions = { x: oldRecommendedRect.width, y: oldRecommendedRect.height };
var newRecommendedRect = Controller.getRecommendedOverlayRect();
@ -426,7 +434,6 @@ FocusScope {
newPosition.y = -1
}
if (newPosition.x === -1 && newPosition.y === -1) {
var originRelativeX = (targetWindow.x - oldRecommendedRect.x);
var originRelativeY = (targetWindow.y - oldRecommendedRect.y);
@ -444,6 +451,8 @@ FocusScope {
}
targetWindow.x = newPosition.x;
targetWindow.y = newPosition.y;
ensureTitleBarVisible(targetWindow);
}
Component { id: messageDialogBuilder; MessageDialog { } }

View file

@ -1,266 +0,0 @@
//
// Audio.qml
// qml/hifi
//
// Audio setup
//
// Created by Vlad Stelmahovsky on 03/22/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import "../styles-uit"
import "../controls-uit" as HifiControls
import "components"
Rectangle {
id: audio;
//put info text here
property alias infoText: infoArea.text
color: "#404040";
HifiConstants { id: hifi; }
objectName: "AudioWindow"
property string title: "Audio Options"
signal sendToScript(var message);
Component {
id: separator
LinearGradient {
start: Qt.point(0, 0)
end: Qt.point(0, 4)
gradient: Gradient {
GradientStop { position: 0.0; color: "#303030" }
GradientStop { position: 0.33; color: "#252525" } // Equivalent of darkGray0 over baseGray background.
GradientStop { position: 0.5; color: "#303030" }
GradientStop { position: 0.6; color: "#454a49" }
GradientStop { position: 1.0; color: "#454a49" }
}
cached: true
}
}
Column {
anchors { left: parent.left; right: parent.right }
spacing: 8
RalewayRegular {
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
height: 45
size: 20
color: "white"
text: audio.title
}
Loader {
width: parent.width
height: 5
sourceComponent: separator
}
//connections required to syncronize with Menu
Connections {
target: AudioDevice
onMuteToggled: {
audioMute.checkbox.checked = AudioDevice.getMuted()
}
}
Connections {
target: AvatarInputs !== undefined ? AvatarInputs : null
onShowAudioToolsChanged: {
audioTools.checkbox.checked = showAudioTools
}
}
AudioCheckbox {
id: audioMute
width: parent.width
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
checkbox.checked: AudioDevice.muted
text.text: qsTr("Mute microphone")
onCheckBoxClicked: {
AudioDevice.muted = checked
}
}
AudioCheckbox {
id: audioTools
width: parent.width
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
checkbox.checked: AvatarInputs !== undefined ? AvatarInputs.showAudioTools : false
text.text: qsTr("Show audio level meter")
onCheckBoxClicked: {
if (AvatarInputs !== undefined) {
AvatarInputs.showAudioTools = checked
}
}
}
Loader {
width: parent.width
height: 5
sourceComponent: separator
}
Row {
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
height: 40
spacing: 8
HiFiGlyphs {
text: hifi.glyphs.mic
color: hifi.colors.primaryHighlight
anchors.verticalCenter: parent.verticalCenter
size: 32
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter
size: 16
color: "#AFAFAF"
text: qsTr("CHOOSE INPUT DEVICE")
}
}
ListView {
id: inputAudioListView
anchors { left: parent.left; right: parent.right; leftMargin: 70 }
height: 125
spacing: 0
clip: true
snapMode: ListView.SnapToItem
model: AudioDevice
delegate: Item {
width: parent.width
visible: devicemode === 0
height: visible ? 36 : 0
AudioCheckbox {
id: cbin
anchors.verticalCenter: parent.verticalCenter
Binding {
target: cbin.checkbox
property: 'checked'
value: devicechecked
}
width: parent.width
cbchecked: devicechecked
text.text: devicename
onCheckBoxClicked: {
if (checked) {
if (devicename.length > 0) {
console.log("Audio.qml about to call AudioDevice.setInputDeviceAsync().devicename:" + devicename);
AudioDevice.setInputDeviceAsync(devicename);
} else {
console.log("Audio.qml attempted to set input device to empty device name.");
}
}
}
}
}
}
Loader {
width: parent.width
height: 5
sourceComponent: separator
}
Row {
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
height: 40
spacing: 8
HiFiGlyphs {
text: hifi.glyphs.unmuted
color: hifi.colors.primaryHighlight
anchors.verticalCenter: parent.verticalCenter
size: 32
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter
size: 16
color: "#AFAFAF"
text: qsTr("CHOOSE OUTPUT DEVICE")
}
}
ListView {
id: outputAudioListView
anchors { left: parent.left; right: parent.right; leftMargin: 70 }
height: 250
spacing: 0
clip: true
snapMode: ListView.SnapToItem
model: AudioDevice
delegate: Item {
width: parent.width
visible: devicemode === 1
height: visible ? 36 : 0
AudioCheckbox {
id: cbout
width: parent.width
anchors.verticalCenter: parent.verticalCenter
Binding {
target: cbout.checkbox
property: 'checked'
value: devicechecked
}
text.text: devicename
onCheckBoxClicked: {
if (checked) {
if (devicename.length > 0) {
console.log("Audio.qml about to call AudioDevice.setOutputDeviceAsync().devicename:" + devicename);
AudioDevice.setOutputDeviceAsync(devicename);
} else {
console.log("Audio.qml attempted to set output device to empty device name.");
}
}
}
}
}
}
Loader {
id: lastSeparator
width: parent.width
height: 6
sourceComponent: separator
}
Row {
anchors { left: parent.left; right: parent.right; leftMargin: 30 }
height: 40
spacing: 8
HiFiGlyphs {
id: infoSign
text: hifi.glyphs.info
color: "#AFAFAF"
anchors.verticalCenter: parent.verticalCenter
size: 60
}
RalewayRegular {
id: infoArea
width: parent.width - infoSign.implicitWidth - parent.spacing - 10
wrapMode: Text.WordWrap
anchors.verticalCenter: parent.verticalCenter
size: 12
color: hifi.colors.baseGrayHighlight
}
}
}
}

View file

@ -590,14 +590,11 @@ Item {
console.log("This avatar is no longer present. goToUserInDomain() failed.");
return;
}
var vector = Vec3.subtract(avatar.position, MyAvatar.position);
var distance = Vec3.length(vector);
var target = Vec3.multiply(Vec3.normalize(vector), distance - 2.0);
// FIXME: We would like the avatar to recompute the avatar's "maybe fly" test at the new position, so that if high enough up,
// the avatar goes into fly mode rather than falling. However, that is not exposed to Javascript right now.
// FIXME: it would be nice if this used the same teleport steps and smoothing as in the teleport.js script.
// Note, however, that this script allows teleporting to a person in the air, while teleport.js is going to a grounded target.
MyAvatar.orientation = Quat.lookAtSimple(MyAvatar.position, avatar.position);
MyAvatar.position = Vec3.sum(MyAvatar.position, target);
MyAvatar.position = Vec3.sum(avatar.position, Vec3.multiplyQbyV(avatar.orientation, {x: 0, y: 0, z: -2}));
MyAvatar.orientation = Quat.multiply(avatar.orientation, {y: 1});
}
}

View file

@ -0,0 +1,188 @@
//
// Audio.qml
// qml/hifi/audio
//
// Audio setup
//
// Created by Vlad Stelmahovsky on 03/22/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
import "../../windows"
import "./" as AudioControls
Rectangle {
id: root;
HifiConstants { id: hifi; }
property var eventBridge;
property string title: "Audio Settings - " + Audio.context;
signal sendToScript(var message);
color: hifi.colors.baseGray;
// only show the title if loaded through a "loader"
function showTitle() {
return root.parent.objectName == "loader";
}
Column {
y: 16; // padding does not work
spacing: 16;
width: parent.width;
RalewayRegular {
x: 16; // padding does not work
size: 16;
color: "white";
text: root.title;
visible: root.showTitle();
}
Separator { visible: root.showTitle() }
ColumnLayout {
x: 16; // padding does not work
spacing: 16;
// mute is in its own row
RowLayout {
AudioControls.CheckBox {
text: qsTr("Mute microphone");
isRedCheck: true;
checked: Audio.muted;
onClicked: {
Audio.muted = checked;
checked = Qt.binding(function() { return Audio.muted; }); // restore binding
}
}
}
RowLayout {
spacing: 16;
AudioControls.CheckBox {
text: qsTr("Enable noise reduction");
checked: Audio.noiseReduction;
onClicked: {
Audio.noiseReduction = checked;
checked = Qt.binding(function() { return Audio.noiseReduction; }); // restore binding
}
}
AudioControls.CheckBox {
text: qsTr("Show audio level meter");
checked: AvatarInputs.showAudioTools;
onClicked: {
AvatarInputs.showAudioTools = checked;
checked = Qt.binding(function() { return AvatarInputs.showAudioTools; }); // restore binding
}
}
}
}
Separator {}
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.mic;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 28;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE INPUT DEVICE");
}
}
ListView {
anchors { left: parent.left; right: parent.right; leftMargin: 70 }
height: 125;
spacing: 0;
snapMode: ListView.SnapToItem;
clip: true;
model: Audio.devices.input;
delegate: Item {
width: parent.width;
height: 36;
RowLayout {
width: parent.width;
AudioControls.CheckBox {
Layout.maximumWidth: parent.width - level.width - 40;
text: display;
wrap: false;
checked: selected;
onClicked: {
selected = checked;
checked = Qt.binding(function() { return selected; }); // restore binding
}
}
InputLevel {
id: level;
Layout.alignment: Qt.AlignRight;
Layout.rightMargin: 30;
visible: selected;
}
}
}
}
Separator {}
RowLayout {
Column {
RowLayout {
HiFiGlyphs {
text: hifi.glyphs.unmuted;
color: hifi.colors.primaryHighlight;
anchors.verticalCenter: parent.verticalCenter;
size: 36;
}
RalewayRegular {
anchors.verticalCenter: parent.verticalCenter;
size: 16;
color: hifi.colors.lightGrayText;
text: qsTr("CHOOSE OUTPUT DEVICE");
}
}
PlaySampleSound { anchors { left: parent.left; leftMargin: 60 }}
}
}
ListView {
anchors { left: parent.left; right: parent.right; leftMargin: 70 }
height: 125;
spacing: 0;
snapMode: ListView.SnapToItem;
clip: true;
model: Audio.devices.output;
delegate: Item {
width: parent.width;
height: 36;
AudioControls.CheckBox {
text: display;
checked: selected;
onClicked: {
selected = checked;
checked = Qt.binding(function() { return selected; }); // restore binding
}
}
}
}
}
}

View file

@ -0,0 +1,18 @@
//
// CheckBox.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/12/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "../../controls-uit" as HifiControls
HifiControls.CheckBox {
color: "white"
}

View file

@ -0,0 +1,105 @@
//
// InputLevel.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/20/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Rectangle {
readonly property var level: Audio.inputLevel;
width: 70;
height: 8;
color: "transparent";
Item {
id: colors;
readonly property string muted: "#E2334D";
readonly property string gutter: "#575757";
readonly property string greenStart: "#39A38F";
readonly property string greenEnd: "#1FC6A6";
readonly property string red: colors.muted;
}
Text {
id: status;
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
visible: Audio.muted;
color: colors.muted;
text: "MUTED";
font.pointSize: 10;
}
Item {
id: bar;
width: parent.width;
height: parent.height;
anchors { fill: parent }
visible: !status.visible;
Rectangle { // base
radius: 4;
anchors { fill: parent }
color: colors.gutter;
}
Rectangle { // mask
id: mask;
width: parent.width * level;
radius: 5;
anchors {
bottom: parent.bottom;
bottomMargin: 0;
top: parent.top;
topMargin: 0;
left: parent.left;
leftMargin: 0;
}
}
LinearGradient {
anchors { fill: mask }
source: mask
start: Qt.point(0, 0);
end: Qt.point(70, 0);
gradient: Gradient {
GradientStop {
position: 0;
color: colors.greenStart;
}
GradientStop {
position: 0.8;
color: colors.greenEnd;
}
GradientStop {
position: 0.801;
color: colors.red;
}
GradientStop {
position: 1;
color: colors.red;
}
}
}
}
}

View file

@ -0,0 +1,223 @@
//
// MicBar.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/14/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Layouts 1.3
import QtGraphicalEffects 1.0
Rectangle {
readonly property var level: Audio.inputLevel;
property bool standalone: false;
property var dragTarget: null;
width: 240;
height: 50;
radius: 5;
color: "#00000000";
border {
width: (standalone || Audio.muted || mouseArea.containsMouse) ? 2 : 0;
color: colors.border;
}
// borders are painted over fill, so reduce the fill to fit inside the border
Rectangle {
color: standalone ? colors.fill : "#00000000";
width: 236;
height: 46;
radius: 5;
anchors {
verticalCenter: parent.verticalCenter;
horizontalCenter: parent.horizontalCenter;
}
}
MouseArea {
id: mouseArea;
anchors {
left: icon.left;
right: bar.right;
top: icon.top;
bottom: icon.bottom;
}
hoverEnabled: true;
scrollGestureEnabled: false;
onClicked: { Audio.muted = !Audio.muted; }
drag.target: dragTarget;
}
Item {
id: colors;
readonly property string unmuted: "#FFF";
readonly property string muted: "#E2334D";
readonly property string gutter: "#575757";
readonly property string greenStart: "#39A38F";
readonly property string greenEnd: "#1FC6A6";
readonly property string red: colors.muted;
readonly property string fill: "#55000000";
readonly property string border: standalone ? "#80FFFFFF" : "#55FFFFFF";
readonly property string icon: (Audio.muted && !mouseArea.containsMouse) ? muted : unmuted;
}
Item {
id: icon;
anchors {
left: parent.left;
leftMargin: 5;
verticalCenter: parent.verticalCenter;
}
width: 40;
height: 40;
Item {
Image {
readonly property string unmutedIcon: "../../../icons/tablet-icons/mic-unmute-i.svg";
readonly property string mutedIcon: "../../../icons/tablet-icons/mic-mute-i.svg";
function exclusiveOr(a, b) { return (a || b) && !(a && b); }
id: image;
source: exclusiveOr(Audio.muted, mouseArea.containsMouse) ? mutedIcon : unmutedIcon;
width: 30;
height: 30;
anchors {
left: parent.left;
leftMargin: 5;
top: parent.top;
topMargin: 5;
}
}
ColorOverlay {
anchors { fill: image }
source: image;
color: colors.icon;
}
}
}
Item {
id: status;
readonly property string color: (Audio.muted && !mouseArea.containsMouse) ? colors.muted : colors.unmuted;
visible: Audio.muted || mouseArea.containsMouse;
anchors {
left: parent.left;
leftMargin: 50;
verticalCenter: parent.verticalCenter;
}
width: 170;
height: 8
Text {
anchors {
horizontalCenter: parent.horizontalCenter;
verticalCenter: parent.verticalCenter;
}
color: parent.color;
text: Audio.muted ? (mouseArea.containsMouse ? "UNMUTE" : "MUTED") : "MUTE";
font.pointSize: 12;
}
Rectangle {
anchors {
left: parent.left;
verticalCenter: parent.verticalCenter;
}
width: 50;
height: 4;
color: parent.color;
}
Rectangle {
anchors {
right: parent.right;
verticalCenter: parent.verticalCenter;
}
width: 50;
height: 4;
color: parent.color;
}
}
Item {
id: bar;
visible: !status.visible;
anchors.fill: status;
width: status.width;
Rectangle { // base
radius: 4;
anchors { fill: parent }
color: colors.gutter;
}
Rectangle { // mask
id: mask;
width: parent.width * level;
radius: 5;
anchors {
bottom: parent.bottom;
bottomMargin: 0;
top: parent.top;
topMargin: 0;
left: parent.left;
leftMargin: 0;
}
}
LinearGradient {
anchors { fill: mask }
source: mask
start: Qt.point(0, 0);
end: Qt.point(170, 0);
gradient: Gradient {
GradientStop {
position: 0;
color: colors.greenStart;
}
GradientStop {
position: 0.8;
color: colors.greenEnd;
}
GradientStop {
position: 0.81;
color: colors.red;
}
GradientStop {
position: 1;
color: colors.red;
}
}
}
}
}

View file

@ -0,0 +1,86 @@
//
// PlaySampleSound.qml
// qml/hifi/audio
//
// Created by Zach Pomerantz on 6/13/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtQuick.Controls.Styles 1.4
import QtQuick.Layouts 1.3
import "../../styles-uit"
import "../../controls-uit" as HifiControls
RowLayout {
property var sound: null;
property var sample: null;
property bool isPlaying: false;
function createSampleSound() {
var SOUND = Qt.resolvedUrl("../../../sounds/sample.wav");
sound = SoundCache.getSound(SOUND);
sample = null;
}
function playSound() {
// FIXME: MyAvatar is not properly exposed to QML; MyAvatar.qmlPosition is a stopgap
// FIXME: Audio.playSystemSound should not require position
sample = Audio.playSystemSound(sound, MyAvatar.qmlPosition);
isPlaying = true;
sample.finished.connect(function() { isPlaying = false; sample = null; });
}
function stopSound() {
sample && sample.stop();
}
Component.onCompleted: createSampleSound();
Component.onDestruction: stopSound();
onVisibleChanged: {
if (!visible) {
stopSound();
}
}
HifiConstants { id: hifi; }
Button {
style: ButtonStyle {
background: Rectangle {
implicitWidth: 20;
implicitHeight: 20;
radius: hifi.buttons.radius;
gradient: Gradient {
GradientStop {
position: 0.2;
color: isPlaying ? hifi.buttons.colorStart[hifi.buttons.blue] : hifi.buttons.colorStart[hifi.buttons.black];
}
GradientStop {
position: 1.0;
color: isPlaying ? hifi.buttons.colorFinish[hifi.buttons.blue] : hifi.buttons.colorFinish[hifi.buttons.black];
}
}
}
label: HiFiGlyphs {
// absolutely position due to asymmetry in glyph
x: isPlaying ? 0 : 1;
y: 1;
size: 14;
color: (control.pressed || control.hovered) ? (isPlaying ? "black" : hifi.colors.primaryHighlight) : "white";
text: isPlaying ? hifi.glyphs.stop_square : hifi.glyphs.playback_play;
}
}
onClicked: isPlaying ? stopSound() : playSound();
}
RalewayRegular {
Layout.leftMargin: 2;
size: 14;
color: "white";
text: isPlaying ? qsTr("Stop sample sound") : qsTr("Play sample sound");
}
}

View file

@ -1,30 +0,0 @@
import QtQuick 2.5
import QtQuick.Controls 1.4
import "../../styles-uit"
import "../../controls-uit" as HifiControls
Row {
id: row
spacing: 16
property alias checkbox: cb
property alias cbchecked: cb.checked
property alias text: txt
signal checkBoxClicked(bool checked)
HifiControls.CheckBox {
id: cb
boxSize: 20
colorScheme: hifi.colorSchemes.dark
anchors.verticalCenter: parent.verticalCenter
onClicked: checkBoxClicked(cb.checked)
}
RalewayBold {
id: txt
wrapMode: Text.WordWrap
width: parent.width - cb.boxSize - 30
anchors.verticalCenter: parent.verticalCenter
size: 16
color: "white"
}
}

View file

@ -0,0 +1,27 @@
//
// Audio.qml
//
// Created by Zach Pomerantz on 6/12/2017
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import "../../windows"
import "../audio"
ScrollingWindow {
id: root;
resizable: true;
destroyOnHidden: true;
width: 400;
height: 577;
minSize: Qt.vector2d(400, 500);
Audio { id: audio; width: root.width }
objectName: "AudioDialog";
title: audio.title;
}

View file

@ -5,9 +5,9 @@ import "../../dialogs"
PreferencesDialog {
id: root
objectName: "AudioPreferencesDialog"
objectName: "AudioBuffersDialog"
title: "Audio Settings"
showCategories: ["Audio"]
showCategories: ["Audio Buffers"]
property var settings: Settings {
category: root.objectName
property alias x: root.x
@ -16,4 +16,3 @@ PreferencesDialog {
property alias height: root.height
}
}

View file

@ -51,7 +51,20 @@ ScrollingWindow {
}
function updateRunningScripts() {
function simplify(path) {
// trim URI querystring/fragment
path = (path+'').replace(/[#?].*$/,'');
// normalize separators and grab last path segment (ie: just the filename)
path = path.replace(/\\/g, '/').split('/').pop();
// return lowercased because we want to sort mnemonically
return path.toLowerCase();
}
var runningScripts = ScriptDiscoveryService.getRunning();
runningScripts.sort(function(a,b) {
a = simplify(a.path);
b = simplify(b.path);
return a < b ? -1 : a > b ? 1 : 0;
});
runningScriptsModel.clear()
for (var i = 0; i < runningScripts.length; ++i) {
runningScriptsModel.append(runningScripts[i]);

View file

@ -0,0 +1,213 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
Rectangle {
id: info
signal canceled()
signal restart()
property int count: 3
property string calibratingText: "CALIBRATING..."
property string calibratingCountText: "CALIBRATION STARTING IN"
property string calibrationSuccess: "CALIBRATION COMPLETED"
property string calibrationFailed: "CALIBRATION FAILED"
HifiConstants { id: hifi }
visible: true
color: hifi.colors.baseGray
property string whiteIndicator: "../../../images/loader-calibrate-white.png"
property string blueIndicator: "../../../images/loader-calibrate-blue.png"
Image {
id: busyIndicator
width: 350
height: 350
property bool running: true
anchors {
horizontalCenter: parent.horizontalCenter
top: parent.top
topMargin: 60
}
visible: busyIndicator.running
source: blueIndicator
NumberAnimation on rotation {
id: busyRotation
running: busyIndicator.running
loops: Animation.Infinite
duration: 1000
from: 0 ; to: 360
}
}
HiFiGlyphs {
id: image
text: hifi.glyphs.avatar1
size: 190
color: hifi.colors.white
anchors {
top: busyIndicator.top
topMargin: 40
horizontalCenter: busyIndicator.horizontalCenter
}
}
RalewayBold {
id: statusText
text: info.calibratingCountText
size: 16
color: hifi.colors.blueHighlight
anchors {
top: image.bottom
topMargin: 15
horizontalCenter: image.horizontalCenter
}
}
RalewayBold {
id: countDown
text: info.count
color: hifi.colors.blueHighlight
anchors {
top: statusText.bottom
topMargin: 12
horizontalCenter: statusText.horizontalCenter
}
}
RalewayBold {
id: directions
anchors {
top: busyIndicator.bottom
topMargin: 100
horizontalCenter: parent.horizontalCenter
}
color: hifi.colors.white
size: hifi.fontSizes.rootMenuDisclosure
text: "Please stand in a T-Pose during calibration"
}
NumberAnimation {
id: numberAnimation
target: info
property: "count"
to: 0
}
Timer {
id: timer
repeat: false
interval: 3000
onTriggered: {
info.calibrating();
}
}
Timer {
id: closeWindow
repeat: false
interval: 3000
onTriggered: stack.pop();
}
Row {
spacing: 20
anchors {
top: directions.bottom
topMargin: 30
horizontalCenter: parent.horizontalCenter
}
HifiControls.Button {
width: 120
height: 30
color: hifi.buttons.red
text: "RESTART"
onClicked: {
restart();
numberAnimation.stop();
info.count = (timer.interval / 1000);
numberAnimation.start();
timer.restart();
}
}
HifiControls.Button {
width: 120
height: 30
color: hifi.buttons.black
text: "CANCEL"
onClicked: {
canceled();
stack.pop()
}
}
}
function start(interval, countNumber) {
countDown.visible = true;
statusText.color = hifi.colors.blueHighlight;
numberAnimation.duration = interval
info.count = countNumber;
timer.interval = interval;
numberAnimation.start();
timer.start();
}
function calibrating() {
countDown.visible = false;
busyIndicator.source = whiteIndicator;
busyRotation.from = 360
busyRotation.to = 0
statusText.text = info.calibratingText;
statusText.color = hifi.colors.white
}
function success() {
busyIndicator.running = false;
statusText.text = info.calibrationSuccess
statusText.color = hifi.colors.greenHighlight
closeWindow.start();
}
function failure() {
busyIndicator.running = false;
statusText.text = info.calibrationFailed
statusText.color = hifi.colors.redHighlight
closeWindow.start();
}
}

View file

@ -0,0 +1,218 @@
//
// Created by Dante Ruiz on 6/1/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
StackView {
id: stack
initialItem: inputConfiguration
Rectangle {
id: inputConfiguration
anchors.fill: parent
HifiConstants { id: hifi }
color: hifi.colors.baseGray
property var pluginSettings: null
Rectangle {
width: inputConfiguration.width
height: 1
color: hifi.colors.baseGrayShadow
x: -hifi.dimensions.contentMargin.x
}
RalewayRegular {
id: header
text: "Controller Settings"
size: 22
color: "white"
anchors.top: inputConfiguration.top
anchors.left: inputConfiguration.left
anchors.leftMargin: 20
anchors.topMargin: 20
}
Separator {
id: headerSeparator
width: inputConfiguration.width
anchors.top: header.bottom
anchors.topMargin: 10
}
HiFiGlyphs {
id: sourceGlyph
text: hifi.glyphs.source
size: 36
color: hifi.colors.blueHighlight
anchors.top: headerSeparator.bottom
anchors.left: inputConfiguration.left
anchors.leftMargin: 40
anchors.topMargin: 20
}
RalewayRegular {
id: configuration
text: "SELECT DEVICE"
size: 15
color: hifi.colors.lightGrayText
anchors.top: headerSeparator.bottom
anchors.left: sourceGlyph.right
anchors.leftMargin: 10
anchors.topMargin: 30
}
Row {
id: configRow
z: 999
anchors.top: sourceGlyph.bottom
anchors.topMargin: 20
anchors.left: sourceGlyph.left
anchors.leftMargin: 40
spacing: 10
HifiControls.ComboBox {
id: box
width: 160
z: 999
editable: true
colorScheme: hifi.colorSchemes.dark
model: inputPlugins()
label: ""
onCurrentIndexChanged: {
changeSource();
}
}
HifiControls.CheckBox {
id: checkBox
colorScheme: hifi.colorSchemes.dark
text: "show all input devices"
onClicked: {
inputPlugins();
changeSource();
}
}
}
Separator {
id: configurationSeparator
z: 0
width: inputConfiguration.width
anchors.top: configRow.bottom
anchors.topMargin: 10
}
HiFiGlyphs {
id: sliderGlyph
text: hifi.glyphs.sliders
size: 36
color: hifi.colors.blueHighlight
anchors.top: configurationSeparator.bottom
anchors.left: inputConfiguration.left
anchors.leftMargin: 40
anchors.topMargin: 20
}
RalewayRegular {
id: configurationHeader
text: "CONFIGURATION"
size: 15
color: hifi.colors.lightGrayText
anchors.top: configurationSeparator.bottom
anchors.left: sliderGlyph.right
anchors.leftMargin: 10
anchors.topMargin: 30
}
Loader {
id: loader
asynchronous: false
width: inputConfiguration.width
anchors.left: inputConfiguration.left
anchors.right: inputConfiguration.right
anchors.top: configurationHeader.bottom
anchors.topMargin: 10
anchors.bottom: inputConfiguration.bottom
source: InputConfiguration.configurationLayout(box.currentText);
onLoaded: {
if (loader.item.hasOwnProperty("pluginName")) {
if (box.currentText === "Vive") {
loader.item.pluginName = "OpenVR";
} else {
loader.item.pluginName = box.currentText;
}
}
if (loader.item.hasOwnProperty("displayInformation")) {
loader.item.displayConfiguration();
}
}
}
}
function inputPlugins() {
if (checkBox.checked) {
return InputConfiguration.inputPlugins();
} else {
return InputConfiguration.activeInputPlugins();
}
}
function initialize() {
changeSource();
}
function changeSource() {
loader.source = "";
var source = "";
if (box.currentText == "Vive") {
source = InputConfiguration.configurationLayout("OpenVR");
} else {
source = InputConfiguration.configurationLayout(box.currentText);
}
loader.source = source;
if (source === "") {
box.label = "(not configurable)";
} else {
box.label = "";
}
}
Timer {
id: timer
repeat: false
interval: 300
onTriggered: initialize()
}
Component.onCompleted: {
timer.start();
}
}

View file

@ -0,0 +1,879 @@
//
// Created by Dante Ruiz on 6/5/17.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import QtQuick.Controls 1.4
import QtGraphicalEffects 1.0
import QtQuick.Controls 1.4 as Original
import QtQuick.Controls.Styles 1.4
import "../../styles-uit"
import "../../controls"
import "../../controls-uit" as HifiControls
import "."
Rectangle {
id: openVrConfiguration
width: parent.width
height: parent.height
anchors.fill: parent
property int leftMargin: 75
property int countDown: 0
property string pluginName: ""
property var displayInformation: null
readonly property bool feetChecked: feetBox.checked
readonly property bool hipsChecked: hipBox.checked
readonly property bool chestChecked: chestBox.checked
readonly property bool shouldersChecked: shoulderBox.checked
readonly property bool hmdHead: headBox.checked
readonly property bool headPuck: headPuckBox.checked
readonly property bool handController: handBox.checked
readonly property bool handPuck: handPuckBox.checked
property int state: buttonState.disabled
property var lastConfiguration: null
HifiConstants { id: hifi }
Component { id: screen; CalibratingScreen {} }
QtObject {
id: buttonState
readonly property int disabled: 0
readonly property int apply: 1
readonly property int applyAndCalibrate: 2
readonly property int calibrate: 3
}
MouseArea {
id: mouseArea
anchors.fill: parent
propagateComposedEvents: true
onPressed: {
parent.forceActiveFocus()
mouse.accepted = false;
}
}
color: hifi.colors.baseGray
RalewayBold {
id: head
text: "Head:"
size: 12
color: "white"
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: headConfig
anchors.top: head.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: headBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
headPuckBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Vive HMD"
color: hifi.colors.lightGrayText
}
HifiControls.CheckBox {
id: headPuckBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
headBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Tracker"
color: hifi.colors.lightGrayText
}
}
Row {
id: headOffsets
anchors.top: headConfig.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
visible: headPuckBox.checked
HifiControls.SpinBox {
id: headYOffset
decimals: 4
width: 112
label: "Y: offset"
minimumValue: -10
stepSize: 0.0254
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
HifiControls.SpinBox {
id: headZOffset
width: 112
label: "Z: offset"
minimumValue: -10
stepSize: 0.0254
decimals: 4
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
}
RalewayBold {
id: hands
text: "Hands:"
size: 12
color: "white"
anchors.top: (headOffsets.visible ? headOffsets.bottom : headConfig.bottom)
anchors.topMargin: (headOffsets.visible ? 22 : 10)
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: handConfig
anchors.top: hands.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: handBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
handPuckBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Controllers"
color: hifi.colors.lightGrayText
}
HifiControls.CheckBox {
id: handPuckBox
width: 12
height: 15
boxRadius: 7
onClicked: {
if (checked) {
handBox.checked = false;
} else {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Trackers"
color: hifi.colors.lightGrayText
}
}
Row {
id: handOffset
visible: handPuckBox.checked
anchors.top: handConfig.bottom
anchors.topMargin: 5
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.SpinBox {
id: handYOffset
decimals: 4
width: 112
label: "Y: offset"
minimumValue: -10
stepSize: 0.0254
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
HifiControls.SpinBox {
id: handZOffset
width: 112
label: "Z: offset"
minimumValue: -10
stepSize: 0.0254
decimals: 4
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
sendConfigurationSettings();
}
}
}
RalewayBold {
id: additional
text: "Additional Trackers"
size: 12
color: hifi.colors.white
anchors.top: (handOffset.visible ? handOffset.bottom : handConfig.bottom)
anchors.topMargin: (handOffset.visible ? 22 : 10)
anchors.left: parent.left
anchors.leftMargin: leftMargin
}
Row {
id: feetConfig
anchors.top: additional.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: feetBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (!checked) {
shoulderBox.checked = false;
chestBox.checked = false;
hipBox.checked = false;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Feet"
color: hifi.colors.lightGrayText
}
}
Row {
id: hipConfig
anchors.top: feetConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: hipBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
feetBox.checked = true;
}
if (chestChecked) {
checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Hips"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires feet"
color: hifi.colors.lightGray
}
}
Row {
id: chestConfig
anchors.top: hipConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: chestBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
hipBox.checked = true;
feetBox.checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Chest"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires hips"
color: hifi.colors.lightGray
}
}
Row {
id: shoulderConfig
anchors.top: chestConfig.bottom
anchors.topMargin: 15
anchors.left: openVrConfiguration.left
anchors.leftMargin: leftMargin + 10
spacing: 10
HifiControls.CheckBox {
id: shoulderBox
width: 15
height: 15
boxRadius: 7
onClicked: {
if (checked) {
hipBox.checked = true;
feetBox.checked = true;
}
sendConfigurationSettings();
}
}
RalewayBold {
size: 12
text: "Shoulders"
color: hifi.colors.lightGrayText
}
RalewayRegular {
size: 12
text: "requires hips"
color: hifi.colors.lightGray
}
}
Separator {
id: bottomSeperator
width: parent.width
anchors.top: shoulderConfig.bottom
anchors.topMargin: 10
}
Rectangle {
id: calibrationButton
property int color: hifi.buttons.blue
property int colorScheme: hifi.colorSchemes.light
property string glyph: hifi.glyphs.avatar1
property bool enabled: false
property bool pressed: false
property bool hovered: false
property int size: 32
property string text: "apply"
property int padding: 12
width: glyphButton.width + calibrationText.width + padding
height: hifi.dimensions.controlLineHeight
anchors.top: bottomSeperator.bottom
anchors.topMargin: 10
anchors.left: parent.left
anchors.leftMargin: leftMargin
radius: hifi.buttons.radius
gradient: Gradient {
GradientStop {
position: 0.2
color: {
if (!calibrationButton.enabled) {
hifi.buttons.disabledColorStart[calibrationButton.colorScheme]
} else if (calibrationButton.pressed) {
hifi.buttons.pressedColor[calibrationButton.color]
} else if (calibrationButton.hovered) {
hifi.buttons.hoveredColor[calibrationButton.color]
} else {
hifi.buttons.colorStart[calibrationButton.color]
}
}
}
GradientStop {
position: 1.0
color: {
if (!calibrationButton.enabled) {
hifi.buttons.disabledColorFinish[calibrationButton.colorScheme]
} else if (calibrationButton.pressed) {
hifi.buttons.pressedColor[calibrationButton.color]
} else if (calibrationButton.hovered) {
hifi.buttons.hoveredColor[calibrationButton.color]
} else {
hifi.buttons.colorFinish[calibrationButton.color]
}
}
}
}
HiFiGlyphs {
id: glyphButton
color: enabled ? hifi.buttons.textColor[calibrationButton.color]
: hifi.buttons.disabledTextColor[calibrationButton.colorScheme]
text: calibrationButton.glyph
size: calibrationButton.size
anchors {
top: parent.top
bottom: parent.bottom
bottomMargin: 1
}
}
RalewayBold {
id: calibrationText
font.capitalization: Font.AllUppercase
color: enabled ? hifi.buttons.textColor[calibrationButton.color]
: hifi.buttons.disabledTextColor[calibrationButton.colorScheme]
size: hifi.fontSizes.buttonLabel
text: calibrationButton.text
anchors {
left: glyphButton.right
top: parent.top
topMargin: 7
}
}
MouseArea {
anchors.fill: parent
hoverEnabled: true
onClicked: {
if (calibrationButton.enabled) {
if (openVrConfiguration.state === buttonState.apply) {
InputConfiguration.uncalibratePlugin(pluginName);
updateCalibrationButton();
} else {
calibrationTimer.interval = timeToCalibrate.value * 1000
openVrConfiguration.countDown = timeToCalibrate.value;
var calibratingScreen = screen.createObject();
stack.push(calibratingScreen);
calibratingScreen.canceled.connect(cancelCalibration);
calibratingScreen.restart.connect(restartCalibration);
calibratingScreen.start(calibrationTimer.interval, timeToCalibrate.value);
calibrationTimer.start();
}
}
}
onPressed: {
calibrationButton.pressed = true;
}
onReleased: {
calibrationButton.pressed = false;
}
onEntered: {
calibrationButton.hovered = true;
}
onExited: {
calibrationButton.hovered = false;
}
}
}
Timer {
id: calibrationTimer
repeat: false
interval: 20
onTriggered: {
InputConfiguration.calibratePlugin(pluginName)
}
}
Timer {
id: displayTimer
repeat: false
interval: 3000
onTriggered: {
}
}
Component.onCompleted: {
InputConfiguration.calibrationStatus.connect(calibrationStatusInfo);
lastConfiguration = composeConfigurationSettings();
}
HifiControls.SpinBox {
id: timeToCalibrate
width: 70
anchors.top: calibrationButton.bottom
anchors.topMargin: 40
anchors.left: parent.left
anchors.leftMargin: leftMargin
minimumValue: 3
value: 3
colorScheme: hifi.colorSchemes.dark
onEditingFinished: {
calibrationTimer.interval = value * 1000;
openVrConfiguration.countDown = value;
numberAnimation.duration = calibrationTimer.interval;
}
}
RalewayBold {
id: delayTextInfo
size: 10
text: "Delay Before Calibration Starts"
color: hifi.colors.white
anchors {
left: timeToCalibrate.right
leftMargin: 20
verticalCenter: timeToCalibrate.verticalCenter
}
}
RalewayRegular {
size: 12
text: "sec"
color: hifi.colors.lightGray
anchors {
left: delayTextInfo.right
leftMargin: 10
verticalCenter: delayTextInfo.verticalCenter
}
}
NumberAnimation {
id: numberAnimation
target: openVrConfiguration
property: "countDown"
to: 0
}
function calibrationStatusInfo(status) {
var calibrationScreen = stack.currentItem;
if (status["calibrated"]) {
calibrationScreen.success();
} else if (!status["calibrated"]) {
var uncalibrated = status["success"];
if (!uncalibrated) {
calibrationScreen.failure();
}
}
updateCalibrationButton();
}
function trackersForConfiguration() {
var pucksNeeded = 0;
if (headPuckBox.checked) {
pucksNeeded++;
}
if (feetBox.checked) {
pucksNeeded++;
}
if (hipBox.checked) {
pucksNeeded++;
}
if (chestBox.checked) {
pucksNeeded++;
}
if (shoulderBox.checked) {
pucksNeeded++;
}
return pucksNeeded;
}
function cancelCalibration() {
calibrationTimer.stop();
}
function restartCalibration() {
calibrationTimer.restart();
}
function displayConfiguration() {
var settings = InputConfiguration.configurationSettings(pluginName);
var configurationType = settings["trackerConfiguration"];
displayTrackerConfiguration(configurationType);
var HmdHead = settings["HMDHead"];
var viveController = settings["handController"];
if (HmdHead) {
headBox.checked = true;
headPuckBox.checked = false;
} else {
headPuckBox.checked = true;
headBox.checked = false;
}
if (viveController) {
handBox.checked = true;
handPuckBox.checked = false;
} else {
handPuckBox.checked = true;
handBox.checked = false;
}
initializeButtonState();
updateCalibrationText();
}
function displayTrackerConfiguration(type) {
if (type === "Feet") {
feetBox.checked = true;
} else if (type === "FeetAndHips") {
feetBox.checked = true;
hipBox.checked = true;
} else if (type === "FeetHipsChest") {
feetBox.checked = true;
hipBox.checked = true;
chestBox.checked = true;
} else if (type === "FeetHipsAndShoulders") {
feetBox.checked = true;
hipBox.checked = true;
shoulderBox.checked = true;
} else if (type === "FeetHipsChestAndShoulders") {
feetBox.checked = true;
hipBox.checked = true;
chestBox.checked = true;
shoulderBox.checked = true;
}
}
function updateButtonState() {
var settings = composeConfigurationSettings();
var bodySetting = settings["bodyConfiguration"];
var headSetting = settings["headConfiguration"];
var headOverride = headSetting["override"];
var handSetting = settings["handConfiguration"];
var handOverride = handSetting["override"];
var settingsChanged = false;
if (lastConfiguration["bodyConfiguration"] !== bodySetting) {
settingsChanged = true;
}
var lastHead = lastConfiguration["headConfiguration"];
if (lastHead["override"] !== headOverride) {
settingsChanged = true;
}
var lastHand = lastConfiguration["handConfiguration"];
if (lastHand["override"] !== handOverride) {
settingsChanged = true;
}
if (settingsChanged) {
if ((!handOverride) && (!headOverride) && (bodySetting === "None")) {
state = buttonState.apply;
} else {
state = buttonState.applyAndCalibrate;
}
} else {
if (state == buttonState.apply) {
state = buttonState.disabled;
} else if (state == buttonState.applyAndCalibrate) {
state = buttonState.calibrate;
}
}
lastConfiguration = settings;
}
function initializeButtonState() {
var settings = composeConfigurationSettings();
var bodySetting = settings["bodyConfiguration"];
var headSetting = settings["headConfiguration"];
var headOverride = headSetting["override"];
var handSetting = settings["handConfiguration"];
var handOverride = handSetting["override"];
if ((!handOverride) && (!headOverride) && (bodySetting === "None")) {
state = buttonState.disabled;
} else {
state = buttonState.calibrate;
}
}
function updateCalibrationButton() {
updateButtonState();
updateCalibrationText();
}
function updateCalibrationText() {
if (buttonState.disabled == state) {
calibrationButton.enabled = false;
calibrationButton.text = "Apply";
} else if (buttonState.apply == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Apply";
} else if (buttonState.applyAndCalibrate == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Apply And Calibrate";
} else if (buttonState.calibrate == state) {
calibrationButton.enabled = true;
calibrationButton.text = "Calibrate";
}
}
function composeConfigurationSettings() {
var trackerConfiguration = "";
var overrideHead = false;
var overrideHandController = false;
if (shouldersChecked && chestChecked) {
trackerConfiguration = "FeetHipsChestAndShoulders";
} else if (shouldersChecked) {
trackerConfiguration = "FeetHipsAndShoulders";
} else if (chestChecked) {
trackerConfiguration = "FeetHipsAndChest";
} else if (hipsChecked) {
trackerConfiguration = "FeetAndHips";
} else if (feetChecked) {
trackerConfiguration = "Feet";
} else {
trackerConfiguration = "None";
}
if (headPuck) {
overrideHead = true;
} else if (hmdHead) {
overrideHead = false;
}
if (handController) {
overrideHandController = false;
} else if (handPuck) {
overrideHandController = true;
}
var headObject = {
"override": overrideHead,
"Y": headYOffset.value,
"Z": headZOffset.value
}
var handObject = {
"override": overrideHandController,
"Y": handYOffset.value,
"Z": handZOffset.value
}
var settingsObject = {
"bodyConfiguration": trackerConfiguration,
"headConfiguration": headObject,
"handConfiguration": handObject
}
return settingsObject;
}
function sendConfigurationSettings() {
var settings = composeConfigurationSettings();
InputConfiguration.setConfigurationSettings(settings, pluginName);
updateCalibrationButton();
}
}

View file

@ -1,26 +1,16 @@
import QtQuick 2.5
import QtGraphicalEffects 1.0
import "../../styles-uit"
import "../audio" as HifiAudio
Item {
id: tablet
objectName: "tablet"
property double micLevel: 0.8
property bool micEnabled: true
property int rowIndex: 0
property int columnIndex: 0
property int count: (flowMain.children.length - 1)
// called by C++ code to keep mic state updated
function setMicEnabled(newMicEnabled) {
tablet.micEnabled = newMicEnabled;
}
// called by C++ code to keep audio bar updated
function setMicLevel(newMicLevel) {
tablet.micLevel = newMicLevel;
}
// used to look up a button by its uuid
function findButtonIndex(uuid) {
if (!uuid) {
@ -89,6 +79,16 @@ Item {
Rectangle {
id: bgTopBar
height: 90
anchors {
top: parent.top
topMargin: 0
left: parent.left
leftMargin: 0
right: parent.right
rightMargin: 0
}
gradient: Gradient {
GradientStop {
position: 0
@ -100,108 +100,13 @@ Item {
color: "#1e1e1e"
}
}
anchors.right: parent.right
anchors.rightMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
anchors.topMargin: 0
anchors.top: parent.top
Item {
id: audioIcon
anchors.verticalCenter: parent.verticalCenter
width: 40
height: 40
anchors.left: parent.left
anchors.leftMargin: 5
Image {
id: micIcon
source: "../../../icons/tablet-icons/mic.svg"
}
Item {
visible: (!tablet.micEnabled && !toggleMuteMouseArea.containsMouse)
|| (tablet.micEnabled && toggleMuteMouseArea.containsMouse)
Image {
id: muteIcon
source: "../../../icons/tablet-icons/mic-mute.svg"
}
ColorOverlay {
anchors.fill: muteIcon
source: muteIcon
color: toggleMuteMouseArea.containsMouse ? "#a0a0a0" : "#ff0000"
}
}
}
Item {
id: audioBar
width: 170
height: 10
anchors.left: parent.left
anchors.leftMargin: 50
anchors.verticalCenter: parent.verticalCenter
Rectangle {
id: audioBarBase
color: "#333333"
radius: 5
anchors.fill: parent
}
Rectangle {
id: audioBarMask
width: parent.width * tablet.micLevel
color: "#333333"
radius: 5
anchors.bottom: parent.bottom
anchors.bottomMargin: 0
anchors.top: parent.top
anchors.topMargin: 0
anchors.left: parent.left
anchors.leftMargin: 0
}
LinearGradient {
anchors.fill: audioBarMask
source: audioBarMask
start: Qt.point(0, 0)
end: Qt.point(170, 0)
gradient: Gradient {
GradientStop {
position: 0
color: "#2c8e72"
}
GradientStop {
position: 0.8
color: "#1fc6a6"
}
GradientStop {
position: 0.81
color: "#ea4c5f"
}
GradientStop {
position: 1
color: "#ea4c5f"
}
}
}
}
MouseArea {
id: toggleMuteMouseArea
HifiAudio.MicBar {
anchors {
left: audioIcon.left
right: audioBar.right
top: audioIcon.top
bottom: audioIcon.bottom
left: parent.left
leftMargin: 30
verticalCenter: parent.verticalCenter
}
hoverEnabled: true
preventStealing: true
propagateComposedEvents: false
scrollGestureEnabled: false
onClicked: tabletRoot.toggleMicEnabled()
}
RalewaySemiBold {
@ -260,27 +165,6 @@ Item {
}
}
states: [
State {
name: "muted state"
PropertyChanges {
target: muteText
text: "UNMUTE"
}
PropertyChanges {
target: muteIcon
visible: micEnabled
}
PropertyChanges {
target: tablet
micLevel: 0
}
}
]
function setCurrentItemState(state) {
var index = rowIndex + columnIndex;

View file

@ -1,7 +1,7 @@
//
// TabletAudioPreferences.qml
// TabletAudioBuffers.qml
//
// Created by Davd Rowe on 7 Mar 2017.
// Created by Zach Pomerantz on 6/5/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
@ -17,7 +17,9 @@ StackView {
id: profileRoot
initialItem: root
objectName: "stack"
property string title: "Audio Settings"
property string title: "Audio Buffers"
property alias gotoPreviousApp: root.gotoPreviousApp;
property var eventBridge;
signal sendToScript(var message);
@ -31,7 +33,7 @@ StackView {
TabletPreferencesDialog {
id: root
objectName: "TabletAudioPreferences"
showCategories: ["Audio"]
objectName: "TabletAudioBuffersDialog"
showCategories: ["Audio Buffers"]
}
}

View file

@ -147,10 +147,6 @@ Item {
}
}
function toggleMicEnabled() {
ApplicationInterface.toggleMuteAudio();
}
function setUsername(newUsername) {
username = newUsername;
}

View file

@ -71,10 +71,6 @@ Windows.ScrollingWindow {
}
}
function toggleMicEnabled() {
ApplicationInterface.toggleMuteAudio();
}
function setUsername(newUsername) {
username = newUsername;
}

View file

@ -333,5 +333,8 @@ Item {
readonly property string vol_x_2: "\ue015"
readonly property string vol_x_3: "\ue016"
readonly property string vol_x_4: "\ue017"
readonly property string source: "\ue01c"
readonly property string playback_play: "\ue01d"
readonly property string stop_square: "\ue01e"
}
}

View file

@ -0,0 +1,41 @@
//
// Separator.qml
//
// Created by Zach Fox on 2017-06-06
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
import QtQuick 2.5
import "../styles-uit"
Item {
// Size
height: 2;
width: parent.width;
Rectangle {
// Size
width: parent.width;
height: 1;
// Anchors
anchors.left: parent.left;
anchors.bottom: parent.bottom;
anchors.bottomMargin: height;
// Style
color: hifi.colors.baseGrayShadow;
}
Rectangle {
// Size
width: parent.width;
height: 1;
// Anchors
anchors.left: parent.left;
anchors.bottom: parent.bottom;
// Style
color: hifi.colors.baseGrayHighlight;
}
}

Binary file not shown.

View file

@ -88,6 +88,7 @@
#include <UserActivityLoggerScriptingInterface.h>
#include <LogHandler.h>
#include "LocationBookmarks.h"
#include <LocationScriptingInterface.h>
#include <MainWindow.h>
#include <MappingRequest.h>
#include <MessagesClient.h>
@ -108,6 +109,7 @@
#include <plugins/PluginManager.h>
#include <plugins/PluginUtils.h>
#include <plugins/SteamClientPlugin.h>
#include <plugins/InputConfiguration.h>
#include <RecordingScriptingInterface.h>
#include <RenderableWebEntityItem.h>
#include <RenderShadowTask.h>
@ -115,6 +117,7 @@
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
#include <RenderViewTask.h>
#include <SecondaryCamera.h>
#include <ResourceCache.h>
#include <ResourceRequest.h>
#include <SandboxUtils.h>
@ -149,16 +152,15 @@
#include "InterfaceLogging.h"
#include "LODManager.h"
#include "ModelPackager.h"
#include "scripting/Audio.h"
#include "networking/CloseEventSender.h"
#include "scripting/TestScriptingInterface.h"
#include "scripting/AccountScriptingInterface.h"
#include "scripting/AssetMappingsScriptingInterface.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "scripting/ClipboardScriptingInterface.h"
#include "scripting/DesktopScriptingInterface.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "scripting/LocationScriptingInterface.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/SettingsScriptingInterface.h"
#include "scripting/WindowScriptingInterface.h"
@ -250,6 +252,8 @@ static const QString MARKETPLACE_CDN_HOSTNAME = "mpassets.highfidelity.com";
static const int INTERVAL_TO_CHECK_HMD_WORN_STATUS = 500; // milliseconds
static const QString DESKTOP_DISPLAY_PLUGIN_NAME = "Desktop";
static const QString SYSTEM_TABLET = "com.highfidelity.interface.tablet.system";
const QHash<QString, Application::AcceptURLMethod> Application::_acceptedExtensions {
{ SVO_EXTENSION, &Application::importSVOFromURL },
{ SVO_JSON_EXTENSION, &Application::importSVOFromURL },
@ -438,6 +442,34 @@ static const QString STATE_NAV_FOCUSED = "NavigationFocused";
bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
const char** constArgv = const_cast<const char**>(argv);
// HRS: I could not figure out how to move these any earlier in startup, so when using this option, be sure to also supply
// --allowMultipleInstances
auto reportAndQuit = [&](const char* commandSwitch, std::function<void(FILE* fp)> report) {
const char* reportfile = getCmdOption(argc, constArgv, commandSwitch);
// Reports to the specified file, because stdout is set up to be captured for logging.
if (reportfile) {
FILE* fp = fopen(reportfile, "w");
if (fp) {
report(fp);
fclose(fp);
if (!runningMarkerExisted) { // don't leave ours around
RunningMarker runingMarker(RUNNING_MARKER_FILENAME);
runingMarker.deleteRunningMarkerFile(); // happens in deleter, but making the side-effect explicit.
}
_exit(0);
}
}
};
reportAndQuit("--protocolVersion", [&](FILE* fp) {
DependencyManager::set<AddressManager>();
auto version = DependencyManager::get<AddressManager>()->protocolVersion();
fputs(version.toLatin1().data(), fp);
});
reportAndQuit("--version", [&](FILE* fp) {
fputs(BuildInfo::VERSION.toLatin1().data(), fp);
});
const char* portStr = getCmdOption(argc, constArgv, "--listenPort");
const int listenPort = portStr ? atoi(portStr) : INVALID_PORT;
@ -507,6 +539,7 @@ bool setupEssentials(int& argc, char** argv, bool runningMarkerExisted) {
DependencyManager::set<HMDScriptingInterface>();
DependencyManager::set<ResourceScriptingInterface>();
DependencyManager::set<TabletScriptingInterface>();
DependencyManager::set<InputConfiguration>();
DependencyManager::set<ToolbarScriptingInterface>();
DependencyManager::set<UserActivityLoggerScriptingInterface>();
DependencyManager::set<AssetMappingsScriptingInterface>();
@ -577,7 +610,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
_undoStackScriptingInterface(&_undoStack),
_entitySimulation(new PhysicalEntitySimulation()),
_physicsEngine(new PhysicsEngine(Vectors::ZERO)),
_entityClipboardRenderer(false, this, this),
_entityClipboard(new EntityTree()),
_lastQueriedTime(usecTimestampNow()),
_previousScriptLocation("LastScriptLocation", DESKTOP_LOCATION),
@ -710,9 +742,9 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
recorder->recordFrame(AUDIO_FRAME_TYPE, audio);
}
});
audioIO->startThread();
auto audioScriptingInterface = DependencyManager::set<AudioScriptingInterface>();
connect(audioIO.data(), &AudioClient::muteToggled, this, &Application::audioMuteToggled);
auto audioScriptingInterface = DependencyManager::set<AudioScriptingInterface, scripting::Audio>();
connect(audioIO.data(), &AudioClient::mutedByMixer, audioScriptingInterface.data(), &AudioScriptingInterface::mutedByMixer);
connect(audioIO.data(), &AudioClient::receivedFirstPacket, audioScriptingInterface.data(), &AudioScriptingInterface::receivedFirstPacket);
connect(audioIO.data(), &AudioClient::disconnected, audioScriptingInterface.data(), &AudioScriptingInterface::disconnected);
@ -728,8 +760,8 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
audioScriptingInterface->environmentMuted();
}
});
audioIO->startThread();
connect(this, &Application::activeDisplayPluginChanged,
reinterpret_cast<scripting::Audio*>(audioScriptingInterface.data()), &scripting::Audio::onContextChanged);
ResourceManager::init();
// Make sure we don't time out during slow operations at startup
@ -952,7 +984,7 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
// Make sure we don't time out during slow operations at startup
updateHeartbeat();
connect(this, SIGNAL(aboutToQuit()), this, SLOT(aboutToQuit()));
connect(this, SIGNAL(aboutToQuit()), this, SLOT(onAboutToQuit()));
// hook up bandwidth estimator
QSharedPointer<BandwidthRecorder> bandwidthRecorder = DependencyManager::get<BandwidthRecorder>();
@ -1446,7 +1478,6 @@ Application::Application(int& argc, char** argv, QElapsedTimer& startupTimer, bo
});
sendStatsTimer->start();
// Periodically check for count of nearby avatars
static int lastCountOfNearbyAvatars = -1;
QTimer* checkNearbyAvatarsTimer = new QTimer(this);
@ -1604,12 +1635,12 @@ QString Application::getUserAgent() {
return userAgent;
}
void Application::toggleTabletUI() const {
void Application::toggleTabletUI(bool shouldOpen) const {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto hmd = DependencyManager::get<HMDScriptingInterface>();
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
bool messageOpen = tablet->isMessageDialogOpen();
if (!messageOpen || (messageOpen && !hmd->getShouldShowTablet())) {
if ((!messageOpen || (messageOpen && !hmd->getShouldShowTablet())) && !(shouldOpen && hmd->getShouldShowTablet())) {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
HMD->toggleShouldShowTablet();
}
@ -1641,7 +1672,7 @@ void Application::updateHeartbeat() const {
static_cast<DeadlockWatchdogThread*>(_deadlockWatchdogThread)->updateHeartbeat();
}
void Application::aboutToQuit() {
void Application::onAboutToQuit() {
emit beforeAboutToQuit();
foreach(auto inputPlugin, PluginManager::getInstance()->getInputPlugins()) {
@ -1720,6 +1751,10 @@ void Application::cleanupBeforeQuit() {
// Cleanup all overlays after the scripts, as scripts might add more
_overlays.cleanupAllOverlays();
// The cleanup process enqueues the transactions but does not process them. Calling this here will force the actual
// removal of the items.
// See https://highfidelity.fogbugz.com/f/cases/5328
_main3DScene->processTransactionQueue();
// first stop all timers directly or by invokeMethod
// depending on what thread they run in
@ -1866,6 +1901,7 @@ void Application::initializeGL() {
render::CullFunctor cullFunctor = LODManager::shouldRender;
static const QString RENDER_FORWARD = "HIFI_RENDER_FORWARD";
bool isDeferred = !QProcessEnvironment::systemEnvironment().contains(RENDER_FORWARD);
_renderEngine->addJob<SecondaryCameraRenderTask>("SecondaryCameraFrame", cullFunctor);
_renderEngine->addJob<RenderViewTask>("RenderMainView", cullFunctor, isDeferred);
_renderEngine->load();
_renderEngine->registerScene(_main3DScene);
@ -1980,7 +2016,6 @@ void Application::initializeUi() {
surfaceContext->setContextProperty("Stats", Stats::getInstance());
surfaceContext->setContextProperty("Settings", SettingsScriptingInterface::getInstance());
surfaceContext->setContextProperty("ScriptDiscoveryService", DependencyManager::get<ScriptEngines>().data());
surfaceContext->setContextProperty("AudioDevice", AudioDeviceScriptingInterface::getInstance());
surfaceContext->setContextProperty("AvatarBookmarks", DependencyManager::get<AvatarBookmarks>().data());
surfaceContext->setContextProperty("LocationBookmarks", DependencyManager::get<LocationBookmarks>().data());
@ -1989,6 +2024,7 @@ void Application::initializeUi() {
surfaceContext->setContextProperty("TextureCache", DependencyManager::get<TextureCache>().data());
surfaceContext->setContextProperty("ModelCache", DependencyManager::get<ModelCache>().data());
surfaceContext->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
surfaceContext->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
surfaceContext->setContextProperty("Account", AccountScriptingInterface::getInstance());
surfaceContext->setContextProperty("Tablet", DependencyManager::get<TabletScriptingInterface>().data());
@ -2309,12 +2345,6 @@ void Application::runTests() {
runUnitTests();
}
void Application::audioMuteToggled() const {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteAudio);
Q_CHECK_PTR(muteAction);
muteAction->setChecked(DependencyManager::get<AudioClient>()->isMuted());
}
void Application::faceTrackerMuteToggled() {
QAction* muteAction = Menu::getInstance()->getActionForOption(MenuOption::MuteFaceTracking);
@ -2384,7 +2414,7 @@ void Application::showHelp() {
queryString.addQueryItem("handControllerName", handControllerName);
queryString.addQueryItem("defaultTab", defaultTab);
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
TabletProxy* tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
tablet->gotoWebScreen(INFO_HELP_PATH + "?" + queryString.toString());
//InfoView::show(INFO_HELP_PATH, false, queryString.toString());
}
@ -2477,8 +2507,11 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
Setting::Handle<bool> tutorialComplete{ "tutorialComplete", false };
Setting::Handle<bool> firstRun{ Settings::firstRun, true };
const QString HIFI_SKIP_TUTORIAL_COMMAND_LINE_KEY = "--skipTutorial";
// Skips tutorial/help behavior, and does NOT clear firstRun setting.
bool skipTutorial = arguments().contains(HIFI_SKIP_TUTORIAL_COMMAND_LINE_KEY);
bool isTutorialComplete = tutorialComplete.get();
bool shouldGoToTutorial = isUsingHMDAndHandControllers && hasTutorialContent && !isTutorialComplete;
bool shouldGoToTutorial = isUsingHMDAndHandControllers && hasTutorialContent && !isTutorialComplete && !skipTutorial;
qCDebug(interfaceapp) << "HMD:" << hasHMD << ", Hand Controllers: " << hasHandControllers << ", Using HMD: " << isUsingHMDAndHandControllers;
qCDebug(interfaceapp) << "Tutorial version:" << contentVersion << ", sufficient:" << hasTutorialContent <<
@ -2521,14 +2554,9 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
}
} else {
bool isFirstRun = firstRun.get();
if (isFirstRun) {
showHelp();
}
// If this is a first run we short-circuit the address passed in
if (isFirstRun) {
if (firstRun.get() && !skipTutorial) {
showHelp();
if (isUsingHMDAndHandControllers) {
if (sandboxIsRunning) {
qCDebug(interfaceapp) << "Home sandbox appears to be running, going to Home.";
@ -2566,7 +2594,9 @@ void Application::handleSandboxStatus(QNetworkReply* reply) {
_connectionMonitor.init();
// After all of the constructor is completed, then set firstRun to false.
firstRun.set(false);
if (!skipTutorial) {
firstRun.set(false);
}
}
bool Application::importJSONFromURL(const QString& urlString) {
@ -2840,7 +2870,7 @@ void Application::keyPressEvent(QKeyEvent* event) {
if (isShifted && isMeta) {
auto offscreenUi = DependencyManager::get<OffscreenUi>();
offscreenUi->togglePinned();
//offscreenUi->getRootContext()->engine()->clearComponentCache();
//offscreenUi->getSurfaceContext()->engine()->clearComponentCache();
//OffscreenUi::information("Debugging", "Component cache cleared");
// placeholder for dialogs being converted to QML.
}
@ -2881,6 +2911,12 @@ void Application::keyPressEvent(QKeyEvent* event) {
Menu::getInstance()->triggerOption(MenuOption::DefaultSkybox);
break;
case Qt::Key_M:
if (isMeta) {
DependencyManager::get<AudioClient>()->toggleMute();
}
break;
case Qt::Key_N:
if (!isOption && !isShifted && isMeta) {
DependencyManager::get<NodeList>()->toggleIgnoreRadius();
@ -3978,11 +4014,6 @@ void Application::init() {
DependencyManager::get<NodeList>()->sendDomainServerCheckIn();
getEntities()->init();
{
QMutexLocker viewLocker(&_viewMutex);
getEntities()->setViewFrustum(_viewFrustum);
}
getEntities()->setEntityLoadingPriorityFunction([this](const EntityItem& item) {
auto dims = item.getDimensions();
auto maxSize = glm::compMax(dims);
@ -4012,13 +4043,6 @@ void Application::init() {
// of events related clicking, hovering over, and entering entities
getEntities()->connectSignalsToSlots(entityScriptingInterface.data());
_entityClipboardRenderer.init();
{
QMutexLocker viewLocker(&_viewMutex);
_entityClipboardRenderer.setViewFrustum(_viewFrustum);
}
_entityClipboardRenderer.setTree(_entityClipboard);
// Make sure any new sounds are loaded as soon as know about them.
connect(tree.get(), &EntityTree::newCollisionSoundURL, this, [this](QUrl newURL, EntityItemID id) {
EntityTreePointer tree = getEntities()->getTree();
@ -4122,7 +4146,7 @@ void Application::updateMyAvatarLookAtPosition() {
lookAtSpot = transformPoint(worldHeadMat, glm::vec3(0.0f, 0.0f, TREE_SCALE));
} else {
lookAtSpot = myAvatar->getHead()->getEyePosition() +
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, -TREE_SCALE));
(myAvatar->getHead()->getFinalOrientationInWorldFrame() * glm::vec3(0.0f, 0.0f, TREE_SCALE));
}
}
@ -4462,10 +4486,11 @@ void Application::update(float deltaTime) {
} else {
const quint64 MUTE_MICROPHONE_AFTER_USECS = 5000000; //5 secs
Menu* menu = Menu::getInstance();
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !menu->isOptionChecked(MenuOption::MuteAudio)) {
auto audioClient = DependencyManager::get<AudioClient>();
if (menu->isOptionChecked(MenuOption::AutoMuteAudio) && !audioClient->isMuted()) {
if (_lastFaceTrackerUpdate > 0
&& ((usecTimestampNow() - _lastFaceTrackerUpdate) > MUTE_MICROPHONE_AFTER_USECS)) {
menu->triggerOption(MenuOption::MuteAudio);
audioClient->toggleMute();
_lastFaceTrackerUpdate = 0;
}
} else {
@ -5017,9 +5042,6 @@ QRect Application::getDesirableApplicationGeometry() const {
return applicationGeometry;
}
// FIXME, preprocessor guard this check to occur only in DEBUG builds
static QThread * activeRenderingThread = nullptr;
PickRay Application::computePickRay(float x, float y) const {
vec2 pickPoint { x, y };
PickRay result;
@ -5090,7 +5112,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
auto myAvatar = getMyAvatar();
myAvatar->preDisplaySide(renderArgs);
activeRenderingThread = QThread::currentThread();
PROFILE_RANGE(render, __FUNCTION__);
PerformanceTimer perfTimer("display");
PerformanceWarning warn(Menu::getInstance()->isOptionChecked(MenuOption::PipelineWarnings), "Application::displaySide()");
@ -5163,8 +5184,6 @@ void Application::displaySide(RenderArgs* renderArgs, Camera& theCamera, bool se
// Before the deferred pass, let's try to use the render engine
_renderEngine->run();
}
activeRenderingThread = nullptr;
}
void Application::resetSensors(bool andReload) {
@ -5294,6 +5313,11 @@ void Application::nodeActivated(SharedNodePointer node) {
if (node->getType() == NodeType::AvatarMixer) {
// new avatar mixer, send off our identity packet on next update loop
// Reset skeletonModelUrl if the last server modified our choice.
static const QUrl empty{};
if (getMyAvatar()->getFullAvatarURLFromPreferences() != getMyAvatar()->cannonicalSkeletonModelURL(empty)) {
getMyAvatar()->resetFullAvatarURL();
}
getMyAvatar()->markIdentityDataChanged();
getMyAvatar()->resetLastSent();
}
@ -5514,7 +5538,6 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
scriptEngine->registerGlobalObject("Stats", Stats::getInstance());
scriptEngine->registerGlobalObject("Settings", SettingsScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("Snapshot", DependencyManager::get<Snapshot>().data());
scriptEngine->registerGlobalObject("AudioDevice", AudioDeviceScriptingInterface::getInstance());
scriptEngine->registerGlobalObject("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
scriptEngine->registerGlobalObject("AudioScope", DependencyManager::get<AudioScope>().data());
scriptEngine->registerGlobalObject("AvatarBookmarks", DependencyManager::get<AvatarBookmarks>().data());
@ -5579,6 +5602,7 @@ void Application::registerScriptEngineWithApplicationServices(ScriptEngine* scri
connect(scriptEngine, &ScriptEngine::errorMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onErrorMessage);
connect(scriptEngine, &ScriptEngine::warningMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onWarningMessage);
connect(scriptEngine, &ScriptEngine::infoMessage, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onInfoMessage);
connect(scriptEngine, &ScriptEngine::clearDebugWindow, DependencyManager::get<ScriptEngines>().data(), &ScriptEngines::onClearDebugWindow);
}
bool Application::canAcceptURL(const QString& urlString) const {
@ -5793,38 +5817,24 @@ bool Application::displayAvatarAttachmentConfirmationDialog(const QString& name)
}
}
void Application::toggleRunningScriptsWidget() const {
auto scriptEngines = DependencyManager::get<ScriptEngines>();
bool scriptsRunning = !scriptEngines->getRunningScripts().isEmpty();
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
void Application::showDialog(const QUrl& widgetUrl, const QUrl& tabletUrl, const QString& name) const {
auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet(SYSTEM_TABLET);
auto hmd = DependencyManager::get<HMDScriptingInterface>();
bool onTablet = false;
if (tablet->getToolbarMode() || false == scriptsRunning) {
static const QUrl url("hifi/dialogs/RunningScripts.qml");
DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
} else {
auto hmd = DependencyManager::get<HMDScriptingInterface>();
if (!hmd->getShouldShowTablet() && !isHMDMode()) {
static const QUrl url("hifi/dialogs/RunningScripts.qml");
DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
} else {
static const QUrl url("../../hifi/dialogs/TabletRunningScripts.qml");
tablet->pushOntoStack(url);
if (!tablet->getToolbarMode()) {
onTablet = tablet->pushOntoStack(tabletUrl);
if (onTablet) {
toggleTabletUI(true);
}
}
//DependencyManager::get<OffscreenUi>()->show(url, "RunningScripts");
//if (_runningScriptsWidget->isVisible()) {
// if (_runningScriptsWidget->hasFocus()) {
// _runningScriptsWidget->hide();
// } else {
// _runningScriptsWidget->raise();
// setActiveWindow(_runningScriptsWidget);
// _runningScriptsWidget->setFocus();
// }
//} else {
// _runningScriptsWidget->show();
// _runningScriptsWidget->setFocus();
//}
if (!onTablet) {
DependencyManager::get<OffscreenUi>()->show(widgetUrl, name);
}
if (tablet->getToolbarMode()) {
DependencyManager::get<OffscreenUi>()->show(widgetUrl, name);
}
}
void Application::showScriptLogs() {
@ -5846,7 +5856,7 @@ void Application::showAssetServerWidget(QString filePath) {
}
};
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
auto hmd = DependencyManager::get<HMDScriptingInterface>();
if (tablet->getToolbarMode()) {
DependencyManager::get<OffscreenUi>()->show(url, "AssetServer", startUpload);
@ -5881,21 +5891,6 @@ void Application::addAssetToWorldFromURL(QString url) {
request->send();
}
void Application::showDialog(const QString& desktopURL, const QString& tabletURL, const QString& name) const {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
auto hmd = DependencyManager::get<HMDScriptingInterface>();
if (tablet->getToolbarMode()) {
DependencyManager::get<OffscreenUi>()->show(desktopURL, name);
} else {
tablet->pushOntoStack(tabletURL);
if (!hmd->getShouldShowTablet() && !isHMDMode()) {
hmd->openTablet();
}
}
}
void Application::addAssetToWorldFromURLRequestFinished() {
auto request = qobject_cast<ResourceRequest*>(sender());
auto url = request->getUrl().toString();
@ -6379,7 +6374,7 @@ void Application::loadScriptURLDialog() const {
void Application::loadLODToolsDialog() {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
if (tablet->getToolbarMode() || (!tablet->getTabletRoot() && !isHMDMode())) {
auto dialogsManager = DependencyManager::get<DialogsManager>();
dialogsManager->lodTools();
@ -6391,7 +6386,7 @@ void Application::loadLODToolsDialog() {
void Application::loadEntityStatisticsDialog() {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
if (tablet->getToolbarMode() || (!tablet->getTabletRoot() && !isHMDMode())) {
auto dialogsManager = DependencyManager::get<DialogsManager>();
dialogsManager->octreeStatsDetails();
@ -6402,7 +6397,7 @@ void Application::loadEntityStatisticsDialog() {
void Application::loadDomainConnectionDialog() {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet("com.highfidelity.interface.tablet.system"));
auto tablet = dynamic_cast<TabletProxy*>(tabletScriptingInterface->getTablet(SYSTEM_TABLET));
if (tablet->getToolbarMode() || (!tablet->getTabletRoot() && !isHMDMode())) {
auto dialogsManager = DependencyManager::get<DialogsManager>();
dialogsManager->showDomainConnectionDialog();
@ -7059,11 +7054,6 @@ void Application::updateSystemTabletMode() {
}
}
void Application::toggleMuteAudio() {
auto menu = Menu::getInstance();
menu->setIsOptionChecked(MenuOption::MuteAudio, !menu->isOptionChecked(MenuOption::MuteAudio));
}
OverlayID Application::getTabletScreenID() const {
auto HMD = DependencyManager::get<HMDScriptingInterface>();
return HMD->getCurrentTabletScreenID();

View file

@ -181,7 +181,6 @@ public:
QUndoStack* getUndoStack() { return &_undoStack; }
MainWindow* getWindow() const { return _window; }
EntityTreePointer getEntityClipboard() const { return _entityClipboard; }
EntityTreeRenderer* getEntityClipboardRenderer() { return &_entityClipboardRenderer; }
EntityEditPacketSender* getEntityEditPacketSender() { return &_entityEditSender; }
ivec2 getMouse() const;
@ -318,11 +317,10 @@ public slots:
Q_INVOKABLE void loadScriptURLDialog() const;
void toggleLogDialog();
void toggleEntityScriptServerLogDialog();
void toggleRunningScriptsWidget() const;
Q_INVOKABLE void showAssetServerWidget(QString filePath = "");
Q_INVOKABLE void loadAddAvatarBookmarkDialog() const;
void showDialog(const QString& desktopURL, const QString& tabletURL, const QString& name) const;
void showDialog(const QUrl& widgetUrl, const QUrl& tabletUrl, const QString& name) const;
// FIXME: Move addAssetToWorld* methods to own class?
void addAssetToWorldFromURL(QString url);
@ -391,7 +389,6 @@ public slots:
void addAssetToWorldMessageClose();
Q_INVOKABLE void toggleMuteAudio();
void loadLODToolsDialog();
void loadEntityStatisticsDialog();
void loadDomainConnectionDialog();
@ -401,11 +398,10 @@ private slots:
void showDesktop();
void clearDomainOctreeDetails();
void clearDomainAvatars();
void aboutToQuit();
void onAboutToQuit();
void resettingDomain();
void audioMuteToggled() const;
void faceTrackerMuteToggled();
void activeChanged(Qt::ApplicationState state);
@ -503,7 +499,7 @@ private:
static void dragEnterEvent(QDragEnterEvent* event);
void maybeToggleMenuVisible(QMouseEvent* event) const;
void toggleTabletUI() const;
void toggleTabletUI(bool shouldOpen = false) const;
MainWindow* _window;
QElapsedTimer& _sessionRunTimer;
@ -535,7 +531,6 @@ private:
PhysicalEntitySimulationPointer _entitySimulation;
PhysicsEnginePointer _physicsEngine;
EntityTreeRenderer _entityClipboardRenderer;
EntityTreePointer _entityClipboard;
mutable QMutex _viewMutex { QMutex::Recursive };

View file

@ -17,6 +17,7 @@
#include <OctreeConstants.h>
#include <PIDController.h>
#include <SimpleMovingAverage.h>
#include <render/Args.h>
const float DEFAULT_DESKTOP_LOD_DOWN_FPS = 20.0;
const float DEFAULT_HMD_LOD_DOWN_FPS = 20.0;
@ -45,7 +46,6 @@ const float ADJUST_LOD_MAX_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE;
// This controls how low the auto-adjust LOD will go. We want a minimum vision of ~20:500 or 0.04 of default
const float ADJUST_LOD_MIN_SIZE_SCALE = DEFAULT_OCTREE_SIZE_SCALE * 0.04f;
class RenderArgs;
class AABox;
class LODManager : public QObject, public Dependency {

View file

@ -19,6 +19,7 @@
#include <AudioClient.h>
#include <CrashHelpers.h>
#include <DependencyManager.h>
#include <TabletScriptingInterface.h>
#include <display-plugins/DisplayPlugin.h>
#include <PathUtils.h>
#include <SettingHandle.h>
@ -37,6 +38,7 @@
#include "MainWindow.h"
#include "render/DrawStatus.h"
#include "scripting/MenuScriptingInterface.h"
#include "scripting/HMDScriptingInterface.h"
#include "ui/DialogsManager.h"
#include "ui/StandAloneJSConsole.h"
#include "InterfaceLogging.h"
@ -94,8 +96,13 @@ Menu::Menu() {
addActionToQMenuAndActionHash(editMenu, redoAction);
// Edit > Running Scripts
addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J,
qApp, SLOT(toggleRunningScriptsWidget()));
auto action = addActionToQMenuAndActionHash(editMenu, MenuOption::RunningScripts, Qt::CTRL | Qt::Key_J);
connect(action, &QAction::triggered, [] {
static const QUrl widgetUrl("hifi/dialogs/RunningScripts.qml");
static const QUrl tabletUrl("../../hifi/dialogs/TabletRunningScripts.qml");
static const QString name("RunningScripts");
qApp->showDialog(widgetUrl, tabletUrl, name);
});
// Edit > Open and Run Script from File... [advanced]
addActionToQMenuAndActionHash(editMenu, MenuOption::LoadScript, Qt::CTRL | Qt::Key_O,
@ -143,28 +150,13 @@ Menu::Menu() {
addActionToQMenuAndActionHash(editMenu, MenuOption::ReloadContent, 0, qApp, SLOT(reloadResourceCaches()),
QAction::NoRole, UNSPECIFIED_POSITION, "Advanced");
// Audio menu ----------------------------------
MenuWrapper* audioMenu = addMenu("Audio");
auto audioIO = DependencyManager::get<AudioClient>();
// Audio > Mute
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::MuteAudio, Qt::CTRL | Qt::Key_M, false,
audioIO.data(), SLOT(toggleMute()));
// Audio > Show Level Meter
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioTools, 0, false);
addCheckableActionToQMenuAndActionHash(audioMenu, MenuOption::AudioNoiseReduction, 0, true,
audioIO.data(), SLOT(toggleAudioNoiseReduction()));
// Avatar menu ----------------------------------
MenuWrapper* avatarMenu = addMenu("Avatar");
auto avatarManager = DependencyManager::get<AvatarManager>();
auto avatar = avatarManager->getMyAvatar();
// Avatar > Attachments...
auto action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments);
action = addActionToQMenuAndActionHash(avatarMenu, MenuOption::Attachments);
connect(action, &QAction::triggered, [] {
qApp->showDialog(QString("hifi/dialogs/AttachmentsDialog.qml"),
QString("../../hifi/tablet/TabletAttachmentsDialog.qml"), "AttachmentsDialog");
@ -297,6 +289,14 @@ Menu::Menu() {
QString("../../hifi/tablet/TabletGeneralPreferences.qml"), "GeneralPreferencesDialog");
});
action = addActionToQMenuAndActionHash(settingsMenu, "Audio...");
connect(action, &QAction::triggered, [] {
static const QUrl widgetUrl("hifi/dialogs/Audio.qml");
static const QUrl tabletUrl("../../hifi/audio/Audio.qml");
static const QString name("AudioDialog");
qApp->showDialog(widgetUrl, tabletUrl, name);
});
// Settings > Avatar...
action = addActionToQMenuAndActionHash(settingsMenu, "Avatar...");
connect(action, &QAction::triggered, [] {
@ -311,6 +311,17 @@ Menu::Menu() {
QString("../../hifi/tablet/TabletLodPreferences.qml"), "LodPreferencesDialog");
});
action = addActionToQMenuAndActionHash(settingsMenu, "Controller Settings");
connect(action, &QAction::triggered, [] {
auto tablet = DependencyManager::get<TabletScriptingInterface>()->getTablet("com.highfidelity.interface.tablet.system");
auto hmd = DependencyManager::get<HMDScriptingInterface>();
tablet->loadQMLSource("ControllerSettings.qml");
if (!hmd->getShouldShowTablet()) {
hmd->toggleShouldShowTablet();
}
});
// Settings > Control with Speech [advanced]
#if defined(Q_OS_MAC) || defined(Q_OS_WIN)
auto speechRecognizer = DependencyManager::get<SpeechRecognizer>();
@ -619,10 +630,11 @@ Menu::Menu() {
action = addActionToQMenuAndActionHash(audioDebugMenu, "Buffers...");
connect(action, &QAction::triggered, [] {
qApp->showDialog(QString("hifi/dialogs/AudioPreferencesDialog.qml"),
QString("../../hifi/tablet/TabletAudioPreferences.qml"), "AudioPreferencesDialog");
qApp->showDialog(QString("hifi/dialogs/AudioBuffers.qml"),
QString("../../hifi/tablet/TabletAudioBuffers.qml"), "AudioBuffersDialog");
});
auto audioIO = DependencyManager::get<AudioClient>();
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoServerAudio, 0, false,
audioIO.data(), SLOT(toggleServerEcho()));
addCheckableActionToQMenuAndActionHash(audioDebugMenu, MenuOption::EchoLocalAudio, 0, false,

View file

@ -36,7 +36,6 @@ namespace MenuOption {
const QString AssetMigration = "ATP Asset Migration";
const QString AssetServer = "Asset Browser";
const QString Attachments = "Attachments...";
const QString AudioNoiseReduction = "Noise Reduction";
const QString AudioScope = "Show Scope";
const QString AudioScopeFiftyFrames = "Fifty";
const QString AudioScopeFiveFrames = "Five";
@ -44,7 +43,6 @@ namespace MenuOption {
const QString AudioScopePause = "Pause Scope";
const QString AudioScopeTwentyFrames = "Twenty";
const QString AudioStatsShowInjectedStreams = "Audio Stats Show Injected Streams";
const QString AudioTools = "Show Level Meter";
const QString AutoMuteAudio = "Auto Mute Microphone";
const QString AvatarReceiveStats = "Show Receive Stats";
const QString AvatarBookmarks = "Avatar Bookmarks";
@ -123,7 +121,6 @@ namespace MenuOption {
const QString LogExtraTimings = "Log Extra Timing Details";
const QString LowVelocityFilter = "Low Velocity Filter";
const QString MeshVisible = "Draw Mesh";
const QString MuteAudio = "Mute Microphone";
const QString MuteEnvironment = "Mute Environment";
const QString MuteFaceTracking = "Mute Face Tracking";
const QString NamesAboveHeads = "Names Above Heads";

View file

@ -0,0 +1,125 @@
//
// SecondaryCamera.cpp
// interface/src
//
// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "SecondaryCamera.h"
#include <TextureCache.h>
#include <gpu/Context.h>
using RenderArgsPointer = std::shared_ptr<RenderArgs>;
void MainRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred) {
task.addJob<RenderShadowTask>("RenderShadowTask", cullFunctor);
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
if (!isDeferred) {
task.addJob<RenderForwardTask>("Forward", items);
} else {
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
}
}
void SecondaryCameraRenderTaskConfig::resetSize(int width, int height) { // FIXME: Add an arg here for "destinationFramebuffer"
bool wasEnabled = isEnabled();
setEnabled(false);
auto textureCache = DependencyManager::get<TextureCache>();
textureCache->resetSpectatorCameraFramebuffer(width, height); // FIXME: Call the correct reset function based on the "destinationFramebuffer" arg
setEnabled(wasEnabled);
}
void SecondaryCameraRenderTaskConfig::resetSizeSpectatorCamera(int width, int height) { // Carefully adjust the framebuffer / texture.
resetSize(width, height);
}
class BeginSecondaryCameraFrame { // Changes renderContext for our framebuffer and and view.
glm::vec3 _position{};
glm::quat _orientation{};
float _vFoV{};
float _nearClipPlaneDistance{};
float _farClipPlaneDistance{};
public:
using Config = BeginSecondaryCameraFrameConfig;
using JobModel = render::Job::ModelO<BeginSecondaryCameraFrame, RenderArgsPointer, Config>;
BeginSecondaryCameraFrame() {
_cachedArgsPointer = std::make_shared<RenderArgs>(_cachedArgs);
}
void configure(const Config& config) {
if (config.enabled || config.alwaysEnabled) {
_position = config.position;
_orientation = config.orientation;
_vFoV = config.vFoV;
_nearClipPlaneDistance = config.nearClipPlaneDistance;
_farClipPlaneDistance = config.farClipPlaneDistance;
}
}
void run(const render::RenderContextPointer& renderContext, RenderArgsPointer& cachedArgs) {
auto args = renderContext->args;
auto textureCache = DependencyManager::get<TextureCache>();
gpu::FramebufferPointer destFramebuffer;
destFramebuffer = textureCache->getSpectatorCameraFramebuffer(); // FIXME: Change the destination based on some unimplemented config var
if (destFramebuffer) {
_cachedArgsPointer->_blitFramebuffer = args->_blitFramebuffer;
_cachedArgsPointer->_viewport = args->_viewport;
_cachedArgsPointer->_displayMode = args->_displayMode;
_cachedArgsPointer->_renderMode = args->_renderMode;
args->_blitFramebuffer = destFramebuffer;
args->_viewport = glm::ivec4(0, 0, destFramebuffer->getWidth(), destFramebuffer->getHeight());
args->_displayMode = RenderArgs::MONO;
args->_renderMode = RenderArgs::RenderMode::SECONDARY_CAMERA_RENDER_MODE;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.disableContextStereo();
});
auto srcViewFrustum = args->getViewFrustum();
srcViewFrustum.setPosition(_position);
srcViewFrustum.setOrientation(_orientation);
srcViewFrustum.setProjection(glm::perspective(glm::radians(_vFoV), ((float)args->_viewport.z / (float)args->_viewport.w), _nearClipPlaneDistance, _farClipPlaneDistance));
// Without calculating the bound planes, the secondary camera will use the same culling frustum as the main camera,
// which is not what we want here.
srcViewFrustum.calculate();
args->pushViewFrustum(srcViewFrustum);
cachedArgs = _cachedArgsPointer;
}
}
protected:
RenderArgs _cachedArgs;
RenderArgsPointer _cachedArgsPointer;
};
class EndSecondaryCameraFrame { // Restores renderContext.
public:
using JobModel = render::Job::ModelI<EndSecondaryCameraFrame, RenderArgsPointer>;
void run(const render::RenderContextPointer& renderContext, const RenderArgsPointer& cachedArgs) {
auto args = renderContext->args;
args->_blitFramebuffer = cachedArgs->_blitFramebuffer;
args->_viewport = cachedArgs->_viewport;
args->popViewFrustum();
args->_displayMode = cachedArgs->_displayMode;
args->_renderMode = cachedArgs->_renderMode;
gpu::doInBatch(args->_context, [&](gpu::Batch& batch) {
batch.restoreContextStereo();
});
}
};
void SecondaryCameraRenderTask::build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor) {
const auto cachedArg = task.addJob<BeginSecondaryCameraFrame>("BeginSecondaryCamera");
const auto items = task.addJob<RenderFetchCullSortTask>("FetchCullSort", cullFunctor);
assert(items.canCast<RenderFetchCullSortTask::Output>());
task.addJob<RenderDeferredTask>("RenderDeferredTask", items);
task.addJob<EndSecondaryCameraFrame>("EndSecondaryCamera", cachedArg);
}

View file

@ -0,0 +1,70 @@
//
// SecondaryCamera.h
// interface/src
//
// Created by Samuel Gateau, Howard Stearns, and Zach Fox on 2017-06-08.
// Copyright 2013 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#pragma once
#ifndef hifi_SecondaryCamera_h
#define hifi_SecondaryCamera_h
#include <RenderShadowTask.h>
#include <render/RenderFetchCullSortTask.h>
#include <RenderDeferredTask.h>
#include <RenderForwardTask.h>
class MainRenderTask {
public:
using JobModel = render::Task::Model<MainRenderTask>;
MainRenderTask() {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor, bool isDeferred = true);
};
class BeginSecondaryCameraFrameConfig : public render::Task::Config { // Exposes secondary camera parameters to JavaScript.
Q_OBJECT
Q_PROPERTY(glm::vec3 position MEMBER position NOTIFY dirty) // of viewpoint to render from
Q_PROPERTY(glm::quat orientation MEMBER orientation NOTIFY dirty) // of viewpoint to render from
Q_PROPERTY(float vFoV MEMBER vFoV NOTIFY dirty) // Secondary camera's vertical field of view. In degrees.
Q_PROPERTY(float nearClipPlaneDistance MEMBER nearClipPlaneDistance NOTIFY dirty) // Secondary camera's near clip plane distance. In meters.
Q_PROPERTY(float farClipPlaneDistance MEMBER farClipPlaneDistance NOTIFY dirty) // Secondary camera's far clip plane distance. In meters.
public:
glm::vec3 position{};
glm::quat orientation{};
float vFoV{ 45.0f };
float nearClipPlaneDistance{ 0.1f };
float farClipPlaneDistance{ 100.0f };
BeginSecondaryCameraFrameConfig() : render::Task::Config(false) {}
signals:
void dirty();
};
class SecondaryCameraRenderTaskConfig : public render::Task::Config {
Q_OBJECT
public:
SecondaryCameraRenderTaskConfig() : render::Task::Config(false) {}
private:
void resetSize(int width, int height);
signals:
void dirty();
public slots:
void resetSizeSpectatorCamera(int width, int height);
};
class SecondaryCameraRenderTask {
public:
using Config = SecondaryCameraRenderTaskConfig;
using JobModel = render::Task::Model<SecondaryCameraRenderTask, Config>;
SecondaryCameraRenderTask() {}
void configure(const Config& config) {}
void build(JobModel& task, const render::Varying& inputs, render::Varying& outputs, render::CullFunctor cullFunctor);
};
#endif

View file

@ -19,7 +19,6 @@
#include <DependencyManager.h>
#include <gpu/Batch.h>
#include <RenderArgs.h>
class AudioScope : public QObject, public Dependency {

View file

@ -87,9 +87,10 @@ const float MyAvatar::ZOOM_MAX = 25.0f;
const float MyAvatar::ZOOM_DEFAULT = 1.5f;
// default values, used when avatar is missing joints... (avatar space)
// static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
static const glm::quat DEFAULT_AVATAR_MIDDLE_EYE_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_MIDDLE_EYE_POS { 0.0f, 0.6f, 0.0f };
static const glm::vec3 DEFAULT_AVATAR_HEAD_POS { 0.0f, 0.53f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HEAD_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_RIGHTARM_POS { -0.134824f, 0.396348f, -0.0515777f };
static const glm::quat DEFAULT_AVATAR_RIGHTARM_ROT { -0.536241f, 0.536241f, -0.460918f, -0.460918f };
static const glm::vec3 DEFAULT_AVATAR_LEFTARM_POS { 0.134795f, 0.396349f, -0.0515881f };
@ -100,7 +101,9 @@ static const glm::vec3 DEFAULT_AVATAR_LEFTHAND_POS { 0.727588f, 0.39635f, -0.051
static const glm::quat DEFAULT_AVATAR_LEFTHAND_ROT { -0.479181f, -0.52001f, 0.52254f, -0.476369f };
static const glm::vec3 DEFAULT_AVATAR_NECK_POS { 0.0f, 0.445f, 0.025f };
static const glm::vec3 DEFAULT_AVATAR_SPINE2_POS { 0.0f, 0.32f, 0.02f };
static const glm::quat DEFAULT_AVATAR_SPINE2_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_HIPS_POS { 0.0f, 0.0f, 0.0f };
static const glm::quat DEFAULT_AVATAR_HIPS_ROT { Quaternions::Y_180 };
static const glm::vec3 DEFAULT_AVATAR_LEFTFOOT_POS { -0.08f, -0.96f, 0.029f};
static const glm::quat DEFAULT_AVATAR_LEFTFOOT_ROT { -0.40167322754859924f, 0.9154590368270874f, -0.005437685176730156f, -0.023744143545627594f };
static const glm::vec3 DEFAULT_AVATAR_RIGHTFOOT_POS { 0.08f, -0.96f, 0.029f };
@ -1894,15 +1897,14 @@ void MyAvatar::preDisplaySide(RenderArgs* renderArgs) {
const float RENDER_HEAD_CUTOFF_DISTANCE = 0.3f;
bool MyAvatar::cameraInsideHead() const {
const glm::vec3 cameraPosition = qApp->getCamera().getPosition();
bool MyAvatar::cameraInsideHead(const glm::vec3& cameraPosition) const {
return glm::length(cameraPosition - getHeadPosition()) < (RENDER_HEAD_CUTOFF_DISTANCE * getUniformScale());
}
bool MyAvatar::shouldRenderHead(const RenderArgs* renderArgs) const {
bool defaultMode = renderArgs->_renderMode == RenderArgs::DEFAULT_RENDER_MODE;
bool firstPerson = qApp->getCamera().getMode() == CAMERA_MODE_FIRST_PERSON;
bool insideHead = cameraInsideHead();
bool insideHead = cameraInsideHead(renderArgs->getViewFrustum().getPosition());
return !defaultMode || !firstPerson || !insideHead;
}
@ -2778,7 +2780,7 @@ void MyAvatar::FollowHelper::prePhysicsUpdate(MyAvatar& myAvatar, const glm::mat
const glm::mat4& currentBodyMatrix, bool hasDriveInput) {
if (myAvatar.getHMDLeanRecenterEnabled()) {
if (!isActive(Rotation) && shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
if (!isActive(Rotation) && (shouldActivateRotation(myAvatar, desiredBodyMatrix, currentBodyMatrix) || hasDriveInput)) {
activate(Rotation);
}
if (!isActive(Horizontal) && shouldActivateHorizontal(myAvatar, desiredBodyMatrix, currentBodyMatrix)) {
@ -2980,7 +2982,7 @@ glm::mat4 MyAvatar::getCenterEyeCalibrationMat() const {
auto centerEyeRot = Quaternions::Y_180;
return createMatFromQuatAndPos(centerEyeRot, centerEyePos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_POS, DEFAULT_AVATAR_MIDDLE_EYE_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_MIDDLE_EYE_ROT, DEFAULT_AVATAR_MIDDLE_EYE_POS);
}
}
@ -2992,7 +2994,7 @@ glm::mat4 MyAvatar::getHeadCalibrationMat() const {
auto headRot = getAbsoluteDefaultJointRotationInObjectFrame(headIndex);
return createMatFromQuatAndPos(headRot, headPos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_POS, DEFAULT_AVATAR_HEAD_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HEAD_ROT, DEFAULT_AVATAR_HEAD_POS);
}
}
@ -3004,7 +3006,7 @@ glm::mat4 MyAvatar::getSpine2CalibrationMat() const {
auto spine2Rot = getAbsoluteDefaultJointRotationInObjectFrame(spine2Index);
return createMatFromQuatAndPos(spine2Rot, spine2Pos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_POS, DEFAULT_AVATAR_SPINE2_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_SPINE2_ROT, DEFAULT_AVATAR_SPINE2_POS);
}
}
@ -3016,7 +3018,7 @@ glm::mat4 MyAvatar::getHipsCalibrationMat() const {
auto hipsRot = getAbsoluteDefaultJointRotationInObjectFrame(hipsIndex);
return createMatFromQuatAndPos(hipsRot, hipsPos);
} else {
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_POS, DEFAULT_AVATAR_HIPS_POS);
return createMatFromQuatAndPos(DEFAULT_AVATAR_HIPS_ROT, DEFAULT_AVATAR_HIPS_POS);
}
}

View file

@ -56,6 +56,7 @@ class MyAvatar : public Avatar {
*
* @namespace MyAvatar
* @augments Avatar
* @property qmlPosition {Vec3} Used as a stopgap for position access by QML, as glm::vec3 is unavailable outside of scripts
* @property shouldRenderLocally {bool} Set it to true if you would like to see MyAvatar in your local interface,
* and false if you would not like to see MyAvatar in your local interface.
* @property motorVelocity {Vec3} Can be used to move the avatar with this velocity.
@ -101,6 +102,10 @@ class MyAvatar : public Avatar {
* "scripts/system/controllers/toggleAdvancedMovementForHandControllers.js".
*/
// FIXME: `glm::vec3 position` is not accessible from QML, so this exposes position in a QML-native type
Q_PROPERTY(QVector3D qmlPosition READ getQmlPosition)
QVector3D getQmlPosition() { auto p = getPosition(); return QVector3D(p.x, p.y, p.z); }
Q_PROPERTY(bool shouldRenderLocally READ getShouldRenderLocally WRITE setShouldRenderLocally)
Q_PROPERTY(glm::vec3 motorVelocity READ getScriptedMotorVelocity WRITE setScriptedMotorVelocity)
Q_PROPERTY(float motorTimescale READ getScriptedMotorTimescale WRITE setScriptedMotorTimescale)
@ -620,7 +625,7 @@ private:
float scale = 1.0f, bool isSoft = false,
bool allowDuplicates = false, bool useSaved = true) override;
bool cameraInsideHead() const;
bool cameraInsideHead(const glm::vec3& cameraPosition) const;
void updateEyeContactTarget(float deltaTime);

View file

@ -0,0 +1,142 @@
//
// Audio.cpp
// interface/src/scripting
//
// Created by Zach Pomerantz on 28/5/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "Audio.h"
#include "Application.h"
#include "AudioClient.h"
#include "ui/AvatarInputs.h"
using namespace scripting;
QString Audio::AUDIO { "Audio" };
QString Audio::DESKTOP { "Desktop" };
QString Audio::HMD { "VR" };
Setting::Handle<bool> enableNoiseReductionSetting { QStringList { Audio::AUDIO, "NoiseReduction" }, true };
float Audio::loudnessToLevel(float loudness) {
const float LOG2 = log(2.0f);
const float METER_LOUDNESS_SCALE = 2.8f / 5.0f;
const float LOG2_LOUDNESS_FLOOR = 11.0f;
float level = 0.0f;
loudness += 1.0f;
float log2loudness = logf(loudness) / LOG2;
if (log2loudness <= LOG2_LOUDNESS_FLOOR) {
level = (log2loudness / LOG2_LOUDNESS_FLOOR) * METER_LOUDNESS_SCALE;
} else {
level = (log2loudness - (LOG2_LOUDNESS_FLOOR - 1.0f)) * METER_LOUDNESS_SCALE;
}
if (level > 1.0f) {
level = 1.0;
}
return level;
}
Audio::Audio() : _devices(_contextIsHMD) {
auto client = DependencyManager::get<AudioClient>().data();
connect(client, &AudioClient::muteToggled, this, &Audio::onMutedChanged);
connect(client, &AudioClient::inputLoudnessChanged, this, &Audio::onInputLoudnessChanged);
connect(this, &Audio::contextChanged, &_devices, &AudioDevices::onContextChanged);
connect(&_devices._inputs, &AudioDeviceList::deviceChanged, this, &Audio::onInputChanged);
enableNoiseReduction(enableNoiseReductionSetting.get());
}
void Audio::setMuted(bool isMuted) {
if (_isMuted != isMuted) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "toggleMute", Qt::BlockingQueuedConnection);
_isMuted = isMuted;
emit mutedChanged(_isMuted);
}
}
void Audio::onMutedChanged() {
auto client = DependencyManager::get<AudioClient>().data();
bool isMuted;
QMetaObject::invokeMethod(client, "isMuted", Qt::BlockingQueuedConnection, Q_RETURN_ARG(bool, isMuted));
if (_isMuted != isMuted) {
_isMuted = isMuted;
emit mutedChanged(_isMuted);
}
}
void Audio::enableNoiseReduction(bool enable) {
if (_enableNoiseReduction != enable) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setNoiseReduction", Qt::BlockingQueuedConnection, Q_ARG(bool, enable));
enableNoiseReductionSetting.set(enable);
_enableNoiseReduction = enable;
emit noiseReductionChanged(enable);
}
}
void Audio::setInputVolume(float volume) {
// getInputVolume will not reflect changes synchronously, so clamp beforehand
volume = glm::clamp(volume, 0.0f, 1.0f);
if (_inputVolume != volume) {
auto client = DependencyManager::get<AudioClient>().data();
QMetaObject::invokeMethod(client, "setInputVolume", Qt::BlockingQueuedConnection, Q_ARG(float, volume));
_inputVolume = volume;
emit inputVolumeChanged(_inputVolume);
}
}
// different audio input devices may have different volumes
void Audio::onInputChanged() {
auto client = DependencyManager::get<AudioClient>().data();
float volume;
QMetaObject::invokeMethod(client, "getInputVolume", Qt::BlockingQueuedConnection, Q_RETURN_ARG(float, volume));
if (_inputVolume != volume) {
_inputVolume = volume;
emit inputVolumeChanged(_inputVolume);
}
}
void Audio::onInputLoudnessChanged(float loudness) {
float level = loudnessToLevel(loudness);
if (_inputLevel != level) {
_inputLevel = level;
emit inputLevelChanged(_inputLevel);
}
}
QString Audio::getContext() const {
return _contextIsHMD ? Audio::HMD : Audio::DESKTOP;
}
void Audio::onContextChanged() {
bool isHMD = qApp->isHMDMode();
if (_contextIsHMD != isHMD) {
_contextIsHMD = isHMD;
emit contextChanged(getContext());
}
}
void Audio::setReverb(bool enable) {
DependencyManager::get<AudioClient>()->setReverb(enable);
}
void Audio::setReverbOptions(const AudioEffectOptions* options) {
DependencyManager::get<AudioClient>()->setReverbOptions(options);
}

View file

@ -0,0 +1,88 @@
//
// Audio.h
// interface/src/scripting
//
// Created by Zach Pomerantz on 28/5/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_scripting_Audio_h
#define hifi_scripting_Audio_h
#include "AudioScriptingInterface.h"
#include "AudioDevices.h"
#include "AudioEffectOptions.h"
#include "SettingHandle.h"
namespace scripting {
class Audio : public AudioScriptingInterface {
Q_OBJECT
SINGLETON_DEPENDENCY
Q_PROPERTY(bool muted READ isMuted WRITE setMuted NOTIFY mutedChanged)
Q_PROPERTY(bool noiseReduction READ noiseReductionEnabled WRITE enableNoiseReduction NOTIFY noiseReductionChanged)
Q_PROPERTY(float inputVolume READ getInputVolume WRITE setInputVolume NOTIFY inputVolumeChanged)
Q_PROPERTY(float inputLevel READ getInputLevel NOTIFY inputLevelChanged)
Q_PROPERTY(QString context READ getContext NOTIFY contextChanged)
Q_PROPERTY(AudioDevices* devices READ getDevices NOTIFY nop)
public:
static QString AUDIO;
static QString HMD;
static QString DESKTOP;
static float loudnessToLevel(float loudness);
virtual ~Audio() {}
bool isMuted() const { return _isMuted; }
bool noiseReductionEnabled() const { return _enableNoiseReduction; }
float getInputVolume() const { return _inputVolume; }
float getInputLevel() const { return _inputLevel; }
QString getContext() const;
void setMuted(bool muted);
void enableNoiseReduction(bool enable);
void showMicMeter(bool show);
void setInputVolume(float volume);
Q_INVOKABLE void setReverb(bool enable);
Q_INVOKABLE void setReverbOptions(const AudioEffectOptions* options);
signals:
void nop();
void mutedChanged(bool isMuted);
void noiseReductionChanged(bool isEnabled);
void inputVolumeChanged(float volume);
void inputLevelChanged(float level);
void contextChanged(const QString& context);
public slots:
void onMutedChanged();
void onContextChanged();
void onInputChanged();
void onInputLoudnessChanged(float loudness);
protected:
// Audio must live on a separate thread from AudioClient to avoid deadlocks
Audio();
private:
float _inputVolume { 1.0f };
float _inputLevel { 0.0f };
bool _isMuted { false };
bool _enableNoiseReduction;
bool _contextIsHMD { false };
AudioDevices* getDevices() { return &_devices; }
AudioDevices _devices;
};
};
#endif // hifi_scripting_Audio_h

View file

@ -1,301 +0,0 @@
//
// AudioDeviceScriptingInterface.cpp
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 3/23/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include <AudioClient.h>
#include <AudioClientLogging.h>
#include "AudioDeviceScriptingInterface.h"
#include "SettingsScriptingInterface.h"
AudioDeviceScriptingInterface* AudioDeviceScriptingInterface::getInstance() {
static AudioDeviceScriptingInterface sharedInstance;
return &sharedInstance;
}
QStringList AudioDeviceScriptingInterface::inputAudioDevices() const {
return _inputAudioDevices;
}
QStringList AudioDeviceScriptingInterface::outputAudioDevices() const {
return _outputAudioDevices;
}
bool AudioDeviceScriptingInterface::muted()
{
return getMuted();
}
AudioDeviceScriptingInterface::AudioDeviceScriptingInterface(): QAbstractListModel(nullptr) {
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::muteToggled,
this, &AudioDeviceScriptingInterface::muteToggled);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::deviceChanged,
this, &AudioDeviceScriptingInterface::onDeviceChanged, Qt::QueuedConnection);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentInputDeviceChanged,
this, &AudioDeviceScriptingInterface::onCurrentInputDeviceChanged, Qt::QueuedConnection);
connect(DependencyManager::get<AudioClient>().data(), &AudioClient::currentOutputDeviceChanged,
this, &AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged, Qt::QueuedConnection);
//fill up model
onDeviceChanged();
//set up previously saved device
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
const QString inDevice = settings->getValue("audio_input_device", _currentInputDevice).toString();
if (inDevice != _currentInputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << inDevice << "] _currentInputDevice:" << _currentInputDevice;
setInputDeviceAsync(inDevice);
}
// If the audio_output_device setting is not available, use the _currentOutputDevice
auto outDevice = settings->getValue("audio_output_device", _currentOutputDevice).toString();
if (outDevice != _currentOutputDevice) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() outDevice: [" << outDevice << "] _currentOutputDevice:" << _currentOutputDevice;
setOutputDeviceAsync(outDevice);
}
}
bool AudioDeviceScriptingInterface::setInputDevice(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
bool result;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
return result;
}
bool AudioDeviceScriptingInterface::setOutputDevice(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
bool result;
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result),
Q_ARG(const QString&, deviceName));
return result;
}
bool AudioDeviceScriptingInterface::setDeviceFromMenu(const QString& deviceMenuName) {
QAudio::Mode mode;
if (deviceMenuName.indexOf("for Output") != -1) {
mode = QAudio::AudioOutput;
} else if (deviceMenuName.indexOf("for Input") != -1) {
mode = QAudio::AudioInput;
} else {
return false;
}
for (ScriptingAudioDeviceInfo di: _devices) {
if (mode == di.mode && deviceMenuName.contains(di.name)) {
if (mode == QAudio::AudioOutput) {
qCDebug(audioclient) << __FUNCTION__ << "about to call setOutputDeviceAsync() device: [" << di.name << "]";
setOutputDeviceAsync(di.name);
} else {
qCDebug(audioclient) << __FUNCTION__ << "about to call setInputDeviceAsync() device: [" << di.name << "]";
setInputDeviceAsync(di.name);
}
return true;
}
}
return false;
}
void AudioDeviceScriptingInterface::setInputDeviceAsync(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
if (deviceName.isEmpty()) {
qCDebug(audioclient) << __FUNCTION__ << "attempt to set empty deviceName:" << deviceName << "... ignoring!";
return;
}
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchInputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
}
void AudioDeviceScriptingInterface::setOutputDeviceAsync(const QString& deviceName) {
qCDebug(audioclient) << __FUNCTION__ << "deviceName:" << deviceName;
if (deviceName.isEmpty()) {
qCDebug(audioclient) << __FUNCTION__ << "attempt to set empty deviceName:" << deviceName << "... ignoring!";
return;
}
QMetaObject::invokeMethod(DependencyManager::get<AudioClient>().data(), "switchOutputToAudioDevice",
Qt::QueuedConnection,
Q_ARG(const QString&, deviceName));
}
QString AudioDeviceScriptingInterface::getInputDevice() {
return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getOutputDevice() {
return DependencyManager::get<AudioClient>()->getDeviceName(QAudio::AudioOutput);
}
QString AudioDeviceScriptingInterface::getDefaultInputDevice() {
return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioInput);
}
QString AudioDeviceScriptingInterface::getDefaultOutputDevice() {
return DependencyManager::get<AudioClient>()->getDefaultDeviceName(QAudio::AudioOutput);
}
QVector<QString> AudioDeviceScriptingInterface::getInputDevices() {
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioInput);
}
QVector<QString> AudioDeviceScriptingInterface::getOutputDevices() {
return DependencyManager::get<AudioClient>()->getDeviceNames(QAudio::AudioOutput);
}
float AudioDeviceScriptingInterface::getInputVolume() {
return DependencyManager::get<AudioClient>()->getInputVolume();
}
void AudioDeviceScriptingInterface::setInputVolume(float volume) {
DependencyManager::get<AudioClient>()->setInputVolume(volume);
}
void AudioDeviceScriptingInterface::setReverb(bool reverb) {
DependencyManager::get<AudioClient>()->setReverb(reverb);
}
void AudioDeviceScriptingInterface::setReverbOptions(const AudioEffectOptions* options) {
DependencyManager::get<AudioClient>()->setReverbOptions(options);
}
void AudioDeviceScriptingInterface::toggleMute() {
DependencyManager::get<AudioClient>()->toggleMute();
}
void AudioDeviceScriptingInterface::setMuted(bool muted)
{
bool lMuted = getMuted();
if (lMuted == muted)
return;
toggleMute();
lMuted = getMuted();
emit mutedChanged(lMuted);
}
bool AudioDeviceScriptingInterface::getMuted() {
return DependencyManager::get<AudioClient>()->isMuted();
}
QVariant AudioDeviceScriptingInterface::data(const QModelIndex& index, int role) const {
//sanity
if (!index.isValid() || index.row() >= _devices.size())
return QVariant();
if (role == Qt::DisplayRole || role == DisplayNameRole) {
return _devices.at(index.row()).name;
} else if (role == SelectedRole) {
return _devices.at(index.row()).selected;
} else if (role == AudioModeRole) {
return (int)_devices.at(index.row()).mode;
}
return QVariant();
}
int AudioDeviceScriptingInterface::rowCount(const QModelIndex& parent) const {
Q_UNUSED(parent)
return _devices.size();
}
QHash<int, QByteArray> AudioDeviceScriptingInterface::roleNames() const {
QHash<int, QByteArray> roles;
roles.insert(DisplayNameRole, "devicename");
roles.insert(SelectedRole, "devicechecked");
roles.insert(AudioModeRole, "devicemode");
return roles;
}
void AudioDeviceScriptingInterface::onDeviceChanged()
{
beginResetModel();
_outputAudioDevices.clear();
_devices.clear();
_currentOutputDevice = getOutputDevice();
for (QString name: getOutputDevices()) {
ScriptingAudioDeviceInfo di;
di.name = name;
di.selected = (name == _currentOutputDevice);
di.mode = QAudio::AudioOutput;
_devices.append(di);
_outputAudioDevices.append(name);
}
emit outputAudioDevicesChanged(_outputAudioDevices);
_inputAudioDevices.clear();
_currentInputDevice = getInputDevice();
for (QString name: getInputDevices()) {
ScriptingAudioDeviceInfo di;
di.name = name;
di.selected = (name == _currentInputDevice);
di.mode = QAudio::AudioInput;
_devices.append(di);
_inputAudioDevices.append(name);
}
emit inputAudioDevicesChanged(_inputAudioDevices);
endResetModel();
emit deviceChanged();
}
void AudioDeviceScriptingInterface::onCurrentInputDeviceChanged(const QString& name)
{
currentDeviceUpdate(name, QAudio::AudioInput);
//we got a signal that device changed. Save it now
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
settings->setValue("audio_input_device", name);
emit currentInputDeviceChanged(name);
}
void AudioDeviceScriptingInterface::onCurrentOutputDeviceChanged(const QString& name)
{
currentDeviceUpdate(name, QAudio::AudioOutput);
// FIXME - this is kinda janky to set the setting on the result of a signal
//we got a signal that device changed. Save it now
SettingsScriptingInterface* settings = SettingsScriptingInterface::getInstance();
qCDebug(audioclient) << __FUNCTION__ << "about to call settings->setValue('audio_output_device', name); name:" << name;
settings->setValue("audio_output_device", name);
emit currentOutputDeviceChanged(name);
}
void AudioDeviceScriptingInterface::currentDeviceUpdate(const QString& name, QAudio::Mode mode)
{
QVector<int> role;
role.append(SelectedRole);
for (int i = 0; i < _devices.size(); i++) {
ScriptingAudioDeviceInfo di = _devices.at(i);
if (di.mode != mode) {
continue;
}
if (di.selected && di.name != name ) {
di.selected = false;
_devices[i] = di;
emit dataChanged(index(i, 0), index(i, 0), role);
}
if (di.name == name) {
di.selected = true;
_devices[i] = di;
emit dataChanged(index(i, 0), index(i, 0), role);
}
}
}

View file

@ -1,107 +0,0 @@
//
// AudioDeviceScriptingInterface.h
// interface/src/scripting
//
// Created by Brad Hefta-Gaub on 3/22/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_AudioDeviceScriptingInterface_h
#define hifi_AudioDeviceScriptingInterface_h
#include <QObject>
#include <QString>
#include <QVector>
#include <QAbstractListModel>
#include <QAudio>
class AudioEffectOptions;
struct ScriptingAudioDeviceInfo {
QString name;
bool selected;
QAudio::Mode mode;
};
class AudioDeviceScriptingInterface : public QAbstractListModel {
Q_OBJECT
Q_PROPERTY(QStringList inputAudioDevices READ inputAudioDevices NOTIFY inputAudioDevicesChanged)
Q_PROPERTY(QStringList outputAudioDevices READ outputAudioDevices NOTIFY outputAudioDevicesChanged)
Q_PROPERTY(bool muted READ muted WRITE setMuted NOTIFY mutedChanged)
public:
static AudioDeviceScriptingInterface* getInstance();
QStringList inputAudioDevices() const;
QStringList outputAudioDevices() const;
bool muted();
QVariant data(const QModelIndex& index, int role = Qt::DisplayRole) const override;
int rowCount(const QModelIndex& parent = QModelIndex()) const override;
QHash<int, QByteArray> roleNames() const override;
enum Roles {
DisplayNameRole = Qt::UserRole,
SelectedRole,
AudioModeRole
};
private slots:
void onDeviceChanged();
void onCurrentInputDeviceChanged(const QString& name);
void onCurrentOutputDeviceChanged(const QString& name);
void currentDeviceUpdate(const QString& name, QAudio::Mode mode);
public slots:
bool setInputDevice(const QString& deviceName);
bool setOutputDevice(const QString& deviceName);
bool setDeviceFromMenu(const QString& deviceMenuName);
QString getInputDevice();
QString getOutputDevice();
QString getDefaultInputDevice();
QString getDefaultOutputDevice();
QVector<QString> getInputDevices();
QVector<QString> getOutputDevices();
float getInputVolume();
void setInputVolume(float volume);
void setReverb(bool reverb);
void setReverbOptions(const AudioEffectOptions* options);
bool getMuted();
void toggleMute();
void setMuted(bool muted);
void setInputDeviceAsync(const QString& deviceName);
void setOutputDeviceAsync(const QString& deviceName);
private:
AudioDeviceScriptingInterface();
signals:
void muteToggled();
void deviceChanged();
void currentInputDeviceChanged(const QString& name);
void currentOutputDeviceChanged(const QString& name);
void mutedChanged(bool muted);
void inputAudioDevicesChanged(QStringList inputAudioDevices);
void outputAudioDevicesChanged(QStringList outputAudioDevices);
private:
QVector<ScriptingAudioDeviceInfo> _devices;
QStringList _inputAudioDevices;
QStringList _outputAudioDevices;
QString _currentInputDevice;
QString _currentOutputDevice;
};
#endif // hifi_AudioDeviceScriptingInterface_h

View file

@ -0,0 +1,242 @@
//
// AudioDevices.cpp
// interface/src/scripting
//
// Created by Zach Pomerantz on 28/5/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "AudioDevices.h"
#include "Application.h"
#include "AudioClient.h"
#include "Audio.h"
using namespace scripting;
Setting::Handle<QString> inputDeviceDesktop { QStringList { Audio::AUDIO, Audio::DESKTOP, "INPUT" }};
Setting::Handle<QString> outputDeviceDesktop { QStringList { Audio::AUDIO, Audio::DESKTOP, "OUTPUT" }};
Setting::Handle<QString> inputDeviceHMD { QStringList { Audio::AUDIO, Audio::HMD, "INPUT" }};
Setting::Handle<QString> outputDeviceHMD { QStringList { Audio::AUDIO, Audio::HMD, "OUTPUT" }};
QHash<int, QByteArray> AudioDeviceList::_roles {
{ Qt::DisplayRole, "display" },
{ Qt::CheckStateRole, "selected" }
};
Qt::ItemFlags AudioDeviceList::_flags { Qt::ItemIsSelectable | Qt::ItemIsEnabled };
QVariant AudioDeviceList::data(const QModelIndex& index, int role) const {
if (!index.isValid() || index.row() >= _devices.size()) {
return QVariant();
}
if (role == Qt::DisplayRole) {
return _devices.at(index.row()).display;
} else if (role == Qt::CheckStateRole) {
return _devices.at(index.row()).selected;
} else {
return QVariant();
}
}
bool AudioDeviceList::setData(const QModelIndex& index, const QVariant& value, int role) {
if (!index.isValid() || index.row() >= _devices.size()) {
return false;
}
bool success = false;
if (role == Qt::CheckStateRole) {
auto selected = value.toBool();
auto& device = _devices[index.row()];
// only allow switching to a new device, not deactivating an in-use device
if (selected
// skip if already selected
&& selected != device.selected) {
auto client = DependencyManager::get<AudioClient>();
QMetaObject::invokeMethod(client.data(), "switchAudioDevice", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, success),
Q_ARG(QAudio::Mode, _mode),
Q_ARG(const QAudioDeviceInfo&, device.info));
if (success) {
device.selected = true;
emit deviceSelected(device.info);
emit deviceChanged(device.info);
}
}
}
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
return success;
}
void AudioDeviceList::resetDevice(bool contextIsHMD, const QString& device) {
bool success { false };
// try to set the last selected device
if (!device.isNull()) {
auto i = 0;
for (; i < rowCount(); ++i) {
if (device == _devices[i].info.deviceName()) {
break;
}
}
if (i < rowCount()) {
success = setData(createIndex(i, 0), true, Qt::CheckStateRole);
}
// the selection failed - reset it
if (!success) {
emit deviceSelected(QAudioDeviceInfo());
}
}
// try to set to the default device for this mode
if (!success) {
auto client = DependencyManager::get<AudioClient>().data();
if (contextIsHMD) {
QString deviceName;
if (_mode == QAudio::AudioInput) {
deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioInDevice();
} else { // if (_mode == QAudio::AudioOutput)
deviceName = qApp->getActiveDisplayPlugin()->getPreferredAudioOutDevice();
}
if (!deviceName.isNull()) {
QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode), Q_ARG(QString, deviceName));
}
} else {
// use the system default
QMetaObject::invokeMethod(client, "switchAudioDevice", Q_ARG(QAudio::Mode, _mode));
}
}
}
void AudioDeviceList::onDeviceChanged(const QAudioDeviceInfo& device) {
_selectedDevice = device;
QModelIndex index;
for (auto i = 0; i < _devices.size(); ++i) {
AudioDevice& device = _devices[i];
if (device.selected && device.info != _selectedDevice) {
device.selected = false;
} else if (device.info == _selectedDevice) {
device.selected = true;
index = createIndex(i, 0);
}
}
emit deviceChanged(_selectedDevice);
emit dataChanged(createIndex(0, 0), createIndex(rowCount() - 1, 0));
}
void AudioDeviceList::onDevicesChanged(const QList<QAudioDeviceInfo>& devices) {
beginResetModel();
_devices.clear();
foreach(const QAudioDeviceInfo& deviceInfo, devices) {
AudioDevice device;
device.info = deviceInfo;
device.display = device.info.deviceName()
.replace("High Definition", "HD")
.remove("Device")
.replace(" )", ")");
device.selected = (device.info == _selectedDevice);
_devices.push_back(device);
}
endResetModel();
}
AudioDevices::AudioDevices(bool& contextIsHMD) : _contextIsHMD(contextIsHMD) {
auto client = DependencyManager::get<AudioClient>();
connect(client.data(), &AudioClient::deviceChanged, this, &AudioDevices::onDeviceChanged, Qt::QueuedConnection);
connect(client.data(), &AudioClient::devicesChanged, this, &AudioDevices::onDevicesChanged, Qt::QueuedConnection);
// connections are made after client is initialized, so we must also fetch the devices
_inputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioInput));
_outputs.onDeviceChanged(client->getActiveAudioDevice(QAudio::AudioOutput));
_inputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioInput));
_outputs.onDevicesChanged(client->getAudioDevices(QAudio::AudioOutput));
connect(&_inputs, &AudioDeviceList::deviceSelected, this, &AudioDevices::onInputDeviceSelected);
connect(&_outputs, &AudioDeviceList::deviceSelected, this, &AudioDevices::onOutputDeviceSelected);
}
void AudioDevices::onContextChanged(const QString& context) {
QString input;
QString output;
if (_contextIsHMD) {
input = inputDeviceHMD.get();
output = outputDeviceHMD.get();
} else {
input = inputDeviceDesktop.get();
output = outputDeviceDesktop.get();
}
_inputs.resetDevice(_contextIsHMD, input);
_outputs.resetDevice(_contextIsHMD, output);
}
void AudioDevices::onInputDeviceSelected(const QAudioDeviceInfo& device) {
QString deviceName;
if (!device.isNull()) {
deviceName = device.deviceName();
}
if (_contextIsHMD) {
inputDeviceHMD.set(deviceName);
} else {
inputDeviceDesktop.set(deviceName);
}
}
void AudioDevices::onOutputDeviceSelected(const QAudioDeviceInfo& device) {
QString deviceName;
if (!device.isNull()) {
deviceName = device.deviceName();
}
if (_contextIsHMD) {
outputDeviceHMD.set(deviceName);
} else {
outputDeviceDesktop.set(deviceName);
}
}
void AudioDevices::onDeviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device) {
if (mode == QAudio::AudioInput) {
_inputs.onDeviceChanged(device);
} else { // if (mode == QAudio::AudioOutput)
_outputs.onDeviceChanged(device);
}
}
void AudioDevices::onDevicesChanged(QAudio::Mode mode, const QList<QAudioDeviceInfo>& devices) {
static bool initialized { false };
auto initialize = [&]{
if (initialized) {
onContextChanged(QString());
} else {
initialized = true;
}
};
if (mode == QAudio::AudioInput) {
_inputs.onDevicesChanged(devices);
static std::once_flag inputFlag;
std::call_once(inputFlag, initialize);
} else { // if (mode == QAudio::AudioOutput)
_outputs.onDevicesChanged(devices);
static std::once_flag outputFlag;
std::call_once(outputFlag, initialize);
}
}

View file

@ -0,0 +1,98 @@
//
// AudioDevices.h
// interface/src/scripting
//
// Created by Zach Pomerantz on 28/5/2017.
// Copyright 2017 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_scripting_AudioDevices_h
#define hifi_scripting_AudioDevices_h
#include <QObject>
#include <QAbstractListModel>
#include <QAudioDeviceInfo>
namespace scripting {
class AudioDevice {
public:
QAudioDeviceInfo info;
QString display;
bool selected { false };
};
class AudioDeviceList : public QAbstractListModel {
Q_OBJECT
public:
AudioDeviceList(QAudio::Mode mode) : _mode(mode) {}
int rowCount(const QModelIndex& parent = QModelIndex()) const override { Q_UNUSED(parent); return _devices.size(); }
QHash<int, QByteArray> roleNames() const override { return _roles; }
Qt::ItemFlags flags(const QModelIndex& index) const override { return _flags; }
// get/set devices through a QML ListView
QVariant data(const QModelIndex& index, int role) const override;
bool setData(const QModelIndex& index, const QVariant &value, int role) override;
// reset device to the last selected device in this context, or the default
void resetDevice(bool contextIsHMD, const QString& device);
signals:
void deviceSelected(const QAudioDeviceInfo& device);
void deviceChanged(const QAudioDeviceInfo& device);
private slots:
void onDeviceChanged(const QAudioDeviceInfo& device);
void onDevicesChanged(const QList<QAudioDeviceInfo>& devices);
private:
friend class AudioDevices;
static QHash<int, QByteArray> _roles;
static Qt::ItemFlags _flags;
QAudio::Mode _mode;
QAudioDeviceInfo _selectedDevice;
QList<AudioDevice> _devices;
};
class Audio;
class AudioDevices : public QObject {
Q_OBJECT
Q_PROPERTY(AudioDeviceList* input READ getInputList NOTIFY nop)
Q_PROPERTY(AudioDeviceList* output READ getOutputList NOTIFY nop)
public:
AudioDevices(bool& contextIsHMD);
signals:
void nop();
private slots:
void onContextChanged(const QString& context);
void onInputDeviceSelected(const QAudioDeviceInfo& device);
void onOutputDeviceSelected(const QAudioDeviceInfo& device);
void onDeviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device);
void onDevicesChanged(QAudio::Mode mode, const QList<QAudioDeviceInfo>& devices);
private:
friend class Audio;
AudioDeviceList* getInputList() { return &_inputs; }
AudioDeviceList* getOutputList() { return &_outputs; }
AudioDeviceList _inputs { QAudio::AudioInput };
AudioDeviceList _outputs { QAudio::AudioOutput };
bool& _contextIsHMD;
};
};
#endif // hifi_scripting_AudioDevices_h

View file

@ -152,9 +152,13 @@ void MenuScriptingInterface::closeInfoView(const QString& path) {
}
bool MenuScriptingInterface::isInfoViewVisible(const QString& path) {
if (QThread::currentThread() == qApp->thread()) {
return Menu::getInstance()->isInfoViewVisible(path);
}
bool result;
QMetaObject::invokeMethod(Menu::getInstance(), "isInfoViewVisible", Qt::BlockingQueuedConnection,
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, path));
Q_RETURN_ARG(bool, result), Q_ARG(const QString&, path));
return result;
}

View file

@ -284,6 +284,11 @@ void WindowScriptingInterface::copyToClipboard(const QString& text) {
QApplication::clipboard()->setText(text);
}
bool WindowScriptingInterface::setDisplayTexture(const QString& name) {
return qApp->getActiveDisplayPlugin()->setDisplayTexture(name); // Plugins that don't know how, answer false.
}
void WindowScriptingInterface::takeSnapshot(bool notify, bool includeAnimated, float aspectRatio) {
qApp->takeSnapshot(notify, includeAnimated, aspectRatio);
}

View file

@ -62,6 +62,7 @@ public slots:
void displayAnnouncement(const QString& message);
void shareSnapshot(const QString& path, const QUrl& href = QUrl(""));
bool isPhysicsEnabled();
bool setDisplayTexture(const QString& name);
int openMessageBox(QString title, QString text, int buttons, int defaultButton);
void updateMessageBox(int id, QString title, QString text, int buttons, int defaultButton);

View file

@ -18,9 +18,10 @@
HIFI_QML_DEF(AvatarInputs)
static AvatarInputs* INSTANCE{ nullptr };
Setting::Handle<bool> showAudioToolsSetting { QStringList { "AvatarInputs", "showAudioTools" }, false };
AvatarInputs* AvatarInputs::getInstance() {
if (!INSTANCE) {
AvatarInputs::registerType();
@ -32,6 +33,7 @@ AvatarInputs* AvatarInputs::getInstance() {
AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
INSTANCE = this;
_showAudioTools = showAudioToolsSetting.get();
}
#define AI_UPDATE(name, src) \
@ -43,25 +45,6 @@ AvatarInputs::AvatarInputs(QQuickItem* parent) : QQuickItem(parent) {
} \
}
#define AI_UPDATE_WRITABLE(name, src) \
{ \
auto val = src; \
if (_##name != val) { \
_##name = val; \
qDebug() << "AvatarInputs" << val; \
emit name##Changed(val); \
} \
}
#define AI_UPDATE_FLOAT(name, src, epsilon) \
{ \
float val = src; \
if (fabsf(_##name - val) >= epsilon) { \
_##name = val; \
emit name##Changed(); \
} \
}
float AvatarInputs::loudnessToAudioLevel(float loudness) {
const float AUDIO_METER_AVERAGING = 0.5;
const float LOG2 = log(2.0f);
@ -93,37 +76,15 @@ void AvatarInputs::update() {
AI_UPDATE(cameraEnabled, !Menu::getInstance()->isOptionChecked(MenuOption::NoFaceTracking));
AI_UPDATE(cameraMuted, Menu::getInstance()->isOptionChecked(MenuOption::MuteFaceTracking));
AI_UPDATE(isHMD, qApp->isHMDMode());
AI_UPDATE_WRITABLE(showAudioTools, Menu::getInstance()->isOptionChecked(MenuOption::AudioTools));
auto audioIO = DependencyManager::get<AudioClient>();
const float audioLevel = loudnessToAudioLevel(DependencyManager::get<AudioClient>()->getLastInputLoudness());
AI_UPDATE_FLOAT(audioLevel, audioLevel, 0.01f);
AI_UPDATE(audioClipping, ((audioIO->getTimeSinceLastClip() > 0.0f) && (audioIO->getTimeSinceLastClip() < 1.0f)));
AI_UPDATE(audioMuted, audioIO->isMuted());
//// Make muted icon pulsate
//static const float PULSE_MIN = 0.4f;
//static const float PULSE_MAX = 1.0f;
//static const float PULSE_FREQUENCY = 1.0f; // in Hz
//qint64 now = usecTimestampNow();
//if (now - _iconPulseTimeReference > (qint64)USECS_PER_SECOND) {
// // Prevents t from getting too big, which would diminish glm::cos precision
// _iconPulseTimeReference = now - ((now - _iconPulseTimeReference) % USECS_PER_SECOND);
//}
//float t = (float)(now - _iconPulseTimeReference) / (float)USECS_PER_SECOND;
//float pulseFactor = (glm::cos(t * PULSE_FREQUENCY * 2.0f * PI) + 1.0f) / 2.0f;
//iconColor = PULSE_MIN + (PULSE_MAX - PULSE_MIN) * pulseFactor;
}
void AvatarInputs::setShowAudioTools(bool showAudioTools) {
if (_showAudioTools == showAudioTools)
return;
Menu::getInstance()->setIsOptionChecked(MenuOption::AudioTools, showAudioTools);
update();
_showAudioTools = showAudioTools;
showAudioToolsSetting.set(_showAudioTools);
emit showAudioToolsChanged(_showAudioTools);
}
void AvatarInputs::toggleCameraMute() {
@ -133,10 +94,6 @@ void AvatarInputs::toggleCameraMute() {
}
}
void AvatarInputs::toggleAudioMute() {
DependencyManager::get<AudioClient>()->toggleMute();
}
void AvatarInputs::resetSensors() {
qApp->resetSensors();
}

View file

@ -25,9 +25,6 @@ class AvatarInputs : public QQuickItem {
AI_PROPERTY(bool, cameraEnabled, false)
AI_PROPERTY(bool, cameraMuted, false)
AI_PROPERTY(bool, audioMuted, false)
AI_PROPERTY(bool, audioClipping, false)
AI_PROPERTY(float, audioLevel, 0)
AI_PROPERTY(bool, isHMD, false)
Q_PROPERTY(bool showAudioTools READ showAudioTools WRITE setShowAudioTools NOTIFY showAudioToolsChanged)
@ -45,16 +42,12 @@ public slots:
signals:
void cameraEnabledChanged();
void cameraMutedChanged();
void audioMutedChanged();
void audioClippingChanged();
void audioLevelChanged();
void isHMDChanged();
void showAudioToolsChanged(bool showAudioTools);
void showAudioToolsChanged(bool show);
protected:
Q_INVOKABLE void resetSensors();
Q_INVOKABLE void toggleCameraMute();
Q_INVOKABLE void toggleAudioMute();
private:
float _trailingAudioLoudness{ 0 };

View file

@ -227,17 +227,17 @@ void setupPreferences() {
preferences->addPreference(preference);
}
static const QString AUDIO("Audio");
static const QString AUDIO_BUFFERS("Audio Buffers");
{
auto getter = []()->bool { return !DependencyManager::get<AudioClient>()->getReceivedAudioStream().dynamicJitterBufferEnabled(); };
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setDynamicJitterBufferEnabled(!value); };
auto preference = new CheckPreference(AUDIO, "Disable dynamic jitter buffer", getter, setter);
auto preference = new CheckPreference(AUDIO_BUFFERS, "Disable dynamic jitter buffer", getter, setter);
preferences->addPreference(preference);
}
{
auto getter = []()->float { return DependencyManager::get<AudioClient>()->getReceivedAudioStream().getStaticJitterBufferFrames(); };
auto setter = [](float value) { DependencyManager::get<AudioClient>()->getReceivedAudioStream().setStaticJitterBufferFrames(value); };
auto preference = new SpinnerPreference(AUDIO, "Static jitter buffer frames", getter, setter);
auto preference = new SpinnerPreference(AUDIO_BUFFERS, "Static jitter buffer frames", getter, setter);
preference->setMin(0);
preference->setMax(2000);
preference->setStep(1);
@ -246,13 +246,13 @@ void setupPreferences() {
{
auto getter = []()->bool { return !DependencyManager::get<AudioClient>()->getOutputStarveDetectionEnabled(); };
auto setter = [](bool value) { DependencyManager::get<AudioClient>()->setOutputStarveDetectionEnabled(!value); };
auto preference = new CheckPreference(AUDIO, "Disable output starve detection", getter, setter);
auto preference = new CheckPreference(AUDIO_BUFFERS, "Disable output starve detection", getter, setter);
preferences->addPreference(preference);
}
{
auto getter = []()->float { return DependencyManager::get<AudioClient>()->getOutputBufferSize(); };
auto setter = [](float value) { DependencyManager::get<AudioClient>()->setOutputBufferSize(value); };
auto preference = new SpinnerPreference(AUDIO, "Output buffer initial frames", getter, setter);
auto preference = new SpinnerPreference(AUDIO_BUFFERS, "Output buffer initial frames", getter, setter);
preference->setMin(AudioClient::MIN_BUFFER_FRAMES);
preference->setMax(AudioClient::MAX_BUFFER_FRAMES);
preference->setStep(1);
@ -262,13 +262,13 @@ void setupPreferences() {
{
auto getter = []()->bool { return DependencyManager::get<AudioClient>()->isSimulatingJitter(); };
auto setter = [](bool value) { return DependencyManager::get<AudioClient>()->setIsSimulatingJitter(value); };
auto preference = new CheckPreference(AUDIO, "Packet jitter simulator", getter, setter);
auto preference = new CheckPreference(AUDIO_BUFFERS, "Packet jitter simulator", getter, setter);
preferences->addPreference(preference);
}
{
auto getter = []()->float { return DependencyManager::get<AudioClient>()->getGateThreshold(); };
auto setter = [](float value) { return DependencyManager::get<AudioClient>()->setGateThreshold(value); };
auto preference = new SpinnerPreference(AUDIO, "Packet throttle threshold", getter, setter);
auto preference = new SpinnerPreference(AUDIO_BUFFERS, "Packet throttle threshold", getter, setter);
preference->setMin(1);
preference->setMax(200);
preference->setStep(1);

View file

@ -16,6 +16,7 @@
#include <glm/gtx/quaternion.hpp>
#include <glm/gtx/vector_angle.hpp>
#include <render/Args.h>
#include <avatar/AvatarManager.h>
#include <Application.h>
#include <AudioClient.h>
@ -33,6 +34,7 @@
#include "SequenceNumberStats.h"
#include "StatTracker.h"
HIFI_QML_DEF(Stats)
using namespace std;
@ -454,7 +456,7 @@ void Stats::updateStats(bool force) {
}
}
void Stats::setRenderDetails(const RenderDetails& details) {
void Stats::setRenderDetails(const render::RenderDetails& details) {
STAT_UPDATE(triangles, details._trianglesRendered);
STAT_UPDATE(materialSwitches, details._materialSwitches);
if (_expanded) {

View file

@ -9,10 +9,11 @@
#ifndef hifi_Stats_h
#define hifi_Stats_h
#include <QtGui/QVector3D>
#include <OffscreenQmlElement.h>
#include <RenderArgs.h>
#include <QVector3D>
#include <AudioIOStats.h>
#include <render/Args.h>
#define STATS_PROPERTY(type, name, initialValue) \
Q_PROPERTY(type name READ name NOTIFY name##Changed) \
@ -138,7 +139,7 @@ public:
Stats(QQuickItem* parent = nullptr);
bool includeTimingRecord(const QString& name);
void setRenderDetails(const RenderDetails& details);
void setRenderDetails(const render::RenderDetails& details);
const QString& monospaceFont() {
return _monospaceFont;
}

View file

@ -112,7 +112,7 @@ void Image3DOverlay::render(RenderArgs* args) {
_geometryId
);
batch->setResourceTexture(0, args->_whiteTexture); // restore default white color after me
batch->setResourceTexture(0, nullptr); // restore default white color after me
}
const render::ShapeKey Image3DOverlay::getShapeKey() {

View file

@ -1,50 +0,0 @@
//
// LocalModelsOverlay.cpp
// interface/src/ui/overlays
//
// Created by Ryan Huffman on 07/08/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#include "LocalModelsOverlay.h"
#include <EntityTreeRenderer.h>
#include <gpu/Batch.h>
QString const LocalModelsOverlay::TYPE = "localmodels";
LocalModelsOverlay::LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer) :
Volume3DOverlay(),
_entityTreeRenderer(entityTreeRenderer) {
}
LocalModelsOverlay::LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay) :
Volume3DOverlay(localModelsOverlay),
_entityTreeRenderer(localModelsOverlay->_entityTreeRenderer)
{
}
void LocalModelsOverlay::update(float deltatime) {
_entityTreeRenderer->update();
}
void LocalModelsOverlay::render(RenderArgs* args) {
if (_visible) {
auto batch = args ->_batch;
Transform transform = Transform();
transform.setTranslation(args->getViewFrustum().getPosition() + getPosition());
batch->setViewTransform(transform);
_entityTreeRenderer->render(args);
transform.setTranslation(args->getViewFrustum().getPosition());
batch->setViewTransform(transform);
}
}
LocalModelsOverlay* LocalModelsOverlay::createClone() const {
return new LocalModelsOverlay(this);
}

View file

@ -1,37 +0,0 @@
//
// LocalModelsOverlay.h
// interface/src/ui/overlays
//
// Created by Ryan Huffman on 07/08/14.
// Copyright 2014 High Fidelity, Inc.
//
// Distributed under the Apache License, Version 2.0.
// See the accompanying file LICENSE or http://www.apache.org/licenses/LICENSE-2.0.html
//
#ifndef hifi_LocalModelsOverlay_h
#define hifi_LocalModelsOverlay_h
#include "Volume3DOverlay.h"
class EntityTreeRenderer;
class LocalModelsOverlay : public Volume3DOverlay {
Q_OBJECT
public:
static QString const TYPE;
virtual QString getType() const override { return TYPE; }
LocalModelsOverlay(EntityTreeRenderer* entityTreeRenderer);
LocalModelsOverlay(const LocalModelsOverlay* localModelsOverlay);
virtual void update(float deltatime) override;
virtual void render(RenderArgs* args) override;
virtual LocalModelsOverlay* createClone() const override;
private:
EntityTreeRenderer* _entityTreeRenderer;
};
#endif // hifi_LocalModelsOverlay_h

View file

@ -26,7 +26,6 @@
#include "Shape3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
#include "ModelOverlay.h"
#include "Rectangle3DOverlay.h"
#include "Sphere3DOverlay.h"
@ -171,8 +170,6 @@ OverlayID Overlays::addOverlay(const QString& type, const QVariant& properties)
thisOverlay = std::make_shared<Line3DOverlay>();
} else if (type == Grid3DOverlay::TYPE) {
thisOverlay = std::make_shared<Grid3DOverlay>();
} else if (type == LocalModelsOverlay::TYPE) {
thisOverlay = std::make_shared<LocalModelsOverlay>(qApp->getEntityClipboardRenderer());
} else if (type == ModelOverlay::TYPE) {
thisOverlay = std::make_shared<ModelOverlay>();
} else if (type == Web3DOverlay::TYPE) {

View file

@ -21,7 +21,6 @@
#include "Cube3DOverlay.h"
#include "ImageOverlay.h"
#include "Line3DOverlay.h"
#include "LocalModelsOverlay.h"
#include "ModelOverlay.h"
#include "Overlays.h"
#include "Rectangle3DOverlay.h"

View file

@ -47,11 +47,12 @@
#include "LODManager.h"
#include "ui/OctreeStatsProvider.h"
#include "ui/DomainConnectionModel.h"
#include "scripting/AudioDeviceScriptingInterface.h"
#include "ui/AvatarInputs.h"
#include "avatar/AvatarManager.h"
#include "scripting/GlobalServicesScriptingInterface.h"
#include <plugins/InputConfiguration.h>
#include "ui/Snapshot.h"
#include "SoundCache.h"
static const float DPI = 30.47f;
static const float INCHES_TO_METERS = 1.0f / 39.3701f;
@ -182,9 +183,11 @@ void Web3DOverlay::loadSourceURL() {
if (_webSurface->getRootItem() && _webSurface->getRootItem()->objectName() == "tabletRoot") {
auto tabletScriptingInterface = DependencyManager::get<TabletScriptingInterface>();
auto flags = tabletScriptingInterface->getFlags();
_webSurface->getSurfaceContext()->setContextProperty("offscreenFlags", flags);
_webSurface->getSurfaceContext()->setContextProperty("AddressManager", DependencyManager::get<AddressManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("Account", AccountScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("Audio", DependencyManager::get<AudioScriptingInterface>().data());
_webSurface->getSurfaceContext()->setContextProperty("AudioStats", DependencyManager::get<AudioClient>()->getStats().data());
_webSurface->getSurfaceContext()->setContextProperty("HMD", DependencyManager::get<HMDScriptingInterface>().data());
_webSurface->getSurfaceContext()->setContextProperty("fileDialogHelper", new FileDialogHelper());
@ -195,11 +198,12 @@ void Web3DOverlay::loadSourceURL() {
_webSurface->getSurfaceContext()->setContextProperty("LODManager", DependencyManager::get<LODManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("OctreeStats", DependencyManager::get<OctreeStatsProvider>().data());
_webSurface->getSurfaceContext()->setContextProperty("DCModel", DependencyManager::get<DomainConnectionModel>().data());
_webSurface->getSurfaceContext()->setContextProperty("AudioDevice", AudioDeviceScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarInputs", AvatarInputs::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("GlobalServices", GlobalServicesScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("AvatarList", DependencyManager::get<AvatarManager>().data());
_webSurface->getSurfaceContext()->setContextProperty("DialogsManager", DialogsManagerScriptingInterface::getInstance());
_webSurface->getSurfaceContext()->setContextProperty("InputConfiguration", DependencyManager::get<InputConfiguration>().data());
_webSurface->getSurfaceContext()->setContextProperty("SoundCache", DependencyManager::get<SoundCache>().data());
_webSurface->getSurfaceContext()->setContextProperty("pathToFonts", "../../");
tabletScriptingInterface->setQmlTabletRoot("com.highfidelity.interface.tablet.system", _webSurface->getRootItem(), _webSurface.data());
@ -319,7 +323,7 @@ void Web3DOverlay::render(RenderArgs* args) {
geometryCache->bindOpaqueWebBrowserProgram(batch, _isAA);
}
geometryCache->renderQuad(batch, halfSize * -1.0f, halfSize, vec2(0), vec2(1), color, _geometryId);
batch.setResourceTexture(0, args->_whiteTexture); // restore default white color after me
batch.setResourceTexture(0, nullptr); // restore default white color after me
}
const render::ShapeKey Web3DOverlay::getShapeKey() {
@ -441,17 +445,27 @@ void Web3DOverlay::handlePointerEventAsTouch(const PointerEvent& event) {
touchEvent->setTouchPoints(touchPoints);
touchEvent->setTouchPointStates(touchPointState);
// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
//
// In Qt 5.9 mouse events must be sent before touch events to make sure some QtQuick components will
// receive mouse events
#if QT_VERSION >= QT_VERSION_CHECK(5, 9, 0)
if (!(this->_pressed && event.getType() == PointerEvent::Move)) {
QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent);
}
#endif
QCoreApplication::postEvent(_webSurface->getWindow(), touchEvent);
if (this->_pressed && event.getType() == PointerEvent::Move) {
#if QT_VERSION < QT_VERSION_CHECK(5, 9, 0)
if (this->_pressed && event.getType() == PointerEvent::Move) {
return;
}
// Send mouse events to the Web surface so that HTML dialog elements work with mouse press and hover.
// FIXME: Scroll bar dragging is a bit unstable in the tablet (content can jump up and down at times).
// This may be improved in Qt 5.8. Release notes: "Cleaned up touch and mouse event delivery".
QMouseEvent* mouseEvent = new QMouseEvent(mouseType, windowPoint, windowPoint, windowPoint, button, buttons, Qt::NoModifier);
QCoreApplication::postEvent(_webSurface->getWindow(), mouseEvent);
#endif
}
void Web3DOverlay::handlePointerEventAsMouse(const PointerEvent& event) {

View file

@ -1,5 +1,7 @@
set(TARGET_NAME animation)
setup_hifi_library(Network Script)
link_hifi_libraries(shared model fbx)
include_hifi_library_headers(networking)
include_hifi_library_headers(gpu)
target_nsight()

View file

@ -1164,9 +1164,32 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
bool bodySensorTrackingEnabled = params.isLeftFootEnabled || params.isRightFootEnabled;
const float RELAX_DURATION = 0.6f;
const float CONTROL_DURATION = 0.4f;
const bool TO_CONTROLLED = true;
const bool FROM_CONTROLLED = false;
const bool LEFT_HAND = true;
const bool RIGHT_HAND = false;
if (params.isLeftEnabled) {
if (!_isLeftHandControlled) {
_leftHandControlTimeRemaining = CONTROL_DURATION;
_isLeftHandControlled = true;
}
glm::vec3 handPosition = params.leftPosition;
glm::quat handRotation = params.leftOrientation;
if (_leftHandControlTimeRemaining > 0.0f) {
// Move hand from non-controlled position to controlled position.
_leftHandControlTimeRemaining = std::max(_leftHandControlTimeRemaining - dt, 0.0f);
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
if (transitionHandPose(_leftHandControlTimeRemaining, CONTROL_DURATION, handPose, LEFT_HAND, TO_CONTROLLED,
handPose)) {
handPosition = handPose.trans();
handRotation = handPose.rot();
}
}
if (!bodySensorTrackingEnabled) {
// prevent the hand IK targets from intersecting the body capsule
glm::vec3 displacement;
@ -1176,27 +1199,22 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
_animVars.set("leftHandPosition", handPosition);
_animVars.set("leftHandRotation", params.leftOrientation);
_animVars.set("leftHandRotation", handRotation);
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
_isLeftHandControlled = true;
_lastLeftHandControlledPose = AnimPose(glm::vec3(1.0f), params.leftOrientation, handPosition);
_lastLeftHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
} else {
if (_isLeftHandControlled) {
_leftHandRelaxDuration = RELAX_DURATION;
_leftHandRelaxTimeRemaining = RELAX_DURATION;
_isLeftHandControlled = false;
}
if (_leftHandRelaxDuration > 0) {
if (_leftHandRelaxTimeRemaining > 0.0f) {
// Move hand from controlled position to non-controlled position.
_leftHandRelaxDuration = std::max(_leftHandRelaxDuration - dt, 0.0f);
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - _leftHandRelaxDuration / RELAX_DURATION;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
AnimPose handPose;
::blend(1, &_lastLeftHandControlledPose, &uncontrolledHandPose, alpha, &handPose);
_leftHandRelaxTimeRemaining = std::max(_leftHandRelaxTimeRemaining - dt, 0.0f);
AnimPose handPose;
if (transitionHandPose(_leftHandRelaxTimeRemaining, RELAX_DURATION, _lastLeftHandControlledPose, LEFT_HAND,
FROM_CONTROLLED, handPose)) {
_animVars.set("leftHandPosition", handPose.trans());
_animVars.set("leftHandRotation", handPose.rot());
_animVars.set("leftHandType", (int)IKTarget::Type::RotationAndPosition);
@ -1209,7 +1227,25 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
if (params.isRightEnabled) {
if (!_isRightHandControlled) {
_rightHandControlTimeRemaining = CONTROL_DURATION;
_isRightHandControlled = true;
}
glm::vec3 handPosition = params.rightPosition;
glm::quat handRotation = params.rightOrientation;
if (_rightHandControlTimeRemaining > 0.0f) {
// Move hand from non-controlled position to controlled position.
_rightHandControlTimeRemaining = std::max(_rightHandControlTimeRemaining - dt, 0.0f);
AnimPose handPose(Vectors::ONE, handRotation, handPosition);
if (transitionHandPose(_rightHandControlTimeRemaining, CONTROL_DURATION, handPose, RIGHT_HAND, TO_CONTROLLED,
handPose)) {
handPosition = handPose.trans();
handRotation = handPose.rot();
}
}
if (!bodySensorTrackingEnabled) {
// prevent the hand IK targets from intersecting the body capsule
glm::vec3 displacement;
@ -1219,27 +1255,22 @@ void Rig::updateFromHandAndFeetParameters(const HandAndFeetParameters& params, f
}
_animVars.set("rightHandPosition", handPosition);
_animVars.set("rightHandRotation", params.rightOrientation);
_animVars.set("rightHandRotation", handRotation);
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
_isRightHandControlled = true;
_lastRightHandControlledPose = AnimPose(glm::vec3(1.0f), params.rightOrientation, handPosition);
_lastRightHandControlledPose = AnimPose(Vectors::ONE, handRotation, handPosition);
} else {
if (_isRightHandControlled) {
_rightHandRelaxDuration = RELAX_DURATION;
_rightHandRelaxTimeRemaining = RELAX_DURATION;
_isRightHandControlled = false;
}
if (_rightHandRelaxDuration > 0) {
if (_rightHandRelaxTimeRemaining > 0.0f) {
// Move hand from controlled position to non-controlled position.
_rightHandRelaxDuration = std::max(_rightHandRelaxDuration - dt, 0.0f);
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - _rightHandRelaxDuration / RELAX_DURATION;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
AnimPose handPose;
::blend(1, &_lastRightHandControlledPose, &uncontrolledHandPose, alpha, &handPose);
_rightHandRelaxTimeRemaining = std::max(_rightHandRelaxTimeRemaining - dt, 0.0f);
AnimPose handPose;
if (transitionHandPose(_rightHandRelaxTimeRemaining, RELAX_DURATION, _lastRightHandControlledPose, RIGHT_HAND,
FROM_CONTROLLED, handPose)) {
_animVars.set("rightHandPosition", handPose.trans());
_animVars.set("rightHandRotation", handPose.rot());
_animVars.set("rightHandType", (int)IKTarget::Type::RotationAndPosition);
@ -1545,3 +1576,25 @@ void Rig::computeAvatarBoundingCapsule(
glm::vec3 rigCenter = (geometryToRig * (0.5f * (totalExtents.maximum + totalExtents.minimum)));
localOffsetOut = rigCenter - (geometryToRig * rootPosition);
}
bool Rig::transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
bool isToControlled, AnimPose& returnHandPose) {
auto ikNode = getAnimInverseKinematicsNode();
if (ikNode) {
float alpha = 1.0f - deltaTime / totalDuration;
const AnimPose geometryToRigTransform(_geometryToRigTransform);
AnimPose uncontrolledHandPose;
if (isLeftHand) {
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledLeftHandPose();
} else {
uncontrolledHandPose = geometryToRigTransform * ikNode->getUncontrolledRightHandPose();
}
if (isToControlled) {
::blend(1, &uncontrolledHandPose, &controlledHandPose, alpha, &returnHandPose);
} else {
::blend(1, &controlledHandPose, &uncontrolledHandPose, alpha, &returnHandPose);
}
return true;
}
return false;
}

View file

@ -352,10 +352,15 @@ private:
int _nextStateHandlerId { 0 };
QMutex _stateMutex;
bool transitionHandPose(float deltaTime, float totalDuration, AnimPose& controlledHandPose, bool isLeftHand,
bool isToControlled, AnimPose& returnHandPose);
bool _isLeftHandControlled { false };
bool _isRightHandControlled { false };
float _leftHandRelaxDuration { 0.0f };
float _rightHandRelaxDuration { 0.0f };
float _leftHandControlTimeRemaining { 0.0f };
float _rightHandControlTimeRemaining { 0.0f };
float _leftHandRelaxTimeRemaining { 0.0f };
float _rightHandRelaxTimeRemaining { 0.0f };
AnimPose _lastLeftHandControlledPose;
AnimPose _lastRightHandControlledPose;
};

View file

@ -1,6 +1,8 @@
set(TARGET_NAME audio-client)
setup_hifi_library(Network Multimedia)
link_hifi_libraries(audio plugins)
include_hifi_library_headers(shared)
include_hifi_library_headers(networking)
# append audio includes to our list of includes to bubble
target_include_directories(${TARGET_NAME} PUBLIC "${HIFI_LIBRARY_DIR}/audio/src")

View file

@ -79,6 +79,49 @@ using Mutex = std::mutex;
using Lock = std::unique_lock<Mutex>;
static Mutex _deviceMutex;
// thread-safe
QList<QAudioDeviceInfo> getAvailableDevices(QAudio::Mode mode) {
// NOTE: availableDevices() clobbers the Qt internal device list
Lock lock(_deviceMutex);
return QAudioDeviceInfo::availableDevices(mode);
}
// now called from a background thread, to keep blocking operations off the audio thread
void AudioClient::checkDevices() {
auto inputDevices = getAvailableDevices(QAudio::AudioInput);
auto outputDevices = getAvailableDevices(QAudio::AudioOutput);
if (inputDevices != _inputDevices) {
_inputDevices.swap(inputDevices);
emit devicesChanged(QAudio::AudioInput, _inputDevices);
}
if (outputDevices != _outputDevices) {
_outputDevices.swap(outputDevices);
emit devicesChanged(QAudio::AudioOutput, _outputDevices);
}
}
QAudioDeviceInfo AudioClient::getActiveAudioDevice(QAudio::Mode mode) const {
Lock lock(_deviceMutex);
if (mode == QAudio::AudioInput) {
return _inputDeviceInfo;
} else { // if (mode == QAudio::AudioOutput)
return _outputDeviceInfo;
}
}
QList<QAudioDeviceInfo> AudioClient::getAudioDevices(QAudio::Mode mode) const {
Lock lock(_deviceMutex);
if (mode == QAudio::AudioInput) {
return _inputDevices;
} else { // if (mode == QAudio::AudioOutput)
return _outputDevices;
}
}
static void channelUpmix(int16_t* source, int16_t* dest, int numSamples, int numExtraChannels) {
for (int i = 0; i < numSamples/2; i++) {
@ -173,8 +216,9 @@ AudioClient::AudioClient() :
connect(&_receivedAudioStream, &InboundAudioStream::mismatchedAudioCodec, this, &AudioClient::handleMismatchAudioFormat);
_inputDevices = getDeviceNames(QAudio::AudioInput);
_outputDevices = getDeviceNames(QAudio::AudioOutput);
// initialize wasapi; if getAvailableDevices is called from the CheckDevicesThread before this, it will crash
getAvailableDevices(QAudio::AudioInput);
getAvailableDevices(QAudio::AudioOutput);
// start a thread to detect any device changes
@ -241,13 +285,6 @@ void AudioClient::audioMixerKilled() {
emit disconnected();
}
// thread-safe
QList<QAudioDeviceInfo> getAvailableDevices(QAudio::Mode mode) {
// NOTE: availableDevices() clobbers the Qt internal device list
Lock lock(_deviceMutex);
return QAudioDeviceInfo::availableDevices(mode);
}
QAudioDeviceInfo getNamedAudioDeviceForMode(QAudio::Mode mode, const QString& deviceName) {
QAudioDeviceInfo result;
foreach(QAudioDeviceInfo audioDevice, getAvailableDevices(mode)) {
@ -261,7 +298,7 @@ QAudioDeviceInfo getNamedAudioDeviceForMode(QAudio::Mode mode, const QString& de
}
#ifdef Q_OS_WIN
QString friendlyNameForAudioDevice(IMMDevice* pEndpoint) {
QString getWinDeviceName(IMMDevice* pEndpoint) {
QString deviceName;
IPropertyStore* pPropertyStore;
pEndpoint->OpenPropertyStore(STGM_READ, &pPropertyStore);
@ -282,7 +319,7 @@ QString friendlyNameForAudioDevice(IMMDevice* pEndpoint) {
return deviceName;
}
QString AudioClient::friendlyNameForAudioDevice(wchar_t* guid) {
QString AudioClient::getWinDeviceName(wchar_t* guid) {
QString deviceName;
HRESULT hr = S_OK;
CoInitialize(nullptr);
@ -294,7 +331,7 @@ QString AudioClient::friendlyNameForAudioDevice(wchar_t* guid) {
printf("Audio Error: device not found\n");
deviceName = QString("NONE");
} else {
deviceName = ::friendlyNameForAudioDevice(pEndpoint);
deviceName = ::getWinDeviceName(pEndpoint);
}
pMMDeviceEnumerator->Release();
pMMDeviceEnumerator = nullptr;
@ -377,7 +414,7 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
printf("Audio Error: device not found\n");
deviceName = QString("NONE");
} else {
deviceName = friendlyNameForAudioDevice(pEndpoint);
deviceName = getWinDeviceName(pEndpoint);
}
pMMDeviceEnumerator->Release();
pMMDeviceEnumerator = NULL;
@ -395,6 +432,11 @@ QAudioDeviceInfo defaultAudioDeviceForMode(QAudio::Mode mode) {
return (mode == QAudio::AudioInput) ? QAudioDeviceInfo::defaultInputDevice() : QAudioDeviceInfo::defaultOutputDevice();
}
bool AudioClient::getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName) {
return (getNamedAudioDeviceForMode(mode, deviceName).deviceName() == deviceName);
}
// attempt to use the native sample rate and channel count
bool nativeFormatForAudioDevice(const QAudioDeviceInfo& audioDevice,
QAudioFormat& audioFormat) {
@ -742,29 +784,22 @@ void AudioClient::selectAudioFormat(const QString& selectedCodecName) {
}
bool AudioClient::switchAudioDevice(QAudio::Mode mode, const QAudioDeviceInfo& deviceInfo) {
auto device = deviceInfo;
QString AudioClient::getDefaultDeviceName(QAudio::Mode mode) {
QAudioDeviceInfo deviceInfo = defaultAudioDeviceForMode(mode);
return deviceInfo.deviceName();
}
QVector<QString> AudioClient::getDeviceNames(QAudio::Mode mode) {
QVector<QString> deviceNames;
const QList<QAudioDeviceInfo> &availableDevice = getAvailableDevices(mode);
foreach(const QAudioDeviceInfo &audioDevice, availableDevice) {
deviceNames << audioDevice.deviceName().trimmed();
if (device.isNull()) {
device = defaultAudioDeviceForMode(mode);
}
if (mode == QAudio::AudioInput) {
return switchInputToAudioDevice(device);
} else { // if (mode == QAudio::AudioOutput)
return switchOutputToAudioDevice(device);
}
return deviceNames;
}
bool AudioClient::switchInputToAudioDevice(const QString& inputDeviceName) {
qCDebug(audioclient) << "switchInputToAudioDevice [" << inputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioInput, inputDeviceName).deviceName() << "]";
return switchInputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioInput, inputDeviceName));
}
bool AudioClient::switchOutputToAudioDevice(const QString& outputDeviceName) {
qCDebug(audioclient) << "switchOutputToAudioDevice [" << outputDeviceName << "] [" << getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName).deviceName() << "]";
return switchOutputToAudioDevice(getNamedAudioDeviceForMode(QAudio::AudioOutput, outputDeviceName));
bool AudioClient::switchAudioDevice(QAudio::Mode mode, const QString& deviceName) {
return switchAudioDevice(mode, getNamedAudioDeviceForMode(mode, deviceName));
}
void AudioClient::configureReverb() {
@ -988,6 +1023,8 @@ void AudioClient::handleAudioInput(QByteArray& audioBuffer) {
emit inputReceived(audioBuffer);
}
emit inputLoudnessChanged(_lastInputLoudness);
// state machine to detect gate opening and closing
bool audioGateOpen = (_lastInputLoudness != 0.0f);
bool openedInLastBlock = !_audioGateOpen && audioGateOpen; // the gate just opened
@ -1308,8 +1345,7 @@ void AudioClient::setIsStereoInput(bool isStereoInput) {
}
// change in channel count for desired input format, restart the input device
qCDebug(audioclient) << __FUNCTION__ << "about to call switchInputToAudioDevice:" << _inputAudioDeviceName;
switchInputToAudioDevice(_inputAudioDeviceName);
switchInputToAudioDevice(_inputDeviceInfo);
}
}
@ -1348,6 +1384,9 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
qCDebug(audioclient) << __FUNCTION__ << "inputDeviceInfo: [" << inputDeviceInfo.deviceName() << "]";
bool supportedFormat = false;
// NOTE: device start() uses the Qt internal device list
Lock lock(_deviceMutex);
// cleanup any previously initialized device
if (_audioInput) {
// The call to stop() causes _inputDevice to be destructed.
@ -1360,7 +1399,7 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
_audioInput = NULL;
_numInputCallbackBytes = 0;
_inputAudioDeviceName = "";
_inputDeviceInfo = QAudioDeviceInfo();
}
if (_inputToNetworkResampler) {
@ -1375,8 +1414,8 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
if (!inputDeviceInfo.isNull()) {
qCDebug(audioclient) << "The audio input device " << inputDeviceInfo.deviceName() << "is available.";
_inputAudioDeviceName = inputDeviceInfo.deviceName().trimmed();
emit currentInputDeviceChanged(_inputAudioDeviceName);
_inputDeviceInfo = inputDeviceInfo;
emit deviceChanged(QAudio::AudioInput, inputDeviceInfo);
if (adjustedFormatForAudioDevice(inputDeviceInfo, _desiredInputFormat, _inputFormat)) {
qCDebug(audioclient) << "The format to be used for audio input is" << _inputFormat;
@ -1411,10 +1450,7 @@ bool AudioClient::switchInputToAudioDevice(const QAudioDeviceInfo& inputDeviceIn
int numFrameSamples = calculateNumberOfFrameSamples(_numInputCallbackBytes);
_inputRingBuffer.resizeForFrameSize(numFrameSamples);
// NOTE: device start() uses the Qt internal device list
Lock lock(_deviceMutex);
_inputDevice = _audioInput->start();
lock.unlock();
if (_inputDevice) {
connect(_inputDevice, SIGNAL(readyRead()), this, SLOT(handleMicAudioInput()));
@ -1464,6 +1500,9 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
bool supportedFormat = false;
// NOTE: device start() uses the Qt internal device list
Lock lock(_deviceMutex);
Lock localAudioLock(_localAudioMutex);
_localSamplesAvailable.exchange(0, std::memory_order_release);
@ -1489,6 +1528,8 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
delete[] _localOutputMixBuffer;
_localOutputMixBuffer = NULL;
_outputDeviceInfo = QAudioDeviceInfo();
}
if (_networkToOutputResampler) {
@ -1502,8 +1543,8 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
if (!outputDeviceInfo.isNull()) {
qCDebug(audioclient) << "The audio output device " << outputDeviceInfo.deviceName() << "is available.";
_outputAudioDeviceName = outputDeviceInfo.deviceName().trimmed();
emit currentOutputDeviceChanged(_outputAudioDeviceName);
_outputDeviceInfo = outputDeviceInfo;
emit deviceChanged(QAudio::AudioOutput, outputDeviceInfo);
if (adjustedFormatForAudioDevice(outputDeviceInfo, _desiredOutputFormat, _outputFormat)) {
qCDebug(audioclient) << "The format to be used for audio output is" << _outputFormat;
@ -1578,10 +1619,7 @@ bool AudioClient::switchOutputToAudioDevice(const QAudioDeviceInfo& outputDevice
_audioOutputIODevice.start();
// NOTE: device start() uses the Qt internal device list
Lock lock(_deviceMutex);
_audioOutput->start(&_audioOutputIODevice);
lock.unlock();
// setup a loopback audio output device
_loopbackAudioOutput = new QAudioOutput(outputDeviceInfo, _outputFormat, this);
@ -1781,19 +1819,6 @@ qint64 AudioClient::AudioOutputIODevice::readData(char * data, qint64 maxSize) {
return bytesWritten;
}
// now called from a background thread, to keep blocking operations off the audio thread
void AudioClient::checkDevices() {
QVector<QString> inputDevices = getDeviceNames(QAudio::AudioInput);
QVector<QString> outputDevices = getDeviceNames(QAudio::AudioOutput);
if (inputDevices != _inputDevices || outputDevices != _outputDevices) {
_inputDevices = inputDevices;
_outputDevices = outputDevices;
emit deviceChanged();
}
}
void AudioClient::loadSettings() {
_receivedAudioStream.setDynamicJitterBufferEnabled(dynamicJitterBufferEnabled.get());
_receivedAudioStream.setStaticJitterBufferFrames(staticJitterBufferFrames.get());

View file

@ -123,8 +123,6 @@ public:
float getTimeSinceLastClip() const { return _timeSinceLastClip; }
float getAudioAverageInputLoudness() const { return _lastInputLoudness; }
bool isMuted() { return _muted; }
const AudioIOStats& getStats() const { return _stats; }
int getOutputBufferSize() { return _outputBufferSizeFrames.get(); }
@ -147,10 +145,15 @@ public:
bool outputLocalInjector(AudioInjector* injector) override;
QAudioDeviceInfo getActiveAudioDevice(QAudio::Mode mode) const;
QList<QAudioDeviceInfo> getAudioDevices(QAudio::Mode mode) const;
static const float CALLBACK_ACCELERATOR_RATIO;
bool getNamedAudioDeviceForModeExists(QAudio::Mode mode, const QString& deviceName);
#ifdef Q_OS_WIN
static QString friendlyNameForAudioDevice(wchar_t* guid);
static QString getWinDeviceName(wchar_t* guid);
#endif
public slots:
@ -170,11 +173,14 @@ public slots:
void handleRecordedAudioInput(const QByteArray& audio);
void reset();
void audioMixerKilled();
void toggleMute();
bool isMuted() { return _muted; }
virtual void setIsStereoInput(bool stereo) override;
void toggleAudioNoiseReduction() { _isNoiseGateEnabled = !_isNoiseGateEnabled; }
void setNoiseReduction(bool isNoiseGateEnabled) { _isNoiseGateEnabled = isNoiseGateEnabled; }
void toggleLocalEcho() { _shouldEchoLocally = !_shouldEchoLocally; }
void toggleServerEcho() { _shouldEchoToServer = !_shouldEchoToServer; }
@ -186,12 +192,9 @@ public slots:
bool shouldLoopbackInjectors() override { return _shouldEchoToServer; }
bool switchInputToAudioDevice(const QString& inputDeviceName);
bool switchOutputToAudioDevice(const QString& outputDeviceName);
QString getDeviceName(QAudio::Mode mode) const { return (mode == QAudio::AudioInput) ?
_inputAudioDeviceName : _outputAudioDeviceName; }
QString getDefaultDeviceName(QAudio::Mode mode);
QVector<QString> getDeviceNames(QAudio::Mode mode);
// calling with a null QAudioDevice will use the system default
bool switchAudioDevice(QAudio::Mode mode, const QAudioDeviceInfo& deviceInfo = QAudioDeviceInfo());
bool switchAudioDevice(QAudio::Mode mode, const QString& deviceName);
float getInputVolume() const { return (_audioInput) ? (float)_audioInput->volume() : 0.0f; }
void setInputVolume(float volume) { if (_audioInput) _audioInput->setVolume(volume); }
@ -207,13 +210,16 @@ signals:
bool muteToggled();
void mutedByMixer();
void inputReceived(const QByteArray& inputSamples);
void inputLoudnessChanged(float loudness);
void outputBytesToNetwork(int numBytes);
void inputBytesFromNetwork(int numBytes);
void noiseGateOpened();
void noiseGateClosed();
void changeDevice(const QAudioDeviceInfo& outputDeviceInfo);
void deviceChanged();
void deviceChanged(QAudio::Mode mode, const QAudioDeviceInfo& device);
void devicesChanged(QAudio::Mode mode, const QList<QAudioDeviceInfo>& devices);
void receivedFirstPacket();
void disconnected();
@ -222,9 +228,6 @@ signals:
void muteEnvironmentRequested(glm::vec3 position, float radius);
void currentOutputDeviceChanged(const QString& name);
void currentInputDeviceChanged(const QString& name);
protected:
AudioClient();
~AudioClient();
@ -291,9 +294,6 @@ private:
MixedProcessedAudioStream _receivedAudioStream;
bool _isStereoInput;
QString _inputAudioDeviceName;
QString _outputAudioDeviceName;
quint64 _outputStarveDetectionStartTimeMsec;
int _outputStarveDetectionCount;
@ -369,8 +369,11 @@ private:
glm::vec3 avatarBoundingBoxCorner;
glm::vec3 avatarBoundingBoxScale;
QVector<QString> _inputDevices;
QVector<QString> _outputDevices;
QAudioDeviceInfo _inputDeviceInfo;
QAudioDeviceInfo _outputDeviceInfo;
QList<QAudioDeviceInfo> _inputDevices;
QList<QAudioDeviceInfo> _outputDevices;
bool _hasReceivedFirstPacket { false };

View file

@ -127,6 +127,7 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
// parse the info after the seq number and before the audio data (the stream properties)
int prePropertyPosition = message.getPosition();
int propertyBytes = parseStreamProperties(message.getType(), message.readWithoutCopy(message.getBytesLeftToRead()), networkFrames);
message.seek(prePropertyPosition + propertyBytes);
// handle this packet based on its arrival status.
@ -147,7 +148,8 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
}
case SequenceNumberStats::OnTime: {
// Packet is on time; parse its data to the ringbuffer
if (message.getType() == PacketType::SilentAudioFrame) {
if (message.getType() == PacketType::SilentAudioFrame
|| message.getType() == PacketType::ReplicatedSilentAudioFrame) {
// If we recieved a SilentAudioFrame from our sender, we might want to drop
// some of the samples in order to catch up to our desired jitter buffer size.
writeDroppableSilentFrames(networkFrames);
@ -168,7 +170,10 @@ int InboundAudioStream::parseData(ReceivedMessage& message) {
// inform others of the mismatch
auto sendingNode = DependencyManager::get<NodeList>()->nodeWithUUID(message.getSourceID());
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
if (sendingNode) {
emit mismatchedAudioCodec(sendingNode, _selectedCodecName, codecInPacket);
}
}
}
break;

View file

@ -2,5 +2,17 @@ set(TARGET_NAME avatars-renderer)
AUTOSCRIBE_SHADER_LIB(gpu model render render-utils)
setup_hifi_library(Widgets Network Script)
link_hifi_libraries(shared gpu model animation model-networking script-engine render image render-utils)
include_hifi_library_headers(avatars)
include_hifi_library_headers(networking)
include_hifi_library_headers(fbx)
include_hifi_library_headers(recording)
include_hifi_library_headers(trackers)
include_hifi_library_headers(ktx)
include_hifi_library_headers(procedural)
include_hifi_library_headers(physics)
include_hifi_library_headers(entities-renderer)
include_hifi_library_headers(audio)
include_hifi_library_headers(entities)
include_hifi_library_headers(octree)
target_bullet()

View file

@ -288,6 +288,13 @@ void Avatar::updateAvatarEntities() {
properties.setScript(noScript);
}
// When grabbing avatar entities, they are parented to the joint moving them, then when un-grabbed
// they go back to the default parent (null uuid). When un-gripped, others saw the entity disappear.
// The thinking here is the local position was noticed as changing, but not the parentID (since it is now
// back to the default), and the entity flew off somewhere. Marking all changed definitely fixes this,
// and seems safe (per Seth).
properties.markAllChanged();
// try to build the entity
EntityItemPointer entity = entityTree->findEntityByEntityItemID(EntityItemID(entityID));
bool success = true;
@ -1067,15 +1074,15 @@ void Avatar::setModelURLFinished(bool success) {
const int MAX_SKELETON_DOWNLOAD_ATTEMPTS = 4; // NOTE: we don't want to be as generous as ResourceCache is, we only want 4 attempts
if (_skeletonModel->getResourceDownloadAttemptsRemaining() <= 0 ||
_skeletonModel->getResourceDownloadAttempts() > MAX_SKELETON_DOWNLOAD_ATTEMPTS) {
qCWarning(avatars_renderer) << "Using default after failing to load Avatar model: " << _skeletonModelURL
qCWarning(avatars_renderer) << "Using default after failing to load Avatar model: " << _skeletonModelURL
<< "after" << _skeletonModel->getResourceDownloadAttempts() << "attempts.";
// call _skeletonModel.setURL, but leave our copy of _skeletonModelURL alone. This is so that
// we don't redo this every time we receive an identity packet from the avatar with the bad url.
QMetaObject::invokeMethod(_skeletonModel.get(), "setURL",
Qt::QueuedConnection, Q_ARG(QUrl, AvatarData::defaultFullAvatarModelUrl()));
} else {
qCWarning(avatars_renderer) << "Avatar model: " << _skeletonModelURL
<< "failed to load... attempts:" << _skeletonModel->getResourceDownloadAttempts()
qCWarning(avatars_renderer) << "Avatar model: " << _skeletonModelURL
<< "failed to load... attempts:" << _skeletonModel->getResourceDownloadAttempts()
<< "out of:" << MAX_SKELETON_DOWNLOAD_ATTEMPTS;
}
}

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