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lol
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@ -77,7 +77,7 @@ void Head::simulate(float deltaTime, bool isMine) {
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float audioLoudness = 0.0f;
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if (_owningAvatar) {
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_owningAvatar->getAudioLoudness();
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audioLoudness = _owningAvatar->getAudioLoudness();
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}
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// Update audio trailing average for rendering facial animations
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